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Pf2eDataScrapper/output/pf2e/packs/4-09.txt
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4-09
Different values: 9
=====================================
object {4-09}
_id : string {4-09._id} (all different values)
folder : string {4-09.folder} (same value: 9B7GcDdL7pFvfzaE)
img : string {4-09.img} (2 different values)
systems/pf2e/icons/default-icons/npc.svg (x6)
systems/pf2e/icons/default-icons/hazard.svg (x3)
items : array<object> {4-09.items}
Length: min=1 max=39
Value type: object {4-09.items.[]}
_id : string {4-09.items.[]._id} (67 different values)
img : string {4-09.items.[].img} (32 different values)
name : string {4-09.items.[].name} (44 different values)
sort : integer {4-09.items.[].sort} (40 different values)
system : object {4-09.items.[].system}
[autoHeightenLevel] : object {4-09.items.[].system.autoHeightenLevel}
[value] : integer {4-09.items.[].system.autoHeightenLevel.value} (same value: 4)
description : object {4-09.items.[].system.description}
value : string {4-09.items.[].system.description.value} (49 different values)
[prepared] : object {4-09.items.[].system.prepared}
flexible : boolean {4-09.items.[].system.prepared.flexible} (same value: False)
value : string {4-09.items.[].system.prepared.value} (2 different values)
innate (x4)
prepared (x1)
[proficiency] : object {4-09.items.[].system.proficiency}
value : integer {4-09.items.[].system.proficiency.value} (same value: 0)
publication : object {4-09.items.[].system.publication}
license : string {4-09.items.[].system.publication.license} (same value: OGL)
remaster : boolean {4-09.items.[].system.publication.remaster} (same value: False)
title : string {4-09.items.[].system.publication.title} (5 different values)
(x34)
Pathfinder Core Rulebook (x30)
Pathfinder Lost Omens The Grand Bazaar (x2)
Pathfinder Bestiary (x38)
Pathfinder Bestiary 2 (x6)
rules : ###FoundryRulesObject###
[showSlotlessLevels] : object {4-09.items.[].system.showSlotlessLevels}
value : boolean {4-09.items.[].system.showSlotlessLevels.value} (same value: False)
[slots] : object {4-09.items.[].system.slots}
[slot0] : object {4-09.items.[].system.slots.slot0}
max : integer {4-09.items.[].system.slots.slot0.max} (same value: 5)
prepared : array<object> {4-09.items.[].system.slots.slot0.prepared}
Length: min=5 max=5
Value type: object {4-09.items.[].system.slots.slot0.prepared.[]}
id : string {4-09.items.[].system.slots.slot0.prepared.[].id} (5 different values)
8QxvgR5NK6o14S5W (x1)
0UdS2KiFLg6ooJLs (x1)
chQANrqr9MtFwf2u (x1)
opymrnBMDNeYbbl6 (x1)
bIfO6osA7KlVfcAv (x1)
[slot1] : object {4-09.items.[].system.slots.slot1}
max : integer {4-09.items.[].system.slots.slot1.max} (same value: 4)
prepared : array<object> {4-09.items.[].system.slots.slot1.prepared}
Length: min=4 max=4
Value type: object {4-09.items.[].system.slots.slot1.prepared.[]}
id : string {4-09.items.[].system.slots.slot1.prepared.[].id} (3 different values)
9V9y5iiLcEMZiCDv (x2)
iXb7tKWBWggVVxpq (x1)
eURkMOxj3BSD3uuI (x1)
[slot2] : object {4-09.items.[].system.slots.slot2}
max : integer {4-09.items.[].system.slots.slot2.max} (same value: 4)
prepared : array<object> {4-09.items.[].system.slots.slot2.prepared}
Length: min=4 max=4
Value type: object {4-09.items.[].system.slots.slot2.prepared.[]}
id : string {4-09.items.[].system.slots.slot2.prepared.[].id} (4 different values)
0WGyIzAUBcfsjrha (x1)
8rFC34s8ZRoVQ8YU (x1)
TTPjjpxNBo4ugcOd (x1)
N00G5LjBUW0xPZBm (x1)
[slot3] : object {4-09.items.[].system.slots.slot3}
max : integer {4-09.items.[].system.slots.slot3.max} (same value: 4)
prepared : array<object> {4-09.items.[].system.slots.slot3.prepared}
Length: min=4 max=4
Value type: object {4-09.items.[].system.slots.slot3.prepared.[]}
id : string {4-09.items.[].system.slots.slot3.prepared.[].id} (4 different values)
Sllc7Pas3Ywggjer (x1)
gGFCgMCLoZOwx86y (x1)
rPzsbj2jxr48jkdj (x1)
HgEgS0ziw4DiZjvT (x1)
[slot4] : object {4-09.items.[].system.slots.slot4}
max : integer {4-09.items.[].system.slots.slot4.max} (same value: 4)
prepared : array<object> {4-09.items.[].system.slots.slot4.prepared}
Length: min=4 max=4
Value type: object {4-09.items.[].system.slots.slot4.prepared.[]}
id : string {4-09.items.[].system.slots.slot4.prepared.[].id} (4 different values)
6fFXQQPxiQjATJB9 (x1)
R297rr9ktVPCYM4R (x1)
DhmskFlout031TFa (x1)
fZjQUjzB1vW7lNWW (x1)
[slug] : string {4-09.items.[].system.slug} (36 different values)
[spelldc] : object {4-09.items.[].system.spelldc}
dc : integer {4-09.items.[].system.spelldc.dc} (5 different values)
24 (x1)
29 (x1)
26 (x1)
22 (x1)
20 (x1)
mod : integer {4-09.items.[].system.spelldc.mod} (same value: 0)
value : integer {4-09.items.[].system.spelldc.value} (5 different values)
16 (x1)
19 (x1)
18 (x1)
14 (x1)
12 (x1)
[tradition] : object {4-09.items.[].system.tradition}
value : string {4-09.items.[].system.tradition.value} (2 different values)
divine (x4)
arcane (x1)
[area] : object {4-09.items.[].system.area}
type : string {4-09.items.[].system.area.type} (4 different values)
burst (x1)
line (x1)
cone (x1)
emanation (x1)
value : integer {4-09.items.[].system.area.value} (4 different values)
20 (x1)
120 (x1)
15 (x1)
30 (x1)
[cost] : object {4-09.items.[].system.cost}
value : string {4-09.items.[].system.cost.value} (same value: )
[counteraction] : boolean {4-09.items.[].system.counteraction} (2 different values)
False (x23)
True (x1)
[damage] : object {4-09.items.[].system.damage}
[damageType] : string {4-09.items.[].system.damage.damageType} (same value: piercing)
[dice] : integer {4-09.items.[].system.damage.dice} (same value: 1)
[die] : string {4-09.items.[].system.damage.die} (same value: d6)
[0] : object {4-09.items.[].system.damage.0}
[applyMod] : boolean {4-09.items.[].system.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {4-09.items.[].system.damage.0.formula} (7 different values)
2d6 (x1)
8d6 (x1)
4d6 (x1)
6d6 (x1)
4d12 (x1)
3d6 (x1)
2d4 (x1)
kinds : array<string> {4-09.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {4-09.items.[].system.damage.0.kinds.[]} (same value: damage)
materials : array<> {4-09.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {4-09.items.[].system.damage.0.type} (4 different values)
fire (x4)
mental (x1)
electricity (x1)
cold (x1)
[defense] : object {4-09.items.[].system.defense}
save : object {4-09.items.[].system.defense.save}
basic : boolean {4-09.items.[].system.defense.save.basic} (2 different values)
False (x9)
True (x2)
statistic : string {4-09.items.[].system.defense.save.statistic} (3 different values)
will (x7)
reflex (x3)
fortitude (x1)
[duration] : object {4-09.items.[].system.duration}
sustained : boolean {4-09.items.[].system.duration.sustained} (2 different values)
False (x22)
True (x2)
value : string {4-09.items.[].system.duration.value} (8 different values)
until the next time you make your daily preparations (x4)
1 minute (x8)
(x7)
1 hour (x1)
10 minutes (x1)
1 or more rounds (see below) (x1)
see below (x1)
unlimited (x1)
[level] : object {4-09.items.[].system.level}
value : integer {4-09.items.[].system.level.value} (6 different values)
6 (x4)
0 (x9)
4 (x4)
3 (x3)
2 (x5)
1 (x8)
[location] : object {4-09.items.[].system.location}
[heightenedLevel] : integer {4-09.items.[].system.location.heightenedLevel} (same value: 6)
value : string {4-09.items.[].system.location.value} (3 different values)
JqajO4nisN5Ddc6s (x3)
94oa0RrcsKbas3ys (x1)
6pmMLkbrsF7wRVrQ (x20)
[range] : object {4-09.items.[].system.range}
value : string {4-09.items.[].system.range.value} (5 different values)
30 feet (x9)
(x6)
120 feet (x5)
500 feet (x1)
touch (x3)
[requirements] : string {4-09.items.[].system.requirements} (same value: )
[target] : object {4-09.items.[].system.target}
value : string {4-09.items.[].system.target.value} (7 different values)
1 creature (x9)
(x9)
1 living creature (x2)
up to 10 creatures (x1)
1 spell effect or unattended magic item (x1)
1 unattended object of light Bulk or less (x1)
1 creature or object (x1)
[time] : object {4-09.items.[].system.time}
value : string {4-09.items.[].system.time.value} (3 different values)
2 (x22)
3 (x1)
1 (x1)
[traits] : object {4-09.items.[].system.traits}
[rarity] : string {4-09.items.[].system.traits.rarity} (2 different values)
uncommon (x4)
common (x94)
[traditions] : array<string> {4-09.items.[].system.traits.traditions}
Length: min=2 max=4
Value type: string {4-09.items.[].system.traits.traditions.[]} (4 different values)
arcane (x24)
occult (x17)
primal (x11)
divine (x5)
value : array<string> {4-09.items.[].system.traits.value}
Length: min=0 max=7
Value type: string {4-09.items.[].system.traits.value.[]} (28 different values)
[baseItem] : string {4-09.items.[].system.baseItem} (2 different values)
rapier (x3)
leather-armor (x3)
[bonus] : object {4-09.items.[].system.bonus}
value : integer {4-09.items.[].system.bonus.value} (6 different values)
0 (x3)
19 (x2)
18 (x1)
14 (x1)
17 (x4)
12 (x1)
[bonusDamage] : object {4-09.items.[].system.bonusDamage}
value : integer {4-09.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {4-09.items.[].system.bulk}
value : integer {4-09.items.[].system.bulk.value} (2 different values)
1 (x6)
0 (x3)
[category] : string {4-09.items.[].system.category} (5 different values)
martial (x3)
light (x3)
interaction (x4)
defensive (x28)
offensive (x28)
[containerId] : mixed
[equipped] : object {4-09.items.[].system.equipped}
carryType : string {4-09.items.[].system.equipped.carryType} (2 different values)
held (x4)
worn (x5)
[handsHeld] : integer {4-09.items.[].system.equipped.handsHeld} (2 different values)
1 (x4)
0 (x2)
[invested] : mixed
[inSlot] : boolean {4-09.items.[].system.equipped.inSlot} (2 different values)
True (x4)
False (x1)
[group] : string {4-09.items.[].system.group} (2 different values)
sword (x3)
leather (x3)
[hardness] : integer {4-09.items.[].system.hardness} (same value: 0)
[hp] : object {4-09.items.[].system.hp}
max : integer {4-09.items.[].system.hp.max} (same value: 0)
value : integer {4-09.items.[].system.hp.value} (same value: 0)
[material] : object {4-09.items.[].system.material}
[grade] : mixed
[type] : mixed
[price] : object {4-09.items.[].system.price}
value : object {4-09.items.[].system.price.value}
[gp] : integer {4-09.items.[].system.price.value.gp} (same value: 2)
[quantity] : integer {4-09.items.[].system.quantity} (same value: 1)
[reload] : object {4-09.items.[].system.reload}
value : string {4-09.items.[].system.reload.value} (same value: )
[runes] : object {4-09.items.[].system.runes}
potency : integer {4-09.items.[].system.runes.potency} (2 different values)
1 (x3)
0 (x3)
property : array<> {4-09.items.[].system.runes.property}
Length: min=0 max=0
Value type: mixed
[striking] : integer {4-09.items.[].system.runes.striking} (2 different values)
1 (x1)
0 (x2)
[resilient] : integer {4-09.items.[].system.runes.resilient} (same value: 0)
[size] : string {4-09.items.[].system.size} (same value: med)
[splashDamage] : object {4-09.items.[].system.splashDamage}
value : integer {4-09.items.[].system.splashDamage.value} (same value: 0)
[usage] : object {4-09.items.[].system.usage}
value : string {4-09.items.[].system.usage.value} (2 different values)
held-in-one-hand (x4)
wornmask (x2)
[acBonus] : integer {4-09.items.[].system.acBonus} (same value: 1)
[checkPenalty] : integer {4-09.items.[].system.checkPenalty} (same value: -1)
[dexCap] : integer {4-09.items.[].system.dexCap} (same value: 4)
[speedPenalty] : integer {4-09.items.[].system.speedPenalty} (same value: 0)
[strength] : integer {4-09.items.[].system.strength} (same value: 0)
[attack] : object {4-09.items.[].system.attack}
value : string {4-09.items.[].system.attack.value} (same value: )
[attackEffects] : object {4-09.items.[].system.attackEffects}
custom : string {4-09.items.[].system.attackEffects.custom} (same value: )
value : array<string> {4-09.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {4-09.items.[].system.attackEffects.value.[]} (same value: grab)
[damageRolls] : object {4-09.items.[].system.damageRolls}
[6r2xqkx5nywfedxwtyts] : object {4-09.items.[].system.damageRolls.6r2xqkx5nywfedxwtyts}
damage : string {4-09.items.[].system.damageRolls.6r2xqkx5nywfedxwtyts.damage} (2 different values)
2d6+11 (x1)
1d6+11 (x2)
damageType : string {4-09.items.[].system.damageRolls.6r2xqkx5nywfedxwtyts.damageType} (same value: piercing)
[biya5r6cbmpnb9ww4s11] : object {4-09.items.[].system.damageRolls.biya5r6cbmpnb9ww4s11}
damage : string {4-09.items.[].system.damageRolls.biya5r6cbmpnb9ww4s11.damage} (2 different values)
1d8+10 (x1)
1d8+8 (x2)
damageType : string {4-09.items.[].system.damageRolls.biya5r6cbmpnb9ww4s11.damageType} (same value: slashing)
[m9mz4oyjtoq9c4vswevw] : object {4-09.items.[].system.damageRolls.m9mz4oyjtoq9c4vswevw}
damage : string {4-09.items.[].system.damageRolls.m9mz4oyjtoq9c4vswevw.damage} (same value: 2d8+9)
damageType : string {4-09.items.[].system.damageRolls.m9mz4oyjtoq9c4vswevw.damageType} (same value: slashing)
[dth78dhgkhj9riocj4f8] : object {4-09.items.[].system.damageRolls.dth78dhgkhj9riocj4f8}
damage : string {4-09.items.[].system.damageRolls.dth78dhgkhj9riocj4f8.damage} (2 different values)
1d8+6 (x1)
1d8+4 (x1)
damageType : string {4-09.items.[].system.damageRolls.dth78dhgkhj9riocj4f8.damageType} (same value: slashing)
[weaponType] : object {4-09.items.[].system.weaponType}
value : string {4-09.items.[].system.weaponType.value} (same value: melee)
[actionType] : object {4-09.items.[].system.actionType}
value : string {4-09.items.[].system.actionType.value} (4 different values)
passive (x35)
reaction (x7)
action (x20)
free (x1)
[actions] : object {4-09.items.[].system.actions}
[value] : integer {4-09.items.[].system.actions.value} (2 different values)
1 (x16)
2 (x4)
[heightening] : object {4-09.items.[].system.heightening}
[damage] : object {4-09.items.[].system.heightening.damage}
0 : string {4-09.items.[].system.heightening.damage.0} (4 different values)
1d6 (x3)
2d6 (x2)
1d12 (x1)
1d4 (x1)
[interval] : integer {4-09.items.[].system.heightening.interval} (same value: 1)
type : string {4-09.items.[].system.heightening.type} (2 different values)
interval (x7)
fixed (x3)
[levels] : object {4-09.items.[].system.heightening.levels}
[7] : object {4-09.items.[].system.heightening.levels.7}
target : object {4-09.items.[].system.heightening.levels.7.target}
value : string {4-09.items.[].system.heightening.levels.7.target.value} (2 different values)
6 creatures (x1)
1 unattended object with a Bulk of 2 or less (x1)
3 : object {4-09.items.[].system.heightening.levels.3}
[target] : object {4-09.items.[].system.heightening.levels.3.target}
value : string {4-09.items.[].system.heightening.levels.3.target.value} (same value: 1 unattended object with a Bulk of 1 or less)
range : object {4-09.items.[].system.heightening.levels.3.range}
value : string {4-09.items.[].system.heightening.levels.3.range.value} (same value: 500 feet)
[5] : object {4-09.items.[].system.heightening.levels.5}
range : object {4-09.items.[].system.heightening.levels.5.range}
value : string {4-09.items.[].system.heightening.levels.5.range.value} (same value: 60 feet)
[frequency] : object {4-09.items.[].system.frequency}
max : integer {4-09.items.[].system.frequency.max} (same value: 1)
per : string {4-09.items.[].system.frequency.per} (same value: day)
value : integer {4-09.items.[].system.frequency.value} (same value: 1)
type : string {4-09.items.[].type} (7 different values)
spellcastingEntry (x5)
spell (x24)
weapon (x3)
armor (x3)
equipment (x3)
melee (x9)
action (x63)
[_stats] : object {4-09.items.[]._stats}
compendiumSource : string {4-09.items.[]._stats.compendiumSource} (36 different values)
[flags] : object {4-09.items.[].flags}
pf2e : object {4-09.items.[].flags.pf2e}
linkedWeapon : string {4-09.items.[].flags.pf2e.linkedWeapon} (same value: 7pJhkrdCMRHYdTFf)
name : string {4-09.name} (all different values)
[prototypeToken] : object {4-09.prototypeToken}
name : string {4-09.prototypeToken.name} (same value: Bolger Trusk)
system : object {4-09.system}
[abilities] : object {4-09.system.abilities}
cha : object {4-09.system.abilities.cha}
mod : integer {4-09.system.abilities.cha.mod} (3 different values)
4 (x3)
5 (x1)
2 (x2)
con : object {4-09.system.abilities.con}
mod : integer {4-09.system.abilities.con.mod} (2 different values)
2 (x3)
1 (x3)
dex : object {4-09.system.abilities.dex}
mod : integer {4-09.system.abilities.dex.mod} (3 different values)
3 (x3)
4 (x1)
5 (x2)
int : object {4-09.system.abilities.int}
mod : integer {4-09.system.abilities.int.mod} (3 different values)
2 (x3)
6 (x1)
-1 (x2)
str : object {4-09.system.abilities.str}
mod : integer {4-09.system.abilities.str.mod} (2 different values)
5 (x3)
3 (x3)
wis : object {4-09.system.abilities.wis}
mod : integer {4-09.system.abilities.wis.mod} (2 different values)
4 (x4)
3 (x2)
attributes : object {4-09.system.attributes}
ac : object {4-09.system.attributes.ac}
[details] : string {4-09.system.attributes.ac.details} (same value: )
value : integer {4-09.system.attributes.ac.value} (6 different values)
26 (x1)
27 (x1)
22 (x2)
24 (x1)
0 (x3)
25 (x1)
[allSaves] : object {4-09.system.attributes.allSaves}
value : string {4-09.system.attributes.allSaves.value} (same value: )
hp : object {4-09.system.attributes.hp}
details : string {4-09.system.attributes.hp.details} (4 different values)
coffin restoration, fast healing 7, void healing (x3)
coffin restoration, fast healing 10, void healing (x1)
coffin restoration, fast healing 5, void healing (x2)
(x3)
max : integer {4-09.system.attributes.hp.max} (7 different values)
85 (x1)
115 (x1)
40 (x1)
65 (x1)
0 (x3)
25 (x1)
50 (x1)
temp : integer {4-09.system.attributes.hp.temp} (same value: 0)
value : integer {4-09.system.attributes.hp.value} (7 different values)
85 (x1)
115 (x1)
40 (x1)
65 (x1)
0 (x3)
25 (x1)
50 (x1)
[immunities] : array<object> {4-09.system.attributes.immunities}
Length: min=5 max=5
Value type: object {4-09.system.attributes.immunities.[]}
type : string {4-09.system.attributes.immunities.[].type} (5 different values)
death-effects (x6)
disease (x6)
paralyzed (x6)
poison (x6)
sleep (x6)
[speed] : object {4-09.system.attributes.speed}
otherSpeeds : array<object> {4-09.system.attributes.speed.otherSpeeds}
Length: min=1 max=1
Value type: object {4-09.system.attributes.speed.otherSpeeds.[]}
type : string {4-09.system.attributes.speed.otherSpeeds.[].type} (same value: climb)
value : integer {4-09.system.attributes.speed.otherSpeeds.[].value} (same value: 25)
value : integer {4-09.system.attributes.speed.value} (same value: 25)
[weaknesses] : array<object> {4-09.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {4-09.system.attributes.weaknesses.[]}
type : string {4-09.system.attributes.weaknesses.[].type} (same value: vampire-weaknesses)
value : integer {4-09.system.attributes.weaknesses.[].value} (same value: 0)
[adjustment] : mixed
[resistances] : array<object> {4-09.system.attributes.resistances}
Length: min=1 max=1
Value type: object {4-09.system.attributes.resistances.[]}
exceptions : array<string> {4-09.system.attributes.resistances.[].exceptions}
Length: min=1 max=1
Value type: string {4-09.system.attributes.resistances.[].exceptions.[]} (same value: silver)
type : string {4-09.system.attributes.resistances.[].type} (same value: physical)
value : integer {4-09.system.attributes.resistances.[].value} (same value: 5)
[emitsSound] : string {4-09.system.attributes.emitsSound} (same value: encounter)
[hardness] : integer {4-09.system.attributes.hardness} (same value: 0)
[stealth] : object {4-09.system.attributes.stealth}
details : string {4-09.system.attributes.stealth.details} (2 different values)
<p>(expert)</p> (x2)
<p>(master)</p> (x1)
value : integer {4-09.system.attributes.stealth.value} (3 different values)
14 (x1)
17 (x1)
20 (x1)
details : object {4-09.system.details}
[blurb] : string {4-09.system.details.blurb} (same value: )
[languages] : object {4-09.system.details.languages}
details : string {4-09.system.details.languages.details} (2 different values)
(x5)
plus one regional language (x1)
value : array<string> {4-09.system.details.languages.value}
Length: min=2 max=3
Value type: string {4-09.system.details.languages.value.[]} (4 different values)
common (x6)
necril (x4)
varisian (x3)
hallit (x2)
level : object {4-09.system.details.level}
value : integer {4-09.system.details.level.value} (6 different values)
7 (x2)
9 (x2)
4 (x1)
6 (x1)
5 (x2)
3 (x1)
[privateNotes] : string {4-09.system.details.privateNotes} (same value: )
[publicNotes] : string {4-09.system.details.publicNotes} (3 different values)
<p>Vampire counts rule their demesnes through a mix of fear and cruelty.</p>
<hr />
<p>Vampires are undead creatures that feed on the blood of the living.</p> (x3)
<p>Vampire masterminds are evil wizards who control entire cabals of the undead and instill fear in the hearts of mortals far and wide.</p>
<hr />
<p>Vampires are undead creatures that feed on the blood of the living.</p> (x1)
<p>Vampires use their spawn for infiltration and reconnaissance.</p>
<hr />
<p>Vampires are undead creatures that feed on the blood of the living.</p> (x2)
publication : object {4-09.system.details.publication}
license : string {4-09.system.details.publication.license} (same value: OGL)
remaster : boolean {4-09.system.details.publication.remaster} (same value: False)
title : string {4-09.system.details.publication.title} (same value: Pathfinder Society Scenario #4-09: Killer in the Golden Mask)
[description] : string {4-09.system.details.description} (same value: <p>An invisible rune creates an invisible, spherical magical sensor with a 20-foot radius.</p>)
[disable] : string {4-09.system.details.disable} (3 different values)
<p>@Check[thievery|dc:22] (expert) to erase the rune without triggering the sensor, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level; counteract DC 20) to counteract the rune</p> (x1)
<p>@Check[thievery|dc:25] (expert) to erase the rune without triggering the sensor, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th level; counteract DC 23) to counteract the rune</p> (x1)
<p>@Check[thievery|dc:28] (expert) to erase the rune without triggering the sensor, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (5th level; counteract DC 26) to counteract the rune</p> (x1)
[isComplex] : boolean {4-09.system.details.isComplex} (same value: False)
[reset] : string {4-09.system.details.reset} (same value: )
[routine] : string {4-09.system.details.routine} (same value: )
[initiative] : object {4-09.system.initiative}
statistic : string {4-09.system.initiative.statistic} (same value: perception)
[perception] : object {4-09.system.perception}
details : string {4-09.system.perception.details} (same value: )
mod : integer {4-09.system.perception.mod} (5 different values)
19 (x1)
20 (x1)
12 (x1)
17 (x2)
10 (x1)
senses : array<object> {4-09.system.perception.senses}
Length: min=1 max=1
Value type: object {4-09.system.perception.senses.[]}
type : string {4-09.system.perception.senses.[].type} (same value: darkvision)
[resources] : object {4-09.system.resources}
[focus] : object {4-09.system.resources.focus}
max : integer {4-09.system.resources.focus.max} (same value: 1)
value : integer {4-09.system.resources.focus.value} (same value: 1)
saves : object {4-09.system.saves}
fortitude : object {4-09.system.saves.fortitude}
saveDetail : string {4-09.system.saves.fortitude.saveDetail} (same value: )
value : integer {4-09.system.saves.fortitude.value} (6 different values)
13 (x1)
15 (x1)
9 (x2)
11 (x1)
0 (x3)
7 (x1)
reflex : object {4-09.system.saves.reflex}
saveDetail : string {4-09.system.saves.reflex.saveDetail} (same value: )
value : integer {4-09.system.saves.reflex.value} (7 different values)
16 (x1)
18 (x1)
13 (x1)
14 (x1)
0 (x3)
11 (x1)
12 (x1)
will : object {4-09.system.saves.will}
saveDetail : string {4-09.system.saves.will.saveDetail} (same value: )
value : integer {4-09.system.saves.will.value} (7 different values)
19 (x1)
20 (x1)
11 (x1)
17 (x1)
0 (x3)
9 (x1)
15 (x1)
[skills] : object {4-09.system.skills}
acrobatics : object {4-09.system.skills.acrobatics}
base : integer {4-09.system.skills.acrobatics.base} (5 different values)
15 (x1)
17 (x1)
11 (x2)
13 (x1)
9 (x1)
athletics : object {4-09.system.skills.athletics}
base : integer {4-09.system.skills.athletics.base} (6 different values)
17 (x1)
16 (x1)
9 (x1)
15 (x1)
7 (x1)
13 (x1)
deception : object {4-09.system.skills.deception}
base : integer {4-09.system.skills.deception.base} (6 different values)
16 (x1)
20 (x1)
8 (x1)
14 (x1)
6 (x1)
12 (x1)
[diplomacy] : object {4-09.system.skills.diplomacy}
base : integer {4-09.system.skills.diplomacy.base} (4 different values)
16 (x1)
20 (x1)
14 (x1)
12 (x1)
[intimidation] : object {4-09.system.skills.intimidation}
base : integer {4-09.system.skills.intimidation.base} (4 different values)
18 (x1)
22 (x1)
16 (x1)
14 (x1)
society : object {4-09.system.skills.society}
base : integer {4-09.system.skills.society.base} (6 different values)
16 (x1)
19 (x1)
5 (x1)
14 (x1)
3 (x1)
12 (x1)
stealth : object {4-09.system.skills.stealth}
base : integer {4-09.system.skills.stealth.base} (6 different values)
15 (x1)
19 (x1)
12 (x1)
13 (x1)
10 (x1)
11 (x1)
[arcana] : object {4-09.system.skills.arcana}
base : integer {4-09.system.skills.arcana.base} (same value: 21)
traits : object {4-09.system.traits}
rarity : string {4-09.system.traits.rarity} (3 different values)
unique (x2)
uncommon (x2)
common (x5)
size : object {4-09.system.traits.size}
value : string {4-09.system.traits.size.value} (same value: med)
value : array<string> {4-09.system.traits.value}
Length: min=3 max=5
Value type: string {4-09.system.traits.value.[]} (all different values)
[creatureType] : string {4-09.system.creatureType} (same value: )
[statusEffects] : array<> {4-09.system.statusEffects}
Length: min=0 max=0
Value type: mixed
type : string {4-09.type} (2 different values)
npc (x6)
hazard (x3)