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Pf2eDataScrapper/output/pf2e/packs/2-02.txt
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2025-04-08 17:11:57 +04:00

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2-02
Different values: 6
=====================================
object {2-02}
_id : string {2-02._id} (all different values)
folder : string {2-02.folder} (same value: '9yMLU9eWejQjLumu')
img : string {2-02.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {2-02.items}
Length: min=2 max=5
Value type: object {2-02.items.[]}
_id : string {2-02.items.[]._id} (13 different values)
img : string {2-02.items.[].img} (5 different values)
'systems/pf2e/icons/default-icons/melee.svg' (x8)
'systems/pf2e/icons/actions/Reaction.webp' (x4)
'systems/pf2e/icons/actions/TwoActions.webp' (x4)
'systems/pf2e/icons/actions/Passive.webp' (x2)
'systems/pf2e/icons/actions/OneAction.webp' (x2)
name : string {2-02.items.[].name} (11 different values)
sort : integer {2-02.items.[].sort} (5 different values)
100000 (x6)
200000 (x6)
300000 (x4)
400000 (x2)
500000 (x2)
system : object {2-02.items.[].system}
[attack] : object {2-02.items.[].system.attack}
value : string {2-02.items.[].system.attack.value} (same value: '')
[attackEffects] : object {2-02.items.[].system.attackEffects}
value : array<> {2-02.items.[].system.attackEffects.value}
Length: min=0 max=0
Value type: empty
[bonus] : object {2-02.items.[].system.bonus}
value : integer {2-02.items.[].system.bonus.value} (5 different values)
12 (x2)
16 (x2)
14 (x2)
19 (x1)
11 (x1)
[damageRolls] : object {2-02.items.[].system.damageRolls}
20yh59rk1faxy135ps0i : object {2-02.items.[].system.damageRolls.20yh59rk1faxy135ps0i}
damage : string {2-02.items.[].system.damageRolls.20yh59rk1faxy135ps0i.damage} (2 different values)
'1d8+6' (x1)
'2d8+7' (x1)
damageType : string {2-02.items.[].system.damageRolls.20yh59rk1faxy135ps0i.damageType} (same value: 'slashing')
[bxpw7h10i8zge6wyqqyv] : object {2-02.items.[].system.damageRolls.bxpw7h10i8zge6wyqqyv}
damage : string {2-02.items.[].system.damageRolls.bxpw7h10i8zge6wyqqyv.damage} (2 different values)
'2d10+5' (x1)
'2d12+6' (x1)
damageType : string {2-02.items.[].system.damageRolls.bxpw7h10i8zge6wyqqyv.damageType} (same value: 'bludgeoning')
[hkws1kx5125gnwcydkur] : object {2-02.items.[].system.damageRolls.hkws1kx5125gnwcydkur}
damage : string {2-02.items.[].system.damageRolls.hkws1kx5125gnwcydkur.damage} (same value: '2d8+8')
damageType : string {2-02.items.[].system.damageRolls.hkws1kx5125gnwcydkur.damageType} (same value: 'piercing')
[lsedtgjewjc5h8ukimaq] : object {2-02.items.[].system.damageRolls.lsedtgjewjc5h8ukimaq}
damage : string {2-02.items.[].system.damageRolls.lsedtgjewjc5h8ukimaq.damage} (2 different values)
'3d10+3' (x1)
'4d6+10' (x1)
damageType : string {2-02.items.[].system.damageRolls.lsedtgjewjc5h8ukimaq.damageType} (same value: 'fire')
[mvem5z3mudqdf5ets4m0] : object {2-02.items.[].system.damageRolls.mvem5z3mudqdf5ets4m0}
damage : string {2-02.items.[].system.damageRolls.mvem5z3mudqdf5ets4m0.damage} (same value: '2d6+6')
damageType : string {2-02.items.[].system.damageRolls.mvem5z3mudqdf5ets4m0.damageType} (same value: 'piercing')
description : object {2-02.items.[].system.description}
value : string {2-02.items.[].system.description.value} (11 different values)
publication : object {2-02.items.[].system.publication}
license : string {2-02.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {2-02.items.[].system.publication.remaster} (same value: False)
title : string {2-02.items.[].system.publication.title} (2 different values)
'' (x18)
'Pathfinder Bestiary' (x2)
rules : ignored (Foundry rules object) {2-02.items.[].system.rules}
[slug] : string {2-02.items.[].system.slug} (same value: 'ferocity')
traits : object {2-02.items.[].system.traits}
rarity : string {2-02.items.[].system.traits.rarity} (same value: 'common')
value : array<string> {2-02.items.[].system.traits.value}
Length: min=0 max=3
Value type: string {2-02.items.[].system.traits.value.[]} (8 different values)
'magical' (x4)
'unarmed' (x2)
'reach-10' (x2)
'fire' (x2)
'range-increment-80' (x2)
'force' (x2)
'primal' (x2)
'versatile-p' (x1)
[actionType] : object {2-02.items.[].system.actionType}
value : string {2-02.items.[].system.actionType.value} (3 different values)
'action' (x6)
'reaction' (x4)
'passive' (x2)
[actions] : object {2-02.items.[].system.actions}
[value] : integer {2-02.items.[].system.actions.value} (2 different values)
2 (x4)
1 (x2)
[category] : string {2-02.items.[].system.category} (2 different values)
'defensive' (x6)
'offensive' (x6)
[deathNote] : boolean {2-02.items.[].system.deathNote} (same value: True)
[frequency] : object {2-02.items.[].system.frequency}
max : integer {2-02.items.[].system.frequency.max} (same value: 1)
per : string {2-02.items.[].system.frequency.per} (same value: 'day')
value : integer {2-02.items.[].system.frequency.value} (same value: 1)
[weaponType] : object {2-02.items.[].system.weaponType}
value : string {2-02.items.[].system.weaponType.value} (2 different values)
'melee' (x6)
'ranged' (x2)
type : string {2-02.items.[].type} (2 different values)
'action' (x12)
'melee' (x8)
[_stats] : object {2-02.items.[]._stats}
compendiumSource : string {2-02.items.[]._stats.compendiumSource} (same value: 'Compendium.pf2e.bestiary-ability-glossary-srd.Item.N1kstYbHScxgUQtN')
name : string {2-02.name} (all different values)
prototypeToken : object {2-02.prototypeToken}
name : string {2-02.prototypeToken.name} (2 different values)
'Kayajima Guardian Dogu' (x2)
'Wind Malevolent' (x2)
system : object {2-02.system}
abilities : object {2-02.system.abilities}
cha : object {2-02.system.abilities.cha}
mod : integer {2-02.system.abilities.cha.mod} (4 different values)
-5 (x2)
0 (x2)
-3 (x1)
-1 (x1)
con : object {2-02.system.abilities.con}
mod : integer {2-02.system.abilities.con.mod} (4 different values)
5 (x2)
6 (x2)
1 (x1)
3 (x1)
dex : object {2-02.system.abilities.dex}
mod : integer {2-02.system.abilities.dex.mod} (5 different values)
-1 (x2)
1 (x1)
0 (x1)
2 (x1)
3 (x1)
int : object {2-02.system.abilities.int}
mod : integer {2-02.system.abilities.int.mod} (2 different values)
-4 (x4)
-5 (x2)
str : object {2-02.system.abilities.str}
mod : integer {2-02.system.abilities.str.mod} (3 different values)
4 (x2)
6 (x2)
5 (x2)
wis : object {2-02.system.abilities.wis}
mod : integer {2-02.system.abilities.wis.mod} (3 different values)
0 (x3)
2 (x2)
1 (x1)
attributes : object {2-02.system.attributes}
ac : object {2-02.system.attributes.ac}
details : string {2-02.system.attributes.ac.details} (3 different values)
'' (x4)
'(20 when broken); construct armor' (x1)
'(22 when broken); construct armor' (x1)
value : integer {2-02.system.attributes.ac.value} (5 different values)
23 (x2)
20 (x1)
26 (x1)
19 (x1)
22 (x1)
allSaves : object {2-02.system.attributes.allSaves}
value : string {2-02.system.attributes.allSaves.value} (same value: '')
hp : object {2-02.system.attributes.hp}
details : string {2-02.system.attributes.hp.details} (same value: '')
max : integer {2-02.system.attributes.hp.max} (5 different values)
50 (x2)
45 (x1)
75 (x1)
85 (x1)
130 (x1)
temp : integer {2-02.system.attributes.hp.temp} (same value: 0)
value : integer {2-02.system.attributes.hp.value} (5 different values)
50 (x2)
45 (x1)
75 (x1)
85 (x1)
130 (x1)
speed : object {2-02.system.attributes.speed}
otherSpeeds : array<object> {2-02.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {2-02.system.attributes.speed.otherSpeeds.[]}
type : string {2-02.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
value : integer {2-02.system.attributes.speed.otherSpeeds.[].value} (same value: 50)
value : integer {2-02.system.attributes.speed.value} (3 different values)
40 (x2)
30 (x2)
0 (x2)
[hardness] : object {2-02.system.attributes.hardness}
value : integer {2-02.system.attributes.hardness.value} (2 different values)
8 (x1)
10 (x1)
immunities : array<object> {2-02.system.attributes.immunities}
Length: min=0 max=4
Value type: object {2-02.system.attributes.immunities.[]}
type : string {2-02.system.attributes.immunities.[].type} (4 different values)
'bleed' (x2)
'paralyzed' (x2)
'poison' (x2)
'sleep' (x2)
details : object {2-02.system.details}
blurb : string {2-02.system.details.blurb} (same value: '')
languages : object {2-02.system.details.languages}
details : string {2-02.system.details.languages.details} (same value: '')
value : array<> {2-02.system.details.languages.value}
Length: min=0 max=0
Value type: empty
level : object {2-02.system.details.level}
value : integer {2-02.system.details.level.value} (3 different values)
5 (x3)
3 (x2)
7 (x1)
privateNotes : string {2-02.system.details.privateNotes} (same value: '')
publicNotes : string {2-02.system.details.publicNotes} (same value: '')
publication : object {2-02.system.details.publication}
license : string {2-02.system.details.publication.license} (same value: 'OGL')
remaster : boolean {2-02.system.details.publication.remaster} (same value: False)
title : string {2-02.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-02: Mountain of Sea and Sky')
initiative : object {2-02.system.initiative}
statistic : string {2-02.system.initiative.statistic} (same value: 'perception')
perception : object {2-02.system.perception}
details : string {2-02.system.perception.details} (same value: '')
mod : integer {2-02.system.perception.mod} (4 different values)
10 (x2)
14 (x2)
11 (x1)
7 (x1)
senses : array<object> {2-02.system.perception.senses}
Length: min=1 max=2
Value type: object {2-02.system.perception.senses.[]}
[acuity] : string {2-02.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {2-02.system.perception.senses.[].range} (same value: 30)
type : string {2-02.system.perception.senses.[].type} (3 different values)
'darkvision' (x4)
'low-light-vision' (x2)
'scent' (x2)
resources : object {2-02.system.resources}
saves : object {2-02.system.saves}
fortitude : object {2-02.system.saves.fortitude}
saveDetail : string {2-02.system.saves.fortitude.saveDetail} (same value: '')
value : integer {2-02.system.saves.fortitude.value} (all different values)
reflex : object {2-02.system.saves.reflex}
saveDetail : string {2-02.system.saves.reflex.saveDetail} (same value: '')
value : integer {2-02.system.saves.reflex.value} (4 different values)
11 (x3)
7 (x1)
8 (x1)
14 (x1)
will : object {2-02.system.saves.will}
saveDetail : string {2-02.system.saves.will.saveDetail} (same value: '')
value : integer {2-02.system.saves.will.value} (4 different values)
10 (x2)
7 (x2)
12 (x1)
9 (x1)
skills : object {2-02.system.skills}
[acrobatics] : object {2-02.system.skills.acrobatics}
base : integer {2-02.system.skills.acrobatics.base} (4 different values)
7 (x1)
10 (x1)
11 (x1)
14 (x1)
[athletics] : object {2-02.system.skills.athletics}
base : integer {2-02.system.skills.athletics.base} (4 different values)
10 (x1)
14 (x1)
13 (x1)
17 (x1)
stealth : object {2-02.system.skills.stealth}
base : integer {2-02.system.skills.stealth.base} (2 different values)
9 (x1)
12 (x1)
[survival] : object {2-02.system.skills.survival}
base : integer {2-02.system.skills.survival.base} (2 different values)
10 (x1)
12 (x1)
traits : object {2-02.system.traits}
rarity : string {2-02.system.traits.rarity} (3 different values)
'common' (x2)
'unique' (x2)
'uncommon' (x2)
size : object {2-02.system.traits.size}
value : string {2-02.system.traits.size.value} (4 different values)
'huge' (x2)
'sm' (x2)
'med' (x1)
'lg' (x1)
value : array<string> {2-02.system.traits.value}
Length: min=1 max=3
Value type: string {2-02.system.traits.value.[]} (7 different values)
'animal' (x2)
'construct' (x2)
'earth' (x2)
'mindless' (x2)
'air' (x2)
'elemental' (x2)
'evil' (x2)
type : string {2-02.type} (same value: 'npc')