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@@ -974,26 +974,6 @@ object {Book 3 - Field of Maidens}
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11 (x1)
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[privateNotes] : string {Book 3 - Field of Maidens.system.details.privateNotes} (same value: '')
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[publicNotes] : string {Book 3 - Field of Maidens.system.details.publicNotes} (9 different values)
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'' (x14)
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'<p>Soulbound dolls are eerie mannequins or playthings that have been imbued with a small piece of a deceased mortal\'s soul. These little constructs are created for a variety of reasons-such as to serve as companions or servants-but their free will means their obedience to their creators is hardly a given. Followers of Pharasma generally abhor soulbound dolls, viewing them as a perversion of the natural cycle of souls, and those who worship the Lady of Graves see the destruction of a soulbound doll, regardless of the construct\'s alignment, as an important service to the Great Beyond. Soulbound dolls are the simplest in a series of soulbound constructs including human-sized soulbound mannequins, powerful soulbound shells, and sentinel soulbound terra-cotta warriors. Creating them from unwilling living creatures is evil, and an unwilling donor can resist the process with a successful Will save against the creator\'s Craft DC, ruining the doll if not preventing the donor\'s death. A non-evil doll can only be crafted from the soul of a person who has given consent to such use before their death occurred</p>
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<p>Soulbound dolls encountered by adventurers are typically guardians of some sort; despite their diminutive size, the soul fragment\'s power makes the doll\'s flst more dangerous than a casual observer would expect. Further, it grants the doll a single spell of outsized power given its stature. Because of their autonomy and remarkable intelligence, soulbound dolls are occasionally employed by their crafters as administrators over much more powerful but mindless constructs such as golems, allowing such dolls to control defenses far beyond their own capabilities. Though soulbound dolls contain a small fragment of a soul extracted during or shortly after a person\'s death, this doesn\'t affect the deceased\'s resurrection or progress to the afterlife. This extraction process is lethal to otherwise-living prospective soul donors, though there are rumors of more expensive processes that allows someone to donate a fragment of a living soul without repercussions.</p>
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<p>The soul fragment resides in a soul focus gem typically embedded in the doll\'s neck or chest. The soul fragment isn\'t static, and the doll continues to learn from its initial state, meaning its personality and abilities can change, possibly growing closer to the donor\'s or moving farther afield on its own individual path. The soulbound doll\'s focus gem retains the doll\'s memories even after the doll\'s destruction. The the intact soul focus gem of a destroyed doll can even be placed into a new doll body by someone knowledgeable in the creation of soulbound creatures, effectively reconstituting the soulbound doll.</p>' (x4)
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'<p>Aeolaekas, also known as stone azatas, embody the slow but inevitable chaos of rock itself. Stone is often thought to be steadfast and unchanging, but, when viewed on a grander scale over vast periods of time, stone can transform into things as diverse as intricate crystals and fine powder. To the aeolaeka, anything that could become either sand or diamond is the very incarnation of the chaos of reality-just on a slower scale. As a result of their stone affinity, aeolaekas are less capricious than other azatas, and some have willingly forged lasting accords or agreements with mortals. Stone-skinned aeolaekas are sometimes mistaken for statues and use this fact to hide in plain sight when they don\'t want their presence known.</p>' (x1)
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'<p>Bulettes are fearsome predators that roam just beneath the surface of desolate wilderness areas. When they burrow through the ground, only the fin of their thickly armored backs protrudes above-at least until they are ready to leap out and strike their prey. Their appearance, appetite, and iconic dorsal fin have earned the nickname "landshark."</p>
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<p>A typical bulette claims a territory of approximately 500 square miles. When it finds an area rich in food, such as a farming village, it adds that area to its regular patrol route. Over the course of a few months, it can wipe entire settlements off the map. Bulettes are fiercely competitive creatures that battle relentlessly with other predators in their territory. They actively avoid contact or conflict with other members of their kind unless seeking a mate. Bulette pairs share territory and mate for life-a mated pair of bulettes being the only known exception to the creature\'s penchant for solitude. They rear their young for a short period of time. The mated pair instruct the young bulette how to hunt, teaching their spawn which creatures are easiest to kill and which creatures to avoid. The mated pair drive off their young after its first successful hunt.</p>
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<p>The first bulettes were magically created guardians, intended to serve as frightening pets for a power-hungry and sadistic wizard. The technique for their creation, as well as their original purpose, has since been lost to history, and multiple conflicting accounts of ancient texts exist with dozens of wizards claiming to have been the first inventor of the notorious beast. Some sages postulate that the original inventor may have been an elf-a theory born out of little more than the curious fact that bulettes, for all their ravenous nature, seem to find elf flesh unpalatable. Unfortunately for elves who stumble into a bulette\'s path, bulettes are no less likely to kill them than any other intruder, simply leaving the bodies unconsumed where they fall.</p>' (x1)
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'<p>Agathions are born from petitioners who achieved enlightenment in life or after death and received Nirvana\'s blessing. A guloval is small in stature but fierce, appearing as an anthropomorphic wolverine with gray and black fur, a white strip down the snout, and fearsome digging claws that can be easily used as weapons.</p>
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<p>A guloval\'s core value is aggressive protection, and as such, they are one of the most militant of the normally peaceful agathions. A guloval attacks with a frightening ferocity to protect others, and they particularly seek out roles as guardians of children or the elderly. Despite this compulsion to protect those who may not be able to defend themselves, gulovals are also known for grumpy temperaments and impatience with social niceties. Most prefer to live as hermits when they\'re not assisting someone in need.</p>' (x1)
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'<p>As with any humanoid animated statues of Medium size, giant animated statues are used to guard locations of importance, but their increased size and power make them most useful in large vaults, spacious chambers, or outdoor locations. Animated objects of this strength and size are ideal for tasks and responsibilities usually performed by golems, and more powerful animated objects are thus all but unheard of.</p>
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<hr />
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<p>Granted a semblance of life through the use of rituals or other strange magic, animated objects take many forms and serve a variety of uses. A few examples of typical animated objects are listed below. Many of these creatures serve as guardians, surprising unsuspecting adventurers when they suddenly attack. Others serve as idle distractions for the exceptionally rich, simple servants created to handle odd jobs, and the like.</p>' (x1)
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'<p>Shadowforged guardians are created through the intricate and dangerous process of siphoning penumbral energies and matter from the Shadow Plane and then binding them to a physical skeleton of wood and metal.</p>
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<p>The first shadowforged guardians were created thousands of years ago in Nidal and were usually crafted in the likeness of that nation\'s patron deity, Zon-Kuthon. Shadowforged guardians are understandably in high demand; unfortunately, only the person who speaks a special word or phrase at the moment of the construct\'s creation can command it. Those who know the hidden formula to craft these constructs guard the secret well and only a few shadowcasters deign to create these guardians on another person\'s behalf-for a hefty price.</p>' (x1)
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'<p>Native to the coastal provinces of eastern Holomog, these strange amphibians have frilled, iridescent gills that appear asymmetrically on either side of their bodies. Random arrays of spots, stripes, and other patterns decorate their flanks, and it\'s said no two shimmernewts have the same coloration. Originally, shimmernewts were ordinary (if oversized) amphibians, living their lives between brackish coastal lakes or tidal pools and the steamy jungles nearby. Over time, the ambient chaotic energies flowing through Holomog magically altered their evolution. The shimmernewts of today barely resemble their ancestors.</p>
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<p>Their inherent chaotic nature has resulted in shimmernewts operating on different cycles from one another. Some are diurnal, some are nocturnal, but most are crepuscular. Shimmernewts that live close to peaceful humanoid settlements are often docile, but wild populations, whether deep in the jungle or in proximity to more violent settlements, can be quite aggressive. When provoked, all shimmernewts can inflate their gills in impressive displays to appear more attractive to mates or more intimidating to rivals. The capricious amphibians lack any natural predators, and conservation- minded locals are trying to prevent them from migrating further inland.</p>
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<p>Some underground rings host shimmernewt fights, an unsavory form of entertainment made alluring by lucrative betting. Strolling down the docks of any port town in Holomog for a few minutes provokes whispered invitations to these fights. Though many locals decry these fights as inhumane, each time a ring is shut down, another group pops up sooner or later.</p>' (x1)
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'<p>Among the most terrifying archons to behold, and easily the most difficult for mortals to comprehend, is the wheel archon, so named for its appearance as a flying, armor-plated wheel of fire with eyes on each spoke. Wheel archons often serve as messengers or harbingers for the armies of heaven, as their stubborn, indomitable natures make them ill-suited for missions requiring diplomacy or tact. Indeed, they have a legendary intolerance and single-mindedness in the pursuit of the punishment of evil.</p>
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<p>Wheel archons can\'t tolerate deceit and easily see through lies. The sensation of this celestial being\'s divine eyes all fixing upon a single target is usually enough to encourage honesty, but when a wheel archon detects a falsehood, their righteous wrath takes over and they mete out punishment to sinners without quarter.</p>' (x1)
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publication : object {Book 3 - Field of Maidens.system.details.publication}
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license : string {Book 3 - Field of Maidens.system.details.publication.license} (same value: 'OGL')
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remaster : boolean {Book 3 - Field of Maidens.system.details.publication.remaster} (same value: False)
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@@ -1023,17 +1003,6 @@ object {Book 3 - Field of Maidens}
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'<p>Unless completely disabled or destroyed, the haunt resets at the next moonrise at full strength.</p>' (x1)
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'<p>The haunt ends as soon as there are no creatures within 60 feet. It resets when the secret door is closed.</p>' (x1)
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[routine] : string {Book 3 - Field of Maidens.system.details.routine} (5 different values)
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'' (x2)
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'<p>(1 action) The flood advances forward 60 feet, crashing into all creatures within its area. Each creature must attempt a @Check[fortitude|dc:30] save as the floodwaters pummel them and pull them downstream. The amount and type of damage dealt are based on the nature of the flood, and certain types of floods impose additional effects. The turbulent waters mean creatures within the area of the flood must attempt a @Check[athletics|dc:20|name:Swim|traits:action:swim] check to Swim in order to move, and those who do not succeed at a check to Swim each round may drown.</p>
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<p>This caustic flood dissolves flesh as it moves, dealing @Damage[1d12[bludgeoning],(1d12+8)[acid]]{1d12 bludgeoning damage and 1d12+8 acid damage}. Additionally, it deals @Damage[2d6[persistent,acid]] damage to creatures who critically fail their Fortitude saves.</p>
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<hr>
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<p><strong>Critical Success</strong> The creature takes no damage.</p>
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<p><strong>Success</strong> The creature takes half damage.</p>
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<p><strong>Failure</strong> The creature takes full damage and is moved 10 feet along with the water.</p>
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<p><strong>Critical Failure</strong> The creature takes double damage and is moved 20 feet along with the water.</p>' (x1)
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'<p>The shadow heart uses Battering Vortex, and then uses shadow lash on a random creature within range.</p>' (x1)
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'<p>(3 actions) The spectral Taviah uses 1 action to appear adjacent to a random creature within 30 feet if not already adjacent to a creature. It then uses its spectral claw Strike with its remaining actions.</p>' (x1)
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'<p>(1 action) (divine, evocation, incapacitation, sonic) The spectral figure shouts, dealing @Damage[4d10[sonic]] damage to all creatures within 60 feet of the secret door (@Check[will|dc:28|basic|traits:divine,evocation,incapacitation,sonic]). A creature that fails its save is also @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed] for 1 round.</p>' (x1)
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[initiative] : object {Book 3 - Field of Maidens.system.initiative}
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statistic : string {Book 3 - Field of Maidens.system.initiative.statistic} (same value: 'perception')
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[perception] : object {Book 3 - Field of Maidens.system.perception}
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