New output

This commit is contained in:
2025-04-08 17:11:57 +04:00
parent f01128b059
commit 6367ced32e
722 changed files with 231855 additions and 272229 deletions
+283 -362
View File
@@ -3,232 +3,161 @@ Different values: 10
=====================================
object {1-18}
_id : string {1-18._id} (all different values)
folder : string {1-18.folder} (same value: EVjsyMM2qqrCwIhV)
img : string {1-18.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
folder : string {1-18.folder} (same value: 'EVjsyMM2qqrCwIhV')
img : string {1-18.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {1-18.items}
Length: min=2 max=11
Value type: object {1-18.items.[]}
_id : string {1-18.items.[]._id} (56 different values)
img : string {1-18.items.[].img} (16 different values)
systems/pf2e/icons/default-icons/melee.svg (x18)
systems/pf2e/icons/actions/Passive.webp (x20)
systems/pf2e/icons/actions/OneAction.webp (x3)
systems/pf2e/icons/equipment/weapons/glaive.webp (x1)
icons/equipment/chest/breastplate-gorget-steel-white.webp (x1)
systems/pf2e/icons/actions/TwoActions.webp (x3)
systems/pf2e/icons/equipment/weapons/lance.webp (x1)
systems/pf2e/icons/equipment/weapons/longsword.webp (x1)
icons/equipment/shield/heater-steel-boss-red.webp (x1)
systems/pf2e/icons/equipment/armor/chainmail.webp (x1)
systems/pf2e/icons/actions/Reaction.webp (x2)
systems/pf2e/icons/equipment/weapons/scimitar.webp (x2)
systems/pf2e/icons/equipment/weapons/shortbow.webp (x2)
systems/pf2e/icons/equipment/weapons/arrows.webp (x2)
systems/pf2e/icons/conditions/slowed.webp (x1)
systems/pf2e/icons/actions/FreeAction.webp (x1)
name : string {1-18.items.[].name} (33 different values)
sort : integer {1-18.items.[].sort} (11 different values)
100000 (x10)
200000 (x10)
300000 (x9)
400000 (x9)
500000 (x7)
600000 (x5)
700000 (x4)
800000 (x3)
900000 (x1)
1000000 (x1)
1100000 (x1)
system : object {1-18.items.[].system}
[attack] : object {1-18.items.[].system.attack}
value : string {1-18.items.[].system.attack.value} (same value: )
[attackEffects] : object {1-18.items.[].system.attackEffects}
[custom] : string {1-18.items.[].system.attackEffects.custom} (same value: )
value : array<string> {1-18.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {1-18.items.[].system.attackEffects.value.[]} (3 different values)
attach (x2)
improved-push (x1)
grab (x1)
[bonus] : object {1-18.items.[].system.bonus}
value : integer {1-18.items.[].system.bonus.value} (8 different values)
10 (x4)
0 (x7)
12 (x2)
8 (x4)
6 (x4)
9 (x1)
11 (x1)
7 (x2)
[damageRolls] : object {1-18.items.[].system.damageRolls}
[4zb5vuw6opqdcxue1e0g] : object {1-18.items.[].system.damageRolls.4zb5vuw6opqdcxue1e0g}
damage : string {1-18.items.[].system.damageRolls.4zb5vuw6opqdcxue1e0g.damage} (same value: 1d8+7)
damageType : string {1-18.items.[].system.damageRolls.4zb5vuw6opqdcxue1e0g.damageType} (same value: slashing)
[ujqunpz2hpe9ybdetfuh] : object {1-18.items.[].system.damageRolls.ujqunpz2hpe9ybdetfuh}
damage : string {1-18.items.[].system.damageRolls.ujqunpz2hpe9ybdetfuh.damage} (same value: 1d10+5)
damageType : string {1-18.items.[].system.damageRolls.ujqunpz2hpe9ybdetfuh.damageType} (same value: piercing)
[9y5NMgye8yvFRQnu] : object {1-18.items.[].system.damageRolls.9y5NMgye8yvFRQnu}
damage : string {1-18.items.[].system.damageRolls.9y5NMgye8yvFRQnu.damage} (same value: 1d6+2)
damageType : string {1-18.items.[].system.damageRolls.9y5NMgye8yvFRQnu.damageType} (same value: piercing)
[AWj0c3rEFAEY7LhY] : object {1-18.items.[].system.damageRolls.AWj0c3rEFAEY7LhY}
damage : string {1-18.items.[].system.damageRolls.AWj0c3rEFAEY7LhY.damage} (same value: 1d8+5)
damageType : string {1-18.items.[].system.damageRolls.AWj0c3rEFAEY7LhY.damageType} (same value: bludgeoning)
[j1x0YC9NfN49SvCb] : object {1-18.items.[].system.damageRolls.j1x0YC9NfN49SvCb}
damage : string {1-18.items.[].system.damageRolls.j1x0YC9NfN49SvCb.damage} (same value: 1d8+4)
damageType : string {1-18.items.[].system.damageRolls.j1x0YC9NfN49SvCb.damageType} (same value: piercing)
[fxLCDMRjHdeLPUR0] : object {1-18.items.[].system.damageRolls.fxLCDMRjHdeLPUR0}
damage : string {1-18.items.[].system.damageRolls.fxLCDMRjHdeLPUR0.damage} (same value: 1d8+4)
damageType : string {1-18.items.[].system.damageRolls.fxLCDMRjHdeLPUR0.damageType} (same value: slashing)
[ttR3cxZb5XEdmQr7] : object {1-18.items.[].system.damageRolls.ttR3cxZb5XEdmQr7}
damage : string {1-18.items.[].system.damageRolls.ttR3cxZb5XEdmQr7.damage} (same value: 1d6+4)
damageType : string {1-18.items.[].system.damageRolls.ttR3cxZb5XEdmQr7.damageType} (same value: slashing)
[JWCqCT5IIB2pO5vB] : object {1-18.items.[].system.damageRolls.JWCqCT5IIB2pO5vB}
damage : string {1-18.items.[].system.damageRolls.JWCqCT5IIB2pO5vB.damage} (same value: 1d6+4)
damageType : string {1-18.items.[].system.damageRolls.JWCqCT5IIB2pO5vB.damageType} (same value: slashing)
[gHKeqD2f0552pljx] : object {1-18.items.[].system.damageRolls.gHKeqD2f0552pljx}
damage : string {1-18.items.[].system.damageRolls.gHKeqD2f0552pljx.damage} (same value: 1d4+4)
damageType : string {1-18.items.[].system.damageRolls.gHKeqD2f0552pljx.damageType} (same value: slashing)
[EGdTpqWRPZ9dDsl7] : object {1-18.items.[].system.damageRolls.EGdTpqWRPZ9dDsl7}
damage : string {1-18.items.[].system.damageRolls.EGdTpqWRPZ9dDsl7.damage} (same value: 1d6)
damageType : string {1-18.items.[].system.damageRolls.EGdTpqWRPZ9dDsl7.damageType} (same value: piercing)
[x7bT3jtlubIIUbwn] : object {1-18.items.[].system.damageRolls.x7bT3jtlubIIUbwn}
damage : string {1-18.items.[].system.damageRolls.x7bT3jtlubIIUbwn.damage} (same value: 1d6+2)
damageType : string {1-18.items.[].system.damageRolls.x7bT3jtlubIIUbwn.damageType} (same value: slashing)
[oA7qfQkN7gtAshG7] : object {1-18.items.[].system.damageRolls.oA7qfQkN7gtAshG7}
damage : string {1-18.items.[].system.damageRolls.oA7qfQkN7gtAshG7.damage} (same value: 1d4+2)
damageType : string {1-18.items.[].system.damageRolls.oA7qfQkN7gtAshG7.damageType} (same value: slashing)
[SGkS4CAnUzRV9p9H] : object {1-18.items.[].system.damageRolls.SGkS4CAnUzRV9p9H}
damage : string {1-18.items.[].system.damageRolls.SGkS4CAnUzRV9p9H.damage} (same value: 1d6)
damageType : string {1-18.items.[].system.damageRolls.SGkS4CAnUzRV9p9H.damageType} (same value: piercing)
[izwzbwakdx5r2d8gxlh7] : object {1-18.items.[].system.damageRolls.izwzbwakdx5r2d8gxlh7}
damage : string {1-18.items.[].system.damageRolls.izwzbwakdx5r2d8gxlh7.damage} (same value: 1d12+5)
damageType : string {1-18.items.[].system.damageRolls.izwzbwakdx5r2d8gxlh7.damageType} (same value: bludgeoning)
[9EIWAacx6PzvWKex] : object {1-18.items.[].system.damageRolls.9EIWAacx6PzvWKex}
damage : string {1-18.items.[].system.damageRolls.9EIWAacx6PzvWKex.damage} (same value: 1d6+3)
damageType : string {1-18.items.[].system.damageRolls.9EIWAacx6PzvWKex.damageType} (same value: bludgeoning)
2rof0t3ang89c3dtvwyr : object {1-18.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr}
damage : string {1-18.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damage} (same value: 1d8+3)
damageType : string {1-18.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damageType} (same value: piercing)
description : object {1-18.items.[].system.description}
value : string {1-18.items.[].system.description.value} (32 different values)
publication : object {1-18.items.[].system.publication}
license : string {1-18.items.[].system.publication.license} (same value: OGL)
remaster : boolean {1-18.items.[].system.publication.remaster} (same value: False)
title : string {1-18.items.[].system.publication.title} (4 different values)
(x32)
Pathfinder Core Rulebook (x12)
Pathfinder Bestiary 2 (x7)
Pathfinder Bestiary (x9)
rules : ###FoundryRulesObject###
[slug] : string {1-18.items.[].system.slug} (17 different values)
glaive (x1)
half-plate (x1)
negative-healing (x7)
skeleton-explosive-death (x3)
lance (x1)
longsword (x1)
steel-shield (x1)
chain-mail (x1)
attack-of-opportunity (x1)
shield-block (x1)
scimitar (x2)
shortbow (x2)
arrows (x2)
slowed (x1)
zombie-rotting-aura (x2)
improved-push (x1)
grab (x1)
[traits] : object {1-18.items.[].system.traits}
rarity : string {1-18.items.[].system.traits.rarity} (same value: common)
value : array<string> {1-18.items.[].system.traits.value}
Length: min=0 max=3
Value type: string {1-18.items.[].system.traits.value.[]} (18 different values)
finesse (x4)
deadly-d8 (x4)
forceful (x6)
reach (x2)
reach-15 (x1)
agile (x4)
unarmed (x7)
jousting-d6 (x2)
versatile-p (x2)
flexible (x1)
noisy (x1)
reach-10 (x2)
sweep (x4)
deadly-d10 (x4)
range-increment-60 (x2)
reload-0 (x2)
aura (x2)
disease (x2)
[integrated] : mixed
[weaponType] : object {1-18.items.[].system.weaponType}
value : string {1-18.items.[].system.weaponType.value} (2 different values)
melee (x16)
ranged (x2)
[acBonus] : integer {1-18.items.[].system.acBonus} (3 different values)
5 (x1)
2 (x1)
4 (x1)
[actionType] : object {1-18.items.[].system.actionType}
value : string {1-18.items.[].system.actionType.value} (4 different values)
passive (x20)
action (x6)
reaction (x2)
free (x1)
'passive' (x20)
'action' (x6)
'reaction' (x2)
'free' (x1)
[actions] : object {1-18.items.[].system.actions}
[value] : integer {1-18.items.[].system.actions.value} (2 different values)
1 (x3)
2 (x3)
[category] : string {1-18.items.[].system.category} (7 different values)
offensive (x12)
martial (x7)
heavy (x1)
defensive (x15)
interaction (x2)
medium (x1)
ammo (x2)
description : object {1-18.items.[].system.description}
value : string {1-18.items.[].system.description.value} (32 different values)
[attack] : object {1-18.items.[].system.attack}
value : string {1-18.items.[].system.attack.value} (same value: '')
[attackEffects] : object {1-18.items.[].system.attackEffects}
[custom] : string {1-18.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {1-18.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {1-18.items.[].system.attackEffects.value.[]} (3 different values)
'attach' (x2)
'improved-push' (x1)
'grab' (x1)
[baseItem] : string {1-18.items.[].system.baseItem} (8 different values)
glaive (x1)
half-plate (x1)
lance (x1)
longsword (x1)
steel-shield (x1)
chain-mail (x1)
scimitar (x2)
shortbow (x2)
'scimitar' (x2)
'shortbow' (x2)
'glaive' (x1)
'half-plate' (x1)
'lance' (x1)
'longsword' (x1)
'steel-shield' (x1)
'chain-mail' (x1)
[bonus] : object {1-18.items.[].system.bonus}
value : integer {1-18.items.[].system.bonus.value} (8 different values)
0 (x7)
10 (x4)
8 (x4)
6 (x4)
12 (x2)
7 (x2)
9 (x1)
11 (x1)
[bonusDamage] : object {1-18.items.[].system.bonusDamage}
value : integer {1-18.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {1-18.items.[].system.bulk}
value : mixed
integer {1-18.items.[].system.bulk.value} (3 different values)
1 (x6)
2 (x3)
3 (x1)
1 (x6)
float {1-18.items.[].system.bulk.value} (same value: 0,1)
[containerId] : mixed
[category] : string {1-18.items.[].system.category} (7 different values)
'defensive' (x15)
'offensive' (x12)
'martial' (x7)
'interaction' (x2)
'ammo' (x2)
'heavy' (x1)
'medium' (x1)
[checkPenalty] : integer {1-18.items.[].system.checkPenalty} (2 different values)
-3 (x1)
-2 (x1)
[containerId] : empty
[damage] : object {1-18.items.[].system.damage}
damageType : string {1-18.items.[].system.damage.damageType} (2 different values)
slashing (x4)
piercing (x3)
'slashing' (x4)
'piercing' (x3)
dice : integer {1-18.items.[].system.damage.dice} (same value: 1)
die : string {1-18.items.[].system.damage.die} (2 different values)
d8 (x3)
d6 (x4)
'd6' (x4)
'd8' (x3)
[damageRolls] : object {1-18.items.[].system.damageRolls}
2rof0t3ang89c3dtvwyr : object {1-18.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr}
damage : string {1-18.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damage} (same value: '1d8+3')
damageType : string {1-18.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damageType} (same value: 'piercing')
[4zb5vuw6opqdcxue1e0g] : object {1-18.items.[].system.damageRolls.4zb5vuw6opqdcxue1e0g}
damage : string {1-18.items.[].system.damageRolls.4zb5vuw6opqdcxue1e0g.damage} (same value: '1d8+7')
damageType : string {1-18.items.[].system.damageRolls.4zb5vuw6opqdcxue1e0g.damageType} (same value: 'slashing')
[9EIWAacx6PzvWKex] : object {1-18.items.[].system.damageRolls.9EIWAacx6PzvWKex}
damage : string {1-18.items.[].system.damageRolls.9EIWAacx6PzvWKex.damage} (same value: '1d6+3')
damageType : string {1-18.items.[].system.damageRolls.9EIWAacx6PzvWKex.damageType} (same value: 'bludgeoning')
[9y5NMgye8yvFRQnu] : object {1-18.items.[].system.damageRolls.9y5NMgye8yvFRQnu}
damage : string {1-18.items.[].system.damageRolls.9y5NMgye8yvFRQnu.damage} (same value: '1d6+2')
damageType : string {1-18.items.[].system.damageRolls.9y5NMgye8yvFRQnu.damageType} (same value: 'piercing')
[AWj0c3rEFAEY7LhY] : object {1-18.items.[].system.damageRolls.AWj0c3rEFAEY7LhY}
damage : string {1-18.items.[].system.damageRolls.AWj0c3rEFAEY7LhY.damage} (same value: '1d8+5')
damageType : string {1-18.items.[].system.damageRolls.AWj0c3rEFAEY7LhY.damageType} (same value: 'bludgeoning')
[EGdTpqWRPZ9dDsl7] : object {1-18.items.[].system.damageRolls.EGdTpqWRPZ9dDsl7}
damage : string {1-18.items.[].system.damageRolls.EGdTpqWRPZ9dDsl7.damage} (same value: '1d6')
damageType : string {1-18.items.[].system.damageRolls.EGdTpqWRPZ9dDsl7.damageType} (same value: 'piercing')
[JWCqCT5IIB2pO5vB] : object {1-18.items.[].system.damageRolls.JWCqCT5IIB2pO5vB}
damage : string {1-18.items.[].system.damageRolls.JWCqCT5IIB2pO5vB.damage} (same value: '1d6+4')
damageType : string {1-18.items.[].system.damageRolls.JWCqCT5IIB2pO5vB.damageType} (same value: 'slashing')
[SGkS4CAnUzRV9p9H] : object {1-18.items.[].system.damageRolls.SGkS4CAnUzRV9p9H}
damage : string {1-18.items.[].system.damageRolls.SGkS4CAnUzRV9p9H.damage} (same value: '1d6')
damageType : string {1-18.items.[].system.damageRolls.SGkS4CAnUzRV9p9H.damageType} (same value: 'piercing')
[fxLCDMRjHdeLPUR0] : object {1-18.items.[].system.damageRolls.fxLCDMRjHdeLPUR0}
damage : string {1-18.items.[].system.damageRolls.fxLCDMRjHdeLPUR0.damage} (same value: '1d8+4')
damageType : string {1-18.items.[].system.damageRolls.fxLCDMRjHdeLPUR0.damageType} (same value: 'slashing')
[gHKeqD2f0552pljx] : object {1-18.items.[].system.damageRolls.gHKeqD2f0552pljx}
damage : string {1-18.items.[].system.damageRolls.gHKeqD2f0552pljx.damage} (same value: '1d4+4')
damageType : string {1-18.items.[].system.damageRolls.gHKeqD2f0552pljx.damageType} (same value: 'slashing')
[izwzbwakdx5r2d8gxlh7] : object {1-18.items.[].system.damageRolls.izwzbwakdx5r2d8gxlh7}
damage : string {1-18.items.[].system.damageRolls.izwzbwakdx5r2d8gxlh7.damage} (same value: '1d12+5')
damageType : string {1-18.items.[].system.damageRolls.izwzbwakdx5r2d8gxlh7.damageType} (same value: 'bludgeoning')
[j1x0YC9NfN49SvCb] : object {1-18.items.[].system.damageRolls.j1x0YC9NfN49SvCb}
damage : string {1-18.items.[].system.damageRolls.j1x0YC9NfN49SvCb.damage} (same value: '1d8+4')
damageType : string {1-18.items.[].system.damageRolls.j1x0YC9NfN49SvCb.damageType} (same value: 'piercing')
[oA7qfQkN7gtAshG7] : object {1-18.items.[].system.damageRolls.oA7qfQkN7gtAshG7}
damage : string {1-18.items.[].system.damageRolls.oA7qfQkN7gtAshG7.damage} (same value: '1d4+2')
damageType : string {1-18.items.[].system.damageRolls.oA7qfQkN7gtAshG7.damageType} (same value: 'slashing')
[ttR3cxZb5XEdmQr7] : object {1-18.items.[].system.damageRolls.ttR3cxZb5XEdmQr7}
damage : string {1-18.items.[].system.damageRolls.ttR3cxZb5XEdmQr7.damage} (same value: '1d6+4')
damageType : string {1-18.items.[].system.damageRolls.ttR3cxZb5XEdmQr7.damageType} (same value: 'slashing')
[ujqunpz2hpe9ybdetfuh] : object {1-18.items.[].system.damageRolls.ujqunpz2hpe9ybdetfuh}
damage : string {1-18.items.[].system.damageRolls.ujqunpz2hpe9ybdetfuh.damage} (same value: '1d10+5')
damageType : string {1-18.items.[].system.damageRolls.ujqunpz2hpe9ybdetfuh.damageType} (same value: 'piercing')
[x7bT3jtlubIIUbwn] : object {1-18.items.[].system.damageRolls.x7bT3jtlubIIUbwn}
damage : string {1-18.items.[].system.damageRolls.x7bT3jtlubIIUbwn.damage} (same value: '1d6+2')
damageType : string {1-18.items.[].system.damageRolls.x7bT3jtlubIIUbwn.damageType} (same value: 'slashing')
[deathNote] : boolean {1-18.items.[].system.deathNote} (same value: True)
[dexCap] : integer {1-18.items.[].system.dexCap} (same value: 1)
[duration] : object {1-18.items.[].system.duration}
value : integer {1-18.items.[].system.duration.value} (same value: 0)
[equipped] : object {1-18.items.[].system.equipped}
carryType : string {1-18.items.[].system.equipped.carryType} (2 different values)
held (x1)
worn (x11)
'worn' (x11)
'held' (x1)
[handsHeld] : integer {1-18.items.[].system.equipped.handsHeld} (2 different values)
2 (x1)
0 (x8)
[invested] : mixed
2 (x1)
[inSlot] : boolean {1-18.items.[].system.equipped.inSlot} (2 different values)
True (x1)
False (x1)
[invested] : empty
[group] : string {1-18.items.[].system.group} (6 different values)
polearm (x1)
plate (x1)
spear (x1)
sword (x3)
chain (x1)
bow (x2)
'sword' (x3)
'bow' (x2)
'polearm' (x1)
'plate' (x1)
'spear' (x1)
'chain' (x1)
[hardness] : integer {1-18.items.[].system.hardness} (2 different values)
0 (x11)
5 (x1)
@@ -244,147 +173,139 @@ object {1-18}
0 (x11)
1 (x1)
[material] : object {1-18.items.[].system.material}
[grade] : mixed
[type] : mixed
[grade] : empty
[type] : empty
publication : object {1-18.items.[].system.publication}
license : string {1-18.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {1-18.items.[].system.publication.remaster} (same value: False)
title : string {1-18.items.[].system.publication.title} (4 different values)
'' (x32)
'Pathfinder Core Rulebook' (x12)
'Pathfinder Bestiary' (x9)
'Pathfinder Bestiary 2' (x7)
rules : ignored (Foundry rules object) {1-18.items.[].system.rules}
[overrides] : array<> {1-18.items.[].system.overrides}
Length: min=0 max=0
Value type: empty
[price] : object {1-18.items.[].system.price}
[per] : integer {1-18.items.[].system.price.per} (same value: 10)
value : object {1-18.items.[].system.price.value}
[gp] : integer {1-18.items.[].system.price.value.gp} (5 different values)
2 (x2)
18 (x1)
1 (x4)
6 (x1)
2 (x2)
3 (x2)
18 (x1)
6 (x1)
[sp] : integer {1-18.items.[].system.price.value.sp} (same value: 1)
[per] : integer {1-18.items.[].system.price.per} (same value: 10)
[quantity] : integer {1-18.items.[].system.quantity} (2 different values)
1 (x10)
20 (x2)
[range] : integer {1-18.items.[].system.range} (same value: 60)
[references] : object {1-18.items.[].system.references}
children : array<> {1-18.items.[].system.references.children}
Length: min=0 max=0
Value type: empty
immunityFrom : array<> {1-18.items.[].system.references.immunityFrom}
Length: min=0 max=0
Value type: empty
overriddenBy : array<> {1-18.items.[].system.references.overriddenBy}
Length: min=0 max=0
Value type: empty
overrides : array<> {1-18.items.[].system.references.overrides}
Length: min=0 max=0
Value type: empty
[reload] : object {1-18.items.[].system.reload}
value : string {1-18.items.[].system.reload.value} (2 different values)
(x5)
0 (x2)
'' (x5)
'0' (x2)
[runes] : object {1-18.items.[].system.runes}
[potency] : integer {1-18.items.[].system.runes.potency} (same value: 0)
[property] : array<> {1-18.items.[].system.runes.property}
Length: min=0 max=0
Value type: mixed
[striking] : integer {1-18.items.[].system.runes.striking} (same value: 0)
[resilient] : integer {1-18.items.[].system.runes.resilient} (same value: 0)
Value type: empty
[reinforcing] : integer {1-18.items.[].system.runes.reinforcing} (same value: 0)
[resilient] : integer {1-18.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {1-18.items.[].system.runes.striking} (same value: 0)
[size] : string {1-18.items.[].system.size} (2 different values)
lg (x2)
med (x10)
[splashDamage] : object {1-18.items.[].system.splashDamage}
value : integer {1-18.items.[].system.splashDamage.value} (same value: 0)
[usage] : object {1-18.items.[].system.usage}
value : string {1-18.items.[].system.usage.value} (3 different values)
held-in-two-hands (x2)
held-in-one-hand (x5)
held-in-one-plus-hands (x2)
[acBonus] : integer {1-18.items.[].system.acBonus} (3 different values)
5 (x1)
2 (x1)
4 (x1)
[checkPenalty] : integer {1-18.items.[].system.checkPenalty} (2 different values)
-3 (x1)
-2 (x1)
[dexCap] : integer {1-18.items.[].system.dexCap} (same value: 1)
'med' (x10)
'lg' (x2)
[slug] : string {1-18.items.[].system.slug} (17 different values)
[speedPenalty] : integer {1-18.items.[].system.speedPenalty} (3 different values)
-10 (x1)
0 (x1)
-5 (x1)
[splashDamage] : object {1-18.items.[].system.splashDamage}
value : integer {1-18.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {1-18.items.[].system.stackGroup} (same value: 'arrows')
[strength] : integer {1-18.items.[].system.strength} (same value: 3)
[deathNote] : boolean {1-18.items.[].system.deathNote} (same value: True)
[stackGroup] : string {1-18.items.[].system.stackGroup} (same value: arrows)
[traits] : object {1-18.items.[].system.traits}
[integrated] : empty
rarity : string {1-18.items.[].system.traits.rarity} (same value: 'common')
value : array<string> {1-18.items.[].system.traits.value}
Length: min=0 max=3
Value type: string {1-18.items.[].system.traits.value.[]} (18 different values)
[usage] : object {1-18.items.[].system.usage}
value : string {1-18.items.[].system.usage.value} (3 different values)
'held-in-one-hand' (x5)
'held-in-two-hands' (x2)
'held-in-one-plus-hands' (x2)
[uses] : object {1-18.items.[].system.uses}
autoDestroy : boolean {1-18.items.[].system.uses.autoDestroy} (same value: True)
max : integer {1-18.items.[].system.uses.max} (same value: 1)
value : integer {1-18.items.[].system.uses.value} (same value: 1)
[duration] : object {1-18.items.[].system.duration}
value : integer {1-18.items.[].system.duration.value} (same value: 0)
[overrides] : array<> {1-18.items.[].system.overrides}
Length: min=0 max=0
Value type: mixed
[references] : object {1-18.items.[].system.references}
children : array<> {1-18.items.[].system.references.children}
Length: min=0 max=0
Value type: mixed
immunityFrom : array<> {1-18.items.[].system.references.immunityFrom}
Length: min=0 max=0
Value type: mixed
overriddenBy : array<> {1-18.items.[].system.references.overriddenBy}
Length: min=0 max=0
Value type: mixed
overrides : array<> {1-18.items.[].system.references.overrides}
Length: min=0 max=0
Value type: mixed
[value] : object {1-18.items.[].system.value}
isValued : boolean {1-18.items.[].system.value.isValued} (same value: True)
value : integer {1-18.items.[].system.value.value} (same value: 1)
[weaponType] : object {1-18.items.[].system.weaponType}
value : string {1-18.items.[].system.weaponType.value} (2 different values)
'melee' (x16)
'ranged' (x2)
type : string {1-18.items.[].type} (7 different values)
melee (x18)
action (x29)
weapon (x7)
armor (x2)
shield (x1)
consumable (x2)
condition (x1)
'action' (x29)
'melee' (x18)
'weapon' (x7)
'armor' (x2)
'consumable' (x2)
'shield' (x1)
'condition' (x1)
[_stats] : object {1-18.items.[]._stats}
compendiumSource : string {1-18.items.[]._stats.compendiumSource} (17 different values)
Compendium.pf2e.equipment-srd.Item.vlnzTSsRmWeSkt9O (x1)
Compendium.pf2e.equipment-srd.Item.pRoikbRo5HFW6YUB (x1)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x (x7)
Compendium.pf2e.bestiary-family-ability-glossary.Item.W77QhVNE46WDyMXi (x3)
Compendium.pf2e.equipment-srd.Item.OPMzQdM9rZznMGhW (x1)
Compendium.pf2e.equipment-srd.Item.LJdbVTOZog39EEbi (x1)
Compendium.pf2e.equipment-srd.Item.Yr9yCuJiAlFh3QEB (x1)
Compendium.pf2e.equipment-srd.Item.Kf4eJEXnFPuAsseP (x1)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.hFtNbo1LKYCoDy2O (x1)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.m4HQ2o5aPxjXf2kY (x1)
Compendium.pf2e.equipment-srd.Item.grmaV4GdoGD7sKbn (x2)
Compendium.pf2e.equipment-srd.Item.hIgqLgH3YcLZBeoT (x2)
Compendium.pf2e.equipment-srd.Item.w2ENw2VMPcsbif8g (x2)
Compendium.pf2e.conditionitems.Item.xYTAsEpcJE1Ccni3 (x1)
Compendium.pf2e.bestiary-family-ability-glossary.Item.CxiEpXt7Gw3tSIOh (x2)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.6l7e7CHQLESlI57U (x1)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr (x1)
[flags] : object {1-18.items.[].flags}
pf2e : object {1-18.items.[].flags.pf2e}
linkedWeapon : string {1-18.items.[].flags.pf2e.linkedWeapon} (7 different values)
hIwpotlCQA4fl1eM (x1)
d57USi3cWh0wbbkS (x1)
lHO6og3QnRNLXr60 (x1)
BTuoXrHTGZA72dTp (x1)
mN0lOUFCAnVNkpwY (x1)
xWydDfjrOYyj1aR4 (x1)
8rsunaFuwnCRqQgl (x1)
'hIwpotlCQA4fl1eM' (x1)
'd57USi3cWh0wbbkS' (x1)
'lHO6og3QnRNLXr60' (x1)
'BTuoXrHTGZA72dTp' (x1)
'mN0lOUFCAnVNkpwY' (x1)
'xWydDfjrOYyj1aR4' (x1)
'8rsunaFuwnCRqQgl' (x1)
name : string {1-18.name} (all different values)
[prototypeToken] : object {1-18.prototypeToken}
name : string {1-18.prototypeToken.name} (3 different values)
Glass River Midge (x1)
Elite Skeletal Giant (x1)
Zombie Brute (x1)
'Glass River Midge' (x1)
'Elite Skeletal Giant' (x1)
'Zombie Brute' (x1)
system : object {1-18.system}
abilities : object {1-18.system.abilities}
cha : object {1-18.system.abilities.cha}
mod : integer {1-18.system.abilities.cha.mod} (4 different values)
-2 (x5)
2 (x1)
0 (x3)
2 (x1)
1 (x1)
con : object {1-18.system.abilities.con}
mod : integer {1-18.system.abilities.con.mod} (5 different values)
0 (x4)
3 (x1)
1 (x2)
2 (x2)
3 (x1)
4 (x1)
dex : object {1-18.system.abilities.dex}
mod : integer {1-18.system.abilities.dex.mod} (5 different values)
3 (x4)
1 (x1)
4 (x3)
1 (x1)
-3 (x1)
-2 (x1)
int : object {1-18.system.abilities.int}
@@ -394,37 +315,37 @@ object {1-18}
-1 (x1)
str : object {1-18.system.abilities.str}
mod : integer {1-18.system.abilities.str.mod} (5 different values)
-4 (x2)
5 (x3)
2 (x3)
-4 (x2)
4 (x1)
3 (x1)
wis : object {1-18.system.abilities.wis}
mod : integer {1-18.system.abilities.wis.mod} (3 different values)
1 (x2)
0 (x5)
2 (x3)
1 (x2)
attributes : object {1-18.system.attributes}
ac : object {1-18.system.attributes.ac}
details : string {1-18.system.attributes.ac.details} (2 different values)
(x9)
(21 with shield raised) (x1)
'' (x9)
'(21 with shield raised)' (x1)
value : integer {1-18.system.attributes.ac.value} (8 different values)
18 (x2)
17 (x1)
16 (x2)
17 (x1)
14 (x1)
19 (x1)
1 (x1)
15 (x1)
12 (x1)
allSaves : object {1-18.system.attributes.allSaves}
value : string {1-18.system.attributes.allSaves.value} (same value: )
value : string {1-18.system.attributes.allSaves.value} (same value: '')
hp : object {1-18.system.attributes.hp}
details : string {1-18.system.attributes.hp.details} (3 different values)
(x3)
void healing (x6)
void healing, bloody (x1)
'void healing' (x6)
'' (x3)
'void healing, bloody' (x1)
max : integer {1-18.system.attributes.hp.max} (9 different values)
16 (x2)
50 (x1)
@@ -451,97 +372,97 @@ object {1-18}
Length: min=0 max=1
Value type: object {1-18.system.attributes.speed.otherSpeeds.[]}
type : string {1-18.system.attributes.speed.otherSpeeds.[].type} (2 different values)
fly (x2)
climb (x1)
'fly' (x2)
'climb' (x1)
value : integer {1-18.system.attributes.speed.otherSpeeds.[].value} (same value: 30)
[special] : string {1-18.system.attributes.speed.special} (same value: )
[special] : string {1-18.system.attributes.speed.special} (same value: '')
value : integer {1-18.system.attributes.speed.value} (4 different values)
10 (x2)
30 (x3)
40 (x1)
25 (x4)
30 (x3)
10 (x2)
40 (x1)
[immunities] : array<object> {1-18.system.attributes.immunities}
Length: min=5 max=5
Value type: object {1-18.system.attributes.immunities.[]}
type : string {1-18.system.attributes.immunities.[].type} (5 different values)
death-effects (x7)
disease (x7)
paralyzed (x7)
poison (x7)
unconscious (x7)
'death-effects' (x7)
'disease' (x7)
'paralyzed' (x7)
'poison' (x7)
'unconscious' (x7)
[resistances] : array<object> {1-18.system.attributes.resistances}
Length: min=5 max=5
Value type: object {1-18.system.attributes.resistances.[]}
type : string {1-18.system.attributes.resistances.[].type} (5 different values)
cold (x5)
electricity (x5)
fire (x5)
piercing (x5)
slashing (x5)
'cold' (x5)
'electricity' (x5)
'fire' (x5)
'piercing' (x5)
'slashing' (x5)
value : integer {1-18.system.attributes.resistances.[].value} (same value: 5)
weaknesses : array<object> {1-18.system.attributes.weaknesses}
Length: min=2 max=2
Value type: object {1-18.system.attributes.weaknesses.[]}
type : string {1-18.system.attributes.weaknesses.[].type} (2 different values)
vitality (x2)
slashing (x2)
'vitality' (x2)
'slashing' (x2)
value : integer {1-18.system.attributes.weaknesses.[].value} (2 different values)
10 (x2)
5 (x2)
details : object {1-18.system.details}
blurb : string {1-18.system.details.blurb} (same value: )
blurb : string {1-18.system.details.blurb} (same value: '')
languages : object {1-18.system.details.languages}
details : string {1-18.system.details.languages.details} (same value: )
details : string {1-18.system.details.languages.details} (same value: '')
value : array<string> {1-18.system.details.languages.value}
Length: min=0 max=2
Value type: string {1-18.system.details.languages.value.[]} (2 different values)
common (x1)
necril (x1)
'common' (x1)
'necril' (x1)
level : object {1-18.system.details.level}
value : integer {1-18.system.details.level.value} (5 different values)
-1 (x3)
2 (x3)
1 (x2)
4 (x1)
-1 (x3)
0 (x1)
2 (x3)
privateNotes : string {1-18.system.details.privateNotes} (same value: )
privateNotes : string {1-18.system.details.privateNotes} (same value: '')
publicNotes : string {1-18.system.details.publicNotes} (3 different values)
(x8)
<p>The reanimated bones of giants make excellent necromantic thralls.</p>
'' (x8)
'<p>The reanimated bones of giants make excellent necromantic thralls.</p>
<hr />
<p>Made from bones held together by foul necromancy, skeletons are among the most common types of undead, found haunting old dungeons and forgotten cemeteries.</p> (x1)
<p>Necromantic augmentations have granted this zombie increased size and power.</p>
<p>Made from bones held together by foul necromancy, skeletons are among the most common types of undead, found haunting old dungeons and forgotten cemeteries.</p>' (x1)
'<p>Necromantic augmentations have granted this zombie increased size and power.</p>
<hr />
<p>A zombie's only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they're destroyed.</p> (x1)
<p>A zombie\'s only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they\'re destroyed.</p>' (x1)
publication : object {1-18.system.details.publication}
license : string {1-18.system.details.publication.license} (same value: OGL)
license : string {1-18.system.details.publication.license} (same value: 'OGL')
remaster : boolean {1-18.system.details.publication.remaster} (same value: False)
title : string {1-18.system.details.publication.title} (same value: Pathfinder Society Scenario #1-18: Lodge of the Living God)
title : string {1-18.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-18: Lodge of the Living God')
initiative : object {1-18.system.initiative}
statistic : string {1-18.system.initiative.statistic} (same value: perception)
statistic : string {1-18.system.initiative.statistic} (same value: 'perception')
perception : object {1-18.system.perception}
details : string {1-18.system.perception.details} (same value: )
details : string {1-18.system.perception.details} (same value: '')
mod : integer {1-18.system.perception.mod} (7 different values)
8 (x3)
4 (x2)
7 (x1)
6 (x1)
5 (x1)
4 (x2)
2 (x1)
0 (x1)
senses : array<object> {1-18.system.perception.senses}
Length: min=1 max=2
Value type: object {1-18.system.perception.senses.[]}
type : string {1-18.system.perception.senses.[].type} (3 different values)
darkvision (x9)
scent (x2)
low-light-vision (x1)
[acuity] : string {1-18.system.perception.senses.[].acuity} (same value: imprecise)
[acuity] : string {1-18.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {1-18.system.perception.senses.[].range} (same value: 60)
type : string {1-18.system.perception.senses.[].type} (3 different values)
'darkvision' (x9)
'scent' (x2)
'low-light-vision' (x1)
resources : object {1-18.system.resources}
saves : object {1-18.system.saves}
fortitude : object {1-18.system.saves.fortitude}
saveDetail : string {1-18.system.saves.fortitude.saveDetail} (same value: )
saveDetail : string {1-18.system.saves.fortitude.saveDetail} (same value: '')
value : integer {1-18.system.saves.fortitude.value} (6 different values)
5 (x2)
10 (x2)
@@ -550,67 +471,67 @@ object {1-18}
7 (x1)
2 (x1)
reflex : object {1-18.system.saves.reflex}
saveDetail : string {1-18.system.saves.reflex.saveDetail} (same value: )
saveDetail : string {1-18.system.saves.reflex.saveDetail} (same value: '')
value : integer {1-18.system.saves.reflex.value} (5 different values)
8 (x5)
9 (x1)
10 (x2)
9 (x1)
3 (x1)
0 (x1)
will : object {1-18.system.saves.will}
saveDetail : string {1-18.system.saves.will.saveDetail} (same value: )
saveDetail : string {1-18.system.saves.will.saveDetail} (same value: '')
value : integer {1-18.system.saves.will.value} (6 different values)
4 (x3)
6 (x2)
2 (x2)
7 (x1)
3 (x1)
8 (x1)
6 (x2)
2 (x2)
skills : object {1-18.system.skills}
[acrobatics] : object {1-18.system.skills.acrobatics}
base : integer {1-18.system.skills.acrobatics.base} (3 different values)
8 (x3)
6 (x3)
7 (x1)
[athletics] : object {1-18.system.skills.athletics}
base : integer {1-18.system.skills.athletics.base} (5 different values)
3 (x2)
9 (x2)
5 (x2)
12 (x1)
8 (x1)
[special] : array<object> {1-18.system.skills.athletics.special}
Length: min=1 max=1
Value type: object {1-18.system.skills.athletics.special.[]}
base : integer {1-18.system.skills.athletics.special.[].base} (same value: 7)
label : string {1-18.system.skills.athletics.special.[].label} (same value: 'to climb')
predicate : array<string> {1-18.system.skills.athletics.special.[].predicate}
Length: min=1 max=1
Value type: string {1-18.system.skills.athletics.special.[].predicate.[]} (same value: 'action:climb')
[intimidation] : object {1-18.system.skills.intimidation}
base : integer {1-18.system.skills.intimidation.base} (2 different values)
9 (x1)
7 (x1)
[stealth] : object {1-18.system.skills.stealth}
base : integer {1-18.system.skills.stealth.base} (3 different values)
12 (x1)
10 (x1)
4 (x1)
[athletics] : object {1-18.system.skills.athletics}
base : integer {1-18.system.skills.athletics.base} (5 different values)
12 (x1)
3 (x2)
9 (x2)
8 (x1)
5 (x2)
[special] : array<object> {1-18.system.skills.athletics.special}
Length: min=1 max=1
Value type: object {1-18.system.skills.athletics.special.[]}
base : integer {1-18.system.skills.athletics.special.[].base} (same value: 7)
label : string {1-18.system.skills.athletics.special.[].label} (same value: to climb)
predicate : array<string> {1-18.system.skills.athletics.special.[].predicate}
Length: min=1 max=1
Value type: string {1-18.system.skills.athletics.special.[].predicate.[]} (same value: action:climb)
[intimidation] : object {1-18.system.skills.intimidation}
base : integer {1-18.system.skills.intimidation.base} (2 different values)
9 (x1)
7 (x1)
traits : object {1-18.system.traits}
rarity : string {1-18.system.traits.rarity} (same value: common)
rarity : string {1-18.system.traits.rarity} (same value: 'common')
size : object {1-18.system.traits.size}
value : string {1-18.system.traits.size.value} (3 different values)
tiny (x2)
lg (x3)
med (x5)
'med' (x5)
'lg' (x3)
'tiny' (x2)
value : array<string> {1-18.system.traits.value}
Length: min=1 max=5
Value type: string {1-18.system.traits.value.[]} (7 different values)
animal (x3)
evil (x7)
mindless (x7)
skeleton (x5)
undead (x7)
unholy (x7)
zombie (x2)
type : string {1-18.type} (same value: npc)
'evil' (x7)
'mindless' (x7)
'undead' (x7)
'unholy' (x7)
'skeleton' (x5)
'animal' (x3)
'zombie' (x2)
type : string {1-18.type} (same value: 'npc')