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Pf2eDataScrapper/output/pf2e/packs/Criminal.txt
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Criminal
Different values: 13
=====================================
object {Criminal}
_id : string {Criminal._id} (all different values)
folder : string {Criminal.folder} (same value: HpWVchvSjucxVHMv)
img : string {Criminal.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
items : array<object> {Criminal.items}
Length: min=8 max=25
Value type: object {Criminal.items.[]}
_id : string {Criminal.items.[]._id} (188 different values)
[_stats] : object {Criminal.items.[]._stats}
compendiumSource : string {Criminal.items.[]._stats.compendiumSource} (52 different values)
img : string {Criminal.items.[].img} (56 different values)
name : string {Criminal.items.[].name} (109 different values)
sort : integer {Criminal.items.[].sort} (25 different values)
system : object {Criminal.items.[].system}
[baseItem] : string {Criminal.items.[].system.baseItem} (15 different values)
composite-shortbow (x2)
rapier (x2)
leather-armor (x4)
sling (x2)
machete (x1)
dagger (x4)
studded-leather-armor (x3)
shortsword (x3)
whip (x1)
hand-crossbow (x1)
light-hammer (x1)
maul (x1)
staff (x1)
breastplate (x1)
club (x1)
[bonus] : object {Criminal.items.[].system.bonus}
value : integer {Criminal.items.[].system.bonus.value} (14 different values)
0 (x22)
20 (x2)
19 (x1)
9 (x8)
14 (x7)
10 (x4)
26 (x3)
29 (x2)
27 (x1)
6 (x1)
7 (x2)
17 (x1)
16 (x4)
8 (x1)
[bonusDamage] : object {Criminal.items.[].system.bonusDamage}
value : integer {Criminal.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {Criminal.items.[].system.bulk}
value : mixed
integer {Criminal.items.[].system.bulk.value} (3 different values)
1 (x16)
2 (x2)
0 (x1)
float {Criminal.items.[].system.bulk.value} (same value: 0,1)
[category] : string {Criminal.items.[].system.category} (12 different values)
martial (x11)
light (x7)
ammo (x5)
elixir (x3)
poison (x2)
potion (x4)
interaction (x16)
defensive (x16)
offensive (x37)
simple (x11)
other (x2)
medium (x1)
[containerId] : mixed
[damage] : object {Criminal.items.[].system.damage}
[damageType] : string {Criminal.items.[].system.damage.damageType} (5 different values)
piercing (x12)
bludgeoning (x6)
slashing (x2)
spirit (x1)
acid (x1)
[dice] : integer {Criminal.items.[].system.damage.dice} (same value: 1)
[die] : string {Criminal.items.[].system.damage.die} (3 different values)
d6 (x14)
d4 (x7)
d12 (x1)
[0] : object {Criminal.items.[].system.damage.0}
applyMod : boolean {Criminal.items.[].system.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {Criminal.items.[].system.damage.0.formula} (same value: 1d6)
kinds : array<string> {Criminal.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Criminal.items.[].system.damage.0.kinds.[]} (same value: damage)
materials : array<> {Criminal.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {Criminal.items.[].system.damage.0.type} (same value: mental)
[formula] : string {Criminal.items.[].system.damage.formula} (same value: 3d8+10)
[kind] : string {Criminal.items.[].system.damage.kind} (same value: healing)
[type] : string {Criminal.items.[].system.damage.type} (same value: vitality)
description : object {Criminal.items.[].system.description}
value : string {Criminal.items.[].system.description.value} (111 different values)
[equipped] : object {Criminal.items.[].system.equipped}
carryType : string {Criminal.items.[].system.equipped.carryType} (2 different values)
held (x9)
worn (x49)
[handsHeld] : integer {Criminal.items.[].system.equipped.handsHeld} (3 different values)
1 (x8)
0 (x38)
2 (x1)
[invested] : mixed
[inSlot] : boolean {Criminal.items.[].system.equipped.inSlot} (same value: True)
[group] : string {Criminal.items.[].system.group} (10 different values)
bow (x2)
sword (x6)
leather (x7)
sling (x2)
knife (x4)
flail (x1)
crossbow (x1)
hammer (x2)
club (x2)
plate (x1)
[hardness] : integer {Criminal.items.[].system.hardness} (same value: 0)
[hp] : object {Criminal.items.[].system.hp}
max : integer {Criminal.items.[].system.hp.max} (same value: 0)
value : integer {Criminal.items.[].system.hp.value} (same value: 0)
[level] : object {Criminal.items.[].system.level}
value : integer {Criminal.items.[].system.level.value} (8 different values)
1 (x16)
0 (x41)
2 (x6)
4 (x1)
8 (x2)
6 (x1)
3 (x2)
7 (x1)
[material] : object {Criminal.items.[].system.material}
[grade] : mixed
[type] : mixed
[price] : object {Criminal.items.[].system.price}
value : object {Criminal.items.[].system.price.value}
[gp] : integer {Criminal.items.[].system.price.value.gp} (all different values)
[sp] : integer {Criminal.items.[].system.price.value.sp} (7 different values)
1 (x4)
7 (x1)
2 (x4)
9 (x3)
5 (x1)
8 (x1)
3 (x1)
[cp] : integer {Criminal.items.[].system.price.value.cp} (same value: 1)
[per] : integer {Criminal.items.[].system.price.per} (same value: 10)
publication : object {Criminal.items.[].system.publication}
license : string {Criminal.items.[].system.publication.license} (same value: ORC)
remaster : boolean {Criminal.items.[].system.publication.remaster} (same value: True)
title : string {Criminal.items.[].system.publication.title} (9 different values)
Pathfinder Player Core (x54)
Pathfinder GM Core (x13)
(x107)
Pathfinder Bestiary (x7)
Pathfinder Bestiary 3 (x2)
Pathfinder Lost Omens Gods & Magic (x1)
Pathfinder Monster Core (x3)
Pathfinder Core Rulebook (x1)
Pathfinder NPC Core (x1)
[quantity] : integer {Criminal.items.[].system.quantity} (7 different values)
1 (x47)
20 (x1)
4 (x2)
3 (x1)
10 (x5)
2 (x1)
5 (x1)
[range] : mixed
integer {Criminal.items.[].system.range} (3 different values)
60 (x3)
50 (x2)
20 (x2)
object {Criminal.items.[].system.range}
value : string {Criminal.items.[].system.range.value} (6 different values)
touch (x1)
30 feet (x5)
(x3)
60 feet (x1)
120 feet (x1)
10 feet (x1)
[reload] : object {Criminal.items.[].system.reload}
value : string {Criminal.items.[].system.reload.value} (4 different values)
0 (x2)
(x9)
1 (x3)
- (x8)
rules : ###FoundryRulesObject###
[runes] : object {Criminal.items.[].system.runes}
potency : integer {Criminal.items.[].system.runes.potency} (3 different values)
1 (x6)
0 (x23)
2 (x1)
property : array<string> {Criminal.items.[].system.runes.property}
Length: min=0 max=1
Value type: string {Criminal.items.[].system.runes.property.[]} (same value: returning)
[striking] : integer {Criminal.items.[].system.runes.striking} (2 different values)
1 (x4)
0 (x18)
[resilient] : integer {Criminal.items.[].system.runes.resilient} (same value: 0)
[size] : string {Criminal.items.[].system.size} (same value: med)
[slug] : string {Criminal.items.[].system.slug} (53 different values)
[splashDamage] : object {Criminal.items.[].system.splashDamage}
value : integer {Criminal.items.[].system.splashDamage.value} (2 different values)
0 (x21)
1 (x1)
traits : object {Criminal.items.[].system.traits}
[rarity] : string {Criminal.items.[].system.traits.rarity} (2 different values)
common (x66)
uncommon (x4)
[value] : array<string> {Criminal.items.[].system.traits.value}
Length: min=0 max=7
Value type: string {Criminal.items.[].system.traits.value.[]} (54 different values)
[traditions] : array<string> {Criminal.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {Criminal.items.[].system.traits.traditions.[]} (4 different values)
arcane (x10)
occult (x10)
primal (x3)
divine (x4)
[otherTags] : array<string> {Criminal.items.[].system.traits.otherTags}
Length: min=1 max=1
Value type: string {Criminal.items.[].system.traits.otherTags.[]} (same value: alchemical-tool)
[usage] : object {Criminal.items.[].system.usage}
value : string {Criminal.items.[].system.usage.value} (5 different values)
held-in-one-plus-hands (x2)
held-in-one-hand (x31)
held-in-two-hands (x11)
other (x4)
worn (x2)
[canBeAmmo] : boolean {Criminal.items.[].system.usage.canBeAmmo} (same value: False)
[acBonus] : integer {Criminal.items.[].system.acBonus} (3 different values)
1 (x4)
2 (x3)
4 (x1)
[checkPenalty] : integer {Criminal.items.[].system.checkPenalty} (2 different values)
-1 (x7)
-2 (x1)
[dexCap] : integer {Criminal.items.[].system.dexCap} (3 different values)
4 (x4)
3 (x3)
1 (x1)
[speedPenalty] : integer {Criminal.items.[].system.speedPenalty} (2 different values)
0 (x7)
-5 (x1)
[strength] : integer {Criminal.items.[].system.strength} (3 different values)
0 (x4)
1 (x3)
3 (x1)
[stackGroup] : string {Criminal.items.[].system.stackGroup} (3 different values)
arrows (x2)
slingBullets (x2)
bolts (x1)
[uses] : object {Criminal.items.[].system.uses}
autoDestroy : boolean {Criminal.items.[].system.uses.autoDestroy} (same value: True)
max : integer {Criminal.items.[].system.uses.max} (same value: 1)
value : integer {Criminal.items.[].system.uses.value} (same value: 1)
[attackEffects] : object {Criminal.items.[].system.attackEffects}
value : array<> {Criminal.items.[].system.attackEffects.value}
Length: min=0 max=0
Value type: mixed
[damageRolls] : object {Criminal.items.[].system.damageRolls}
[eflpo6pnj8b4abqmcponp5] : object {Criminal.items.[].system.damageRolls.eflpo6pnj8b4abqmcponp5}
damage : string {Criminal.items.[].system.damageRolls.eflpo6pnj8b4abqmcponp5.damage} (same value: 1d6+9)
damageType : string {Criminal.items.[].system.damageRolls.eflpo6pnj8b4abqmcponp5.damageType} (same value: piercing)
[B4StpMOQyrIUoOxE] : object {Criminal.items.[].system.damageRolls.B4StpMOQyrIUoOxE}
damage : string {Criminal.items.[].system.damageRolls.B4StpMOQyrIUoOxE.damage} (same value: 1d4+9)
damageType : string {Criminal.items.[].system.damageRolls.B4StpMOQyrIUoOxE.damageType} (same value: bludgeoning)
[xdi9slqkphdt0574tindl] : object {Criminal.items.[].system.damageRolls.xdi9slqkphdt0574tindl}
damage : string {Criminal.items.[].system.damageRolls.xdi9slqkphdt0574tindl.damage} (same value: 2d6+7)
damageType : string {Criminal.items.[].system.damageRolls.xdi9slqkphdt0574tindl.damageType} (same value: piercing)
[fyZr2QUAVjkLmPVA] : object {Criminal.items.[].system.damageRolls.fyZr2QUAVjkLmPVA}
damage : string {Criminal.items.[].system.damageRolls.fyZr2QUAVjkLmPVA.damage} (same value: 1d6+5)
damageType : string {Criminal.items.[].system.damageRolls.fyZr2QUAVjkLmPVA.damageType} (same value: slashing)
[6nxj0yVWmNRzBWLH] : object {Criminal.items.[].system.damageRolls.6nxj0yVWmNRzBWLH}
damage : string {Criminal.items.[].system.damageRolls.6nxj0yVWmNRzBWLH.damage} (same value: 1d4+5)
damageType : string {Criminal.items.[].system.damageRolls.6nxj0yVWmNRzBWLH.damageType} (same value: piercing)
[QZWMXWgOvsx7NbH6] : object {Criminal.items.[].system.damageRolls.QZWMXWgOvsx7NbH6}
damage : string {Criminal.items.[].system.damageRolls.QZWMXWgOvsx7NbH6.damage} (same value: 1d4+5)
damageType : string {Criminal.items.[].system.damageRolls.QZWMXWgOvsx7NbH6.damageType} (same value: piercing)
[6bZpqDGfPOW979x2] : object {Criminal.items.[].system.damageRolls.6bZpqDGfPOW979x2}
damage : string {Criminal.items.[].system.damageRolls.6bZpqDGfPOW979x2.damage} (same value: 1d4+5)
damageType : string {Criminal.items.[].system.damageRolls.6bZpqDGfPOW979x2.damageType} (same value: bludgeoning)
[mlgzwacs5fzwkmfhll2l] : object {Criminal.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l}
damage : string {Criminal.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l.damage} (2 different values)
1d6+3 (x1)
1d6+5 (x1)
damageType : string {Criminal.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l.damageType} (same value: bludgeoning)
[dgadfu6i48hr9q3nxa544] : object {Criminal.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544}
damage : string {Criminal.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544.damage} (same value: 1d6+5)
damageType : string {Criminal.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544.damageType} (same value: piercing)
[tdw44yxqeyRdHUJn] : object {Criminal.items.[].system.damageRolls.tdw44yxqeyRdHUJn}
damage : string {Criminal.items.[].system.damageRolls.tdw44yxqeyRdHUJn.damage} (same value: 1d4+5)
damageType : string {Criminal.items.[].system.damageRolls.tdw44yxqeyRdHUJn.damageType} (same value: bludgeoning)
[e2wd5bynmzo7tqk9f07rgb] : object {Criminal.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb}
damage : string {Criminal.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb.damage} (same value: 1d6+4)
damageType : string {Criminal.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb.damageType} (same value: piercing)
[mozdxc1pm9uwi7azully] : object {Criminal.items.[].system.damageRolls.mozdxc1pm9uwi7azully}
damage : string {Criminal.items.[].system.damageRolls.mozdxc1pm9uwi7azully.damage} (same value: 1d6+2)
damageType : string {Criminal.items.[].system.damageRolls.mozdxc1pm9uwi7azully.damageType} (same value: piercing)
[bkk34k1750mqc1j0q9gw8a] : object {Criminal.items.[].system.damageRolls.bkk34k1750mqc1j0q9gw8a}
damage : string {Criminal.items.[].system.damageRolls.bkk34k1750mqc1j0q9gw8a.damage} (same value: 1d4+2)
damageType : string {Criminal.items.[].system.damageRolls.bkk34k1750mqc1j0q9gw8a.damageType} (same value: bludgeoning)
[foDLVTKh1qFMcOtj] : object {Criminal.items.[].system.damageRolls.foDLVTKh1qFMcOtj}
damage : string {Criminal.items.[].system.damageRolls.foDLVTKh1qFMcOtj.damage} (same value: 1d4+2)
damageType : string {Criminal.items.[].system.damageRolls.foDLVTKh1qFMcOtj.damageType} (same value: slashing)
[XGSm7AC5gdUQ4vUN] : object {Criminal.items.[].system.damageRolls.XGSm7AC5gdUQ4vUN}
damage : string {Criminal.items.[].system.damageRolls.XGSm7AC5gdUQ4vUN.damage} (same value: 2d6+11)
damageType : string {Criminal.items.[].system.damageRolls.XGSm7AC5gdUQ4vUN.damageType} (same value: piercing)
[LF9ZE6QwEf2BY4fw] : object {Criminal.items.[].system.damageRolls.LF9ZE6QwEf2BY4fw}
damage : string {Criminal.items.[].system.damageRolls.LF9ZE6QwEf2BY4fw.damage} (same value: 1d4+11)
damageType : string {Criminal.items.[].system.damageRolls.LF9ZE6QwEf2BY4fw.damageType} (same value: bludgeoning)
[cVQrfd5vObws6ik3] : object {Criminal.items.[].system.damageRolls.cVQrfd5vObws6ik3}
damage : string {Criminal.items.[].system.damageRolls.cVQrfd5vObws6ik3.damage} (same value: 2d6+8)
damageType : string {Criminal.items.[].system.damageRolls.cVQrfd5vObws6ik3.damageType} (same value: piercing)
[N6ubiFLxKP8xKV7x] : object {Criminal.items.[].system.damageRolls.N6ubiFLxKP8xKV7x}
damage : string {Criminal.items.[].system.damageRolls.N6ubiFLxKP8xKV7x.damage} (same value: 1d4+6)
damageType : string {Criminal.items.[].system.damageRolls.N6ubiFLxKP8xKV7x.damageType} (same value: piercing)
[E0AAsu59ytJmenIf] : object {Criminal.items.[].system.damageRolls.E0AAsu59ytJmenIf}
damage : string {Criminal.items.[].system.damageRolls.E0AAsu59ytJmenIf.damage} (same value: 1d4+6)
damageType : string {Criminal.items.[].system.damageRolls.E0AAsu59ytJmenIf.damageType} (same value: piercing)
[YpPPKpbxIDHYp0Qw] : object {Criminal.items.[].system.damageRolls.YpPPKpbxIDHYp0Qw}
damage : string {Criminal.items.[].system.damageRolls.YpPPKpbxIDHYp0Qw.damage} (same value: 1d6+6)
damageType : string {Criminal.items.[].system.damageRolls.YpPPKpbxIDHYp0Qw.damageType} (same value: piercing)
[PnBTUNfZLO7uduRj] : object {Criminal.items.[].system.damageRolls.PnBTUNfZLO7uduRj}
damage : string {Criminal.items.[].system.damageRolls.PnBTUNfZLO7uduRj.damage} (same value: 1d4+6)
damageType : string {Criminal.items.[].system.damageRolls.PnBTUNfZLO7uduRj.damageType} (same value: bludgeoning)
[Wnv2V50HC1pvzAuO] : object {Criminal.items.[].system.damageRolls.Wnv2V50HC1pvzAuO}
damage : string {Criminal.items.[].system.damageRolls.Wnv2V50HC1pvzAuO.damage} (same value: 2d4+11)
damageType : string {Criminal.items.[].system.damageRolls.Wnv2V50HC1pvzAuO.damageType} (same value: piercing)
[uDNVEW3n9SmYLfyS] : object {Criminal.items.[].system.damageRolls.uDNVEW3n9SmYLfyS}
damage : string {Criminal.items.[].system.damageRolls.uDNVEW3n9SmYLfyS.damage} (same value: 2d4+11)
damageType : string {Criminal.items.[].system.damageRolls.uDNVEW3n9SmYLfyS.damageType} (same value: piercing)
[6Gl57ksYNOxzt8qt] : object {Criminal.items.[].system.damageRolls.6Gl57ksYNOxzt8qt}
damage : string {Criminal.items.[].system.damageRolls.6Gl57ksYNOxzt8qt.damage} (same value: 1d4+11)
damageType : string {Criminal.items.[].system.damageRolls.6Gl57ksYNOxzt8qt.damageType} (same value: bludgeoning)
[KHocsRsW3QUnew84] : object {Criminal.items.[].system.damageRolls.KHocsRsW3QUnew84}
damage : string {Criminal.items.[].system.damageRolls.KHocsRsW3QUnew84.damage} (same value: 1d6+1)
damageType : string {Criminal.items.[].system.damageRolls.KHocsRsW3QUnew84.damageType} (same value: bludgeoning)
[tJrmdxk7Q7cs3g3X] : object {Criminal.items.[].system.damageRolls.tJrmdxk7Q7cs3g3X}
damage : string {Criminal.items.[].system.damageRolls.tJrmdxk7Q7cs3g3X.damage} (same value: 1d4+1)
damageType : string {Criminal.items.[].system.damageRolls.tJrmdxk7Q7cs3g3X.damageType} (same value: bludgeoning)
[VpF48HPNFV1Udnbp] : object {Criminal.items.[].system.damageRolls.VpF48HPNFV1Udnbp}
category : string {Criminal.items.[].system.damageRolls.VpF48HPNFV1Udnbp.category} (same value: splash)
damage : string {Criminal.items.[].system.damageRolls.VpF48HPNFV1Udnbp.damage} (same value: 1)
damageType : string {Criminal.items.[].system.damageRolls.VpF48HPNFV1Udnbp.damageType} (same value: acid)
[jxNYZCOWhxspVqWp] : object {Criminal.items.[].system.damageRolls.jxNYZCOWhxspVqWp}
damage : string {Criminal.items.[].system.damageRolls.jxNYZCOWhxspVqWp.damage} (same value: 1d4)
damageType : string {Criminal.items.[].system.damageRolls.jxNYZCOWhxspVqWp.damageType} (same value: acid)
[FLsHkMvTZqYNN48S] : object {Criminal.items.[].system.damageRolls.FLsHkMvTZqYNN48S}
damage : string {Criminal.items.[].system.damageRolls.FLsHkMvTZqYNN48S.damage} (same value: 1d10+10)
damageType : string {Criminal.items.[].system.damageRolls.FLsHkMvTZqYNN48S.damageType} (same value: bludgeoning)
[XONPRvx9h2dwiM0v] : object {Criminal.items.[].system.damageRolls.XONPRvx9h2dwiM0v}
damage : string {Criminal.items.[].system.damageRolls.XONPRvx9h2dwiM0v.damage} (same value: 1d4+10)
damageType : string {Criminal.items.[].system.damageRolls.XONPRvx9h2dwiM0v.damageType} (same value: bludgeoning)
[KY5G9IIsarF6y2Ax] : object {Criminal.items.[].system.damageRolls.KY5G9IIsarF6y2Ax}
damage : string {Criminal.items.[].system.damageRolls.KY5G9IIsarF6y2Ax.damage} (same value: 1d4+5)
damageType : string {Criminal.items.[].system.damageRolls.KY5G9IIsarF6y2Ax.damageType} (same value: bludgeoning)
[D0G14ab88041ZTT0] : object {Criminal.items.[].system.damageRolls.D0G14ab88041ZTT0}
damage : string {Criminal.items.[].system.damageRolls.D0G14ab88041ZTT0.damage} (same value: 1d4+5)
damageType : string {Criminal.items.[].system.damageRolls.D0G14ab88041ZTT0.damageType} (same value: bludgeoning)
[vI996XUvYVOdxFKB] : object {Criminal.items.[].system.damageRolls.vI996XUvYVOdxFKB}
damage : string {Criminal.items.[].system.damageRolls.vI996XUvYVOdxFKB.damage} (same value: 1d4+6)
damageType : string {Criminal.items.[].system.damageRolls.vI996XUvYVOdxFKB.damageType} (same value: piercing)
[bpw99eiHjLHCDcmY] : object {Criminal.items.[].system.damageRolls.bpw99eiHjLHCDcmY}
damage : string {Criminal.items.[].system.damageRolls.bpw99eiHjLHCDcmY.damage} (same value: 1d4+6)
damageType : string {Criminal.items.[].system.damageRolls.bpw99eiHjLHCDcmY.damageType} (same value: piercing)
[yCTZJpVTsyK0TUcF] : object {Criminal.items.[].system.damageRolls.yCTZJpVTsyK0TUcF}
damage : string {Criminal.items.[].system.damageRolls.yCTZJpVTsyK0TUcF.damage} (same value: 1d4+6)
damageType : string {Criminal.items.[].system.damageRolls.yCTZJpVTsyK0TUcF.damageType} (same value: bludgeoning)
[kkov790b8uhfc6xv2sdw18] : object {Criminal.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18}
damage : string {Criminal.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18.damage} (same value: 1d6+5)
damageType : string {Criminal.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18.damageType} (same value: bludgeoning)
[iPzVz92KmnWjAkJG] : object {Criminal.items.[].system.damageRolls.iPzVz92KmnWjAkJG}
damage : string {Criminal.items.[].system.damageRolls.iPzVz92KmnWjAkJG.damage} (same value: 1d4+5)
damageType : string {Criminal.items.[].system.damageRolls.iPzVz92KmnWjAkJG.damageType} (same value: bludgeoning)
[actionType] : object {Criminal.items.[].system.actionType}
value : string {Criminal.items.[].system.actionType.value} (4 different values)
passive (x41)
reaction (x8)
action (x19)
free (x1)
[actions] : object {Criminal.items.[].system.actions}
[value] : integer {Criminal.items.[].system.actions.value} (3 different values)
1 (x12)
2 (x5)
3 (x2)
[mod] : object {Criminal.items.[].system.mod}
value : integer {Criminal.items.[].system.mod.value} (10 different values)
14 (x1)
4 (x1)
7 (x1)
9 (x1)
24 (x1)
13 (x1)
15 (x2)
28 (x1)
6 (x1)
17 (x1)
[proficient] : object {Criminal.items.[].system.proficient}
value : integer {Criminal.items.[].system.proficient.value} (same value: 0)
[autoHeightenLevel] : object {Criminal.items.[].system.autoHeightenLevel}
[value] : mixed
[prepared] : object {Criminal.items.[].system.prepared}
flexible : boolean {Criminal.items.[].system.prepared.flexible} (same value: False)
value : string {Criminal.items.[].system.prepared.value} (2 different values)
spontaneous (x1)
focus (x1)
[proficiency] : object {Criminal.items.[].system.proficiency}
value : integer {Criminal.items.[].system.proficiency.value} (same value: 0)
[slots] : object {Criminal.items.[].system.slots}
[slot1] : object {Criminal.items.[].system.slots.slot1}
max : integer {Criminal.items.[].system.slots.slot1.max} (same value: 3)
value : integer {Criminal.items.[].system.slots.slot1.value} (same value: 3)
[slot2] : object {Criminal.items.[].system.slots.slot2}
max : integer {Criminal.items.[].system.slots.slot2.max} (same value: 2)
value : integer {Criminal.items.[].system.slots.slot2.value} (same value: 2)
[spelldc] : object {Criminal.items.[].system.spelldc}
dc : integer {Criminal.items.[].system.spelldc.dc} (2 different values)
20 (x1)
19 (x1)
mod : integer {Criminal.items.[].system.spelldc.mod} (same value: 0)
value : integer {Criminal.items.[].system.spelldc.value} (2 different values)
12 (x1)
11 (x1)
[tradition] : object {Criminal.items.[].system.tradition}
value : string {Criminal.items.[].system.tradition.value} (same value: occult)
[area] : object {Criminal.items.[].system.area}
type : string {Criminal.items.[].system.area.type} (same value: emanation)
value : integer {Criminal.items.[].system.area.value} (same value: 60)
[cost] : object {Criminal.items.[].system.cost}
value : string {Criminal.items.[].system.cost.value} (same value: )
[counteraction] : boolean {Criminal.items.[].system.counteraction} (same value: False)
[defense] : object {Criminal.items.[].system.defense}
save : object {Criminal.items.[].system.defense.save}
basic : boolean {Criminal.items.[].system.defense.save.basic} (2 different values)
False (x1)
True (x1)
statistic : string {Criminal.items.[].system.defense.save.statistic} (same value: will)
[duration] : object {Criminal.items.[].system.duration}
sustained : boolean {Criminal.items.[].system.duration.sustained} (2 different values)
False (x9)
True (x3)
value : string {Criminal.items.[].system.duration.value} (6 different values)
10 minutes (x2)
1 hour (x2)
(x4)
1 round (x2)
until your next daily preparations (x1)
see below (x1)
[location] : object {Criminal.items.[].system.location}
value : string {Criminal.items.[].system.location.value} (2 different values)
ECBmark63yV59X2C (x10)
7JKronzMIeoVdmyI (x2)
[heightenedLevel] : integer {Criminal.items.[].system.location.heightenedLevel} (same value: 2)
[signature] : boolean {Criminal.items.[].system.location.signature} (same value: True)
[requirements] : string {Criminal.items.[].system.requirements} (same value: )
[target] : object {Criminal.items.[].system.target}
value : string {Criminal.items.[].system.target.value} (6 different values)
1 creature (x4)
(x4)
1 item or spell effect (x1)
1 willing creature (x1)
1 object (cook, lift, or tidy only) (x1)
1 unattended object of light Bulk or less (x1)
[time] : object {Criminal.items.[].system.time}
value : string {Criminal.items.[].system.time.value} (4 different values)
2 (x8)
reaction (x1)
1 (x2)
1 minute (x1)
[heightening] : object {Criminal.items.[].system.heightening}
[levels] : object {Criminal.items.[].system.heightening.levels}
[8] : object {Criminal.items.[].system.heightening.levels.8}
target : object {Criminal.items.[].system.heightening.levels.8.target}
value : string {Criminal.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures)
3 : object {Criminal.items.[].system.heightening.levels.3}
[range] : object {Criminal.items.[].system.heightening.levels.3.range}
value : string {Criminal.items.[].system.heightening.levels.3.range.value} (same value: 500 feet)
target : object {Criminal.items.[].system.heightening.levels.3.target}
value : string {Criminal.items.[].system.heightening.levels.3.target.value} (same value: 1 unattended object with a Bulk of 1 or less)
5 : object {Criminal.items.[].system.heightening.levels.5}
range : object {Criminal.items.[].system.heightening.levels.5.range}
value : string {Criminal.items.[].system.heightening.levels.5.range.value} (same value: 60 feet)
7 : object {Criminal.items.[].system.heightening.levels.7}
target : object {Criminal.items.[].system.heightening.levels.7.target}
value : string {Criminal.items.[].system.heightening.levels.7.target.value} (same value: 1 unattended object with a Bulk of 2 or less)
type : string {Criminal.items.[].system.heightening.type} (2 different values)
fixed (x4)
interval (x1)
[damage] : object {Criminal.items.[].system.heightening.damage}
0 : string {Criminal.items.[].system.heightening.damage.0} (same value: 1d6)
[interval] : integer {Criminal.items.[].system.heightening.interval} (same value: 2)
type : string {Criminal.items.[].type} (9 different values)
weapon (x22)
armor (x8)
consumable (x16)
melee (x37)
action (x69)
lore (x11)
equipment (x12)
spellcastingEntry (x2)
spell (x12)
[flags] : object {Criminal.items.[].flags}
pf2e : object {Criminal.items.[].flags.pf2e}
linkedWeapon : string {Criminal.items.[].flags.pf2e.linkedWeapon} (21 different values)
name : string {Criminal.name} (all different values)
system : object {Criminal.system}
abilities : object {Criminal.system.abilities}
cha : object {Criminal.system.abilities.cha}
mod : integer {Criminal.system.abilities.cha.mod} (7 different values)
0 (x3)
3 (x1)
1 (x2)
4 (x3)
6 (x1)
5 (x2)
7 (x1)
con : object {Criminal.system.abilities.con}
mod : integer {Criminal.system.abilities.con.mod} (4 different values)
2 (x3)
1 (x4)
0 (x3)
3 (x3)
dex : object {Criminal.system.abilities.dex}
mod : integer {Criminal.system.abilities.dex.mod} (6 different values)
5 (x3)
3 (x4)
4 (x2)
6 (x1)
2 (x2)
0 (x1)
int : object {Criminal.system.abilities.int}
mod : integer {Criminal.system.abilities.int.mod} (6 different values)
2 (x5)
1 (x2)
0 (x1)
4 (x1)
3 (x2)
-1 (x2)
str : object {Criminal.system.abilities.str}
mod : integer {Criminal.system.abilities.str.mod} (6 different values)
3 (x6)
2 (x1)
0 (x3)
5 (x1)
1 (x1)
4 (x1)
wis : object {Criminal.system.abilities.wis}
mod : integer {Criminal.system.abilities.wis.mod} (4 different values)
2 (x10)
1 (x1)
4 (x1)
3 (x1)
attributes : object {Criminal.system.attributes}
ac : object {Criminal.system.attributes.ac}
details : string {Criminal.system.attributes.ac.details} (2 different values)
(x12)
22 vs. traps (x1)
value : integer {Criminal.system.attributes.ac.value} (11 different values)
26 (x1)
24 (x1)
19 (x2)
21 (x1)
18 (x2)
32 (x1)
20 (x1)
37 (x1)
15 (x1)
23 (x1)
25 (x1)
allSaves : object {Criminal.system.attributes.allSaves}
value : string {Criminal.system.attributes.allSaves.value} (2 different values)
(x12)
+1 circumstance to all saves vs. traps (x1)
hp : object {Criminal.system.attributes.hp}
details : string {Criminal.system.attributes.hp.details} (2 different values)
(x12)
Thresholds 80 (3 segments), 40 (2 segments) (x1)
max : integer {Criminal.system.attributes.hp.max} (11 different values)
130 (x1)
120 (x1)
30 (x2)
60 (x1)
40 (x1)
250 (x1)
70 (x1)
225 (x1)
20 (x1)
110 (x2)
25 (x1)
temp : integer {Criminal.system.attributes.hp.temp} (same value: 0)
value : integer {Criminal.system.attributes.hp.value} (11 different values)
130 (x1)
120 (x1)
30 (x2)
60 (x1)
40 (x1)
250 (x1)
70 (x1)
225 (x1)
20 (x1)
110 (x2)
25 (x1)
speed : object {Criminal.system.attributes.speed}
[details] : string {Criminal.system.attributes.speed.details} (3 different values)
swift sneak (x1)
forest passage, troop movement (x1)
forest passage (x1)
otherSpeeds : array<> {Criminal.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: mixed
value : integer {Criminal.system.attributes.speed.value} (2 different values)
25 (x12)
30 (x1)
[weaknesses] : array<object> {Criminal.system.attributes.weaknesses}
Length: min=2 max=2
Value type: object {Criminal.system.attributes.weaknesses.[]}
exceptions : array<> {Criminal.system.attributes.weaknesses.[].exceptions}
Length: min=0 max=0
Value type: mixed
type : string {Criminal.system.attributes.weaknesses.[].type} (2 different values)
area-damage (x1)
splash-damage (x1)
value : integer {Criminal.system.attributes.weaknesses.[].value} (same value: 8)
details : object {Criminal.system.details}
blurb : string {Criminal.system.details.blurb} (same value: )
languages : object {Criminal.system.details.languages}
details : string {Criminal.system.details.languages.details} (same value: )
value : array<string> {Criminal.system.details.languages.value}
Length: min=1 max=5
Value type: string {Criminal.system.details.languages.value.[]} (5 different values)
common (x13)
dwarven (x1)
elven (x1)
gnomish (x1)
halfling (x1)
level : object {Criminal.system.details.level}
value : integer {Criminal.system.details.level.value} (10 different values)
8 (x1)
7 (x2)
2 (x3)
4 (x1)
3 (x1)
12 (x1)
5 (x1)
15 (x1)
1 (x1)
6 (x1)
privateNotes : string {Criminal.system.details.privateNotes} (same value: )
publicNotes : string {Criminal.system.details.publicNotes} (all different values)
publication : object {Criminal.system.details.publication}
license : string {Criminal.system.details.publication.license} (same value: ORC)
remaster : boolean {Criminal.system.details.publication.remaster} (same value: True)
title : string {Criminal.system.details.publication.title} (same value: Pathfinder NPC Core)
initiative : object {Criminal.system.initiative}
statistic : string {Criminal.system.initiative.statistic} (same value: perception)
perception : object {Criminal.system.perception}
details : string {Criminal.system.perception.details} (4 different values)
(x10)
(+11 to find traps) (x1)
(+24 to Sense Motive) (x1)
(+21 to Sense Motive) (x1)
mod : integer {Criminal.system.perception.mod} (11 different values)
16 (x1)
15 (x1)
6 (x2)
10 (x1)
22 (x1)
11 (x1)
27 (x1)
5 (x1)
14 (x1)
8 (x2)
17 (x1)
senses : array<> {Criminal.system.perception.senses}
Length: min=0 max=0
Value type: mixed
resources : object {Criminal.system.resources}
[focus] : object {Criminal.system.resources.focus}
max : integer {Criminal.system.resources.focus.max} (same value: 1)
value : integer {Criminal.system.resources.focus.value} (same value: 1)
saves : object {Criminal.system.saves}
fortitude : object {Criminal.system.saves.fortitude}
saveDetail : string {Criminal.system.saves.fortitude.saveDetail} (same value: )
value : integer {Criminal.system.saves.fortitude.value} (7 different values)
12 (x1)
15 (x2)
7 (x5)
5 (x1)
23 (x2)
9 (x1)
11 (x1)
reflex : object {Criminal.system.saves.reflex}
saveDetail : string {Criminal.system.saves.reflex.saveDetail} (same value: )
value : integer {Criminal.system.saves.reflex.value} (11 different values)
19 (x1)
16 (x1)
9 (x2)
12 (x2)
8 (x1)
23 (x1)
30 (x1)
7 (x1)
15 (x1)
6 (x1)
17 (x1)
will : object {Criminal.system.saves.will}
saveDetail : string {Criminal.system.saves.will.saveDetail} (same value: )
value : integer {Criminal.system.saves.will.value} (10 different values)
14 (x1)
13 (x1)
6 (x2)
10 (x3)
22 (x1)
15 (x1)
26 (x1)
5 (x1)
12 (x1)
16 (x1)
skills : object {Criminal.system.skills}
[acrobatics] : object {Criminal.system.skills.acrobatics}
base : integer {Criminal.system.skills.acrobatics.base} (4 different values)
17 (x1)
10 (x2)
8 (x1)
29 (x1)
[athletics] : object {Criminal.system.skills.athletics}
base : integer {Criminal.system.skills.athletics.base} (8 different values)
13 (x1)
16 (x2)
6 (x1)
8 (x1)
25 (x1)
26 (x1)
9 (x1)
7 (x1)
[special] : array<object> {Criminal.system.skills.athletics.special}
Length: min=1 max=1
Value type: object {Criminal.system.skills.athletics.special.[]}
base : integer {Criminal.system.skills.athletics.special.[].base} (same value: 17)
label : string {Criminal.system.skills.athletics.special.[].label} (same value: Shoving with Maul)
predicate : array<string> {Criminal.system.skills.athletics.special.[].predicate}
Length: min=1 max=1
Value type: string {Criminal.system.skills.athletics.special.[].predicate.[]} (same value: action:shove)
[deception] : object {Criminal.system.skills.deception}
base : integer {Criminal.system.skills.deception.base} (11 different values)
12 (x1)
14 (x1)
5 (x1)
7 (x1)
11 (x1)
24 (x1)
13 (x1)
28 (x1)
2 (x1)
8 (x1)
18 (x1)
[diplomacy] : object {Criminal.system.skills.diplomacy}
base : integer {Criminal.system.skills.diplomacy.base} (6 different values)
10 (x1)
9 (x1)
22 (x1)
11 (x1)
8 (x1)
16 (x1)
[intimidation] : object {Criminal.system.skills.intimidation}
base : integer {Criminal.system.skills.intimidation.base} (9 different values)
10 (x1)
16 (x1)
6 (x2)
28 (x1)
11 (x1)
26 (x1)
2 (x1)
15 (x1)
8 (x1)
[special] : array<> {Criminal.system.skills.intimidation.special}
Length: min=0 max=0
Value type: mixed
[medicine] : object {Criminal.system.skills.medicine}
base : integer {Criminal.system.skills.medicine.base} (same value: 14)
[society] : object {Criminal.system.skills.society}
base : integer {Criminal.system.skills.society.base} (7 different values)
12 (x1)
7 (x2)
24 (x2)
11 (x1)
6 (x1)
15 (x1)
17 (x1)
[stealth] : object {Criminal.system.skills.stealth}
base : integer {Criminal.system.skills.stealth.base} (10 different values)
19 (x1)
17 (x2)
8 (x2)
12 (x1)
23 (x1)
10 (x1)
31 (x1)
5 (x1)
15 (x1)
6 (x1)
[special] : array<> {Criminal.system.skills.stealth.special}
Length: min=0 max=0
Value type: mixed
[survival] : object {Criminal.system.skills.survival}
base : integer {Criminal.system.skills.survival.base} (3 different values)
12 (x1)
11 (x1)
6 (x1)
[thievery] : object {Criminal.system.skills.thievery}
base : integer {Criminal.system.skills.thievery.base} (8 different values)
15 (x2)
16 (x1)
8 (x2)
12 (x1)
24 (x1)
10 (x1)
31 (x1)
13 (x1)
[note] : string {Criminal.system.skills.thievery.note} (same value: can Disable traps that require master proficiency)
[special] : array<> {Criminal.system.skills.thievery.special}
Length: min=0 max=0
Value type: mixed
[occultism] : object {Criminal.system.skills.occultism}
base : integer {Criminal.system.skills.occultism.base} (same value: 7)
[performance] : object {Criminal.system.skills.performance}
base : integer {Criminal.system.skills.performance.base} (3 different values)
11 (x1)
28 (x1)
16 (x1)
[crafting] : object {Criminal.system.skills.crafting}
base : integer {Criminal.system.skills.crafting.base} (2 different values)
13 (x1)
6 (x1)
traits : object {Criminal.system.traits}
rarity : string {Criminal.system.traits.rarity} (2 different values)
common (x12)
rare (x1)
size : object {Criminal.system.traits.size}
value : string {Criminal.system.traits.size.value} (2 different values)
med (x12)
grg (x1)
value : array<string> {Criminal.system.traits.value}
Length: min=0 max=4
Value type: string {Criminal.system.traits.value.[]} (5 different values)
evil (x7)
human (x12)
humanoid (x12)
troop (x1)
holy (x1)
type : string {Criminal.type} (same value: npc)