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Pf2eDataScrapper/output/pf2e/packs/Undead Master.txt
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Undead Master
Different values: 3
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object {Undead Master}
_id : string {Undead Master._id} (all different values)
folder : string {Undead Master.folder} (same value: 904LVIGkIZNVmpQ4)
img : string {Undead Master.img} (same value: icons/sundries/books/book-red-exclamation.webp)
name : string {Undead Master.name} (all different values)
system : object {Undead Master.system}
actionType : object {Undead Master.system.actionType}
value : string {Undead Master.system.actionType.value} (all different values)
actions : object {Undead Master.system.actions}
[value] : integer {Undead Master.system.actions.value} (same value: 1)
category : string {Undead Master.system.category} (same value: class)
description : object {Undead Master.system.description}
value : string {Undead Master.system.description.value} (all different values)
[frequency] : object {Undead Master.system.frequency}
max : integer {Undead Master.system.frequency.max} (same value: 1)
per : string {Undead Master.system.frequency.per} (same value: PT10M)
level : object {Undead Master.system.level}
value : integer {Undead Master.system.level.value} (all different values)
prerequisites : object {Undead Master.system.prerequisites}
value : array<object> {Undead Master.system.prerequisites.value}
Length: min=1 max=3
Value type: object {Undead Master.system.prerequisites.value.[]}
value : string {Undead Master.system.prerequisites.value.[].value} (4 different values)
Undead Master Dedication (x2)
Call Companion (x1)
at least one inactive undead companion whose remains or anchor are currently in your possession. (x1)
evil alignment (x1)
publication : object {Undead Master.system.publication}
license : string {Undead Master.system.publication.license} (same value: OGL)
remaster : boolean {Undead Master.system.publication.remaster} (same value: False)
title : string {Undead Master.system.publication.title} (same value: Pathfinder Book of the Dead)
rules : ###FoundryRulesObject###
traits : object {Undead Master.system.traits}
rarity : string {Undead Master.system.traits.rarity} (2 different values)
common (x2)
uncommon (x1)
value : array<string> {Undead Master.system.traits.value}
Length: min=2 max=3
Value type: string {Undead Master.system.traits.value.[]} (4 different values)
archetype (x3)
divine (x2)
concentrate (x1)
dedication (x1)
type : string {Undead Master.type} (same value: feat)