52 lines
2.9 KiB
Plaintext
52 lines
2.9 KiB
Plaintext
Vehicle Mechanic
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Different values: 7
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=====================================
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object {Vehicle Mechanic}
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_id : string {Vehicle Mechanic._id} (all different values)
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folder : string {Vehicle Mechanic.folder} (same value: 'xot7LlXQrc5q2hmj')
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img : string {Vehicle Mechanic.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
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name : string {Vehicle Mechanic.name} (all different values)
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system : object {Vehicle Mechanic.system}
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actionType : object {Vehicle Mechanic.system.actionType}
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value : string {Vehicle Mechanic.system.actionType.value} (same value: 'passive')
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actions : object {Vehicle Mechanic.system.actions}
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[value] : empty
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category : string {Vehicle Mechanic.system.category} (2 different values)
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'class' (x5)
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'skill' (x2)
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description : object {Vehicle Mechanic.system.description}
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value : string {Vehicle Mechanic.system.description.value} (all different values)
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level : object {Vehicle Mechanic.system.level}
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value : integer {Vehicle Mechanic.system.level.value} (6 different values)
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4 (x2)
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7 (x1)
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8 (x1)
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18 (x1)
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6 (x1)
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2 (x1)
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prerequisites : object {Vehicle Mechanic.system.prerequisites}
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value : array<object> {Vehicle Mechanic.system.prerequisites.value}
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Length: min=1 max=2
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Value type: object {Vehicle Mechanic.system.prerequisites.value.[]}
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value : string {Vehicle Mechanic.system.prerequisites.value.[].value} (5 different values)
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'Vehicle Mechanic Dedication' (x6)
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'master in Crafting' (x1)
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'expert in Crafting' (x1)
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'Intelligence +2' (x1)
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'trained in Crafting' (x1)
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publication : object {Vehicle Mechanic.system.publication}
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license : string {Vehicle Mechanic.system.publication.license} (same value: 'ORC')
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remaster : boolean {Vehicle Mechanic.system.publication.remaster} (same value: True)
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title : string {Vehicle Mechanic.system.publication.title} (same value: 'Pathfinder Guns & Gears')
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rules : ignored (Foundry rules object) {Vehicle Mechanic.system.rules}
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traits : object {Vehicle Mechanic.system.traits}
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rarity : string {Vehicle Mechanic.system.traits.rarity} (2 different values)
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'common' (x6)
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'uncommon' (x1)
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value : array<string> {Vehicle Mechanic.system.traits.value}
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Length: min=1 max=2
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Value type: string {Vehicle Mechanic.system.traits.value.[]} (3 different values)
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'archetype' (x7)
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'magical' (x1)
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'dedication' (x1)
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type : string {Vehicle Mechanic.type} (same value: 'feat') |