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Pf2eDataScrapper/output/pf2e/packs/1-19.txt
T

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1-19
Different values: 1
=====================================
object {1-19}
_id : string {1-19._id} (all different values)
folder : string {1-19.folder} (all different values)
img : string {1-19.img} (all different values)
items : array<object> {1-19.items}
Length: min=5 max=5
Value type: object {1-19.items.[]}
_id : string {1-19.items.[]._id} (5 different values)
FVPUI5ZwAWZGUad5 (x1)
HJCZJXbHtVBvkimY (x1)
tMRiR8xtk95slP5k (x1)
x6syCNrfhFqb9bzy (x1)
WfNG3jbrXzY0ZCPK (x1)
img : string {1-19.items.[].img} (4 different values)
systems/pf2e/icons/default-icons/melee.svg (x2)
systems/pf2e/icons/actions/Passive.webp (x1)
systems/pf2e/icons/actions/TwoActions.webp (x1)
systems/pf2e/icons/actions/OneAction.webp (x1)
name : string {1-19.items.[].name} (5 different values)
Fangs (x1)
Leg (x1)
Giant Tarantula Venom (x1)
Hair Barrage (x1)
Knockdown (x1)
sort : integer {1-19.items.[].sort} (5 different values)
100000 (x1)
200000 (x1)
300000 (x1)
400000 (x1)
500000 (x1)
system : object {1-19.items.[].system}
[attack] : object {1-19.items.[].system.attack}
value : string {1-19.items.[].system.attack.value} (all different values)
[attackEffects] : object {1-19.items.[].system.attackEffects}
value : array<string> {1-19.items.[].system.attackEffects.value}
Length: min=1 max=1
Value type: string {1-19.items.[].system.attackEffects.value.[]} (2 different values)
giant-tarantula-venom (x1)
knockdown (x1)
[bonus] : object {1-19.items.[].system.bonus}
value : integer {1-19.items.[].system.bonus.value} (all different values)
[damageRolls] : object {1-19.items.[].system.damageRolls}
[u8pw2mnxvn2ewfrism02] : object {1-19.items.[].system.damageRolls.u8pw2mnxvn2ewfrism02}
damage : string {1-19.items.[].system.damageRolls.u8pw2mnxvn2ewfrism02.damage} (all different values)
damageType : string {1-19.items.[].system.damageRolls.u8pw2mnxvn2ewfrism02.damageType} (all different values)
oqf8u8jy06z5g4zwlmki : object {1-19.items.[].system.damageRolls.oqf8u8jy06z5g4zwlmki}
damage : string {1-19.items.[].system.damageRolls.oqf8u8jy06z5g4zwlmki.damage} (all different values)
damageType : string {1-19.items.[].system.damageRolls.oqf8u8jy06z5g4zwlmki.damageType} (all different values)
description : object {1-19.items.[].system.description}
value : string {1-19.items.[].system.description.value} (4 different values)
(x2)
<p><strong>Saving Throw</strong> @Check[fortitude|dc:25]</p>
<hr />
<p><strong>Maximum Duration</strong> 8 rounds</p>
<p><strong>Stage 1</strong> @Damage[1d4[poison]] damage (1 round)</p>
<p><strong>Stage 2</strong> 1d4 poison, @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard], and @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 1}(1 round)</p>
<p><strong>Stage 3</strong> 1d4 poison, off-guard, and @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 2}</p>
<p><strong>Stage 4</strong> 1d4 poison and @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed] (1 round).</p> (x1)
<p>The tarantula flicks its legs, flinging spiky hairs in a @Template[cone|distance:15]. This deals @Damage[3d8[piercing]|options:area-damage] damage with a @Check[reflex|dc:19|basic|options:area-effect] save.</p> (x1)
<p>@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]</p> (x1)
publication : object {1-19.items.[].system.publication}
license : string {1-19.items.[].system.publication.license} (all different values)
remaster : boolean {1-19.items.[].system.publication.remaster} (all different values)
title : string {1-19.items.[].system.publication.title} (2 different values)
(x4)
Pathfinder Bestiary (x1)
rules : ###FoundryRulesObject###
[slug] : string {1-19.items.[].system.slug} (all different values)
traits : object {1-19.items.[].system.traits}
rarity : string {1-19.items.[].system.traits.rarity} (all different values)
value : array<string> {1-19.items.[].system.traits.value}
Length: min=0 max=1
Value type: string {1-19.items.[].system.traits.value.[]} (2 different values)
reach-10 (x1)
poison (x1)
[weaponType] : object {1-19.items.[].system.weaponType}
value : string {1-19.items.[].system.weaponType.value} (all different values)
actionType : object {1-19.items.[].system.actionType}
value : string {1-19.items.[].system.actionType.value} (2 different values)
passive (x1)
action (x2)
actions : object {1-19.items.[].system.actions}
[value] : integer {1-19.items.[].system.actions.value} (2 different values)
2 (x1)
1 (x1)
category : string {1-19.items.[].system.category} (all different values)
type : string {1-19.items.[].type} (2 different values)
melee (x2)
action (x3)
_stats : object {1-19.items.[]._stats}
compendiumSource : string {1-19.items.[]._stats.compendiumSource} (all different values)
name : string {1-19.name} (all different values)
system : object {1-19.system}
abilities : object {1-19.system.abilities}
cha : object {1-19.system.abilities.cha}
mod : integer {1-19.system.abilities.cha.mod} (all different values)
con : object {1-19.system.abilities.con}
mod : integer {1-19.system.abilities.con.mod} (all different values)
dex : object {1-19.system.abilities.dex}
mod : integer {1-19.system.abilities.dex.mod} (all different values)
int : object {1-19.system.abilities.int}
mod : integer {1-19.system.abilities.int.mod} (all different values)
str : object {1-19.system.abilities.str}
mod : integer {1-19.system.abilities.str.mod} (all different values)
wis : object {1-19.system.abilities.wis}
mod : integer {1-19.system.abilities.wis.mod} (all different values)
attributes : object {1-19.system.attributes}
ac : object {1-19.system.attributes.ac}
details : string {1-19.system.attributes.ac.details} (all different values)
value : integer {1-19.system.attributes.ac.value} (all different values)
allSaves : object {1-19.system.attributes.allSaves}
value : string {1-19.system.attributes.allSaves.value} (all different values)
hp : object {1-19.system.attributes.hp}
details : string {1-19.system.attributes.hp.details} (all different values)
max : integer {1-19.system.attributes.hp.max} (all different values)
temp : integer {1-19.system.attributes.hp.temp} (all different values)
value : integer {1-19.system.attributes.hp.value} (all different values)
speed : object {1-19.system.attributes.speed}
otherSpeeds : array<object> {1-19.system.attributes.speed.otherSpeeds}
Length: min=1 max=1
Value type: object {1-19.system.attributes.speed.otherSpeeds.[]}
type : string {1-19.system.attributes.speed.otherSpeeds.[].type} (all different values)
value : integer {1-19.system.attributes.speed.otherSpeeds.[].value} (all different values)
value : integer {1-19.system.attributes.speed.value} (all different values)
details : object {1-19.system.details}
blurb : string {1-19.system.details.blurb} (all different values)
languages : object {1-19.system.details.languages}
details : string {1-19.system.details.languages.details} (all different values)
value : array<> {1-19.system.details.languages.value}
Length: min=0 max=0
Value type: mixed
level : object {1-19.system.details.level}
value : integer {1-19.system.details.level.value} (all different values)
privateNotes : string {1-19.system.details.privateNotes} (all different values)
publicNotes : string {1-19.system.details.publicNotes} (all different values)
publication : object {1-19.system.details.publication}
license : string {1-19.system.details.publication.license} (all different values)
remaster : boolean {1-19.system.details.publication.remaster} (all different values)
title : string {1-19.system.details.publication.title} (all different values)
initiative : object {1-19.system.initiative}
statistic : string {1-19.system.initiative.statistic} (all different values)
perception : object {1-19.system.perception}
details : string {1-19.system.perception.details} (all different values)
mod : integer {1-19.system.perception.mod} (all different values)
senses : array<object> {1-19.system.perception.senses}
Length: min=1 max=1
Value type: object {1-19.system.perception.senses.[]}
type : string {1-19.system.perception.senses.[].type} (all different values)
resources : object {1-19.system.resources}
saves : object {1-19.system.saves}
fortitude : object {1-19.system.saves.fortitude}
saveDetail : string {1-19.system.saves.fortitude.saveDetail} (all different values)
value : integer {1-19.system.saves.fortitude.value} (all different values)
reflex : object {1-19.system.saves.reflex}
saveDetail : string {1-19.system.saves.reflex.saveDetail} (all different values)
value : integer {1-19.system.saves.reflex.value} (all different values)
will : object {1-19.system.saves.will}
saveDetail : string {1-19.system.saves.will.saveDetail} (all different values)
value : integer {1-19.system.saves.will.value} (all different values)
skills : object {1-19.system.skills}
acrobatics : object {1-19.system.skills.acrobatics}
base : integer {1-19.system.skills.acrobatics.base} (all different values)
athletics : object {1-19.system.skills.athletics}
base : integer {1-19.system.skills.athletics.base} (all different values)
stealth : object {1-19.system.skills.stealth}
base : integer {1-19.system.skills.stealth.base} (all different values)
traits : object {1-19.system.traits}
rarity : string {1-19.system.traits.rarity} (all different values)
size : object {1-19.system.traits.size}
value : string {1-19.system.traits.size.value} (all different values)
value : array<string> {1-19.system.traits.value}
Length: min=1 max=1
Value type: string {1-19.system.traits.value.[]} (all different values)
type : string {1-19.type} (all different values)