47 lines
2.9 KiB
Plaintext
47 lines
2.9 KiB
Plaintext
Undead Master
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Different values: 3
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=====================================
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object {Undead Master}
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_id : string {Undead Master._id} (all different values)
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folder : string {Undead Master.folder} (same value: 904LVIGkIZNVmpQ4)
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img : string {Undead Master.img} (same value: icons/sundries/books/book-red-exclamation.webp)
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name : string {Undead Master.name} (all different values)
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system : object {Undead Master.system}
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actionType : object {Undead Master.system.actionType}
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value : string {Undead Master.system.actionType.value} (all different values)
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actions : object {Undead Master.system.actions}
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[value] : integer {Undead Master.system.actions.value} (same value: 1)
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category : string {Undead Master.system.category} (same value: class)
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description : object {Undead Master.system.description}
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value : string {Undead Master.system.description.value} (all different values)
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[frequency] : object {Undead Master.system.frequency}
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max : integer {Undead Master.system.frequency.max} (same value: 1)
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per : string {Undead Master.system.frequency.per} (same value: PT10M)
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level : object {Undead Master.system.level}
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value : integer {Undead Master.system.level.value} (all different values)
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prerequisites : object {Undead Master.system.prerequisites}
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value : array<object> {Undead Master.system.prerequisites.value}
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Length: min=1 max=3
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Value type: object {Undead Master.system.prerequisites.value.[]}
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value : string {Undead Master.system.prerequisites.value.[].value} (4 different values)
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Undead Master Dedication (x2)
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Call Companion (x1)
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at least one inactive undead companion whose remains or anchor are currently in your possession. (x1)
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evil alignment (x1)
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publication : object {Undead Master.system.publication}
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license : string {Undead Master.system.publication.license} (same value: OGL)
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remaster : boolean {Undead Master.system.publication.remaster} (same value: False)
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title : string {Undead Master.system.publication.title} (same value: Pathfinder Book of the Dead)
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rules : ###FoundryRulesObject###
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traits : object {Undead Master.system.traits}
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rarity : string {Undead Master.system.traits.rarity} (2 different values)
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common (x2)
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uncommon (x1)
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value : array<string> {Undead Master.system.traits.value}
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Length: min=2 max=3
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Value type: string {Undead Master.system.traits.value.[]} (4 different values)
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archetype (x3)
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divine (x2)
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concentrate (x1)
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dedication (x1)
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type : string {Undead Master.type} (same value: feat) |