Files
Pf2eDataScrapper/output/pf2e/packs/6-04.txt
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2025-04-08 17:11:57 +04:00

568 lines
38 KiB
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6-04
Different values: 11
=====================================
object {6-04}
_id : string {6-04._id} (all different values)
folder : string {6-04.folder} (same value: 'NuVHwxcvn8Ax0ot0')
img : string {6-04.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x7)
'systems/pf2e/icons/default-icons/hazard.svg' (x4)
items : array<object> {6-04.items}
Length: min=1 max=12
Value type: object {6-04.items.[]}
_id : string {6-04.items.[]._id} (41 different values)
img : string {6-04.items.[].img} (12 different values)
name : string {6-04.items.[].name} (32 different values)
sort : integer {6-04.items.[].sort} (13 different values)
system : object {6-04.items.[].system}
[attackEffects] : object {6-04.items.[].system.attackEffects}
value : array<string> {6-04.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {6-04.items.[].system.attackEffects.value.[]} (2 different values)
'grab' (x4)
'moldy-meat' (x2)
[bonus] : object {6-04.items.[].system.bonus}
value : integer {6-04.items.[].system.bonus.value} (6 different values)
8 (x4)
10 (x2)
17 (x2)
14 (x2)
15 (x2)
11 (x2)
[damageRolls] : object {6-04.items.[].system.damageRolls}
[32s2Abv6amH9qL7O] : object {6-04.items.[].system.damageRolls.32s2Abv6amH9qL7O}
damage : string {6-04.items.[].system.damageRolls.32s2Abv6amH9qL7O.damage} (2 different values)
'2d4+10' (x1)
'2d4+7' (x1)
damageType : string {6-04.items.[].system.damageRolls.32s2Abv6amH9qL7O.damageType} (same value: 'piercing')
[5gyt9361vlgk0oa54i93] : object {6-04.items.[].system.damageRolls.5gyt9361vlgk0oa54i93}
damage : string {6-04.items.[].system.damageRolls.5gyt9361vlgk0oa54i93.damage} (2 different values)
'1d4+1' (x1)
'1d8+3' (x1)
damageType : string {6-04.items.[].system.damageRolls.5gyt9361vlgk0oa54i93.damageType} (same value: 'slashing')
[6j9m9maszhvs1yn7ucuq] : object {6-04.items.[].system.damageRolls.6j9m9maszhvs1yn7ucuq}
damage : string {6-04.items.[].system.damageRolls.6j9m9maszhvs1yn7ucuq.damage} (2 different values)
'1d10+3' (x1)
'1d6+2' (x1)
damageType : string {6-04.items.[].system.damageRolls.6j9m9maszhvs1yn7ucuq.damageType} (same value: 'slashing')
[UR4k9iuPBl7lt4LH] : object {6-04.items.[].system.damageRolls.UR4k9iuPBl7lt4LH}
damage : string {6-04.items.[].system.damageRolls.UR4k9iuPBl7lt4LH.damage} (2 different values)
'2d4+10' (x1)
'2d4+7' (x1)
damageType : string {6-04.items.[].system.damageRolls.UR4k9iuPBl7lt4LH.damageType} (same value: 'piercing')
[h93snjqhv0gmnq3yitdy] : object {6-04.items.[].system.damageRolls.h93snjqhv0gmnq3yitdy}
damage : string {6-04.items.[].system.damageRolls.h93snjqhv0gmnq3yitdy.damage} (same value: '2d8+9')
damageType : string {6-04.items.[].system.damageRolls.h93snjqhv0gmnq3yitdy.damageType} (same value: 'bludgeoning')
[p36zyj2o94q5m2av6t6a] : object {6-04.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a}
damage : string {6-04.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a.damage} (2 different values)
'1d6+1' (x1)
'1d8+3' (x1)
damageType : string {6-04.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a.damageType} (same value: 'piercing')
[qxw1q3m9vgbanw3w7dlp] : object {6-04.items.[].system.damageRolls.qxw1q3m9vgbanw3w7dlp}
damage : string {6-04.items.[].system.damageRolls.qxw1q3m9vgbanw3w7dlp.damage} (2 different values)
'2d8+3' (x1)
'1d8+2' (x1)
damageType : string {6-04.items.[].system.damageRolls.qxw1q3m9vgbanw3w7dlp.damageType} (same value: 'piercing')
[zng6jp2eorphiyyhpzd0] : object {6-04.items.[].system.damageRolls.zng6jp2eorphiyyhpzd0}
damage : string {6-04.items.[].system.damageRolls.zng6jp2eorphiyyhpzd0.damage} (same value: '2d6+7')
damageType : string {6-04.items.[].system.damageRolls.zng6jp2eorphiyyhpzd0.damageType} (same value: 'bludgeoning')
description : object {6-04.items.[].system.description}
value : string {6-04.items.[].system.description.value} (28 different values)
[actionType] : object {6-04.items.[].system.actionType}
value : string {6-04.items.[].system.actionType.value} (3 different values)
'passive' (x18)
'action' (x12)
'reaction' (x4)
[actions] : object {6-04.items.[].system.actions}
[value] : integer {6-04.items.[].system.actions.value} (2 different values)
1 (x9)
2 (x3)
[area] : empty
[autoHeightenLevel] : object {6-04.items.[].system.autoHeightenLevel}
[value] : empty
[category] : string {6-04.items.[].system.category} (3 different values)
'offensive' (x20)
'defensive' (x11)
'interaction' (x3)
[cost] : object {6-04.items.[].system.cost}
value : string {6-04.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {6-04.items.[].system.counteraction} (same value: False)
[damage] : object {6-04.items.[].system.damage}
[0] : object {6-04.items.[].system.damage.0}
applyMod : boolean {6-04.items.[].system.damage.0.applyMod} (same value: False)
[category] : string {6-04.items.[].system.damage.0.category} (same value: 'persistent')
formula : string {6-04.items.[].system.damage.0.formula} (2 different values)
'2d6' (x4)
'2d4' (x2)
kinds : array<string> {6-04.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {6-04.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {6-04.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {6-04.items.[].system.damage.0.type} (3 different values)
'bleed' (x2)
'untyped' (x2)
'void' (x2)
[defense] : object {6-04.items.[].system.defense}
save : object {6-04.items.[].system.defense.save}
basic : boolean {6-04.items.[].system.defense.save.basic} (2 different values)
False (x2)
True (x2)
statistic : string {6-04.items.[].system.defense.save.statistic} (2 different values)
'will' (x2)
'fortitude' (x2)
[duration] : object {6-04.items.[].system.duration}
[sustained] : boolean {6-04.items.[].system.duration.sustained} (2 different values)
False (x8)
True (x2)
value : mixed
string {6-04.items.[].system.duration.value} (2 different values)
'' (x8)
'varies' (x2)
integer {6-04.items.[].system.duration.value} (same value: 0)
[expiry] : empty
unit : string {6-04.items.[].system.duration.unit} (same value: 'unlimited')
[group] : empty
[heightening] : object {6-04.items.[].system.heightening}
damage : object {6-04.items.[].system.heightening.damage}
0 : string {6-04.items.[].system.heightening.damage.0} (3 different values)
'2d6' (x2)
'1d6' (x2)
'1d4' (x2)
interval : integer {6-04.items.[].system.heightening.interval} (2 different values)
1 (x4)
2 (x2)
type : string {6-04.items.[].system.heightening.type} (same value: 'interval')
[level] : object {6-04.items.[].system.level}
value : integer {6-04.items.[].system.level.value} (2 different values)
1 (x6)
2 (x4)
[location] : object {6-04.items.[].system.location}
[heightenedLevel] : integer {6-04.items.[].system.location.heightenedLevel} (same value: 2)
value : string {6-04.items.[].system.location.value} (2 different values)
'AEQewVYOqlqT2tMJ' (x5)
'XKNzNiFYvwz6a8mL' (x5)
[overrides] : array<> {6-04.items.[].system.overrides}
Length: min=0 max=0
Value type: empty
[slots] : object {6-04.items.[].system.slots}
publication : object {6-04.items.[].system.publication}
license : string {6-04.items.[].system.publication.license} (2 different values)
'ORC' (x43)
'OGL' (x18)
remaster : boolean {6-04.items.[].system.publication.remaster} (2 different values)
True (x43)
False (x18)
title : string {6-04.items.[].system.publication.title} (3 different values)
'' (x34)
'Pathfinder Monster Core' (x17)
'Pathfinder Player Core' (x10)
rules : ignored (Foundry rules object) {6-04.items.[].system.rules}
[overlays] : object {6-04.items.[].system.overlays}
2I469pfbYcmFvzOA : object {6-04.items.[].system.overlays.2I469pfbYcmFvzOA}
_id : string {6-04.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
name : string {6-04.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
overlayType : string {6-04.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
sort : integer {6-04.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
system : object {6-04.items.[].system.overlays.2I469pfbYcmFvzOA.system}
damage : object {6-04.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
0 : object {6-04.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
[category] : empty
type : string {6-04.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
cUFX7ExSLeoa3vIF : object {6-04.items.[].system.overlays.cUFX7ExSLeoa3vIF}
_id : string {6-04.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
name : string {6-04.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
overlayType : string {6-04.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
sort : integer {6-04.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
system : object {6-04.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
damage : object {6-04.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
0 : object {6-04.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
[category] : empty
type : string {6-04.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
zFWsMjoeCnLxqJaV : object {6-04.items.[].system.overlays.zFWsMjoeCnLxqJaV}
_id : string {6-04.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
name : string {6-04.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
overlayType : string {6-04.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
sort : integer {6-04.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
system : object {6-04.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
damage : object {6-04.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
0 : object {6-04.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
[category] : empty
type : string {6-04.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
[prepared] : object {6-04.items.[].system.prepared}
value : string {6-04.items.[].system.prepared.value} (same value: 'innate')
[proficiency] : object {6-04.items.[].system.proficiency}
value : integer {6-04.items.[].system.proficiency.value} (same value: 1)
[range] : object {6-04.items.[].system.range}
value : string {6-04.items.[].system.range.value} (3 different values)
'30 feet' (x6)
'60 feet' (x2)
'10 feet' (x2)
[references] : object {6-04.items.[].system.references}
children : array<> {6-04.items.[].system.references.children}
Length: min=0 max=0
Value type: empty
immunityFrom : array<> {6-04.items.[].system.references.immunityFrom}
Length: min=0 max=0
Value type: empty
overriddenBy : array<> {6-04.items.[].system.references.overriddenBy}
Length: min=0 max=0
Value type: empty
overrides : array<> {6-04.items.[].system.references.overrides}
Length: min=0 max=0
Value type: empty
[requirements] : string {6-04.items.[].system.requirements} (2 different values)
'' (x8)
'You can bleed' (x2)
[showSlotlessLevels] : object {6-04.items.[].system.showSlotlessLevels}
value : boolean {6-04.items.[].system.showSlotlessLevels.value} (same value: False)
[slug] : string {6-04.items.[].system.slug} (12 different values)
[spelldc] : object {6-04.items.[].system.spelldc}
dc : integer {6-04.items.[].system.spelldc.dc} (2 different values)
25 (x1)
23 (x1)
value : integer {6-04.items.[].system.spelldc.value} (2 different values)
17 (x1)
15 (x1)
[target] : object {6-04.items.[].system.target}
value : string {6-04.items.[].system.target.value} (4 different values)
'1 creature' (x4)
'The triggering creature' (x2)
'1 object (cook, lift, or tidy only)' (x2)
'1 living creature' (x2)
[time] : object {6-04.items.[].system.time}
value : string {6-04.items.[].system.time.value} (2 different values)
'2' (x8)
'reaction' (x2)
[tradition] : object {6-04.items.[].system.tradition}
value : string {6-04.items.[].system.tradition.value} (same value: 'occult')
traits : object {6-04.items.[].system.traits}
[rarity] : string {6-04.items.[].system.traits.rarity} (same value: 'common')
[traditions] : array<string> {6-04.items.[].system.traits.traditions}
Length: min=2 max=4
Value type: string {6-04.items.[].system.traits.traditions.[]} (4 different values)
'arcane' (x10)
'occult' (x10)
'divine' (x6)
'primal' (x2)
[value] : array<string> {6-04.items.[].system.traits.value}
Length: min=0 max=4
Value type: string {6-04.items.[].system.traits.value.[]} (22 different values)
[value] : object {6-04.items.[].system.value}
isValued : boolean {6-04.items.[].system.value.isValued} (same value: True)
value : integer {6-04.items.[].system.value.value} (same value: 1)
type : string {6-04.items.[].type} (5 different values)
'action' (x34)
'melee' (x14)
'spell' (x10)
'spellcastingEntry' (x2)
'condition' (x1)
[_stats] : object {6-04.items.[]._stats}
compendiumSource : string {6-04.items.[]._stats.compendiumSource} (10 different values)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr' (x4)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x' (x3)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.PqGX4Dgy9siZJitH' (x2)
'Compendium.pf2e.spells-srd.Item.TaaMEYdZXQXF0Sks' (x2)
'Compendium.pf2e.spells-srd.Item.mrDi3v933gsmnw25' (x2)
'Compendium.pf2e.spells-srd.Item.Qw3fnUlaUbnn7ipC' (x2)
'Compendium.pf2e.spells-srd.Item.60sgbuMWN0268dB7' (x2)
'Compendium.pf2e.spells-srd.Item.mAMEt4FFbdqoRnkN' (x2)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.kquBnQ0kObZztnBc' (x2)
'Compendium.pf2e.conditionitems.Item.xYTAsEpcJE1Ccni3' (x1)
name : string {6-04.name} (all different values)
system : object {6-04.system}
[abilities] : object {6-04.system.abilities}
cha : object {6-04.system.abilities.cha}
mod : integer {6-04.system.abilities.cha.mod} (3 different values)
-2 (x3)
2 (x2)
4 (x2)
con : object {6-04.system.abilities.con}
mod : integer {6-04.system.abilities.con.mod} (6 different values)
0 (x2)
5 (x1)
3 (x1)
1 (x1)
4 (x1)
2 (x1)
dex : object {6-04.system.abilities.dex}
mod : integer {6-04.system.abilities.dex.mod} (4 different values)
4 (x4)
1 (x1)
2 (x1)
-1 (x1)
int : object {6-04.system.abilities.int}
mod : integer {6-04.system.abilities.int.mod} (4 different values)
-4 (x2)
1 (x2)
0 (x2)
-5 (x1)
str : object {6-04.system.abilities.str}
mod : integer {6-04.system.abilities.str.mod} (5 different values)
3 (x2)
-5 (x2)
2 (x1)
1 (x1)
7 (x1)
wis : object {6-04.system.abilities.wis}
mod : integer {6-04.system.abilities.wis.mod} (4 different values)
1 (x2)
2 (x2)
5 (x2)
0 (x1)
attributes : object {6-04.system.attributes}
ac : object {6-04.system.attributes.ac}
[details] : string {6-04.system.attributes.ac.details} (same value: '')
value : integer {6-04.system.attributes.ac.value} (6 different values)
0 (x4)
17 (x3)
18 (x1)
24 (x1)
21 (x1)
19 (x1)
[adjustment] : empty
[allSaves] : object {6-04.system.attributes.allSaves}
value : string {6-04.system.attributes.allSaves.value} (2 different values)
'' (x5)
'-1 status to all saves vs. death effects' (x2)
hp : object {6-04.system.attributes.hp}
details : string {6-04.system.attributes.hp.details} (2 different values)
'' (x8)
'void healing' (x3)
max : integer {6-04.system.attributes.hp.max} (8 different values)
0 (x4)
59 (x1)
40 (x1)
13 (x1)
71 (x1)
45 (x1)
140 (x1)
28 (x1)
temp : integer {6-04.system.attributes.hp.temp} (same value: 0)
value : integer {6-04.system.attributes.hp.value} (8 different values)
0 (x4)
59 (x1)
40 (x1)
13 (x1)
71 (x1)
45 (x1)
140 (x1)
28 (x1)
[emitsSound] : string {6-04.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {6-04.system.attributes.hardness} (same value: 0)
[immunities] : array<object> {6-04.system.attributes.immunities}
Length: min=5 max=6
Value type: object {6-04.system.attributes.immunities.[]}
exceptions : array<> {6-04.system.attributes.immunities.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {6-04.system.attributes.immunities.[].type} (7 different values)
'disease' (x5)
'paralyzed' (x5)
'poison' (x5)
'bleed' (x5)
'death-effects' (x3)
'unconscious' (x3)
'precision' (x2)
[resistances] : array<object> {6-04.system.attributes.resistances}
Length: min=1 max=1
Value type: object {6-04.system.attributes.resistances.[]}
doubleVs : array<string> {6-04.system.attributes.resistances.[].doubleVs}
Length: min=1 max=1
Value type: string {6-04.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical')
exceptions : array<string> {6-04.system.attributes.resistances.[].exceptions}
Length: min=3 max=3
Value type: string {6-04.system.attributes.resistances.[].exceptions.[]} (3 different values)
'force' (x2)
'ghost-touch' (x2)
'spirit' (x2)
type : string {6-04.system.attributes.resistances.[].type} (same value: 'all-damage')
value : integer {6-04.system.attributes.resistances.[].value} (same value: 3)
[speed] : object {6-04.system.attributes.speed}
otherSpeeds : array<object> {6-04.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {6-04.system.attributes.speed.otherSpeeds.[]}
type : string {6-04.system.attributes.speed.otherSpeeds.[].type} (2 different values)
'swim' (x2)
'fly' (x2)
value : integer {6-04.system.attributes.speed.otherSpeeds.[].value} (2 different values)
20 (x2)
25 (x2)
value : integer {6-04.system.attributes.speed.value} (3 different values)
25 (x3)
35 (x2)
0 (x2)
[stealth] : object {6-04.system.attributes.stealth}
details : string {6-04.system.attributes.stealth.details} (same value: '<p>(trained)</p>')
value : integer {6-04.system.attributes.stealth.value} (3 different values)
22 (x2)
8 (x1)
5 (x1)
[weaknesses] : array<object> {6-04.system.attributes.weaknesses}
Length: min=2 max=2
Value type: object {6-04.system.attributes.weaknesses.[]}
type : string {6-04.system.attributes.weaknesses.[].type} (2 different values)
'vitality' (x1)
'slashing' (x1)
value : integer {6-04.system.attributes.weaknesses.[].value} (same value: 10)
details : object {6-04.system.details}
[blurb] : string {6-04.system.details.blurb} (4 different values)
'Variant grizzly bear' (x2)
'Variant ghoul' (x2)
'Variant phantom knight' (x2)
'' (x1)
[languages] : object {6-04.system.details.languages}
details : string {6-04.system.details.languages.details} (same value: '')
value : array<string> {6-04.system.details.languages.value}
Length: min=0 max=2
Value type: string {6-04.system.details.languages.value.[]} (2 different values)
'common' (x4)
'necril' (x2)
level : object {6-04.system.details.level}
value : integer {6-04.system.details.level.value} (6 different values)
2 (x4)
4 (x3)
3 (x1)
0 (x1)
6 (x1)
5 (x1)
[privateNotes] : string {6-04.system.details.privateNotes} (same value: '')
[publicNotes] : string {6-04.system.details.publicNotes} (4 different values)
'<p>This large and powerful omnivore inhabits forested hills. While it typically sustains itself on nuts, berries, fish, and small mammals, it\'s fiercely territorial and will chase off or kill any creature it views as competition. Grizzly bears are especially temperamental when their young are nearby. In combat, a grizzly bear often attempts to grab and maul its foe with surprising ferocity. It continues its assault until its foe seems like it is no longer a threat, though if the bear is hungry, it will not hesitate to feed.</p>
<hr />
<p>Bears are ferocious predators typically found in cold or temperate woodlands and hills. Many species of bear exist in addition to the two presented below, such as the smaller black bear or the arctic-dwelling polar bear.</p>' (x2)
'<p>Ghouls stalkers are ravenous undead who haunt graveyards and eat corpses.</p>
<hr />
<p>Few creatures are more ubiquitous to sinister locations such as lonely graveyards and ruined crypts than the flesh-eating undead known as ghouls.</p>' (x2)
'<p>Cavaliers and knights who died for their cause make for particularly strongwilled phantoms. Though their motives vary, these phantoms often seek to continue their lifelong missions even in their purgatorial states, and their strong forces of will make them formidable fighters in spite of their incorporeality. A phantom knight might strive to find living followers of their church or order, or seek out other mortals they knew in life as a way of staying grounded and avoiding the corruption of undeath.</p>
<hr />
<p>The typical trajectory for souls passing to the afterlife is fairly straightforward, according to most theologians. When a mortal dies, their soul enters the River of Souls and eventually reaches the Boneyard, where it is judged by Pharasma. The judged soul moves onto its appropriate domain of final rest—Heaven, Hell, Abaddon, and so forth—where it becomes a shade.</p>
<p>Complications arise, however, when a soul in queue for judgment prematurely departs from the River of Souls and is shunted into the Ethereal Plane. Whether as a result of nefarious interlopers like daemons or hags, malignant planar magic, or even fate, these souls become dislodged from the natural order of life and death and linger in a sort of purgatory. Unlike petitioners, these ethereal phantoms retain memories of their life before death, and unlike spirits such as ghosts, phantoms aren\'t tinged with the foul influences of undeath—at least, not at first, though the threat of corruption hangs heavy over a phantom\'s existence. Some eventually succumb to that fate, while others eventually rejoin the River of Souls. Until then, these wandering souls are a kind unto themselves—one without a true home, agenda, or purpose.</p>
<p>Many phantoms have no desire to remain in their strange state of purgatory, either because they seek to continue their journey through the River of Souls or because they fear the corruption of undeath. In order to complete the natural spiritual cycle and become judged so they can continue to the afterlife, a phantom must find a way back into the River of Souls. Such a quest is no easy feat, however—the hazy mists of the Ethereal Plane can befuddle even the most experienced traveler, and numerous predators prowl the realm in search of stray souls to bind or devour.</p>' (x2)
'<p>These towering horrors rise from monstrous, gigantic corpses.</p>
<hr />
<p>A zombie\'s only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they\'re destroyed.</p>' (x1)
publication : object {6-04.system.details.publication}
license : string {6-04.system.details.publication.license} (same value: 'ORC')
remaster : boolean {6-04.system.details.publication.remaster} (same value: True)
title : string {6-04.system.details.publication.title} (same value: 'Pathfinder Society Scenario #6-04: An Enkindled Carnival')
[description] : string {6-04.system.details.description} (2 different values)
'<p>Deceased Puddles residents lash out at living creatures.</p>' (x2)
'<p>A crowd of carnival goers are spurred to panic by supernatural rain.</p>' (x2)
[disable] : string {6-04.system.details.disable} (4 different values)
'<p>@Check[religion|dc:18] (trained) three times to banish the apparitions with prayers, or @Check[occultism|dc:22] (trained) once to commune with the spirits and convince them to pass on</p>' (x1)
'<p>@Check[religion|dc:15] (trained) three times to banish the apparitions with prayers, or @Check[occultism|dc:18] (trained) once to commune with the spirits and convince them to pass on</p>' (x1)
'<p>@Check[diplomacy|dc:21] (trained) to calm them down, @Check[intimidation|dc:22] (trained) to cow them, @Check[athletics|dc:24] (trained) to force them back</p>' (x1)
'<p>@Check[diplomacy|dc:17] (trained) to calm them down, @Check[intimidation|dc:18] (trained) to cow them, @Check[athletics|dc:20] (trained) to force them back</p>' (x1)
[isComplex] : boolean {6-04.system.details.isComplex} (2 different values)
True (x2)
False (x2)
[reset] : string {6-04.system.details.reset} (2 different values)
'<p>The haunt re-forms after 1 hour. The haunt becomes disabled and doesn\'t reform 1 minute after the Puddles phantom is slain.</p>' (x2)
'' (x2)
[routine] : string {6-04.system.details.routine} (3 different values)
'' (x2)
'<p>(1 action) The haunt\'s screams send biting supernatural rain around the area, dealing @Damage[4d6[piercing]] damage to all living creatures within 90 feet (@Check[reflex|dc:21|basic] save). Creatures who fail the save are @UUID[Compendium.pf2e.conditionitems.Item.Blinded] by a red haze for 1 round (or 1 minute on a critical failure).</p>' (x1)
'<p>(1 action) The haunt\'s screams send biting supernatural rain around the area, dealing @Damage[(2d6+2)[piercing]] damage to all living creatures within 90 feet (@Check[reflex|dc:18|basic] save). Creatures who fail the save are @UUID[Compendium.pf2e.conditionitems.Item.Blinded] by a red haze for 1 round.</p>' (x1)
[initiative] : object {6-04.system.initiative}
statistic : string {6-04.system.initiative.statistic} (same value: 'perception')
[perception] : object {6-04.system.perception}
details : string {6-04.system.perception.details} (same value: '')
mod : integer {6-04.system.perception.mod} (6 different values)
8 (x2)
10 (x1)
6 (x1)
16 (x1)
13 (x1)
7 (x1)
senses : array<object> {6-04.system.perception.senses}
Length: min=1 max=2
Value type: object {6-04.system.perception.senses.[]}
[acuity] : string {6-04.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {6-04.system.perception.senses.[].range} (same value: 30)
type : string {6-04.system.perception.senses.[].type} (3 different values)
'darkvision' (x5)
'low-light-vision' (x2)
'scent' (x2)
[resources] : object {6-04.system.resources}
saves : object {6-04.system.saves}
fortitude : object {6-04.system.saves.fortitude}
saveDetail : string {6-04.system.saves.fortitude.saveDetail} (same value: '')
value : integer {6-04.system.saves.fortitude.value} (7 different values)
0 (x4)
11 (x2)
12 (x1)
3 (x1)
8 (x1)
14 (x1)
6 (x1)
reflex : object {6-04.system.saves.reflex}
saveDetail : string {6-04.system.saves.reflex.saveDetail} (same value: '')
value : integer {6-04.system.saves.reflex.value} (6 different values)
0 (x4)
8 (x3)
6 (x1)
15 (x1)
12 (x1)
10 (x1)
will : object {6-04.system.saves.will}
saveDetail : string {6-04.system.saves.will.saveDetail} (same value: '')
value : integer {6-04.system.saves.will.value} (8 different values)
0 (x4)
8 (x1)
5 (x1)
4 (x1)
16 (x1)
13 (x1)
10 (x1)
6 (x1)
[skills] : object {6-04.system.skills}
[acrobatics] : object {6-04.system.skills.acrobatics}
base : integer {6-04.system.skills.acrobatics.base} (2 different values)
6 (x1)
8 (x1)
[athletics] : object {6-04.system.skills.athletics}
base : integer {6-04.system.skills.athletics.base} (5 different values)
10 (x1)
8 (x1)
7 (x1)
16 (x1)
9 (x1)
[intimidation] : object {6-04.system.skills.intimidation}
base : integer {6-04.system.skills.intimidation.base} (2 different values)
15 (x1)
12 (x1)
[stealth] : object {6-04.system.skills.stealth}
base : integer {6-04.system.skills.stealth.base} (2 different values)
6 (x1)
8 (x1)
[survival] : object {6-04.system.skills.survival}
base : integer {6-04.system.skills.survival.base} (4 different values)
8 (x1)
7 (x1)
4 (x1)
6 (x1)
traits : object {6-04.system.traits}
rarity : string {6-04.system.traits.rarity} (2 different values)
'uncommon' (x7)
'rare' (x4)
size : object {6-04.system.traits.size}
value : string {6-04.system.traits.size.value} (3 different values)
'med' (x8)
'lg' (x2)
'huge' (x1)
value : array<string> {6-04.system.traits.value}
Length: min=1 max=4
Value type: string {6-04.system.traits.value.[]} (12 different values)
[statusEffects] : array<> {6-04.system.statusEffects}
Length: min=0 max=0
Value type: empty
type : string {6-04.type} (2 different values)
'npc' (x7)
'hazard' (x4)
[prototypeToken] : object {6-04.prototypeToken}
name : string {6-04.prototypeToken.name} (3 different values)
'Bloodthirsty Apparitions' (x1)
'Puddles Phantom' (x1)
'Rain-Soaked Crowd' (x1)