1547 lines
134 KiB
Plaintext
1547 lines
134 KiB
Plaintext
Book 1 - Mantle of Gold
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Different values: 47
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=====================================
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object {Book 1 - Mantle of Gold}
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_id : string {Book 1 - Mantle of Gold._id} (all different values)
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folder : string {Book 1 - Mantle of Gold.folder} (same value: rL9G2SzKaGkJhNf3)
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img : string {Book 1 - Mantle of Gold.img} (2 different values)
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systems/pf2e/icons/default-icons/npc.svg (x39)
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systems/pf2e/icons/default-icons/hazard.svg (x8)
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items : array<object> {Book 1 - Mantle of Gold.items}
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Length: min=0 max=35
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Value type: object {Book 1 - Mantle of Gold.items.[]}
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_id : string {Book 1 - Mantle of Gold.items.[]._id} (281 different values)
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img : string {Book 1 - Mantle of Gold.items.[].img} (94 different values)
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name : string {Book 1 - Mantle of Gold.items.[].name} (218 different values)
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sort : integer {Book 1 - Mantle of Gold.items.[].sort} (36 different values)
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system : object {Book 1 - Mantle of Gold.items.[].system}
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[attack] : object {Book 1 - Mantle of Gold.items.[].system.attack}
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value : string {Book 1 - Mantle of Gold.items.[].system.attack.value} (same value: )
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[attackEffects] : object {Book 1 - Mantle of Gold.items.[].system.attackEffects}
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value : array<string> {Book 1 - Mantle of Gold.items.[].system.attackEffects.value}
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Length: min=0 max=2
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Value type: string {Book 1 - Mantle of Gold.items.[].system.attackEffects.value.[]} (6 different values)
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grab (x15)
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splatter (x1)
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spores (x2)
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zombie-rot (x3)
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purple-pox (x1)
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adhesive (x1)
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[custom] : string {Book 1 - Mantle of Gold.items.[].system.attackEffects.custom} (same value: )
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[bonus] : object {Book 1 - Mantle of Gold.items.[].system.bonus}
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value : integer {Book 1 - Mantle of Gold.items.[].system.bonus.value} (10 different values)
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12 (x8)
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8 (x7)
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11 (x9)
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0 (x14)
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14 (x8)
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9 (x7)
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10 (x10)
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7 (x1)
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13 (x9)
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15 (x2)
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[damageRolls] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls}
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[0] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.0}
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damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.0.damage} (8 different values)
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1d8+6 (x1)
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1d4+6 (x2)
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2d4+3 (x1)
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2d6+3 (x1)
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2d12 (x1)
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1d6+2 (x1)
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1d6+3 (x1)
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1d12+2 (x1)
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damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.0.damageType} (6 different values)
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bludgeoning (x3)
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slashing (x1)
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piercing (x2)
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void (x1)
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electricity (x1)
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acid (x1)
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[yfGPp7cbrLtVUwKc] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.yfGPp7cbrLtVUwKc}
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damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.yfGPp7cbrLtVUwKc.damage} (same value: 2d6)
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damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.yfGPp7cbrLtVUwKc.damageType} (same value: cold)
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[v1N2HAR57Pz5JJRX] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.v1N2HAR57Pz5JJRX}
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damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.v1N2HAR57Pz5JJRX.damage} (same value: 1d6+2)
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damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.v1N2HAR57Pz5JJRX.damageType} (same value: void)
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[gceNqIKK86uZ64fS] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.gceNqIKK86uZ64fS}
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damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.gceNqIKK86uZ64fS.damage} (same value: 1d6+2)
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damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.gceNqIKK86uZ64fS.damageType} (same value: bludgeoning)
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[8WPkZbU7GXlW6bEg] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.8WPkZbU7GXlW6bEg}
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damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.8WPkZbU7GXlW6bEg.damage} (same value: 1d4+2)
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damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.8WPkZbU7GXlW6bEg.damageType} (same value: bludgeoning)
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[uehqzi7a36hzr0491bra] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.uehqzi7a36hzr0491bra}
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damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.uehqzi7a36hzr0491bra.damage} (same value: 1d8+6)
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damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.uehqzi7a36hzr0491bra.damageType} (same value: bludgeoning)
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[w3h9PYVubsr2jTxI] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.w3h9PYVubsr2jTxI}
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damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.w3h9PYVubsr2jTxI.damage} (same value: 1d6+2)
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damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.w3h9PYVubsr2jTxI.damageType} (same value: piercing)
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[wil0XFdN9xTbrv5J] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.wil0XFdN9xTbrv5J}
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damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.wil0XFdN9xTbrv5J.damage} (same value: 1d6+1)
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damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.wil0XFdN9xTbrv5J.damageType} (same value: piercing)
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[IlMbVOiVHx4bo4gs] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.IlMbVOiVHx4bo4gs}
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category : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.IlMbVOiVHx4bo4gs.category} (same value: persistent)
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damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.IlMbVOiVHx4bo4gs.damage} (same value: 1d6)
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damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.IlMbVOiVHx4bo4gs.damageType} (same value: bleed)
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[FvJOZZltiMs0O216] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.FvJOZZltiMs0O216}
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damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.FvJOZZltiMs0O216.damage} (same value: 3d4)
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damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.FvJOZZltiMs0O216.damageType} (same value: piercing)
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[cxy93r9oz2a60nirflsd] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.cxy93r9oz2a60nirflsd}
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damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.cxy93r9oz2a60nirflsd.damage} (same value: 1d6)
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damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.cxy93r9oz2a60nirflsd.damageType} (same value: piercing)
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[lbspac7kr5rrtmhliftl] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.lbspac7kr5rrtmhliftl}
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damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.lbspac7kr5rrtmhliftl.damage} (same value: 1d8)
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damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.lbspac7kr5rrtmhliftl.damageType} (same value: piercing)
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[cdBVC4sD3FjEbdrh] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.cdBVC4sD3FjEbdrh}
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damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.cdBVC4sD3FjEbdrh.damage} (same value: 1d4+3)
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damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.cdBVC4sD3FjEbdrh.damageType} (same value: void)
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[PhHM2v5xR98icNCB] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.PhHM2v5xR98icNCB}
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damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.PhHM2v5xR98icNCB.damage} (same value: 1d4+3)
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damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.PhHM2v5xR98icNCB.damageType} (same value: void)
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[5UOBIG7gVl0A2OUq] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.5UOBIG7gVl0A2OUq}
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damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.5UOBIG7gVl0A2OUq.damage} (same value: 1d8+1)
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damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.5UOBIG7gVl0A2OUq.damageType} (same value: bludgeoning)
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[LrPBDXBdcGCPNeMx] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.LrPBDXBdcGCPNeMx}
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damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.LrPBDXBdcGCPNeMx.damage} (same value: 1d4+3)
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damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.LrPBDXBdcGCPNeMx.damageType} (same value: piercing)
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[yyxeiqluo9rmvF4j] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.yyxeiqluo9rmvF4j}
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damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.yyxeiqluo9rmvF4j.damage} (same value: 1d6+3)
|
||
damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.yyxeiqluo9rmvF4j.damageType} (same value: piercing)
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[73Xo8ECukSq877gD] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.73Xo8ECukSq877gD}
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damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.73Xo8ECukSq877gD.damage} (same value: 1d6+3)
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damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.73Xo8ECukSq877gD.damageType} (same value: slashing)
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[12DVGVZ6vYCCUSmO] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.12DVGVZ6vYCCUSmO}
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damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.12DVGVZ6vYCCUSmO.damage} (same value: 2d6+4)
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damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.12DVGVZ6vYCCUSmO.damageType} (same value: sonic)
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[TVcRhuUcriptv1KB] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.TVcRhuUcriptv1KB}
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damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.TVcRhuUcriptv1KB.damage} (same value: 1d6+4)
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damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.TVcRhuUcriptv1KB.damageType} (same value: bludgeoning)
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[Xsa2vV6lxwK3LutP] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.Xsa2vV6lxwK3LutP}
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damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.Xsa2vV6lxwK3LutP.damage} (same value: 2d6+3)
|
||
damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.Xsa2vV6lxwK3LutP.damageType} (same value: bludgeoning)
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[2kJcp6HcO5pwx16H] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.2kJcp6HcO5pwx16H}
|
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damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.2kJcp6HcO5pwx16H.damage} (same value: 1d6-2)
|
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damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.2kJcp6HcO5pwx16H.damageType} (same value: piercing)
|
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[fQItxr59Qfh5BbAx] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.fQItxr59Qfh5BbAx}
|
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damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.fQItxr59Qfh5BbAx.damage} (same value: 1d6-2)
|
||
damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.fQItxr59Qfh5BbAx.damageType} (same value: slashing)
|
||
[fNKQ2Ke0q82ShlOQ] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.fNKQ2Ke0q82ShlOQ}
|
||
damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.fNKQ2Ke0q82ShlOQ.damage} (2 different values)
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1d6+3 (x1)
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||
1d6+2 (x1)
|
||
damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.fNKQ2Ke0q82ShlOQ.damageType} (same value: piercing)
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[r0lNNYK5aninGdVn] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.r0lNNYK5aninGdVn}
|
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damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.r0lNNYK5aninGdVn.damage} (same value: 1d12)
|
||
damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.r0lNNYK5aninGdVn.damageType} (same value: mental)
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||
[APpvRqUHl955cwOF] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.APpvRqUHl955cwOF}
|
||
damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.APpvRqUHl955cwOF.damage} (2 different values)
|
||
1d6+3 (x1)
|
||
1d6+1 (x1)
|
||
damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.APpvRqUHl955cwOF.damageType} (same value: piercing)
|
||
[cYSmVKgP2QvPhIAb] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.cYSmVKgP2QvPhIAb}
|
||
damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.cYSmVKgP2QvPhIAb.damage} (same value: 1d12)
|
||
damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.cYSmVKgP2QvPhIAb.damageType} (same value: mental)
|
||
[an2nrw2pk2i92t5n07xg] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.an2nrw2pk2i92t5n07xg}
|
||
damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.an2nrw2pk2i92t5n07xg.damage} (same value: 1d10+4)
|
||
damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.an2nrw2pk2i92t5n07xg.damageType} (same value: slashing)
|
||
[5L8Jqq11HIFZSZpU] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.5L8Jqq11HIFZSZpU}
|
||
damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.5L8Jqq11HIFZSZpU.damage} (same value: 1d6+3)
|
||
damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.5L8Jqq11HIFZSZpU.damageType} (same value: bludgeoning)
|
||
[qcDci48kenpZGvoq] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.qcDci48kenpZGvoq}
|
||
damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.qcDci48kenpZGvoq.damage} (same value: 1d4+3)
|
||
damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.qcDci48kenpZGvoq.damageType} (same value: piercing)
|
||
[ka33amlykrcrv5nq90lv] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.ka33amlykrcrv5nq90lv}
|
||
damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.ka33amlykrcrv5nq90lv.damage} (same value: 1d8+4)
|
||
damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.ka33amlykrcrv5nq90lv.damageType} (same value: bludgeoning)
|
||
[2rof0t3ang89c3dtvwyr] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr}
|
||
damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damage} (same value: 1d12+4)
|
||
damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damageType} (same value: piercing)
|
||
[GYoO1eBiZ9qSnMgq] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.GYoO1eBiZ9qSnMgq}
|
||
damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.GYoO1eBiZ9qSnMgq.damage} (same value: 2d4+3)
|
||
damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.GYoO1eBiZ9qSnMgq.damageType} (same value: bludgeoning)
|
||
[WxyTftmIyC73Lqpq] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.WxyTftmIyC73Lqpq}
|
||
damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.WxyTftmIyC73Lqpq.damage} (same value: 2d6+5)
|
||
damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.WxyTftmIyC73Lqpq.damageType} (same value: bludgeoning)
|
||
[LKmDKizNx5DfXfpG] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.LKmDKizNx5DfXfpG}
|
||
damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.LKmDKizNx5DfXfpG.damage} (same value: 1d12+2)
|
||
damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.LKmDKizNx5DfXfpG.damageType} (same value: poison)
|
||
[xTe2gTYjwvcTPjaK] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.xTe2gTYjwvcTPjaK}
|
||
damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.xTe2gTYjwvcTPjaK.damage} (same value: 2d6+4)
|
||
damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.xTe2gTYjwvcTPjaK.damageType} (same value: bludgeoning)
|
||
[0c8x9uey5zmj2dgwit87] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.0c8x9uey5zmj2dgwit87}
|
||
damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.0c8x9uey5zmj2dgwit87.damage} (same value: 1d6)
|
||
damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.0c8x9uey5zmj2dgwit87.damageType} (same value: poison)
|
||
[ouvlhsbcjxh9nhp23h22] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.ouvlhsbcjxh9nhp23h22}
|
||
damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.ouvlhsbcjxh9nhp23h22.damage} (same value: 2d8+4)
|
||
damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.ouvlhsbcjxh9nhp23h22.damageType} (same value: piercing)
|
||
[H9pYvhR6M61pQvV1] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.H9pYvhR6M61pQvV1}
|
||
damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.H9pYvhR6M61pQvV1.damage} (same value: 2d8+7)
|
||
damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.H9pYvhR6M61pQvV1.damageType} (same value: bludgeoning)
|
||
[AWNGgVRms1BLi4g3] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.AWNGgVRms1BLi4g3}
|
||
damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.AWNGgVRms1BLi4g3.damage} (same value: 1d6+7)
|
||
damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.AWNGgVRms1BLi4g3.damageType} (same value: slashing)
|
||
[xLfx3uS9ghdjttQ5] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.xLfx3uS9ghdjttQ5}
|
||
damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.xLfx3uS9ghdjttQ5.damage} (same value: 1d6+7)
|
||
damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.xLfx3uS9ghdjttQ5.damageType} (same value: slashing)
|
||
[AaSQl3ukJhGkOQcg] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.AaSQl3ukJhGkOQcg}
|
||
damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.AaSQl3ukJhGkOQcg.damage} (same value: 1d12+3)
|
||
damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.AaSQl3ukJhGkOQcg.damageType} (same value: fire)
|
||
[lJyoorTKdFr5IeDN] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.lJyoorTKdFr5IeDN}
|
||
damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.lJyoorTKdFr5IeDN.damage} (same value: 1d8+3)
|
||
damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.lJyoorTKdFr5IeDN.damageType} (same value: bludgeoning)
|
||
rvlu5qwwq843u9jw1bki : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.rvlu5qwwq843u9jw1bki}
|
||
damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.rvlu5qwwq843u9jw1bki.damage} (same value: 2d8+4)
|
||
damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.rvlu5qwwq843u9jw1bki.damageType} (same value: bludgeoning)
|
||
description : object {Book 1 - Mantle of Gold.items.[].system.description}
|
||
value : string {Book 1 - Mantle of Gold.items.[].system.description.value} (184 different values)
|
||
[gm] : string {Book 1 - Mantle of Gold.items.[].system.description.gm} (same value: <p>Key to area <strong>I8</strong></p>)
|
||
publication : object {Book 1 - Mantle of Gold.items.[].system.publication}
|
||
license : string {Book 1 - Mantle of Gold.items.[].system.publication.license} (same value: OGL)
|
||
remaster : boolean {Book 1 - Mantle of Gold.items.[].system.publication.remaster} (same value: False)
|
||
title : string {Book 1 - Mantle of Gold.items.[].system.publication.title} (7 different values)
|
||
(x216)
|
||
Pathfinder Bestiary (x35)
|
||
Pathfinder Core Rulebook (x144)
|
||
Pathfinder Bestiary 2 (x10)
|
||
Pathfinder #193: Mantle of Gold (x3)
|
||
Pathfinder Secrets of Magic (x4)
|
||
Pathfinder Bestiary 3 (x2)
|
||
rules : ###FoundryRulesObject###
|
||
[slug] : string {Book 1 - Mantle of Gold.items.[].system.slug} (101 different values)
|
||
[traits] : object {Book 1 - Mantle of Gold.items.[].system.traits}
|
||
[rarity] : string {Book 1 - Mantle of Gold.items.[].system.traits.rarity} (3 different values)
|
||
common (x236)
|
||
uncommon (x4)
|
||
unique (x1)
|
||
value : array<string> {Book 1 - Mantle of Gold.items.[].system.traits.value}
|
||
Length: min=0 max=5
|
||
Value type: string {Book 1 - Mantle of Gold.items.[].system.traits.value.[]} (72 different values)
|
||
[traditions] : array<string> {Book 1 - Mantle of Gold.items.[].system.traits.traditions}
|
||
Length: min=0 max=4
|
||
Value type: string {Book 1 - Mantle of Gold.items.[].system.traits.traditions.[]} (4 different values)
|
||
primal (x37)
|
||
arcane (x64)
|
||
occult (x68)
|
||
divine (x42)
|
||
[integrated] : mixed
|
||
[weaponType] : object {Book 1 - Mantle of Gold.items.[].system.weaponType}
|
||
value : string {Book 1 - Mantle of Gold.items.[].system.weaponType.value} (2 different values)
|
||
melee (x46)
|
||
ranged (x15)
|
||
[actionType] : object {Book 1 - Mantle of Gold.items.[].system.actionType}
|
||
value : string {Book 1 - Mantle of Gold.items.[].system.actionType.value} (4 different values)
|
||
passive (x96)
|
||
free (x3)
|
||
reaction (x16)
|
||
action (x55)
|
||
[actions] : object {Book 1 - Mantle of Gold.items.[].system.actions}
|
||
[value] : integer {Book 1 - Mantle of Gold.items.[].system.actions.value} (2 different values)
|
||
1 (x39)
|
||
2 (x16)
|
||
[category] : string {Book 1 - Mantle of Gold.items.[].system.category} (13 different values)
|
||
interaction (x37)
|
||
defensive (x50)
|
||
offensive (x82)
|
||
martial (x11)
|
||
light (x5)
|
||
ammo (x4)
|
||
poison (x1)
|
||
simple (x3)
|
||
other (x5)
|
||
scroll (x1)
|
||
potion (x2)
|
||
elixir (x2)
|
||
medium (x1)
|
||
[autoHeightenLevel] : object {Book 1 - Mantle of Gold.items.[].system.autoHeightenLevel}
|
||
[value] : mixed
|
||
[prepared] : object {Book 1 - Mantle of Gold.items.[].system.prepared}
|
||
value : string {Book 1 - Mantle of Gold.items.[].system.prepared.value} (2 different values)
|
||
innate (x16)
|
||
prepared (x4)
|
||
[flexible] : boolean {Book 1 - Mantle of Gold.items.[].system.prepared.flexible} (same value: False)
|
||
[proficiency] : object {Book 1 - Mantle of Gold.items.[].system.proficiency}
|
||
value : integer {Book 1 - Mantle of Gold.items.[].system.proficiency.value} (2 different values)
|
||
1 (x18)
|
||
0 (x2)
|
||
[showSlotlessLevels] : object {Book 1 - Mantle of Gold.items.[].system.showSlotlessLevels}
|
||
value : boolean {Book 1 - Mantle of Gold.items.[].system.showSlotlessLevels.value} (same value: False)
|
||
[slots] : object {Book 1 - Mantle of Gold.items.[].system.slots}
|
||
[slot0] : object {Book 1 - Mantle of Gold.items.[].system.slots.slot0}
|
||
max : integer {Book 1 - Mantle of Gold.items.[].system.slots.slot0.max} (3 different values)
|
||
3 (x1)
|
||
2 (x2)
|
||
4 (x1)
|
||
prepared : array<object> {Book 1 - Mantle of Gold.items.[].system.slots.slot0.prepared}
|
||
Length: min=2 max=4
|
||
Value type: object {Book 1 - Mantle of Gold.items.[].system.slots.slot0.prepared.[]}
|
||
id : string {Book 1 - Mantle of Gold.items.[].system.slots.slot0.prepared.[].id} (9 different values)
|
||
Fpdd2O2OQqWVMbdk (x1)
|
||
Wqhifh7yO6Nqjj2z (x1)
|
||
NHvFQDZ8BPQgzOVL (x1)
|
||
5sjGnxbYVEdHc945 (x2)
|
||
99HHDUyDZ5KrWfAX (x2)
|
||
NxdgrOscJ2AkOaiX (x1)
|
||
nyQCgcmTrw25jsnu (x1)
|
||
avEZMPEzGjilFZEp (x1)
|
||
7Rf4KpcYTgUqQovr (x1)
|
||
[slot1] : object {Book 1 - Mantle of Gold.items.[].system.slots.slot1}
|
||
max : integer {Book 1 - Mantle of Gold.items.[].system.slots.slot1.max} (same value: 2)
|
||
prepared : array<object> {Book 1 - Mantle of Gold.items.[].system.slots.slot1.prepared}
|
||
Length: min=2 max=2
|
||
Value type: object {Book 1 - Mantle of Gold.items.[].system.slots.slot1.prepared.[]}
|
||
id : string {Book 1 - Mantle of Gold.items.[].system.slots.slot1.prepared.[].id} (6 different values)
|
||
DBZ2n13f8usweWlY (x1)
|
||
Qf4NDhttKQz2nVGP (x1)
|
||
rJPnJSXJFNGnIW7h (x2)
|
||
H1tvaoANNCnEx3eA (x2)
|
||
XmJCt9hK6h32NiHi (x1)
|
||
qK9TFIXIFj2WkpIc (x1)
|
||
[slot2] : object {Book 1 - Mantle of Gold.items.[].system.slots.slot2}
|
||
max : integer {Book 1 - Mantle of Gold.items.[].system.slots.slot2.max} (2 different values)
|
||
1 (x2)
|
||
2 (x1)
|
||
prepared : array<object> {Book 1 - Mantle of Gold.items.[].system.slots.slot2.prepared}
|
||
Length: min=1 max=2
|
||
Value type: object {Book 1 - Mantle of Gold.items.[].system.slots.slot2.prepared.[]}
|
||
id : string {Book 1 - Mantle of Gold.items.[].system.slots.slot2.prepared.[].id} (3 different values)
|
||
AQDzLGiQFw3KeseK (x2)
|
||
EoFnkIiUk3hjwUQ7 (x1)
|
||
U8cr3XJjUqXvDZIF (x1)
|
||
[slot3] : object {Book 1 - Mantle of Gold.items.[].system.slots.slot3}
|
||
max : integer {Book 1 - Mantle of Gold.items.[].system.slots.slot3.max} (2 different values)
|
||
2 (x1)
|
||
1 (x1)
|
||
[value] : integer {Book 1 - Mantle of Gold.items.[].system.slots.slot3.value} (same value: 2)
|
||
prepared : array<object> {Book 1 - Mantle of Gold.items.[].system.slots.slot3.prepared}
|
||
Length: min=1 max=1
|
||
Value type: object {Book 1 - Mantle of Gold.items.[].system.slots.slot3.prepared.[]}
|
||
id : string {Book 1 - Mantle of Gold.items.[].system.slots.slot3.prepared.[].id} (same value: s9WwvBe8w4iEB2sD)
|
||
[spelldc] : object {Book 1 - Mantle of Gold.items.[].system.spelldc}
|
||
dc : integer {Book 1 - Mantle of Gold.items.[].system.spelldc.dc} (5 different values)
|
||
18 (x11)
|
||
17 (x2)
|
||
21 (x3)
|
||
20 (x3)
|
||
19 (x1)
|
||
value : integer {Book 1 - Mantle of Gold.items.[].system.spelldc.value} (8 different values)
|
||
10 (x10)
|
||
0 (x2)
|
||
13 (x2)
|
||
12 (x2)
|
||
9 (x1)
|
||
11 (x1)
|
||
8 (x1)
|
||
14 (x1)
|
||
[mod] : integer {Book 1 - Mantle of Gold.items.[].system.spelldc.mod} (same value: 0)
|
||
[tradition] : object {Book 1 - Mantle of Gold.items.[].system.tradition}
|
||
value : string {Book 1 - Mantle of Gold.items.[].system.tradition.value} (4 different values)
|
||
primal (x4)
|
||
divine (x1)
|
||
occult (x14)
|
||
arcane (x1)
|
||
[area] : object {Book 1 - Mantle of Gold.items.[].system.area}
|
||
[details] : string {Book 1 - Mantle of Gold.items.[].system.area.details} (same value: all squares in a 20-foot-radius burst that contain plants)
|
||
type : string {Book 1 - Mantle of Gold.items.[].system.area.type} (3 different values)
|
||
burst (x6)
|
||
emanation (x3)
|
||
line (x11)
|
||
value : integer {Book 1 - Mantle of Gold.items.[].system.area.value} (4 different values)
|
||
20 (x3)
|
||
40 (x1)
|
||
30 (x13)
|
||
10 (x3)
|
||
[cost] : object {Book 1 - Mantle of Gold.items.[].system.cost}
|
||
value : string {Book 1 - Mantle of Gold.items.[].system.cost.value} (3 different values)
|
||
(x85)
|
||
rare incense and offerings worth a total value of 20 gp × the spell rank (x1)
|
||
parasitic fungal spores (x2)
|
||
[counteraction] : boolean {Book 1 - Mantle of Gold.items.[].system.counteraction} (same value: False)
|
||
[damage] : object {Book 1 - Mantle of Gold.items.[].system.damage}
|
||
[damageType] : string {Book 1 - Mantle of Gold.items.[].system.damage.damageType} (3 different values)
|
||
piercing (x10)
|
||
bludgeoning (x3)
|
||
slashing (x1)
|
||
[dice] : integer {Book 1 - Mantle of Gold.items.[].system.damage.dice} (same value: 1)
|
||
[die] : string {Book 1 - Mantle of Gold.items.[].system.damage.die} (3 different values)
|
||
d6 (x9)
|
||
d8 (x3)
|
||
d4 (x2)
|
||
[0] : object {Book 1 - Mantle of Gold.items.[].system.damage.0}
|
||
[applyMod] : boolean {Book 1 - Mantle of Gold.items.[].system.damage.0.applyMod} (2 different values)
|
||
True (x5)
|
||
False (x20)
|
||
[category] : mixed
|
||
formula : string {Book 1 - Mantle of Gold.items.[].system.damage.0.formula} (8 different values)
|
||
1d4 (x3)
|
||
1d8 (x3)
|
||
2d4 (x13)
|
||
2d10 (x2)
|
||
0 (x2)
|
||
1d10+4 (x2)
|
||
6d6 (x1)
|
||
2d12 (x1)
|
||
kinds : array<string> {Book 1 - Mantle of Gold.items.[].system.damage.0.kinds}
|
||
Length: min=1 max=2
|
||
Value type: string {Book 1 - Mantle of Gold.items.[].system.damage.0.kinds.[]} (2 different values)
|
||
damage (x25)
|
||
healing (x5)
|
||
materials : array<> {Book 1 - Mantle of Gold.items.[].system.damage.0.materials}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
type : string {Book 1 - Mantle of Gold.items.[].system.damage.0.type} (7 different values)
|
||
void (x15)
|
||
vitality (x2)
|
||
sonic (x2)
|
||
mental (x3)
|
||
untyped (x2)
|
||
fire (x2)
|
||
electricity (x1)
|
||
[9k8ayqgvgultdghx] : object {Book 1 - Mantle of Gold.items.[].system.damage.9k8ayqgvgultdghx}
|
||
applyMod : boolean {Book 1 - Mantle of Gold.items.[].system.damage.9k8ayqgvgultdghx.applyMod} (same value: False)
|
||
[category] : mixed
|
||
formula : string {Book 1 - Mantle of Gold.items.[].system.damage.9k8ayqgvgultdghx.formula} (same value: 2)
|
||
kinds : array<string> {Book 1 - Mantle of Gold.items.[].system.damage.9k8ayqgvgultdghx.kinds}
|
||
Length: min=1 max=1
|
||
Value type: string {Book 1 - Mantle of Gold.items.[].system.damage.9k8ayqgvgultdghx.kinds.[]} (same value: healing)
|
||
materials : array<> {Book 1 - Mantle of Gold.items.[].system.damage.9k8ayqgvgultdghx.materials}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
type : string {Book 1 - Mantle of Gold.items.[].system.damage.9k8ayqgvgultdghx.type} (same value: untyped)
|
||
[formula] : string {Book 1 - Mantle of Gold.items.[].system.damage.formula} (same value: 2d8+5)
|
||
[kind] : string {Book 1 - Mantle of Gold.items.[].system.damage.kind} (same value: healing)
|
||
[type] : string {Book 1 - Mantle of Gold.items.[].system.damage.type} (same value: vitality)
|
||
[defense] : object {Book 1 - Mantle of Gold.items.[].system.defense}
|
||
save : object {Book 1 - Mantle of Gold.items.[].system.defense.save}
|
||
basic : boolean {Book 1 - Mantle of Gold.items.[].system.defense.save.basic} (2 different values)
|
||
False (x35)
|
||
True (x9)
|
||
statistic : string {Book 1 - Mantle of Gold.items.[].system.defense.save.statistic} (3 different values)
|
||
reflex (x3)
|
||
will (x9)
|
||
fortitude (x32)
|
||
[duration] : object {Book 1 - Mantle of Gold.items.[].system.duration}
|
||
[sustained] : boolean {Book 1 - Mantle of Gold.items.[].system.duration.sustained} (2 different values)
|
||
False (x78)
|
||
True (x10)
|
||
value : mixed
|
||
string {Book 1 - Mantle of Gold.items.[].system.duration.value} (12 different values)
|
||
1 minute (x25)
|
||
10 minutes (x6)
|
||
1 hour (x1)
|
||
until the end of the target's next turn (x1)
|
||
(x45)
|
||
until the start of your next turn (x1)
|
||
1 year (x1)
|
||
1 round (x2)
|
||
varies (x2)
|
||
5 minutes (x1)
|
||
until the next time you make your daily preparations (x2)
|
||
8 hours (x1)
|
||
integer {Book 1 - Mantle of Gold.items.[].system.duration.value} (same value: 0)
|
||
[level] : object {Book 1 - Mantle of Gold.items.[].system.level}
|
||
value : integer {Book 1 - Mantle of Gold.items.[].system.level.value} (5 different values)
|
||
2 (x8)
|
||
1 (x74)
|
||
0 (x53)
|
||
4 (x4)
|
||
3 (x12)
|
||
[location] : object {Book 1 - Mantle of Gold.items.[].system.location}
|
||
[heightenedLevel] : integer {Book 1 - Mantle of Gold.items.[].system.location.heightenedLevel} (4 different values)
|
||
2 (x7)
|
||
1 (x20)
|
||
4 (x2)
|
||
3 (x19)
|
||
[value] : string {Book 1 - Mantle of Gold.items.[].system.location.value} (9 different values)
|
||
UeMKUFMnWNbhRbEj (x7)
|
||
O01tkGK9bScQt2sk (x5)
|
||
BEkfOgRlDXfcqJC8 (x4)
|
||
JOosFxabMqzZIqR1 (x10)
|
||
5rP5cz0JHgxkYHIF (x1)
|
||
6Xg9DFVfVXtAYfC1 (x17)
|
||
AAFWcmRlGxb76Pps (x5)
|
||
HzOz51fQqR3fYL8l (x27)
|
||
9xKTW3nZkbnuJiKX (x9)
|
||
[uses] : object {Book 1 - Mantle of Gold.items.[].system.location.uses}
|
||
[max] : integer {Book 1 - Mantle of Gold.items.[].system.location.uses.max} (2 different values)
|
||
2 (x1)
|
||
1 (x9)
|
||
value : integer {Book 1 - Mantle of Gold.items.[].system.location.uses.value} (2 different values)
|
||
2 (x1)
|
||
1 (x11)
|
||
[range] : mixed
|
||
object {Book 1 - Mantle of Gold.items.[].system.range}
|
||
value : string {Book 1 - Mantle of Gold.items.[].system.range.value} (9 different values)
|
||
120 feet (x5)
|
||
(x21)
|
||
30 feet (x35)
|
||
touch (x11)
|
||
10 feet (x5)
|
||
varies (x3)
|
||
40 feet (x1)
|
||
60 feet (x6)
|
||
500 feet (x1)
|
||
integer {Book 1 - Mantle of Gold.items.[].system.range} (2 different values)
|
||
60 (x3)
|
||
120 (x1)
|
||
[requirements] : string {Book 1 - Mantle of Gold.items.[].system.requirements} (same value: )
|
||
[target] : object {Book 1 - Mantle of Gold.items.[].system.target}
|
||
value : string {Book 1 - Mantle of Gold.items.[].system.target.value} (20 different values)
|
||
(x30)
|
||
1 animal (x2)
|
||
1 unattended object of light Bulk or less (x3)
|
||
non-magical object of light Bulk or less (x1)
|
||
1 object (cook, lift, or tidy only) (x3)
|
||
1 living or undead creature (x3)
|
||
1 willing living creature or 1 undead (x2)
|
||
1 weapon that is unattended or wielded by you or a willing ally (x3)
|
||
1 dying creature (x1)
|
||
1 dead creature (x2)
|
||
the triggering creature (x2)
|
||
1 creature (x23)
|
||
1 ally and 1 enemy (x2)
|
||
1 willing creature (x4)
|
||
1 unattended object or willing creature (x1)
|
||
1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally (x2)
|
||
1 living creature or 1 willing undead creature (x1)
|
||
1 unattended object (x1)
|
||
you and any number of creatures in range (x1)
|
||
1 object (x1)
|
||
[time] : object {Book 1 - Mantle of Gold.items.[].system.time}
|
||
value : string {Book 1 - Mantle of Gold.items.[].system.time.value} (8 different values)
|
||
2 (x75)
|
||
10 minutes (x1)
|
||
1 to 3 (x3)
|
||
1 (x3)
|
||
3 days (x1)
|
||
1 day (x2)
|
||
reaction (x2)
|
||
1 minute (x1)
|
||
[heightening] : object {Book 1 - Mantle of Gold.items.[].system.heightening}
|
||
[levels] : object {Book 1 - Mantle of Gold.items.[].system.heightening.levels}
|
||
[8] : object {Book 1 - Mantle of Gold.items.[].system.heightening.levels.8}
|
||
target : object {Book 1 - Mantle of Gold.items.[].system.heightening.levels.8.target}
|
||
value : string {Book 1 - Mantle of Gold.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures)
|
||
[5] : object {Book 1 - Mantle of Gold.items.[].system.heightening.levels.5}
|
||
[target] : object {Book 1 - Mantle of Gold.items.[].system.heightening.levels.5.target}
|
||
value : string {Book 1 - Mantle of Gold.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures)
|
||
range : object {Book 1 - Mantle of Gold.items.[].system.heightening.levels.5.range}
|
||
value : string {Book 1 - Mantle of Gold.items.[].system.heightening.levels.5.range.value} (same value: 60 feet)
|
||
[3] : object {Book 1 - Mantle of Gold.items.[].system.heightening.levels.3}
|
||
target : object {Book 1 - Mantle of Gold.items.[].system.heightening.levels.3.target}
|
||
value : string {Book 1 - Mantle of Gold.items.[].system.heightening.levels.3.target.value} (5 different values)
|
||
1 unattended object with a Bulk of 1 or less (x3)
|
||
non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less (x1)
|
||
5 creatures (x2)
|
||
1 creature (x2)
|
||
10 objects (x1)
|
||
[range] : object {Book 1 - Mantle of Gold.items.[].system.heightening.levels.3.range}
|
||
value : string {Book 1 - Mantle of Gold.items.[].system.heightening.levels.3.range.value} (same value: touch)
|
||
[7] : object {Book 1 - Mantle of Gold.items.[].system.heightening.levels.7}
|
||
target : object {Book 1 - Mantle of Gold.items.[].system.heightening.levels.7.target}
|
||
value : string {Book 1 - Mantle of Gold.items.[].system.heightening.levels.7.target.value} (2 different values)
|
||
1 unattended object with a Bulk of 2 or less (x3)
|
||
6 creatures (x1)
|
||
[2] : object {Book 1 - Mantle of Gold.items.[].system.heightening.levels.2}
|
||
target : object {Book 1 - Mantle of Gold.items.[].system.heightening.levels.2.target}
|
||
value : string {Book 1 - Mantle of Gold.items.[].system.heightening.levels.2.target.value} (same value: non-magical object of 1 Bulk or less)
|
||
[6] : object {Book 1 - Mantle of Gold.items.[].system.heightening.levels.6}
|
||
target : object {Book 1 - Mantle of Gold.items.[].system.heightening.levels.6.target}
|
||
value : string {Book 1 - Mantle of Gold.items.[].system.heightening.levels.6.target.value} (2 different values)
|
||
10 creatures (x1)
|
||
any number of objects (x1)
|
||
type : string {Book 1 - Mantle of Gold.items.[].system.heightening.type} (2 different values)
|
||
fixed (x13)
|
||
interval (x38)
|
||
[damage] : object {Book 1 - Mantle of Gold.items.[].system.heightening.damage}
|
||
[0] : string {Book 1 - Mantle of Gold.items.[].system.heightening.damage.0} (8 different values)
|
||
1d4 (x4)
|
||
1d8 (x3)
|
||
2d4 (x12)
|
||
1d10 (x2)
|
||
1d6 (x2)
|
||
1d10+4 (x2)
|
||
2d6 (x1)
|
||
1d12 (x1)
|
||
[9k8ayqgvgultdghx] : string {Book 1 - Mantle of Gold.items.[].system.heightening.damage.9k8ayqgvgultdghx} (same value: 2)
|
||
[interval] : integer {Book 1 - Mantle of Gold.items.[].system.heightening.interval} (2 different values)
|
||
1 (x36)
|
||
2 (x2)
|
||
[frequency] : object {Book 1 - Mantle of Gold.items.[].system.frequency}
|
||
max : integer {Book 1 - Mantle of Gold.items.[].system.frequency.max} (same value: 1)
|
||
per : string {Book 1 - Mantle of Gold.items.[].system.frequency.per} (3 different values)
|
||
round (x4)
|
||
PT10M (x2)
|
||
day (x1)
|
||
[value] : integer {Book 1 - Mantle of Gold.items.[].system.frequency.value} (same value: 1)
|
||
[mod] : object {Book 1 - Mantle of Gold.items.[].system.mod}
|
||
value : integer {Book 1 - Mantle of Gold.items.[].system.mod.value} (4 different values)
|
||
11 (x1)
|
||
7 (x4)
|
||
8 (x2)
|
||
10 (x1)
|
||
[proficient] : object {Book 1 - Mantle of Gold.items.[].system.proficient}
|
||
value : integer {Book 1 - Mantle of Gold.items.[].system.proficient.value} (same value: 0)
|
||
[deathNote] : boolean {Book 1 - Mantle of Gold.items.[].system.deathNote} (same value: True)
|
||
[baseItem] : string {Book 1 - Mantle of Gold.items.[].system.baseItem} (12 different values)
|
||
shortsword (x3)
|
||
composite-shortbow (x3)
|
||
leather-armor (x4)
|
||
crossbow (x1)
|
||
warhammer (x2)
|
||
chain-shirt (x1)
|
||
clan-dagger (x1)
|
||
pick (x2)
|
||
buckler (x2)
|
||
staff (x1)
|
||
hatchet (x1)
|
||
scale-mail (x1)
|
||
[bonusDamage] : object {Book 1 - Mantle of Gold.items.[].system.bonusDamage}
|
||
value : integer {Book 1 - Mantle of Gold.items.[].system.bonusDamage.value} (same value: 0)
|
||
[bulk] : object {Book 1 - Mantle of Gold.items.[].system.bulk}
|
||
value : mixed
|
||
float {Book 1 - Mantle of Gold.items.[].system.bulk.value} (same value: 0,1)
|
||
integer {Book 1 - Mantle of Gold.items.[].system.bulk.value} (3 different values)
|
||
1 (x16)
|
||
0 (x13)
|
||
2 (x3)
|
||
[capacity] : integer {Book 1 - Mantle of Gold.items.[].system.bulk.capacity} (same value: 4)
|
||
[heldOrStowed] : float {Book 1 - Mantle of Gold.items.[].system.bulk.heldOrStowed} (same value: 0,1)
|
||
[ignored] : integer {Book 1 - Mantle of Gold.items.[].system.bulk.ignored} (same value: 2)
|
||
[containerId] : string {Book 1 - Mantle of Gold.items.[].system.containerId} (same value: Jobvhe2YNBMYOVA8)
|
||
[equipped] : object {Book 1 - Mantle of Gold.items.[].system.equipped}
|
||
carryType : string {Book 1 - Mantle of Gold.items.[].system.equipped.carryType} (2 different values)
|
||
worn (x57)
|
||
held (x6)
|
||
[handsHeld] : integer {Book 1 - Mantle of Gold.items.[].system.equipped.handsHeld} (3 different values)
|
||
0 (x21)
|
||
2 (x1)
|
||
1 (x5)
|
||
[invested] : mixed
|
||
[inSlot] : boolean {Book 1 - Mantle of Gold.items.[].system.equipped.inSlot} (2 different values)
|
||
False (x7)
|
||
True (x1)
|
||
[group] : string {Book 1 - Mantle of Gold.items.[].system.group} (12 different values)
|
||
sword (x3)
|
||
bow (x3)
|
||
leather (x4)
|
||
crossbow (x1)
|
||
hammer (x2)
|
||
chain (x1)
|
||
knife (x1)
|
||
pick (x2)
|
||
abilities (x2)
|
||
club (x1)
|
||
axe (x1)
|
||
composite (x1)
|
||
[hardness] : integer {Book 1 - Mantle of Gold.items.[].system.hardness} (2 different values)
|
||
0 (x61)
|
||
3 (x2)
|
||
[hp] : object {Book 1 - Mantle of Gold.items.[].system.hp}
|
||
max : integer {Book 1 - Mantle of Gold.items.[].system.hp.max} (2 different values)
|
||
0 (x61)
|
||
6 (x2)
|
||
value : integer {Book 1 - Mantle of Gold.items.[].system.hp.value} (2 different values)
|
||
0 (x61)
|
||
6 (x2)
|
||
[material] : object {Book 1 - Mantle of Gold.items.[].system.material}
|
||
[grade] : mixed
|
||
[type] : mixed
|
||
[price] : object {Book 1 - Mantle of Gold.items.[].system.price}
|
||
value : object {Book 1 - Mantle of Gold.items.[].system.price.value}
|
||
[sp] : integer {Book 1 - Mantle of Gold.items.[].system.price.value.sp} (5 different values)
|
||
9 (x3)
|
||
1 (x7)
|
||
7 (x2)
|
||
5 (x2)
|
||
4 (x3)
|
||
[gp] : integer {Book 1 - Mantle of Gold.items.[].system.price.value.gp} (10 different values)
|
||
14 (x3)
|
||
2 (x6)
|
||
3 (x5)
|
||
4 (x2)
|
||
1 (x6)
|
||
5 (x2)
|
||
12 (x3)
|
||
100 (x1)
|
||
50 (x1)
|
||
60 (x1)
|
||
[cp] : integer {Book 1 - Mantle of Gold.items.[].system.price.value.cp} (3 different values)
|
||
5 (x5)
|
||
1 (x5)
|
||
2 (x4)
|
||
[per] : integer {Book 1 - Mantle of Gold.items.[].system.price.per} (same value: 10)
|
||
[quantity] : integer {Book 1 - Mantle of Gold.items.[].system.quantity} (6 different values)
|
||
1 (x50)
|
||
10 (x4)
|
||
2 (x3)
|
||
3 (x1)
|
||
20 (x3)
|
||
5 (x2)
|
||
[reload] : object {Book 1 - Mantle of Gold.items.[].system.reload}
|
||
value : string {Book 1 - Mantle of Gold.items.[].system.reload.value} (4 different values)
|
||
(x9)
|
||
0 (x3)
|
||
1 (x1)
|
||
- (x1)
|
||
[runes] : object {Book 1 - Mantle of Gold.items.[].system.runes}
|
||
[potency] : integer {Book 1 - Mantle of Gold.items.[].system.runes.potency} (2 different values)
|
||
0 (x18)
|
||
1 (x2)
|
||
[property] : array<> {Book 1 - Mantle of Gold.items.[].system.runes.property}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
[striking] : integer {Book 1 - Mantle of Gold.items.[].system.runes.striking} (2 different values)
|
||
0 (x12)
|
||
1 (x2)
|
||
[resilient] : integer {Book 1 - Mantle of Gold.items.[].system.runes.resilient} (same value: 0)
|
||
[reinforcing] : integer {Book 1 - Mantle of Gold.items.[].system.runes.reinforcing} (same value: 0)
|
||
[size] : string {Book 1 - Mantle of Gold.items.[].system.size} (2 different values)
|
||
med (x62)
|
||
tiny (x1)
|
||
[splashDamage] : object {Book 1 - Mantle of Gold.items.[].system.splashDamage}
|
||
value : integer {Book 1 - Mantle of Gold.items.[].system.splashDamage.value} (same value: 0)
|
||
[usage] : object {Book 1 - Mantle of Gold.items.[].system.usage}
|
||
value : string {Book 1 - Mantle of Gold.items.[].system.usage.value} (5 different values)
|
||
held-in-one-hand (x44)
|
||
held-in-one-plus-hands (x3)
|
||
held-in-two-hands (x3)
|
||
worn (x2)
|
||
wornbackpack (x2)
|
||
[acBonus] : integer {Book 1 - Mantle of Gold.items.[].system.acBonus} (3 different values)
|
||
1 (x6)
|
||
2 (x1)
|
||
3 (x1)
|
||
[checkPenalty] : integer {Book 1 - Mantle of Gold.items.[].system.checkPenalty} (2 different values)
|
||
-1 (x5)
|
||
-2 (x1)
|
||
[dexCap] : integer {Book 1 - Mantle of Gold.items.[].system.dexCap} (3 different values)
|
||
4 (x4)
|
||
3 (x1)
|
||
2 (x1)
|
||
[speedPenalty] : integer {Book 1 - Mantle of Gold.items.[].system.speedPenalty} (2 different values)
|
||
0 (x7)
|
||
-5 (x1)
|
||
[strength] : integer {Book 1 - Mantle of Gold.items.[].system.strength} (3 different values)
|
||
0 (x4)
|
||
1 (x1)
|
||
2 (x1)
|
||
[stackGroup] : string {Book 1 - Mantle of Gold.items.[].system.stackGroup} (3 different values)
|
||
arrows (x3)
|
||
coins (x1)
|
||
bolts (x1)
|
||
[uses] : object {Book 1 - Mantle of Gold.items.[].system.uses}
|
||
autoDestroy : boolean {Book 1 - Mantle of Gold.items.[].system.uses.autoDestroy} (same value: True)
|
||
max : integer {Book 1 - Mantle of Gold.items.[].system.uses.max} (2 different values)
|
||
1 (x13)
|
||
7 (x2)
|
||
value : integer {Book 1 - Mantle of Gold.items.[].system.uses.value} (2 different values)
|
||
1 (x13)
|
||
7 (x2)
|
||
[overlays] : object {Book 1 - Mantle of Gold.items.[].system.overlays}
|
||
[37gy7l19tik74o4s] : object {Book 1 - Mantle of Gold.items.[].system.overlays.37gy7l19tik74o4s}
|
||
_id : string {Book 1 - Mantle of Gold.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s)
|
||
name : string {Book 1 - Mantle of Gold.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living))
|
||
overlayType : string {Book 1 - Mantle of Gold.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override)
|
||
sort : integer {Book 1 - Mantle of Gold.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
|
||
system : object {Book 1 - Mantle of Gold.items.[].system.overlays.37gy7l19tik74o4s.system}
|
||
damage : object {Book 1 - Mantle of Gold.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
|
||
0 : object {Book 1 - Mantle of Gold.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
|
||
formula : string {Book 1 - Mantle of Gold.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8)
|
||
kinds : array<string> {Book 1 - Mantle of Gold.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
|
||
Length: min=1 max=1
|
||
Value type: string {Book 1 - Mantle of Gold.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing)
|
||
[defense] : mixed
|
||
heightening : object {Book 1 - Mantle of Gold.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
|
||
damage : object {Book 1 - Mantle of Gold.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
|
||
0 : string {Book 1 - Mantle of Gold.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8)
|
||
range : object {Book 1 - Mantle of Gold.items.[].system.overlays.37gy7l19tik74o4s.system.range}
|
||
value : string {Book 1 - Mantle of Gold.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet)
|
||
time : object {Book 1 - Mantle of Gold.items.[].system.overlays.37gy7l19tik74o4s.system.time}
|
||
value : string {Book 1 - Mantle of Gold.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2)
|
||
traits : object {Book 1 - Mantle of Gold.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
|
||
value : array<string> {Book 1 - Mantle of Gold.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
|
||
Length: min=4 max=4
|
||
Value type: string {Book 1 - Mantle of Gold.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
|
||
concentrate (x2)
|
||
healing (x2)
|
||
manipulate (x2)
|
||
vitality (x2)
|
||
[7qdtetowq348s9oc] : object {Book 1 - Mantle of Gold.items.[].system.overlays.7qdtetowq348s9oc}
|
||
_id : string {Book 1 - Mantle of Gold.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc)
|
||
overlayType : string {Book 1 - Mantle of Gold.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override)
|
||
sort : integer {Book 1 - Mantle of Gold.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
|
||
system : object {Book 1 - Mantle of Gold.items.[].system.overlays.7qdtetowq348s9oc.system}
|
||
range : object {Book 1 - Mantle of Gold.items.[].system.overlays.7qdtetowq348s9oc.system.range}
|
||
value : string {Book 1 - Mantle of Gold.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch)
|
||
time : object {Book 1 - Mantle of Gold.items.[].system.overlays.7qdtetowq348s9oc.system.time}
|
||
value : string {Book 1 - Mantle of Gold.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1)
|
||
[7vbvdrv2cl87sqta] : object {Book 1 - Mantle of Gold.items.[].system.overlays.7vbvdrv2cl87sqta}
|
||
_id : string {Book 1 - Mantle of Gold.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta)
|
||
overlayType : string {Book 1 - Mantle of Gold.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override)
|
||
sort : integer {Book 1 - Mantle of Gold.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
|
||
system : object {Book 1 - Mantle of Gold.items.[].system.overlays.7vbvdrv2cl87sqta.system}
|
||
area : object {Book 1 - Mantle of Gold.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
|
||
type : string {Book 1 - Mantle of Gold.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation)
|
||
value : integer {Book 1 - Mantle of Gold.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
|
||
range : object {Book 1 - Mantle of Gold.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
|
||
value : string {Book 1 - Mantle of Gold.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: )
|
||
target : object {Book 1 - Mantle of Gold.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
|
||
value : string {Book 1 - Mantle of Gold.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures)
|
||
time : object {Book 1 - Mantle of Gold.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
|
||
value : string {Book 1 - Mantle of Gold.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3)
|
||
traits : object {Book 1 - Mantle of Gold.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
|
||
value : array<string> {Book 1 - Mantle of Gold.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
|
||
Length: min=4 max=4
|
||
Value type: string {Book 1 - Mantle of Gold.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
|
||
concentrate (x2)
|
||
healing (x2)
|
||
manipulate (x2)
|
||
vitality (x2)
|
||
[lfxcoz2d3f8j2zq1] : object {Book 1 - Mantle of Gold.items.[].system.overlays.lfxcoz2d3f8j2zq1}
|
||
_id : string {Book 1 - Mantle of Gold.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1)
|
||
name : string {Book 1 - Mantle of Gold.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead))
|
||
overlayType : string {Book 1 - Mantle of Gold.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override)
|
||
sort : integer {Book 1 - Mantle of Gold.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
|
||
system : object {Book 1 - Mantle of Gold.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
|
||
damage : object {Book 1 - Mantle of Gold.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
|
||
0 : object {Book 1 - Mantle of Gold.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
|
||
kinds : array<string> {Book 1 - Mantle of Gold.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
|
||
Length: min=1 max=1
|
||
Value type: string {Book 1 - Mantle of Gold.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage)
|
||
range : object {Book 1 - Mantle of Gold.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
|
||
value : string {Book 1 - Mantle of Gold.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet)
|
||
target : object {Book 1 - Mantle of Gold.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
|
||
value : string {Book 1 - Mantle of Gold.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead)
|
||
time : object {Book 1 - Mantle of Gold.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
|
||
value : string {Book 1 - Mantle of Gold.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2)
|
||
traits : object {Book 1 - Mantle of Gold.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
|
||
value : array<string> {Book 1 - Mantle of Gold.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
|
||
Length: min=4 max=4
|
||
Value type: string {Book 1 - Mantle of Gold.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
|
||
concentrate (x2)
|
||
healing (x2)
|
||
manipulate (x2)
|
||
vitality (x2)
|
||
[4gyp3qlsv5ywdyjq] : object {Book 1 - Mantle of Gold.items.[].system.overlays.4gyp3qlsv5ywdyjq}
|
||
_id : string {Book 1 - Mantle of Gold.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq)
|
||
name : string {Book 1 - Mantle of Gold.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead))
|
||
overlayType : string {Book 1 - Mantle of Gold.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override)
|
||
sort : integer {Book 1 - Mantle of Gold.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
|
||
system : object {Book 1 - Mantle of Gold.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
|
||
damage : object {Book 1 - Mantle of Gold.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
|
||
0 : object {Book 1 - Mantle of Gold.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
|
||
formula : string {Book 1 - Mantle of Gold.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8)
|
||
kinds : array<string> {Book 1 - Mantle of Gold.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
|
||
Length: min=1 max=1
|
||
Value type: string {Book 1 - Mantle of Gold.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing)
|
||
[defense] : mixed
|
||
heightening : object {Book 1 - Mantle of Gold.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
|
||
damage : object {Book 1 - Mantle of Gold.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
|
||
0 : string {Book 1 - Mantle of Gold.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8)
|
||
range : object {Book 1 - Mantle of Gold.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
|
||
value : string {Book 1 - Mantle of Gold.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet)
|
||
target : object {Book 1 - Mantle of Gold.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
|
||
value : string {Book 1 - Mantle of Gold.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature)
|
||
time : object {Book 1 - Mantle of Gold.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
|
||
value : string {Book 1 - Mantle of Gold.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2)
|
||
traits : object {Book 1 - Mantle of Gold.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
|
||
value : array<string> {Book 1 - Mantle of Gold.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
|
||
Length: min=3 max=3
|
||
Value type: string {Book 1 - Mantle of Gold.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
|
||
concentrate (x1)
|
||
manipulate (x1)
|
||
void (x1)
|
||
[pq7cxntbz4s8g5ik] : object {Book 1 - Mantle of Gold.items.[].system.overlays.pq7cxntbz4s8g5ik}
|
||
_id : string {Book 1 - Mantle of Gold.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik)
|
||
overlayType : string {Book 1 - Mantle of Gold.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override)
|
||
sort : integer {Book 1 - Mantle of Gold.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
|
||
system : object {Book 1 - Mantle of Gold.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
|
||
range : object {Book 1 - Mantle of Gold.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
|
||
value : string {Book 1 - Mantle of Gold.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch)
|
||
time : object {Book 1 - Mantle of Gold.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
|
||
value : string {Book 1 - Mantle of Gold.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1)
|
||
[rvhoa43rqqqp8izn] : object {Book 1 - Mantle of Gold.items.[].system.overlays.rvhoa43rqqqp8izn}
|
||
_id : string {Book 1 - Mantle of Gold.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn)
|
||
overlayType : string {Book 1 - Mantle of Gold.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override)
|
||
sort : integer {Book 1 - Mantle of Gold.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
|
||
system : object {Book 1 - Mantle of Gold.items.[].system.overlays.rvhoa43rqqqp8izn.system}
|
||
area : object {Book 1 - Mantle of Gold.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
|
||
type : string {Book 1 - Mantle of Gold.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation)
|
||
value : integer {Book 1 - Mantle of Gold.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
|
||
range : object {Book 1 - Mantle of Gold.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
|
||
value : string {Book 1 - Mantle of Gold.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: )
|
||
target : object {Book 1 - Mantle of Gold.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
|
||
value : string {Book 1 - Mantle of Gold.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures)
|
||
time : object {Book 1 - Mantle of Gold.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
|
||
value : string {Book 1 - Mantle of Gold.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3)
|
||
traits : object {Book 1 - Mantle of Gold.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
|
||
value : array<string> {Book 1 - Mantle of Gold.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
|
||
Length: min=3 max=3
|
||
Value type: string {Book 1 - Mantle of Gold.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
|
||
concentrate (x1)
|
||
manipulate (x1)
|
||
void (x1)
|
||
[z04svm1cvfcxtplb] : object {Book 1 - Mantle of Gold.items.[].system.overlays.z04svm1cvfcxtplb}
|
||
_id : string {Book 1 - Mantle of Gold.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb)
|
||
name : string {Book 1 - Mantle of Gold.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living))
|
||
overlayType : string {Book 1 - Mantle of Gold.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override)
|
||
sort : integer {Book 1 - Mantle of Gold.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
|
||
system : object {Book 1 - Mantle of Gold.items.[].system.overlays.z04svm1cvfcxtplb.system}
|
||
damage : object {Book 1 - Mantle of Gold.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
|
||
0 : object {Book 1 - Mantle of Gold.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
|
||
kinds : array<string> {Book 1 - Mantle of Gold.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
|
||
Length: min=1 max=1
|
||
Value type: string {Book 1 - Mantle of Gold.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage)
|
||
range : object {Book 1 - Mantle of Gold.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
|
||
value : string {Book 1 - Mantle of Gold.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet)
|
||
target : object {Book 1 - Mantle of Gold.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
|
||
value : string {Book 1 - Mantle of Gold.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature)
|
||
time : object {Book 1 - Mantle of Gold.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
|
||
value : string {Book 1 - Mantle of Gold.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2)
|
||
traits : object {Book 1 - Mantle of Gold.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
|
||
value : array<string> {Book 1 - Mantle of Gold.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
|
||
Length: min=3 max=3
|
||
Value type: string {Book 1 - Mantle of Gold.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
|
||
concentrate (x1)
|
||
manipulate (x1)
|
||
void (x1)
|
||
[ritual] : object {Book 1 - Mantle of Gold.items.[].system.ritual}
|
||
primary : object {Book 1 - Mantle of Gold.items.[].system.ritual.primary}
|
||
check : string {Book 1 - Mantle of Gold.items.[].system.ritual.primary.check} (2 different values)
|
||
Religion (x1)
|
||
Fungus Lore (trained), Nature (expert) (x2)
|
||
secondary : object {Book 1 - Mantle of Gold.items.[].system.ritual.secondary}
|
||
casters : integer {Book 1 - Mantle of Gold.items.[].system.ritual.secondary.casters} (2 different values)
|
||
0 (x1)
|
||
1 (x2)
|
||
checks : string {Book 1 - Mantle of Gold.items.[].system.ritual.secondary.checks} (2 different values)
|
||
Crafting, Performance (x1)
|
||
Fungus Lore (trained), Nature (expert) (x2)
|
||
[collapsed] : boolean {Book 1 - Mantle of Gold.items.[].system.collapsed} (same value: False)
|
||
[stowing] : boolean {Book 1 - Mantle of Gold.items.[].system.stowing} (same value: True)
|
||
[overrides] : array<> {Book 1 - Mantle of Gold.items.[].system.overrides}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
[references] : object {Book 1 - Mantle of Gold.items.[].system.references}
|
||
children : array<> {Book 1 - Mantle of Gold.items.[].system.references.children}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
immunityFrom : array<> {Book 1 - Mantle of Gold.items.[].system.references.immunityFrom}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
overriddenBy : array<> {Book 1 - Mantle of Gold.items.[].system.references.overriddenBy}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
overrides : array<> {Book 1 - Mantle of Gold.items.[].system.references.overrides}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
[value] : object {Book 1 - Mantle of Gold.items.[].system.value}
|
||
isValued : boolean {Book 1 - Mantle of Gold.items.[].system.value.isValued} (same value: True)
|
||
value : integer {Book 1 - Mantle of Gold.items.[].system.value.value} (2 different values)
|
||
1 (x3)
|
||
2 (x1)
|
||
variants : object {Book 1 - Mantle of Gold.items.[].system.variants}
|
||
type : string {Book 1 - Mantle of Gold.items.[].type} (13 different values)
|
||
melee (x61)
|
||
action (x170)
|
||
spellcastingEntry (x20)
|
||
spell (x88)
|
||
lore (x8)
|
||
weapon (x14)
|
||
armor (x6)
|
||
equipment (x23)
|
||
consumable (x15)
|
||
treasure (x1)
|
||
shield (x2)
|
||
backpack (x2)
|
||
condition (x4)
|
||
[_stats] : object {Book 1 - Mantle of Gold.items.[]._stats}
|
||
compendiumSource : string {Book 1 - Mantle of Gold.items.[]._stats.compendiumSource} (101 different values)
|
||
[flags] : object {Book 1 - Mantle of Gold.items.[].flags}
|
||
pf2e : object {Book 1 - Mantle of Gold.items.[].flags.pf2e}
|
||
linkedWeapon : string {Book 1 - Mantle of Gold.items.[].flags.pf2e.linkedWeapon} (12 different values)
|
||
NY16O3f31uw21Zg2 (x1)
|
||
N02vCeXMXUuWB9BV (x1)
|
||
mAdLAm3BwhJOTVkd (x1)
|
||
5IzoN6IwHOIwWFf6 (x1)
|
||
PlHqKyQ8VgsvZjtT (x1)
|
||
lIwXM8xeF96q3UbL (x1)
|
||
ddQN5KZGFiYmctnZ (x1)
|
||
pNVGXUOwvaUYJoYd (x2)
|
||
2X519k9ffDoLreOO (x1)
|
||
p0GOxoDGR3295MsI (x1)
|
||
S5XSCep33SRiTraP (x1)
|
||
P4qdREmI6I9raKYr (x2)
|
||
[folder] : string {Book 1 - Mantle of Gold.items.[].folder} (same value: q6r2mbisUIr8xQHQ)
|
||
name : string {Book 1 - Mantle of Gold.name} (all different values)
|
||
system : object {Book 1 - Mantle of Gold.system}
|
||
[abilities] : object {Book 1 - Mantle of Gold.system.abilities}
|
||
cha : object {Book 1 - Mantle of Gold.system.abilities.cha}
|
||
mod : integer {Book 1 - Mantle of Gold.system.abilities.cha.mod} (9 different values)
|
||
0 (x13)
|
||
1 (x9)
|
||
3 (x4)
|
||
-5 (x3)
|
||
4 (x3)
|
||
5 (x2)
|
||
2 (x2)
|
||
-3 (x1)
|
||
-2 (x2)
|
||
con : object {Book 1 - Mantle of Gold.system.abilities.con}
|
||
mod : integer {Book 1 - Mantle of Gold.system.abilities.con.mod} (6 different values)
|
||
3 (x8)
|
||
1 (x5)
|
||
2 (x9)
|
||
0 (x3)
|
||
5 (x2)
|
||
4 (x12)
|
||
dex : object {Book 1 - Mantle of Gold.system.abilities.dex}
|
||
mod : integer {Book 1 - Mantle of Gold.system.abilities.dex.mod} (7 different values)
|
||
0 (x5)
|
||
2 (x3)
|
||
1 (x9)
|
||
3 (x13)
|
||
-2 (x3)
|
||
4 (x5)
|
||
-1 (x1)
|
||
int : object {Book 1 - Mantle of Gold.system.abilities.int}
|
||
mod : integer {Book 1 - Mantle of Gold.system.abilities.int.mod} (10 different values)
|
||
-5 (x7)
|
||
-1 (x2)
|
||
1 (x10)
|
||
-2 (x1)
|
||
0 (x14)
|
||
3 (x1)
|
||
2 (x1)
|
||
-4 (x1)
|
||
-3 (x1)
|
||
4 (x1)
|
||
str : object {Book 1 - Mantle of Gold.system.abilities.str}
|
||
mod : integer {Book 1 - Mantle of Gold.system.abilities.str.mod} (8 different values)
|
||
4 (x9)
|
||
3 (x5)
|
||
-5 (x5)
|
||
2 (x4)
|
||
0 (x1)
|
||
1 (x2)
|
||
-2 (x2)
|
||
5 (x11)
|
||
wis : object {Book 1 - Mantle of Gold.system.abilities.wis}
|
||
mod : integer {Book 1 - Mantle of Gold.system.abilities.wis.mod} (5 different values)
|
||
3 (x8)
|
||
0 (x5)
|
||
4 (x5)
|
||
1 (x15)
|
||
2 (x6)
|
||
attributes : object {Book 1 - Mantle of Gold.system.attributes}
|
||
ac : object {Book 1 - Mantle of Gold.system.attributes.ac}
|
||
[details] : string {Book 1 - Mantle of Gold.system.attributes.ac.details} (3 different values)
|
||
(x36)
|
||
(17 when broken); construct armor (x1)
|
||
(19 with shield raised) (x2)
|
||
value : integer {Book 1 - Mantle of Gold.system.attributes.ac.value} (9 different values)
|
||
18 (x9)
|
||
16 (x7)
|
||
15 (x1)
|
||
19 (x13)
|
||
17 (x4)
|
||
0 (x2)
|
||
20 (x6)
|
||
22 (x3)
|
||
13 (x2)
|
||
[allSaves] : object {Book 1 - Mantle of Gold.system.attributes.allSaves}
|
||
value : string {Book 1 - Mantle of Gold.system.attributes.allSaves.value} (3 different values)
|
||
(x37)
|
||
+2 status to saves vs. petrifying gaze (x1)
|
||
+2 status to saves vs. xulgath stench (x1)
|
||
hp : object {Book 1 - Mantle of Gold.system.attributes.hp}
|
||
details : string {Book 1 - Mantle of Gold.system.attributes.hp.details} (8 different values)
|
||
(x33)
|
||
void healing, rejuvenation (x4)
|
||
BT 16 (x1)
|
||
void healing (x5)
|
||
BT 12 (x1)
|
||
BT 27 (x1)
|
||
Void Healing (x1)
|
||
Thresholds 48 (12 squares), 24 (8 squares) (x1)
|
||
max : integer {Book 1 - Mantle of Gold.system.attributes.hp.max} (21 different values)
|
||
temp : integer {Book 1 - Mantle of Gold.system.attributes.hp.temp} (same value: 0)
|
||
value : integer {Book 1 - Mantle of Gold.system.attributes.hp.value} (21 different values)
|
||
[immunities] : array<object> {Book 1 - Mantle of Gold.system.attributes.immunities}
|
||
Length: min=0 max=6
|
||
Value type: object {Book 1 - Mantle of Gold.system.attributes.immunities.[]}
|
||
[exceptions] : array<> {Book 1 - Mantle of Gold.system.attributes.immunities.[].exceptions}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
type : string {Book 1 - Mantle of Gold.system.attributes.immunities.[].type} (14 different values)
|
||
death-effects (x9)
|
||
disease (x9)
|
||
paralyzed (x9)
|
||
poison (x9)
|
||
precision (x9)
|
||
unconscious (x7)
|
||
bludgeoning (x1)
|
||
critical-hits (x4)
|
||
fire (x1)
|
||
piercing (x1)
|
||
slashing (x1)
|
||
mental (x10)
|
||
acid (x1)
|
||
sleep (x1)
|
||
[speed] : object {Book 1 - Mantle of Gold.system.attributes.speed}
|
||
otherSpeeds : array<object> {Book 1 - Mantle of Gold.system.attributes.speed.otherSpeeds}
|
||
Length: min=0 max=1
|
||
Value type: object {Book 1 - Mantle of Gold.system.attributes.speed.otherSpeeds.[]}
|
||
type : string {Book 1 - Mantle of Gold.system.attributes.speed.otherSpeeds.[].type} (2 different values)
|
||
fly (x6)
|
||
swim (x2)
|
||
value : integer {Book 1 - Mantle of Gold.system.attributes.speed.otherSpeeds.[].value} (3 different values)
|
||
20 (x5)
|
||
30 (x2)
|
||
15 (x1)
|
||
[value] : integer {Book 1 - Mantle of Gold.system.attributes.speed.value} (7 different values)
|
||
5 (x2)
|
||
30 (x2)
|
||
25 (x18)
|
||
20 (x10)
|
||
0 (x1)
|
||
15 (x1)
|
||
10 (x1)
|
||
[details] : string {Book 1 - Mantle of Gold.system.attributes.speed.details} (same value: troop movement)
|
||
[weaknesses] : array<object> {Book 1 - Mantle of Gold.system.attributes.weaknesses}
|
||
Length: min=1 max=2
|
||
Value type: object {Book 1 - Mantle of Gold.system.attributes.weaknesses.[]}
|
||
type : string {Book 1 - Mantle of Gold.system.attributes.weaknesses.[].type} (9 different values)
|
||
fire (x1)
|
||
slashing (x4)
|
||
cold-iron (x2)
|
||
cold (x1)
|
||
vitality (x4)
|
||
salt (x1)
|
||
mental (x1)
|
||
area-damage (x1)
|
||
splash-damage (x1)
|
||
value : integer {Book 1 - Mantle of Gold.system.attributes.weaknesses.[].value} (4 different values)
|
||
5 (x9)
|
||
2 (x2)
|
||
10 (x4)
|
||
3 (x1)
|
||
[exceptions] : array<> {Book 1 - Mantle of Gold.system.attributes.weaknesses.[].exceptions}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
[resistances] : array<object> {Book 1 - Mantle of Gold.system.attributes.resistances}
|
||
Length: min=1 max=1
|
||
Value type: object {Book 1 - Mantle of Gold.system.attributes.resistances.[]}
|
||
[doubleVs] : array<string> {Book 1 - Mantle of Gold.system.attributes.resistances.[].doubleVs}
|
||
Length: min=0 max=1
|
||
Value type: string {Book 1 - Mantle of Gold.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical)
|
||
exceptions : array<string> {Book 1 - Mantle of Gold.system.attributes.resistances.[].exceptions}
|
||
Length: min=0 max=3
|
||
Value type: string {Book 1 - Mantle of Gold.system.attributes.resistances.[].exceptions.[]} (4 different values)
|
||
force (x5)
|
||
ghost-touch (x5)
|
||
vitality (x5)
|
||
bludgeoning (x1)
|
||
type : string {Book 1 - Mantle of Gold.system.attributes.resistances.[].type} (5 different values)
|
||
all-damage (x5)
|
||
poison (x3)
|
||
void (x3)
|
||
physical (x1)
|
||
fire (x1)
|
||
value : integer {Book 1 - Mantle of Gold.system.attributes.resistances.[].value} (3 different values)
|
||
5 (x9)
|
||
2 (x3)
|
||
3 (x1)
|
||
[adjustment] : string {Book 1 - Mantle of Gold.system.attributes.adjustment} (same value: elite)
|
||
[hardness] : mixed
|
||
object {Book 1 - Mantle of Gold.system.attributes.hardness}
|
||
value : integer {Book 1 - Mantle of Gold.system.attributes.hardness.value} (same value: 6)
|
||
integer {Book 1 - Mantle of Gold.system.attributes.hardness} (4 different values)
|
||
0 (x4)
|
||
8 (x1)
|
||
5 (x2)
|
||
10 (x1)
|
||
[emitsSound] : string {Book 1 - Mantle of Gold.system.attributes.emitsSound} (same value: encounter)
|
||
[stealth] : object {Book 1 - Mantle of Gold.system.attributes.stealth}
|
||
details : string {Book 1 - Mantle of Gold.system.attributes.stealth.details} (2 different values)
|
||
<p>(trained)</p> (x4)
|
||
(x4)
|
||
value : integer {Book 1 - Mantle of Gold.system.attributes.stealth.value} (4 different values)
|
||
12 (x1)
|
||
10 (x3)
|
||
9 (x1)
|
||
8 (x3)
|
||
details : object {Book 1 - Mantle of Gold.system.details}
|
||
[blurb] : string {Book 1 - Mantle of Gold.system.details.blurb} (14 different values)
|
||
Variant Assassin Vine (x1)
|
||
Dvorovoi (x1)
|
||
Ancestral Echo (x3)
|
||
(x23)
|
||
Elite animated statue (x1)
|
||
Variant Corrupted Relic (x1)
|
||
Variant Kobold Scout (x1)
|
||
Variant Giant Leech (x1)
|
||
Variant Giant Crab (x1)
|
||
Variant Plague Zombie (x2)
|
||
Hyphae Tyrant (x1)
|
||
Variant Flaming Skull (x1)
|
||
Variant basilisk (x1)
|
||
Mimic (x1)
|
||
[languages] : object {Book 1 - Mantle of Gold.system.details.languages}
|
||
details : string {Book 1 - Mantle of Gold.system.details.languages.details} (5 different values)
|
||
(x25)
|
||
(can't speak) (x1)
|
||
empyrean (x1)
|
||
speak with plants (fungi only) (x2)
|
||
one spoken by its creator (typically common) (x10)
|
||
value : array<string> {Book 1 - Mantle of Gold.system.details.languages.value}
|
||
Length: min=0 max=6
|
||
Value type: string {Book 1 - Mantle of Gold.system.details.languages.value.[]} (13 different values)
|
||
common (x12)
|
||
fey (x3)
|
||
draconic (x5)
|
||
dwarven (x10)
|
||
gnomish (x2)
|
||
hallit (x1)
|
||
petran (x2)
|
||
sakvroth (x11)
|
||
protean (x1)
|
||
wildsong (x2)
|
||
necril (x2)
|
||
pyric (x1)
|
||
orcish (x1)
|
||
level : object {Book 1 - Mantle of Gold.system.details.level}
|
||
value : integer {Book 1 - Mantle of Gold.system.details.level.value} (6 different values)
|
||
3 (x6)
|
||
1 (x11)
|
||
0 (x1)
|
||
4 (x17)
|
||
2 (x9)
|
||
5 (x3)
|
||
[privateNotes] : string {Book 1 - Mantle of Gold.system.details.privateNotes} (same value: )
|
||
[publicNotes] : string {Book 1 - Mantle of Gold.system.details.publicNotes} (19 different values)
|
||
<p>The assassin vine is a carnivorous plant with a voracious appetite. Rather than consuming creatures directly, it creates its own fertilizer by entangling prey and squeezing the life from it. Once the plant has killed a creature, it pulls the carcass over to its roots to feed from the decaying flesh. Although an assassin vine lacks eyes, it can detect and track prey through a combination of using its root systems to detect vibrations through topsoil and its leaves to detect heat changes in the vicinity. Although the assassin vine has no real intelligence, its learned behaviors mimic those of cunning ambush hunters.</p>
|
||
<p>As it is slow moving, the assassin vine typically remains rooted in a single area for as long as it has sufficient prey. Though most often found along woodland trails or swamps, these plants can also be encountered in more rural settlements, poorly tended fields, and vineyards. While assassin vines can't be trained in the classical sense, they can be used as defenses, and woodland-dwelling creatures like goblins and fey have been known to cultivate assassin vines as guardians for less-used routes into their lairs. In such cases, the tenders often seek to make the path more obvious than its disuse would otherwise suggest, while simultaneously working to ensure the bones of the vines' victims are removed to keep their presence a secret, resulting in what appears to be an easy approach to the den but is actually an organic ambush.</p>
|
||
<p>Mature assassin vines grow to 20 feet long and have smaller vines extending off the main trunk that reach from to 5 to 10 feet in length. The smallest of these vines sprout every 6 inches or so; they tend to grow clusters of full leaves and occasionally bear small berries. A recently fed assassin vine can have bunches of plump, blood-red berries that are juicy and tart but leave a slightly unpleasant iron aftertaste, as if from the faint taste of blood from a bitten lip.</p> (x1)
|
||
<p>Traditionally, the dvorovoi is seen as the domovoi's younger sibling and has charge of a peasant's yard and all the animals and tools within. Animals favored by the dvorovoi become healthy, strong, and obedient, while less-loved livestock are exhausted and miserable. Peasants with a resident dvorovoi make sure to formally introduce new livestock to the house spirit and placate the spirit by leaving meals in the shed. Dvorovoi loathe white-furred animals and chase away any all-white cows or horses, though they have no similar grudge against chickens.</p>
|
||
<hr />
|
||
<p>House spirits are shy, often helpful, sometimes wrathful fey that dwell alongside peasants and farmers. They reside in the house, in the yard, in the granary, in the bathhouse-wherever people build and live. Due to this proximity, house spirits often take on the mannerisms or appearance of nearby mortals. Their reclusive nature and tendency to go unseen earned them the moniker of "spirits," though in truth they are fully embodied fey.</p>
|
||
<p>House spirits take an almost parental interest in "their" mortals. Given proper respect, these fey work tirelessly for their charges-they chop wood, care for livestock, mend clothes, sweep the floor, and tend to the stove. If offended, though, the house spirit becomes a menace, frightening animals or children and ruining belongings.</p> (x1)
|
||
(x11)
|
||
<p>Animated statues are often used to guard crypts, small shrines, or areas in government buildings where they can be positioned amid normal statues to hide their true nature until an intruder arouses their ire. Adventurers' suspicions regarding statues suddenly animating and attacking has led many less scrupulous adventurers to automatically attack any statues they encounter, ruining harmless, ancient relics.</p>
|
||
<hr />
|
||
<p>Granted a semblance of life through the use of rituals or other strange magic, animated objects take many forms and serve a variety of uses. A few examples of typical animated objects are listed below. Many of these creatures serve as guardians, surprising unsuspecting adventurers when they suddenly attack. Others serve as idle distractions for the exceptionally rich, simple servants created to handle odd jobs, and the like.</p> (x1)
|
||
<p>Creatures that once held particular items dear can be bound to them after death, their souls inhabiting the item from within. These might be the faithful haunting symbols of their faith, warriors clinging to their old weapons, or the greedy inhabiting their precious wealth. These spirits' physical bodies have long since degraded, but they keep their corrupted relics pristine. The spirits manifest on the unsuspecting or curious, determined to destroy anyone who would dare show any interest in their one precious possession.</p>
|
||
<p>Though rare, there are several kinds of corrupted relics. The bound spirit can manifest in different ways, from animating an ancient weapon to possessing anyone who dons the item. Destroying the relic often ends up being the simplest, most direct way to banish the haunt itself. Destroying or dispelling the spirit without destroying the relic, however, can sometimes leave priceless treasure behind.</p>
|
||
<p>The amulet shown here has the air and death aspects. Its minor gifts, deadly spark and death gaze, power some of the spirit's abilities. Someone who claims the relic might gain different gifts from those aspects.</p> (x1)
|
||
<p>Most kobolds encountered outside of a well-defended warren or lair are kobold scouts, creatures trained for stalking and the hunt.</p>
|
||
<hr />
|
||
<p>Kobolds are small, reptilian humanoids who carry physical similarities to true dragons. They lurk in dark spaces, usually tunnels and mines beneath the earth, in either warrens of their own design or complexes discovered and colonized after the original builders have moved on. Though kobolds are far more pragmatic than they are courageous, they use every inch of their cunning to even the playing field between themselves and other, stronger creatures. They attack from the darkness and at range, and kobold artificers and engineers master the art of simple but effective traps, which they use to protect their lairs. Kobolds are skilled at working together by necessity, and they often set up ambushes or hit-and-run assaults that allow them to do the most damage possible without being harmed in return.</p>
|
||
<p>Kobolds are diligent and hardworking creatures, though they often turn these virtues toward selfish ends. While some kobolds live in communal collectives that maintain neutral relations with the creatures around them, they can be easily swayed into serving malevolent powers or megalomaniac leaders. This is in part due to kobolds' innate pragmatism, as they would rather concede to servitude than risk being killed, but it is also in part due to a reverence for the power that kobolds generally lack. Dragons in particular are viewed with a deferential awe, and kobolds eagerly offer their services to such mighty and glorious creatures when they can. While kobolds may scheme against other leaders, especially those that control them via subjugation, dragons are usually viewed with adoration, no matter how brutal they might be to their kobold minions.</p> (x1)
|
||
<p>Capable of growing to lengths of nearly 5 feet, giant leeches have circular maws filled with hook-like teeth. They prefer to dwell in stagnant or slow-moving shallow water or in damp, moist undergrowth. Horses and larger animals are their favorite prey, but they won't balk at a chance to latch onto a human- or halfling-sized meal.</p> (x1)
|
||
<p>Leshy creations sometimes fall prey to herbivores and foragers. Whereas most take the loss in stride, fungus leshies sometimes grow bitter and explore the grimmer elements of fungi: decomposition and possession. Combining unethical experiments, mind-altering cordyceps spores, and occult magic fueled by their own victim narrative, a fungus leshy can transform into a hyphae tyrant, who in turn transforms corpses into sporeborn puppets to torment local fauna. These leshies' greatest tragedy is perhaps their own impermanence. As their agendas increasingly celebrate decay, a hyphae tyrant's spite and occult narrative slowly drain their life force, ultimately ending in a final burst of destructive energy.</p>
|
||
<h2>Troubled Reincarnation</h2>
|
||
<p>Typically, a leshy's spirit wanders the natural world after death, eventually inhabiting a new leshy body. It's unclear whether a hyphae tyrant's spirit can ever become a new leshy. It's speculated that they eventually become natural haunts, transform into oni, or even fade forever unless found and redeemed.</p> (x2)
|
||
<p>Jinkins are sadistic tinkers who steal and sabotage items and take great pride in their power to curse precious objects. They hold grudges and create convoluted plans for revenge whenever they feel slighted, such as when a creature dares to remove one of their curses. Rarely content to wreak simple mayhem, jinkins also take immense pleasure in torture and murder, though they prefer to lead victims into traps designed to capture or incapacitate rather than kill outright. Deep pits are favorites, since victims who survive the fall face a slow death from starvation and thirst. Jinkins enjoy gathering at the edge of pits to mock, tease, and torment.</p>
|
||
<hr />
|
||
<p>Gremlins are cruel fey tricksters and saboteurs who have fully acclimated to life on the Material Plane, finding distinct niches for their inventive destructiveness. All gremlins delight in ruining or breaking things, whether it's something physical like a device or vehicle or something intangible such as an alliance or relationship. A gremlin's greatest joy is watching the collapse of complex creations, preferably after the lightest and slightest, carefully targeted push from the gremlin. Gremlins tend to denigrate, bully, or even slaughter their lesser kin, particularly mitflits, whom gremlins (and many others) derisively call "mites."</p> (x1)
|
||
<p>Crabs are scavenging crustaceans known for their hard shells and iconic sideways gait. They use their claws to defend themselves, hunt, and fight other crabs for territory. When confronted with threats from outside their species, most crabs prefer to flee, but when retreat isn't possible, they clamp on to their foes as tightly as they can.</p>
|
||
<p>The statistics presented here represent giant crabs that live close to the water's surface. Crabs that live deeper underwater often exhibit more extreme adaptations to their environment. Crabs who live in the depths where little light reaches gain darkvision and cold resistance, and those adapted to the most hostile reaches of the deep sea can detect nearby creatures through subtle shifts in ocean currents.</p>
|
||
<p>These skittering creatures are prized for their delicious meat, but their size makes them dangerous targets for harvesting.</p> (x1)
|
||
<p>Plague zombies are infested with hideous contagions.</p>
|
||
<hr />
|
||
<p>A zombie's only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they're destroyed.</p> (x2)
|
||
<p>Soulbound dolls are eerie mannequins or playthings that have been imbued with a small piece of a deceased mortal's soul. These little constructs are created for a variety of reasons-such as to serve as companions or servants-but their free will means their obedience to their creators is hardly a given. Followers of Pharasma generally abhor soulbound dolls, viewing them as a perversion of the natural cycle of souls, and those who worship the Lady of Graves see the destruction of a soulbound doll, regardless of the construct's alignment, as an important service to the Great Beyond. Soulbound dolls are the simplest in a series of soulbound constructs including human-sized soulbound mannequins, powerful soulbound shells, and sentinel soulbound terra-cotta warriors. Creating them from unwilling living creatures is evil, and an unwilling donor can resist the process with a successful Will save against the creator's Craft DC, ruining the doll if not preventing the donor's death. A non-evil doll can only be crafted from the soul of a person who has given consent to such use before their death occurred</p>
|
||
<p>Soulbound dolls encountered by adventurers are typically guardians of some sort; despite their diminutive size, the soul fragment's power makes the doll's flst more dangerous than a casual observer would expect. Further, it grants the doll a single spell of outsized power given its stature. Because of their autonomy and remarkable intelligence, soulbound dolls are occasionally employed by their crafters as administrators over much more powerful but mindless constructs such as golems, allowing such dolls to control defenses far beyond their own capabilities. Though soulbound dolls contain a small fragment of a soul extracted during or shortly after a person's death, this doesn't affect the deceased's resurrection or progress to the afterlife. This extraction process is lethal to otherwise-living prospective soul donors, though there are rumors of more expensive processes that allows someone to donate a fragment of a living soul without repercussions.</p>
|
||
<p>The soul fragment resides in a soul focus gem typically embedded in the doll's neck or chest. The soul fragment isn't static, and the doll continues to learn from its initial state, meaning its personality and abilities can change, possibly growing closer to the donor's or moving farther afield on its own individual path. The soulbound doll's focus gem retains the doll's memories even after the doll's destruction. The the intact soul focus gem of a destroyed doll can even be placed into a new doll body by someone knowledgeable in the creation of soulbound creatures, effectively reconstituting the soulbound doll.</p> (x1)
|
||
<p>If a soulbound doll isn't large and strong enough for one's needs, there's the oversized soulbound mauler. An upgrade to the soulbound doll, this mannequin is powered by the entire soul of a sapient creature. Many a necromancer has attempted to use these constructs as a method to live forever, likely as a shortcut around the complicated and ultimately morbid path to lichdom. However, the soul within the mannequin has problems properly expressing itself and displays rudimentary control over the host, often resulting in childlike behavior anywhere from curious to sadistic.</p>
|
||
<p>Rather than embedding the soul focus gem in the construct's neck or chest, it's tethered by bands of ectoplasm within an exposed chamber on the mannequin's chest. Until the soulbound mauler is destroyed, the focus gem cannot be removed from the empty cavity in its chest. However, the gem can be displaced which causes the soulbound mauler significant anguish, not only damaging the connection between the gem and artificial body, but also impairing the construct's ability to function.</p>
|
||
<h2>Innate Spells</h2>
|
||
<p>Like a soulbound doll, a soulbound mauler gains an additional 3rd-rank innate spell depending on its alignment, as listed below.</p>
|
||
<p>Lawful Good: @UUID[Compendium.pf2e.spells-srd.Item.Heal]</p>
|
||
<p>Neutral Good: @UUID[Compendium.pf2e.spells-srd.Item.Jump]</p>
|
||
<p>Chaotic Good: @UUID[Compendium.pf2e.spells-srd.Item.Haste]</p>
|
||
<p>Lawful Neutral: @UUID[Compendium.pf2e.spells-srd.Item.Blindness]</p>
|
||
<p>Neutral: @UUID[Compendium.pf2e.spells-srd.Item.Shared Invisibility]</p>
|
||
<p>Chaotic Neutral: @UUID[Compendium.pf2e.spells-srd.Item.Shatter]</p>
|
||
<p>Lawful Evil: @UUID[Compendium.pf2e.spells-srd.Item.Slow]</p>
|
||
<p>Neutral Evil: @UUID[Compendium.pf2e.spells-srd.Item.Stinking Cloud]</p>
|
||
<p>Chaotic Evil: @UUID[Compendium.pf2e.spells-srd.Item.Harm]</p> (x9)
|
||
<p>While most sporeborn are created from the flesh of vertebrates or creatures with exoskeletons, fungal and plant creatures serve as a fine host for a sporeborn's parasitic spores. In these cases, the sporeborn mycelial network burrows through the corpse, replacing the original hyphae in fungal creatures and the xylem and pith in plants. This allows the sporeborn to puppet the creature, much as it does in mammals by replacing the tendons with its own rugged mycelium. Fungus and plant hosts are more likely to develop the potent poison sporeborn ability to enhance the hosts' natural abilities.</p>
|
||
<hr />
|
||
<p>When a mindless guardian is needed, but the ethical bounds of creating undead are too uncouth, ritual casters may turn to a more fungal solution by creating a mycoguardian. Using valuable parasitic fungal spores, a ritualist may seed the corpse of a creature and encourage them to grow, sending mycelium tendrils throughout the body. The tendrils bond to mobile tissue such as bones, while replacing tendons with reinforced mycelium. This ritual magically replicates the yellow musk creepers' ability to spread throughout a dead organism then mobilize its body. But rather than a completely mindless fungal carrier, the ritualist has some control over the infested creature's behavior.</p>
|
||
<p>The magic of the ritual includes basic instructions and rules that guide the new fungal mycoguardian (in this case, a sporeborn). Simple instructions like "guard this room" or "slay all of the tiny creatures in this basement" should work well enough, but complex commands such as "deliver this letter to the Harbormaster of Caliphas" are doomed to failure.</p>
|
||
<h2>Fungel Ristualists</h2>
|
||
<p>While mycoguardians are rare, several different types of primal spellcasters might create a mycoguardian. Druids might turn the bodies of a poacher's victim against the poacher, seeking to avenge the wrongful death and rebalance the scales of life. Leshy spellcasters create mycoguardians to protect their hidden communities and sacred groves. The fey of Northern Fangwood transform fallen or rotted trees into crustoreal mycoguardians, massive arboreal-looking creatures covered in parasitic lichen. These lumbering sentinels patrol their borders, crushing all non-fey who dare approach. There are rumors of crustoreals being imbued with void energy from the Gravelands and going berserk.</p>
|
||
<h2>Creating Mycoguardians</h2>
|
||
<p>To create a mycoguardian, such as a sporeborn, a ritualist can perform a ritual similar to create undead (Pathfinder Core Rulebook 411) called create mycoguardian, but providing valuable parasitic fungal spores instead of black onyx. This ritual uses Fungus Lore (trained) or Nature (expert) for both the Primary Check and Secondary Checks, and lacks the Evil trait.</p>
|
||
<h2>Different Mycoguardians</h2>
|
||
<p>In addition to the sporeborn presented here, there are many versions of the create mycoguardian ritual for making mycoguardians other than sporeborn, such as for aquatic chytridions and so on. Some forms of mycoguardians, such as mycelial mindbores, come to be using their own unique methods and can't be created with a version of create mycoguardian.</p> (x1)
|
||
<p>More dangerous than simple severed heads, these skulls are wreathed in unearthly flames.</p>
|
||
<hr />
|
||
<p>Beheaded are the reanimated heads of decapitation victims. These mindless undead fly through the air or roll around to attack their prey.</p> (x1)
|
||
<p>The basilisk is an eight-legged reptile with a nasty disposition and the ability to turn creatures to stone with its gaze. Folklore holds that, much like for the cockatrice, the first basilisks hatched from leathery eggs laid by snakes and incubated by roosters, but little in the basilisk's physiology lends any credence to this claim.</p>
|
||
<p>A basilisk prefers to eat petrified flesh. Once a victim has been turned to stone, the basilisk crunches the fossilized corpse with its powerful jaws and lets its potent stomach acids do the rest. This digestive process is extremely slow and inefficient, causing the basilisk to move so lethargically that it appears as if in mid-petrification itself. This has even led to the saying "as slow as a well-fed basilisk." Certainly basilisks are well-known for their slow gait and slothful nature, but a predator that can turn its prey to stone with a glance hardly has much need for speed.</p>
|
||
<p>An adult basilisk is 13 feet long from head to tail and weighs roughly 300 pounds. These reptiles make hissing sounds when moving about that turns to a guttural gurgle when they're agitated. Though they are normally solitary creatures that come together only to mate and lay eggs, there are periodic reports of regions being infested with unusual numbers of basilisks. What causes these unusual congregations of basilisk activity is unknown.</p>
|
||
<p>For unknown reasons, weasels and ferrets are immune to the basilisk's stare, and they sometimes sneak into basilisk lairs while a parent is hunting in order to consume eggs or freshly hatched young. Some legends suggest that a basilisk's blood can transmute common stones into other material, but this is likely a case of witnesses misinterpreting the magical restoration of previously petrified creatures or body parts.</p> (x1)
|
||
<p>The soul of a gnome killed by tragedy sometimes becomes so entangled in conflicting emotions that it becomes trapped and reanimates its own corpse. Known as unfeeling empaths, these undead wander in search of others' emotions. When they find thinking prey, they relentlessly goad that creature to elicit and consume their feelings. Though initially harmless, feeding drives an unfeeling empath into an expressive frenzy as they overload the victim's mind, resuming their senses only after their prey is dead.</p>
|
||
<h2>Misery Loves Company</h2>
|
||
<p>Unfeeling empaths appreciate any companions who can endure their outbursts. Lost souls and beings who prey on emotions sometimes adopt an unfeeling empath out of solidarity or because the undead gnomes are easy to torment. Thus, where these creatures appear, a sakhil, will-o'-wisp, or ghost is often nearby.</p> (x1)
|
||
<p>Strength and hunger drive most xulgath societies, reinforced by the tenets of their abyssal patron Zevgavizeb. A powerful leader can seize control of a xulgath community and direct their followers to fight as a unit, but formation fighting isn't something most xulgaths practice. This mob mentality often results in overzealous warriors tripping over or even biting each other. Suitably, these mobs have earned the name "ravenings," a term also used when describing Zevgavizeb's carnivorous rampages and referring to the millennia of xulgath infighting and social decline.</p>
|
||
<h2>The Power of Suggestion</h2>
|
||
<p>Xulgath ravening are most common in clutches controlled by spiritual leaders using some combination of cult behavior, group ritual, and even a little enchantment magic. By convincing participants that they're possessed by Zevgavizeb or a similar force, the leader then identifies a target and hopes for the best. Instilling secular doubt or incapacitating the leader can shatter a ravening's focus, causing its members to scatter or even turn on their leader.</p> (x1)
|
||
<p>Thought to be the result of a failed experiment meant to animate objects or a sinister alghollthu creation, mimics are clever monsters that can take the form of common manufactured objects. Mimics are ambush predators and voracious eaters, surprising their prey through their uncanny ability to mimic the form of common furniture and miscellany. They remain disguised until unsuspecting adventurers happen by, then they lash out in ambush.</p>
|
||
<p>Mimics possess complex alien minds, and while often cruel and self-serving, they also enjoy conversation with their prey from time to time. For unknown reasons, they are especially interested in humanoids. Mimics have a strong dislike for others of their kind and tend to live alone. A mimic can remain in its alternate form for an extremely long period of time, sometimes remaining disguised in a dungeon chamber for decades. Regardless of how long it waits, the mimic remains vigilant and alert, ready to strike at any moment.</p> (x1)
|
||
publication : object {Book 1 - Mantle of Gold.system.details.publication}
|
||
license : string {Book 1 - Mantle of Gold.system.details.publication.license} (same value: OGL)
|
||
remaster : boolean {Book 1 - Mantle of Gold.system.details.publication.remaster} (same value: False)
|
||
title : string {Book 1 - Mantle of Gold.system.details.publication.title} (same value: Pathfinder #193: Mantle of Gold)
|
||
[description] : string {Book 1 - Mantle of Gold.system.details.description} (8 different values)
|
||
<p>A phantasmal crimson worm appears to rampage outside the workshop, afflicting the area with phantom tremors, blistering heat, and cave-ins.</p> (x1)
|
||
<p>A magical glyph unleashes a blast of electricity when handled.</p> (x1)
|
||
<p>Combustible material can ignite and burn ferociously.</p> (x1)
|
||
<p>A series of hidden launch tubes fire toxic darts at a 5-foot square.</p> (x1)
|
||
<p>A recessed mechanism slowly pushes two iron doors closed, holding them in pace for 24 hours.</p> (x1)
|
||
<p>Funerary inscriptions flicker and display different messages, causing ghostly ancestors to briefly appear and complain that their descendants have forgotten them.</p> (x1)
|
||
<p>Spooked augdunars gallop wildly about the paddock, biting and kicking as they run.</p> (x1)
|
||
<p>Specialized spore pods burst open, expel toxic globules, and recharge from alchemical reservoirs.</p> (x1)
|
||
[disable] : string {Book 1 - Mantle of Gold.system.details.disable} (8 different values)
|
||
<p>@Check[athletics|dc:22], @Check[occultism|dc:22], or @Check[religion|dc:22]; it takes three successful checks to weaken the haunt or erect supports that brace the ceiling. A PC who speaks Dwarven can attempt @Check[diplomacy|dc:22] (trained) checks to calm the phantasmal cave worm.</p> (x1)
|
||
<p>@Check[athletics|dc:20] (trained) to hurl the stone a safe distance before it activates, or @Check[thievery|dc:21] to delicately move the stone without triggering the glyph.</p> (x1)
|
||
<p>@Check[mining-lore|dc:15] (trained) to spread inert material over the area or @Check[survival|dc:18] to pry up enough of the material to prevent a chain reaction.</p> (x1)
|
||
<p>@Check[thievery|dc:16] (trained)</p> (x1)
|
||
<p>@Check[thievery|dc:21] (expert)</p> (x1)
|
||
<p>three @Check[diplomacy|dc:20], @Check[occultism|dc:20], or @Check[religion|dc:20] checks to rebuke the cantankerous spirits</p> (x1)
|
||
<p>Succeed at four of the following checks in any combination: @Check[nature|dc:14] (trained) to calm the animals, @Check[intimidation|dc:16] (untrained) to scare the augdunars away, @Check[will|dc:18] (trained) to avoid flinching and project confidence, causing the augdunars to veer away. For each success, the hazard takes a cumulative -1 penalty to attack rolls.</p> (x1)
|
||
<p>@Check[crafting|dc:18] to add disruptive chemicals to the fungus's reservoir, @Check[nature|dc:18] (trained) to recognize how to constrict the chemicals' flow, or @Check[deception|dc:20] (trained) to spread spores that befuddle the fungus; three total successes are required to disable the trap.</p> (x1)
|
||
[isComplex] : boolean {Book 1 - Mantle of Gold.system.details.isComplex} (2 different values)
|
||
True (x4)
|
||
False (x4)
|
||
[reset] : string {Book 1 - Mantle of Gold.system.details.reset} (same value: )
|
||
[routine] : string {Book 1 - Mantle of Gold.system.details.routine} (5 different values)
|
||
<p>(2 actions) Zogototaru uses 1 action to create a Tremor. With her other action, she either Exudes Heat or makes Rocks Fall, alternating between the two each round.</p> (x1)
|
||
(x4)
|
||
<p>(2 actions) Ancestral spirits appear throughout areas <strong>D1</strong> and <strong>D2</strong>, each fading after several rounds to be replaced by a different spirit.</p> (x1)
|
||
<p>(2 actions) The augdunars use an action to Strike one target with their jaws, and they use another action to @UUID[Compendium.pf2e.actionspf2e.Item.Trip] a different target (Athletics [[/r 1d20+9 #Athletics]]{+9}). If the augdunars have taken damage since their last turn, they instead use Lashing Hooves with their first action and then make either a jaws Strike or Trip attempt with their second action.</p> (x1)
|
||
<p>(3 actions) The spitter pods alternate between making Strikes and Reloading. The pods lose 1 action for each successful check to disable the trap.</p> (x1)
|
||
[initiative] : object {Book 1 - Mantle of Gold.system.initiative}
|
||
statistic : string {Book 1 - Mantle of Gold.system.initiative.statistic} (same value: perception)
|
||
[perception] : object {Book 1 - Mantle of Gold.system.perception}
|
||
details : string {Book 1 - Mantle of Gold.system.perception.details} (4 different values)
|
||
(x35)
|
||
tremorsense (imprecise) within their entire bound yard (x1)
|
||
sporesense (imprecise) 60 feet (x2)
|
||
empathic sense (precise) 60 feet (x1)
|
||
mod : integer {Book 1 - Mantle of Gold.system.perception.mod} (9 different values)
|
||
10 (x11)
|
||
12 (x2)
|
||
9 (x11)
|
||
6 (x1)
|
||
8 (x5)
|
||
5 (x1)
|
||
7 (x2)
|
||
11 (x4)
|
||
3 (x2)
|
||
senses : array<object> {Book 1 - Mantle of Gold.system.perception.senses}
|
||
Length: min=0 max=2
|
||
Value type: object {Book 1 - Mantle of Gold.system.perception.senses.[]}
|
||
[acuity] : string {Book 1 - Mantle of Gold.system.perception.senses.[].acuity} (same value: imprecise)
|
||
[range] : integer {Book 1 - Mantle of Gold.system.perception.senses.[].range} (2 different values)
|
||
30 (x3)
|
||
60 (x1)
|
||
type : string {Book 1 - Mantle of Gold.system.perception.senses.[].type} (5 different values)
|
||
tremorsense (x2)
|
||
low-light-vision (x1)
|
||
darkvision (x36)
|
||
lifesense (x1)
|
||
scent (x1)
|
||
[resources] : object {Book 1 - Mantle of Gold.system.resources}
|
||
[focus] : object {Book 1 - Mantle of Gold.system.resources.focus}
|
||
max : integer {Book 1 - Mantle of Gold.system.resources.focus.max} (2 different values)
|
||
0 (x1)
|
||
1 (x2)
|
||
value : integer {Book 1 - Mantle of Gold.system.resources.focus.value} (2 different values)
|
||
0 (x1)
|
||
1 (x2)
|
||
saves : object {Book 1 - Mantle of Gold.system.saves}
|
||
fortitude : object {Book 1 - Mantle of Gold.system.saves.fortitude}
|
||
saveDetail : string {Book 1 - Mantle of Gold.system.saves.fortitude.saveDetail} (same value: )
|
||
value : integer {Book 1 - Mantle of Gold.system.saves.fortitude.value} (12 different values)
|
||
10 (x5)
|
||
7 (x7)
|
||
6 (x5)
|
||
12 (x3)
|
||
8 (x4)
|
||
0 (x2)
|
||
5 (x2)
|
||
9 (x4)
|
||
15 (x1)
|
||
14 (x12)
|
||
13 (x1)
|
||
11 (x1)
|
||
reflex : object {Book 1 - Mantle of Gold.system.saves.reflex}
|
||
saveDetail : string {Book 1 - Mantle of Gold.system.saves.reflex.saveDetail} (same value: )
|
||
value : integer {Book 1 - Mantle of Gold.system.saves.reflex.value} (12 different values)
|
||
7 (x5)
|
||
9 (x7)
|
||
6 (x4)
|
||
8 (x3)
|
||
5 (x3)
|
||
0 (x3)
|
||
10 (x4)
|
||
3 (x3)
|
||
11 (x10)
|
||
4 (x2)
|
||
13 (x2)
|
||
12 (x1)
|
||
will : object {Book 1 - Mantle of Gold.system.saves.will}
|
||
saveDetail : string {Book 1 - Mantle of Gold.system.saves.will.saveDetail} (same value: )
|
||
[value] : integer {Book 1 - Mantle of Gold.system.saves.will.value} (10 different values)
|
||
8 (x3)
|
||
7 (x5)
|
||
9 (x14)
|
||
6 (x3)
|
||
5 (x3)
|
||
14 (x2)
|
||
0 (x4)
|
||
11 (x5)
|
||
10 (x5)
|
||
4 (x2)
|
||
[skills] : object {Book 1 - Mantle of Gold.system.skills}
|
||
[athletics] : object {Book 1 - Mantle of Gold.system.skills.athletics}
|
||
base : integer {Book 1 - Mantle of Gold.system.skills.athletics.base} (6 different values)
|
||
9 (x5)
|
||
11 (x12)
|
||
8 (x4)
|
||
7 (x2)
|
||
13 (x1)
|
||
12 (x1)
|
||
[stealth] : object {Book 1 - Mantle of Gold.system.skills.stealth}
|
||
base : integer {Book 1 - Mantle of Gold.system.skills.stealth.base} (6 different values)
|
||
9 (x11)
|
||
7 (x9)
|
||
6 (x1)
|
||
8 (x3)
|
||
11 (x4)
|
||
5 (x3)
|
||
[special] : array<object> {Book 1 - Mantle of Gold.system.skills.stealth.special}
|
||
Length: min=1 max=1
|
||
Value type: object {Book 1 - Mantle of Gold.system.skills.stealth.special.[]}
|
||
base : integer {Book 1 - Mantle of Gold.system.skills.stealth.special.[].base} (same value: 11)
|
||
label : string {Book 1 - Mantle of Gold.system.skills.stealth.special.[].label} (same value: in forests or grasslands)
|
||
predicate : array<object> {Book 1 - Mantle of Gold.system.skills.stealth.special.[].predicate}
|
||
Length: min=1 max=1
|
||
Value type: object {Book 1 - Mantle of Gold.system.skills.stealth.special.[].predicate.[]}
|
||
or : array<string> {Book 1 - Mantle of Gold.system.skills.stealth.special.[].predicate.[].or}
|
||
Length: min=2 max=2
|
||
Value type: string {Book 1 - Mantle of Gold.system.skills.stealth.special.[].predicate.[].or.[]} (2 different values)
|
||
terrain:forest (x1)
|
||
terrain:grasslands (x1)
|
||
[crafting] : object {Book 1 - Mantle of Gold.system.skills.crafting}
|
||
base : integer {Book 1 - Mantle of Gold.system.skills.crafting.base} (6 different values)
|
||
8 (x1)
|
||
3 (x2)
|
||
6 (x1)
|
||
7 (x1)
|
||
5 (x1)
|
||
14 (x1)
|
||
[special] : array<object> {Book 1 - Mantle of Gold.system.skills.crafting.special}
|
||
Length: min=1 max=1
|
||
Value type: object {Book 1 - Mantle of Gold.system.skills.crafting.special.[]}
|
||
base : integer {Book 1 - Mantle of Gold.system.skills.crafting.special.[].base} (2 different values)
|
||
5 (x1)
|
||
7 (x1)
|
||
label : string {Book 1 - Mantle of Gold.system.skills.crafting.special.[].label} (same value: traps)
|
||
predicate : array<string> {Book 1 - Mantle of Gold.system.skills.crafting.special.[].predicate}
|
||
Length: min=1 max=1
|
||
Value type: string {Book 1 - Mantle of Gold.system.skills.crafting.special.[].predicate.[]} (2 different values)
|
||
trap (x1)
|
||
action:craft:trap (x1)
|
||
[nature] : object {Book 1 - Mantle of Gold.system.skills.nature}
|
||
base : integer {Book 1 - Mantle of Gold.system.skills.nature.base} (3 different values)
|
||
9 (x1)
|
||
10 (x2)
|
||
5 (x1)
|
||
[intimidation] : object {Book 1 - Mantle of Gold.system.skills.intimidation}
|
||
base : integer {Book 1 - Mantle of Gold.system.skills.intimidation.base} (5 different values)
|
||
6 (x4)
|
||
7 (x1)
|
||
10 (x2)
|
||
11 (x1)
|
||
8 (x1)
|
||
[acrobatics] : object {Book 1 - Mantle of Gold.system.skills.acrobatics}
|
||
base : integer {Book 1 - Mantle of Gold.system.skills.acrobatics.base} (4 different values)
|
||
6 (x1)
|
||
8 (x3)
|
||
11 (x1)
|
||
7 (x3)
|
||
special : array<object> {Book 1 - Mantle of Gold.system.skills.acrobatics.special}
|
||
Length: min=1 max=1
|
||
Value type: object {Book 1 - Mantle of Gold.system.skills.acrobatics.special.[]}
|
||
base : integer {Book 1 - Mantle of Gold.system.skills.acrobatics.special.[].base} (same value: 10)
|
||
label : string {Book 1 - Mantle of Gold.system.skills.acrobatics.special.[].label} (same value: to Maneuver in Flight)
|
||
predicate : array<string> {Book 1 - Mantle of Gold.system.skills.acrobatics.special.[].predicate}
|
||
Length: min=1 max=1
|
||
Value type: string {Book 1 - Mantle of Gold.system.skills.acrobatics.special.[].predicate.[]} (same value: action:maneuver-in-flight)
|
||
[deception] : object {Book 1 - Mantle of Gold.system.skills.deception}
|
||
base : integer {Book 1 - Mantle of Gold.system.skills.deception.base} (2 different values)
|
||
5 (x2)
|
||
9 (x2)
|
||
[thievery] : object {Book 1 - Mantle of Gold.system.skills.thievery}
|
||
base : integer {Book 1 - Mantle of Gold.system.skills.thievery.base} (3 different values)
|
||
8 (x1)
|
||
7 (x2)
|
||
11 (x1)
|
||
[survival] : object {Book 1 - Mantle of Gold.system.skills.survival}
|
||
base : integer {Book 1 - Mantle of Gold.system.skills.survival.base} (2 different values)
|
||
6 (x1)
|
||
10 (x1)
|
||
[diplomacy] : object {Book 1 - Mantle of Gold.system.skills.diplomacy}
|
||
base : integer {Book 1 - Mantle of Gold.system.skills.diplomacy.base} (same value: 5)
|
||
[religion] : object {Book 1 - Mantle of Gold.system.skills.religion}
|
||
base : integer {Book 1 - Mantle of Gold.system.skills.religion.base} (2 different values)
|
||
8 (x1)
|
||
10 (x1)
|
||
[performance] : object {Book 1 - Mantle of Gold.system.skills.performance}
|
||
base : integer {Book 1 - Mantle of Gold.system.skills.performance.base} (2 different values)
|
||
7 (x1)
|
||
8 (x1)
|
||
[occultism] : object {Book 1 - Mantle of Gold.system.skills.occultism}
|
||
base : integer {Book 1 - Mantle of Gold.system.skills.occultism.base} (4 different values)
|
||
10 (x2)
|
||
8 (x2)
|
||
4 (x1)
|
||
6 (x9)
|
||
[medicine] : object {Book 1 - Mantle of Gold.system.skills.medicine}
|
||
base : integer {Book 1 - Mantle of Gold.system.skills.medicine.base} (same value: 8)
|
||
[society] : object {Book 1 - Mantle of Gold.system.skills.society}
|
||
base : integer {Book 1 - Mantle of Gold.system.skills.society.base} (same value: 6)
|
||
[arcana] : object {Book 1 - Mantle of Gold.system.skills.arcana}
|
||
base : integer {Book 1 - Mantle of Gold.system.skills.arcana.base} (same value: 12)
|
||
traits : object {Book 1 - Mantle of Gold.system.traits}
|
||
rarity : string {Book 1 - Mantle of Gold.system.traits.rarity} (4 different values)
|
||
uncommon (x12)
|
||
unique (x8)
|
||
rare (x8)
|
||
common (x19)
|
||
size : object {Book 1 - Mantle of Gold.system.traits.size}
|
||
value : string {Book 1 - Mantle of Gold.system.traits.size.value} (5 different values)
|
||
lg (x2)
|
||
sm (x5)
|
||
med (x36)
|
||
tiny (x3)
|
||
grg (x1)
|
||
value : array<string> {Book 1 - Mantle of Gold.system.traits.value}
|
||
Length: min=1 max=5
|
||
Value type: string {Book 1 - Mantle of Gold.system.traits.value.[]} (37 different values)
|
||
[creatureType] : string {Book 1 - Mantle of Gold.system.creatureType} (same value: )
|
||
[statusEffects] : array<> {Book 1 - Mantle of Gold.system.statusEffects}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
type : string {Book 1 - Mantle of Gold.type} (2 different values)
|
||
npc (x39)
|
||
hazard (x8)
|
||
[prototypeToken] : object {Book 1 - Mantle of Gold.prototypeToken}
|
||
name : string {Book 1 - Mantle of Gold.prototypeToken.name} (2 different values)
|
||
Krohan (x1)
|
||
Soulbound Doll (x1) |