298 lines
16 KiB
Plaintext
298 lines
16 KiB
Plaintext
2-02
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Different values: 6
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=====================================
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object {2-02}
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_id : string {2-02._id} (all different values)
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folder : string {2-02.folder} (same value: '9yMLU9eWejQjLumu')
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img : string {2-02.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
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items : array<object> {2-02.items}
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Length: min=2 max=5
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Value type: object {2-02.items.[]}
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_id : string {2-02.items.[]._id} (13 different values)
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img : string {2-02.items.[].img} (5 different values)
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'systems/pf2e/icons/default-icons/melee.svg' (x8)
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'systems/pf2e/icons/actions/Reaction.webp' (x4)
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'systems/pf2e/icons/actions/TwoActions.webp' (x4)
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'systems/pf2e/icons/actions/Passive.webp' (x2)
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'systems/pf2e/icons/actions/OneAction.webp' (x2)
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name : string {2-02.items.[].name} (11 different values)
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sort : integer {2-02.items.[].sort} (5 different values)
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100000 (x6)
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200000 (x6)
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300000 (x4)
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400000 (x2)
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500000 (x2)
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system : object {2-02.items.[].system}
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[attack] : object {2-02.items.[].system.attack}
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value : string {2-02.items.[].system.attack.value} (same value: '')
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[attackEffects] : object {2-02.items.[].system.attackEffects}
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value : array<> {2-02.items.[].system.attackEffects.value}
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Length: min=0 max=0
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Value type: empty
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[bonus] : object {2-02.items.[].system.bonus}
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value : integer {2-02.items.[].system.bonus.value} (5 different values)
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12 (x2)
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16 (x2)
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14 (x2)
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19 (x1)
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11 (x1)
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[damageRolls] : object {2-02.items.[].system.damageRolls}
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20yh59rk1faxy135ps0i : object {2-02.items.[].system.damageRolls.20yh59rk1faxy135ps0i}
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damage : string {2-02.items.[].system.damageRolls.20yh59rk1faxy135ps0i.damage} (2 different values)
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'1d8+6' (x1)
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'2d8+7' (x1)
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damageType : string {2-02.items.[].system.damageRolls.20yh59rk1faxy135ps0i.damageType} (same value: 'slashing')
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[bxpw7h10i8zge6wyqqyv] : object {2-02.items.[].system.damageRolls.bxpw7h10i8zge6wyqqyv}
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damage : string {2-02.items.[].system.damageRolls.bxpw7h10i8zge6wyqqyv.damage} (2 different values)
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'2d10+5' (x1)
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'2d12+6' (x1)
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damageType : string {2-02.items.[].system.damageRolls.bxpw7h10i8zge6wyqqyv.damageType} (same value: 'bludgeoning')
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[hkws1kx5125gnwcydkur] : object {2-02.items.[].system.damageRolls.hkws1kx5125gnwcydkur}
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damage : string {2-02.items.[].system.damageRolls.hkws1kx5125gnwcydkur.damage} (same value: '2d8+8')
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damageType : string {2-02.items.[].system.damageRolls.hkws1kx5125gnwcydkur.damageType} (same value: 'piercing')
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[lsedtgjewjc5h8ukimaq] : object {2-02.items.[].system.damageRolls.lsedtgjewjc5h8ukimaq}
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damage : string {2-02.items.[].system.damageRolls.lsedtgjewjc5h8ukimaq.damage} (2 different values)
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'3d10+3' (x1)
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'4d6+10' (x1)
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damageType : string {2-02.items.[].system.damageRolls.lsedtgjewjc5h8ukimaq.damageType} (same value: 'fire')
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[mvem5z3mudqdf5ets4m0] : object {2-02.items.[].system.damageRolls.mvem5z3mudqdf5ets4m0}
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damage : string {2-02.items.[].system.damageRolls.mvem5z3mudqdf5ets4m0.damage} (same value: '2d6+6')
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damageType : string {2-02.items.[].system.damageRolls.mvem5z3mudqdf5ets4m0.damageType} (same value: 'piercing')
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description : object {2-02.items.[].system.description}
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value : string {2-02.items.[].system.description.value} (11 different values)
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publication : object {2-02.items.[].system.publication}
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license : string {2-02.items.[].system.publication.license} (same value: 'OGL')
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remaster : boolean {2-02.items.[].system.publication.remaster} (same value: False)
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title : string {2-02.items.[].system.publication.title} (2 different values)
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'' (x18)
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'Pathfinder Bestiary' (x2)
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rules : ignored (Foundry rules object) {2-02.items.[].system.rules}
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[slug] : string {2-02.items.[].system.slug} (same value: 'ferocity')
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traits : object {2-02.items.[].system.traits}
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rarity : string {2-02.items.[].system.traits.rarity} (same value: 'common')
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value : array<string> {2-02.items.[].system.traits.value}
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Length: min=0 max=3
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Value type: string {2-02.items.[].system.traits.value.[]} (8 different values)
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'magical' (x4)
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'unarmed' (x2)
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'reach-10' (x2)
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'fire' (x2)
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'range-increment-80' (x2)
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'force' (x2)
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'primal' (x2)
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'versatile-p' (x1)
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[actionType] : object {2-02.items.[].system.actionType}
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value : string {2-02.items.[].system.actionType.value} (3 different values)
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'action' (x6)
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'reaction' (x4)
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'passive' (x2)
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[actions] : object {2-02.items.[].system.actions}
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[value] : integer {2-02.items.[].system.actions.value} (2 different values)
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2 (x4)
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1 (x2)
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[category] : string {2-02.items.[].system.category} (2 different values)
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'defensive' (x6)
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'offensive' (x6)
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[deathNote] : boolean {2-02.items.[].system.deathNote} (same value: True)
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[frequency] : object {2-02.items.[].system.frequency}
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max : integer {2-02.items.[].system.frequency.max} (same value: 1)
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per : string {2-02.items.[].system.frequency.per} (same value: 'day')
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value : integer {2-02.items.[].system.frequency.value} (same value: 1)
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[weaponType] : object {2-02.items.[].system.weaponType}
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value : string {2-02.items.[].system.weaponType.value} (2 different values)
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'melee' (x6)
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'ranged' (x2)
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type : string {2-02.items.[].type} (2 different values)
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'action' (x12)
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'melee' (x8)
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[_stats] : object {2-02.items.[]._stats}
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compendiumSource : string {2-02.items.[]._stats.compendiumSource} (same value: 'Compendium.pf2e.bestiary-ability-glossary-srd.Item.N1kstYbHScxgUQtN')
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name : string {2-02.name} (all different values)
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prototypeToken : object {2-02.prototypeToken}
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name : string {2-02.prototypeToken.name} (2 different values)
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'Kayajima Guardian Dogu' (x2)
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'Wind Malevolent' (x2)
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system : object {2-02.system}
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abilities : object {2-02.system.abilities}
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cha : object {2-02.system.abilities.cha}
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mod : integer {2-02.system.abilities.cha.mod} (4 different values)
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-5 (x2)
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0 (x2)
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-3 (x1)
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-1 (x1)
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con : object {2-02.system.abilities.con}
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mod : integer {2-02.system.abilities.con.mod} (4 different values)
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5 (x2)
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6 (x2)
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1 (x1)
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3 (x1)
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dex : object {2-02.system.abilities.dex}
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mod : integer {2-02.system.abilities.dex.mod} (5 different values)
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-1 (x2)
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1 (x1)
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0 (x1)
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2 (x1)
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3 (x1)
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int : object {2-02.system.abilities.int}
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mod : integer {2-02.system.abilities.int.mod} (2 different values)
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-4 (x4)
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-5 (x2)
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str : object {2-02.system.abilities.str}
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mod : integer {2-02.system.abilities.str.mod} (3 different values)
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4 (x2)
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6 (x2)
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5 (x2)
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wis : object {2-02.system.abilities.wis}
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mod : integer {2-02.system.abilities.wis.mod} (3 different values)
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0 (x3)
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2 (x2)
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1 (x1)
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attributes : object {2-02.system.attributes}
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ac : object {2-02.system.attributes.ac}
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details : string {2-02.system.attributes.ac.details} (3 different values)
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'' (x4)
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'(20 when broken); construct armor' (x1)
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'(22 when broken); construct armor' (x1)
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value : integer {2-02.system.attributes.ac.value} (5 different values)
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23 (x2)
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20 (x1)
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26 (x1)
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19 (x1)
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22 (x1)
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allSaves : object {2-02.system.attributes.allSaves}
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value : string {2-02.system.attributes.allSaves.value} (same value: '')
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hp : object {2-02.system.attributes.hp}
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details : string {2-02.system.attributes.hp.details} (same value: '')
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max : integer {2-02.system.attributes.hp.max} (5 different values)
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50 (x2)
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45 (x1)
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75 (x1)
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85 (x1)
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130 (x1)
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temp : integer {2-02.system.attributes.hp.temp} (same value: 0)
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value : integer {2-02.system.attributes.hp.value} (5 different values)
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50 (x2)
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45 (x1)
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75 (x1)
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85 (x1)
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130 (x1)
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speed : object {2-02.system.attributes.speed}
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otherSpeeds : array<object> {2-02.system.attributes.speed.otherSpeeds}
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Length: min=0 max=1
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Value type: object {2-02.system.attributes.speed.otherSpeeds.[]}
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type : string {2-02.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
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value : integer {2-02.system.attributes.speed.otherSpeeds.[].value} (same value: 50)
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value : integer {2-02.system.attributes.speed.value} (3 different values)
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40 (x2)
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30 (x2)
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0 (x2)
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[hardness] : object {2-02.system.attributes.hardness}
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value : integer {2-02.system.attributes.hardness.value} (2 different values)
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8 (x1)
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10 (x1)
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immunities : array<object> {2-02.system.attributes.immunities}
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Length: min=0 max=4
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Value type: object {2-02.system.attributes.immunities.[]}
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type : string {2-02.system.attributes.immunities.[].type} (4 different values)
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'bleed' (x2)
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'paralyzed' (x2)
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'poison' (x2)
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'sleep' (x2)
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details : object {2-02.system.details}
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blurb : string {2-02.system.details.blurb} (same value: '')
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languages : object {2-02.system.details.languages}
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details : string {2-02.system.details.languages.details} (same value: '')
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value : array<> {2-02.system.details.languages.value}
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Length: min=0 max=0
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Value type: empty
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level : object {2-02.system.details.level}
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value : integer {2-02.system.details.level.value} (3 different values)
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5 (x3)
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3 (x2)
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7 (x1)
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privateNotes : string {2-02.system.details.privateNotes} (same value: '')
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publicNotes : string {2-02.system.details.publicNotes} (same value: '')
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publication : object {2-02.system.details.publication}
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license : string {2-02.system.details.publication.license} (same value: 'OGL')
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remaster : boolean {2-02.system.details.publication.remaster} (same value: False)
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title : string {2-02.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-02: Mountain of Sea and Sky')
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initiative : object {2-02.system.initiative}
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statistic : string {2-02.system.initiative.statistic} (same value: 'perception')
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perception : object {2-02.system.perception}
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details : string {2-02.system.perception.details} (same value: '')
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mod : integer {2-02.system.perception.mod} (4 different values)
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10 (x2)
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14 (x2)
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11 (x1)
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7 (x1)
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senses : array<object> {2-02.system.perception.senses}
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Length: min=1 max=2
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Value type: object {2-02.system.perception.senses.[]}
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[acuity] : string {2-02.system.perception.senses.[].acuity} (same value: 'imprecise')
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[range] : integer {2-02.system.perception.senses.[].range} (same value: 30)
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type : string {2-02.system.perception.senses.[].type} (3 different values)
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'darkvision' (x4)
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'low-light-vision' (x2)
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'scent' (x2)
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resources : object {2-02.system.resources}
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saves : object {2-02.system.saves}
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fortitude : object {2-02.system.saves.fortitude}
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saveDetail : string {2-02.system.saves.fortitude.saveDetail} (same value: '')
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value : integer {2-02.system.saves.fortitude.value} (all different values)
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reflex : object {2-02.system.saves.reflex}
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saveDetail : string {2-02.system.saves.reflex.saveDetail} (same value: '')
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value : integer {2-02.system.saves.reflex.value} (4 different values)
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11 (x3)
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7 (x1)
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8 (x1)
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14 (x1)
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will : object {2-02.system.saves.will}
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saveDetail : string {2-02.system.saves.will.saveDetail} (same value: '')
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value : integer {2-02.system.saves.will.value} (4 different values)
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10 (x2)
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7 (x2)
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12 (x1)
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9 (x1)
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skills : object {2-02.system.skills}
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[acrobatics] : object {2-02.system.skills.acrobatics}
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base : integer {2-02.system.skills.acrobatics.base} (4 different values)
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7 (x1)
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10 (x1)
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11 (x1)
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14 (x1)
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[athletics] : object {2-02.system.skills.athletics}
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base : integer {2-02.system.skills.athletics.base} (4 different values)
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10 (x1)
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14 (x1)
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13 (x1)
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17 (x1)
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stealth : object {2-02.system.skills.stealth}
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base : integer {2-02.system.skills.stealth.base} (2 different values)
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9 (x1)
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12 (x1)
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[survival] : object {2-02.system.skills.survival}
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base : integer {2-02.system.skills.survival.base} (2 different values)
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10 (x1)
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12 (x1)
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traits : object {2-02.system.traits}
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rarity : string {2-02.system.traits.rarity} (3 different values)
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'common' (x2)
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'unique' (x2)
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'uncommon' (x2)
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size : object {2-02.system.traits.size}
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value : string {2-02.system.traits.size.value} (4 different values)
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'huge' (x2)
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'sm' (x2)
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'med' (x1)
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'lg' (x1)
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value : array<string> {2-02.system.traits.value}
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Length: min=1 max=3
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Value type: string {2-02.system.traits.value.[]} (7 different values)
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'animal' (x2)
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'construct' (x2)
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'earth' (x2)
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'mindless' (x2)
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'air' (x2)
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'elemental' (x2)
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'evil' (x2)
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type : string {2-02.type} (same value: 'npc') |