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Pf2eDataScrapper/output/pf2e/packs/Specific Familiary Abilities.yaml

218 lines
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YAML

name: Specific Familiary Abilities
values: 10
schema:
'_id':
type: string
path: Specific Familiary Abilities._id
is_null: false
values: 10
different_values: 10 (all different)
variants:
- "m8wjlYnTAAfddWyA" (x1)
- "6cwswBPHm1GWdx5j" (x1)
- "PFH7Y57hbdBvebvp" (x1)
- "1fRkeUkPJFiBJ5u6" (x1)
- "u4Sp4K4WOi461xo1" (x1)
- "2GMAPffXVayRFsLM" (x1)
- "yiIE9iWx6OLd61Qs" (x1)
- "MGcVYSWZvaoEAISV" (x1)
- "oOpppkBhLcfaKZN4" (x1)
- "nLrXleY20sESisoW" (x1)
'folder':
type: string
path: Specific Familiary Abilities.folder
is_null: false
values: 10
different_values: 1 (all same)
variants: "yFyJygjqX4O4b35z" (x10)
'img':
type: string
path: Specific Familiary Abilities.img
is_null: false
values: 10
different_values: 3
variants:
- "systems/pf2e/icons/actions/Passive.webp" (x5)
- "systems/pf2e/icons/actions/TwoActions.webp" (x3)
- "systems/pf2e/icons/actions/OneAction.webp" (x2)
'name':
type: string
path: Specific Familiary Abilities.name
is_null: false
values: 10
different_values: 10 (all different)
variants:
- "Dazzling Show" (x1)
- "Flatten" (x1)
- "Kick Up Dust" (x1)
- "Mass-Produced" (x1)
- "Pot of Tea" (x1)
- "Seal-Bearer" (x1)
- "Shadow Projection" (x1)
- "Soul Bond" (x1)
- "Stunning Flare" (x1)
- "Vina Song" (x1)
'system':
type: object
path: Specific Familiary Abilities.system
is_null: false
values: 10
schema:
'actionType':
type: object
path: Specific Familiary Abilities.system.actionType
is_null: false
values: 10
schema:
'value':
type: string
path: Specific Familiary Abilities.system.actionType.value
is_null: false
values: 10
different_values: 2
variants:
- "action" (x5)
- "passive" (x5)
'actions':
type: object
path: Specific Familiary Abilities.system.actions
is_null: false
values: 10
schema:
[value]:
type: integer
path: Specific Familiary Abilities.system.actions.value
is_null: true
values: 5
different_values: 2
variants:
- 2 (x3)
- 1 (x2)
'category':
type: string
path: Specific Familiary Abilities.system.category
is_null: false
values: 10
different_values: 1 (all same)
variants: "familiar" (x10)
'description':
type: object
path: Specific Familiary Abilities.system.description
is_null: false
values: 10
schema:
'value':
type: string
path: Specific Familiary Abilities.system.description.value
is_null: false
values: 10
different_values: 10 (all different)
variants:
- "<p><strong>Frequency</strong> once per minute</p><hr /><p><strong>Effect</strong> Your kinnara flashes his brilliant feathers. Each creature within a @Template[type:emanation|distance:30] must attempt a @Check[will|against:class-spell] save against your class DC or spell DC, whichever is higher, or be @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] for 2 rounds.</p>" (x1)
- "<p>Your familiar can flatten itself to the width of a sheet of paper, easily fitting through the smallest of cracks and gaps. So long as a door or other obstacle has a gap that can fit a sheet of paper, your familiar can move through it without needing to Squeeze.</p>" (x1)
- "<p><strong>Frequency</strong> once per hour</p><hr /><p><strong>Effect</strong> Your dust bunny shakes and kicks to stir up dust in a @Template[type:emanation|distance:5]. Each creature in the area must attempt a Fortitude save against the higher of your class DC or spell DC. A creature that fails its save begins sneezing uncontrollably and is @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 1} and cannot take reactions for 1 round; on a critical failure they are @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2}.</p>" (x1)
- "<p>If your shikigami dies, you can rebind its spirit to another paper doll during your next daily preparations.</p>" (x1)
- "<p>Your tapir sage is trained in the art of herbal medication and can prepare a pot of healing tea. Once per day, your familiar can spend 10 minutes to brew fine tea leaves and herbs. The tapir sage must focus on the tea during this time—if it performs any other action, the tea is ruined, though the tapir sage can start over again. Once the pot of tea is brewed, the tapir sage can serve two cups of tea with each of the below actions; each time, it gives 1 cup to an adjacent ally, and it drinks 1 cup itself. The three infusions must be poured and offered in order (for example, the tapir sage can't serve the second infusion until it has served the first). The tea remains good for 1 hour after brewing; if not drunk by this point, the pot goes cold, and any remaining tea loses its power.</p><ul><li><strong>First Infusion</strong> <span class=\"action-glyph\">2</span> The infusion restores a number of Hit Points equal to 1d8 times half your level (minimum 1d8) and grants a +4 circumstance bonus to the next saving throw against disease or poison attempted within 24 hours.</li><li><strong>Second Infusion</strong> <span class=\"action-glyph\">2</span> The infusion restores a number of Hit Points equal to 1d4 times half your level (minimum 1d4) and grants a +2 circumstance bonus to the next saving throw against disease or poison attempted within 24 hours.</li><li><p><strong>Third Infusion</strong> <span class=\"action-glyph\">2</span> The infusion grants temporary Hit Points equal to your level for 1 hour.</p></li></ul>" (x1)
- "<p>During your daily preparations, you can inscribe a symbol or seal upon your shikigami that corresponds to the air, earth, fire, metal, water, or wood element. If you use the shikigami's kindling ability that day, it applies to a spell that deals damage with the relevant trait to the chosen element, instead of only the fire trait.</p>" (x1)
- "<p>Your makhluk wayang projects its shadow into a larger silhouette of itself, allowing it to grasp things outside of its obvious reach. It increases its reach to 10 feet for the purposes of taking non-hostile Interact actions until the end of your turn.</p>" (x1)
- "<p>Your kinnars' spirits are intrinsically linked. While they're two beings, they're still considered a single creature, act as a single creature, use normal familiar statistics, and are subject to all of the normal effects that come with being a single creature. Their linked spirits allow them to stave off attacks against their mind. If your kinnars are subjected to a mental effect that allows a saving throw, they roll twice and take the higher result; this is a fortune effect.</p>" (x1)
- "<p><strong>Frequency</strong> once per 10 minutes;</p><hr /><p><strong>Effect</strong> Your lantern wisp unleashes a large burst of flame, casting an unnaturally bright light. Each creature within a @Template[type:emanation|distance:15] must attempt a @Check[fortitude|against:class-spell] save against your class DC or spell DC, whichever is higher, or be @UUID[Compendium.pf2e.conditionitems.Item.Blinded] for 1 round and then @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] for 2 rounds after.</p>" (x1)
- "<p><strong>Frequency</strong> once per hour, see below</p><hr /><p><strong>Effect</strong> Your kinnari elegantly plays her instrument. Each creature within a @Template[type:emanation|distance:30] must attempt a Will save against your class DC or spell DC, whichever is higher, or be @UUID[Compendium.pf2e.conditionitems.Item.Fascinated] for 1 round. A kinnar can use this ability again on the next round to continue the song and force affected creatures to attempt another Will save; on a failure, a creature is fascinated for an additional round. Once the kinnar stops playing, they can't use this ability again for 1 hour. A creature that succeeds at any save or has its fascination broken is temporarily immune to that kinnar's Vina Song for 24 hours. Kinnars are immune to this ability.</p>" (x1)
[frequency]:
type: object
path: Specific Familiary Abilities.system.frequency
is_null: true
values: 4
schema:
'max':
type: integer
path: Specific Familiary Abilities.system.frequency.max
is_null: false
values: 4
different_values: 1 (all same)
variants: 1 (x4)
'per':
type: string
path: Specific Familiary Abilities.system.frequency.per
is_null: false
values: 4
different_values: 3
variants:
- "PT1H" (x2)
- "PT1M" (x1)
- "PT10M" (x1)
'publication':
type: object
path: Specific Familiary Abilities.system.publication
is_null: false
values: 10
schema:
'license':
type: string
path: Specific Familiary Abilities.system.publication.license
is_null: false
values: 10
different_values: 1 (all same)
variants: "ORC" (x10)
'remaster':
type: boolean
path: Specific Familiary Abilities.system.publication.remaster
is_null: false
values: 10
different_values: 1 (all same)
variants: True (x10)
'title':
type: string
path: Specific Familiary Abilities.system.publication.title
is_null: false
values: 10
different_values: 2
variants:
- "Pathfinder Lost Omens Tian Xia Character Guide" (x9)
- "Paizo Blog: Foolish Housekeeping and Other Articles" (x1)
'rules':
type: ignored (Foundry rules object)
path: Specific Familiary Abilities.system.rules
is_null: false
values: 10
'traits':
type: object
path: Specific Familiary Abilities.system.traits
is_null: false
values: 10
schema:
'value':
type: array<string>
path: Specific Familiary Abilities.system.traits.value
is_null: false
values: 10
min_count: 0
max_count: 5
value_type:
type: string
path: Specific Familiary Abilities.system.traits.value.[]
is_null: false
values: 13
different_values: 13
variants:
- "move" (x1)
- "visual" (x1)
- "manipulate" (x1)
- "healing" (x1)
- "shadow" (x1)
- "fire" (x1)
- "light" (x1)
- "magical" (x1)
- "auditory" (x1)
- "concentrate" (x1)
- "divine" (x1)
- "incapacitation" (x1)
- "mental" (x1)
'type':
type: string
path: Specific Familiary Abilities.type
is_null: false
values: 10
different_values: 1 (all same)
variants: "action" (x10)