Files
Pf2eDataScrapper/output/pf2e/packs/7th Rank.txt
T

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7th Rank
Different values: 66
=====================================
object {7th Rank}
_id : string {7th Rank._id} (all different values)
folder : string {7th Rank.folder} (same value: xqlqJ6eeiNtWb7bq)
img : string {7th Rank.img} (65 different values)
name : string {7th Rank.name} (all different values)
system : object {7th Rank.system}
[area] : object {7th Rank.system.area}
type : string {7th Rank.system.area.type} (6 different values)
line (x2)
cone (x2)
emanation (x6)
burst (x11)
cube (x1)
cylinder (x2)
value : integer {7th Rank.system.area.value} (8 different values)
60 (x5)
15 (x2)
5 (x3)
30 (x7)
40 (x2)
120 (x1)
20 (x3)
10 (x1)
[details] : string {7th Rank.system.area.details} (same value: 30-foot emanation centered on you)
cost : object {7th Rank.system.cost}
value : string {7th Rank.system.cost.value} (same value: )
counteraction : boolean {7th Rank.system.counteraction} (2 different values)
False (x60)
True (x6)
damage : object {7th Rank.system.damage}
[0] : object {7th Rank.system.damage.0}
[applyMod] : boolean {7th Rank.system.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {7th Rank.system.damage.0.formula} (12 different values)
5d10 (x1)
4d6 (x1)
7d12 (x1)
7d10 (x1)
8d10 (x2)
70 (x1)
9d6 (x1)
6d6 (x1)
2d6 (x1)
6d8 (x1)
8d8 (x1)
14d6 (x1)
kinds : array<string> {7th Rank.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {7th Rank.system.damage.0.kinds.[]} (same value: damage)
[materials] : array<> {7th Rank.system.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {7th Rank.system.damage.0.type} (10 different values)
slashing (x1)
poison (x1)
force (x1)
spirit (x1)
cold (x2)
void (x1)
mental (x2)
piercing (x1)
bludgeoning (x1)
fire (x2)
[1] : object {7th Rank.system.damage.1}
applyMod : boolean {7th Rank.system.damage.1.applyMod} (same value: False)
[category] : string {7th Rank.system.damage.1.category} (same value: persistent)
formula : string {7th Rank.system.damage.1.formula} (2 different values)
4d6 (x1)
9d6 (x1)
kinds : array<string> {7th Rank.system.damage.1.kinds}
Length: min=1 max=1
Value type: string {7th Rank.system.damage.1.kinds.[]} (same value: damage)
[materials] : array<> {7th Rank.system.damage.1.materials}
Length: min=0 max=0
Value type: mixed
type : string {7th Rank.system.damage.1.type} (2 different values)
bleed (x1)
slashing (x1)
[ezuFcvEpWgltK1Pu] : object {7th Rank.system.damage.ezuFcvEpWgltK1Pu}
applyMod : boolean {7th Rank.system.damage.ezuFcvEpWgltK1Pu.applyMod} (same value: False)
[category] : mixed
formula : string {7th Rank.system.damage.ezuFcvEpWgltK1Pu.formula} (same value: 3d6)
kinds : array<string> {7th Rank.system.damage.ezuFcvEpWgltK1Pu.kinds}
Length: min=1 max=1
Value type: string {7th Rank.system.damage.ezuFcvEpWgltK1Pu.kinds.[]} (same value: damage)
materials : array<> {7th Rank.system.damage.ezuFcvEpWgltK1Pu.materials}
Length: min=0 max=0
Value type: mixed
type : string {7th Rank.system.damage.ezuFcvEpWgltK1Pu.type} (same value: acid)
[CMSE36W7SDcJjtPP] : object {7th Rank.system.damage.CMSE36W7SDcJjtPP}
applyMod : boolean {7th Rank.system.damage.CMSE36W7SDcJjtPP.applyMod} (same value: False)
[category] : mixed
formula : string {7th Rank.system.damage.CMSE36W7SDcJjtPP.formula} (same value: 10d6)
kinds : array<string> {7th Rank.system.damage.CMSE36W7SDcJjtPP.kinds}
Length: min=1 max=1
Value type: string {7th Rank.system.damage.CMSE36W7SDcJjtPP.kinds.[]} (same value: damage)
materials : array<> {7th Rank.system.damage.CMSE36W7SDcJjtPP.materials}
Length: min=0 max=0
Value type: mixed
type : string {7th Rank.system.damage.CMSE36W7SDcJjtPP.type} (same value: bludgeoning)
[kCSMLZj2yQZnMN8b] : object {7th Rank.system.damage.kCSMLZj2yQZnMN8b}
applyMod : boolean {7th Rank.system.damage.kCSMLZj2yQZnMN8b.applyMod} (same value: False)
[category] : mixed
formula : string {7th Rank.system.damage.kCSMLZj2yQZnMN8b.formula} (same value: 7d8)
kinds : array<string> {7th Rank.system.damage.kCSMLZj2yQZnMN8b.kinds}
Length: min=1 max=1
Value type: string {7th Rank.system.damage.kCSMLZj2yQZnMN8b.kinds.[]} (same value: damage)
materials : array<> {7th Rank.system.damage.kCSMLZj2yQZnMN8b.materials}
Length: min=0 max=0
Value type: mixed
type : string {7th Rank.system.damage.kCSMLZj2yQZnMN8b.type} (same value: void)
[v1pnjhfu6e9akqe0] : object {7th Rank.system.damage.v1pnjhfu6e9akqe0}
applyMod : boolean {7th Rank.system.damage.v1pnjhfu6e9akqe0.applyMod} (same value: False)
[category] : mixed
formula : string {7th Rank.system.damage.v1pnjhfu6e9akqe0.formula} (same value: 8d4)
kinds : array<string> {7th Rank.system.damage.v1pnjhfu6e9akqe0.kinds}
Length: min=1 max=1
Value type: string {7th Rank.system.damage.v1pnjhfu6e9akqe0.kinds.[]} (same value: damage)
materials : array<> {7th Rank.system.damage.v1pnjhfu6e9akqe0.materials}
Length: min=0 max=0
Value type: mixed
type : string {7th Rank.system.damage.v1pnjhfu6e9akqe0.type} (same value: void)
[MpZ5f5dp1t309Kpc] : object {7th Rank.system.damage.MpZ5f5dp1t309Kpc}
applyMod : boolean {7th Rank.system.damage.MpZ5f5dp1t309Kpc.applyMod} (same value: False)
[category] : mixed
formula : string {7th Rank.system.damage.MpZ5f5dp1t309Kpc.formula} (same value: 5d8)
kinds : array<string> {7th Rank.system.damage.MpZ5f5dp1t309Kpc.kinds}
Length: min=1 max=1
Value type: string {7th Rank.system.damage.MpZ5f5dp1t309Kpc.kinds.[]} (same value: damage)
materials : array<> {7th Rank.system.damage.MpZ5f5dp1t309Kpc.materials}
Length: min=0 max=0
Value type: mixed
type : string {7th Rank.system.damage.MpZ5f5dp1t309Kpc.type} (same value: piercing)
[rQOvmXjYxlJ2tKPb] : object {7th Rank.system.damage.rQOvmXjYxlJ2tKPb}
applyMod : boolean {7th Rank.system.damage.rQOvmXjYxlJ2tKPb.applyMod} (same value: False)
[category] : mixed
formula : string {7th Rank.system.damage.rQOvmXjYxlJ2tKPb.formula} (same value: 5d8)
kinds : array<string> {7th Rank.system.damage.rQOvmXjYxlJ2tKPb.kinds}
Length: min=1 max=1
Value type: string {7th Rank.system.damage.rQOvmXjYxlJ2tKPb.kinds.[]} (same value: damage)
materials : array<> {7th Rank.system.damage.rQOvmXjYxlJ2tKPb.materials}
Length: min=0 max=0
Value type: mixed
type : string {7th Rank.system.damage.rQOvmXjYxlJ2tKPb.type} (same value: poison)
[knLe6PF6xfJGMWzT] : object {7th Rank.system.damage.knLe6PF6xfJGMWzT}
applyMod : boolean {7th Rank.system.damage.knLe6PF6xfJGMWzT.applyMod} (same value: False)
[category] : mixed
formula : string {7th Rank.system.damage.knLe6PF6xfJGMWzT.formula} (same value: 12d10)
kinds : array<string> {7th Rank.system.damage.knLe6PF6xfJGMWzT.kinds}
Length: min=1 max=1
Value type: string {7th Rank.system.damage.knLe6PF6xfJGMWzT.kinds.[]} (same value: damage)
materials : array<> {7th Rank.system.damage.knLe6PF6xfJGMWzT.materials}
Length: min=0 max=0
Value type: mixed
type : string {7th Rank.system.damage.knLe6PF6xfJGMWzT.type} (same value: bludgeoning)
[YsQUZm1QLMDCC7aJ] : object {7th Rank.system.damage.YsQUZm1QLMDCC7aJ}
applyMod : boolean {7th Rank.system.damage.YsQUZm1QLMDCC7aJ.applyMod} (same value: False)
[category] : mixed
formula : string {7th Rank.system.damage.YsQUZm1QLMDCC7aJ.formula} (same value: 4d8)
kinds : array<string> {7th Rank.system.damage.YsQUZm1QLMDCC7aJ.kinds}
Length: min=1 max=1
Value type: string {7th Rank.system.damage.YsQUZm1QLMDCC7aJ.kinds.[]} (same value: damage)
materials : array<> {7th Rank.system.damage.YsQUZm1QLMDCC7aJ.materials}
Length: min=0 max=0
Value type: mixed
type : string {7th Rank.system.damage.YsQUZm1QLMDCC7aJ.type} (same value: piercing)
[b6lTqa8nIkcnlb6B] : object {7th Rank.system.damage.b6lTqa8nIkcnlb6B}
applyMod : boolean {7th Rank.system.damage.b6lTqa8nIkcnlb6B.applyMod} (same value: False)
[category] : mixed
formula : string {7th Rank.system.damage.b6lTqa8nIkcnlb6B.formula} (same value: 4d4)
kinds : array<string> {7th Rank.system.damage.b6lTqa8nIkcnlb6B.kinds}
Length: min=1 max=1
Value type: string {7th Rank.system.damage.b6lTqa8nIkcnlb6B.kinds.[]} (same value: damage)
materials : array<> {7th Rank.system.damage.b6lTqa8nIkcnlb6B.materials}
Length: min=0 max=0
Value type: mixed
type : string {7th Rank.system.damage.b6lTqa8nIkcnlb6B.type} (same value: void)
[DnKLI3UNhM9r5EwP] : object {7th Rank.system.damage.DnKLI3UNhM9r5EwP}
applyMod : boolean {7th Rank.system.damage.DnKLI3UNhM9r5EwP.applyMod} (same value: False)
[category] : mixed
formula : string {7th Rank.system.damage.DnKLI3UNhM9r5EwP.formula} (same value: 6d4)
kinds : array<string> {7th Rank.system.damage.DnKLI3UNhM9r5EwP.kinds}
Length: min=1 max=1
Value type: string {7th Rank.system.damage.DnKLI3UNhM9r5EwP.kinds.[]} (same value: damage)
materials : array<> {7th Rank.system.damage.DnKLI3UNhM9r5EwP.materials}
Length: min=0 max=0
Value type: mixed
type : string {7th Rank.system.damage.DnKLI3UNhM9r5EwP.type} (same value: spirit)
[8if8c4kjctnupcu8] : object {7th Rank.system.damage.8if8c4kjctnupcu8}
applyMod : boolean {7th Rank.system.damage.8if8c4kjctnupcu8.applyMod} (same value: False)
[category] : mixed
formula : string {7th Rank.system.damage.8if8c4kjctnupcu8.formula} (same value: 8d10)
kinds : array<string> {7th Rank.system.damage.8if8c4kjctnupcu8.kinds}
Length: min=1 max=1
Value type: string {7th Rank.system.damage.8if8c4kjctnupcu8.kinds.[]} (same value: damage)
materials : array<string> {7th Rank.system.damage.8if8c4kjctnupcu8.materials}
Length: min=1 max=1
Value type: string {7th Rank.system.damage.8if8c4kjctnupcu8.materials.[]} (same value: silver)
type : string {7th Rank.system.damage.8if8c4kjctnupcu8.type} (same value: cold)
[ajfWkaLEMJuneDnB] : object {7th Rank.system.damage.ajfWkaLEMJuneDnB}
applyMod : boolean {7th Rank.system.damage.ajfWkaLEMJuneDnB.applyMod} (same value: False)
[category] : mixed
formula : string {7th Rank.system.damage.ajfWkaLEMJuneDnB.formula} (same value: 8d8)
kinds : array<string> {7th Rank.system.damage.ajfWkaLEMJuneDnB.kinds}
Length: min=1 max=1
Value type: string {7th Rank.system.damage.ajfWkaLEMJuneDnB.kinds.[]} (same value: damage)
materials : array<> {7th Rank.system.damage.ajfWkaLEMJuneDnB.materials}
Length: min=0 max=0
Value type: mixed
type : string {7th Rank.system.damage.ajfWkaLEMJuneDnB.type} (same value: poison)
[8SyVNJyczWWZhieq] : object {7th Rank.system.damage.8SyVNJyczWWZhieq}
applyMod : boolean {7th Rank.system.damage.8SyVNJyczWWZhieq.applyMod} (same value: False)
[category] : mixed
formula : string {7th Rank.system.damage.8SyVNJyczWWZhieq.formula} (same value: 6d12)
kinds : array<string> {7th Rank.system.damage.8SyVNJyczWWZhieq.kinds}
Length: min=1 max=1
Value type: string {7th Rank.system.damage.8SyVNJyczWWZhieq.kinds.[]} (same value: damage)
materials : array<> {7th Rank.system.damage.8SyVNJyczWWZhieq.materials}
Length: min=0 max=0
Value type: mixed
type : string {7th Rank.system.damage.8SyVNJyczWWZhieq.type} (same value: spirit)
[YqImozxRine8IeIZ] : object {7th Rank.system.damage.YqImozxRine8IeIZ}
applyMod : boolean {7th Rank.system.damage.YqImozxRine8IeIZ.applyMod} (same value: False)
[category] : mixed
formula : string {7th Rank.system.damage.YqImozxRine8IeIZ.formula} (same value: 6d12)
kinds : array<string> {7th Rank.system.damage.YqImozxRine8IeIZ.kinds}
Length: min=1 max=1
Value type: string {7th Rank.system.damage.YqImozxRine8IeIZ.kinds.[]} (same value: damage)
materials : array<> {7th Rank.system.damage.YqImozxRine8IeIZ.materials}
Length: min=0 max=0
Value type: mixed
type : string {7th Rank.system.damage.YqImozxRine8IeIZ.type} (same value: poison)
[nnCp1s4ZCp3MyqM2] : object {7th Rank.system.damage.nnCp1s4ZCp3MyqM2}
applyMod : boolean {7th Rank.system.damage.nnCp1s4ZCp3MyqM2.applyMod} (same value: False)
[category] : mixed
formula : string {7th Rank.system.damage.nnCp1s4ZCp3MyqM2.formula} (same value: 8d8)
kinds : array<string> {7th Rank.system.damage.nnCp1s4ZCp3MyqM2.kinds}
Length: min=1 max=1
Value type: string {7th Rank.system.damage.nnCp1s4ZCp3MyqM2.kinds.[]} (same value: healing)
materials : array<> {7th Rank.system.damage.nnCp1s4ZCp3MyqM2.materials}
Length: min=0 max=0
Value type: mixed
type : string {7th Rank.system.damage.nnCp1s4ZCp3MyqM2.type} (same value: untyped)
[zssli0njmyjito8c] : object {7th Rank.system.damage.zssli0njmyjito8c}
applyMod : boolean {7th Rank.system.damage.zssli0njmyjito8c.applyMod} (same value: False)
[category] : mixed
formula : string {7th Rank.system.damage.zssli0njmyjito8c.formula} (same value: 14d6)
kinds : array<string> {7th Rank.system.damage.zssli0njmyjito8c.kinds}
Length: min=1 max=1
Value type: string {7th Rank.system.damage.zssli0njmyjito8c.kinds.[]} (same value: damage)
materials : array<> {7th Rank.system.damage.zssli0njmyjito8c.materials}
Length: min=0 max=0
Value type: mixed
type : string {7th Rank.system.damage.zssli0njmyjito8c.type} (same value: bludgeoning)
[WzgWqijGIH6TU9Iv] : object {7th Rank.system.damage.WzgWqijGIH6TU9Iv}
applyMod : boolean {7th Rank.system.damage.WzgWqijGIH6TU9Iv.applyMod} (same value: False)
[category] : mixed
formula : string {7th Rank.system.damage.WzgWqijGIH6TU9Iv.formula} (same value: 5d10)
kinds : array<string> {7th Rank.system.damage.WzgWqijGIH6TU9Iv.kinds}
Length: min=1 max=1
Value type: string {7th Rank.system.damage.WzgWqijGIH6TU9Iv.kinds.[]} (same value: damage)
materials : array<> {7th Rank.system.damage.WzgWqijGIH6TU9Iv.materials}
Length: min=0 max=0
Value type: mixed
type : string {7th Rank.system.damage.WzgWqijGIH6TU9Iv.type} (same value: sonic)
[defense] : object {7th Rank.system.defense}
save : object {7th Rank.system.defense.save}
basic : boolean {7th Rank.system.defense.save.basic} (2 different values)
False (x24)
True (x12)
statistic : string {7th Rank.system.defense.save.statistic} (3 different values)
reflex (x13)
fortitude (x10)
will (x13)
[passive] : object {7th Rank.system.defense.passive}
statistic : string {7th Rank.system.defense.passive.statistic} (same value: ac)
description : object {7th Rank.system.description}
value : string {7th Rank.system.description.value} (all different values)
duration : object {7th Rank.system.duration}
sustained : boolean {7th Rank.system.duration.sustained} (2 different values)
False (x53)
True (x13)
value : string {7th Rank.system.duration.value} (11 different values)
1 minute (x26)
(x23)
until the next time you make your daily preparations (x2)
varies (x4)
until your next daily preparations (x2)
until the end of your next turn (x3)
12 hours (x1)
Until the target's next daily preparations (x1)
1 hour (x2)
until the end of your turn (x1)
until the start of your next turn (x1)
level : object {7th Rank.system.level}
value : integer {7th Rank.system.level.value} (same value: 7)
publication : object {7th Rank.system.publication}
license : string {7th Rank.system.publication.license} (2 different values)
OGL (x31)
ORC (x35)
remaster : boolean {7th Rank.system.publication.remaster} (2 different values)
False (x24)
True (x42)
title : string {7th Rank.system.publication.title} (18 different values)
Pathfinder Secrets of Magic (x9)
Pathfinder Rage of Elements (x7)
Pathfinder #155: Lord of the Black Sands (x2)
Pathfinder Lost Omens Rival Academies (x6)
Pathfinder Player Core (x20)
Pathfinder #185: A Taste of Ashes (x1)
Pathfinder Core Rulebook (x6)
Pathfinder #154: Siege of the Dinosaurs (x1)
Pathfinder War of Immortals (x1)
Pathfinder #160: Assault on Hunting Lodge Seven (x1)
Pathfinder Player Core 2 (x3)
Pathfinder #158: Sixty Feet Under (x1)
Pathfinder Dark Archive (x2)
Pathfinder Lost Omens Divine Mysteries (x2)
Pathfinder #211: The Secret of Deathstalk Tower (x1)
Pathfinder #173: Doorway to the Red Star (x1)
Pathfinder Howl of the Wild (x1)
Pathfinder #205: Singer, Stalker, Skinsaw Man (x1)
range : object {7th Rank.system.range}
value : string {7th Rank.system.range.value} (10 different values)
(x20)
30 feet (x13)
500 feet (x7)
120 feet (x13)
40 feet (x1)
touch (x5)
5 feet (x1)
30 feet; 1 cube 20 feet on each side (x1)
60 feet (x3)
100 feet (x2)
requirements : string {7th Rank.system.requirements} (2 different values)
(x65)
You have a deity. (x1)
rules : ###FoundryRulesObject###
target : object {7th Rank.system.target}
value : string {7th Rank.system.target.value} (15 different values)
(x42)
one creature (x2)
1 creature (x9)
1 enemy of level 15 or lower (x1)
1 creature or object on the ground (x1)
up to 5 creatures (x1)
up to 8 willing creatures (x1)
1 living creature (x1)
1 willing creature (x2)
one creature or object (x1)
1 willing living creature (x1)
one magically sealed or warded doorway or chest (x1)
1 living creature or 1 corpse that died within the last round (x1)
4 creatures (x1)
up to 10 creatures (x1)
time : object {7th Rank.system.time}
value : string {7th Rank.system.time.value} (6 different values)
2 (x43)
10 minutes (x2)
3 (x13)
1 minute (x3)
reaction (x2)
1 (x3)
traits : object {7th Rank.system.traits}
rarity : string {7th Rank.system.traits.rarity} (3 different values)
common (x41)
uncommon (x20)
rare (x5)
traditions : array<string> {7th Rank.system.traits.traditions}
Length: min=1 max=4
Value type: string {7th Rank.system.traits.traditions.[]} (4 different values)
divine (x25)
arcane (x46)
occult (x34)
primal (x27)
value : array<string> {7th Rank.system.traits.value}
Length: min=1 max=7
Value type: string {7th Rank.system.traits.value.[]} (47 different values)
[selected] : mixed
array<> {7th Rank.system.traits.selected}
Length: min=0 max=0
Value type: mixed
object {7th Rank.system.traits.selected}
conjuration : string {7th Rank.system.traits.selected.conjuration} (same value: Conjuration)
extradimensional : string {7th Rank.system.traits.selected.extradimensional} (same value: Extradimensional)
incapacitation : string {7th Rank.system.traits.selected.incapacitation} (same value: Incapacitation)
teleportation : string {7th Rank.system.traits.selected.teleportation} (same value: Teleportation)
[heightening] : object {7th Rank.system.heightening}
[area] : integer {7th Rank.system.heightening.area} (same value: 0)
[damage] : object {7th Rank.system.heightening.damage}
[0] : string {7th Rank.system.heightening.damage.0} (5 different values)
1d10 (x4)
10 (x1)
1d6 (x1)
1d8 (x1)
2d6 (x1)
[1] : string {7th Rank.system.heightening.damage.1} (same value: 1d6)
[kCSMLZj2yQZnMN8b] : string {7th Rank.system.heightening.damage.kCSMLZj2yQZnMN8b} (same value: 1d8)
[v1pnjhfu6e9akqe0] : string {7th Rank.system.heightening.damage.v1pnjhfu6e9akqe0} (same value: 1d4)
[DnKLI3UNhM9r5EwP] : string {7th Rank.system.heightening.damage.DnKLI3UNhM9r5EwP} (same value: 2d4)
[8if8c4kjctnupcu8] : string {7th Rank.system.heightening.damage.8if8c4kjctnupcu8} (same value: 1d10)
[ajfWkaLEMJuneDnB] : string {7th Rank.system.heightening.damage.ajfWkaLEMJuneDnB} (same value: 2d8)
[8SyVNJyczWWZhieq] : string {7th Rank.system.heightening.damage.8SyVNJyczWWZhieq} (same value: 1d12)
[YqImozxRine8IeIZ] : string {7th Rank.system.heightening.damage.YqImozxRine8IeIZ} (same value: 1d12)
[nnCp1s4ZCp3MyqM2] : string {7th Rank.system.heightening.damage.nnCp1s4ZCp3MyqM2} (same value: 2d8)
[zssli0njmyjito8c] : string {7th Rank.system.heightening.damage.zssli0njmyjito8c} (same value: 2d6)
[WzgWqijGIH6TU9Iv] : string {7th Rank.system.heightening.damage.WzgWqijGIH6TU9Iv} (same value: 1d10)
[interval] : integer {7th Rank.system.heightening.interval} (same value: 1)
type : string {7th Rank.system.heightening.type} (2 different values)
interval (x16)
fixed (x5)
[levels] : object {7th Rank.system.heightening.levels}
9 : object {7th Rank.system.heightening.levels.9}
[damage] : object {7th Rank.system.heightening.levels.9.damage}
[ezuFcvEpWgltK1Pu] : object {7th Rank.system.heightening.levels.9.damage.ezuFcvEpWgltK1Pu}
applyMod : boolean {7th Rank.system.heightening.levels.9.damage.ezuFcvEpWgltK1Pu.applyMod} (same value: False)
[category] : mixed
formula : string {7th Rank.system.heightening.levels.9.damage.ezuFcvEpWgltK1Pu.formula} (same value: 4d6)
kinds : array<string> {7th Rank.system.heightening.levels.9.damage.ezuFcvEpWgltK1Pu.kinds}
Length: min=1 max=1
Value type: string {7th Rank.system.heightening.levels.9.damage.ezuFcvEpWgltK1Pu.kinds.[]} (same value: damage)
materials : array<> {7th Rank.system.heightening.levels.9.damage.ezuFcvEpWgltK1Pu.materials}
Length: min=0 max=0
Value type: mixed
type : string {7th Rank.system.heightening.levels.9.damage.ezuFcvEpWgltK1Pu.type} (same value: acid)
[0] : object {7th Rank.system.heightening.levels.9.damage.0}
applyMod : boolean {7th Rank.system.heightening.levels.9.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {7th Rank.system.heightening.levels.9.damage.0.formula} (2 different values)
8d12 (x1)
8d8 (x1)
type : string {7th Rank.system.heightening.levels.9.damage.0.type} (2 different values)
force (x1)
bludgeoning (x1)
[YsQUZm1QLMDCC7aJ] : object {7th Rank.system.heightening.levels.9.damage.YsQUZm1QLMDCC7aJ}
applyMod : boolean {7th Rank.system.heightening.levels.9.damage.YsQUZm1QLMDCC7aJ.applyMod} (same value: False)
[category] : mixed
formula : string {7th Rank.system.heightening.levels.9.damage.YsQUZm1QLMDCC7aJ.formula} (same value: 5d8)
materials : array<> {7th Rank.system.heightening.levels.9.damage.YsQUZm1QLMDCC7aJ.materials}
Length: min=0 max=0
Value type: mixed
type : string {7th Rank.system.heightening.levels.9.damage.YsQUZm1QLMDCC7aJ.type} (same value: piercing)
[b6lTqa8nIkcnlb6B] : object {7th Rank.system.heightening.levels.9.damage.b6lTqa8nIkcnlb6B}
applyMod : boolean {7th Rank.system.heightening.levels.9.damage.b6lTqa8nIkcnlb6B.applyMod} (same value: False)
[category] : mixed
formula : string {7th Rank.system.heightening.levels.9.damage.b6lTqa8nIkcnlb6B.formula} (same value: 5d4)
materials : array<> {7th Rank.system.heightening.levels.9.damage.b6lTqa8nIkcnlb6B.materials}
Length: min=0 max=0
Value type: mixed
type : string {7th Rank.system.heightening.levels.9.damage.b6lTqa8nIkcnlb6B.type} (same value: void)
[range] : object {7th Rank.system.heightening.levels.9.range}
value : string {7th Rank.system.heightening.levels.9.range.value} (same value: 30 feet)
[target] : object {7th Rank.system.heightening.levels.9.target}
value : string {7th Rank.system.heightening.levels.9.target.value} (same value: you and up to five additional willing creatures)
[overlays] : object {7th Rank.system.overlays}
[WTeek6DuuUC5uXiv] : object {7th Rank.system.overlays.WTeek6DuuUC5uXiv}
_id : string {7th Rank.system.overlays.WTeek6DuuUC5uXiv._id} (same value: WTeek6DuuUC5uXiv)
name : string {7th Rank.system.overlays.WTeek6DuuUC5uXiv.name} (same value: Execute (Void))
overlayType : string {7th Rank.system.overlays.WTeek6DuuUC5uXiv.overlayType} (same value: override)
sort : integer {7th Rank.system.overlays.WTeek6DuuUC5uXiv.sort} (same value: 1)
system : object {7th Rank.system.overlays.WTeek6DuuUC5uXiv.system}
[rZUgF7LFHu7N5MFK] : object {7th Rank.system.overlays.rZUgF7LFHu7N5MFK}
_id : string {7th Rank.system.overlays.rZUgF7LFHu7N5MFK._id} (same value: rZUgF7LFHu7N5MFK)
name : string {7th Rank.system.overlays.rZUgF7LFHu7N5MFK.name} (same value: Execute (Vitality))
overlayType : string {7th Rank.system.overlays.rZUgF7LFHu7N5MFK.overlayType} (same value: override)
sort : integer {7th Rank.system.overlays.rZUgF7LFHu7N5MFK.sort} (same value: 2)
system : object {7th Rank.system.overlays.rZUgF7LFHu7N5MFK.system}
damage : object {7th Rank.system.overlays.rZUgF7LFHu7N5MFK.system.damage}
0 : object {7th Rank.system.overlays.rZUgF7LFHu7N5MFK.system.damage.0}
[category] : mixed
type : string {7th Rank.system.overlays.rZUgF7LFHu7N5MFK.system.damage.0.type} (same value: vitality)
traits : object {7th Rank.system.overlays.rZUgF7LFHu7N5MFK.system.traits}
value : array<string> {7th Rank.system.overlays.rZUgF7LFHu7N5MFK.system.traits.value}
Length: min=3 max=3
Value type: string {7th Rank.system.overlays.rZUgF7LFHu7N5MFK.system.traits.value.[]} (3 different values)
concentrate (x1)
manipulate (x1)
vitality (x1)
GuBnvdpox1BZWuix : object {7th Rank.system.overlays.GuBnvdpox1BZWuix}
name : string {7th Rank.system.overlays.GuBnvdpox1BZWuix.name} (same value: Prismatic Spray (Reflex))
overlayType : string {7th Rank.system.overlays.GuBnvdpox1BZWuix.overlayType} (same value: override)
sort : integer {7th Rank.system.overlays.GuBnvdpox1BZWuix.sort} (same value: 2)
system : object {7th Rank.system.overlays.GuBnvdpox1BZWuix.system}
defense : object {7th Rank.system.overlays.GuBnvdpox1BZWuix.system.defense}
save : object {7th Rank.system.overlays.GuBnvdpox1BZWuix.system.defense.save}
basic : boolean {7th Rank.system.overlays.GuBnvdpox1BZWuix.system.defense.save.basic} (same value: False)
statistic : string {7th Rank.system.overlays.GuBnvdpox1BZWuix.system.defense.save.statistic} (same value: reflex)
pNsq7lcVfx7Pekmw : object {7th Rank.system.overlays.pNsq7lcVfx7Pekmw}
name : string {7th Rank.system.overlays.pNsq7lcVfx7Pekmw.name} (same value: Prismatic Spray (Fortitude))
overlayType : string {7th Rank.system.overlays.pNsq7lcVfx7Pekmw.overlayType} (same value: override)
sort : integer {7th Rank.system.overlays.pNsq7lcVfx7Pekmw.sort} (same value: 1)
system : object {7th Rank.system.overlays.pNsq7lcVfx7Pekmw.system}
defense : object {7th Rank.system.overlays.pNsq7lcVfx7Pekmw.system.defense}
save : object {7th Rank.system.overlays.pNsq7lcVfx7Pekmw.system.defense.save}
basic : boolean {7th Rank.system.overlays.pNsq7lcVfx7Pekmw.system.defense.save.basic} (same value: False)
statistic : string {7th Rank.system.overlays.pNsq7lcVfx7Pekmw.system.defense.save.statistic} (same value: fortitude)
sjiSDFHqHzMT9tGW : object {7th Rank.system.overlays.sjiSDFHqHzMT9tGW}
name : string {7th Rank.system.overlays.sjiSDFHqHzMT9tGW.name} (same value: Prismatic Spray (Will))
overlayType : string {7th Rank.system.overlays.sjiSDFHqHzMT9tGW.overlayType} (same value: override)
sort : integer {7th Rank.system.overlays.sjiSDFHqHzMT9tGW.sort} (same value: 3)
system : object {7th Rank.system.overlays.sjiSDFHqHzMT9tGW.system}
defense : object {7th Rank.system.overlays.sjiSDFHqHzMT9tGW.system.defense}
save : object {7th Rank.system.overlays.sjiSDFHqHzMT9tGW.system.defense.save}
basic : boolean {7th Rank.system.overlays.sjiSDFHqHzMT9tGW.system.defense.save.basic} (same value: False)
statistic : string {7th Rank.system.overlays.sjiSDFHqHzMT9tGW.system.defense.save.statistic} (same value: will)
type : string {7th Rank.type} (same value: spell)