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Pf2eDataScrapper/output/pf2e/packs/Undine.txt
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2025-04-08 17:11:57 +04:00

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Undine
Different values: 13
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object {Undine}
_id : string {Undine._id} (all different values)
folder : string {Undine.folder} (same value: 'mNS3zks31gTFZldk')
img : string {Undine.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
name : string {Undine.name} (all different values)
system : object {Undine.system}
actionType : object {Undine.system.actionType}
value : string {Undine.system.actionType.value} (2 different values)
'passive' (x11)
'action' (x2)
actions : object {Undine.system.actions}
[value] : integer {Undine.system.actions.value} (2 different values)
1 (x1)
2 (x1)
category : string {Undine.system.category} (same value: 'ancestry')
description : object {Undine.system.description}
value : string {Undine.system.description.value} (all different values)
level : object {Undine.system.level}
value : integer {Undine.system.level.value} (5 different values)
1 (x6)
5 (x2)
9 (x2)
13 (x2)
17 (x1)
[maxTakable] : integer {Undine.system.maxTakable} (same value: 2)
prerequisites : object {Undine.system.prerequisites}
value : array<> {Undine.system.prerequisites.value}
Length: min=0 max=0
Value type: empty
publication : object {Undine.system.publication}
license : string {Undine.system.publication.license} (same value: 'OGL')
remaster : boolean {Undine.system.publication.remaster} (same value: False)
title : string {Undine.system.publication.title} (2 different values)
'Pathfinder Lost Omens Ancestry Guide' (x12)
'Pathfinder Lost Omens Impossible Lands' (x1)
rules : ignored (Foundry rules object) {Undine.system.rules}
[subfeatures] : object {Undine.system.subfeatures}
senses : object {Undine.system.subfeatures.senses}
darkvision : object {Undine.system.subfeatures.senses.darkvision}
special : object {Undine.system.subfeatures.senses.darkvision.special}
ancestry : boolean {Undine.system.subfeatures.senses.darkvision.special.ancestry} (same value: True)
llv : boolean {Undine.system.subfeatures.senses.darkvision.special.llv} (same value: False)
second : boolean {Undine.system.subfeatures.senses.darkvision.special.second} (same value: True)
low-light-vision : object {Undine.system.subfeatures.senses.low-light-vision}
acuity : string {Undine.system.subfeatures.senses.low-light-vision.acuity} (same value: 'imprecise')
range : integer {Undine.system.subfeatures.senses.low-light-vision.range} (same value: 30)
traits : object {Undine.system.traits}
rarity : string {Undine.system.traits.rarity} (same value: 'common')
value : array<string> {Undine.system.traits.value}
Length: min=1 max=4
Value type: string {Undine.system.traits.value.[]} (6 different values)
'undine' (x13)
'lineage' (x3)
'concentrate' (x2)
'spellshape' (x1)
'primal' (x1)
'water' (x1)
[frequency] : object {Undine.system.frequency}
max : integer {Undine.system.frequency.max} (same value: 1)
per : string {Undine.system.frequency.per} (same value: 'day')
[onlyLevel1] : boolean {Undine.system.onlyLevel1} (same value: True)
[selfEffect] : object {Undine.system.selfEffect}
name : string {Undine.system.selfEffect.name} (same value: 'Effect: Tidal Shield')
uuid : string {Undine.system.selfEffect.uuid} (same value: 'Compendium.pf2e.feat-effects.Item.Effect: Tidal Shield')
type : string {Undine.type} (same value: 'feat')