60 lines
3.1 KiB
Plaintext
60 lines
3.1 KiB
Plaintext
Clawdancer
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Different values: 15
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=====================================
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object {Clawdancer}
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_id : string {Clawdancer._id} (all different values)
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folder : string {Clawdancer.folder} (same value: leBKtTs0OqsoKzpi)
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img : string {Clawdancer.img} (same value: icons/sundries/books/book-red-exclamation.webp)
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name : string {Clawdancer.name} (all different values)
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system : object {Clawdancer.system}
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actionType : object {Clawdancer.system.actionType}
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value : string {Clawdancer.system.actionType.value} (3 different values)
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action (x9)
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reaction (x4)
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passive (x2)
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actions : object {Clawdancer.system.actions}
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[value] : integer {Clawdancer.system.actions.value} (3 different values)
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1 (x6)
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2 (x2)
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3 (x1)
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category : string {Clawdancer.system.category} (same value: class)
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description : object {Clawdancer.system.description}
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value : string {Clawdancer.system.description.value} (all different values)
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level : object {Clawdancer.system.level}
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value : integer {Clawdancer.system.level.value} (8 different values)
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6 (x4)
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12 (x1)
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4 (x3)
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2 (x1)
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8 (x2)
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10 (x2)
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14 (x1)
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16 (x1)
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prerequisites : object {Clawdancer.system.prerequisites}
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value : array<object> {Clawdancer.system.prerequisites.value}
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Length: min=1 max=2
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Value type: object {Clawdancer.system.prerequisites.value.[]}
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value : string {Clawdancer.system.prerequisites.value.[].value} (3 different values)
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Clawdancer Dedication (x14)
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permanent unarmed claw or talon attack (such as one granted by your ancestry or a graft) (x1)
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trained in Acrobatics (x1)
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publication : object {Clawdancer.system.publication}
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license : string {Clawdancer.system.publication.license} (same value: ORC)
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remaster : boolean {Clawdancer.system.publication.remaster} (same value: True)
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title : string {Clawdancer.system.publication.title} (same value: Pathfinder Howl of the Wild)
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rules : ###FoundryRulesObject###
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traits : object {Clawdancer.system.traits}
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rarity : string {Clawdancer.system.traits.rarity} (2 different values)
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common (x14)
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uncommon (x1)
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value : array<string> {Clawdancer.system.traits.value}
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Length: min=1 max=2
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Value type: string {Clawdancer.system.traits.value.[]} (4 different values)
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archetype (x15)
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flourish (x5)
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dedication (x1)
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fortune (x1)
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[frequency] : object {Clawdancer.system.frequency}
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max : integer {Clawdancer.system.frequency.max} (same value: 1)
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per : string {Clawdancer.system.frequency.per} (same value: PT1H)
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type : string {Clawdancer.type} (same value: feat) |