New output
This commit is contained in:
+283
-362
@@ -3,232 +3,161 @@ Different values: 10
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=====================================
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object {1-18}
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_id : string {1-18._id} (all different values)
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folder : string {1-18.folder} (same value: EVjsyMM2qqrCwIhV)
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img : string {1-18.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
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folder : string {1-18.folder} (same value: 'EVjsyMM2qqrCwIhV')
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img : string {1-18.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
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items : array<object> {1-18.items}
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Length: min=2 max=11
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Value type: object {1-18.items.[]}
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_id : string {1-18.items.[]._id} (56 different values)
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img : string {1-18.items.[].img} (16 different values)
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systems/pf2e/icons/default-icons/melee.svg (x18)
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systems/pf2e/icons/actions/Passive.webp (x20)
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systems/pf2e/icons/actions/OneAction.webp (x3)
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systems/pf2e/icons/equipment/weapons/glaive.webp (x1)
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icons/equipment/chest/breastplate-gorget-steel-white.webp (x1)
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systems/pf2e/icons/actions/TwoActions.webp (x3)
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systems/pf2e/icons/equipment/weapons/lance.webp (x1)
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systems/pf2e/icons/equipment/weapons/longsword.webp (x1)
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icons/equipment/shield/heater-steel-boss-red.webp (x1)
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systems/pf2e/icons/equipment/armor/chainmail.webp (x1)
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systems/pf2e/icons/actions/Reaction.webp (x2)
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systems/pf2e/icons/equipment/weapons/scimitar.webp (x2)
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systems/pf2e/icons/equipment/weapons/shortbow.webp (x2)
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systems/pf2e/icons/equipment/weapons/arrows.webp (x2)
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systems/pf2e/icons/conditions/slowed.webp (x1)
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systems/pf2e/icons/actions/FreeAction.webp (x1)
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name : string {1-18.items.[].name} (33 different values)
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sort : integer {1-18.items.[].sort} (11 different values)
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100000 (x10)
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200000 (x10)
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300000 (x9)
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400000 (x9)
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500000 (x7)
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600000 (x5)
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700000 (x4)
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800000 (x3)
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900000 (x1)
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1000000 (x1)
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1100000 (x1)
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system : object {1-18.items.[].system}
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[attack] : object {1-18.items.[].system.attack}
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value : string {1-18.items.[].system.attack.value} (same value: )
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[attackEffects] : object {1-18.items.[].system.attackEffects}
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[custom] : string {1-18.items.[].system.attackEffects.custom} (same value: )
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value : array<string> {1-18.items.[].system.attackEffects.value}
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Length: min=0 max=1
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Value type: string {1-18.items.[].system.attackEffects.value.[]} (3 different values)
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attach (x2)
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improved-push (x1)
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grab (x1)
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[bonus] : object {1-18.items.[].system.bonus}
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value : integer {1-18.items.[].system.bonus.value} (8 different values)
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10 (x4)
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0 (x7)
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12 (x2)
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8 (x4)
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6 (x4)
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9 (x1)
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11 (x1)
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7 (x2)
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[damageRolls] : object {1-18.items.[].system.damageRolls}
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[4zb5vuw6opqdcxue1e0g] : object {1-18.items.[].system.damageRolls.4zb5vuw6opqdcxue1e0g}
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damage : string {1-18.items.[].system.damageRolls.4zb5vuw6opqdcxue1e0g.damage} (same value: 1d8+7)
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damageType : string {1-18.items.[].system.damageRolls.4zb5vuw6opqdcxue1e0g.damageType} (same value: slashing)
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[ujqunpz2hpe9ybdetfuh] : object {1-18.items.[].system.damageRolls.ujqunpz2hpe9ybdetfuh}
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damage : string {1-18.items.[].system.damageRolls.ujqunpz2hpe9ybdetfuh.damage} (same value: 1d10+5)
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damageType : string {1-18.items.[].system.damageRolls.ujqunpz2hpe9ybdetfuh.damageType} (same value: piercing)
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[9y5NMgye8yvFRQnu] : object {1-18.items.[].system.damageRolls.9y5NMgye8yvFRQnu}
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damage : string {1-18.items.[].system.damageRolls.9y5NMgye8yvFRQnu.damage} (same value: 1d6+2)
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damageType : string {1-18.items.[].system.damageRolls.9y5NMgye8yvFRQnu.damageType} (same value: piercing)
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[AWj0c3rEFAEY7LhY] : object {1-18.items.[].system.damageRolls.AWj0c3rEFAEY7LhY}
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damage : string {1-18.items.[].system.damageRolls.AWj0c3rEFAEY7LhY.damage} (same value: 1d8+5)
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damageType : string {1-18.items.[].system.damageRolls.AWj0c3rEFAEY7LhY.damageType} (same value: bludgeoning)
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[j1x0YC9NfN49SvCb] : object {1-18.items.[].system.damageRolls.j1x0YC9NfN49SvCb}
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damage : string {1-18.items.[].system.damageRolls.j1x0YC9NfN49SvCb.damage} (same value: 1d8+4)
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damageType : string {1-18.items.[].system.damageRolls.j1x0YC9NfN49SvCb.damageType} (same value: piercing)
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[fxLCDMRjHdeLPUR0] : object {1-18.items.[].system.damageRolls.fxLCDMRjHdeLPUR0}
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damage : string {1-18.items.[].system.damageRolls.fxLCDMRjHdeLPUR0.damage} (same value: 1d8+4)
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damageType : string {1-18.items.[].system.damageRolls.fxLCDMRjHdeLPUR0.damageType} (same value: slashing)
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[ttR3cxZb5XEdmQr7] : object {1-18.items.[].system.damageRolls.ttR3cxZb5XEdmQr7}
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damage : string {1-18.items.[].system.damageRolls.ttR3cxZb5XEdmQr7.damage} (same value: 1d6+4)
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damageType : string {1-18.items.[].system.damageRolls.ttR3cxZb5XEdmQr7.damageType} (same value: slashing)
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[JWCqCT5IIB2pO5vB] : object {1-18.items.[].system.damageRolls.JWCqCT5IIB2pO5vB}
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damage : string {1-18.items.[].system.damageRolls.JWCqCT5IIB2pO5vB.damage} (same value: 1d6+4)
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damageType : string {1-18.items.[].system.damageRolls.JWCqCT5IIB2pO5vB.damageType} (same value: slashing)
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[gHKeqD2f0552pljx] : object {1-18.items.[].system.damageRolls.gHKeqD2f0552pljx}
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damage : string {1-18.items.[].system.damageRolls.gHKeqD2f0552pljx.damage} (same value: 1d4+4)
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damageType : string {1-18.items.[].system.damageRolls.gHKeqD2f0552pljx.damageType} (same value: slashing)
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[EGdTpqWRPZ9dDsl7] : object {1-18.items.[].system.damageRolls.EGdTpqWRPZ9dDsl7}
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damage : string {1-18.items.[].system.damageRolls.EGdTpqWRPZ9dDsl7.damage} (same value: 1d6)
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damageType : string {1-18.items.[].system.damageRolls.EGdTpqWRPZ9dDsl7.damageType} (same value: piercing)
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[x7bT3jtlubIIUbwn] : object {1-18.items.[].system.damageRolls.x7bT3jtlubIIUbwn}
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damage : string {1-18.items.[].system.damageRolls.x7bT3jtlubIIUbwn.damage} (same value: 1d6+2)
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damageType : string {1-18.items.[].system.damageRolls.x7bT3jtlubIIUbwn.damageType} (same value: slashing)
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[oA7qfQkN7gtAshG7] : object {1-18.items.[].system.damageRolls.oA7qfQkN7gtAshG7}
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damage : string {1-18.items.[].system.damageRolls.oA7qfQkN7gtAshG7.damage} (same value: 1d4+2)
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damageType : string {1-18.items.[].system.damageRolls.oA7qfQkN7gtAshG7.damageType} (same value: slashing)
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[SGkS4CAnUzRV9p9H] : object {1-18.items.[].system.damageRolls.SGkS4CAnUzRV9p9H}
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damage : string {1-18.items.[].system.damageRolls.SGkS4CAnUzRV9p9H.damage} (same value: 1d6)
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damageType : string {1-18.items.[].system.damageRolls.SGkS4CAnUzRV9p9H.damageType} (same value: piercing)
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[izwzbwakdx5r2d8gxlh7] : object {1-18.items.[].system.damageRolls.izwzbwakdx5r2d8gxlh7}
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damage : string {1-18.items.[].system.damageRolls.izwzbwakdx5r2d8gxlh7.damage} (same value: 1d12+5)
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damageType : string {1-18.items.[].system.damageRolls.izwzbwakdx5r2d8gxlh7.damageType} (same value: bludgeoning)
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[9EIWAacx6PzvWKex] : object {1-18.items.[].system.damageRolls.9EIWAacx6PzvWKex}
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damage : string {1-18.items.[].system.damageRolls.9EIWAacx6PzvWKex.damage} (same value: 1d6+3)
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damageType : string {1-18.items.[].system.damageRolls.9EIWAacx6PzvWKex.damageType} (same value: bludgeoning)
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2rof0t3ang89c3dtvwyr : object {1-18.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr}
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damage : string {1-18.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damage} (same value: 1d8+3)
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damageType : string {1-18.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damageType} (same value: piercing)
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description : object {1-18.items.[].system.description}
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value : string {1-18.items.[].system.description.value} (32 different values)
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publication : object {1-18.items.[].system.publication}
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license : string {1-18.items.[].system.publication.license} (same value: OGL)
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remaster : boolean {1-18.items.[].system.publication.remaster} (same value: False)
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title : string {1-18.items.[].system.publication.title} (4 different values)
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(x32)
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Pathfinder Core Rulebook (x12)
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Pathfinder Bestiary 2 (x7)
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Pathfinder Bestiary (x9)
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rules : ###FoundryRulesObject###
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[slug] : string {1-18.items.[].system.slug} (17 different values)
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glaive (x1)
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half-plate (x1)
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negative-healing (x7)
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skeleton-explosive-death (x3)
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lance (x1)
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longsword (x1)
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steel-shield (x1)
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chain-mail (x1)
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attack-of-opportunity (x1)
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shield-block (x1)
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scimitar (x2)
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shortbow (x2)
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arrows (x2)
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slowed (x1)
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zombie-rotting-aura (x2)
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improved-push (x1)
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grab (x1)
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[traits] : object {1-18.items.[].system.traits}
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rarity : string {1-18.items.[].system.traits.rarity} (same value: common)
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value : array<string> {1-18.items.[].system.traits.value}
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Length: min=0 max=3
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Value type: string {1-18.items.[].system.traits.value.[]} (18 different values)
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finesse (x4)
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deadly-d8 (x4)
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forceful (x6)
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reach (x2)
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reach-15 (x1)
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agile (x4)
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unarmed (x7)
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jousting-d6 (x2)
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versatile-p (x2)
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flexible (x1)
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noisy (x1)
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reach-10 (x2)
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sweep (x4)
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deadly-d10 (x4)
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range-increment-60 (x2)
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reload-0 (x2)
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aura (x2)
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disease (x2)
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[integrated] : mixed
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[weaponType] : object {1-18.items.[].system.weaponType}
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value : string {1-18.items.[].system.weaponType.value} (2 different values)
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melee (x16)
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ranged (x2)
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[acBonus] : integer {1-18.items.[].system.acBonus} (3 different values)
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5 (x1)
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2 (x1)
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4 (x1)
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[actionType] : object {1-18.items.[].system.actionType}
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value : string {1-18.items.[].system.actionType.value} (4 different values)
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passive (x20)
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action (x6)
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reaction (x2)
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free (x1)
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'passive' (x20)
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'action' (x6)
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'reaction' (x2)
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'free' (x1)
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[actions] : object {1-18.items.[].system.actions}
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[value] : integer {1-18.items.[].system.actions.value} (2 different values)
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1 (x3)
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2 (x3)
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[category] : string {1-18.items.[].system.category} (7 different values)
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offensive (x12)
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martial (x7)
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heavy (x1)
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defensive (x15)
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interaction (x2)
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medium (x1)
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ammo (x2)
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description : object {1-18.items.[].system.description}
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value : string {1-18.items.[].system.description.value} (32 different values)
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[attack] : object {1-18.items.[].system.attack}
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value : string {1-18.items.[].system.attack.value} (same value: '')
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[attackEffects] : object {1-18.items.[].system.attackEffects}
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[custom] : string {1-18.items.[].system.attackEffects.custom} (same value: '')
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value : array<string> {1-18.items.[].system.attackEffects.value}
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Length: min=0 max=1
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Value type: string {1-18.items.[].system.attackEffects.value.[]} (3 different values)
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'attach' (x2)
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'improved-push' (x1)
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'grab' (x1)
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[baseItem] : string {1-18.items.[].system.baseItem} (8 different values)
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glaive (x1)
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half-plate (x1)
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lance (x1)
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longsword (x1)
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steel-shield (x1)
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chain-mail (x1)
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scimitar (x2)
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shortbow (x2)
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'scimitar' (x2)
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'shortbow' (x2)
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'glaive' (x1)
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'half-plate' (x1)
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'lance' (x1)
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'longsword' (x1)
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'steel-shield' (x1)
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'chain-mail' (x1)
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[bonus] : object {1-18.items.[].system.bonus}
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value : integer {1-18.items.[].system.bonus.value} (8 different values)
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0 (x7)
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10 (x4)
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8 (x4)
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6 (x4)
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12 (x2)
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7 (x2)
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9 (x1)
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11 (x1)
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||||
[bonusDamage] : object {1-18.items.[].system.bonusDamage}
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value : integer {1-18.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {1-18.items.[].system.bulk}
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||||
value : mixed
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||||
integer {1-18.items.[].system.bulk.value} (3 different values)
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||||
1 (x6)
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||||
2 (x3)
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||||
3 (x1)
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||||
1 (x6)
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||||
float {1-18.items.[].system.bulk.value} (same value: 0,1)
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||||
[containerId] : mixed
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||||
[category] : string {1-18.items.[].system.category} (7 different values)
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||||
'defensive' (x15)
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||||
'offensive' (x12)
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||||
'martial' (x7)
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||||
'interaction' (x2)
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||||
'ammo' (x2)
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||||
'heavy' (x1)
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||||
'medium' (x1)
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||||
[checkPenalty] : integer {1-18.items.[].system.checkPenalty} (2 different values)
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||||
-3 (x1)
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||||
-2 (x1)
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||||
[containerId] : empty
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||||
[damage] : object {1-18.items.[].system.damage}
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||||
damageType : string {1-18.items.[].system.damage.damageType} (2 different values)
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||||
slashing (x4)
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||||
piercing (x3)
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||||
'slashing' (x4)
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||||
'piercing' (x3)
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||||
dice : integer {1-18.items.[].system.damage.dice} (same value: 1)
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||||
die : string {1-18.items.[].system.damage.die} (2 different values)
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||||
d8 (x3)
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||||
d6 (x4)
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||||
'd6' (x4)
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||||
'd8' (x3)
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||||
[damageRolls] : object {1-18.items.[].system.damageRolls}
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||||
2rof0t3ang89c3dtvwyr : object {1-18.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr}
|
||||
damage : string {1-18.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damage} (same value: '1d8+3')
|
||||
damageType : string {1-18.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damageType} (same value: 'piercing')
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||||
[4zb5vuw6opqdcxue1e0g] : object {1-18.items.[].system.damageRolls.4zb5vuw6opqdcxue1e0g}
|
||||
damage : string {1-18.items.[].system.damageRolls.4zb5vuw6opqdcxue1e0g.damage} (same value: '1d8+7')
|
||||
damageType : string {1-18.items.[].system.damageRolls.4zb5vuw6opqdcxue1e0g.damageType} (same value: 'slashing')
|
||||
[9EIWAacx6PzvWKex] : object {1-18.items.[].system.damageRolls.9EIWAacx6PzvWKex}
|
||||
damage : string {1-18.items.[].system.damageRolls.9EIWAacx6PzvWKex.damage} (same value: '1d6+3')
|
||||
damageType : string {1-18.items.[].system.damageRolls.9EIWAacx6PzvWKex.damageType} (same value: 'bludgeoning')
|
||||
[9y5NMgye8yvFRQnu] : object {1-18.items.[].system.damageRolls.9y5NMgye8yvFRQnu}
|
||||
damage : string {1-18.items.[].system.damageRolls.9y5NMgye8yvFRQnu.damage} (same value: '1d6+2')
|
||||
damageType : string {1-18.items.[].system.damageRolls.9y5NMgye8yvFRQnu.damageType} (same value: 'piercing')
|
||||
[AWj0c3rEFAEY7LhY] : object {1-18.items.[].system.damageRolls.AWj0c3rEFAEY7LhY}
|
||||
damage : string {1-18.items.[].system.damageRolls.AWj0c3rEFAEY7LhY.damage} (same value: '1d8+5')
|
||||
damageType : string {1-18.items.[].system.damageRolls.AWj0c3rEFAEY7LhY.damageType} (same value: 'bludgeoning')
|
||||
[EGdTpqWRPZ9dDsl7] : object {1-18.items.[].system.damageRolls.EGdTpqWRPZ9dDsl7}
|
||||
damage : string {1-18.items.[].system.damageRolls.EGdTpqWRPZ9dDsl7.damage} (same value: '1d6')
|
||||
damageType : string {1-18.items.[].system.damageRolls.EGdTpqWRPZ9dDsl7.damageType} (same value: 'piercing')
|
||||
[JWCqCT5IIB2pO5vB] : object {1-18.items.[].system.damageRolls.JWCqCT5IIB2pO5vB}
|
||||
damage : string {1-18.items.[].system.damageRolls.JWCqCT5IIB2pO5vB.damage} (same value: '1d6+4')
|
||||
damageType : string {1-18.items.[].system.damageRolls.JWCqCT5IIB2pO5vB.damageType} (same value: 'slashing')
|
||||
[SGkS4CAnUzRV9p9H] : object {1-18.items.[].system.damageRolls.SGkS4CAnUzRV9p9H}
|
||||
damage : string {1-18.items.[].system.damageRolls.SGkS4CAnUzRV9p9H.damage} (same value: '1d6')
|
||||
damageType : string {1-18.items.[].system.damageRolls.SGkS4CAnUzRV9p9H.damageType} (same value: 'piercing')
|
||||
[fxLCDMRjHdeLPUR0] : object {1-18.items.[].system.damageRolls.fxLCDMRjHdeLPUR0}
|
||||
damage : string {1-18.items.[].system.damageRolls.fxLCDMRjHdeLPUR0.damage} (same value: '1d8+4')
|
||||
damageType : string {1-18.items.[].system.damageRolls.fxLCDMRjHdeLPUR0.damageType} (same value: 'slashing')
|
||||
[gHKeqD2f0552pljx] : object {1-18.items.[].system.damageRolls.gHKeqD2f0552pljx}
|
||||
damage : string {1-18.items.[].system.damageRolls.gHKeqD2f0552pljx.damage} (same value: '1d4+4')
|
||||
damageType : string {1-18.items.[].system.damageRolls.gHKeqD2f0552pljx.damageType} (same value: 'slashing')
|
||||
[izwzbwakdx5r2d8gxlh7] : object {1-18.items.[].system.damageRolls.izwzbwakdx5r2d8gxlh7}
|
||||
damage : string {1-18.items.[].system.damageRolls.izwzbwakdx5r2d8gxlh7.damage} (same value: '1d12+5')
|
||||
damageType : string {1-18.items.[].system.damageRolls.izwzbwakdx5r2d8gxlh7.damageType} (same value: 'bludgeoning')
|
||||
[j1x0YC9NfN49SvCb] : object {1-18.items.[].system.damageRolls.j1x0YC9NfN49SvCb}
|
||||
damage : string {1-18.items.[].system.damageRolls.j1x0YC9NfN49SvCb.damage} (same value: '1d8+4')
|
||||
damageType : string {1-18.items.[].system.damageRolls.j1x0YC9NfN49SvCb.damageType} (same value: 'piercing')
|
||||
[oA7qfQkN7gtAshG7] : object {1-18.items.[].system.damageRolls.oA7qfQkN7gtAshG7}
|
||||
damage : string {1-18.items.[].system.damageRolls.oA7qfQkN7gtAshG7.damage} (same value: '1d4+2')
|
||||
damageType : string {1-18.items.[].system.damageRolls.oA7qfQkN7gtAshG7.damageType} (same value: 'slashing')
|
||||
[ttR3cxZb5XEdmQr7] : object {1-18.items.[].system.damageRolls.ttR3cxZb5XEdmQr7}
|
||||
damage : string {1-18.items.[].system.damageRolls.ttR3cxZb5XEdmQr7.damage} (same value: '1d6+4')
|
||||
damageType : string {1-18.items.[].system.damageRolls.ttR3cxZb5XEdmQr7.damageType} (same value: 'slashing')
|
||||
[ujqunpz2hpe9ybdetfuh] : object {1-18.items.[].system.damageRolls.ujqunpz2hpe9ybdetfuh}
|
||||
damage : string {1-18.items.[].system.damageRolls.ujqunpz2hpe9ybdetfuh.damage} (same value: '1d10+5')
|
||||
damageType : string {1-18.items.[].system.damageRolls.ujqunpz2hpe9ybdetfuh.damageType} (same value: 'piercing')
|
||||
[x7bT3jtlubIIUbwn] : object {1-18.items.[].system.damageRolls.x7bT3jtlubIIUbwn}
|
||||
damage : string {1-18.items.[].system.damageRolls.x7bT3jtlubIIUbwn.damage} (same value: '1d6+2')
|
||||
damageType : string {1-18.items.[].system.damageRolls.x7bT3jtlubIIUbwn.damageType} (same value: 'slashing')
|
||||
[deathNote] : boolean {1-18.items.[].system.deathNote} (same value: True)
|
||||
[dexCap] : integer {1-18.items.[].system.dexCap} (same value: 1)
|
||||
[duration] : object {1-18.items.[].system.duration}
|
||||
value : integer {1-18.items.[].system.duration.value} (same value: 0)
|
||||
[equipped] : object {1-18.items.[].system.equipped}
|
||||
carryType : string {1-18.items.[].system.equipped.carryType} (2 different values)
|
||||
held (x1)
|
||||
worn (x11)
|
||||
'worn' (x11)
|
||||
'held' (x1)
|
||||
[handsHeld] : integer {1-18.items.[].system.equipped.handsHeld} (2 different values)
|
||||
2 (x1)
|
||||
0 (x8)
|
||||
[invested] : mixed
|
||||
2 (x1)
|
||||
[inSlot] : boolean {1-18.items.[].system.equipped.inSlot} (2 different values)
|
||||
True (x1)
|
||||
False (x1)
|
||||
[invested] : empty
|
||||
[group] : string {1-18.items.[].system.group} (6 different values)
|
||||
polearm (x1)
|
||||
plate (x1)
|
||||
spear (x1)
|
||||
sword (x3)
|
||||
chain (x1)
|
||||
bow (x2)
|
||||
'sword' (x3)
|
||||
'bow' (x2)
|
||||
'polearm' (x1)
|
||||
'plate' (x1)
|
||||
'spear' (x1)
|
||||
'chain' (x1)
|
||||
[hardness] : integer {1-18.items.[].system.hardness} (2 different values)
|
||||
0 (x11)
|
||||
5 (x1)
|
||||
@@ -244,147 +173,139 @@ object {1-18}
|
||||
0 (x11)
|
||||
1 (x1)
|
||||
[material] : object {1-18.items.[].system.material}
|
||||
[grade] : mixed
|
||||
[type] : mixed
|
||||
[grade] : empty
|
||||
[type] : empty
|
||||
publication : object {1-18.items.[].system.publication}
|
||||
license : string {1-18.items.[].system.publication.license} (same value: 'OGL')
|
||||
remaster : boolean {1-18.items.[].system.publication.remaster} (same value: False)
|
||||
title : string {1-18.items.[].system.publication.title} (4 different values)
|
||||
'' (x32)
|
||||
'Pathfinder Core Rulebook' (x12)
|
||||
'Pathfinder Bestiary' (x9)
|
||||
'Pathfinder Bestiary 2' (x7)
|
||||
rules : ignored (Foundry rules object) {1-18.items.[].system.rules}
|
||||
[overrides] : array<> {1-18.items.[].system.overrides}
|
||||
Length: min=0 max=0
|
||||
Value type: empty
|
||||
[price] : object {1-18.items.[].system.price}
|
||||
[per] : integer {1-18.items.[].system.price.per} (same value: 10)
|
||||
value : object {1-18.items.[].system.price.value}
|
||||
[gp] : integer {1-18.items.[].system.price.value.gp} (5 different values)
|
||||
2 (x2)
|
||||
18 (x1)
|
||||
1 (x4)
|
||||
6 (x1)
|
||||
2 (x2)
|
||||
3 (x2)
|
||||
18 (x1)
|
||||
6 (x1)
|
||||
[sp] : integer {1-18.items.[].system.price.value.sp} (same value: 1)
|
||||
[per] : integer {1-18.items.[].system.price.per} (same value: 10)
|
||||
[quantity] : integer {1-18.items.[].system.quantity} (2 different values)
|
||||
1 (x10)
|
||||
20 (x2)
|
||||
[range] : integer {1-18.items.[].system.range} (same value: 60)
|
||||
[references] : object {1-18.items.[].system.references}
|
||||
children : array<> {1-18.items.[].system.references.children}
|
||||
Length: min=0 max=0
|
||||
Value type: empty
|
||||
immunityFrom : array<> {1-18.items.[].system.references.immunityFrom}
|
||||
Length: min=0 max=0
|
||||
Value type: empty
|
||||
overriddenBy : array<> {1-18.items.[].system.references.overriddenBy}
|
||||
Length: min=0 max=0
|
||||
Value type: empty
|
||||
overrides : array<> {1-18.items.[].system.references.overrides}
|
||||
Length: min=0 max=0
|
||||
Value type: empty
|
||||
[reload] : object {1-18.items.[].system.reload}
|
||||
value : string {1-18.items.[].system.reload.value} (2 different values)
|
||||
(x5)
|
||||
0 (x2)
|
||||
'' (x5)
|
||||
'0' (x2)
|
||||
[runes] : object {1-18.items.[].system.runes}
|
||||
[potency] : integer {1-18.items.[].system.runes.potency} (same value: 0)
|
||||
[property] : array<> {1-18.items.[].system.runes.property}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
[striking] : integer {1-18.items.[].system.runes.striking} (same value: 0)
|
||||
[resilient] : integer {1-18.items.[].system.runes.resilient} (same value: 0)
|
||||
Value type: empty
|
||||
[reinforcing] : integer {1-18.items.[].system.runes.reinforcing} (same value: 0)
|
||||
[resilient] : integer {1-18.items.[].system.runes.resilient} (same value: 0)
|
||||
[striking] : integer {1-18.items.[].system.runes.striking} (same value: 0)
|
||||
[size] : string {1-18.items.[].system.size} (2 different values)
|
||||
lg (x2)
|
||||
med (x10)
|
||||
[splashDamage] : object {1-18.items.[].system.splashDamage}
|
||||
value : integer {1-18.items.[].system.splashDamage.value} (same value: 0)
|
||||
[usage] : object {1-18.items.[].system.usage}
|
||||
value : string {1-18.items.[].system.usage.value} (3 different values)
|
||||
held-in-two-hands (x2)
|
||||
held-in-one-hand (x5)
|
||||
held-in-one-plus-hands (x2)
|
||||
[acBonus] : integer {1-18.items.[].system.acBonus} (3 different values)
|
||||
5 (x1)
|
||||
2 (x1)
|
||||
4 (x1)
|
||||
[checkPenalty] : integer {1-18.items.[].system.checkPenalty} (2 different values)
|
||||
-3 (x1)
|
||||
-2 (x1)
|
||||
[dexCap] : integer {1-18.items.[].system.dexCap} (same value: 1)
|
||||
'med' (x10)
|
||||
'lg' (x2)
|
||||
[slug] : string {1-18.items.[].system.slug} (17 different values)
|
||||
[speedPenalty] : integer {1-18.items.[].system.speedPenalty} (3 different values)
|
||||
-10 (x1)
|
||||
0 (x1)
|
||||
-5 (x1)
|
||||
[splashDamage] : object {1-18.items.[].system.splashDamage}
|
||||
value : integer {1-18.items.[].system.splashDamage.value} (same value: 0)
|
||||
[stackGroup] : string {1-18.items.[].system.stackGroup} (same value: 'arrows')
|
||||
[strength] : integer {1-18.items.[].system.strength} (same value: 3)
|
||||
[deathNote] : boolean {1-18.items.[].system.deathNote} (same value: True)
|
||||
[stackGroup] : string {1-18.items.[].system.stackGroup} (same value: arrows)
|
||||
[traits] : object {1-18.items.[].system.traits}
|
||||
[integrated] : empty
|
||||
rarity : string {1-18.items.[].system.traits.rarity} (same value: 'common')
|
||||
value : array<string> {1-18.items.[].system.traits.value}
|
||||
Length: min=0 max=3
|
||||
Value type: string {1-18.items.[].system.traits.value.[]} (18 different values)
|
||||
[usage] : object {1-18.items.[].system.usage}
|
||||
value : string {1-18.items.[].system.usage.value} (3 different values)
|
||||
'held-in-one-hand' (x5)
|
||||
'held-in-two-hands' (x2)
|
||||
'held-in-one-plus-hands' (x2)
|
||||
[uses] : object {1-18.items.[].system.uses}
|
||||
autoDestroy : boolean {1-18.items.[].system.uses.autoDestroy} (same value: True)
|
||||
max : integer {1-18.items.[].system.uses.max} (same value: 1)
|
||||
value : integer {1-18.items.[].system.uses.value} (same value: 1)
|
||||
[duration] : object {1-18.items.[].system.duration}
|
||||
value : integer {1-18.items.[].system.duration.value} (same value: 0)
|
||||
[overrides] : array<> {1-18.items.[].system.overrides}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
[references] : object {1-18.items.[].system.references}
|
||||
children : array<> {1-18.items.[].system.references.children}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
immunityFrom : array<> {1-18.items.[].system.references.immunityFrom}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
overriddenBy : array<> {1-18.items.[].system.references.overriddenBy}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
overrides : array<> {1-18.items.[].system.references.overrides}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
[value] : object {1-18.items.[].system.value}
|
||||
isValued : boolean {1-18.items.[].system.value.isValued} (same value: True)
|
||||
value : integer {1-18.items.[].system.value.value} (same value: 1)
|
||||
[weaponType] : object {1-18.items.[].system.weaponType}
|
||||
value : string {1-18.items.[].system.weaponType.value} (2 different values)
|
||||
'melee' (x16)
|
||||
'ranged' (x2)
|
||||
type : string {1-18.items.[].type} (7 different values)
|
||||
melee (x18)
|
||||
action (x29)
|
||||
weapon (x7)
|
||||
armor (x2)
|
||||
shield (x1)
|
||||
consumable (x2)
|
||||
condition (x1)
|
||||
'action' (x29)
|
||||
'melee' (x18)
|
||||
'weapon' (x7)
|
||||
'armor' (x2)
|
||||
'consumable' (x2)
|
||||
'shield' (x1)
|
||||
'condition' (x1)
|
||||
[_stats] : object {1-18.items.[]._stats}
|
||||
compendiumSource : string {1-18.items.[]._stats.compendiumSource} (17 different values)
|
||||
Compendium.pf2e.equipment-srd.Item.vlnzTSsRmWeSkt9O (x1)
|
||||
Compendium.pf2e.equipment-srd.Item.pRoikbRo5HFW6YUB (x1)
|
||||
Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x (x7)
|
||||
Compendium.pf2e.bestiary-family-ability-glossary.Item.W77QhVNE46WDyMXi (x3)
|
||||
Compendium.pf2e.equipment-srd.Item.OPMzQdM9rZznMGhW (x1)
|
||||
Compendium.pf2e.equipment-srd.Item.LJdbVTOZog39EEbi (x1)
|
||||
Compendium.pf2e.equipment-srd.Item.Yr9yCuJiAlFh3QEB (x1)
|
||||
Compendium.pf2e.equipment-srd.Item.Kf4eJEXnFPuAsseP (x1)
|
||||
Compendium.pf2e.bestiary-ability-glossary-srd.Item.hFtNbo1LKYCoDy2O (x1)
|
||||
Compendium.pf2e.bestiary-ability-glossary-srd.Item.m4HQ2o5aPxjXf2kY (x1)
|
||||
Compendium.pf2e.equipment-srd.Item.grmaV4GdoGD7sKbn (x2)
|
||||
Compendium.pf2e.equipment-srd.Item.hIgqLgH3YcLZBeoT (x2)
|
||||
Compendium.pf2e.equipment-srd.Item.w2ENw2VMPcsbif8g (x2)
|
||||
Compendium.pf2e.conditionitems.Item.xYTAsEpcJE1Ccni3 (x1)
|
||||
Compendium.pf2e.bestiary-family-ability-glossary.Item.CxiEpXt7Gw3tSIOh (x2)
|
||||
Compendium.pf2e.bestiary-ability-glossary-srd.Item.6l7e7CHQLESlI57U (x1)
|
||||
Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr (x1)
|
||||
[flags] : object {1-18.items.[].flags}
|
||||
pf2e : object {1-18.items.[].flags.pf2e}
|
||||
linkedWeapon : string {1-18.items.[].flags.pf2e.linkedWeapon} (7 different values)
|
||||
hIwpotlCQA4fl1eM (x1)
|
||||
d57USi3cWh0wbbkS (x1)
|
||||
lHO6og3QnRNLXr60 (x1)
|
||||
BTuoXrHTGZA72dTp (x1)
|
||||
mN0lOUFCAnVNkpwY (x1)
|
||||
xWydDfjrOYyj1aR4 (x1)
|
||||
8rsunaFuwnCRqQgl (x1)
|
||||
'hIwpotlCQA4fl1eM' (x1)
|
||||
'd57USi3cWh0wbbkS' (x1)
|
||||
'lHO6og3QnRNLXr60' (x1)
|
||||
'BTuoXrHTGZA72dTp' (x1)
|
||||
'mN0lOUFCAnVNkpwY' (x1)
|
||||
'xWydDfjrOYyj1aR4' (x1)
|
||||
'8rsunaFuwnCRqQgl' (x1)
|
||||
name : string {1-18.name} (all different values)
|
||||
[prototypeToken] : object {1-18.prototypeToken}
|
||||
name : string {1-18.prototypeToken.name} (3 different values)
|
||||
Glass River Midge (x1)
|
||||
Elite Skeletal Giant (x1)
|
||||
Zombie Brute (x1)
|
||||
'Glass River Midge' (x1)
|
||||
'Elite Skeletal Giant' (x1)
|
||||
'Zombie Brute' (x1)
|
||||
system : object {1-18.system}
|
||||
abilities : object {1-18.system.abilities}
|
||||
cha : object {1-18.system.abilities.cha}
|
||||
mod : integer {1-18.system.abilities.cha.mod} (4 different values)
|
||||
-2 (x5)
|
||||
2 (x1)
|
||||
0 (x3)
|
||||
2 (x1)
|
||||
1 (x1)
|
||||
con : object {1-18.system.abilities.con}
|
||||
mod : integer {1-18.system.abilities.con.mod} (5 different values)
|
||||
0 (x4)
|
||||
3 (x1)
|
||||
1 (x2)
|
||||
2 (x2)
|
||||
3 (x1)
|
||||
4 (x1)
|
||||
dex : object {1-18.system.abilities.dex}
|
||||
mod : integer {1-18.system.abilities.dex.mod} (5 different values)
|
||||
3 (x4)
|
||||
1 (x1)
|
||||
4 (x3)
|
||||
1 (x1)
|
||||
-3 (x1)
|
||||
-2 (x1)
|
||||
int : object {1-18.system.abilities.int}
|
||||
@@ -394,37 +315,37 @@ object {1-18}
|
||||
-1 (x1)
|
||||
str : object {1-18.system.abilities.str}
|
||||
mod : integer {1-18.system.abilities.str.mod} (5 different values)
|
||||
-4 (x2)
|
||||
5 (x3)
|
||||
2 (x3)
|
||||
-4 (x2)
|
||||
4 (x1)
|
||||
3 (x1)
|
||||
wis : object {1-18.system.abilities.wis}
|
||||
mod : integer {1-18.system.abilities.wis.mod} (3 different values)
|
||||
1 (x2)
|
||||
0 (x5)
|
||||
2 (x3)
|
||||
1 (x2)
|
||||
attributes : object {1-18.system.attributes}
|
||||
ac : object {1-18.system.attributes.ac}
|
||||
details : string {1-18.system.attributes.ac.details} (2 different values)
|
||||
(x9)
|
||||
(21 with shield raised) (x1)
|
||||
'' (x9)
|
||||
'(21 with shield raised)' (x1)
|
||||
value : integer {1-18.system.attributes.ac.value} (8 different values)
|
||||
18 (x2)
|
||||
17 (x1)
|
||||
16 (x2)
|
||||
17 (x1)
|
||||
14 (x1)
|
||||
19 (x1)
|
||||
1 (x1)
|
||||
15 (x1)
|
||||
12 (x1)
|
||||
allSaves : object {1-18.system.attributes.allSaves}
|
||||
value : string {1-18.system.attributes.allSaves.value} (same value: )
|
||||
value : string {1-18.system.attributes.allSaves.value} (same value: '')
|
||||
hp : object {1-18.system.attributes.hp}
|
||||
details : string {1-18.system.attributes.hp.details} (3 different values)
|
||||
(x3)
|
||||
void healing (x6)
|
||||
void healing, bloody (x1)
|
||||
'void healing' (x6)
|
||||
'' (x3)
|
||||
'void healing, bloody' (x1)
|
||||
max : integer {1-18.system.attributes.hp.max} (9 different values)
|
||||
16 (x2)
|
||||
50 (x1)
|
||||
@@ -451,97 +372,97 @@ object {1-18}
|
||||
Length: min=0 max=1
|
||||
Value type: object {1-18.system.attributes.speed.otherSpeeds.[]}
|
||||
type : string {1-18.system.attributes.speed.otherSpeeds.[].type} (2 different values)
|
||||
fly (x2)
|
||||
climb (x1)
|
||||
'fly' (x2)
|
||||
'climb' (x1)
|
||||
value : integer {1-18.system.attributes.speed.otherSpeeds.[].value} (same value: 30)
|
||||
[special] : string {1-18.system.attributes.speed.special} (same value: )
|
||||
[special] : string {1-18.system.attributes.speed.special} (same value: '')
|
||||
value : integer {1-18.system.attributes.speed.value} (4 different values)
|
||||
10 (x2)
|
||||
30 (x3)
|
||||
40 (x1)
|
||||
25 (x4)
|
||||
30 (x3)
|
||||
10 (x2)
|
||||
40 (x1)
|
||||
[immunities] : array<object> {1-18.system.attributes.immunities}
|
||||
Length: min=5 max=5
|
||||
Value type: object {1-18.system.attributes.immunities.[]}
|
||||
type : string {1-18.system.attributes.immunities.[].type} (5 different values)
|
||||
death-effects (x7)
|
||||
disease (x7)
|
||||
paralyzed (x7)
|
||||
poison (x7)
|
||||
unconscious (x7)
|
||||
'death-effects' (x7)
|
||||
'disease' (x7)
|
||||
'paralyzed' (x7)
|
||||
'poison' (x7)
|
||||
'unconscious' (x7)
|
||||
[resistances] : array<object> {1-18.system.attributes.resistances}
|
||||
Length: min=5 max=5
|
||||
Value type: object {1-18.system.attributes.resistances.[]}
|
||||
type : string {1-18.system.attributes.resistances.[].type} (5 different values)
|
||||
cold (x5)
|
||||
electricity (x5)
|
||||
fire (x5)
|
||||
piercing (x5)
|
||||
slashing (x5)
|
||||
'cold' (x5)
|
||||
'electricity' (x5)
|
||||
'fire' (x5)
|
||||
'piercing' (x5)
|
||||
'slashing' (x5)
|
||||
value : integer {1-18.system.attributes.resistances.[].value} (same value: 5)
|
||||
weaknesses : array<object> {1-18.system.attributes.weaknesses}
|
||||
Length: min=2 max=2
|
||||
Value type: object {1-18.system.attributes.weaknesses.[]}
|
||||
type : string {1-18.system.attributes.weaknesses.[].type} (2 different values)
|
||||
vitality (x2)
|
||||
slashing (x2)
|
||||
'vitality' (x2)
|
||||
'slashing' (x2)
|
||||
value : integer {1-18.system.attributes.weaknesses.[].value} (2 different values)
|
||||
10 (x2)
|
||||
5 (x2)
|
||||
details : object {1-18.system.details}
|
||||
blurb : string {1-18.system.details.blurb} (same value: )
|
||||
blurb : string {1-18.system.details.blurb} (same value: '')
|
||||
languages : object {1-18.system.details.languages}
|
||||
details : string {1-18.system.details.languages.details} (same value: )
|
||||
details : string {1-18.system.details.languages.details} (same value: '')
|
||||
value : array<string> {1-18.system.details.languages.value}
|
||||
Length: min=0 max=2
|
||||
Value type: string {1-18.system.details.languages.value.[]} (2 different values)
|
||||
common (x1)
|
||||
necril (x1)
|
||||
'common' (x1)
|
||||
'necril' (x1)
|
||||
level : object {1-18.system.details.level}
|
||||
value : integer {1-18.system.details.level.value} (5 different values)
|
||||
-1 (x3)
|
||||
2 (x3)
|
||||
1 (x2)
|
||||
4 (x1)
|
||||
-1 (x3)
|
||||
0 (x1)
|
||||
2 (x3)
|
||||
privateNotes : string {1-18.system.details.privateNotes} (same value: )
|
||||
privateNotes : string {1-18.system.details.privateNotes} (same value: '')
|
||||
publicNotes : string {1-18.system.details.publicNotes} (3 different values)
|
||||
(x8)
|
||||
<p>The reanimated bones of giants make excellent necromantic thralls.</p>
|
||||
'' (x8)
|
||||
'<p>The reanimated bones of giants make excellent necromantic thralls.</p>
|
||||
<hr />
|
||||
<p>Made from bones held together by foul necromancy, skeletons are among the most common types of undead, found haunting old dungeons and forgotten cemeteries.</p> (x1)
|
||||
<p>Necromantic augmentations have granted this zombie increased size and power.</p>
|
||||
<p>Made from bones held together by foul necromancy, skeletons are among the most common types of undead, found haunting old dungeons and forgotten cemeteries.</p>' (x1)
|
||||
'<p>Necromantic augmentations have granted this zombie increased size and power.</p>
|
||||
<hr />
|
||||
<p>A zombie's only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they're destroyed.</p> (x1)
|
||||
<p>A zombie\'s only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they\'re destroyed.</p>' (x1)
|
||||
publication : object {1-18.system.details.publication}
|
||||
license : string {1-18.system.details.publication.license} (same value: OGL)
|
||||
license : string {1-18.system.details.publication.license} (same value: 'OGL')
|
||||
remaster : boolean {1-18.system.details.publication.remaster} (same value: False)
|
||||
title : string {1-18.system.details.publication.title} (same value: Pathfinder Society Scenario #1-18: Lodge of the Living God)
|
||||
title : string {1-18.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-18: Lodge of the Living God')
|
||||
initiative : object {1-18.system.initiative}
|
||||
statistic : string {1-18.system.initiative.statistic} (same value: perception)
|
||||
statistic : string {1-18.system.initiative.statistic} (same value: 'perception')
|
||||
perception : object {1-18.system.perception}
|
||||
details : string {1-18.system.perception.details} (same value: )
|
||||
details : string {1-18.system.perception.details} (same value: '')
|
||||
mod : integer {1-18.system.perception.mod} (7 different values)
|
||||
8 (x3)
|
||||
4 (x2)
|
||||
7 (x1)
|
||||
6 (x1)
|
||||
5 (x1)
|
||||
4 (x2)
|
||||
2 (x1)
|
||||
0 (x1)
|
||||
senses : array<object> {1-18.system.perception.senses}
|
||||
Length: min=1 max=2
|
||||
Value type: object {1-18.system.perception.senses.[]}
|
||||
type : string {1-18.system.perception.senses.[].type} (3 different values)
|
||||
darkvision (x9)
|
||||
scent (x2)
|
||||
low-light-vision (x1)
|
||||
[acuity] : string {1-18.system.perception.senses.[].acuity} (same value: imprecise)
|
||||
[acuity] : string {1-18.system.perception.senses.[].acuity} (same value: 'imprecise')
|
||||
[range] : integer {1-18.system.perception.senses.[].range} (same value: 60)
|
||||
type : string {1-18.system.perception.senses.[].type} (3 different values)
|
||||
'darkvision' (x9)
|
||||
'scent' (x2)
|
||||
'low-light-vision' (x1)
|
||||
resources : object {1-18.system.resources}
|
||||
saves : object {1-18.system.saves}
|
||||
fortitude : object {1-18.system.saves.fortitude}
|
||||
saveDetail : string {1-18.system.saves.fortitude.saveDetail} (same value: )
|
||||
saveDetail : string {1-18.system.saves.fortitude.saveDetail} (same value: '')
|
||||
value : integer {1-18.system.saves.fortitude.value} (6 different values)
|
||||
5 (x2)
|
||||
10 (x2)
|
||||
@@ -550,67 +471,67 @@ object {1-18}
|
||||
7 (x1)
|
||||
2 (x1)
|
||||
reflex : object {1-18.system.saves.reflex}
|
||||
saveDetail : string {1-18.system.saves.reflex.saveDetail} (same value: )
|
||||
saveDetail : string {1-18.system.saves.reflex.saveDetail} (same value: '')
|
||||
value : integer {1-18.system.saves.reflex.value} (5 different values)
|
||||
8 (x5)
|
||||
9 (x1)
|
||||
10 (x2)
|
||||
9 (x1)
|
||||
3 (x1)
|
||||
0 (x1)
|
||||
will : object {1-18.system.saves.will}
|
||||
saveDetail : string {1-18.system.saves.will.saveDetail} (same value: )
|
||||
saveDetail : string {1-18.system.saves.will.saveDetail} (same value: '')
|
||||
value : integer {1-18.system.saves.will.value} (6 different values)
|
||||
4 (x3)
|
||||
6 (x2)
|
||||
2 (x2)
|
||||
7 (x1)
|
||||
3 (x1)
|
||||
8 (x1)
|
||||
6 (x2)
|
||||
2 (x2)
|
||||
skills : object {1-18.system.skills}
|
||||
[acrobatics] : object {1-18.system.skills.acrobatics}
|
||||
base : integer {1-18.system.skills.acrobatics.base} (3 different values)
|
||||
8 (x3)
|
||||
6 (x3)
|
||||
7 (x1)
|
||||
[athletics] : object {1-18.system.skills.athletics}
|
||||
base : integer {1-18.system.skills.athletics.base} (5 different values)
|
||||
3 (x2)
|
||||
9 (x2)
|
||||
5 (x2)
|
||||
12 (x1)
|
||||
8 (x1)
|
||||
[special] : array<object> {1-18.system.skills.athletics.special}
|
||||
Length: min=1 max=1
|
||||
Value type: object {1-18.system.skills.athletics.special.[]}
|
||||
base : integer {1-18.system.skills.athletics.special.[].base} (same value: 7)
|
||||
label : string {1-18.system.skills.athletics.special.[].label} (same value: 'to climb')
|
||||
predicate : array<string> {1-18.system.skills.athletics.special.[].predicate}
|
||||
Length: min=1 max=1
|
||||
Value type: string {1-18.system.skills.athletics.special.[].predicate.[]} (same value: 'action:climb')
|
||||
[intimidation] : object {1-18.system.skills.intimidation}
|
||||
base : integer {1-18.system.skills.intimidation.base} (2 different values)
|
||||
9 (x1)
|
||||
7 (x1)
|
||||
[stealth] : object {1-18.system.skills.stealth}
|
||||
base : integer {1-18.system.skills.stealth.base} (3 different values)
|
||||
12 (x1)
|
||||
10 (x1)
|
||||
4 (x1)
|
||||
[athletics] : object {1-18.system.skills.athletics}
|
||||
base : integer {1-18.system.skills.athletics.base} (5 different values)
|
||||
12 (x1)
|
||||
3 (x2)
|
||||
9 (x2)
|
||||
8 (x1)
|
||||
5 (x2)
|
||||
[special] : array<object> {1-18.system.skills.athletics.special}
|
||||
Length: min=1 max=1
|
||||
Value type: object {1-18.system.skills.athletics.special.[]}
|
||||
base : integer {1-18.system.skills.athletics.special.[].base} (same value: 7)
|
||||
label : string {1-18.system.skills.athletics.special.[].label} (same value: to climb)
|
||||
predicate : array<string> {1-18.system.skills.athletics.special.[].predicate}
|
||||
Length: min=1 max=1
|
||||
Value type: string {1-18.system.skills.athletics.special.[].predicate.[]} (same value: action:climb)
|
||||
[intimidation] : object {1-18.system.skills.intimidation}
|
||||
base : integer {1-18.system.skills.intimidation.base} (2 different values)
|
||||
9 (x1)
|
||||
7 (x1)
|
||||
traits : object {1-18.system.traits}
|
||||
rarity : string {1-18.system.traits.rarity} (same value: common)
|
||||
rarity : string {1-18.system.traits.rarity} (same value: 'common')
|
||||
size : object {1-18.system.traits.size}
|
||||
value : string {1-18.system.traits.size.value} (3 different values)
|
||||
tiny (x2)
|
||||
lg (x3)
|
||||
med (x5)
|
||||
'med' (x5)
|
||||
'lg' (x3)
|
||||
'tiny' (x2)
|
||||
value : array<string> {1-18.system.traits.value}
|
||||
Length: min=1 max=5
|
||||
Value type: string {1-18.system.traits.value.[]} (7 different values)
|
||||
animal (x3)
|
||||
evil (x7)
|
||||
mindless (x7)
|
||||
skeleton (x5)
|
||||
undead (x7)
|
||||
unholy (x7)
|
||||
zombie (x2)
|
||||
type : string {1-18.type} (same value: npc)
|
||||
'evil' (x7)
|
||||
'mindless' (x7)
|
||||
'undead' (x7)
|
||||
'unholy' (x7)
|
||||
'skeleton' (x5)
|
||||
'animal' (x3)
|
||||
'zombie' (x2)
|
||||
type : string {1-18.type} (same value: 'npc')
|
||||
Reference in New Issue
Block a user