692 lines
43 KiB
Plaintext
692 lines
43 KiB
Plaintext
3-07
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Different values: 8
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=====================================
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object {3-07}
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_id : string {3-07._id} (all different values)
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folder : string {3-07.folder} (same value: z6gYwaLTfjiJ2zRC)
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img : string {3-07.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
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items : array<object> {3-07.items}
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Length: min=2 max=25
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Value type: object {3-07.items.[]}
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_id : string {3-07.items.[]._id} (56 different values)
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img : string {3-07.items.[].img} (38 different values)
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name : string {3-07.items.[].name} (45 different values)
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sort : integer {3-07.items.[].sort} (25 different values)
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system : object {3-07.items.[].system}
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[autoHeightenLevel] : object {3-07.items.[].system.autoHeightenLevel}
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[value] : mixed
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description : object {3-07.items.[].system.description}
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value : string {3-07.items.[].system.description.value} (45 different values)
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[prepared] : object {3-07.items.[].system.prepared}
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flexible : boolean {3-07.items.[].system.prepared.flexible} (same value: False)
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value : string {3-07.items.[].system.prepared.value} (3 different values)
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spontaneous (x2)
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innate (x1)
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focus (x2)
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[proficiency] : object {3-07.items.[].system.proficiency}
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value : integer {3-07.items.[].system.proficiency.value} (same value: 0)
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publication : object {3-07.items.[].system.publication}
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license : string {3-07.items.[].system.publication.license} (same value: OGL)
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remaster : boolean {3-07.items.[].system.publication.remaster} (same value: False)
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title : string {3-07.items.[].system.publication.title} (5 different values)
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(x32)
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Pathfinder Core Rulebook (x49)
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Pathfinder Secrets of Magic (x5)
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Pathfinder Gamemastery Guide (x2)
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Pathfinder Bestiary (x4)
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rules : ###FoundryRulesObject###
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[slots] : object {3-07.items.[].system.slots}
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[slot1] : object {3-07.items.[].system.slots.slot1}
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max : integer {3-07.items.[].system.slots.slot1.max} (same value: 4)
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value : integer {3-07.items.[].system.slots.slot1.value} (same value: 4)
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[slot2] : object {3-07.items.[].system.slots.slot2}
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max : integer {3-07.items.[].system.slots.slot2.max} (2 different values)
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3 (x1)
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4 (x1)
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value : integer {3-07.items.[].system.slots.slot2.value} (2 different values)
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3 (x1)
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4 (x1)
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[slot3] : object {3-07.items.[].system.slots.slot3}
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max : integer {3-07.items.[].system.slots.slot3.max} (same value: 3)
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value : integer {3-07.items.[].system.slots.slot3.value} (same value: 3)
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[slug] : string {3-07.items.[].system.slug} (33 different values)
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[spelldc] : object {3-07.items.[].system.spelldc}
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dc : integer {3-07.items.[].system.spelldc.dc} (3 different values)
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20 (x2)
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22 (x1)
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15 (x2)
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mod : integer {3-07.items.[].system.spelldc.mod} (same value: 0)
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value : integer {3-07.items.[].system.spelldc.value} (3 different values)
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12 (x2)
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14 (x1)
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7 (x2)
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[tradition] : object {3-07.items.[].system.tradition}
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value : string {3-07.items.[].system.tradition.value} (2 different values)
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occult (x2)
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divine (x3)
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[area] : object {3-07.items.[].system.area}
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type : string {3-07.items.[].system.area.type} (4 different values)
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burst (x5)
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cone (x3)
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emanation (x2)
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line (x2)
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value : integer {3-07.items.[].system.area.value} (3 different values)
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20 (x5)
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15 (x3)
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30 (x4)
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[cost] : object {3-07.items.[].system.cost}
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value : string {3-07.items.[].system.cost.value} (same value: )
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[counteraction] : boolean {3-07.items.[].system.counteraction} (2 different values)
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False (x36)
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True (x1)
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[damage] : object {3-07.items.[].system.damage}
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[0] : object {3-07.items.[].system.damage.0}
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[category] : mixed
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formula : string {3-07.items.[].system.damage.0.formula} (6 different values)
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2d6 (x3)
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1d4 (x2)
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2d4 (x4)
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5d6 (x1)
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6d6 (x1)
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1d6 (x2)
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kinds : array<string> {3-07.items.[].system.damage.0.kinds}
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Length: min=1 max=1
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Value type: string {3-07.items.[].system.damage.0.kinds.[]} (same value: damage)
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materials : array<> {3-07.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {3-07.items.[].system.damage.0.type} (4 different values)
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fire (x6)
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void (x4)
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cold (x1)
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untyped (x2)
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[applyMod] : boolean {3-07.items.[].system.damage.0.applyMod} (2 different values)
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True (x2)
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False (x5)
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[damageType] : string {3-07.items.[].system.damage.damageType} (3 different values)
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piercing (x4)
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bludgeoning (x3)
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slashing (x1)
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[dice] : integer {3-07.items.[].system.damage.dice} (same value: 1)
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[die] : string {3-07.items.[].system.damage.die} (3 different values)
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d4 (x2)
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d6 (x1)
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d8 (x5)
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[defense] : object {3-07.items.[].system.defense}
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save : object {3-07.items.[].system.defense.save}
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basic : boolean {3-07.items.[].system.defense.save.basic} (2 different values)
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True (x6)
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False (x5)
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statistic : string {3-07.items.[].system.defense.save.statistic} (3 different values)
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reflex (x4)
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will (x3)
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fortitude (x4)
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[duration] : object {3-07.items.[].system.duration}
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sustained : boolean {3-07.items.[].system.duration.sustained} (2 different values)
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False (x35)
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True (x2)
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value : string {3-07.items.[].system.duration.value} (all different values)
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[level] : object {3-07.items.[].system.level}
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value : integer {3-07.items.[].system.level.value} (6 different values)
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2 (x7)
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1 (x29)
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0 (x16)
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4 (x2)
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3 (x3)
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6 (x1)
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[location] : object {3-07.items.[].system.location}
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[heightenedLevel] : integer {3-07.items.[].system.location.heightenedLevel} (3 different values)
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2 (x7)
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1 (x9)
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3 (x3)
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value : string {3-07.items.[].system.location.value} (3 different values)
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aKLMwsVsCRtz9ljn (x32)
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j9upnssY0bfjsuBQ (x1)
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U1xk8qzg0baTzMmB (x4)
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[range] : mixed
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object {3-07.items.[].system.range}
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value : string {3-07.items.[].system.range.value} (7 different values)
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120 feet (x5)
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60 feet (x2)
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(x16)
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30 feet (x6)
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touch (x4)
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500 feet (x3)
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50 feet (x1)
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integer {3-07.items.[].system.range} (same value: 120)
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[requirements] : string {3-07.items.[].system.requirements} (same value: )
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[target] : object {3-07.items.[].system.target}
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value : string {3-07.items.[].system.target.value} (6 different values)
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(x21)
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1 or more creatures (x2)
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1 creature (x8)
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1 living or undead creature (x2)
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1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally (x2)
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1 unattended object of light Bulk or less (x2)
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[time] : object {3-07.items.[].system.time}
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value : string {3-07.items.[].system.time.value} (4 different values)
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3 (x3)
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1 to 3 (x2)
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2 (x24)
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1 (x8)
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[traits] : object {3-07.items.[].system.traits}
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rarity : string {3-07.items.[].system.traits.rarity} (2 different values)
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common (x83)
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uncommon (x4)
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[traditions] : array<string> {3-07.items.[].system.traits.traditions}
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Length: min=0 max=4
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Value type: string {3-07.items.[].system.traits.traditions.[]} (4 different values)
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arcane (x32)
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divine (x13)
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occult (x24)
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primal (x16)
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value : array<string> {3-07.items.[].system.traits.value}
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Length: min=0 max=6
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Value type: string {3-07.items.[].system.traits.value.[]} (40 different values)
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[overlays] : object {3-07.items.[].system.overlays}
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hqiwae0wgehycnex : object {3-07.items.[].system.overlays.hqiwae0wgehycnex}
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_id : string {3-07.items.[].system.overlays.hqiwae0wgehycnex._id} (same value: hqiwae0wgehycnex)
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overlayType : string {3-07.items.[].system.overlays.hqiwae0wgehycnex.overlayType} (same value: override)
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sort : integer {3-07.items.[].system.overlays.hqiwae0wgehycnex.sort} (same value: 2)
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system : object {3-07.items.[].system.overlays.hqiwae0wgehycnex.system}
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damage : object {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage}
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d80radfbikwjogmr : object {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr}
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applyMod : boolean {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.applyMod} (same value: False)
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[category] : mixed
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formula : string {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.formula} (same value: 4d6)
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kinds : array<string> {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.kinds}
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Length: min=1 max=1
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Value type: string {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.kinds.[]} (same value: damage)
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materials : array<> {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.type} (same value: fire)
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[defense] : mixed
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heightening : object {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.heightening}
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damage : object {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.damage}
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d80radfbikwjogmr : string {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.damage.d80radfbikwjogmr} (same value: 2d6)
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interval : integer {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.interval} (same value: 1)
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type : string {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.type} (same value: interval)
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target : object {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.target}
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value : string {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.target.value} (same value: 2 or more creatures)
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time : object {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.time}
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value : string {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.time.value} (same value: 2 or 3)
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wlrbtv7c5shfmdh1 : object {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1}
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_id : string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1._id} (same value: wlrbtv7c5shfmdh1)
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overlayType : string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.overlayType} (same value: override)
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sort : integer {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.sort} (same value: 1)
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system : object {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system}
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damage : object {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage}
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tgzp2lzatpg4c9a5 : object {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5}
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applyMod : boolean {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.applyMod} (same value: False)
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[category] : mixed
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formula : string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.formula} (same value: 2d6)
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kinds : array<string> {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.kinds}
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Length: min=1 max=1
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Value type: string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.kinds.[]} (same value: damage)
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materials : array<> {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.type} (same value: fire)
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[defense] : mixed
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heightening : object {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening}
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damage : object {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage}
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tgzp2lzatpg4c9a5 : string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage.tgzp2lzatpg4c9a5} (same value: 1d6)
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interval : integer {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.interval} (same value: 1)
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type : string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.type} (same value: interval)
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target : object {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.target}
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value : string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.target.value} (same value: 1 creature)
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time : object {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.time}
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value : string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.time.value} (same value: 1)
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[heightening] : object {3-07.items.[].system.heightening}
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damage : object {3-07.items.[].system.heightening.damage}
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0 : string {3-07.items.[].system.heightening.damage.0} (4 different values)
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2d6 (x5)
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1d4 (x4)
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2d4 (x2)
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1d6 (x2)
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interval : integer {3-07.items.[].system.heightening.interval} (2 different values)
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1 (x11)
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4 (x2)
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type : string {3-07.items.[].system.heightening.type} (same value: interval)
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[baseItem] : string {3-07.items.[].system.baseItem} (6 different values)
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dagger (x2)
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club (x1)
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crossbow (x2)
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studded-leather-armor (x2)
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longsword (x1)
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bo-staff (x2)
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[bonus] : object {3-07.items.[].system.bonus}
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value : integer {3-07.items.[].system.bonus.value} (9 different values)
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0 (x8)
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8 (x1)
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11 (x3)
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15 (x1)
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10 (x2)
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14 (x1)
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13 (x1)
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9 (x2)
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12 (x2)
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[bonusDamage] : object {3-07.items.[].system.bonusDamage}
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value : integer {3-07.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {3-07.items.[].system.bulk}
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value : mixed
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float {3-07.items.[].system.bulk.value} (same value: 0,1)
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integer {3-07.items.[].system.bulk.value} (3 different values)
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0 (x7)
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1 (x8)
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2 (x2)
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[capacity] : integer {3-07.items.[].system.bulk.capacity} (same value: 25)
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[heldOrStowed] : integer {3-07.items.[].system.bulk.heldOrStowed} (same value: 1)
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[ignored] : integer {3-07.items.[].system.bulk.ignored} (same value: 25)
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[category] : string {3-07.items.[].system.category} (7 different values)
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simple (x5)
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defensive (x5)
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offensive (x9)
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light (x2)
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ammo (x2)
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interaction (x2)
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martial (x3)
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[containerId] : mixed
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[equipped] : object {3-07.items.[].system.equipped}
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carryType : string {3-07.items.[].system.equipped.carryType} (same value: worn)
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[handsHeld] : integer {3-07.items.[].system.equipped.handsHeld} (same value: 0)
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[invested] : boolean {3-07.items.[].system.equipped.invested} (same value: False)
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[inSlot] : boolean {3-07.items.[].system.equipped.inSlot} (same value: False)
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[group] : string {3-07.items.[].system.group} (5 different values)
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knife (x2)
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club (x3)
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crossbow (x2)
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leather (x2)
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sword (x1)
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[hardness] : integer {3-07.items.[].system.hardness} (same value: 0)
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[hp] : object {3-07.items.[].system.hp}
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max : integer {3-07.items.[].system.hp.max} (same value: 0)
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value : integer {3-07.items.[].system.hp.value} (same value: 0)
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[material] : object {3-07.items.[].system.material}
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[grade] : mixed
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[type] : mixed
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[price] : object {3-07.items.[].system.price}
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value : object {3-07.items.[].system.price.value}
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[sp] : integer {3-07.items.[].system.price.value.sp} (2 different values)
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2 (x4)
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1 (x2)
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[gp] : integer {3-07.items.[].system.price.value.gp} (4 different values)
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75 (x2)
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245 (x1)
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3 (x6)
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1 (x1)
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[cp] : integer {3-07.items.[].system.price.value.cp} (same value: 8)
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[per] : integer {3-07.items.[].system.price.per} (same value: 10)
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[quantity] : integer {3-07.items.[].system.quantity} (2 different values)
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1 (x19)
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|
20 (x2)
|
|
[reload] : object {3-07.items.[].system.reload}
|
|
value : string {3-07.items.[].system.reload.value} (3 different values)
|
|
- (x3)
|
|
1 (x2)
|
|
(x3)
|
|
[runes] : object {3-07.items.[].system.runes}
|
|
potency : integer {3-07.items.[].system.runes.potency} (same value: 0)
|
|
property : array<> {3-07.items.[].system.runes.property}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
[striking] : integer {3-07.items.[].system.runes.striking} (same value: 0)
|
|
[resilient] : integer {3-07.items.[].system.runes.resilient} (same value: 0)
|
|
[size] : string {3-07.items.[].system.size} (same value: med)
|
|
[splashDamage] : object {3-07.items.[].system.splashDamage}
|
|
value : integer {3-07.items.[].system.splashDamage.value} (same value: 0)
|
|
[usage] : object {3-07.items.[].system.usage}
|
|
value : string {3-07.items.[].system.usage.value} (3 different values)
|
|
held-in-one-hand (x10)
|
|
held-in-two-hands (x6)
|
|
worn (x1)
|
|
[collapsed] : boolean {3-07.items.[].system.collapsed} (same value: False)
|
|
[stowing] : boolean {3-07.items.[].system.stowing} (same value: True)
|
|
[attack] : object {3-07.items.[].system.attack}
|
|
value : string {3-07.items.[].system.attack.value} (same value: )
|
|
[attackEffects] : object {3-07.items.[].system.attackEffects}
|
|
[custom] : string {3-07.items.[].system.attackEffects.custom} (same value: )
|
|
value : array<> {3-07.items.[].system.attackEffects.value}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
[damageRolls] : object {3-07.items.[].system.damageRolls}
|
|
[u6UfUyFTt0qeY9Xv] : object {3-07.items.[].system.damageRolls.u6UfUyFTt0qeY9Xv}
|
|
damage : string {3-07.items.[].system.damageRolls.u6UfUyFTt0qeY9Xv.damage} (same value: 1d4)
|
|
damageType : string {3-07.items.[].system.damageRolls.u6UfUyFTt0qeY9Xv.damageType} (same value: piercing)
|
|
[0v2ncc7nfh9n5myhoyt4] : object {3-07.items.[].system.damageRolls.0v2ncc7nfh9n5myhoyt4}
|
|
damage : string {3-07.items.[].system.damageRolls.0v2ncc7nfh9n5myhoyt4.damage} (2 different values)
|
|
1d8+6 (x1)
|
|
1d8+2 (x1)
|
|
damageType : string {3-07.items.[].system.damageRolls.0v2ncc7nfh9n5myhoyt4.damageType} (same value: piercing)
|
|
[lo40csa3zl4zythhvae1] : object {3-07.items.[].system.damageRolls.lo40csa3zl4zythhvae1}
|
|
damage : string {3-07.items.[].system.damageRolls.lo40csa3zl4zythhvae1.damage} (same value: 1d6)
|
|
damageType : string {3-07.items.[].system.damageRolls.lo40csa3zl4zythhvae1.damageType} (same value: spirit)
|
|
[9hz2gveqa2icaip33z0e] : object {3-07.items.[].system.damageRolls.9hz2gveqa2icaip33z0e}
|
|
damage : string {3-07.items.[].system.damageRolls.9hz2gveqa2icaip33z0e.damage} (same value: 1d6)
|
|
damageType : string {3-07.items.[].system.damageRolls.9hz2gveqa2icaip33z0e.damageType} (same value: fire)
|
|
[tZ9QC89gjUXPBcpD] : object {3-07.items.[].system.damageRolls.tZ9QC89gjUXPBcpD}
|
|
damage : string {3-07.items.[].system.damageRolls.tZ9QC89gjUXPBcpD.damage} (same value: 1d6+8)
|
|
damageType : string {3-07.items.[].system.damageRolls.tZ9QC89gjUXPBcpD.damageType} (same value: bludgeoning)
|
|
[W5nG3g19vubk8BsJ] : object {3-07.items.[].system.damageRolls.W5nG3g19vubk8BsJ}
|
|
damage : string {3-07.items.[].system.damageRolls.W5nG3g19vubk8BsJ.damage} (same value: 1d6+6)
|
|
damageType : string {3-07.items.[].system.damageRolls.W5nG3g19vubk8BsJ.damageType} (same value: bludgeoning)
|
|
[6VOuc0qAtMihKFCk] : object {3-07.items.[].system.damageRolls.6VOuc0qAtMihKFCk}
|
|
damage : string {3-07.items.[].system.damageRolls.6VOuc0qAtMihKFCk.damage} (same value: 1d8+4)
|
|
damageType : string {3-07.items.[].system.damageRolls.6VOuc0qAtMihKFCk.damageType} (same value: piercing)
|
|
[rz6yf6jlcaom0c0y6guz] : object {3-07.items.[].system.damageRolls.rz6yf6jlcaom0c0y6guz}
|
|
damage : string {3-07.items.[].system.damageRolls.rz6yf6jlcaom0c0y6guz.damage} (same value: 1d8+8)
|
|
damageType : string {3-07.items.[].system.damageRolls.rz6yf6jlcaom0c0y6guz.damageType} (same value: slashing)
|
|
[x0gqy9252npmnwd6vpbj] : object {3-07.items.[].system.damageRolls.x0gqy9252npmnwd6vpbj}
|
|
damage : string {3-07.items.[].system.damageRolls.x0gqy9252npmnwd6vpbj.damage} (same value: 1d8+4)
|
|
damageType : string {3-07.items.[].system.damageRolls.x0gqy9252npmnwd6vpbj.damageType} (same value: piercing)
|
|
[xbcxGay9SyTaPvS6] : object {3-07.items.[].system.damageRolls.xbcxGay9SyTaPvS6}
|
|
damage : string {3-07.items.[].system.damageRolls.xbcxGay9SyTaPvS6.damage} (2 different values)
|
|
1d8+3 (x1)
|
|
1d8+6 (x1)
|
|
damageType : string {3-07.items.[].system.damageRolls.xbcxGay9SyTaPvS6.damageType} (same value: bludgeoning)
|
|
[C7x8CgCdGgtTmpBf] : object {3-07.items.[].system.damageRolls.C7x8CgCdGgtTmpBf}
|
|
damage : string {3-07.items.[].system.damageRolls.C7x8CgCdGgtTmpBf.damage} (2 different values)
|
|
1d6+3 (x1)
|
|
1d6+4 (x1)
|
|
damageType : string {3-07.items.[].system.damageRolls.C7x8CgCdGgtTmpBf.damageType} (same value: bludgeoning)
|
|
[weaponType] : object {3-07.items.[].system.weaponType}
|
|
value : string {3-07.items.[].system.weaponType.value} (2 different values)
|
|
melee (x11)
|
|
ranged (x2)
|
|
[actionType] : object {3-07.items.[].system.actionType}
|
|
value : string {3-07.items.[].system.actionType.value} (3 different values)
|
|
passive (x7)
|
|
action (x6)
|
|
reaction (x3)
|
|
[actions] : object {3-07.items.[].system.actions}
|
|
[value] : integer {3-07.items.[].system.actions.value} (2 different values)
|
|
1 (x4)
|
|
3 (x2)
|
|
[frequency] : object {3-07.items.[].system.frequency}
|
|
max : integer {3-07.items.[].system.frequency.max} (same value: 1)
|
|
per : string {3-07.items.[].system.frequency.per} (same value: day)
|
|
value : integer {3-07.items.[].system.frequency.value} (same value: 1)
|
|
[acBonus] : integer {3-07.items.[].system.acBonus} (same value: 2)
|
|
[checkPenalty] : integer {3-07.items.[].system.checkPenalty} (same value: -1)
|
|
[dexCap] : integer {3-07.items.[].system.dexCap} (same value: 3)
|
|
[speedPenalty] : integer {3-07.items.[].system.speedPenalty} (same value: 0)
|
|
[strength] : integer {3-07.items.[].system.strength} (same value: 1)
|
|
[stackGroup] : string {3-07.items.[].system.stackGroup} (same value: bolts)
|
|
[uses] : object {3-07.items.[].system.uses}
|
|
autoDestroy : boolean {3-07.items.[].system.uses.autoDestroy} (same value: True)
|
|
max : integer {3-07.items.[].system.uses.max} (same value: 1)
|
|
value : integer {3-07.items.[].system.uses.value} (same value: 1)
|
|
type : string {3-07.items.[].type} (10 different values)
|
|
spellcastingEntry (x5)
|
|
spell (x37)
|
|
weapon (x8)
|
|
treasure (x2)
|
|
backpack (x2)
|
|
melee (x13)
|
|
action (x16)
|
|
equipment (x5)
|
|
armor (x2)
|
|
consumable (x2)
|
|
[_stats] : object {3-07.items.[]._stats}
|
|
compendiumSource : string {3-07.items.[]._stats.compendiumSource} (33 different values)
|
|
[flags] : object {3-07.items.[].flags}
|
|
pf2e : object {3-07.items.[].flags.pf2e}
|
|
linkedWeapon : string {3-07.items.[].flags.pf2e.linkedWeapon} (5 different values)
|
|
yWdnu7nxURaVrgpY (x2)
|
|
CQMDwc0kTOpwAwEg (x2)
|
|
DGcECFreDH5v24m8 (x2)
|
|
qQvQSbDUfX4a8HWN (x1)
|
|
BHyl0T5dDj8CXNNn (x2)
|
|
name : string {3-07.name} (all different values)
|
|
prototypeToken : object {3-07.prototypeToken}
|
|
name : string {3-07.prototypeToken.name} (5 different values)
|
|
Aydrian Thrune (x2)
|
|
Hell Hound (x1)
|
|
Hellbound Jailer (x2)
|
|
Monastic Bodyguard (x2)
|
|
Weak Hell Hound (x1)
|
|
system : object {3-07.system}
|
|
abilities : object {3-07.system.abilities}
|
|
cha : object {3-07.system.abilities.cha}
|
|
mod : integer {3-07.system.abilities.cha.mod} (5 different values)
|
|
4 (x1)
|
|
5 (x1)
|
|
-2 (x2)
|
|
0 (x3)
|
|
1 (x1)
|
|
con : object {3-07.system.abilities.con}
|
|
mod : integer {3-07.system.abilities.con.mod} (2 different values)
|
|
1 (x3)
|
|
2 (x5)
|
|
dex : object {3-07.system.abilities.dex}
|
|
mod : integer {3-07.system.abilities.dex.mod} (4 different values)
|
|
1 (x1)
|
|
2 (x1)
|
|
3 (x5)
|
|
4 (x1)
|
|
int : object {3-07.system.abilities.int}
|
|
mod : integer {3-07.system.abilities.int.mod} (3 different values)
|
|
2 (x2)
|
|
-2 (x2)
|
|
0 (x4)
|
|
str : object {3-07.system.abilities.str}
|
|
mod : integer {3-07.system.abilities.str.mod} (3 different values)
|
|
0 (x2)
|
|
4 (x5)
|
|
3 (x1)
|
|
wis : object {3-07.system.abilities.wis}
|
|
mod : integer {3-07.system.abilities.wis.mod} (2 different values)
|
|
2 (x7)
|
|
3 (x1)
|
|
attributes : object {3-07.system.attributes}
|
|
ac : object {3-07.system.attributes.ac}
|
|
details : string {3-07.system.attributes.ac.details} (same value: )
|
|
value : integer {3-07.system.attributes.ac.value} (7 different values)
|
|
16 (x1)
|
|
19 (x1)
|
|
21 (x2)
|
|
20 (x1)
|
|
23 (x1)
|
|
18 (x1)
|
|
17 (x1)
|
|
allSaves : object {3-07.system.attributes.allSaves}
|
|
value : string {3-07.system.attributes.allSaves.value} (same value: )
|
|
hp : object {3-07.system.attributes.hp}
|
|
details : string {3-07.system.attributes.hp.details} (same value: )
|
|
max : integer {3-07.system.attributes.hp.max} (all different values)
|
|
temp : integer {3-07.system.attributes.hp.temp} (same value: 0)
|
|
value : integer {3-07.system.attributes.hp.value} (all different values)
|
|
speed : object {3-07.system.attributes.speed}
|
|
otherSpeeds : array<> {3-07.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
[special] : string {3-07.system.attributes.speed.special} (same value: )
|
|
value : integer {3-07.system.attributes.speed.value} (3 different values)
|
|
25 (x4)
|
|
40 (x2)
|
|
30 (x2)
|
|
[resistances] : array<object> {3-07.system.attributes.resistances}
|
|
Length: min=1 max=1
|
|
Value type: object {3-07.system.attributes.resistances.[]}
|
|
type : string {3-07.system.attributes.resistances.[].type} (same value: fire)
|
|
value : integer {3-07.system.attributes.resistances.[].value} (2 different values)
|
|
5 (x2)
|
|
3 (x1)
|
|
[immunities] : array<object> {3-07.system.attributes.immunities}
|
|
Length: min=1 max=1
|
|
Value type: object {3-07.system.attributes.immunities.[]}
|
|
type : string {3-07.system.attributes.immunities.[].type} (same value: fire)
|
|
[weaknesses] : array<object> {3-07.system.attributes.weaknesses}
|
|
Length: min=1 max=1
|
|
Value type: object {3-07.system.attributes.weaknesses.[]}
|
|
type : string {3-07.system.attributes.weaknesses.[].type} (2 different values)
|
|
cold (x2)
|
|
holy (x2)
|
|
value : integer {3-07.system.attributes.weaknesses.[].value} (3 different values)
|
|
5 (x2)
|
|
1 (x1)
|
|
2 (x1)
|
|
details : object {3-07.system.details}
|
|
blurb : string {3-07.system.details.blurb} (4 different values)
|
|
(x4)
|
|
Variant hell hound (x1)
|
|
Variant hellbound jailer (x2)
|
|
Variant Weak hell hound (x1)
|
|
languages : object {3-07.system.details.languages}
|
|
details : string {3-07.system.details.languages.details} (2 different values)
|
|
(x6)
|
|
(can't speak any language) (x2)
|
|
value : array<string> {3-07.system.details.languages.value}
|
|
Length: min=1 max=3
|
|
Value type: string {3-07.system.details.languages.value.[]} (3 different values)
|
|
common (x6)
|
|
diabolic (x8)
|
|
shadowtongue (x2)
|
|
level : object {3-07.system.details.level}
|
|
value : integer {3-07.system.details.level.value} (4 different values)
|
|
3 (x2)
|
|
5 (x2)
|
|
4 (x2)
|
|
2 (x2)
|
|
privateNotes : string {3-07.system.details.privateNotes} (same value: )
|
|
publicNotes : string {3-07.system.details.publicNotes} (2 different values)
|
|
(x6)
|
|
<p>A hell hound's appearance dismisses any doubts as to its infernal origins-flesh the color of burning pitch, teeth as sharp as any fiend's pitchfork, and a shroud of ever-burning hellfire are all trademark features.</p> (x2)
|
|
publication : object {3-07.system.details.publication}
|
|
authors : string {3-07.system.details.publication.authors} (same value: Kalervo Oikarinen)
|
|
license : string {3-07.system.details.publication.license} (same value: OGL)
|
|
remaster : boolean {3-07.system.details.publication.remaster} (same value: False)
|
|
title : string {3-07.system.details.publication.title} (same value: Pathfinder Society Scenario #3-07: The Locked Lodge)
|
|
initiative : object {3-07.system.initiative}
|
|
statistic : string {3-07.system.initiative.statistic} (same value: perception)
|
|
perception : object {3-07.system.perception}
|
|
details : string {3-07.system.perception.details} (same value: )
|
|
mod : integer {3-07.system.perception.mod} (5 different values)
|
|
7 (x2)
|
|
9 (x2)
|
|
11 (x2)
|
|
12 (x1)
|
|
8 (x1)
|
|
senses : array<object> {3-07.system.perception.senses}
|
|
Length: min=0 max=2
|
|
Value type: object {3-07.system.perception.senses.[]}
|
|
type : string {3-07.system.perception.senses.[].type} (3 different values)
|
|
darkvision (x4)
|
|
scent (x2)
|
|
greater-darkvision (x2)
|
|
[acuity] : string {3-07.system.perception.senses.[].acuity} (same value: imprecise)
|
|
[range] : integer {3-07.system.perception.senses.[].range} (same value: 60)
|
|
resources : object {3-07.system.resources}
|
|
[focus] : object {3-07.system.resources.focus}
|
|
max : integer {3-07.system.resources.focus.max} (same value: 2)
|
|
value : integer {3-07.system.resources.focus.value} (same value: 2)
|
|
saves : object {3-07.system.saves}
|
|
fortitude : object {3-07.system.saves.fortitude}
|
|
saveDetail : string {3-07.system.saves.fortitude.saveDetail} (same value: )
|
|
value : integer {3-07.system.saves.fortitude.value} (6 different values)
|
|
6 (x1)
|
|
8 (x2)
|
|
11 (x2)
|
|
10 (x1)
|
|
14 (x1)
|
|
7 (x1)
|
|
reflex : object {3-07.system.saves.reflex}
|
|
saveDetail : string {3-07.system.saves.reflex.saveDetail} (same value: )
|
|
value : integer {3-07.system.saves.reflex.value} (6 different values)
|
|
8 (x2)
|
|
11 (x2)
|
|
12 (x1)
|
|
10 (x1)
|
|
13 (x1)
|
|
9 (x1)
|
|
will : object {3-07.system.saves.will}
|
|
saveDetail : string {3-07.system.saves.will.saveDetail} (same value: )
|
|
value : integer {3-07.system.saves.will.value} (5 different values)
|
|
9 (x3)
|
|
11 (x2)
|
|
7 (x1)
|
|
8 (x1)
|
|
5 (x1)
|
|
skills : object {3-07.system.skills}
|
|
[acrobatics] : object {3-07.system.skills.acrobatics}
|
|
base : integer {3-07.system.skills.acrobatics.base} (5 different values)
|
|
6 (x2)
|
|
9 (x1)
|
|
10 (x1)
|
|
7 (x1)
|
|
11 (x1)
|
|
[arcana] : object {3-07.system.skills.arcana}
|
|
base : integer {3-07.system.skills.arcana.base} (2 different values)
|
|
7 (x1)
|
|
9 (x1)
|
|
athletics : object {3-07.system.skills.athletics}
|
|
base : integer {3-07.system.skills.athletics.base} (5 different values)
|
|
5 (x1)
|
|
7 (x3)
|
|
11 (x2)
|
|
14 (x1)
|
|
12 (x1)
|
|
[deception] : object {3-07.system.skills.deception}
|
|
base : integer {3-07.system.skills.deception.base} (4 different values)
|
|
11 (x1)
|
|
14 (x1)
|
|
7 (x1)
|
|
10 (x1)
|
|
[occultism] : object {3-07.system.skills.occultism}
|
|
base : integer {3-07.system.skills.occultism.base} (2 different values)
|
|
9 (x1)
|
|
11 (x1)
|
|
[stealth] : object {3-07.system.skills.stealth}
|
|
base : integer {3-07.system.skills.stealth.base} (6 different values)
|
|
8 (x1)
|
|
11 (x1)
|
|
10 (x1)
|
|
7 (x1)
|
|
9 (x1)
|
|
6 (x1)
|
|
[thievery] : object {3-07.system.skills.thievery}
|
|
base : integer {3-07.system.skills.thievery.base} (2 different values)
|
|
6 (x1)
|
|
9 (x1)
|
|
[survival] : object {3-07.system.skills.survival}
|
|
base : integer {3-07.system.skills.survival.base} (2 different values)
|
|
11 (x1)
|
|
7 (x1)
|
|
special : array<object> {3-07.system.skills.survival.special}
|
|
Length: min=1 max=1
|
|
Value type: object {3-07.system.skills.survival.special.[]}
|
|
base : integer {3-07.system.skills.survival.special.[].base} (2 different values)
|
|
13 (x1)
|
|
9 (x1)
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|
label : string {3-07.system.skills.survival.special.[].label} (same value: to Track)
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|
predicate : array<string> {3-07.system.skills.survival.special.[].predicate}
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|
Length: min=1 max=1
|
|
Value type: string {3-07.system.skills.survival.special.[].predicate.[]} (same value: action:track)
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|
[diplomacy] : object {3-07.system.skills.diplomacy}
|
|
base : integer {3-07.system.skills.diplomacy.base} (2 different values)
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|
5 (x1)
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|
8 (x1)
|
|
[intimidation] : object {3-07.system.skills.intimidation}
|
|
base : integer {3-07.system.skills.intimidation.base} (2 different values)
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|
7 (x1)
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|
10 (x1)
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|
traits : object {3-07.system.traits}
|
|
rarity : string {3-07.system.traits.rarity} (2 different values)
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|
unique (x2)
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|
uncommon (x6)
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|
size : object {3-07.system.traits.size}
|
|
value : string {3-07.system.traits.size.value} (same value: med)
|
|
value : array<string> {3-07.system.traits.value}
|
|
Length: min=4 max=7
|
|
Value type: string {3-07.system.traits.value.[]} (9 different values)
|
|
evil (x8)
|
|
human (x6)
|
|
humanoid (x6)
|
|
lawful (x8)
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|
beast (x2)
|
|
fiend (x4)
|
|
fire (x2)
|
|
unholy (x4)
|
|
devil (x2)
|
|
type : string {3-07.type} (same value: npc) |