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Pf2eDataScrapper/output/pf2e/packs/Class Features.txt
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2025-04-08 17:11:57 +04:00

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Class Features
Different values: 783
=====================================
object {Class Features}
_id : string {Class Features._id} (all different values)
img : string {Class Features.img} (595 different values)
name : string {Class Features.name} (all different values)
system : object {Class Features.system}
actionType : object {Class Features.system.actionType}
value : string {Class Features.system.actionType.value} (2 different values)
'passive' (x782)
'action' (x1)
actions : object {Class Features.system.actions}
[value] : integer {Class Features.system.actions.value} (same value: 1)
category : string {Class Features.system.category} (2 different values)
'classfeature' (x769)
'calling' (x14)
description : object {Class Features.system.description}
value : string {Class Features.system.description.value} (776 different values)
level : object {Class Features.system.level}
value : integer {Class Features.system.level.value} (14 different values)
prerequisites : object {Class Features.system.prerequisites}
value : array<object> {Class Features.system.prerequisites.value}
Length: min=0 max=1
Value type: object {Class Features.system.prerequisites.value.[]}
value : string {Class Features.system.prerequisites.value.[].value} (8 different values)
'You must have a spellcasting class feature that chooses spells from the arcane or primal spell list' (x1)
'You must have a class, such as clerics, druids, witches, and wizards, that prepares spells in spell slots using the same number of prepared spells per day.' (x1)
'Exploit Vulnerability' (x1)
'Hunter\'s Edge: Flurry' (x1)
'Hunter\'s Edge: Outwit' (x1)
'Hunter\'s Edge: Precision' (x1)
'You must be a gunslinger.' (x1)
'You must have a class that casts spells with a spell repertoire.' (x1)
publication : object {Class Features.system.publication}
license : string {Class Features.system.publication.license} (2 different values)
'ORC' (x583)
'OGL' (x200)
remaster : boolean {Class Features.system.publication.remaster} (2 different values)
True (x612)
False (x171)
title : string {Class Features.system.publication.title} (23 different values)
rules : ignored (Foundry rules object) {Class Features.system.rules}
traits : object {Class Features.system.traits}
rarity : string {Class Features.system.traits.rarity} (3 different values)
'common' (x739)
'uncommon' (x31)
'rare' (x13)
value : array<string> {Class Features.system.traits.value}
Length: min=0 max=18
Value type: string {Class Features.system.traits.value.[]} (37 different values)
[otherTags] : array<string> {Class Features.system.traits.otherTags}
Length: min=1 max=6
Value type: string {Class Features.system.traits.otherTags.[]} (52 different values)
[selected] : object {Class Features.system.traits.selected}
[sorcerer] : string {Class Features.system.traits.selected.sorcerer} (same value: 'Sorcerer')
[swashbuckler] : string {Class Features.system.traits.selected.swashbuckler} (same value: 'Swashbuckler')
[witch] : string {Class Features.system.traits.selected.witch} (same value: 'Witch')
[actionCategory] : object {Class Features.system.actionCategory}
value : string {Class Features.system.actionCategory.value} (same value: '')
[subfeatures] : object {Class Features.system.subfeatures}
[keyOptions] : array<string> {Class Features.system.subfeatures.keyOptions}
Length: min=1 max=3
Value type: string {Class Features.system.subfeatures.keyOptions.[]} (4 different values)
'int' (x4)
'cha' (x4)
'str' (x2)
'wis' (x1)
[languages] : object {Class Features.system.subfeatures.languages}
granted : array<string> {Class Features.system.subfeatures.languages.granted}
Length: min=1 max=1
Value type: string {Class Features.system.subfeatures.languages.granted.[]} (2 different values)
'thassilonian' (x1)
'wildsong' (x1)
[slots] : integer {Class Features.system.subfeatures.languages.slots} (same value: 0)
[proficiencies] : object {Class Features.system.subfeatures.proficiencies}
[advanced] : object {Class Features.system.subfeatures.proficiencies.advanced}
rank : integer {Class Features.system.subfeatures.proficiencies.advanced.rank} (2 different values)
3 (x1)
2 (x1)
[alchemist] : object {Class Features.system.subfeatures.proficiencies.alchemist}
[attribute] : empty
rank : integer {Class Features.system.subfeatures.proficiencies.alchemist.rank} (2 different values)
2 (x1)
3 (x1)
[barbarian] : object {Class Features.system.subfeatures.proficiencies.barbarian}
[attribute] : empty
rank : integer {Class Features.system.subfeatures.proficiencies.barbarian.rank} (2 different values)
3 (x1)
2 (x1)
[champion] : object {Class Features.system.subfeatures.proficiencies.champion}
[attribute] : empty
rank : integer {Class Features.system.subfeatures.proficiencies.champion.rank} (2 different values)
2 (x1)
3 (x1)
[cleric] : object {Class Features.system.subfeatures.proficiencies.cleric}
[attribute] : empty
rank : integer {Class Features.system.subfeatures.proficiencies.cleric.rank} (3 different values)
4 (x1)
2 (x1)
3 (x1)
[exemplar] : object {Class Features.system.subfeatures.proficiencies.exemplar}
[attribute] : empty
rank : integer {Class Features.system.subfeatures.proficiencies.exemplar.rank} (2 different values)
3 (x1)
2 (x1)
[fighter] : object {Class Features.system.subfeatures.proficiencies.fighter}
[attribute] : empty
rank : integer {Class Features.system.subfeatures.proficiencies.fighter.rank} (2 different values)
2 (x1)
3 (x1)
[fortitude] : object {Class Features.system.subfeatures.proficiencies.fortitude}
rank : integer {Class Features.system.subfeatures.proficiencies.fortitude.rank} (3 different values)
3 (x12)
2 (x7)
4 (x2)
[gunslinger] : object {Class Features.system.subfeatures.proficiencies.gunslinger}
[attribute] : empty
rank : integer {Class Features.system.subfeatures.proficiencies.gunslinger.rank} (2 different values)
2 (x1)
3 (x1)
[heavy] : object {Class Features.system.subfeatures.proficiencies.heavy}
rank : integer {Class Features.system.subfeatures.proficiencies.heavy.rank} (2 different values)
2 (x1)
4 (x1)
[inventor] : object {Class Features.system.subfeatures.proficiencies.inventor}
[attribute] : empty
rank : integer {Class Features.system.subfeatures.proficiencies.inventor.rank} (2 different values)
2 (x1)
3 (x1)
[investigator] : object {Class Features.system.subfeatures.proficiencies.investigator}
[attribute] : empty
rank : integer {Class Features.system.subfeatures.proficiencies.investigator.rank} (2 different values)
2 (x1)
3 (x1)
[kineticist] : object {Class Features.system.subfeatures.proficiencies.kineticist}
[attribute] : empty
rank : integer {Class Features.system.subfeatures.proficiencies.kineticist.rank} (3 different values)
2 (x1)
4 (x1)
3 (x1)
[light] : object {Class Features.system.subfeatures.proficiencies.light}
rank : integer {Class Features.system.subfeatures.proficiencies.light.rank} (4 different values)
3 (x8)
2 (x7)
1 (x2)
4 (x1)
[martial] : object {Class Features.system.subfeatures.proficiencies.martial}
rank : integer {Class Features.system.subfeatures.proficiencies.martial.rank} (4 different values)
2 (x10)
3 (x7)
1 (x2)
4 (x1)
[medium] : object {Class Features.system.subfeatures.proficiencies.medium}
rank : integer {Class Features.system.subfeatures.proficiencies.medium.rank} (4 different values)
3 (x7)
2 (x6)
1 (x3)
4 (x1)
[monk] : object {Class Features.system.subfeatures.proficiencies.monk}
[attribute] : empty
rank : integer {Class Features.system.subfeatures.proficiencies.monk.rank} (2 different values)
3 (x1)
2 (x1)
[perception] : object {Class Features.system.subfeatures.proficiencies.perception}
rank : integer {Class Features.system.subfeatures.proficiencies.perception.rank} (3 different values)
2 (x5)
3 (x3)
4 (x1)
[ranger] : object {Class Features.system.subfeatures.proficiencies.ranger}
[attribute] : empty
rank : integer {Class Features.system.subfeatures.proficiencies.ranger.rank} (2 different values)
3 (x1)
2 (x1)
[reflex] : object {Class Features.system.subfeatures.proficiencies.reflex}
rank : integer {Class Features.system.subfeatures.proficiencies.reflex.rank} (3 different values)
3 (x9)
2 (x6)
4 (x4)
[rogue] : object {Class Features.system.subfeatures.proficiencies.rogue}
[attribute] : empty
rank : integer {Class Features.system.subfeatures.proficiencies.rogue.rank} (2 different values)
3 (x1)
2 (x1)
[simple] : object {Class Features.system.subfeatures.proficiencies.simple}
rank : integer {Class Features.system.subfeatures.proficiencies.simple.rank} (3 different values)
2 (x17)
3 (x9)
4 (x1)
[spellcasting] : object {Class Features.system.subfeatures.proficiencies.spellcasting}
rank : integer {Class Features.system.subfeatures.proficiencies.spellcasting.rank} (4 different values)
2 (x5)
3 (x4)
4 (x2)
1 (x1)
[swashbuckler] : object {Class Features.system.subfeatures.proficiencies.swashbuckler}
[attribute] : empty
rank : integer {Class Features.system.subfeatures.proficiencies.swashbuckler.rank} (2 different values)
3 (x1)
2 (x1)
[thaumaturge] : object {Class Features.system.subfeatures.proficiencies.thaumaturge}
[attribute] : empty
rank : integer {Class Features.system.subfeatures.proficiencies.thaumaturge.rank} (2 different values)
2 (x1)
3 (x1)
[unarmed] : object {Class Features.system.subfeatures.proficiencies.unarmed}
rank : integer {Class Features.system.subfeatures.proficiencies.unarmed.rank} (3 different values)
2 (x18)
3 (x9)
4 (x1)
[unarmored] : object {Class Features.system.subfeatures.proficiencies.unarmored}
rank : integer {Class Features.system.subfeatures.proficiencies.unarmored.rank} (3 different values)
2 (x10)
3 (x8)
4 (x2)
[will] : object {Class Features.system.subfeatures.proficiencies.will}
rank : integer {Class Features.system.subfeatures.proficiencies.will.rank} (3 different values)
3 (x19)
4 (x6)
2 (x4)
[senses] : object {Class Features.system.subfeatures.senses}
[suppressedFeatures] : array<string> {Class Features.system.subfeatures.suppressedFeatures}
Length: min=0 max=8
Value type: string {Class Features.system.subfeatures.suppressedFeatures.[]} (11 different values)
type : string {Class Features.type} (same value: 'feat')