503 lines
29 KiB
Plaintext
503 lines
29 KiB
Plaintext
5-04
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Different values: 12
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=====================================
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object {5-04}
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_id : string {5-04._id} (all different values)
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folder : string {5-04.folder} (same value: 'gsxLpkwhPSr240V6')
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img : string {5-04.img} (2 different values)
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'systems/pf2e/icons/default-icons/npc.svg' (x8)
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'systems/pf2e/icons/default-icons/hazard.svg' (x4)
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items : array<object> {5-04.items}
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Length: min=1 max=7
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Value type: object {5-04.items.[]}
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_id : string {5-04.items.[]._id} (24 different values)
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[_stats] : object {5-04.items.[]._stats}
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compendiumSource : string {5-04.items.[]._stats.compendiumSource} (4 different values)
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'Compendium.pf2e.bestiary-ability-glossary-srd.Item.baA0nSMhQyFyJIia' (x2)
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'Compendium.pf2e.equipment-srd.Item.6I4YJAQUbTAqbpsI' (x2)
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'Compendium.pf2e.equipment-srd.Item.62nnVQvGhoVLLl2K' (x1)
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'Compendium.pf2e.equipment-srd.Item.AITVZmakiu3RgfKo' (x1)
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img : string {5-04.items.[].img} (8 different values)
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'systems/pf2e/icons/default-icons/action.svg' (x20)
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'systems/pf2e/icons/default-icons/melee.svg' (x10)
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'icons/containers/kitchenware/vase-clay-cracked-grey.webp' (x3)
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'systems/pf2e/icons/actions/Passive.webp' (x2)
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'icons/weapons/axes/pickaxe-iron-green.webp' (x2)
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'systems/pf2e/icons/default-icons/lore.svg' (x2)
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'icons/weapons/crossbows/crossbow-simple-brown.webp' (x1)
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'systems/pf2e/icons/equipment/weapons/bolts.webp' (x1)
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name : string {5-04.items.[].name} (20 different values)
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sort : integer {5-04.items.[].sort} (8 different values)
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100000 (x8)
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200000 (x8)
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300000 (x7)
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400000 (x7)
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500000 (x4)
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0 (x4)
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600000 (x2)
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700000 (x1)
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system : object {5-04.items.[].system}
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[actionType] : object {5-04.items.[].system.actionType}
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value : string {5-04.items.[].system.actionType.value} (3 different values)
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'passive' (x8)
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'reaction' (x8)
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'action' (x6)
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[actions] : object {5-04.items.[].system.actions}
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[value] : integer {5-04.items.[].system.actions.value} (2 different values)
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2 (x4)
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1 (x2)
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[category] : string {5-04.items.[].system.category} (5 different values)
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'offensive' (x13)
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'defensive' (x9)
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'martial' (x2)
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'simple' (x1)
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'ammo' (x1)
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description : object {5-04.items.[].system.description}
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value : string {5-04.items.[].system.description.value} (22 different values)
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[attack] : object {5-04.items.[].system.attack}
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value : string {5-04.items.[].system.attack.value} (same value: '')
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[attackEffects] : object {5-04.items.[].system.attackEffects}
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[custom] : string {5-04.items.[].system.attackEffects.custom} (same value: '')
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value : array<string> {5-04.items.[].system.attackEffects.value}
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Length: min=0 max=1
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Value type: string {5-04.items.[].system.attackEffects.value.[]} (same value: 'brine-burn')
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[baseItem] : string {5-04.items.[].system.baseItem} (2 different values)
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'pick' (x2)
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'crossbow' (x1)
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[bonus] : object {5-04.items.[].system.bonus}
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value : integer {5-04.items.[].system.bonus.value} (4 different values)
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8 (x5)
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9 (x4)
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0 (x3)
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7 (x1)
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[bonusDamage] : object {5-04.items.[].system.bonusDamage}
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value : integer {5-04.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {5-04.items.[].system.bulk}
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value : mixed
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integer {5-04.items.[].system.bulk.value} (same value: 1)
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float {5-04.items.[].system.bulk.value} (same value: 0,1)
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[containerId] : empty
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[damage] : object {5-04.items.[].system.damage}
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damageType : string {5-04.items.[].system.damage.damageType} (same value: 'piercing')
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dice : integer {5-04.items.[].system.damage.dice} (same value: 1)
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die : string {5-04.items.[].system.damage.die} (2 different values)
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'd6' (x2)
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'd8' (x1)
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[damageRolls] : object {5-04.items.[].system.damageRolls}
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[SV3VBaXc0wQJf6MH] : object {5-04.items.[].system.damageRolls.SV3VBaXc0wQJf6MH}
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damage : string {5-04.items.[].system.damageRolls.SV3VBaXc0wQJf6MH.damage} (3 different values)
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'1d4+3' (x1)
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'1d6+4' (x1)
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'1d4+1' (x1)
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damageType : string {5-04.items.[].system.damageRolls.SV3VBaXc0wQJf6MH.damageType} (same value: 'piercing')
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[TTua6wHoRR0YnBv2] : object {5-04.items.[].system.damageRolls.TTua6wHoRR0YnBv2}
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damage : string {5-04.items.[].system.damageRolls.TTua6wHoRR0YnBv2.damage} (same value: '1d8')
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damageType : string {5-04.items.[].system.damageRolls.TTua6wHoRR0YnBv2.damageType} (same value: 'piercing')
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WusQWCuqwDafAYZW : object {5-04.items.[].system.damageRolls.WusQWCuqwDafAYZW}
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damage : string {5-04.items.[].system.damageRolls.WusQWCuqwDafAYZW.damage} (same value: '1d6+3')
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damageType : string {5-04.items.[].system.damageRolls.WusQWCuqwDafAYZW.damageType} (same value: 'piercing')
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[quWhzn9YuVoYHDfz] : object {5-04.items.[].system.damageRolls.quWhzn9YuVoYHDfz}
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damage : string {5-04.items.[].system.damageRolls.quWhzn9YuVoYHDfz.damage} (2 different values)
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'1d6+2' (x1)
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'1d6' (x1)
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damageType : string {5-04.items.[].system.damageRolls.quWhzn9YuVoYHDfz.damageType} (same value: 'piercing')
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[sJ7d1LQmowm7pgyi] : object {5-04.items.[].system.damageRolls.sJ7d1LQmowm7pgyi}
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damage : string {5-04.items.[].system.damageRolls.sJ7d1LQmowm7pgyi.damage} (same value: '1d4+3')
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damageType : string {5-04.items.[].system.damageRolls.sJ7d1LQmowm7pgyi.damageType} (same value: 'slashing')
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[zK1Rl5sByILGZRIn] : object {5-04.items.[].system.damageRolls.zK1Rl5sByILGZRIn}
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damage : string {5-04.items.[].system.damageRolls.zK1Rl5sByILGZRIn.damage} (2 different values)
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'1d4+4' (x1)
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'1d4+1' (x1)
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damageType : string {5-04.items.[].system.damageRolls.zK1Rl5sByILGZRIn.damageType} (same value: 'bludgeoning')
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[equipped] : object {5-04.items.[].system.equipped}
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carryType : string {5-04.items.[].system.equipped.carryType} (same value: 'worn')
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handsHeld : integer {5-04.items.[].system.equipped.handsHeld} (same value: 0)
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[invested] : empty
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[group] : string {5-04.items.[].system.group} (2 different values)
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'pick' (x2)
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'crossbow' (x1)
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[hardness] : integer {5-04.items.[].system.hardness} (same value: 0)
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[hp] : object {5-04.items.[].system.hp}
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max : integer {5-04.items.[].system.hp.max} (same value: 0)
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value : integer {5-04.items.[].system.hp.value} (same value: 0)
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[level] : object {5-04.items.[].system.level}
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value : integer {5-04.items.[].system.level.value} (same value: 0)
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[material] : object {5-04.items.[].system.material}
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[grade] : empty
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[type] : empty
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[mod] : object {5-04.items.[].system.mod}
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value : integer {5-04.items.[].system.mod.value} (same value: 7)
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[price] : object {5-04.items.[].system.price}
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[per] : integer {5-04.items.[].system.price.per} (same value: 10)
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value : object {5-04.items.[].system.price.value}
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[gp] : integer {5-04.items.[].system.price.value.gp} (same value: 3)
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[sp] : integer {5-04.items.[].system.price.value.sp} (2 different values)
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7 (x2)
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1 (x1)
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publication : object {5-04.items.[].system.publication}
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license : string {5-04.items.[].system.publication.license} (same value: 'OGL')
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remaster : boolean {5-04.items.[].system.publication.remaster} (same value: False)
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title : string {5-04.items.[].system.publication.title} (3 different values)
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'' (x35)
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'Pathfinder Core Rulebook' (x4)
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'Pathfinder Bestiary' (x2)
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rules : ignored (Foundry rules object) {5-04.items.[].system.rules}
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[proficient] : object {5-04.items.[].system.proficient}
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value : integer {5-04.items.[].system.proficient.value} (same value: 0)
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[quantity] : integer {5-04.items.[].system.quantity} (2 different values)
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1 (x6)
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20 (x1)
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[range] : integer {5-04.items.[].system.range} (same value: 120)
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[reload] : object {5-04.items.[].system.reload}
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value : string {5-04.items.[].system.reload.value} (2 different values)
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'' (x2)
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'1' (x1)
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[runes] : object {5-04.items.[].system.runes}
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potency : integer {5-04.items.[].system.runes.potency} (same value: 0)
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property : array<> {5-04.items.[].system.runes.property}
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Length: min=0 max=0
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Value type: empty
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striking : integer {5-04.items.[].system.runes.striking} (same value: 0)
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[size] : string {5-04.items.[].system.size} (2 different values)
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'med' (x4)
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'tiny' (x3)
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[slug] : string {5-04.items.[].system.slug} (4 different values)
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'swarm-mind' (x2)
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'pick' (x2)
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'crossbow' (x1)
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'bolts' (x1)
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[splashDamage] : object {5-04.items.[].system.splashDamage}
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value : integer {5-04.items.[].system.splashDamage.value} (same value: 0)
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[stackGroup] : string {5-04.items.[].system.stackGroup} (same value: 'bolts')
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[traits] : object {5-04.items.[].system.traits}
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[rarity] : string {5-04.items.[].system.traits.rarity} (same value: 'common')
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value : array<string> {5-04.items.[].system.traits.value}
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Length: min=0 max=4
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Value type: string {5-04.items.[].system.traits.value.[]} (8 different values)
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'agile' (x6)
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'finesse' (x5)
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'unarmed' (x5)
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'fatal-d10' (x2)
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'nonlethal' (x2)
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'inhaled' (x2)
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'range-increment-120' (x1)
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'reload-1' (x1)
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[usage] : object {5-04.items.[].system.usage}
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value : string {5-04.items.[].system.usage.value} (3 different values)
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'held-in-one-hand' (x3)
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'other' (x3)
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'held-in-two-hands' (x1)
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[uses] : object {5-04.items.[].system.uses}
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autoDestroy : boolean {5-04.items.[].system.uses.autoDestroy} (same value: True)
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max : integer {5-04.items.[].system.uses.max} (same value: 1)
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value : integer {5-04.items.[].system.uses.value} (same value: 1)
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[weaponType] : object {5-04.items.[].system.weaponType}
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value : string {5-04.items.[].system.weaponType.value} (2 different values)
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'melee' (x9)
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'ranged' (x1)
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type : string {5-04.items.[].type} (6 different values)
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'action' (x22)
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'melee' (x10)
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'weapon' (x3)
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'equipment' (x3)
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'lore' (x2)
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'consumable' (x1)
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[flags] : object {5-04.items.[].flags}
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pf2e : object {5-04.items.[].flags.pf2e}
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linkedWeapon : string {5-04.items.[].flags.pf2e.linkedWeapon} (2 different values)
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'bVSYo8WPCGcr9Wsg' (x2)
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'5reMWX0a4ZmI8k6Q' (x1)
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name : string {5-04.name} (all different values)
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system : object {5-04.system}
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[abilities] : object {5-04.system.abilities}
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cha : object {5-04.system.abilities.cha}
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mod : integer {5-04.system.abilities.cha.mod} (4 different values)
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-3 (x5)
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0 (x1)
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-1 (x1)
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-2 (x1)
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con : object {5-04.system.abilities.con}
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mod : integer {5-04.system.abilities.con.mod} (3 different values)
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2 (x4)
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3 (x3)
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1 (x1)
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dex : object {5-04.system.abilities.dex}
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mod : integer {5-04.system.abilities.dex.mod} (4 different values)
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3 (x3)
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2 (x2)
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4 (x2)
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1 (x1)
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int : object {5-04.system.abilities.int}
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mod : integer {5-04.system.abilities.int.mod} (3 different values)
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-4 (x6)
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1 (x1)
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0 (x1)
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str : object {5-04.system.abilities.str}
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mod : integer {5-04.system.abilities.str.mod} (4 different values)
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1 (x4)
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4 (x2)
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2 (x1)
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3 (x1)
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wis : object {5-04.system.abilities.wis}
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mod : integer {5-04.system.abilities.wis.mod} (3 different values)
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1 (x4)
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2 (x2)
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3 (x2)
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attributes : object {5-04.system.attributes}
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ac : object {5-04.system.attributes.ac}
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[details] : string {5-04.system.attributes.ac.details} (2 different values)
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'' (x5)
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'kimchi jar shell' (x3)
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value : integer {5-04.system.attributes.ac.value} (4 different values)
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17 (x5)
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14 (x3)
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15 (x2)
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16 (x2)
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[allSaves] : object {5-04.system.attributes.allSaves}
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value : string {5-04.system.attributes.allSaves.value} (same value: '')
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emitsSound : string {5-04.system.attributes.emitsSound} (same value: 'encounter')
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hardness : integer {5-04.system.attributes.hardness} (same value: 0)
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hp : object {5-04.system.attributes.hp}
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details : string {5-04.system.attributes.hp.details} (same value: '')
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max : integer {5-04.system.attributes.hp.max} (9 different values)
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21 (x3)
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15 (x2)
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22 (x1)
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20 (x1)
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10 (x1)
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8 (x1)
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30 (x1)
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44 (x1)
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24 (x1)
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temp : integer {5-04.system.attributes.hp.temp} (same value: 0)
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value : integer {5-04.system.attributes.hp.value} (9 different values)
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21 (x3)
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15 (x2)
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22 (x1)
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20 (x1)
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10 (x1)
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8 (x1)
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30 (x1)
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44 (x1)
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24 (x1)
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[immunities] : array<object> {5-04.system.attributes.immunities}
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Length: min=2 max=2
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Value type: object {5-04.system.attributes.immunities.[]}
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exceptions : array<> {5-04.system.attributes.immunities.[].exceptions}
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Length: min=0 max=0
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Value type: empty
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type : string {5-04.system.attributes.immunities.[].type} (3 different values)
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'precision' (x6)
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'critical-hits' (x4)
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'swarm-mind' (x2)
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[resistances] : array<object> {5-04.system.attributes.resistances}
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Length: min=1 max=1
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Value type: object {5-04.system.attributes.resistances.[]}
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doubleVs : array<> {5-04.system.attributes.resistances.[].doubleVs}
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Length: min=0 max=0
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Value type: empty
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exceptions : array<string> {5-04.system.attributes.resistances.[].exceptions}
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Length: min=1 max=1
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Value type: string {5-04.system.attributes.resistances.[].exceptions.[]} (2 different values)
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'bludgeoning' (x1)
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'piercing' (x1)
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type : string {5-04.system.attributes.resistances.[].type} (same value: 'physical')
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value : integer {5-04.system.attributes.resistances.[].value} (same value: 6)
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[speed] : object {5-04.system.attributes.speed}
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otherSpeeds : array<object> {5-04.system.attributes.speed.otherSpeeds}
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Length: min=0 max=1
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Value type: object {5-04.system.attributes.speed.otherSpeeds.[]}
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type : string {5-04.system.attributes.speed.otherSpeeds.[].type} (2 different values)
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'climb' (x4)
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'fly' (x2)
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value : integer {5-04.system.attributes.speed.otherSpeeds.[].value} (2 different values)
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10 (x4)
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30 (x2)
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value : integer {5-04.system.attributes.speed.value} (3 different values)
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30 (x4)
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25 (x2)
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5 (x2)
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stealth : object {5-04.system.attributes.stealth}
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details : string {5-04.system.attributes.stealth.details} (2 different values)
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'' (x2)
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'<p>(trained)</p>' (x2)
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value : integer {5-04.system.attributes.stealth.value} (3 different values)
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10 (x2)
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8 (x1)
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6 (x1)
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[weaknesses] : array<object> {5-04.system.attributes.weaknesses}
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Length: min=2 max=2
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Value type: object {5-04.system.attributes.weaknesses.[]}
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exceptions : array<> {5-04.system.attributes.weaknesses.[].exceptions}
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Length: min=0 max=0
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Value type: empty
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type : string {5-04.system.attributes.weaknesses.[].type} (2 different values)
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'area-damage' (x2)
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'splash-damage' (x2)
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value : integer {5-04.system.attributes.weaknesses.[].value} (same value: 5)
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creatureType : string {5-04.system.creatureType} (same value: '')
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details : object {5-04.system.details}
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[blurb] : string {5-04.system.details.blurb} (same value: '')
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description : string {5-04.system.details.description} (2 different values)
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'<p>Several spice bombs disguised as rocks litter the ground.</p>' (x2)
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'<p>A large pile of treasure trembles precariously, threatening to collapse down into a crashing wave of coins and fine objects.</p>' (x2)
|
|
disable : string {5-04.system.details.disable} (4 different values)
|
|
'<p>@Check[thievery|dc:15] to remove the bombs without activating them or @Check[survival|dc:16] (trained) to render them inert.</p>' (x1)
|
|
'<p>@Check[thievery|dc:12] to remove the bombs without activating them or @Check[survival|dc:13] (trained) to render them inert.</p>' (x1)
|
|
'<p>@Check[thievery|dc:20] (trained) to remove the right pieces from the treasure pile and induce a controlled collapse.</p>' (x1)
|
|
'<p>@Check[thievery|dc:16] (trained) to remove the right pieces from the treasure pile and induce a controlled collapse.</p>' (x1)
|
|
isComplex : boolean {5-04.system.details.isComplex} (same value: False)
|
|
[languages] : object {5-04.system.details.languages}
|
|
details : string {5-04.system.details.languages.details} (same value: '')
|
|
value : array<string> {5-04.system.details.languages.value}
|
|
Length: min=0 max=1
|
|
Value type: string {5-04.system.details.languages.value.[]} (same value: 'common')
|
|
level : object {5-04.system.details.level}
|
|
value : integer {5-04.system.details.level.value} (5 different values)
|
|
1 (x4)
|
|
2 (x3)
|
|
0 (x2)
|
|
-1 (x2)
|
|
3 (x1)
|
|
[privateNotes] : string {5-04.system.details.privateNotes} (same value: '')
|
|
[publicNotes] : string {5-04.system.details.publicNotes} (same value: '')
|
|
publication : object {5-04.system.details.publication}
|
|
license : string {5-04.system.details.publication.license} (same value: 'OGL')
|
|
remaster : boolean {5-04.system.details.publication.remaster} (same value: False)
|
|
title : string {5-04.system.details.publication.title} (same value: 'Pathfinder Society Scenario #5-04: Necessary Introductions')
|
|
reset : string {5-04.system.details.reset} (same value: '')
|
|
routine : string {5-04.system.details.routine} (same value: '')
|
|
[initiative] : object {5-04.system.initiative}
|
|
statistic : string {5-04.system.initiative.statistic} (same value: 'perception')
|
|
[perception] : object {5-04.system.perception}
|
|
details : string {5-04.system.perception.details} (same value: '')
|
|
mod : integer {5-04.system.perception.mod} (6 different values)
|
|
7 (x2)
|
|
5 (x2)
|
|
8 (x1)
|
|
2 (x1)
|
|
11 (x1)
|
|
10 (x1)
|
|
senses : array<object> {5-04.system.perception.senses}
|
|
Length: min=0 max=2
|
|
Value type: object {5-04.system.perception.senses.[]}
|
|
[acuity] : string {5-04.system.perception.senses.[].acuity} (2 different values)
|
|
'imprecise' (x4)
|
|
'precise' (x2)
|
|
[range] : integer {5-04.system.perception.senses.[].range} (2 different values)
|
|
30 (x4)
|
|
40 (x2)
|
|
type : string {5-04.system.perception.senses.[].type} (3 different values)
|
|
'low-light-vision' (x4)
|
|
'scent' (x4)
|
|
'echolocation' (x2)
|
|
[resources] : object {5-04.system.resources}
|
|
saves : object {5-04.system.saves}
|
|
fortitude : object {5-04.system.saves.fortitude}
|
|
saveDetail : string {5-04.system.saves.fortitude.saveDetail} (same value: '')
|
|
value : integer {5-04.system.saves.fortitude.value} (7 different values)
|
|
10 (x3)
|
|
7 (x2)
|
|
8 (x2)
|
|
12 (x2)
|
|
3 (x1)
|
|
5 (x1)
|
|
6 (x1)
|
|
reflex : object {5-04.system.saves.reflex}
|
|
saveDetail : string {5-04.system.saves.reflex.saveDetail} (same value: '')
|
|
value : integer {5-04.system.saves.reflex.value} (9 different values)
|
|
5 (x2)
|
|
3 (x2)
|
|
7 (x2)
|
|
8 (x1)
|
|
9 (x1)
|
|
11 (x1)
|
|
10 (x1)
|
|
6 (x1)
|
|
4 (x1)
|
|
will : object {5-04.system.saves.will}
|
|
saveDetail : string {5-04.system.saves.will.saveDetail} (same value: '')
|
|
[value] : integer {5-04.system.saves.will.value} (6 different values)
|
|
5 (x2)
|
|
6 (x2)
|
|
7 (x2)
|
|
0 (x2)
|
|
4 (x1)
|
|
3 (x1)
|
|
[skills] : object {5-04.system.skills}
|
|
[acrobatics] : object {5-04.system.skills.acrobatics}
|
|
base : integer {5-04.system.skills.acrobatics.base} (3 different values)
|
|
9 (x1)
|
|
8 (x1)
|
|
7 (x1)
|
|
[athletics] : object {5-04.system.skills.athletics}
|
|
base : integer {5-04.system.skills.athletics.base} (2 different values)
|
|
5 (x4)
|
|
7 (x1)
|
|
[special] : array<object> {5-04.system.skills.athletics.special}
|
|
Length: min=1 max=1
|
|
Value type: object {5-04.system.skills.athletics.special.[]}
|
|
base : integer {5-04.system.skills.athletics.special.[].base} (2 different values)
|
|
7 (x1)
|
|
8 (x1)
|
|
label : string {5-04.system.skills.athletics.special.[].label} (same value: 'to Climb')
|
|
predicate : array<string> {5-04.system.skills.athletics.special.[].predicate}
|
|
Length: min=1 max=1
|
|
Value type: string {5-04.system.skills.athletics.special.[].predicate.[]} (same value: 'action:climb')
|
|
[intimidation] : object {5-04.system.skills.intimidation}
|
|
base : integer {5-04.system.skills.intimidation.base} (same value: 5)
|
|
[stealth] : object {5-04.system.skills.stealth}
|
|
base : integer {5-04.system.skills.stealth.base} (4 different values)
|
|
7 (x3)
|
|
9 (x1)
|
|
5 (x1)
|
|
8 (x1)
|
|
[special] : array<object> {5-04.system.skills.stealth.special}
|
|
Length: min=1 max=1
|
|
Value type: object {5-04.system.skills.stealth.special.[]}
|
|
base : integer {5-04.system.skills.stealth.special.[].base} (3 different values)
|
|
9 (x2)
|
|
11 (x1)
|
|
7 (x1)
|
|
label : string {5-04.system.skills.stealth.special.[].label} (2 different values)
|
|
'while inside its jar' (x3)
|
|
'within treasure' (x1)
|
|
predicate : array<string> {5-04.system.skills.stealth.special.[].predicate}
|
|
Length: min=1 max=1
|
|
Value type: string {5-04.system.skills.stealth.special.[].predicate.[]} (2 different values)
|
|
'terrain:jar' (x3)
|
|
'terrain:treasure' (x1)
|
|
[survival] : object {5-04.system.skills.survival}
|
|
base : integer {5-04.system.skills.survival.base} (3 different values)
|
|
7 (x1)
|
|
9 (x1)
|
|
5 (x1)
|
|
statusEffects : array<> {5-04.system.statusEffects}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
traits : object {5-04.system.traits}
|
|
rarity : string {5-04.system.traits.rarity} (2 different values)
|
|
'uncommon' (x7)
|
|
'common' (x5)
|
|
size : object {5-04.system.traits.size}
|
|
value : string {5-04.system.traits.size.value} (4 different values)
|
|
'med' (x6)
|
|
'lg' (x2)
|
|
'tiny' (x2)
|
|
'sm' (x2)
|
|
value : array<string> {5-04.system.traits.value}
|
|
Length: min=0 max=2
|
|
Value type: string {5-04.system.traits.value.[]} (6 different values)
|
|
'animal' (x6)
|
|
'swarm' (x2)
|
|
'chaotic' (x2)
|
|
'humanoid' (x2)
|
|
'mechanical' (x2)
|
|
'trap' (x2)
|
|
type : string {5-04.type} (2 different values)
|
|
'npc' (x8)
|
|
'hazard' (x4)
|
|
[prototypeToken] : object {5-04.prototypeToken}
|
|
name : string {5-04.prototypeToken.name} (2 different values)
|
|
'Spicebomb' (x1)
|
|
'Treasure Avalanche' (x1) |