642 lines
42 KiB
Plaintext
642 lines
42 KiB
Plaintext
4-05
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Different values: 6
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=====================================
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object {4-05}
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_id : string {4-05._id} (all different values)
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folder : string {4-05.folder} (same value: 'vQbxYOYI8lRYPmtU')
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img : string {4-05.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
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items : array<object> {4-05.items}
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Length: min=3 max=25
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Value type: object {4-05.items.[]}
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_id : string {4-05.items.[]._id} (68 different values)
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img : string {4-05.items.[].img} (37 different values)
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name : string {4-05.items.[].name} (53 different values)
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sort : integer {4-05.items.[].sort} (25 different values)
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system : object {4-05.items.[].system}
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[actionType] : object {4-05.items.[].system.actionType}
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value : string {4-05.items.[].system.actionType.value} (2 different values)
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'passive' (x16)
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'reaction' (x1)
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[actions] : object {4-05.items.[].system.actions}
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[value] : empty
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[area] : object {4-05.items.[].system.area}
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type : string {4-05.items.[].system.area.type} (3 different values)
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'emanation' (x2)
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'cone' (x2)
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'burst' (x2)
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value : integer {4-05.items.[].system.area.value} (3 different values)
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60 (x2)
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15 (x2)
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5 (x2)
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[attack] : object {4-05.items.[].system.attack}
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value : string {4-05.items.[].system.attack.value} (same value: '')
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[attackEffects] : object {4-05.items.[].system.attackEffects}
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[custom] : string {4-05.items.[].system.attackEffects.custom} (same value: '')
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value : array<string> {4-05.items.[].system.attackEffects.value}
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Length: min=0 max=1
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Value type: string {4-05.items.[].system.attackEffects.value.[]} (same value: 'giant-centipede-venom')
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[autoHeightenLevel] : object {4-05.items.[].system.autoHeightenLevel}
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[value] : empty
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[baseItem] : string {4-05.items.[].system.baseItem} (all different values)
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[bonus] : object {4-05.items.[].system.bonus}
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value : integer {4-05.items.[].system.bonus.value} (all different values)
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[bonusDamage] : object {4-05.items.[].system.bonusDamage}
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value : integer {4-05.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {4-05.items.[].system.bulk}
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value : mixed
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float {4-05.items.[].system.bulk.value} (same value: 0,1)
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integer {4-05.items.[].system.bulk.value} (same value: 1)
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[category] : string {4-05.items.[].system.category} (8 different values)
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'defensive' (x9)
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'interaction' (x5)
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'simple' (x4)
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'martial' (x3)
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'offensive' (x3)
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'advanced' (x1)
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'poison' (x1)
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'ammo' (x1)
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[containerId] : empty
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[damage] : object {4-05.items.[].system.damage}
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[0] : object {4-05.items.[].system.damage.0}
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applyMod : boolean {4-05.items.[].system.damage.0.applyMod} (2 different values)
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True (x4)
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False (x2)
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[category] : empty
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formula : string {4-05.items.[].system.damage.0.formula} (2 different values)
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'0' (x4)
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'2d4' (x2)
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kinds : array<string> {4-05.items.[].system.damage.0.kinds}
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Length: min=1 max=1
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Value type: string {4-05.items.[].system.damage.0.kinds.[]} (same value: 'damage')
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materials : array<> {4-05.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {4-05.items.[].system.damage.0.type} (2 different values)
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'mental' (x4)
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'bludgeoning' (x2)
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[damageType] : string {4-05.items.[].system.damage.damageType} (2 different values)
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'bludgeoning' (x4)
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'piercing' (x4)
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[dice] : integer {4-05.items.[].system.damage.dice} (same value: 1)
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[die] : string {4-05.items.[].system.damage.die} (2 different values)
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'd6' (x7)
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'd4' (x1)
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[damageRolls] : object {4-05.items.[].system.damageRolls}
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[4jqnr0heq8dqkk8mf4ls] : object {4-05.items.[].system.damageRolls.4jqnr0heq8dqkk8mf4ls}
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damage : string {4-05.items.[].system.damageRolls.4jqnr0heq8dqkk8mf4ls.damage} (same value: '1d8+2')
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damageType : string {4-05.items.[].system.damageRolls.4jqnr0heq8dqkk8mf4ls.damageType} (same value: 'slashing')
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[b3apufn2tmkx7quye8hf] : object {4-05.items.[].system.damageRolls.b3apufn2tmkx7quye8hf}
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damage : string {4-05.items.[].system.damageRolls.b3apufn2tmkx7quye8hf.damage} (same value: '1d6+2')
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damageType : string {4-05.items.[].system.damageRolls.b3apufn2tmkx7quye8hf.damageType} (same value: 'bludgeoning')
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[bkk34k1750mqc1j0q9gw8a] : object {4-05.items.[].system.damageRolls.bkk34k1750mqc1j0q9gw8a}
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damage : string {4-05.items.[].system.damageRolls.bkk34k1750mqc1j0q9gw8a.damage} (same value: '1d6+2')
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damageType : string {4-05.items.[].system.damageRolls.bkk34k1750mqc1j0q9gw8a.damageType} (same value: 'bludgeoning')
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[i34P6JZktFaoty7t] : object {4-05.items.[].system.damageRolls.i34P6JZktFaoty7t}
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damage : string {4-05.items.[].system.damageRolls.i34P6JZktFaoty7t.damage} (2 different values)
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'1d6+2' (x1)
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'1d6+6' (x1)
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damageType : string {4-05.items.[].system.damageRolls.i34P6JZktFaoty7t.damageType} (same value: 'bludgeoning')
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[kipmtwodsed50rlt45qs] : object {4-05.items.[].system.damageRolls.kipmtwodsed50rlt45qs}
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damage : string {4-05.items.[].system.damageRolls.kipmtwodsed50rlt45qs.damage} (same value: '1d6+2')
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damageType : string {4-05.items.[].system.damageRolls.kipmtwodsed50rlt45qs.damageType} (same value: 'piercing')
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[lhflr40jwajii990myjj] : object {4-05.items.[].system.damageRolls.lhflr40jwajii990myjj}
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damage : string {4-05.items.[].system.damageRolls.lhflr40jwajii990myjj.damage} (same value: '1d6+2')
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damageType : string {4-05.items.[].system.damageRolls.lhflr40jwajii990myjj.damageType} (same value: 'bludgeoning')
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[mozdxc1pm9uwi7azully] : object {4-05.items.[].system.damageRolls.mozdxc1pm9uwi7azully}
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damage : string {4-05.items.[].system.damageRolls.mozdxc1pm9uwi7azully.damage} (same value: '1d6+2')
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damageType : string {4-05.items.[].system.damageRolls.mozdxc1pm9uwi7azully.damageType} (same value: 'piercing')
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[ovuCCXZXeUHv0h7j] : object {4-05.items.[].system.damageRolls.ovuCCXZXeUHv0h7j}
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damage : string {4-05.items.[].system.damageRolls.ovuCCXZXeUHv0h7j.damage} (same value: '1d4+2')
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damageType : string {4-05.items.[].system.damageRolls.ovuCCXZXeUHv0h7j.damageType} (same value: 'piercing')
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[pyoio657j4a0dgffveu5] : object {4-05.items.[].system.damageRolls.pyoio657j4a0dgffveu5}
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damage : string {4-05.items.[].system.damageRolls.pyoio657j4a0dgffveu5.damage} (same value: '1d6')
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damageType : string {4-05.items.[].system.damageRolls.pyoio657j4a0dgffveu5.damageType} (same value: 'piercing')
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[rc2pibhk908donvaa47m] : object {4-05.items.[].system.damageRolls.rc2pibhk908donvaa47m}
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damage : string {4-05.items.[].system.damageRolls.rc2pibhk908donvaa47m.damage} (same value: '1d6+2')
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damageType : string {4-05.items.[].system.damageRolls.rc2pibhk908donvaa47m.damageType} (same value: 'bludgeoning')
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[t22Q5UzX5rAzOkMZ] : object {4-05.items.[].system.damageRolls.t22Q5UzX5rAzOkMZ}
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damage : string {4-05.items.[].system.damageRolls.t22Q5UzX5rAzOkMZ.damage} (2 different values)
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'1d10+2' (x1)
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'1d10+6' (x1)
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damageType : string {4-05.items.[].system.damageRolls.t22Q5UzX5rAzOkMZ.damageType} (same value: 'bludgeoning')
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[xvHEJ41TUjo5EA7F] : object {4-05.items.[].system.damageRolls.xvHEJ41TUjo5EA7F}
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damage : string {4-05.items.[].system.damageRolls.xvHEJ41TUjo5EA7F.damage} (same value: '1d4+2')
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damageType : string {4-05.items.[].system.damageRolls.xvHEJ41TUjo5EA7F.damageType} (same value: 'piercing')
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description : object {4-05.items.[].system.description}
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value : string {4-05.items.[].system.description.value} (48 different values)
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[cost] : object {4-05.items.[].system.cost}
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value : string {4-05.items.[].system.cost.value} (same value: '')
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[counteraction] : boolean {4-05.items.[].system.counteraction} (2 different values)
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False (x29)
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True (x2)
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[defense] : object {4-05.items.[].system.defense}
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save : object {4-05.items.[].system.defense.save}
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basic : boolean {4-05.items.[].system.defense.save.basic} (2 different values)
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False (x7)
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True (x4)
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statistic : string {4-05.items.[].system.defense.save.statistic} (3 different values)
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'will' (x7)
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'reflex' (x2)
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'fortitude' (x2)
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[duration] : object {4-05.items.[].system.duration}
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[sustained] : boolean {4-05.items.[].system.duration.sustained} (2 different values)
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False (x24)
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True (x7)
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value : mixed
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string {4-05.items.[].system.duration.value} (9 different values)
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'' (x12)
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'1 round' (x5)
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'1 minute' (x4)
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'10 minutes' (x2)
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'1 hour' (x2)
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'until the start of your next turn' (x2)
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'unlimited' (x2)
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'until the next time you make your daily preparations' (x1)
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'see below' (x1)
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integer {4-05.items.[].system.duration.value} (same value: 0)
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[equipped] : object {4-05.items.[].system.equipped}
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carryType : string {4-05.items.[].system.equipped.carryType} (2 different values)
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'worn' (x7)
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'held' (x6)
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handsHeld : integer {4-05.items.[].system.equipped.handsHeld} (3 different values)
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1 (x9)
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0 (x3)
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2 (x1)
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[invested] : empty
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[group] : string {4-05.items.[].system.group} (5 different values)
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'club' (x4)
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'sword' (x2)
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'senses' (x2)
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'crossbow' (x1)
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'knife' (x1)
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[hardness] : integer {4-05.items.[].system.hardness} (same value: 0)
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[heightening] : object {4-05.items.[].system.heightening}
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damage : object {4-05.items.[].system.heightening.damage}
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0 : string {4-05.items.[].system.heightening.damage.0} (2 different values)
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'1d6' (x4)
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'2d4' (x2)
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interval : integer {4-05.items.[].system.heightening.interval} (2 different values)
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2 (x4)
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1 (x2)
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type : string {4-05.items.[].system.heightening.type} (same value: 'interval')
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[hp] : object {4-05.items.[].system.hp}
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max : integer {4-05.items.[].system.hp.max} (same value: 0)
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value : integer {4-05.items.[].system.hp.value} (same value: 0)
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[level] : object {4-05.items.[].system.level}
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value : integer {4-05.items.[].system.level.value} (3 different values)
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1 (x29)
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0 (x12)
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2 (x3)
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[location] : object {4-05.items.[].system.location}
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[heightenedLevel] : integer {4-05.items.[].system.location.heightenedLevel} (2 different values)
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1 (x4)
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2 (x2)
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[signature] : boolean {4-05.items.[].system.location.signature} (same value: True)
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value : string {4-05.items.[].system.location.value} (5 different values)
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'V6QRaodIWo9GSTIf' (x14)
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'ECBmark63yV59X2C' (x11)
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'7JKronzMIeoVdmyI' (x2)
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'u1eOXRbLwSvouuEB' (x2)
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'4RGZH3m9ZdDasktz' (x2)
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[material] : object {4-05.items.[].system.material}
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[grade] : string {4-05.items.[].system.material.grade} (same value: 'low')
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[type] : string {4-05.items.[].system.material.type} (same value: 'silver')
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publication : object {4-05.items.[].system.publication}
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license : string {4-05.items.[].system.publication.license} (same value: 'OGL')
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remaster : boolean {4-05.items.[].system.publication.remaster} (same value: False)
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title : string {4-05.items.[].system.publication.title} (4 different values)
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'Pathfinder Core Rulebook' (x43)
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'' (x36)
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'Pathfinder Bestiary' (x6)
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'Pathfinder Advanced Player\'s Guide' (x2)
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[mod] : object {4-05.items.[].system.mod}
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value : integer {4-05.items.[].system.mod.value} (3 different values)
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9 (x1)
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8 (x1)
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10 (x1)
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[overrides] : array<> {4-05.items.[].system.overrides}
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Length: min=0 max=0
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Value type: empty
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[prepared] : object {4-05.items.[].system.prepared}
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[flexible] : boolean {4-05.items.[].system.prepared.flexible} (same value: False)
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value : string {4-05.items.[].system.prepared.value} (4 different values)
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'focus' (x3)
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'prepared' (x2)
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'spontaneous' (x1)
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'innate' (x1)
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[price] : object {4-05.items.[].system.price}
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[per] : integer {4-05.items.[].system.price.per} (same value: 10)
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value : object {4-05.items.[].system.price.value}
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[gp] : integer {4-05.items.[].system.price.value.gp} (5 different values)
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3 (x2)
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1 (x2)
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2 (x1)
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5 (x1)
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4 (x1)
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[sp] : integer {4-05.items.[].system.price.value.sp} (4 different values)
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1 (x2)
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9 (x2)
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8 (x1)
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2 (x1)
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[proficiency] : object {4-05.items.[].system.proficiency}
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value : integer {4-05.items.[].system.proficiency.value} (2 different values)
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1 (x4)
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0 (x3)
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[proficient] : object {4-05.items.[].system.proficient}
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value : integer {4-05.items.[].system.proficient.value} (same value: 0)
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[quantity] : integer {4-05.items.[].system.quantity} (4 different values)
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1 (x10)
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4 (x1)
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20 (x1)
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2 (x1)
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[range] : mixed
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object {4-05.items.[].system.range}
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value : string {4-05.items.[].system.range.value} (all different values)
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integer {4-05.items.[].system.range} (same value: 60)
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[references] : object {4-05.items.[].system.references}
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children : array<> {4-05.items.[].system.references.children}
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Length: min=0 max=0
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Value type: empty
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immunityFrom : array<> {4-05.items.[].system.references.immunityFrom}
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Length: min=0 max=0
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Value type: empty
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overriddenBy : array<> {4-05.items.[].system.references.overriddenBy}
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Length: min=0 max=0
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Value type: empty
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overrides : array<> {4-05.items.[].system.references.overrides}
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Length: min=0 max=0
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Value type: empty
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[requirements] : string {4-05.items.[].system.requirements} (same value: '')
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rules : ignored (Foundry rules object) {4-05.items.[].system.rules}
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[reload] : object {4-05.items.[].system.reload}
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value : string {4-05.items.[].system.reload.value} (3 different values)
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'' (x5)
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'-' (x2)
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'1' (x1)
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[runes] : object {4-05.items.[].system.runes}
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potency : integer {4-05.items.[].system.runes.potency} (2 different values)
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0 (x6)
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1 (x2)
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property : array<> {4-05.items.[].system.runes.property}
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Length: min=0 max=0
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Value type: empty
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striking : integer {4-05.items.[].system.runes.striking} (2 different values)
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0 (x7)
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1 (x1)
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[showSlotlessLevels] : object {4-05.items.[].system.showSlotlessLevels}
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value : boolean {4-05.items.[].system.showSlotlessLevels.value} (same value: False)
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[size] : string {4-05.items.[].system.size} (same value: 'med')
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[slots] : object {4-05.items.[].system.slots}
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[slot0] : object {4-05.items.[].system.slots.slot0}
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max : integer {4-05.items.[].system.slots.slot0.max} (same value: 3)
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prepared : array<object> {4-05.items.[].system.slots.slot0.prepared}
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Length: min=3 max=3
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Value type: object {4-05.items.[].system.slots.slot0.prepared.[]}
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id : string {4-05.items.[].system.slots.slot0.prepared.[].id} (3 different values)
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'6FcGSgVmu1FJFqzo' (x2)
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'3RFfHj2hOEmatv4M' (x2)
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'qcbErCSAm37cFIfb' (x2)
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[slot1] : object {4-05.items.[].system.slots.slot1}
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max : integer {4-05.items.[].system.slots.slot1.max} (same value: 3)
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[value] : integer {4-05.items.[].system.slots.slot1.value} (same value: 3)
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prepared : array<object> {4-05.items.[].system.slots.slot1.prepared}
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Length: min=3 max=3
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Value type: object {4-05.items.[].system.slots.slot1.prepared.[]}
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id : string {4-05.items.[].system.slots.slot1.prepared.[].id} (3 different values)
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'muYCAMAq5REruHjF' (x2)
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'igUoroibn3wivdFl' (x2)
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'RigwDVqCsWBIBRo3' (x2)
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[slot2] : object {4-05.items.[].system.slots.slot2}
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max : integer {4-05.items.[].system.slots.slot2.max} (2 different values)
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1 (x2)
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2 (x1)
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[value] : integer {4-05.items.[].system.slots.slot2.value} (same value: 2)
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|
prepared : array<object> {4-05.items.[].system.slots.slot2.prepared}
|
|
Length: min=1 max=1
|
|
Value type: object {4-05.items.[].system.slots.slot2.prepared.[]}
|
|
id : string {4-05.items.[].system.slots.slot2.prepared.[].id} (same value: 'IlikoB6sxmXhmpTZ')
|
|
[slug] : string {4-05.items.[].system.slug} (35 different values)
|
|
[spelldc] : object {4-05.items.[].system.spelldc}
|
|
dc : integer {4-05.items.[].system.spelldc.dc} (4 different values)
|
|
20 (x3)
|
|
18 (x2)
|
|
19 (x1)
|
|
17 (x1)
|
|
[mod] : integer {4-05.items.[].system.spelldc.mod} (same value: 0)
|
|
value : integer {4-05.items.[].system.spelldc.value} (3 different values)
|
|
10 (x4)
|
|
12 (x2)
|
|
9 (x1)
|
|
[splashDamage] : object {4-05.items.[].system.splashDamage}
|
|
[value] : integer {4-05.items.[].system.splashDamage.value} (same value: 0)
|
|
[stackGroup] : string {4-05.items.[].system.stackGroup} (same value: 'bolts')
|
|
[target] : object {4-05.items.[].system.target}
|
|
value : string {4-05.items.[].system.target.value} (7 different values)
|
|
'' (x15)
|
|
'1 creature' (x9)
|
|
'1 spell effect or unattended magic item' (x2)
|
|
'1 creature or object' (x2)
|
|
'1 unattended object of light Bulk or less' (x1)
|
|
'1 object of 3 bulk or less' (x1)
|
|
'1 object (cook, lift, or tidy only)' (x1)
|
|
[time] : object {4-05.items.[].system.time}
|
|
value : string {4-05.items.[].system.time.value} (5 different values)
|
|
'2' (x22)
|
|
'1' (x6)
|
|
'reaction' (x1)
|
|
'1 minute' (x1)
|
|
'3' (x1)
|
|
[tradition] : object {4-05.items.[].system.tradition}
|
|
value : string {4-05.items.[].system.tradition.value} (2 different values)
|
|
'arcane' (x4)
|
|
'occult' (x3)
|
|
[traits] : object {4-05.items.[].system.traits}
|
|
rarity : string {4-05.items.[].system.traits.rarity} (2 different values)
|
|
'common' (x69)
|
|
'uncommon' (x6)
|
|
[traditions] : array<string> {4-05.items.[].system.traits.traditions}
|
|
Length: min=0 max=4
|
|
Value type: string {4-05.items.[].system.traits.traditions.[]} (4 different values)
|
|
'arcane' (x27)
|
|
'occult' (x25)
|
|
'divine' (x15)
|
|
'primal' (x9)
|
|
value : array<string> {4-05.items.[].system.traits.value}
|
|
Length: min=0 max=6
|
|
Value type: string {4-05.items.[].system.traits.value.[]} (42 different values)
|
|
[usage] : object {4-05.items.[].system.usage}
|
|
value : string {4-05.items.[].system.usage.value} (2 different values)
|
|
'held-in-one-hand' (x12)
|
|
'held-in-two-hands' (x1)
|
|
[uses] : object {4-05.items.[].system.uses}
|
|
autoDestroy : boolean {4-05.items.[].system.uses.autoDestroy} (same value: True)
|
|
max : integer {4-05.items.[].system.uses.max} (same value: 1)
|
|
value : integer {4-05.items.[].system.uses.value} (same value: 1)
|
|
[value] : object {4-05.items.[].system.value}
|
|
isValued : boolean {4-05.items.[].system.value.isValued} (same value: False)
|
|
[value] : empty
|
|
[weaponType] : object {4-05.items.[].system.weaponType}
|
|
value : string {4-05.items.[].system.weaponType.value} (2 different values)
|
|
'melee' (x11)
|
|
'ranged' (x3)
|
|
type : string {4-05.items.[].type} (9 different values)
|
|
'spell' (x31)
|
|
'action' (x17)
|
|
'melee' (x14)
|
|
'weapon' (x8)
|
|
'spellcastingEntry' (x7)
|
|
'equipment' (x3)
|
|
'lore' (x3)
|
|
'consumable' (x2)
|
|
'condition' (x2)
|
|
[_stats] : object {4-05.items.[]._stats}
|
|
compendiumSource : string {4-05.items.[]._stats.compendiumSource} (34 different values)
|
|
[flags] : object {4-05.items.[].flags}
|
|
pf2e : object {4-05.items.[].flags.pf2e}
|
|
linkedWeapon : string {4-05.items.[].flags.pf2e.linkedWeapon} (7 different values)
|
|
'7vuGsKs2Xq5FsUyw' (x2)
|
|
'cgtff3WRtQEkZHch' (x2)
|
|
'BIPYcj54XnRTMVwW' (x2)
|
|
'qsfDoyUE4pcmDvP5' (x1)
|
|
'RNVHled1NMn8VlSQ' (x1)
|
|
'7s6KDdl3oF2Jorsu' (x1)
|
|
'p2gclHAd9Ei4IUot' (x1)
|
|
name : string {4-05.name} (all different values)
|
|
system : object {4-05.system}
|
|
abilities : object {4-05.system.abilities}
|
|
cha : object {4-05.system.abilities.cha}
|
|
mod : integer {4-05.system.abilities.cha.mod} (4 different values)
|
|
1 (x2)
|
|
-2 (x2)
|
|
-5 (x1)
|
|
4 (x1)
|
|
con : object {4-05.system.abilities.con}
|
|
mod : integer {4-05.system.abilities.con.mod} (5 different values)
|
|
1 (x2)
|
|
4 (x1)
|
|
0 (x1)
|
|
3 (x1)
|
|
2 (x1)
|
|
dex : object {4-05.system.abilities.dex}
|
|
mod : integer {4-05.system.abilities.dex.mod} (4 different values)
|
|
3 (x2)
|
|
1 (x2)
|
|
0 (x1)
|
|
4 (x1)
|
|
int : object {4-05.system.abilities.int}
|
|
mod : integer {4-05.system.abilities.int.mod} (5 different values)
|
|
3 (x2)
|
|
-5 (x1)
|
|
2 (x1)
|
|
0 (x1)
|
|
1 (x1)
|
|
str : object {4-05.system.abilities.str}
|
|
mod : integer {4-05.system.abilities.str.mod} (3 different values)
|
|
2 (x2)
|
|
0 (x2)
|
|
4 (x2)
|
|
wis : object {4-05.system.abilities.wis}
|
|
mod : integer {4-05.system.abilities.wis.mod} (5 different values)
|
|
3 (x2)
|
|
0 (x1)
|
|
1 (x1)
|
|
-1 (x1)
|
|
2 (x1)
|
|
attributes : object {4-05.system.attributes}
|
|
ac : object {4-05.system.attributes.ac}
|
|
details : string {4-05.system.attributes.ac.details} (2 different values)
|
|
'' (x5)
|
|
'(11 when broken); construct armor' (x1)
|
|
value : integer {4-05.system.attributes.ac.value} (4 different values)
|
|
18 (x3)
|
|
15 (x1)
|
|
19 (x1)
|
|
16 (x1)
|
|
allSaves : object {4-05.system.attributes.allSaves}
|
|
value : string {4-05.system.attributes.allSaves.value} (same value: '')
|
|
[hardness] : object {4-05.system.attributes.hardness}
|
|
value : integer {4-05.system.attributes.hardness.value} (same value: 3)
|
|
hp : object {4-05.system.attributes.hp}
|
|
details : string {4-05.system.attributes.hp.details} (same value: '')
|
|
max : integer {4-05.system.attributes.hp.max} (all different values)
|
|
temp : integer {4-05.system.attributes.hp.temp} (same value: 0)
|
|
value : integer {4-05.system.attributes.hp.value} (all different values)
|
|
[immunities] : array<object> {4-05.system.attributes.immunities}
|
|
Length: min=0 max=2
|
|
Value type: object {4-05.system.attributes.immunities.[]}
|
|
type : string {4-05.system.attributes.immunities.[].type} (2 different values)
|
|
'auditory' (x2)
|
|
'magic' (x2)
|
|
speed : object {4-05.system.attributes.speed}
|
|
otherSpeeds : array<> {4-05.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
value : integer {4-05.system.attributes.speed.value} (2 different values)
|
|
20 (x4)
|
|
25 (x2)
|
|
[resistances] : array<object> {4-05.system.attributes.resistances}
|
|
Length: min=1 max=1
|
|
Value type: object {4-05.system.attributes.resistances.[]}
|
|
exceptions : array<string> {4-05.system.attributes.resistances.[].exceptions}
|
|
Length: min=1 max=1
|
|
Value type: string {4-05.system.attributes.resistances.[].exceptions.[]} (same value: 'bludgeoning')
|
|
type : string {4-05.system.attributes.resistances.[].type} (same value: 'physical')
|
|
value : integer {4-05.system.attributes.resistances.[].value} (same value: 5)
|
|
[weaknesses] : array<object> {4-05.system.attributes.weaknesses}
|
|
Length: min=1 max=1
|
|
Value type: object {4-05.system.attributes.weaknesses.[]}
|
|
type : string {4-05.system.attributes.weaknesses.[].type} (same value: 'vulnerable-to-sunlight')
|
|
value : integer {4-05.system.attributes.weaknesses.[].value} (same value: 0)
|
|
details : object {4-05.system.details}
|
|
blurb : string {4-05.system.details.blurb} (2 different values)
|
|
'' (x5)
|
|
'Variant animated armor' (x1)
|
|
languages : object {4-05.system.details.languages}
|
|
details : string {4-05.system.details.languages.details} (same value: '')
|
|
value : array<string> {4-05.system.details.languages.value}
|
|
Length: min=0 max=3
|
|
Value type: string {4-05.system.details.languages.value.[]} (5 different values)
|
|
'common' (x4)
|
|
'empyrean' (x2)
|
|
'requian' (x2)
|
|
'aklo' (x1)
|
|
'sakvroth' (x1)
|
|
level : object {4-05.system.details.level}
|
|
value : integer {4-05.system.details.level.value} (3 different values)
|
|
1 (x2)
|
|
3 (x2)
|
|
2 (x2)
|
|
privateNotes : string {4-05.system.details.privateNotes} (same value: '')
|
|
publicNotes : string {4-05.system.details.publicNotes} (5 different values)
|
|
'' (x2)
|
|
'<p>Suits of animated armor see use both as guardians and as training partners in high-end martial academies able to afford the extravagance. They are most often found in wizard laboratories and ancient dungeons.</p>
|
|
<hr />
|
|
<p>Granted a semblance of life through the use of rituals or other strange magic, animated objects take many forms and serve a variety of uses. A few examples of typical animated objects are listed below. Many of these creatures serve as guardians, surprising unsuspecting adventurers when they suddenly attack. Others serve as idle distractions for the exceptionally rich, simple servants created to handle odd jobs, and the like.</p>' (x1)
|
|
'<p>Charlatans use pretense and misdirection to swindle money and other valuables from the credulous and confused. Selling snake oil (literally or figuratively), distracting marks to pick their pockets, or faking mediumship are classic grifts.</p>
|
|
<hr />
|
|
<p>Some criminals are the desperate who have no option but to break the law to survive, while others choose a life of crime for thrills, forming gangs or underworld guilds that specialize in certain illegal ventures.</p>' (x1)
|
|
'<p>Dero stalkers are those charged with exploring the surface world by night and seeking out new victims to abduct.</p>
|
|
<hr />
|
|
<p>Deros are short, wiry humanoids with milky white eyes, gray-blue skin, and wild shocks of off-white or gray hair. The descendants of a mysterious type of fey abandoned in the deepest, darkest caverns of Golarion, deros are the subject of fearful legends and folk tales to most of the world\'s surface races. They skulk beneath major metropolitan areas, performing cruel and twisted experiments on unwilling subjects. A dero is 3 feet tall and weighs approximately 70 pounds.</p>' (x1)
|
|
'<p>The cowardly and lazy skulks live on the fringes of organized societies and steal from others without a second thought. Even murder is merely another necessity, and they think nothing of creeping into a house, dispatching the residents, and taking what they want.</p>
|
|
<p>Their chameleon-like ability to blend into their surroundings makes skulks difficult to detect, so their ever-present populations around the periphery of large settlements are nearly impossible to dislodge permanently. They typically travel in small groups of no more than 16 individuals, since groups larger than that tend to break into violence directed at one other. While skulks see themselves as sharing a common history of being cast out and hated, this is not a strong enough bond to hold large groups of the creatures together with a shared purpose for very long.</p>
|
|
<p>Entrances and exits from cities, especially less-guarded access ways around sewers and the like, are skulks\' favorite stomping grounds. These sites allow them to closely observe who comes and goes from the city while also affording them swift escape options, should the authorities uncover their presence. On rare occasions, a well-disciplined skulk can rise to prominence within the local thieves\' guild and become sought after for difficult jobs. Their repugnant personalities and overwhelming selfishness, however, usually means they are unable to secure long-lasting leadership roles.</p>
|
|
<p>A typical skulk is 6 feet tall with similar body structure to a gangly human. Skulks mature quickly and can live up to 50 years, although most meet a violent end long before then. The rare skulk who manages to escape their society of violence and craven bitterness can be of any alignment, but those skulks who remain bound by their traditions always see these self-imposed exiles as the worst kind of traitors, and the exiles are often targeted for eradication to the exclusion of all other victims. More than one band of skulks has accidentally engineered its own doom after throwing caution to the wind and exposing its existence to the authorities in an ill-planned but violently passionate attempt to track down such an exile.</p>' (x1)
|
|
publication : object {4-05.system.details.publication}
|
|
license : string {4-05.system.details.publication.license} (same value: 'OGL')
|
|
remaster : boolean {4-05.system.details.publication.remaster} (same value: False)
|
|
title : string {4-05.system.details.publication.title} (same value: 'Pathfinder Society Scenario #4-05: The Arclord who Never Was')
|
|
initiative : object {4-05.system.initiative}
|
|
statistic : string {4-05.system.initiative.statistic} (same value: 'perception')
|
|
perception : object {4-05.system.perception}
|
|
details : string {4-05.system.perception.details} (same value: '')
|
|
mod : integer {4-05.system.perception.mod} (4 different values)
|
|
5 (x3)
|
|
6 (x1)
|
|
7 (x1)
|
|
9 (x1)
|
|
senses : array<object> {4-05.system.perception.senses}
|
|
Length: min=0 max=1
|
|
Value type: object {4-05.system.perception.senses.[]}
|
|
type : string {4-05.system.perception.senses.[].type} (2 different values)
|
|
'darkvision' (x4)
|
|
'low-light-vision' (x1)
|
|
resources : object {4-05.system.resources}
|
|
[focus] : object {4-05.system.resources.focus}
|
|
max : integer {4-05.system.resources.focus.max} (same value: 1)
|
|
value : integer {4-05.system.resources.focus.value} (same value: 1)
|
|
saves : object {4-05.system.saves}
|
|
fortitude : object {4-05.system.saves.fortitude}
|
|
saveDetail : string {4-05.system.saves.fortitude.saveDetail} (same value: '')
|
|
value : integer {4-05.system.saves.fortitude.value} (4 different values)
|
|
7 (x3)
|
|
5 (x1)
|
|
10 (x1)
|
|
12 (x1)
|
|
reflex : object {4-05.system.saves.reflex}
|
|
saveDetail : string {4-05.system.saves.reflex.saveDetail} (same value: '')
|
|
value : integer {4-05.system.saves.reflex.value} (5 different values)
|
|
8 (x2)
|
|
5 (x1)
|
|
10 (x1)
|
|
4 (x1)
|
|
6 (x1)
|
|
will : object {4-05.system.saves.will}
|
|
saveDetail : string {4-05.system.saves.will.saveDetail} (same value: '')
|
|
value : integer {4-05.system.saves.will.value} (5 different values)
|
|
3 (x2)
|
|
10 (x1)
|
|
7 (x1)
|
|
5 (x1)
|
|
9 (x1)
|
|
skills : object {4-05.system.skills}
|
|
[acrobatics] : object {4-05.system.skills.acrobatics}
|
|
base : integer {4-05.system.skills.acrobatics.base} (2 different values)
|
|
8 (x2)
|
|
6 (x1)
|
|
[arcana] : object {4-05.system.skills.arcana}
|
|
base : integer {4-05.system.skills.arcana.base} (2 different values)
|
|
7 (x1)
|
|
9 (x1)
|
|
[athletics] : object {4-05.system.skills.athletics}
|
|
base : integer {4-05.system.skills.athletics.base} (3 different values)
|
|
8 (x1)
|
|
5 (x1)
|
|
7 (x1)
|
|
[deception] : object {4-05.system.skills.deception}
|
|
base : integer {4-05.system.skills.deception.base} (2 different values)
|
|
11 (x1)
|
|
6 (x1)
|
|
[diplomacy] : object {4-05.system.skills.diplomacy}
|
|
base : integer {4-05.system.skills.diplomacy.base} (same value: 9)
|
|
[medicine] : object {4-05.system.skills.medicine}
|
|
base : integer {4-05.system.skills.medicine.base} (3 different values)
|
|
3 (x1)
|
|
5 (x1)
|
|
7 (x1)
|
|
[occultism] : object {4-05.system.skills.occultism}
|
|
base : integer {4-05.system.skills.occultism.base} (same value: 7)
|
|
[performance] : object {4-05.system.skills.performance}
|
|
base : integer {4-05.system.skills.performance.base} (same value: 11)
|
|
[religion] : object {4-05.system.skills.religion}
|
|
base : integer {4-05.system.skills.religion.base} (2 different values)
|
|
7 (x1)
|
|
9 (x1)
|
|
[society] : object {4-05.system.skills.society}
|
|
base : integer {4-05.system.skills.society.base} (2 different values)
|
|
7 (x1)
|
|
4 (x1)
|
|
[stealth] : object {4-05.system.skills.stealth}
|
|
base : integer {4-05.system.skills.stealth.base} (same value: 8)
|
|
[thievery] : object {4-05.system.skills.thievery}
|
|
base : integer {4-05.system.skills.thievery.base} (2 different values)
|
|
8 (x2)
|
|
6 (x1)
|
|
traits : object {4-05.system.traits}
|
|
rarity : string {4-05.system.traits.rarity} (3 different values)
|
|
'uncommon' (x2)
|
|
'common' (x2)
|
|
'unique' (x2)
|
|
size : object {4-05.system.traits.size}
|
|
value : string {4-05.system.traits.size.value} (2 different values)
|
|
'med' (x5)
|
|
'sm' (x1)
|
|
value : array<string> {4-05.system.traits.value}
|
|
Length: min=2 max=4
|
|
Value type: string {4-05.system.traits.value.[]} (10 different values)
|
|
'construct' (x3)
|
|
'evil' (x3)
|
|
'humanoid' (x3)
|
|
'chaotic' (x2)
|
|
'golem' (x2)
|
|
'good' (x2)
|
|
'mindless' (x1)
|
|
'human' (x1)
|
|
'dero' (x1)
|
|
'skulk' (x1)
|
|
type : string {4-05.type} (same value: 'npc')
|
|
[prototypeToken] : object {4-05.prototypeToken}
|
|
name : string {4-05.prototypeToken.name} (3 different values)
|
|
'Charlatan' (x1)
|
|
'Dero Stalker' (x1)
|
|
'Skulk' (x1) |