Vehicle Mechanic Different values: 7 ===================================== object {Vehicle Mechanic} _id : string {Vehicle Mechanic._id} (all different values) folder : string {Vehicle Mechanic.folder} (same value: 'xot7LlXQrc5q2hmj') img : string {Vehicle Mechanic.img} (same value: 'icons/sundries/books/book-red-exclamation.webp') name : string {Vehicle Mechanic.name} (all different values) system : object {Vehicle Mechanic.system} actionType : object {Vehicle Mechanic.system.actionType} value : string {Vehicle Mechanic.system.actionType.value} (same value: 'passive') actions : object {Vehicle Mechanic.system.actions} [value] : empty category : string {Vehicle Mechanic.system.category} (2 different values) 'class' (x5) 'skill' (x2) description : object {Vehicle Mechanic.system.description} value : string {Vehicle Mechanic.system.description.value} (all different values) level : object {Vehicle Mechanic.system.level} value : integer {Vehicle Mechanic.system.level.value} (6 different values) 4 (x2) 7 (x1) 8 (x1) 18 (x1) 6 (x1) 2 (x1) prerequisites : object {Vehicle Mechanic.system.prerequisites} value : array {Vehicle Mechanic.system.prerequisites.value} Length: min=1 max=2 Value type: object {Vehicle Mechanic.system.prerequisites.value.[]} value : string {Vehicle Mechanic.system.prerequisites.value.[].value} (5 different values) 'Vehicle Mechanic Dedication' (x6) 'master in Crafting' (x1) 'expert in Crafting' (x1) 'Intelligence +2' (x1) 'trained in Crafting' (x1) publication : object {Vehicle Mechanic.system.publication} license : string {Vehicle Mechanic.system.publication.license} (same value: 'ORC') remaster : boolean {Vehicle Mechanic.system.publication.remaster} (same value: True) title : string {Vehicle Mechanic.system.publication.title} (same value: 'Pathfinder Guns & Gears') rules : ignored (Foundry rules object) {Vehicle Mechanic.system.rules} traits : object {Vehicle Mechanic.system.traits} rarity : string {Vehicle Mechanic.system.traits.rarity} (2 different values) 'common' (x6) 'uncommon' (x1) value : array {Vehicle Mechanic.system.traits.value} Length: min=1 max=2 Value type: string {Vehicle Mechanic.system.traits.value.[]} (3 different values) 'archetype' (x7) 'magical' (x1) 'dedication' (x1) type : string {Vehicle Mechanic.type} (same value: 'feat')