299 lines
18 KiB
Plaintext
299 lines
18 KiB
Plaintext
1-07
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Different values: 5
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=====================================
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object {1-07}
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_id : string {1-07._id} (all different values)
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folder : string {1-07.folder} (same value: 'hVlpjpNmT37xia1E')
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img : string {1-07.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
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items : array<object> {1-07.items}
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Length: min=4 max=8
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Value type: object {1-07.items.[]}
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_id : string {1-07.items.[]._id} (29 different values)
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img : string {1-07.items.[].img} (4 different values)
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'systems/pf2e/icons/default-icons/melee.svg' (x12)
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'systems/pf2e/icons/actions/Passive.webp' (x11)
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'systems/pf2e/icons/actions/OneAction.webp' (x6)
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'systems/pf2e/icons/actions/TwoActions.webp' (x2)
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name : string {1-07.items.[].name} (13 different values)
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sort : integer {1-07.items.[].sort} (8 different values)
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100000 (x5)
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200000 (x5)
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300000 (x5)
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400000 (x5)
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500000 (x3)
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600000 (x3)
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700000 (x3)
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800000 (x2)
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system : object {1-07.items.[].system}
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[attack] : object {1-07.items.[].system.attack}
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value : string {1-07.items.[].system.attack.value} (same value: '')
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[attackEffects] : object {1-07.items.[].system.attackEffects}
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[custom] : string {1-07.items.[].system.attackEffects.custom} (same value: '')
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value : array<string> {1-07.items.[].system.attackEffects.value}
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Length: min=0 max=2
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Value type: string {1-07.items.[].system.attackEffects.value.[]} (4 different values)
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'ghoul-paralysis' (x4)
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'ghast-ghast-fever' (x2)
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'ghast-paralysis' (x2)
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'ghoul-ghoul-fever' (x1)
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[bonus] : object {1-07.items.[].system.bonus}
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value : integer {1-07.items.[].system.bonus.value} (6 different values)
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13 (x4)
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7 (x2)
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9 (x2)
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6 (x2)
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5 (x1)
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4 (x1)
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[damageRolls] : object {1-07.items.[].system.damageRolls}
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[0] : object {1-07.items.[].system.damageRolls.0}
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damage : string {1-07.items.[].system.damageRolls.0.damage} (2 different values)
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'1d6+3' (x2)
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'1d8' (x1)
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damageType : string {1-07.items.[].system.damageRolls.0.damageType} (2 different values)
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'piercing' (x2)
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'bludgeoning' (x1)
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[35tvlmnbp3gxuakha4e4] : object {1-07.items.[].system.damageRolls.35tvlmnbp3gxuakha4e4}
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damage : string {1-07.items.[].system.damageRolls.35tvlmnbp3gxuakha4e4.damage} (same value: '1d4+7')
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damageType : string {1-07.items.[].system.damageRolls.35tvlmnbp3gxuakha4e4.damageType} (same value: 'slashing')
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[8vv32ox9uolfqwiq7ffk] : object {1-07.items.[].system.damageRolls.8vv32ox9uolfqwiq7ffk}
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damage : string {1-07.items.[].system.damageRolls.8vv32ox9uolfqwiq7ffk.damage} (same value: '1d4+7')
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damageType : string {1-07.items.[].system.damageRolls.8vv32ox9uolfqwiq7ffk.damageType} (same value: 'slashing')
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[d422qz24cc9t9az35hla] : object {1-07.items.[].system.damageRolls.d422qz24cc9t9az35hla}
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damage : string {1-07.items.[].system.damageRolls.d422qz24cc9t9az35hla.damage} (same value: '1d6+1')
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damageType : string {1-07.items.[].system.damageRolls.d422qz24cc9t9az35hla.damageType} (same value: 'piercing')
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[dw3x7ldshujmtmuf3p78] : object {1-07.items.[].system.damageRolls.dw3x7ldshujmtmuf3p78}
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damage : string {1-07.items.[].system.damageRolls.dw3x7ldshujmtmuf3p78.damage} (same value: '1d4+1')
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damageType : string {1-07.items.[].system.damageRolls.dw3x7ldshujmtmuf3p78.damageType} (same value: 'slashing')
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gvjtfej9kmr3rxppu1ao : object {1-07.items.[].system.damageRolls.gvjtfej9kmr3rxppu1ao}
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damage : string {1-07.items.[].system.damageRolls.gvjtfej9kmr3rxppu1ao.damage} (same value: '1d8')
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damageType : string {1-07.items.[].system.damageRolls.gvjtfej9kmr3rxppu1ao.damageType} (same value: 'piercing')
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[o8uoyi8t8d16v89k638a] : object {1-07.items.[].system.damageRolls.o8uoyi8t8d16v89k638a}
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damage : string {1-07.items.[].system.damageRolls.o8uoyi8t8d16v89k638a.damage} (same value: '1d6+7')
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damageType : string {1-07.items.[].system.damageRolls.o8uoyi8t8d16v89k638a.damageType} (same value: 'piercing')
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[oah2drarovo3s87t3akp] : object {1-07.items.[].system.damageRolls.oah2drarovo3s87t3akp}
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damage : string {1-07.items.[].system.damageRolls.oah2drarovo3s87t3akp.damage} (same value: '1d6+7')
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damageType : string {1-07.items.[].system.damageRolls.oah2drarovo3s87t3akp.damageType} (same value: 'piercing')
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[sq8ghu59slffybvdw68i] : object {1-07.items.[].system.damageRolls.sq8ghu59slffybvdw68i}
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damage : string {1-07.items.[].system.damageRolls.sq8ghu59slffybvdw68i.damage} (same value: '1d6+2')
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damageType : string {1-07.items.[].system.damageRolls.sq8ghu59slffybvdw68i.damageType} (same value: 'bludgeoning')
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[t783l2g6coj3jaxdo1eo] : object {1-07.items.[].system.damageRolls.t783l2g6coj3jaxdo1eo}
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damage : string {1-07.items.[].system.damageRolls.t783l2g6coj3jaxdo1eo.damage} (same value: '1d6+2')
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damageType : string {1-07.items.[].system.damageRolls.t783l2g6coj3jaxdo1eo.damageType} (same value: 'piercing')
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description : object {1-07.items.[].system.description}
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value : string {1-07.items.[].system.description.value} (15 different values)
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publication : object {1-07.items.[].system.publication}
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license : string {1-07.items.[].system.publication.license} (same value: 'OGL')
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remaster : boolean {1-07.items.[].system.publication.remaster} (same value: False)
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title : string {1-07.items.[].system.publication.title} (3 different values)
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'' (x14)
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'Pathfinder Bestiary' (x14)
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'Pathfinder Bestiary 2' (x3)
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rules : ignored (Foundry rules object) {1-07.items.[].system.rules}
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[slug] : string {1-07.items.[].system.slug} (9 different values)
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'negative-healing' (x3)
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'ghoul-swift-leap' (x3)
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'ghast-stench' (x2)
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'ghast-ghast-fever' (x2)
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'ghoul-consume-flesh' (x2)
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'ghoul-paralysis' (x2)
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'ghast-consume-flesh' (x1)
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'ghast-paralysis' (x1)
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'ghoul-ghoul-fever' (x1)
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traits : object {1-07.items.[].system.traits}
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rarity : string {1-07.items.[].system.traits.rarity} (same value: 'common')
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[selected] : mixed
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object {1-07.items.[].system.traits.selected}
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array<> {1-07.items.[].system.traits.selected}
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Length: min=0 max=0
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Value type: empty
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value : array<string> {1-07.items.[].system.traits.value}
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Length: min=0 max=3
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Value type: string {1-07.items.[].system.traits.value.[]} (13 different values)
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[actionType] : object {1-07.items.[].system.actionType}
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value : string {1-07.items.[].system.actionType.value} (2 different values)
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'passive' (x11)
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'action' (x8)
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[actions] : object {1-07.items.[].system.actions}
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[value] : integer {1-07.items.[].system.actions.value} (2 different values)
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1 (x6)
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2 (x2)
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[category] : string {1-07.items.[].system.category} (2 different values)
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'offensive' (x14)
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'defensive' (x5)
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[weaponType] : object {1-07.items.[].system.weaponType}
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value : string {1-07.items.[].system.weaponType.value} (2 different values)
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'melee' (x10)
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'ranged' (x2)
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type : string {1-07.items.[].type} (2 different values)
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'action' (x19)
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'melee' (x12)
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[_stats] : object {1-07.items.[]._stats}
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compendiumSource : string {1-07.items.[]._stats.compendiumSource} (9 different values)
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'Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x' (x3)
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'Compendium.pf2e.bestiary-family-ability-glossary.Item.UU1Fp3PRuTFONjC9' (x3)
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'Compendium.pf2e.bestiary-family-ability-glossary.Item.SEzkqVJxr2eJDsuJ' (x2)
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'Compendium.pf2e.bestiary-family-ability-glossary.Item.hA6HsM4i4yPfEsDH' (x2)
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'Compendium.pf2e.bestiary-family-ability-glossary.Item.ixPqVlqLaYTB1b23' (x2)
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'Compendium.pf2e.bestiary-family-ability-glossary.Item.FW4KAUHb7r8WkxUc' (x2)
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'Compendium.pf2e.bestiary-family-ability-glossary.Item.m6teF5ADh7vuM8Zr' (x1)
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'Compendium.pf2e.bestiary-family-ability-glossary.Item.bVZ6KizWVTLJUBXi' (x1)
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'Compendium.pf2e.bestiary-family-ability-glossary.Item.N7UV5CZXtcoxDxCF' (x1)
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name : string {1-07.name} (all different values)
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[prototypeToken] : object {1-07.prototypeToken}
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name : string {1-07.prototypeToken.name} (2 different values)
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'Marcon Tinol' (x2)
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'Elite Ghast' (x1)
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system : object {1-07.system}
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abilities : object {1-07.system.abilities}
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cha : object {1-07.system.abilities.cha}
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mod : integer {1-07.system.abilities.cha.mod} (3 different values)
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3 (x2)
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1 (x2)
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2 (x1)
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con : object {1-07.system.abilities.con}
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mod : integer {1-07.system.abilities.con.mod} (2 different values)
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2 (x4)
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1 (x1)
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dex : object {1-07.system.abilities.dex}
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mod : integer {1-07.system.abilities.dex.mod} (3 different values)
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4 (x3)
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1 (x1)
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0 (x1)
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int : object {1-07.system.abilities.int}
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mod : integer {1-07.system.abilities.int.mod} (2 different values)
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1 (x3)
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0 (x2)
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str : object {1-07.system.abilities.str}
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mod : integer {1-07.system.abilities.str.mod} (3 different values)
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3 (x3)
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1 (x1)
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2 (x1)
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wis : object {1-07.system.abilities.wis}
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mod : integer {1-07.system.abilities.wis.mod} (2 different values)
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2 (x3)
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0 (x2)
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attributes : object {1-07.system.attributes}
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ac : object {1-07.system.attributes.ac}
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details : string {1-07.system.attributes.ac.details} (same value: '')
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value : integer {1-07.system.attributes.ac.value} (all different values)
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allSaves : object {1-07.system.attributes.allSaves}
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value : string {1-07.system.attributes.allSaves.value} (same value: '')
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hp : object {1-07.system.attributes.hp}
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details : string {1-07.system.attributes.hp.details} (2 different values)
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'void healing' (x3)
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'' (x2)
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max : integer {1-07.system.attributes.hp.max} (3 different values)
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30 (x2)
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20 (x2)
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8 (x1)
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temp : integer {1-07.system.attributes.hp.temp} (same value: 0)
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value : integer {1-07.system.attributes.hp.value} (3 different values)
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30 (x2)
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20 (x2)
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8 (x1)
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[immunities] : array<object> {1-07.system.attributes.immunities}
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Length: min=5 max=5
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Value type: object {1-07.system.attributes.immunities.[]}
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type : string {1-07.system.attributes.immunities.[].type} (all different values)
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speed : object {1-07.system.attributes.speed}
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otherSpeeds : array<object> {1-07.system.attributes.speed.otherSpeeds}
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Length: min=0 max=1
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Value type: object {1-07.system.attributes.speed.otherSpeeds.[]}
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type : string {1-07.system.attributes.speed.otherSpeeds.[].type} (same value: 'burrow')
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value : integer {1-07.system.attributes.speed.otherSpeeds.[].value} (same value: 5)
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value : integer {1-07.system.attributes.speed.value} (2 different values)
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30 (x3)
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25 (x2)
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details : object {1-07.system.details}
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blurb : string {1-07.system.details.blurb} (same value: '')
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languages : object {1-07.system.details.languages}
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details : string {1-07.system.details.languages.details} (same value: '')
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value : array<string> {1-07.system.details.languages.value}
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Length: min=0 max=2
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Value type: string {1-07.system.details.languages.value.[]} (2 different values)
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'common' (x4)
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'necril' (x2)
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level : object {1-07.system.details.level}
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value : integer {1-07.system.details.level.value} (3 different values)
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3 (x2)
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1 (x2)
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-1 (x1)
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privateNotes : string {1-07.system.details.privateNotes} (same value: '')
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publicNotes : string {1-07.system.details.publicNotes} (2 different values)
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publication : object {1-07.system.details.publication}
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license : string {1-07.system.details.publication.license} (same value: 'OGL')
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remaster : boolean {1-07.system.details.publication.remaster} (same value: False)
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title : string {1-07.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-07: Flooded King\'s Court')
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initiative : object {1-07.system.initiative}
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statistic : string {1-07.system.initiative.statistic} (same value: 'perception')
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perception : object {1-07.system.perception}
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details : string {1-07.system.perception.details} (same value: '')
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mod : integer {1-07.system.perception.mod} (3 different values)
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10 (x2)
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7 (x2)
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5 (x1)
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senses : array<object> {1-07.system.perception.senses}
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Length: min=0 max=1
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Value type: object {1-07.system.perception.senses.[]}
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type : string {1-07.system.perception.senses.[].type} (same value: 'darkvision')
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resources : object {1-07.system.resources}
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saves : object {1-07.system.saves}
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fortitude : object {1-07.system.saves.fortitude}
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saveDetail : string {1-07.system.saves.fortitude.saveDetail} (same value: '')
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value : integer {1-07.system.saves.fortitude.value} (4 different values)
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8 (x2)
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7 (x1)
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4 (x1)
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6 (x1)
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reflex : object {1-07.system.saves.reflex}
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saveDetail : string {1-07.system.saves.reflex.saveDetail} (same value: '')
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value : integer {1-07.system.saves.reflex.value} (4 different values)
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12 (x2)
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5 (x1)
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9 (x1)
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3 (x1)
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will : object {1-07.system.saves.will}
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saveDetail : string {1-07.system.saves.will.saveDetail} (same value: '')
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value : integer {1-07.system.saves.will.value} (4 different values)
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10 (x2)
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4 (x1)
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5 (x1)
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3 (x1)
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skills : object {1-07.system.skills}
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acrobatics : object {1-07.system.skills.acrobatics}
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base : integer {1-07.system.skills.acrobatics.base} (4 different values)
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12 (x2)
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4 (x1)
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7 (x1)
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2 (x1)
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athletics : object {1-07.system.skills.athletics}
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base : integer {1-07.system.skills.athletics.base} (4 different values)
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9 (x2)
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7 (x1)
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4 (x1)
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5 (x1)
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stealth : object {1-07.system.skills.stealth}
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base : integer {1-07.system.skills.stealth.base} (4 different values)
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12 (x2)
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6 (x1)
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7 (x1)
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4 (x1)
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[survival] : object {1-07.system.skills.survival}
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base : integer {1-07.system.skills.survival.base} (2 different values)
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10 (x2)
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5 (x1)
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traits : object {1-07.system.traits}
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rarity : string {1-07.system.traits.rarity} (same value: 'common')
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size : object {1-07.system.traits.size}
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value : string {1-07.system.traits.size.value} (same value: 'med')
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value : array<string> {1-07.system.traits.value}
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Length: min=2 max=5
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Value type: string {1-07.system.traits.value.[]} (7 different values)
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'chaotic' (x3)
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'evil' (x3)
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'ghoul' (x3)
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'undead' (x3)
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'unholy' (x3)
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'human' (x2)
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'humanoid' (x2)
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type : string {1-07.type} (same value: 'npc') |