Files
Pf2eDataScrapper/output/pf2e/packs/1-02.txt
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2025-04-08 17:56:11 +04:00

487 lines
30 KiB
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1-02
Different values: 6
=====================================
object {1-02}
_id : string {1-02._id} (all different values)
folder : string {1-02.folder} (same value: 'xhFUeQhxFI3H23Wu')
img : string {1-02.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {1-02.items}
Length: min=1 max=15
Value type: object {1-02.items.[]}
_id : string {1-02.items.[]._id} (58 different values)
img : string {1-02.items.[].img} (10 different values)
'systems/pf2e/icons/actions/Passive.webp' (x20)
'systems/pf2e/icons/default-icons/melee.svg' (x9)
'systems/pf2e/icons/default-icons/spellcastingEntry.svg' (x4)
'icons/creatures/mammals/ox-buffalo-horned-green.webp' (x4)
'systems/pf2e/icons/spells/bane.webp' (x4)
'icons/magic/symbols/runes-triangle-blue.webp' (x4)
'systems/pf2e/icons/equipment/weapons/dart.webp' (x4)
'icons/weapons/swords/sword-guard-purple.webp' (x4)
'icons/consumables/potions/bottle-conical-corked-green.webp' (x3)
'systems/pf2e/icons/actions/OneAction.webp' (x2)
name : string {1-02.items.[].name} (18 different values)
sort : integer {1-02.items.[].sort} (15 different values)
system : object {1-02.items.[].system}
[actionType] : object {1-02.items.[].system.actionType}
value : string {1-02.items.[].system.actionType.value} (2 different values)
'passive' (x20)
'action' (x2)
[actions] : object {1-02.items.[].system.actions}
[value] : integer {1-02.items.[].system.actions.value} (same value: 1)
[area] : object {1-02.items.[].system.area}
type : string {1-02.items.[].system.area.type} (same value: 'emanation')
value : integer {1-02.items.[].system.area.value} (same value: 5)
description : object {1-02.items.[].system.description}
value : string {1-02.items.[].system.description.value} (18 different values)
[attack] : object {1-02.items.[].system.attack}
value : string {1-02.items.[].system.attack.value} (same value: '')
[attackEffects] : object {1-02.items.[].system.attackEffects}
[custom] : string {1-02.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {1-02.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {1-02.items.[].system.attackEffects.value.[]} (2 different values)
'black-adder-venom' (x3)
'attach' (x1)
[autoHeightenLevel] : object {1-02.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {1-02.items.[].system.baseItem} (2 different values)
'dart' (x4)
'shortsword' (x4)
[bonus] : object {1-02.items.[].system.bonus}
value : integer {1-02.items.[].system.bonus.value} (4 different values)
0 (x8)
9 (x5)
11 (x2)
8 (x2)
[bonusDamage] : object {1-02.items.[].system.bonusDamage}
value : integer {1-02.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {1-02.items.[].system.bulk}
value : float {1-02.items.[].system.bulk.value} (same value: 0,1)
[category] : string {1-02.items.[].system.category} (5 different values)
'offensive' (x14)
'interaction' (x8)
'simple' (x4)
'martial' (x4)
'poison' (x3)
[containerId] : empty
[cost] : object {1-02.items.[].system.cost}
value : string {1-02.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {1-02.items.[].system.counteraction} (2 different values)
False (x8)
True (x4)
[damage] : object {1-02.items.[].system.damage}
[damageType] : string {1-02.items.[].system.damage.damageType} (same value: 'piercing')
[dice] : integer {1-02.items.[].system.damage.dice} (same value: 1)
[die] : string {1-02.items.[].system.damage.die} (2 different values)
'd4' (x4)
'd6' (x4)
[damageRolls] : object {1-02.items.[].system.damageRolls}
[43o7xqnvnzqdq19bdyue] : object {1-02.items.[].system.damageRolls.43o7xqnvnzqdq19bdyue}
damage : string {1-02.items.[].system.damageRolls.43o7xqnvnzqdq19bdyue.damage} (same value: '1d4-1')
damageType : string {1-02.items.[].system.damageRolls.43o7xqnvnzqdq19bdyue.damageType} (same value: 'piercing')
6w0g77r4opcav5wb : object {1-02.items.[].system.damageRolls.6w0g77r4opcav5wb}
damage : string {1-02.items.[].system.damageRolls.6w0g77r4opcav5wb.damage} (same value: '1d4 - 1')
damageType : string {1-02.items.[].system.damageRolls.6w0g77r4opcav5wb.damageType} (same value: 'piercing')
[95h7we2ledgn910v] : object {1-02.items.[].system.damageRolls.95h7we2ledgn910v}
damage : string {1-02.items.[].system.damageRolls.95h7we2ledgn910v.damage} (same value: '1d6 - 1')
damageType : string {1-02.items.[].system.damageRolls.95h7we2ledgn910v.damageType} (same value: 'piercing')
[omilgqty9d1uiq0k] : object {1-02.items.[].system.damageRolls.omilgqty9d1uiq0k}
damage : string {1-02.items.[].system.damageRolls.omilgqty9d1uiq0k.damage} (same value: '1d4')
damageType : string {1-02.items.[].system.damageRolls.omilgqty9d1uiq0k.damageType} (same value: 'piercing')
[qb3w1sbgbhnibea7] : object {1-02.items.[].system.damageRolls.qb3w1sbgbhnibea7}
damage : string {1-02.items.[].system.damageRolls.qb3w1sbgbhnibea7.damage} (same value: '1d6 - 1')
damageType : string {1-02.items.[].system.damageRolls.qb3w1sbgbhnibea7.damageType} (same value: 'piercing')
[qnqf1skk4p5qyp1u] : object {1-02.items.[].system.damageRolls.qnqf1skk4p5qyp1u}
damage : string {1-02.items.[].system.damageRolls.qnqf1skk4p5qyp1u.damage} (same value: '1d6')
damageType : string {1-02.items.[].system.damageRolls.qnqf1skk4p5qyp1u.damageType} (same value: 'piercing')
[v2owiwtq9qenlunw27s0] : object {1-02.items.[].system.damageRolls.v2owiwtq9qenlunw27s0}
damage : string {1-02.items.[].system.damageRolls.v2owiwtq9qenlunw27s0.damage} (same value: '1d6-1')
damageType : string {1-02.items.[].system.damageRolls.v2owiwtq9qenlunw27s0.damageType} (same value: 'piercing')
[w43qkdi0zsnwjm5m] : object {1-02.items.[].system.damageRolls.w43qkdi0zsnwjm5m}
damage : string {1-02.items.[].system.damageRolls.w43qkdi0zsnwjm5m.damage} (same value: '1d4 -1')
damageType : string {1-02.items.[].system.damageRolls.w43qkdi0zsnwjm5m.damageType} (same value: 'piercing')
[defense] : object {1-02.items.[].system.defense}
save : object {1-02.items.[].system.defense.save}
basic : boolean {1-02.items.[].system.defense.save.basic} (same value: False)
statistic : string {1-02.items.[].system.defense.save.statistic} (same value: 'will')
[duration] : object {1-02.items.[].system.duration}
sustained : boolean {1-02.items.[].system.duration.sustained} (2 different values)
False (x8)
True (x4)
value : string {1-02.items.[].system.duration.value} (3 different values)
'10 minutes' (x4)
'1 minute' (x4)
'' (x4)
[equipped] : object {1-02.items.[].system.equipped}
carryType : string {1-02.items.[].system.equipped.carryType} (2 different values)
'worn' (x9)
'held' (x2)
[handsHeld] : integer {1-02.items.[].system.equipped.handsHeld} (2 different values)
0 (x6)
1 (x2)
[invested] : empty
[group] : string {1-02.items.[].system.group} (2 different values)
'dart' (x4)
'sword' (x4)
[hardness] : integer {1-02.items.[].system.hardness} (same value: 0)
[hp] : object {1-02.items.[].system.hp}
max : integer {1-02.items.[].system.hp.max} (same value: 0)
value : integer {1-02.items.[].system.hp.value} (same value: 0)
[material] : object {1-02.items.[].system.material}
[grade] : empty
[type] : empty
[price] : object {1-02.items.[].system.price}
value : object {1-02.items.[].system.price.value}
[cp] : integer {1-02.items.[].system.price.value.cp} (same value: 1)
[gp] : integer {1-02.items.[].system.price.value.gp} (same value: 6)
[sp] : integer {1-02.items.[].system.price.value.sp} (same value: 9)
publication : object {1-02.items.[].system.publication}
license : string {1-02.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {1-02.items.[].system.publication.remaster} (same value: False)
title : string {1-02.items.[].system.publication.title} (3 different values)
'' (x31)
'Pathfinder Core Rulebook' (x23)
'Pathfinder Bestiary' (x4)
[quantity] : integer {1-02.items.[].system.quantity} (2 different values)
1 (x7)
10 (x4)
[reload] : object {1-02.items.[].system.reload}
value : string {1-02.items.[].system.reload.value} (2 different values)
'-' (x4)
'' (x4)
[showSlotlessLevels] : object {1-02.items.[].system.showSlotlessLevels}
value : boolean {1-02.items.[].system.showSlotlessLevels.value} (same value: False)
rules : ignored (Foundry rules object) {1-02.items.[].system.rules}
[level] : object {1-02.items.[].system.level}
value : integer {1-02.items.[].system.level.value} (3 different values)
1 (x8)
0 (x8)
2 (x7)
[location] : object {1-02.items.[].system.location}
[heightenedLevel] : integer {1-02.items.[].system.location.heightenedLevel} (2 different values)
2 (x3)
1 (x3)
value : string {1-02.items.[].system.location.value} (4 different values)
'lvmTDmczc0pEvtDh' (x3)
'KLbVPH1j8KmVgQEy' (x3)
'RUcX4XrsDpkjIiPy' (x3)
'jI6lvoLrE6ira9YV' (x3)
[prepared] : object {1-02.items.[].system.prepared}
flexible : boolean {1-02.items.[].system.prepared.flexible} (same value: False)
value : string {1-02.items.[].system.prepared.value} (same value: 'innate')
[proficiency] : object {1-02.items.[].system.proficiency}
value : integer {1-02.items.[].system.proficiency.value} (same value: 0)
[range] : mixed
object {1-02.items.[].system.range}
value : string {1-02.items.[].system.range.value} (2 different values)
'' (x8)
'10 feet' (x4)
integer {1-02.items.[].system.range} (same value: 20)
[requirements] : string {1-02.items.[].system.requirements} (same value: '')
[runes] : object {1-02.items.[].system.runes}
potency : integer {1-02.items.[].system.runes.potency} (same value: 0)
property : array<> {1-02.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
striking : integer {1-02.items.[].system.runes.striking} (same value: 0)
[size] : string {1-02.items.[].system.size} (same value: 'med')
[slots] : object {1-02.items.[].system.slots}
[slot0] : object {1-02.items.[].system.slots.slot0}
max : integer {1-02.items.[].system.slots.slot0.max} (same value: 1)
value : integer {1-02.items.[].system.slots.slot0.value} (same value: 1)
[slot1] : object {1-02.items.[].system.slots.slot1}
max : integer {1-02.items.[].system.slots.slot1.max} (same value: 1)
value : integer {1-02.items.[].system.slots.slot1.value} (same value: 1)
[slot2] : object {1-02.items.[].system.slots.slot2}
max : integer {1-02.items.[].system.slots.slot2.max} (same value: 1)
value : integer {1-02.items.[].system.slots.slot2.value} (same value: 1)
[slug] : string {1-02.items.[].system.slug} (7 different values)
'speak-with-animals' (x4)
'bane' (x4)
'prestidigitation' (x4)
'dart' (x4)
'shortsword' (x4)
'sneak-attack' (x4)
'black-adder-venom' (x3)
[spelldc] : object {1-02.items.[].system.spelldc}
dc : integer {1-02.items.[].system.spelldc.dc} (3 different values)
17 (x2)
20 (x1)
16 (x1)
mod : integer {1-02.items.[].system.spelldc.mod} (same value: 0)
value : integer {1-02.items.[].system.spelldc.value} (3 different values)
9 (x2)
12 (x1)
8 (x1)
[splashDamage] : object {1-02.items.[].system.splashDamage}
value : integer {1-02.items.[].system.splashDamage.value} (same value: 0)
[target] : object {1-02.items.[].system.target}
value : string {1-02.items.[].system.target.value} (3 different values)
'' (x4)
'enemies in the area' (x4)
'1 object (cook, lift, or tidy only)' (x4)
[time] : object {1-02.items.[].system.time}
value : string {1-02.items.[].system.time.value} (same value: '2')
[tradition] : object {1-02.items.[].system.tradition}
value : string {1-02.items.[].system.tradition.value} (same value: 'primal')
[traits] : object {1-02.items.[].system.traits}
rarity : string {1-02.items.[].system.traits.rarity} (same value: 'common')
selected : object {1-02.items.[].system.traits.selected}
value : array<string> {1-02.items.[].system.traits.value}
Length: min=0 max=4
Value type: string {1-02.items.[].system.traits.value.[]} (14 different values)
[traditions] : array<string> {1-02.items.[].system.traits.traditions}
Length: min=1 max=4
Value type: string {1-02.items.[].system.traits.traditions.[]} (4 different values)
'primal' (x8)
'divine' (x8)
'occult' (x8)
'arcane' (x4)
[usage] : object {1-02.items.[].system.usage}
value : string {1-02.items.[].system.usage.value} (same value: 'held-in-one-hand')
[uses] : object {1-02.items.[].system.uses}
autoDestroy : boolean {1-02.items.[].system.uses.autoDestroy} (same value: True)
max : integer {1-02.items.[].system.uses.max} (same value: 1)
value : integer {1-02.items.[].system.uses.value} (same value: 1)
[weaponType] : object {1-02.items.[].system.weaponType}
value : string {1-02.items.[].system.weaponType.value} (2 different values)
'melee' (x5)
'ranged' (x4)
type : string {1-02.items.[].type} (all different values)
[_stats] : object {1-02.items.[]._stats}
compendiumSource : string {1-02.items.[]._stats.compendiumSource} (7 different values)
'Compendium.pf2e.spells-srd.Item.BBvV7qoXGdw09q1C' (x4)
'Compendium.pf2e.spells-srd.Item.7ZinJNzxq0XF0oMx' (x4)
'Compendium.pf2e.spells-srd.Item.Qw3fnUlaUbnn7ipC' (x4)
'Compendium.pf2e.equipment-srd.Item.Tt4Qw64fwrxhr5gT' (x4)
'Compendium.pf2e.equipment-srd.Item.7tKkkF8eZ4iCLJtp' (x4)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.AWvNPE4U0kEJSL1T' (x4)
'Compendium.pf2e.equipment-srd.Item.ScclzFrjyB0YJlrb' (x3)
[flags] : object {1-02.items.[].flags}
pf2e : object {1-02.items.[].flags.pf2e}
linkedWeapon : string {1-02.items.[].flags.pf2e.linkedWeapon} (8 different values)
'klBP9tiX1zZ9I2Kx' (x1)
'yMslPGw6XvTaK42Z' (x1)
'APCUaeUth5rf5REN' (x1)
'mKag626bCv87Iyyz' (x1)
'5BocjA6rG31MrfjU' (x1)
'6NikyAbgOET6bEOx' (x1)
'EQmCIrnZOpiQgUjp' (x1)
'cqmuyW9wZmRvQMBh' (x1)
name : string {1-02.name} (all different values)
system : object {1-02.system}
abilities : object {1-02.system.abilities}
cha : object {1-02.system.abilities.cha}
mod : integer {1-02.system.abilities.cha.mod} (4 different values)
0 (x3)
-2 (x1)
-1 (x1)
-4 (x1)
con : object {1-02.system.abilities.con}
mod : integer {1-02.system.abilities.con.mod} (3 different values)
0 (x2)
1 (x2)
2 (x2)
dex : object {1-02.system.abilities.dex}
mod : integer {1-02.system.abilities.dex.mod} (2 different values)
4 (x5)
3 (x1)
int : object {1-02.system.abilities.int}
mod : integer {1-02.system.abilities.int.mod} (3 different values)
-1 (x3)
-5 (x2)
0 (x1)
str : object {1-02.system.abilities.str}
mod : integer {1-02.system.abilities.str.mod} (3 different values)
-1 (x3)
0 (x2)
-3 (x1)
wis : object {1-02.system.abilities.wis}
mod : integer {1-02.system.abilities.wis.mod} (2 different values)
1 (x5)
2 (x1)
attributes : object {1-02.system.attributes}
ac : object {1-02.system.attributes.ac}
details : string {1-02.system.attributes.ac.details} (same value: '')
value : integer {1-02.system.attributes.ac.value} (4 different values)
18 (x2)
16 (x2)
20 (x1)
15 (x1)
allSaves : object {1-02.system.attributes.allSaves}
value : string {1-02.system.attributes.allSaves.value} (same value: '')
hp : object {1-02.system.attributes.hp}
details : string {1-02.system.attributes.hp.details} (same value: '')
max : integer {1-02.system.attributes.hp.max} (5 different values)
23 (x2)
18 (x1)
44 (x1)
10 (x1)
30 (x1)
temp : integer {1-02.system.attributes.hp.temp} (same value: 0)
value : integer {1-02.system.attributes.hp.value} (5 different values)
23 (x2)
18 (x1)
44 (x1)
10 (x1)
30 (x1)
immunities : array<object> {1-02.system.attributes.immunities}
Length: min=2 max=2
Value type: object {1-02.system.attributes.immunities.[]}
type : string {1-02.system.attributes.immunities.[].type} (2 different values)
'precision' (x1)
'swarm-mind' (x1)
resistances : array<object> {1-02.system.attributes.resistances}
Length: min=3 max=3
Value type: object {1-02.system.attributes.resistances.[]}
type : string {1-02.system.attributes.resistances.[].type} (3 different values)
'bludgeoning' (x1)
'piercing' (x1)
'slashing' (x1)
value : integer {1-02.system.attributes.resistances.[].value} (2 different values)
5 (x2)
2 (x1)
speed : object {1-02.system.attributes.speed}
otherSpeeds : array<object> {1-02.system.attributes.speed.otherSpeeds}
Length: min=1 max=1
Value type: object {1-02.system.attributes.speed.otherSpeeds.[]}
type : string {1-02.system.attributes.speed.otherSpeeds.[].type} (2 different values)
'climb' (x4)
'fly' (x2)
value : integer {1-02.system.attributes.speed.otherSpeeds.[].value} (2 different values)
20 (x4)
30 (x2)
value : integer {1-02.system.attributes.speed.value} (2 different values)
20 (x4)
10 (x2)
weaknesses : array<object> {1-02.system.attributes.weaknesses}
Length: min=1 max=2
Value type: object {1-02.system.attributes.weaknesses.[]}
type : string {1-02.system.attributes.weaknesses.[].type} (3 different values)
'cold-iron' (x4)
'area-damage' (x1)
'splash-damage' (x1)
value : integer {1-02.system.attributes.weaknesses.[].value} (2 different values)
2 (x4)
5 (x2)
details : object {1-02.system.details}
blurb : string {1-02.system.details.blurb} (same value: '')
languages : object {1-02.system.details.languages}
details : string {1-02.system.details.languages.details} (same value: '')
value : array<string> {1-02.system.details.languages.value}
Length: min=0 max=1
Value type: string {1-02.system.details.languages.value.[]} (same value: 'sakvroth')
level : object {1-02.system.details.level}
value : integer {1-02.system.details.level.value} (3 different values)
1 (x3)
3 (x2)
-1 (x1)
privateNotes : string {1-02.system.details.privateNotes} (same value: '')
publicNotes : string {1-02.system.details.publicNotes} (3 different values)
publication : object {1-02.system.details.publication}
license : string {1-02.system.details.publication.license} (same value: 'OGL')
remaster : boolean {1-02.system.details.publication.remaster} (same value: False)
title : string {1-02.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-02: The Mosquito Witch')
initiative : object {1-02.system.initiative}
statistic : string {1-02.system.initiative.statistic} (same value: 'perception')
perception : object {1-02.system.perception}
details : string {1-02.system.perception.details} (same value: '')
mod : integer {1-02.system.perception.mod} (4 different values)
6 (x2)
9 (x2)
8 (x1)
4 (x1)
senses : array<object> {1-02.system.perception.senses}
Length: min=2 max=2
Value type: object {1-02.system.perception.senses.[]}
[acuity] : string {1-02.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {1-02.system.perception.senses.[].range} (2 different values)
30 (x4)
60 (x2)
type : string {1-02.system.perception.senses.[].type} (2 different values)
'darkvision' (x6)
'scent' (x6)
resources : object {1-02.system.resources}
[focus] : object {1-02.system.resources.focus}
max : integer {1-02.system.resources.focus.max} (same value: 1)
value : integer {1-02.system.resources.focus.value} (same value: 1)
saves : object {1-02.system.saves}
fortitude : object {1-02.system.saves.fortitude}
saveDetail : string {1-02.system.saves.fortitude.saveDetail} (same value: '')
value : integer {1-02.system.saves.fortitude.value} (3 different values)
7 (x3)
5 (x2)
2 (x1)
reflex : object {1-02.system.saves.reflex}
saveDetail : string {1-02.system.saves.reflex.saveDetail} (same value: '')
value : integer {1-02.system.saves.reflex.value} (3 different values)
10 (x3)
11 (x2)
7 (x1)
will : object {1-02.system.saves.will}
saveDetail : string {1-02.system.saves.will.saveDetail} (same value: '')
value : integer {1-02.system.saves.will.value} (4 different values)
6 (x3)
5 (x1)
9 (x1)
4 (x1)
skills : object {1-02.system.skills}
acrobatics : object {1-02.system.skills.acrobatics}
base : integer {1-02.system.skills.acrobatics.base} (5 different values)
7 (x2)
8 (x1)
11 (x1)
5 (x1)
9 (x1)
stealth : object {1-02.system.skills.stealth}
base : integer {1-02.system.skills.stealth.base} (5 different values)
7 (x2)
8 (x1)
11 (x1)
5 (x1)
9 (x1)
[diplomacy] : object {1-02.system.skills.diplomacy}
base : integer {1-02.system.skills.diplomacy.base} (3 different values)
4 (x2)
6 (x1)
1 (x1)
special : array<object> {1-02.system.skills.diplomacy.special}
Length: min=1 max=1
Value type: object {1-02.system.skills.diplomacy.special.[]}
base : integer {1-02.system.skills.diplomacy.special.[].base} (3 different values)
10 (x2)
12 (x1)
7 (x1)
label : string {1-02.system.skills.diplomacy.special.[].label} (same value: 'vs. arthropods')
predicate : array<string> {1-02.system.skills.diplomacy.special.[].predicate}
Length: min=1 max=1
Value type: string {1-02.system.skills.diplomacy.special.[].predicate.[]} (same value: 'target:tag:arthropod')
[nature] : object {1-02.system.skills.nature}
base : integer {1-02.system.skills.nature.base} (3 different values)
4 (x2)
7 (x1)
3 (x1)
[thievery] : object {1-02.system.skills.thievery}
base : integer {1-02.system.skills.thievery.base} (3 different values)
7 (x2)
11 (x1)
5 (x1)
traits : object {1-02.system.traits}
rarity : string {1-02.system.traits.rarity} (3 different values)
'uncommon' (x3)
'unique' (x2)
'common' (x1)
size : object {1-02.system.traits.size}
value : string {1-02.system.traits.size.value} (3 different values)
'sm' (x4)
'tiny' (x1)
'lg' (x1)
value : array<string> {1-02.system.traits.value}
Length: min=1 max=4
Value type: string {1-02.system.traits.value.[]} (all different values)
type : string {1-02.type} (same value: 'npc')
[prototypeToken] : object {1-02.prototypeToken}
name : string {1-02.prototypeToken.name} (2 different values)
'Gwibble' (x2)
'Mitflit' (x1)