Files
Pf2eDataScrapper/output/pf2e/packs/1-18.txt
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2025-04-08 17:11:57 +04:00

537 lines
31 KiB
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1-18
Different values: 10
=====================================
object {1-18}
_id : string {1-18._id} (all different values)
folder : string {1-18.folder} (same value: 'EVjsyMM2qqrCwIhV')
img : string {1-18.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {1-18.items}
Length: min=2 max=11
Value type: object {1-18.items.[]}
_id : string {1-18.items.[]._id} (56 different values)
img : string {1-18.items.[].img} (16 different values)
name : string {1-18.items.[].name} (33 different values)
sort : integer {1-18.items.[].sort} (11 different values)
system : object {1-18.items.[].system}
[acBonus] : integer {1-18.items.[].system.acBonus} (3 different values)
5 (x1)
2 (x1)
4 (x1)
[actionType] : object {1-18.items.[].system.actionType}
value : string {1-18.items.[].system.actionType.value} (4 different values)
'passive' (x20)
'action' (x6)
'reaction' (x2)
'free' (x1)
[actions] : object {1-18.items.[].system.actions}
[value] : integer {1-18.items.[].system.actions.value} (2 different values)
1 (x3)
2 (x3)
description : object {1-18.items.[].system.description}
value : string {1-18.items.[].system.description.value} (32 different values)
[attack] : object {1-18.items.[].system.attack}
value : string {1-18.items.[].system.attack.value} (same value: '')
[attackEffects] : object {1-18.items.[].system.attackEffects}
[custom] : string {1-18.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {1-18.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {1-18.items.[].system.attackEffects.value.[]} (3 different values)
'attach' (x2)
'improved-push' (x1)
'grab' (x1)
[baseItem] : string {1-18.items.[].system.baseItem} (8 different values)
'scimitar' (x2)
'shortbow' (x2)
'glaive' (x1)
'half-plate' (x1)
'lance' (x1)
'longsword' (x1)
'steel-shield' (x1)
'chain-mail' (x1)
[bonus] : object {1-18.items.[].system.bonus}
value : integer {1-18.items.[].system.bonus.value} (8 different values)
0 (x7)
10 (x4)
8 (x4)
6 (x4)
12 (x2)
7 (x2)
9 (x1)
11 (x1)
[bonusDamage] : object {1-18.items.[].system.bonusDamage}
value : integer {1-18.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {1-18.items.[].system.bulk}
value : mixed
integer {1-18.items.[].system.bulk.value} (3 different values)
1 (x6)
2 (x3)
3 (x1)
float {1-18.items.[].system.bulk.value} (same value: 0,1)
[category] : string {1-18.items.[].system.category} (7 different values)
'defensive' (x15)
'offensive' (x12)
'martial' (x7)
'interaction' (x2)
'ammo' (x2)
'heavy' (x1)
'medium' (x1)
[checkPenalty] : integer {1-18.items.[].system.checkPenalty} (2 different values)
-3 (x1)
-2 (x1)
[containerId] : empty
[damage] : object {1-18.items.[].system.damage}
damageType : string {1-18.items.[].system.damage.damageType} (2 different values)
'slashing' (x4)
'piercing' (x3)
dice : integer {1-18.items.[].system.damage.dice} (same value: 1)
die : string {1-18.items.[].system.damage.die} (2 different values)
'd6' (x4)
'd8' (x3)
[damageRolls] : object {1-18.items.[].system.damageRolls}
2rof0t3ang89c3dtvwyr : object {1-18.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr}
damage : string {1-18.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damage} (same value: '1d8+3')
damageType : string {1-18.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damageType} (same value: 'piercing')
[4zb5vuw6opqdcxue1e0g] : object {1-18.items.[].system.damageRolls.4zb5vuw6opqdcxue1e0g}
damage : string {1-18.items.[].system.damageRolls.4zb5vuw6opqdcxue1e0g.damage} (same value: '1d8+7')
damageType : string {1-18.items.[].system.damageRolls.4zb5vuw6opqdcxue1e0g.damageType} (same value: 'slashing')
[9EIWAacx6PzvWKex] : object {1-18.items.[].system.damageRolls.9EIWAacx6PzvWKex}
damage : string {1-18.items.[].system.damageRolls.9EIWAacx6PzvWKex.damage} (same value: '1d6+3')
damageType : string {1-18.items.[].system.damageRolls.9EIWAacx6PzvWKex.damageType} (same value: 'bludgeoning')
[9y5NMgye8yvFRQnu] : object {1-18.items.[].system.damageRolls.9y5NMgye8yvFRQnu}
damage : string {1-18.items.[].system.damageRolls.9y5NMgye8yvFRQnu.damage} (same value: '1d6+2')
damageType : string {1-18.items.[].system.damageRolls.9y5NMgye8yvFRQnu.damageType} (same value: 'piercing')
[AWj0c3rEFAEY7LhY] : object {1-18.items.[].system.damageRolls.AWj0c3rEFAEY7LhY}
damage : string {1-18.items.[].system.damageRolls.AWj0c3rEFAEY7LhY.damage} (same value: '1d8+5')
damageType : string {1-18.items.[].system.damageRolls.AWj0c3rEFAEY7LhY.damageType} (same value: 'bludgeoning')
[EGdTpqWRPZ9dDsl7] : object {1-18.items.[].system.damageRolls.EGdTpqWRPZ9dDsl7}
damage : string {1-18.items.[].system.damageRolls.EGdTpqWRPZ9dDsl7.damage} (same value: '1d6')
damageType : string {1-18.items.[].system.damageRolls.EGdTpqWRPZ9dDsl7.damageType} (same value: 'piercing')
[JWCqCT5IIB2pO5vB] : object {1-18.items.[].system.damageRolls.JWCqCT5IIB2pO5vB}
damage : string {1-18.items.[].system.damageRolls.JWCqCT5IIB2pO5vB.damage} (same value: '1d6+4')
damageType : string {1-18.items.[].system.damageRolls.JWCqCT5IIB2pO5vB.damageType} (same value: 'slashing')
[SGkS4CAnUzRV9p9H] : object {1-18.items.[].system.damageRolls.SGkS4CAnUzRV9p9H}
damage : string {1-18.items.[].system.damageRolls.SGkS4CAnUzRV9p9H.damage} (same value: '1d6')
damageType : string {1-18.items.[].system.damageRolls.SGkS4CAnUzRV9p9H.damageType} (same value: 'piercing')
[fxLCDMRjHdeLPUR0] : object {1-18.items.[].system.damageRolls.fxLCDMRjHdeLPUR0}
damage : string {1-18.items.[].system.damageRolls.fxLCDMRjHdeLPUR0.damage} (same value: '1d8+4')
damageType : string {1-18.items.[].system.damageRolls.fxLCDMRjHdeLPUR0.damageType} (same value: 'slashing')
[gHKeqD2f0552pljx] : object {1-18.items.[].system.damageRolls.gHKeqD2f0552pljx}
damage : string {1-18.items.[].system.damageRolls.gHKeqD2f0552pljx.damage} (same value: '1d4+4')
damageType : string {1-18.items.[].system.damageRolls.gHKeqD2f0552pljx.damageType} (same value: 'slashing')
[izwzbwakdx5r2d8gxlh7] : object {1-18.items.[].system.damageRolls.izwzbwakdx5r2d8gxlh7}
damage : string {1-18.items.[].system.damageRolls.izwzbwakdx5r2d8gxlh7.damage} (same value: '1d12+5')
damageType : string {1-18.items.[].system.damageRolls.izwzbwakdx5r2d8gxlh7.damageType} (same value: 'bludgeoning')
[j1x0YC9NfN49SvCb] : object {1-18.items.[].system.damageRolls.j1x0YC9NfN49SvCb}
damage : string {1-18.items.[].system.damageRolls.j1x0YC9NfN49SvCb.damage} (same value: '1d8+4')
damageType : string {1-18.items.[].system.damageRolls.j1x0YC9NfN49SvCb.damageType} (same value: 'piercing')
[oA7qfQkN7gtAshG7] : object {1-18.items.[].system.damageRolls.oA7qfQkN7gtAshG7}
damage : string {1-18.items.[].system.damageRolls.oA7qfQkN7gtAshG7.damage} (same value: '1d4+2')
damageType : string {1-18.items.[].system.damageRolls.oA7qfQkN7gtAshG7.damageType} (same value: 'slashing')
[ttR3cxZb5XEdmQr7] : object {1-18.items.[].system.damageRolls.ttR3cxZb5XEdmQr7}
damage : string {1-18.items.[].system.damageRolls.ttR3cxZb5XEdmQr7.damage} (same value: '1d6+4')
damageType : string {1-18.items.[].system.damageRolls.ttR3cxZb5XEdmQr7.damageType} (same value: 'slashing')
[ujqunpz2hpe9ybdetfuh] : object {1-18.items.[].system.damageRolls.ujqunpz2hpe9ybdetfuh}
damage : string {1-18.items.[].system.damageRolls.ujqunpz2hpe9ybdetfuh.damage} (same value: '1d10+5')
damageType : string {1-18.items.[].system.damageRolls.ujqunpz2hpe9ybdetfuh.damageType} (same value: 'piercing')
[x7bT3jtlubIIUbwn] : object {1-18.items.[].system.damageRolls.x7bT3jtlubIIUbwn}
damage : string {1-18.items.[].system.damageRolls.x7bT3jtlubIIUbwn.damage} (same value: '1d6+2')
damageType : string {1-18.items.[].system.damageRolls.x7bT3jtlubIIUbwn.damageType} (same value: 'slashing')
[deathNote] : boolean {1-18.items.[].system.deathNote} (same value: True)
[dexCap] : integer {1-18.items.[].system.dexCap} (same value: 1)
[duration] : object {1-18.items.[].system.duration}
value : integer {1-18.items.[].system.duration.value} (same value: 0)
[equipped] : object {1-18.items.[].system.equipped}
carryType : string {1-18.items.[].system.equipped.carryType} (2 different values)
'worn' (x11)
'held' (x1)
[handsHeld] : integer {1-18.items.[].system.equipped.handsHeld} (2 different values)
0 (x8)
2 (x1)
[inSlot] : boolean {1-18.items.[].system.equipped.inSlot} (2 different values)
True (x1)
False (x1)
[invested] : empty
[group] : string {1-18.items.[].system.group} (6 different values)
'sword' (x3)
'bow' (x2)
'polearm' (x1)
'plate' (x1)
'spear' (x1)
'chain' (x1)
[hardness] : integer {1-18.items.[].system.hardness} (2 different values)
0 (x11)
5 (x1)
[hp] : object {1-18.items.[].system.hp}
max : integer {1-18.items.[].system.hp.max} (2 different values)
0 (x11)
20 (x1)
value : integer {1-18.items.[].system.hp.value} (2 different values)
0 (x11)
20 (x1)
[level] : object {1-18.items.[].system.level}
value : integer {1-18.items.[].system.level.value} (2 different values)
0 (x11)
1 (x1)
[material] : object {1-18.items.[].system.material}
[grade] : empty
[type] : empty
publication : object {1-18.items.[].system.publication}
license : string {1-18.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {1-18.items.[].system.publication.remaster} (same value: False)
title : string {1-18.items.[].system.publication.title} (4 different values)
'' (x32)
'Pathfinder Core Rulebook' (x12)
'Pathfinder Bestiary' (x9)
'Pathfinder Bestiary 2' (x7)
rules : ignored (Foundry rules object) {1-18.items.[].system.rules}
[overrides] : array<> {1-18.items.[].system.overrides}
Length: min=0 max=0
Value type: empty
[price] : object {1-18.items.[].system.price}
[per] : integer {1-18.items.[].system.price.per} (same value: 10)
value : object {1-18.items.[].system.price.value}
[gp] : integer {1-18.items.[].system.price.value.gp} (5 different values)
1 (x4)
2 (x2)
3 (x2)
18 (x1)
6 (x1)
[sp] : integer {1-18.items.[].system.price.value.sp} (same value: 1)
[quantity] : integer {1-18.items.[].system.quantity} (2 different values)
1 (x10)
20 (x2)
[range] : integer {1-18.items.[].system.range} (same value: 60)
[references] : object {1-18.items.[].system.references}
children : array<> {1-18.items.[].system.references.children}
Length: min=0 max=0
Value type: empty
immunityFrom : array<> {1-18.items.[].system.references.immunityFrom}
Length: min=0 max=0
Value type: empty
overriddenBy : array<> {1-18.items.[].system.references.overriddenBy}
Length: min=0 max=0
Value type: empty
overrides : array<> {1-18.items.[].system.references.overrides}
Length: min=0 max=0
Value type: empty
[reload] : object {1-18.items.[].system.reload}
value : string {1-18.items.[].system.reload.value} (2 different values)
'' (x5)
'0' (x2)
[runes] : object {1-18.items.[].system.runes}
[potency] : integer {1-18.items.[].system.runes.potency} (same value: 0)
[property] : array<> {1-18.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[reinforcing] : integer {1-18.items.[].system.runes.reinforcing} (same value: 0)
[resilient] : integer {1-18.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {1-18.items.[].system.runes.striking} (same value: 0)
[size] : string {1-18.items.[].system.size} (2 different values)
'med' (x10)
'lg' (x2)
[slug] : string {1-18.items.[].system.slug} (17 different values)
[speedPenalty] : integer {1-18.items.[].system.speedPenalty} (3 different values)
-10 (x1)
0 (x1)
-5 (x1)
[splashDamage] : object {1-18.items.[].system.splashDamage}
value : integer {1-18.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {1-18.items.[].system.stackGroup} (same value: 'arrows')
[strength] : integer {1-18.items.[].system.strength} (same value: 3)
[traits] : object {1-18.items.[].system.traits}
[integrated] : empty
rarity : string {1-18.items.[].system.traits.rarity} (same value: 'common')
value : array<string> {1-18.items.[].system.traits.value}
Length: min=0 max=3
Value type: string {1-18.items.[].system.traits.value.[]} (18 different values)
[usage] : object {1-18.items.[].system.usage}
value : string {1-18.items.[].system.usage.value} (3 different values)
'held-in-one-hand' (x5)
'held-in-two-hands' (x2)
'held-in-one-plus-hands' (x2)
[uses] : object {1-18.items.[].system.uses}
autoDestroy : boolean {1-18.items.[].system.uses.autoDestroy} (same value: True)
max : integer {1-18.items.[].system.uses.max} (same value: 1)
value : integer {1-18.items.[].system.uses.value} (same value: 1)
[value] : object {1-18.items.[].system.value}
isValued : boolean {1-18.items.[].system.value.isValued} (same value: True)
value : integer {1-18.items.[].system.value.value} (same value: 1)
[weaponType] : object {1-18.items.[].system.weaponType}
value : string {1-18.items.[].system.weaponType.value} (2 different values)
'melee' (x16)
'ranged' (x2)
type : string {1-18.items.[].type} (7 different values)
'action' (x29)
'melee' (x18)
'weapon' (x7)
'armor' (x2)
'consumable' (x2)
'shield' (x1)
'condition' (x1)
[_stats] : object {1-18.items.[]._stats}
compendiumSource : string {1-18.items.[]._stats.compendiumSource} (17 different values)
[flags] : object {1-18.items.[].flags}
pf2e : object {1-18.items.[].flags.pf2e}
linkedWeapon : string {1-18.items.[].flags.pf2e.linkedWeapon} (7 different values)
'hIwpotlCQA4fl1eM' (x1)
'd57USi3cWh0wbbkS' (x1)
'lHO6og3QnRNLXr60' (x1)
'BTuoXrHTGZA72dTp' (x1)
'mN0lOUFCAnVNkpwY' (x1)
'xWydDfjrOYyj1aR4' (x1)
'8rsunaFuwnCRqQgl' (x1)
name : string {1-18.name} (all different values)
[prototypeToken] : object {1-18.prototypeToken}
name : string {1-18.prototypeToken.name} (3 different values)
'Glass River Midge' (x1)
'Elite Skeletal Giant' (x1)
'Zombie Brute' (x1)
system : object {1-18.system}
abilities : object {1-18.system.abilities}
cha : object {1-18.system.abilities.cha}
mod : integer {1-18.system.abilities.cha.mod} (4 different values)
-2 (x5)
0 (x3)
2 (x1)
1 (x1)
con : object {1-18.system.abilities.con}
mod : integer {1-18.system.abilities.con.mod} (5 different values)
0 (x4)
1 (x2)
2 (x2)
3 (x1)
4 (x1)
dex : object {1-18.system.abilities.dex}
mod : integer {1-18.system.abilities.dex.mod} (5 different values)
3 (x4)
4 (x3)
1 (x1)
-3 (x1)
-2 (x1)
int : object {1-18.system.abilities.int}
mod : integer {1-18.system.abilities.int.mod} (3 different values)
-5 (x8)
-4 (x1)
-1 (x1)
str : object {1-18.system.abilities.str}
mod : integer {1-18.system.abilities.str.mod} (5 different values)
5 (x3)
2 (x3)
-4 (x2)
4 (x1)
3 (x1)
wis : object {1-18.system.abilities.wis}
mod : integer {1-18.system.abilities.wis.mod} (3 different values)
0 (x5)
2 (x3)
1 (x2)
attributes : object {1-18.system.attributes}
ac : object {1-18.system.attributes.ac}
details : string {1-18.system.attributes.ac.details} (2 different values)
'' (x9)
'(21 with shield raised)' (x1)
value : integer {1-18.system.attributes.ac.value} (8 different values)
18 (x2)
16 (x2)
17 (x1)
14 (x1)
19 (x1)
1 (x1)
15 (x1)
12 (x1)
allSaves : object {1-18.system.attributes.allSaves}
value : string {1-18.system.attributes.allSaves.value} (same value: '')
hp : object {1-18.system.attributes.hp}
details : string {1-18.system.attributes.hp.details} (3 different values)
'void healing' (x6)
'' (x3)
'void healing, bloody' (x1)
max : integer {1-18.system.attributes.hp.max} (9 different values)
16 (x2)
50 (x1)
6 (x1)
10 (x1)
33 (x1)
25 (x1)
14 (x1)
4 (x1)
70 (x1)
temp : integer {1-18.system.attributes.hp.temp} (same value: 0)
value : integer {1-18.system.attributes.hp.value} (9 different values)
16 (x2)
50 (x1)
6 (x1)
10 (x1)
33 (x1)
25 (x1)
14 (x1)
4 (x1)
70 (x1)
speed : object {1-18.system.attributes.speed}
otherSpeeds : array<object> {1-18.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {1-18.system.attributes.speed.otherSpeeds.[]}
type : string {1-18.system.attributes.speed.otherSpeeds.[].type} (2 different values)
'fly' (x2)
'climb' (x1)
value : integer {1-18.system.attributes.speed.otherSpeeds.[].value} (same value: 30)
[special] : string {1-18.system.attributes.speed.special} (same value: '')
value : integer {1-18.system.attributes.speed.value} (4 different values)
25 (x4)
30 (x3)
10 (x2)
40 (x1)
[immunities] : array<object> {1-18.system.attributes.immunities}
Length: min=5 max=5
Value type: object {1-18.system.attributes.immunities.[]}
type : string {1-18.system.attributes.immunities.[].type} (5 different values)
'death-effects' (x7)
'disease' (x7)
'paralyzed' (x7)
'poison' (x7)
'unconscious' (x7)
[resistances] : array<object> {1-18.system.attributes.resistances}
Length: min=5 max=5
Value type: object {1-18.system.attributes.resistances.[]}
type : string {1-18.system.attributes.resistances.[].type} (5 different values)
'cold' (x5)
'electricity' (x5)
'fire' (x5)
'piercing' (x5)
'slashing' (x5)
value : integer {1-18.system.attributes.resistances.[].value} (same value: 5)
weaknesses : array<object> {1-18.system.attributes.weaknesses}
Length: min=2 max=2
Value type: object {1-18.system.attributes.weaknesses.[]}
type : string {1-18.system.attributes.weaknesses.[].type} (2 different values)
'vitality' (x2)
'slashing' (x2)
value : integer {1-18.system.attributes.weaknesses.[].value} (2 different values)
10 (x2)
5 (x2)
details : object {1-18.system.details}
blurb : string {1-18.system.details.blurb} (same value: '')
languages : object {1-18.system.details.languages}
details : string {1-18.system.details.languages.details} (same value: '')
value : array<string> {1-18.system.details.languages.value}
Length: min=0 max=2
Value type: string {1-18.system.details.languages.value.[]} (2 different values)
'common' (x1)
'necril' (x1)
level : object {1-18.system.details.level}
value : integer {1-18.system.details.level.value} (5 different values)
-1 (x3)
2 (x3)
1 (x2)
4 (x1)
0 (x1)
privateNotes : string {1-18.system.details.privateNotes} (same value: '')
publicNotes : string {1-18.system.details.publicNotes} (3 different values)
'' (x8)
'<p>The reanimated bones of giants make excellent necromantic thralls.</p>
<hr />
<p>Made from bones held together by foul necromancy, skeletons are among the most common types of undead, found haunting old dungeons and forgotten cemeteries.</p>' (x1)
'<p>Necromantic augmentations have granted this zombie increased size and power.</p>
<hr />
<p>A zombie\'s only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they\'re destroyed.</p>' (x1)
publication : object {1-18.system.details.publication}
license : string {1-18.system.details.publication.license} (same value: 'OGL')
remaster : boolean {1-18.system.details.publication.remaster} (same value: False)
title : string {1-18.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-18: Lodge of the Living God')
initiative : object {1-18.system.initiative}
statistic : string {1-18.system.initiative.statistic} (same value: 'perception')
perception : object {1-18.system.perception}
details : string {1-18.system.perception.details} (same value: '')
mod : integer {1-18.system.perception.mod} (7 different values)
8 (x3)
4 (x2)
7 (x1)
6 (x1)
5 (x1)
2 (x1)
0 (x1)
senses : array<object> {1-18.system.perception.senses}
Length: min=1 max=2
Value type: object {1-18.system.perception.senses.[]}
[acuity] : string {1-18.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {1-18.system.perception.senses.[].range} (same value: 60)
type : string {1-18.system.perception.senses.[].type} (3 different values)
'darkvision' (x9)
'scent' (x2)
'low-light-vision' (x1)
resources : object {1-18.system.resources}
saves : object {1-18.system.saves}
fortitude : object {1-18.system.saves.fortitude}
saveDetail : string {1-18.system.saves.fortitude.saveDetail} (same value: '')
value : integer {1-18.system.saves.fortitude.value} (6 different values)
5 (x2)
10 (x2)
4 (x2)
6 (x2)
7 (x1)
2 (x1)
reflex : object {1-18.system.saves.reflex}
saveDetail : string {1-18.system.saves.reflex.saveDetail} (same value: '')
value : integer {1-18.system.saves.reflex.value} (5 different values)
8 (x5)
10 (x2)
9 (x1)
3 (x1)
0 (x1)
will : object {1-18.system.saves.will}
saveDetail : string {1-18.system.saves.will.saveDetail} (same value: '')
value : integer {1-18.system.saves.will.value} (6 different values)
4 (x3)
6 (x2)
2 (x2)
7 (x1)
3 (x1)
8 (x1)
skills : object {1-18.system.skills}
[acrobatics] : object {1-18.system.skills.acrobatics}
base : integer {1-18.system.skills.acrobatics.base} (3 different values)
8 (x3)
6 (x3)
7 (x1)
[athletics] : object {1-18.system.skills.athletics}
base : integer {1-18.system.skills.athletics.base} (5 different values)
3 (x2)
9 (x2)
5 (x2)
12 (x1)
8 (x1)
[special] : array<object> {1-18.system.skills.athletics.special}
Length: min=1 max=1
Value type: object {1-18.system.skills.athletics.special.[]}
base : integer {1-18.system.skills.athletics.special.[].base} (same value: 7)
label : string {1-18.system.skills.athletics.special.[].label} (same value: 'to climb')
predicate : array<string> {1-18.system.skills.athletics.special.[].predicate}
Length: min=1 max=1
Value type: string {1-18.system.skills.athletics.special.[].predicate.[]} (same value: 'action:climb')
[intimidation] : object {1-18.system.skills.intimidation}
base : integer {1-18.system.skills.intimidation.base} (2 different values)
9 (x1)
7 (x1)
[stealth] : object {1-18.system.skills.stealth}
base : integer {1-18.system.skills.stealth.base} (3 different values)
12 (x1)
10 (x1)
4 (x1)
traits : object {1-18.system.traits}
rarity : string {1-18.system.traits.rarity} (same value: 'common')
size : object {1-18.system.traits.size}
value : string {1-18.system.traits.size.value} (3 different values)
'med' (x5)
'lg' (x3)
'tiny' (x2)
value : array<string> {1-18.system.traits.value}
Length: min=1 max=5
Value type: string {1-18.system.traits.value.[]} (7 different values)
'evil' (x7)
'mindless' (x7)
'undead' (x7)
'unholy' (x7)
'skeleton' (x5)
'animal' (x3)
'zombie' (x2)
type : string {1-18.type} (same value: 'npc')