641 lines
41 KiB
Plaintext
641 lines
41 KiB
Plaintext
6-08
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Different values: 9
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=====================================
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object {6-08}
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_id : string {6-08._id} (all different values)
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folder : string {6-08.folder} (same value: 'MUEqPm97M4kEBZCn')
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img : string {6-08.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
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items : array<object> {6-08.items}
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Length: min=3 max=16
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Value type: object {6-08.items.[]}
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_id : string {6-08.items.[]._id} (32 different values)
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img : string {6-08.items.[].img} (21 different values)
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name : string {6-08.items.[].name} (30 different values)
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sort : integer {6-08.items.[].sort} (16 different values)
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system : object {6-08.items.[].system}
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[acBonus] : integer {6-08.items.[].system.acBonus} (same value: 2)
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[actionType] : object {6-08.items.[].system.actionType}
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value : string {6-08.items.[].system.actionType.value} (4 different values)
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'action' (x11)
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'passive' (x6)
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'reaction' (x6)
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'free' (x2)
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[actions] : object {6-08.items.[].system.actions}
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[value] : integer {6-08.items.[].system.actions.value} (3 different values)
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2 (x5)
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1 (x4)
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3 (x2)
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[area] : object {6-08.items.[].system.area}
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type : string {6-08.items.[].system.area.type} (same value: 'cone')
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value : integer {6-08.items.[].system.area.value} (same value: 15)
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[attackEffects] : object {6-08.items.[].system.attackEffects}
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value : array<> {6-08.items.[].system.attackEffects.value}
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Length: min=0 max=0
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Value type: empty
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[autoHeightenLevel] : object {6-08.items.[].system.autoHeightenLevel}
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[value] : empty
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[baseItem] : string {6-08.items.[].system.baseItem} (3 different values)
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'battle-axe' (x3)
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'shortbow' (x3)
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'studded-leather-armor' (x3)
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traits : object {6-08.items.[].system.traits}
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[rarity] : string {6-08.items.[].system.traits.rarity} (2 different values)
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'common' (x28)
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'uncommon' (x2)
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[traditions] : array<string> {6-08.items.[].system.traits.traditions}
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Length: min=0 max=4
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Value type: string {6-08.items.[].system.traits.traditions.[]} (4 different values)
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'primal' (x16)
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'arcane' (x13)
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'occult' (x5)
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'divine' (x4)
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[value] : array<string> {6-08.items.[].system.traits.value}
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Length: min=0 max=5
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Value type: string {6-08.items.[].system.traits.value.[]} (32 different values)
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[bonus] : object {6-08.items.[].system.bonus}
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value : integer {6-08.items.[].system.bonus.value} (all different values)
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[bonusDamage] : object {6-08.items.[].system.bonusDamage}
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value : integer {6-08.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {6-08.items.[].system.bulk}
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value : mixed
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integer {6-08.items.[].system.bulk.value} (same value: 1)
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float {6-08.items.[].system.bulk.value} (same value: 0,1)
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[category] : string {6-08.items.[].system.category} (5 different values)
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'offensive' (x13)
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'defensive' (x12)
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'martial' (x6)
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'light' (x3)
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'ammo' (x3)
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[checkPenalty] : integer {6-08.items.[].system.checkPenalty} (same value: -1)
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[cost] : object {6-08.items.[].system.cost}
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value : string {6-08.items.[].system.cost.value} (same value: '')
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[counteraction] : boolean {6-08.items.[].system.counteraction} (same value: False)
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[damage] : object {6-08.items.[].system.damage}
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[0] : object {6-08.items.[].system.damage.0}
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applyMod : boolean {6-08.items.[].system.damage.0.applyMod} (same value: False)
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[category] : empty
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formula : string {6-08.items.[].system.damage.0.formula} (4 different values)
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'2d4' (x4)
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'1d4' (x2)
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'2d6' (x2)
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'2d10' (x1)
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kinds : array<string> {6-08.items.[].system.damage.0.kinds}
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Length: min=1 max=1
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Value type: string {6-08.items.[].system.damage.0.kinds.[]} (same value: 'damage')
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materials : array<> {6-08.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {6-08.items.[].system.damage.0.type} (4 different values)
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'cold' (x4)
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'electricity' (x2)
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'untyped' (x2)
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'sonic' (x1)
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[3Pz4NTLXD2rzKgf4] : object {6-08.items.[].system.damage.3Pz4NTLXD2rzKgf4}
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applyMod : boolean {6-08.items.[].system.damage.3Pz4NTLXD2rzKgf4.applyMod} (same value: False)
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category : string {6-08.items.[].system.damage.3Pz4NTLXD2rzKgf4.category} (same value: 'persistent')
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formula : string {6-08.items.[].system.damage.3Pz4NTLXD2rzKgf4.formula} (same value: '2')
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kinds : array<string> {6-08.items.[].system.damage.3Pz4NTLXD2rzKgf4.kinds}
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Length: min=1 max=1
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Value type: string {6-08.items.[].system.damage.3Pz4NTLXD2rzKgf4.kinds.[]} (same value: 'damage')
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materials : array<> {6-08.items.[].system.damage.3Pz4NTLXD2rzKgf4.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {6-08.items.[].system.damage.3Pz4NTLXD2rzKgf4.type} (same value: 'bleed')
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[3bsJUDEgedKhPx6T] : object {6-08.items.[].system.damage.3bsJUDEgedKhPx6T}
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applyMod : boolean {6-08.items.[].system.damage.3bsJUDEgedKhPx6T.applyMod} (same value: False)
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[category] : empty
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formula : string {6-08.items.[].system.damage.3bsJUDEgedKhPx6T.formula} (same value: '2d4')
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kinds : array<string> {6-08.items.[].system.damage.3bsJUDEgedKhPx6T.kinds}
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Length: min=1 max=1
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Value type: string {6-08.items.[].system.damage.3bsJUDEgedKhPx6T.kinds.[]} (same value: 'damage')
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materials : array<> {6-08.items.[].system.damage.3bsJUDEgedKhPx6T.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {6-08.items.[].system.damage.3bsJUDEgedKhPx6T.type} (same value: 'cold')
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[YBeTuItHduzXElD5] : object {6-08.items.[].system.damage.YBeTuItHduzXElD5}
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applyMod : boolean {6-08.items.[].system.damage.YBeTuItHduzXElD5.applyMod} (same value: False)
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[category] : empty
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formula : string {6-08.items.[].system.damage.YBeTuItHduzXElD5.formula} (same value: '2d8')
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kinds : array<string> {6-08.items.[].system.damage.YBeTuItHduzXElD5.kinds}
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Length: min=1 max=1
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Value type: string {6-08.items.[].system.damage.YBeTuItHduzXElD5.kinds.[]} (same value: 'damage')
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materials : array<> {6-08.items.[].system.damage.YBeTuItHduzXElD5.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {6-08.items.[].system.damage.YBeTuItHduzXElD5.type} (same value: 'acid')
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[cQDyW0QpjJ38MlSi] : object {6-08.items.[].system.damage.cQDyW0QpjJ38MlSi}
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applyMod : boolean {6-08.items.[].system.damage.cQDyW0QpjJ38MlSi.applyMod} (same value: False)
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[category] : empty
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formula : string {6-08.items.[].system.damage.cQDyW0QpjJ38MlSi.formula} (same value: '2d4')
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kinds : array<string> {6-08.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds}
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Length: min=1 max=1
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Value type: string {6-08.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds.[]} (same value: 'damage')
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materials : array<> {6-08.items.[].system.damage.cQDyW0QpjJ38MlSi.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {6-08.items.[].system.damage.cQDyW0QpjJ38MlSi.type} (same value: 'fire')
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damageType : string {6-08.items.[].system.damage.damageType} (2 different values)
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'slashing' (x3)
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'piercing' (x3)
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dice : integer {6-08.items.[].system.damage.dice} (same value: 1)
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die : string {6-08.items.[].system.damage.die} (2 different values)
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'd8' (x3)
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'd6' (x3)
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[defense] : object {6-08.items.[].system.defense}
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save : object {6-08.items.[].system.defense.save}
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basic : boolean {6-08.items.[].system.defense.save.basic} (2 different values)
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False (x6)
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True (x5)
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statistic : string {6-08.items.[].system.defense.save.statistic} (3 different values)
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'reflex' (x7)
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'will' (x2)
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'fortitude' (x2)
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description : object {6-08.items.[].system.description}
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value : string {6-08.items.[].system.description.value} (32 different values)
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[containerId] : empty
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[damageRolls] : object {6-08.items.[].system.damageRolls}
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[67fIkIU7BHhpPh0m] : object {6-08.items.[].system.damageRolls.67fIkIU7BHhpPh0m}
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category : string {6-08.items.[].system.damageRolls.67fIkIU7BHhpPh0m.category} (same value: 'persistent')
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damage : string {6-08.items.[].system.damageRolls.67fIkIU7BHhpPh0m.damage} (2 different values)
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'1d6' (x1)
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'1d4' (x1)
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damageType : string {6-08.items.[].system.damageRolls.67fIkIU7BHhpPh0m.damageType} (same value: 'cold')
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[DSjUmWdiFzlOaZix] : object {6-08.items.[].system.damageRolls.DSjUmWdiFzlOaZix}
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damage : string {6-08.items.[].system.damageRolls.DSjUmWdiFzlOaZix.damage} (3 different values)
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'1d8+3' (x1)
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'1d8+5' (x1)
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'2d8+5' (x1)
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damageType : string {6-08.items.[].system.damageRolls.DSjUmWdiFzlOaZix.damageType} (same value: 'slashing')
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[a4ISBvXBThkzGgB8] : object {6-08.items.[].system.damageRolls.a4ISBvXBThkzGgB8}
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damage : string {6-08.items.[].system.damageRolls.a4ISBvXBThkzGgB8.damage} (3 different values)
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'1d6' (x1)
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'1d6+5' (x1)
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'2d6+5' (x1)
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damageType : string {6-08.items.[].system.damageRolls.a4ISBvXBThkzGgB8.damageType} (same value: 'piercing')
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[f3cs1W1e2GUxTZUz] : object {6-08.items.[].system.damageRolls.f3cs1W1e2GUxTZUz}
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damage : string {6-08.items.[].system.damageRolls.f3cs1W1e2GUxTZUz.damage} (same value: '2d4')
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damageType : string {6-08.items.[].system.damageRolls.f3cs1W1e2GUxTZUz.damageType} (same value: 'piercing')
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[rfgtfia2k34nqvsi8iv9] : object {6-08.items.[].system.damageRolls.rfgtfia2k34nqvsi8iv9}
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damage : string {6-08.items.[].system.damageRolls.rfgtfia2k34nqvsi8iv9.damage} (2 different values)
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'1d6+4' (x1)
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'1d6+2' (x1)
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damageType : string {6-08.items.[].system.damageRolls.rfgtfia2k34nqvsi8iv9.damageType} (same value: 'piercing')
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[s68jratooz3axw3sx1ak] : object {6-08.items.[].system.damageRolls.s68jratooz3axw3sx1ak}
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damage : string {6-08.items.[].system.damageRolls.s68jratooz3axw3sx1ak.damage} (2 different values)
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'1d10+4' (x1)
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'1d8+2' (x1)
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damageType : string {6-08.items.[].system.damageRolls.s68jratooz3axw3sx1ak.damageType} (same value: 'slashing')
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[yh3zQVEFv6YXoFu2] : object {6-08.items.[].system.damageRolls.yh3zQVEFv6YXoFu2}
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category : string {6-08.items.[].system.damageRolls.yh3zQVEFv6YXoFu2.category} (same value: 'persistent')
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damage : string {6-08.items.[].system.damageRolls.yh3zQVEFv6YXoFu2.damage} (2 different values)
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'1d6' (x1)
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'1d4' (x1)
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damageType : string {6-08.items.[].system.damageRolls.yh3zQVEFv6YXoFu2.damageType} (same value: 'cold')
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[dexCap] : integer {6-08.items.[].system.dexCap} (same value: 3)
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[duration] : object {6-08.items.[].system.duration}
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sustained : boolean {6-08.items.[].system.duration.sustained} (2 different values)
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False (x16)
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True (x2)
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value : string {6-08.items.[].system.duration.value} (4 different values)
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'' (x12)
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'1 minute' (x2)
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'varies' (x2)
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'until the start of your next turn' (x2)
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[equipped] : object {6-08.items.[].system.equipped}
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carryType : string {6-08.items.[].system.equipped.carryType} (same value: 'worn')
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[handsHeld] : integer {6-08.items.[].system.equipped.handsHeld} (same value: 0)
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[invested] : empty
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[group] : string {6-08.items.[].system.group} (3 different values)
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'axe' (x3)
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'bow' (x3)
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'leather' (x3)
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[hardness] : integer {6-08.items.[].system.hardness} (same value: 0)
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[heightening] : object {6-08.items.[].system.heightening}
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[damage] : object {6-08.items.[].system.heightening.damage}
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[0] : string {6-08.items.[].system.heightening.damage.0} (4 different values)
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'1d4' (x4)
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'2d4' (x2)
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'1d6' (x2)
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'1d10' (x1)
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[3Pz4NTLXD2rzKgf4] : string {6-08.items.[].system.heightening.damage.3Pz4NTLXD2rzKgf4} (same value: '1')
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[3bsJUDEgedKhPx6T] : string {6-08.items.[].system.heightening.damage.3bsJUDEgedKhPx6T} (same value: '1d4')
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[YBeTuItHduzXElD5] : string {6-08.items.[].system.heightening.damage.YBeTuItHduzXElD5} (same value: '2d8')
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[cQDyW0QpjJ38MlSi] : string {6-08.items.[].system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: '1d4')
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[interval] : integer {6-08.items.[].system.heightening.interval} (2 different values)
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1 (x13)
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2 (x1)
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type : string {6-08.items.[].system.heightening.type} (2 different values)
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'interval' (x14)
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'fixed' (x2)
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[levels] : object {6-08.items.[].system.heightening.levels}
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3 : object {6-08.items.[].system.heightening.levels.3}
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target : object {6-08.items.[].system.heightening.levels.3.target}
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value : string {6-08.items.[].system.heightening.levels.3.target.value} (same value: '5 creatures')
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[hp] : object {6-08.items.[].system.hp}
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max : integer {6-08.items.[].system.hp.max} (same value: 0)
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value : integer {6-08.items.[].system.hp.value} (same value: 0)
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[level] : object {6-08.items.[].system.level}
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value : integer {6-08.items.[].system.level.value} (3 different values)
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1 (x16)
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0 (x12)
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2 (x2)
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[location] : object {6-08.items.[].system.location}
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value : string {6-08.items.[].system.location.value} (2 different values)
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'vw93LDaG34VW00ox' (x16)
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'V4xMiLdjs7U150Lt' (x2)
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[material] : object {6-08.items.[].system.material}
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[grade] : empty
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[type] : empty
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[overlays] : object {6-08.items.[].system.overlays}
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[URQWpedXx9fB1fR7] : object {6-08.items.[].system.overlays.URQWpedXx9fB1fR7}
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name : string {6-08.items.[].system.overlays.URQWpedXx9fB1fR7.name} (same value: 'Gouging Claw (Piercing)')
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overlayType : string {6-08.items.[].system.overlays.URQWpedXx9fB1fR7.overlayType} (same value: 'override')
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sort : integer {6-08.items.[].system.overlays.URQWpedXx9fB1fR7.sort} (same value: 1)
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system : object {6-08.items.[].system.overlays.URQWpedXx9fB1fR7.system}
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damage : object {6-08.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage}
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0 : object {6-08.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0}
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[category] : empty
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type : string {6-08.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0.type} (same value: 'piercing')
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[defense] : empty
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[eOCNn2ohYAvsYZjn] : object {6-08.items.[].system.overlays.eOCNn2ohYAvsYZjn}
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_id : string {6-08.items.[].system.overlays.eOCNn2ohYAvsYZjn._id} (same value: 'eOCNn2ohYAvsYZjn')
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overlayType : string {6-08.items.[].system.overlays.eOCNn2ohYAvsYZjn.overlayType} (same value: 'override')
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sort : integer {6-08.items.[].system.overlays.eOCNn2ohYAvsYZjn.sort} (same value: 1)
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system : object {6-08.items.[].system.overlays.eOCNn2ohYAvsYZjn.system}
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[defense] : empty
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[wQHuRGaDDW2MemlK] : object {6-08.items.[].system.overlays.wQHuRGaDDW2MemlK}
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_id : string {6-08.items.[].system.overlays.wQHuRGaDDW2MemlK._id} (same value: 'wQHuRGaDDW2MemlK')
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name : string {6-08.items.[].system.overlays.wQHuRGaDDW2MemlK.name} (same value: 'Gouging Claw (Slashing)')
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overlayType : string {6-08.items.[].system.overlays.wQHuRGaDDW2MemlK.overlayType} (same value: 'override')
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sort : integer {6-08.items.[].system.overlays.wQHuRGaDDW2MemlK.sort} (same value: 2)
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system : object {6-08.items.[].system.overlays.wQHuRGaDDW2MemlK.system}
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damage : object {6-08.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage}
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0 : object {6-08.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0}
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[category] : empty
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type : string {6-08.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0.type} (same value: 'slashing')
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|
[xYyA7CV1GaFTRjBQ] : object {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ}
|
|
_id : string {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ._id} (same value: 'xYyA7CV1GaFTRjBQ')
|
|
name : string {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ.name} (same value: 'Ignition (Melee)')
|
|
overlayType : string {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ.overlayType} (same value: 'override')
|
|
sort : integer {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ.sort} (same value: 2)
|
|
system : object {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system}
|
|
damage : object {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage}
|
|
cQDyW0QpjJ38MlSi : object {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi}
|
|
formula : string {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi.formula} (same value: '2d6')
|
|
[defense] : empty
|
|
heightening : object {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening}
|
|
damage : object {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage}
|
|
cQDyW0QpjJ38MlSi : string {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: '1d6')
|
|
range : object {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range}
|
|
value : string {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range.value} (same value: 'touch')
|
|
[prepared] : object {6-08.items.[].system.prepared}
|
|
[flexible] : boolean {6-08.items.[].system.prepared.flexible} (same value: False)
|
|
value : string {6-08.items.[].system.prepared.value} (2 different values)
|
|
'prepared' (x2)
|
|
'focus' (x2)
|
|
[price] : object {6-08.items.[].system.price}
|
|
[per] : integer {6-08.items.[].system.price.per} (same value: 10)
|
|
value : object {6-08.items.[].system.price.value}
|
|
[gp] : integer {6-08.items.[].system.price.value.gp} (2 different values)
|
|
3 (x6)
|
|
1 (x3)
|
|
[sp] : integer {6-08.items.[].system.price.value.sp} (same value: 1)
|
|
[proficiency] : object {6-08.items.[].system.proficiency}
|
|
value : integer {6-08.items.[].system.proficiency.value} (same value: 1)
|
|
publication : object {6-08.items.[].system.publication}
|
|
license : string {6-08.items.[].system.publication.license} (2 different values)
|
|
'ORC' (x43)
|
|
'OGL' (x28)
|
|
remaster : boolean {6-08.items.[].system.publication.remaster} (2 different values)
|
|
True (x43)
|
|
False (x28)
|
|
title : string {6-08.items.[].system.publication.title} (4 different values)
|
|
'' (x28)
|
|
'Pathfinder Player Core' (x28)
|
|
'Pathfinder Monster Core' (x13)
|
|
'Pathfinder Player Core 2' (x2)
|
|
[quantity] : integer {6-08.items.[].system.quantity} (2 different values)
|
|
1 (x9)
|
|
20 (x3)
|
|
[range] : mixed
|
|
object {6-08.items.[].system.range}
|
|
value : string {6-08.items.[].system.range.value} (5 different values)
|
|
'30 feet' (x11)
|
|
'' (x2)
|
|
'60 feet' (x2)
|
|
'touch' (x2)
|
|
'120 feet' (x1)
|
|
integer {6-08.items.[].system.range} (same value: 60)
|
|
[reload] : object {6-08.items.[].system.reload}
|
|
value : string {6-08.items.[].system.reload.value} (2 different values)
|
|
'' (x3)
|
|
'0' (x3)
|
|
[requirements] : string {6-08.items.[].system.requirements} (same value: '')
|
|
rules : ignored (Foundry rules object) {6-08.items.[].system.rules}
|
|
[runes] : object {6-08.items.[].system.runes}
|
|
potency : integer {6-08.items.[].system.runes.potency} (same value: 0)
|
|
property : array<> {6-08.items.[].system.runes.property}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
[resilient] : integer {6-08.items.[].system.runes.resilient} (same value: 0)
|
|
[striking] : integer {6-08.items.[].system.runes.striking} (same value: 0)
|
|
[size] : string {6-08.items.[].system.size} (same value: 'med')
|
|
[slots] : object {6-08.items.[].system.slots}
|
|
[slot0] : object {6-08.items.[].system.slots.slot0}
|
|
max : integer {6-08.items.[].system.slots.slot0.max} (same value: 5)
|
|
prepared : array<object> {6-08.items.[].system.slots.slot0.prepared}
|
|
Length: min=5 max=5
|
|
Value type: object {6-08.items.[].system.slots.slot0.prepared.[]}
|
|
id : string {6-08.items.[].system.slots.slot0.prepared.[].id} (5 different values)
|
|
'VtUpS1K0Rel7Gu8p' (x2)
|
|
'yCiaTl3GnCkbKxaE' (x2)
|
|
'TRkG4COVv834Fe3D' (x2)
|
|
'yvsMWzzEZtHGlw9d' (x2)
|
|
'G5oz4nCzBkJeu7kH' (x2)
|
|
[slot1] : object {6-08.items.[].system.slots.slot1}
|
|
max : integer {6-08.items.[].system.slots.slot1.max} (same value: 3)
|
|
prepared : array<object> {6-08.items.[].system.slots.slot1.prepared}
|
|
Length: min=3 max=3
|
|
Value type: object {6-08.items.[].system.slots.slot1.prepared.[]}
|
|
id : string {6-08.items.[].system.slots.slot1.prepared.[].id} (2 different values)
|
|
'Fh2a33ZdR2kWufcJ' (x4)
|
|
'cEKXXHIHCJVwSriD' (x2)
|
|
[slot2] : object {6-08.items.[].system.slots.slot2}
|
|
max : integer {6-08.items.[].system.slots.slot2.max} (same value: 2)
|
|
prepared : array<object> {6-08.items.[].system.slots.slot2.prepared}
|
|
Length: min=2 max=2
|
|
Value type: object {6-08.items.[].system.slots.slot2.prepared.[]}
|
|
id : string {6-08.items.[].system.slots.slot2.prepared.[].id} (2 different values)
|
|
'NtsRGl4BJ4YlvfRT' (x1)
|
|
'8Di1mJa9kWekylan' (x1)
|
|
[slug] : string {6-08.items.[].system.slug} (17 different values)
|
|
[speedPenalty] : integer {6-08.items.[].system.speedPenalty} (same value: 0)
|
|
[spelldc] : object {6-08.items.[].system.spelldc}
|
|
dc : integer {6-08.items.[].system.spelldc.dc} (2 different values)
|
|
21 (x2)
|
|
18 (x2)
|
|
value : integer {6-08.items.[].system.spelldc.value} (2 different values)
|
|
13 (x2)
|
|
10 (x2)
|
|
[splashDamage] : object {6-08.items.[].system.splashDamage}
|
|
value : integer {6-08.items.[].system.splashDamage.value} (same value: 0)
|
|
[stackGroup] : string {6-08.items.[].system.stackGroup} (same value: 'arrows')
|
|
[strength] : integer {6-08.items.[].system.strength} (same value: 1)
|
|
[target] : object {6-08.items.[].system.target}
|
|
value : string {6-08.items.[].system.target.value} (4 different values)
|
|
'1 creature' (x13)
|
|
'' (x2)
|
|
'1 or 2 creatures' (x2)
|
|
'1 unattended object' (x1)
|
|
[time] : object {6-08.items.[].system.time}
|
|
value : string {6-08.items.[].system.time.value} (2 different values)
|
|
'2' (x14)
|
|
'1' (x4)
|
|
[tradition] : object {6-08.items.[].system.tradition}
|
|
value : string {6-08.items.[].system.tradition.value} (same value: 'primal')
|
|
[usage] : object {6-08.items.[].system.usage}
|
|
value : string {6-08.items.[].system.usage.value} (2 different values)
|
|
'held-in-one-hand' (x6)
|
|
'held-in-one-plus-hands' (x3)
|
|
[uses] : object {6-08.items.[].system.uses}
|
|
autoDestroy : boolean {6-08.items.[].system.uses.autoDestroy} (same value: True)
|
|
max : integer {6-08.items.[].system.uses.max} (same value: 1)
|
|
value : integer {6-08.items.[].system.uses.value} (same value: 1)
|
|
type : string {6-08.items.[].type} (7 different values)
|
|
'action' (x25)
|
|
'spell' (x18)
|
|
'melee' (x12)
|
|
'weapon' (x6)
|
|
'spellcastingEntry' (x4)
|
|
'armor' (x3)
|
|
'consumable' (x3)
|
|
[_stats] : object {6-08.items.[]._stats}
|
|
compendiumSource : string {6-08.items.[]._stats.compendiumSource} (16 different values)
|
|
[flags] : object {6-08.items.[].flags}
|
|
pf2e : object {6-08.items.[].flags.pf2e}
|
|
linkedWeapon : string {6-08.items.[].flags.pf2e.linkedWeapon} (2 different values)
|
|
'uBJeS6CUPicrMd1A' (x3)
|
|
'hsxXpt0mb7usB5Tj' (x3)
|
|
name : string {6-08.name} (all different values)
|
|
system : object {6-08.system}
|
|
abilities : object {6-08.system.abilities}
|
|
cha : object {6-08.system.abilities.cha}
|
|
mod : integer {6-08.system.abilities.cha.mod} (4 different values)
|
|
0 (x3)
|
|
2 (x3)
|
|
-4 (x2)
|
|
1 (x1)
|
|
con : object {6-08.system.abilities.con}
|
|
mod : integer {6-08.system.abilities.con.mod} (2 different values)
|
|
3 (x5)
|
|
2 (x4)
|
|
dex : object {6-08.system.abilities.dex}
|
|
mod : integer {6-08.system.abilities.dex.mod} (5 different values)
|
|
2 (x3)
|
|
1 (x2)
|
|
3 (x2)
|
|
5 (x1)
|
|
4 (x1)
|
|
int : object {6-08.system.abilities.int}
|
|
mod : integer {6-08.system.abilities.int.mod} (4 different values)
|
|
0 (x4)
|
|
4 (x2)
|
|
-5 (x2)
|
|
-1 (x1)
|
|
str : object {6-08.system.abilities.str}
|
|
mod : integer {6-08.system.abilities.str.mod} (3 different values)
|
|
1 (x4)
|
|
3 (x3)
|
|
0 (x2)
|
|
wis : object {6-08.system.abilities.wis}
|
|
mod : integer {6-08.system.abilities.wis.mod} (3 different values)
|
|
1 (x6)
|
|
0 (x2)
|
|
2 (x1)
|
|
attributes : object {6-08.system.attributes}
|
|
ac : object {6-08.system.attributes.ac}
|
|
details : string {6-08.system.attributes.ac.details} (same value: '')
|
|
value : integer {6-08.system.attributes.ac.value} (6 different values)
|
|
21 (x2)
|
|
16 (x2)
|
|
15 (x2)
|
|
19 (x1)
|
|
17 (x1)
|
|
20 (x1)
|
|
allSaves : object {6-08.system.attributes.allSaves}
|
|
value : string {6-08.system.attributes.allSaves.value} (same value: '')
|
|
hp : object {6-08.system.attributes.hp}
|
|
details : string {6-08.system.attributes.hp.details} (2 different values)
|
|
'' (x7)
|
|
'void healing' (x2)
|
|
max : integer {6-08.system.attributes.hp.max} (7 different values)
|
|
25 (x2)
|
|
9 (x2)
|
|
48 (x1)
|
|
65 (x1)
|
|
34 (x1)
|
|
36 (x1)
|
|
72 (x1)
|
|
temp : integer {6-08.system.attributes.hp.temp} (same value: 0)
|
|
value : integer {6-08.system.attributes.hp.value} (7 different values)
|
|
25 (x2)
|
|
9 (x2)
|
|
48 (x1)
|
|
65 (x1)
|
|
34 (x1)
|
|
36 (x1)
|
|
72 (x1)
|
|
[resistances] : array<object> {6-08.system.attributes.resistances}
|
|
Length: min=1 max=1
|
|
Value type: object {6-08.system.attributes.resistances.[]}
|
|
doubleVs : array<> {6-08.system.attributes.resistances.[].doubleVs}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
exceptions : array<> {6-08.system.attributes.resistances.[].exceptions}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
type : string {6-08.system.attributes.resistances.[].type} (same value: 'cold')
|
|
value : integer {6-08.system.attributes.resistances.[].value} (2 different values)
|
|
5 (x1)
|
|
2 (x1)
|
|
speed : object {6-08.system.attributes.speed}
|
|
otherSpeeds : array<object> {6-08.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=1
|
|
Value type: object {6-08.system.attributes.speed.otherSpeeds.[]}
|
|
type : string {6-08.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
|
|
value : integer {6-08.system.attributes.speed.otherSpeeds.[].value} (same value: 25)
|
|
value : integer {6-08.system.attributes.speed.value} (2 different values)
|
|
25 (x7)
|
|
20 (x2)
|
|
[adjustment] : empty
|
|
immunities : array<object> {6-08.system.attributes.immunities}
|
|
Length: min=11 max=11
|
|
Value type: object {6-08.system.attributes.immunities.[]}
|
|
exceptions : array<> {6-08.system.attributes.immunities.[].exceptions}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
type : string {6-08.system.attributes.immunities.[].type} (11 different values)
|
|
[weaknesses] : array<object> {6-08.system.attributes.weaknesses}
|
|
Length: min=2 max=3
|
|
Value type: object {6-08.system.attributes.weaknesses.[]}
|
|
exceptions : array<> {6-08.system.attributes.weaknesses.[].exceptions}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
type : string {6-08.system.attributes.weaknesses.[].type} (5 different values)
|
|
'fire' (x2)
|
|
'axe-vulnerability' (x2)
|
|
'area-damage' (x2)
|
|
'splash-damage' (x2)
|
|
'vitality' (x2)
|
|
value : integer {6-08.system.attributes.weaknesses.[].value} (same value: 5)
|
|
details : object {6-08.system.details}
|
|
blurb : string {6-08.system.details.blurb} (3 different values)
|
|
'' (x5)
|
|
'Female human winter witch' (x2)
|
|
'Variant twigjack' (x2)
|
|
languages : object {6-08.system.details.languages}
|
|
details : string {6-08.system.details.languages.details} (same value: '')
|
|
value : array<string> {6-08.system.details.languages.value}
|
|
Length: min=0 max=3
|
|
Value type: string {6-08.system.details.languages.value.[]} (4 different values)
|
|
'common' (x7)
|
|
'skald' (x5)
|
|
'jotun' (x2)
|
|
'fey' (x2)
|
|
level : object {6-08.system.details.level}
|
|
value : integer {6-08.system.details.level.value} (4 different values)
|
|
4 (x3)
|
|
2 (x3)
|
|
-1 (x2)
|
|
1 (x1)
|
|
privateNotes : string {6-08.system.details.privateNotes} (same value: '')
|
|
publicNotes : string {6-08.system.details.publicNotes} (2 different values)
|
|
publication : object {6-08.system.details.publication}
|
|
license : string {6-08.system.details.publication.license} (same value: 'ORC')
|
|
remaster : boolean {6-08.system.details.publication.remaster} (same value: True)
|
|
title : string {6-08.system.details.publication.title} (same value: 'Pathfinder Society Scenario #6-08: Upon Wheels and Rime')
|
|
initiative : object {6-08.system.initiative}
|
|
statistic : string {6-08.system.initiative.statistic} (same value: 'perception')
|
|
perception : object {6-08.system.perception}
|
|
details : string {6-08.system.perception.details} (same value: '')
|
|
mod : integer {6-08.system.perception.mod} (6 different values)
|
|
11 (x3)
|
|
8 (x2)
|
|
7 (x1)
|
|
14 (x1)
|
|
4 (x1)
|
|
2 (x1)
|
|
senses : array<object> {6-08.system.perception.senses}
|
|
Length: min=0 max=1
|
|
Value type: object {6-08.system.perception.senses.[]}
|
|
type : string {6-08.system.perception.senses.[].type} (same value: 'darkvision')
|
|
resources : object {6-08.system.resources}
|
|
saves : object {6-08.system.saves}
|
|
fortitude : object {6-08.system.saves.fortitude}
|
|
saveDetail : string {6-08.system.saves.fortitude.saveDetail} (same value: '')
|
|
value : integer {6-08.system.saves.fortitude.value} (4 different values)
|
|
8 (x4)
|
|
11 (x3)
|
|
14 (x1)
|
|
10 (x1)
|
|
reflex : object {6-08.system.saves.reflex}
|
|
saveDetail : string {6-08.system.saves.reflex.saveDetail} (same value: '')
|
|
value : integer {6-08.system.saves.reflex.value} (5 different values)
|
|
5 (x3)
|
|
8 (x2)
|
|
11 (x2)
|
|
14 (x1)
|
|
7 (x1)
|
|
will : object {6-08.system.saves.will}
|
|
saveDetail : string {6-08.system.saves.will.saveDetail} (same value: '')
|
|
value : integer {6-08.system.saves.will.value} (6 different values)
|
|
8 (x2)
|
|
5 (x2)
|
|
2 (x2)
|
|
14 (x1)
|
|
11 (x1)
|
|
4 (x1)
|
|
skills : object {6-08.system.skills}
|
|
[acrobatics] : object {6-08.system.skills.acrobatics}
|
|
base : integer {6-08.system.skills.acrobatics.base} (3 different values)
|
|
7 (x2)
|
|
10 (x1)
|
|
5 (x1)
|
|
[arcana] : object {6-08.system.skills.arcana}
|
|
base : integer {6-08.system.skills.arcana.base} (2 different values)
|
|
14 (x1)
|
|
8 (x1)
|
|
[athletics] : object {6-08.system.skills.athletics}
|
|
base : integer {6-08.system.skills.athletics.base} (3 different values)
|
|
8 (x2)
|
|
5 (x2)
|
|
12 (x1)
|
|
[intimidation] : object {6-08.system.skills.intimidation}
|
|
base : integer {6-08.system.skills.intimidation.base} (5 different values)
|
|
8 (x1)
|
|
5 (x1)
|
|
4 (x1)
|
|
7 (x1)
|
|
10 (x1)
|
|
[nature] : object {6-08.system.skills.nature}
|
|
base : integer {6-08.system.skills.nature.base} (3 different values)
|
|
7 (x2)
|
|
10 (x1)
|
|
4 (x1)
|
|
[stealth] : object {6-08.system.skills.stealth}
|
|
base : integer {6-08.system.skills.stealth.base} (2 different values)
|
|
10 (x1)
|
|
7 (x1)
|
|
traits : object {6-08.system.traits}
|
|
rarity : string {6-08.system.traits.rarity} (2 different values)
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'uncommon' (x5)
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'unique' (x4)
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size : object {6-08.system.traits.size}
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value : string {6-08.system.traits.size.value} (3 different values)
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'med' (x5)
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'tiny' (x2)
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'lg' (x2)
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value : array<string> {6-08.system.traits.value}
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Length: min=2 max=4
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Value type: string {6-08.system.traits.value.[]} (all different values)
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type : string {6-08.type} (same value: 'npc') |