New output

This commit is contained in:
2025-04-08 17:11:57 +04:00
parent f01128b059
commit 6367ced32e
722 changed files with 231855 additions and 272229 deletions
+191 -273
View File
@@ -3,81 +3,50 @@ Different values: 10
=====================================
object {2-10}
_id : string {2-10._id} (all different values)
folder : string {2-10.folder} (same value: LyGamhKp06y9TVsM)
img : string {2-10.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
folder : string {2-10.folder} (same value: 'LyGamhKp06y9TVsM')
img : string {2-10.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {2-10.items}
Length: min=7 max=16
Value type: object {2-10.items.[]}
_id : string {2-10.items.[]._id} (99 different values)
[_stats] : object {2-10.items.[]._stats}
compendiumSource : string {2-10.items.[]._stats.compendiumSource} (18 different values)
Compendium.pf2e.equipment-srd.Item.grmaV4GdoGD7sKbn (x2)
Compendium.pf2e.equipment-srd.Item.JNt7GmLCCVz5BiEI (x2)
Compendium.pf2e.equipment-srd.Item.AnwzlOs0njF9Jqnr (x6)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.hFtNbo1LKYCoDy2O (x8)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.N1kstYbHScxgUQtN (x10)
Compendium.pf2e.equipment-srd.Item.7tKkkF8eZ4iCLJtp (x6)
Compendium.pf2e.equipment-srd.Item.e4NwsnPnpQKbDZ9F (x6)
Compendium.pf2e.equipment-srd.Item.w2ENw2VMPcsbif8g (x6)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.AWvNPE4U0kEJSL1T (x4)
Compendium.pf2e.actionspf2e.Item.JYi4MnsdFu618hPm (x2)
Compendium.pf2e.equipment-srd.Item.J6H5UbLVsSXShoTs (x2)
Compendium.pf2e.equipment-srd.Item.gWr4q4HiyGhETA8H (x2)
Compendium.pf2e.equipment-srd.Item.SgtqZxt26BdjUmEB (x2)
Compendium.pf2e.equipment-srd.Item.4ftXXUCBHcf4b0MH (x2)
Compendium.pf2e.equipment-srd.Item.UlIxxLm71UdRgCFE (x2)
Compendium.pf2e.equipment-srd.Item.qCEOZ6109Yo34tRx (x2)
Compendium.pf2e.equipment-srd.Item.ehss8yPTXxiUdVlJ (x2)
Compendium.pf2e.equipment-srd.Item.TZUskLT7yvP7N2co (x2)
img : string {2-10.items.[].img} (19 different values)
systems/pf2e/icons/equipment/weapons/scimitar.webp (x2)
systems/pf2e/icons/equipment/weapons/javelin.webp (x2)
icons/equipment/chest/vest-leather-tattered-white.webp (x6)
systems/pf2e/icons/default-icons/melee.svg (x22)
systems/pf2e/icons/actions/Reaction.webp (x18)
icons/weapons/swords/sword-guard-purple.webp (x6)
systems/pf2e/icons/equipment/weapons/composite-shortbow.webp (x6)
systems/pf2e/icons/equipment/weapons/arrows.webp (x6)
systems/pf2e/icons/actions/TwoActions.webp (x4)
systems/pf2e/icons/actions/Passive.webp (x7)
systems/pf2e/icons/actions/OneAction.webp (x4)
systems/pf2e/icons/equipment/weapons/orc-necksplitter.webp (x2)
systems/pf2e/icons/equipment/alchemical-items/alchemical-bombs/alchemists-fire.webp (x2)
systems/pf2e/icons/equipment/alchemical-items/alchemical-bombs/acid-flask.webp (x2)
icons/tools/laboratory/vials-blue-pink.webp (x2)
icons/commodities/stone/geode-raw-tan.webp (x2)
icons/sundries/books/book-tooled-brass-brown.webp (x2)
systems/pf2e/icons/equipment/alchemical-items/alchemical-tools/smokestick.webp (x2)
systems/pf2e/icons/equipment/alchemical-items/alchemical-elixirs/elixir-of-life.webp (x2)
name : string {2-10.items.[].name} (27 different values)
sort : integer {2-10.items.[].sort} (16 different values)
100000 (x10)
200000 (x10)
300000 (x10)
400000 (x10)
500000 (x10)
600000 (x10)
700000 (x10)
800000 (x6)
900000 (x6)
1000000 (x6)
1100000 (x2)
1200000 (x2)
1300000 (x2)
1400000 (x2)
1500000 (x2)
1600000 (x1)
system : object {2-10.items.[].system}
[acBonus] : integer {2-10.items.[].system.acBonus} (same value: 3)
[actionType] : object {2-10.items.[].system.actionType}
value : string {2-10.items.[].system.actionType.value} (3 different values)
'reaction' (x18)
'action' (x8)
'passive' (x7)
[actions] : object {2-10.items.[].system.actions}
[value] : integer {2-10.items.[].system.actions.value} (2 different values)
2 (x4)
1 (x4)
[attack] : object {2-10.items.[].system.attack}
value : string {2-10.items.[].system.attack.value} (same value: '')
[attackEffects] : object {2-10.items.[].system.attackEffects}
value : array<> {2-10.items.[].system.attackEffects.value}
Length: min=0 max=0
Value type: empty
publication : object {2-10.items.[].system.publication}
license : string {2-10.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {2-10.items.[].system.publication.remaster} (same value: False)
title : string {2-10.items.[].system.publication.title} (3 different values)
'' (x57)
'Pathfinder Bestiary' (x22)
'Pathfinder Core Rulebook' (x20)
rules : ignored (Foundry rules object) {2-10.items.[].system.rules}
[baseItem] : string {2-10.items.[].system.baseItem} (7 different values)
scimitar (x2)
javelin (x2)
hide-armor (x6)
shortsword (x6)
composite-shortbow (x6)
orc-necksplitter (x2)
alchemical-bomb (x4)
[bonus] : object {2-10.items.[].system.bonus}
value : integer {2-10.items.[].system.bonus.value} (all different values)
'hide-armor' (x6)
'shortsword' (x6)
'composite-shortbow' (x6)
'alchemical-bomb' (x4)
'scimitar' (x2)
'javelin' (x2)
'orc-necksplitter' (x2)
[bonusDamage] : object {2-10.items.[].system.bonusDamage}
value : integer {2-10.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {2-10.items.[].system.bulk}
@@ -88,45 +57,83 @@ object {2-10}
0 (x2)
float {2-10.items.[].system.bulk.value} (same value: 0,1)
[category] : string {2-10.items.[].system.category} (all different values)
[containerId] : mixed
description : object {2-10.items.[].system.description}
value : string {2-10.items.[].system.description.value} (27 different values)
[bonus] : object {2-10.items.[].system.bonus}
value : integer {2-10.items.[].system.bonus.value} (all different values)
[checkPenalty] : integer {2-10.items.[].system.checkPenalty} (same value: -2)
[containerId] : empty
[damage] : object {2-10.items.[].system.damage}
[damageType] : string {2-10.items.[].system.damage.damageType} (4 different values)
slashing (x4)
piercing (x14)
fire (x2)
acid (x2)
'piercing' (x14)
'slashing' (x4)
'fire' (x2)
'acid' (x2)
[dice] : integer {2-10.items.[].system.damage.dice} (2 different values)
1 (x20)
2 (x2)
[die] : string {2-10.items.[].system.damage.die} (3 different values)
d6 (x16)
d8 (x4)
(x2)
'd6' (x16)
'd8' (x4)
'' (x2)
[formula] : string {2-10.items.[].system.damage.formula} (same value: '3d6+6')
[kind] : string {2-10.items.[].system.damage.kind} (same value: 'healing')
[persistent] : object {2-10.items.[].system.damage.persistent}
[faces] : integer {2-10.items.[].system.damage.persistent.faces} (same value: 6)
number : integer {2-10.items.[].system.damage.persistent.number} (same value: 2)
type : string {2-10.items.[].system.damage.persistent.type} (2 different values)
fire (x2)
acid (x2)
[formula] : string {2-10.items.[].system.damage.formula} (same value: 3d6+6)
[kind] : string {2-10.items.[].system.damage.kind} (same value: healing)
[type] : string {2-10.items.[].system.damage.type} (same value: untyped)
description : object {2-10.items.[].system.description}
value : string {2-10.items.[].system.description.value} (27 different values)
'fire' (x2)
'acid' (x2)
[type] : string {2-10.items.[].system.damage.type} (same value: 'untyped')
[damageRolls] : object {2-10.items.[].system.damageRolls}
[0] : object {2-10.items.[].system.damageRolls.0}
damage : string {2-10.items.[].system.damageRolls.0.damage} (11 different values)
damageType : string {2-10.items.[].system.damageRolls.0.damageType} (4 different values)
'piercing' (x12)
'slashing' (x3)
'acid' (x2)
'fire' (x2)
[1] : object {2-10.items.[].system.damageRolls.1}
category : string {2-10.items.[].system.damageRolls.1.category} (same value: 'persistent')
damage : string {2-10.items.[].system.damageRolls.1.damage} (same value: '2d6')
damageType : string {2-10.items.[].system.damageRolls.1.damageType} (2 different values)
'acid' (x2)
'fire' (x2)
[2] : object {2-10.items.[].system.damageRolls.2}
category : string {2-10.items.[].system.damageRolls.2.category} (same value: 'splash')
damage : string {2-10.items.[].system.damageRolls.2.damage} (2 different values)
'4' (x1)
'5' (x1)
damageType : string {2-10.items.[].system.damageRolls.2.damageType} (same value: 'fire')
[b08rny74e4tnzidg05yx] : object {2-10.items.[].system.damageRolls.b08rny74e4tnzidg05yx}
damage : string {2-10.items.[].system.damageRolls.b08rny74e4tnzidg05yx.damage} (same value: '1d6+9')
damageType : string {2-10.items.[].system.damageRolls.b08rny74e4tnzidg05yx.damageType} (same value: 'piercing')
[bublbng2ak9atu2lbyo8gn] : object {2-10.items.[].system.damageRolls.bublbng2ak9atu2lbyo8gn}
damage : string {2-10.items.[].system.damageRolls.bublbng2ak9atu2lbyo8gn.damage} (same value: '1d6+15')
damageType : string {2-10.items.[].system.damageRolls.bublbng2ak9atu2lbyo8gn.damageType} (same value: 'slashing')
[z8udvsl8yznn53wzrxn3j9] : object {2-10.items.[].system.damageRolls.z8udvsl8yznn53wzrxn3j9}
damage : string {2-10.items.[].system.damageRolls.z8udvsl8yznn53wzrxn3j9.damage} (same value: '1d6+12')
damageType : string {2-10.items.[].system.damageRolls.z8udvsl8yznn53wzrxn3j9.damageType} (same value: 'piercing')
[deathNote] : boolean {2-10.items.[].system.deathNote} (same value: True)
[dexCap] : integer {2-10.items.[].system.dexCap} (same value: 2)
[equipped] : object {2-10.items.[].system.equipped}
carryType : string {2-10.items.[].system.equipped.carryType} (same value: worn)
carryType : string {2-10.items.[].system.equipped.carryType} (same value: 'worn')
[handsHeld] : integer {2-10.items.[].system.equipped.handsHeld} (same value: 0)
[invested] : mixed
[inSlot] : boolean {2-10.items.[].system.equipped.inSlot} (2 different values)
False (x1)
True (x5)
False (x1)
[invested] : empty
[frequency] : object {2-10.items.[].system.frequency}
max : integer {2-10.items.[].system.frequency.max} (same value: 1)
per : string {2-10.items.[].system.frequency.per} (same value: 'round')
value : integer {2-10.items.[].system.frequency.value} (same value: 1)
[group] : string {2-10.items.[].system.group} (6 different values)
sword (x8)
dart (x2)
leather (x6)
bow (x6)
axe (x2)
bomb (x4)
'sword' (x8)
'leather' (x6)
'bow' (x6)
'bomb' (x4)
'dart' (x2)
'axe' (x2)
[hardness] : integer {2-10.items.[].system.hardness} (same value: 0)
[hp] : object {2-10.items.[].system.hp}
max : integer {2-10.items.[].system.hp.max} (same value: 0)
@@ -138,14 +145,16 @@ object {2-10}
7 (x2)
5 (x2)
[material] : object {2-10.items.[].system.material}
[grade] : mixed
[type] : mixed
[grade] : empty
[type] : empty
[price] : object {2-10.items.[].system.price}
[per] : integer {2-10.items.[].system.price.per} (same value: 10)
value : object {2-10.items.[].system.price.value}
[cp] : integer {2-10.items.[].system.price.value.cp} (same value: 5)
[gp] : integer {2-10.items.[].system.price.value.gp} (7 different values)
1 (x4)
2 (x8)
14 (x6)
1 (x4)
10 (x4)
3 (x2)
53 (x2)
@@ -153,175 +162,84 @@ object {2-10}
[sp] : integer {2-10.items.[].system.price.value.sp} (2 different values)
1 (x8)
9 (x6)
[cp] : integer {2-10.items.[].system.price.value.cp} (same value: 5)
[per] : integer {2-10.items.[].system.price.per} (same value: 10)
publication : object {2-10.items.[].system.publication}
license : string {2-10.items.[].system.publication.license} (same value: OGL)
remaster : boolean {2-10.items.[].system.publication.remaster} (same value: False)
title : string {2-10.items.[].system.publication.title} (3 different values)
Pathfinder Core Rulebook (x20)
(x57)
Pathfinder Bestiary (x22)
[quantity] : integer {2-10.items.[].system.quantity} (7 different values)
1 (x34)
5 (x1)
3 (x1)
20 (x4)
10 (x2)
5 (x1)
3 (x1)
9 (x1)
12 (x1)
[range] : integer {2-10.items.[].system.range} (3 different values)
30 (x2)
60 (x6)
20 (x4)
30 (x2)
[reload] : object {2-10.items.[].system.reload}
value : string {2-10.items.[].system.reload.value} (3 different values)
(x10)
- (x6)
0 (x6)
rules : ###FoundryRulesObject###
'' (x10)
'-' (x6)
'0' (x6)
[runes] : object {2-10.items.[].system.runes}
potency : integer {2-10.items.[].system.runes.potency} (2 different values)
0 (x23)
1 (x5)
property : array<> {2-10.items.[].system.runes.property}
Length: min=0 max=0
Value type: mixed
Value type: empty
[resilient] : integer {2-10.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {2-10.items.[].system.runes.striking} (2 different values)
0 (x19)
1 (x3)
[resilient] : integer {2-10.items.[].system.runes.resilient} (same value: 0)
[size] : string {2-10.items.[].system.size} (same value: med)
[speedPenalty] : integer {2-10.items.[].system.speedPenalty} (same value: -5)
traits : object {2-10.items.[].system.traits}
rarity : string {2-10.items.[].system.traits.rarity} (2 different values)
'common' (x97)
'uncommon' (x2)
value : array<string> {2-10.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {2-10.items.[].system.traits.value.[]} (22 different values)
[size] : string {2-10.items.[].system.size} (same value: 'med')
[skill_requirements] : object {2-10.items.[].system.skill_requirements}
rank : string {2-10.items.[].system.skill_requirements.rank} (same value: '')
skill : string {2-10.items.[].system.skill_requirements.skill} (same value: '')
[slug] : string {2-10.items.[].system.slug} (18 different values)
scimitar (x2)
javelin (x2)
hide-armor (x6)
attack-of-opportunity (x8)
ferocity (x10)
shortsword (x6)
composite-shortbow (x6)
arrows (x6)
sneak-attack (x4)
hunt-prey (x2)
orc-necksplitter (x2)
alchemists-fire-moderate (x2)
acid-flask-moderate (x2)
alchemist-s-tools (x2)
flint-and-steel (x2)
formula-book-blank (x2)
smokestick-greater (x2)
elixir-of-life-lesser (x2)
[splashDamage] : object {2-10.items.[].system.splashDamage}
[value] : integer {2-10.items.[].system.splashDamage.value} (2 different values)
0 (x16)
2 (x4)
traits : object {2-10.items.[].system.traits}
rarity : string {2-10.items.[].system.traits.rarity} (2 different values)
common (x97)
uncommon (x2)
value : array<string> {2-10.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {2-10.items.[].system.traits.value.[]} (22 different values)
[stackGroup] : string {2-10.items.[].system.stackGroup} (same value: 'arrows')
[strength] : integer {2-10.items.[].system.strength} (same value: 2)
[usage] : object {2-10.items.[].system.usage}
value : string {2-10.items.[].system.usage.value} (3 different values)
held-in-one-hand (x30)
held-in-one-plus-hands (x6)
held-in-two-hands (x2)
[acBonus] : integer {2-10.items.[].system.acBonus} (same value: 3)
[checkPenalty] : integer {2-10.items.[].system.checkPenalty} (same value: -2)
[dexCap] : integer {2-10.items.[].system.dexCap} (same value: 2)
[speedPenalty] : integer {2-10.items.[].system.speedPenalty} (same value: -5)
[strength] : integer {2-10.items.[].system.strength} (same value: 2)
[attack] : object {2-10.items.[].system.attack}
value : string {2-10.items.[].system.attack.value} (same value: )
[attackEffects] : object {2-10.items.[].system.attackEffects}
value : array<> {2-10.items.[].system.attackEffects.value}
Length: min=0 max=0
Value type: mixed
[damageRolls] : object {2-10.items.[].system.damageRolls}
[0] : object {2-10.items.[].system.damageRolls.0}
damage : string {2-10.items.[].system.damageRolls.0.damage} (11 different values)
1d6+11 (x3)
1d6+8 (x2)
1d8+4 (x2)
1d6+14 (x2)
2d8+7 (x2)
1d6+7 (x2)
1d8+10 (x1)
4 (x1)
2d8 (x2)
2d8+10 (x1)
5 (x1)
damageType : string {2-10.items.[].system.damageRolls.0.damageType} (4 different values)
slashing (x3)
piercing (x12)
acid (x2)
fire (x2)
[b08rny74e4tnzidg05yx] : object {2-10.items.[].system.damageRolls.b08rny74e4tnzidg05yx}
damage : string {2-10.items.[].system.damageRolls.b08rny74e4tnzidg05yx.damage} (same value: 1d6+9)
damageType : string {2-10.items.[].system.damageRolls.b08rny74e4tnzidg05yx.damageType} (same value: piercing)
[bublbng2ak9atu2lbyo8gn] : object {2-10.items.[].system.damageRolls.bublbng2ak9atu2lbyo8gn}
damage : string {2-10.items.[].system.damageRolls.bublbng2ak9atu2lbyo8gn.damage} (same value: 1d6+15)
damageType : string {2-10.items.[].system.damageRolls.bublbng2ak9atu2lbyo8gn.damageType} (same value: slashing)
[z8udvsl8yznn53wzrxn3j9] : object {2-10.items.[].system.damageRolls.z8udvsl8yznn53wzrxn3j9}
damage : string {2-10.items.[].system.damageRolls.z8udvsl8yznn53wzrxn3j9.damage} (same value: 1d6+12)
damageType : string {2-10.items.[].system.damageRolls.z8udvsl8yznn53wzrxn3j9.damageType} (same value: piercing)
[1] : object {2-10.items.[].system.damageRolls.1}
category : string {2-10.items.[].system.damageRolls.1.category} (same value: persistent)
damage : string {2-10.items.[].system.damageRolls.1.damage} (same value: 2d6)
damageType : string {2-10.items.[].system.damageRolls.1.damageType} (2 different values)
acid (x2)
fire (x2)
[2] : object {2-10.items.[].system.damageRolls.2}
category : string {2-10.items.[].system.damageRolls.2.category} (same value: splash)
damage : string {2-10.items.[].system.damageRolls.2.damage} (2 different values)
4 (x1)
5 (x1)
damageType : string {2-10.items.[].system.damageRolls.2.damageType} (same value: fire)
[weaponType] : object {2-10.items.[].system.weaponType}
value : string {2-10.items.[].system.weaponType.value} (2 different values)
melee (x16)
ranged (x6)
[actionType] : object {2-10.items.[].system.actionType}
value : string {2-10.items.[].system.actionType.value} (3 different values)
reaction (x18)
action (x8)
passive (x7)
[actions] : object {2-10.items.[].system.actions}
[value] : integer {2-10.items.[].system.actions.value} (2 different values)
2 (x4)
1 (x4)
[deathNote] : boolean {2-10.items.[].system.deathNote} (same value: True)
[stackGroup] : string {2-10.items.[].system.stackGroup} (same value: arrows)
'held-in-one-hand' (x30)
'held-in-one-plus-hands' (x6)
'held-in-two-hands' (x2)
[uses] : object {2-10.items.[].system.uses}
autoDestroy : boolean {2-10.items.[].system.uses.autoDestroy} (same value: True)
max : integer {2-10.items.[].system.uses.max} (same value: 1)
value : integer {2-10.items.[].system.uses.value} (same value: 1)
[frequency] : object {2-10.items.[].system.frequency}
max : integer {2-10.items.[].system.frequency.max} (same value: 1)
per : string {2-10.items.[].system.frequency.per} (same value: round)
value : integer {2-10.items.[].system.frequency.value} (same value: 1)
[skill_requirements] : object {2-10.items.[].system.skill_requirements}
rank : string {2-10.items.[].system.skill_requirements.rank} (same value: )
skill : string {2-10.items.[].system.skill_requirements.skill} (same value: )
[weaponType] : object {2-10.items.[].system.weaponType}
value : string {2-10.items.[].system.weaponType.value} (2 different values)
'melee' (x16)
'ranged' (x6)
type : string {2-10.items.[].type} (6 different values)
weapon (x22)
armor (x6)
melee (x22)
action (x33)
consumable (x10)
equipment (x6)
'action' (x33)
'weapon' (x22)
'melee' (x22)
'consumable' (x10)
'armor' (x6)
'equipment' (x6)
[flags] : object {2-10.items.[].flags}
pf2e : object {2-10.items.[].flags.pf2e}
linkedWeapon : string {2-10.items.[].flags.pf2e.linkedWeapon} (22 different values)
name : string {2-10.name} (all different values)
prototypeToken : object {2-10.prototypeToken}
name : string {2-10.prototypeToken.name} (5 different values)
Burning Sun Orc (x2)
Scorched Earth Orc (Clipper) (x2)
Scorched Earth Orc (Scout) (x2)
Scorched Earth Orc (Sharpshooter) (x2)
Strak (x2)
'Burning Sun Orc' (x2)
'Scorched Earth Orc (Clipper)' (x2)
'Scorched Earth Orc (Scout)' (x2)
'Scorched Earth Orc (Sharpshooter)' (x2)
'Strak' (x2)
system : object {2-10.system}
abilities : object {2-10.system.abilities}
cha : object {2-10.system.abilities.cha}
@@ -335,42 +253,42 @@ object {2-10}
4 (x1)
dex : object {2-10.system.abilities.dex}
mod : integer {2-10.system.abilities.dex.mod} (3 different values)
4 (x5)
2 (x3)
3 (x2)
4 (x5)
int : object {2-10.system.abilities.int}
mod : integer {2-10.system.abilities.int.mod} (4 different values)
1 (x5)
0 (x1)
2 (x3)
0 (x1)
3 (x1)
str : object {2-10.system.abilities.str}
mod : integer {2-10.system.abilities.str.mod} (3 different values)
3 (x2)
4 (x5)
5 (x3)
3 (x2)
wis : object {2-10.system.abilities.wis}
mod : integer {2-10.system.abilities.wis.mod} (2 different values)
1 (x7)
2 (x3)
attributes : object {2-10.system.attributes}
ac : object {2-10.system.attributes.ac}
details : string {2-10.system.attributes.ac.details} (same value: )
details : string {2-10.system.attributes.ac.details} (same value: '')
value : integer {2-10.system.attributes.ac.value} (5 different values)
21 (x4)
23 (x1)
25 (x2)
24 (x2)
23 (x1)
27 (x1)
allSaves : object {2-10.system.attributes.allSaves}
value : string {2-10.system.attributes.allSaves.value} (same value: )
value : string {2-10.system.attributes.allSaves.value} (same value: '')
hp : object {2-10.system.attributes.hp}
details : string {2-10.system.attributes.hp.details} (same value: )
details : string {2-10.system.attributes.hp.details} (same value: '')
max : integer {2-10.system.attributes.hp.max} (8 different values)
63 (x1)
99 (x1)
78 (x2)
119 (x2)
63 (x1)
99 (x1)
55 (x1)
95 (x1)
92 (x1)
@@ -378,10 +296,10 @@ object {2-10}
temp : integer {2-10.system.attributes.hp.temp} (same value: 0)
[tempmax] : integer {2-10.system.attributes.hp.tempmax} (same value: 0)
value : integer {2-10.system.attributes.hp.value} (8 different values)
63 (x1)
99 (x1)
78 (x2)
119 (x2)
63 (x1)
99 (x1)
55 (x1)
95 (x1)
92 (x1)
@@ -389,48 +307,48 @@ object {2-10}
speed : object {2-10.system.attributes.speed}
otherSpeeds : array<> {2-10.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: mixed
Value type: empty
value : integer {2-10.system.attributes.speed.value} (same value: 30)
details : object {2-10.system.details}
blurb : string {2-10.system.details.blurb} (same value: )
blurb : string {2-10.system.details.blurb} (same value: '')
languages : object {2-10.system.details.languages}
details : string {2-10.system.details.languages.details} (same value: )
details : string {2-10.system.details.languages.details} (same value: '')
value : array<string> {2-10.system.details.languages.value}
Length: min=2 max=2
Value type: string {2-10.system.details.languages.value.[]} (2 different values)
common (x10)
orcish (x10)
'common' (x10)
'orcish' (x10)
level : object {2-10.system.details.level}
value : integer {2-10.system.details.level.value} (5 different values)
4 (x2)
6 (x3)
4 (x2)
5 (x2)
7 (x2)
8 (x1)
privateNotes : string {2-10.system.details.privateNotes} (same value: )
publicNotes : string {2-10.system.details.publicNotes} (same value: )
privateNotes : string {2-10.system.details.privateNotes} (same value: '')
publicNotes : string {2-10.system.details.publicNotes} (same value: '')
publication : object {2-10.system.details.publication}
license : string {2-10.system.details.publication.license} (same value: OGL)
license : string {2-10.system.details.publication.license} (same value: 'OGL')
remaster : boolean {2-10.system.details.publication.remaster} (same value: False)
title : string {2-10.system.details.publication.title} (same value: Pathfinder Society Scenario #2-10: In Burning Dawn)
title : string {2-10.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-10: In Burning Dawn')
initiative : object {2-10.system.initiative}
statistic : string {2-10.system.initiative.statistic} (same value: perception)
statistic : string {2-10.system.initiative.statistic} (same value: 'perception')
perception : object {2-10.system.perception}
details : string {2-10.system.perception.details} (same value: )
details : string {2-10.system.perception.details} (same value: '')
mod : integer {2-10.system.perception.mod} (5 different values)
15 (x3)
12 (x2)
13 (x2)
15 (x3)
16 (x2)
11 (x1)
senses : array<object> {2-10.system.perception.senses}
Length: min=1 max=1
Value type: object {2-10.system.perception.senses.[]}
type : string {2-10.system.perception.senses.[].type} (same value: darkvision)
type : string {2-10.system.perception.senses.[].type} (same value: 'darkvision')
resources : object {2-10.system.resources}
saves : object {2-10.system.saves}
fortitude : object {2-10.system.saves.fortitude}
saveDetail : string {2-10.system.saves.fortitude.saveDetail} (same value: )
saveDetail : string {2-10.system.saves.fortitude.saveDetail} (same value: '')
value : integer {2-10.system.saves.fortitude.value} (5 different values)
14 (x3)
16 (x2)
@@ -438,28 +356,36 @@ object {2-10}
11 (x2)
13 (x1)
reflex : object {2-10.system.saves.reflex}
saveDetail : string {2-10.system.saves.reflex.saveDetail} (same value: )
saveDetail : string {2-10.system.saves.reflex.saveDetail} (same value: '')
value : integer {2-10.system.saves.reflex.value} (5 different values)
11 (x1)
14 (x3)
12 (x2)
15 (x3)
12 (x2)
11 (x1)
18 (x1)
will : object {2-10.system.saves.will}
saveDetail : string {2-10.system.saves.will.saveDetail} (2 different values)
(x9)
Items shortsword, composite shortbow (10 arrows) (x1)
'' (x9)
'Items shortsword, composite shortbow (10 arrows)' (x1)
value : integer {2-10.system.saves.will.value} (3 different values)
9 (x5)
12 (x4)
14 (x1)
skills : object {2-10.system.skills}
acrobatics : object {2-10.system.skills.acrobatics}
base : integer {2-10.system.skills.acrobatics.base} (2 different values)
12 (x1)
14 (x1)
[athletics] : object {2-10.system.skills.athletics}
base : integer {2-10.system.skills.athletics.base} (4 different values)
11 (x1)
13 (x1)
12 (x3)
15 (x3)
11 (x1)
13 (x1)
crafting : object {2-10.system.skills.crafting}
base : integer {2-10.system.skills.crafting.base} (2 different values)
14 (x1)
17 (x1)
intimidation : object {2-10.system.skills.intimidation}
base : integer {2-10.system.skills.intimidation.base} (4 different values)
12 (x5)
@@ -468,30 +394,22 @@ object {2-10}
15 (x1)
survival : object {2-10.system.skills.survival}
base : integer {2-10.system.skills.survival.base} (4 different values)
13 (x4)
10 (x2)
11 (x2)
13 (x4)
16 (x2)
acrobatics : object {2-10.system.skills.acrobatics}
base : integer {2-10.system.skills.acrobatics.base} (2 different values)
12 (x1)
14 (x1)
crafting : object {2-10.system.skills.crafting}
base : integer {2-10.system.skills.crafting.base} (2 different values)
14 (x1)
17 (x1)
traits : object {2-10.system.traits}
rarity : string {2-10.system.traits.rarity} (2 different values)
uncommon (x8)
unique (x2)
'uncommon' (x8)
'unique' (x2)
size : object {2-10.system.traits.size}
value : string {2-10.system.traits.size.value} (same value: med)
value : string {2-10.system.traits.size.value} (same value: 'med')
value : array<string> {2-10.system.traits.value}
Length: min=3 max=4
Value type: string {2-10.system.traits.value.[]} (5 different values)
good (x2)
humanoid (x10)
orc (x10)
chaotic (x8)
evil (x8)
type : string {2-10.type} (same value: npc)
'humanoid' (x10)
'orc' (x10)
'chaotic' (x8)
'evil' (x8)
'good' (x2)
type : string {2-10.type} (same value: 'npc')