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Pf2eDataScrapper/output/pf2e/packs/Book 1 - Despair on Danger Island.txt
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Book 1 - Despair on Danger Island
Different values: 57
=====================================
object {Book 1 - Despair on Danger Island}
_id : string {Book 1 - Despair on Danger Island._id} (all different values)
folder : string {Book 1 - Despair on Danger Island.folder} (same value: GvFPZpNYAMHXEkEp)
img : string {Book 1 - Despair on Danger Island.img} (2 different values)
systems/pf2e/icons/default-icons/npc.svg (x54)
systems/pf2e/icons/default-icons/hazard.svg (x3)
items : array<object> {Book 1 - Despair on Danger Island.items}
Length: min=1 max=59
Value type: object {Book 1 - Despair on Danger Island.items.[]}
_id : string {Book 1 - Despair on Danger Island.items.[]._id} (590 different values)
[_stats] : object {Book 1 - Despair on Danger Island.items.[]._stats}
compendiumSource : string {Book 1 - Despair on Danger Island.items.[]._stats.compendiumSource} (175 different values)
img : string {Book 1 - Despair on Danger Island.items.[].img} (161 different values)
name : string {Book 1 - Despair on Danger Island.items.[].name} (360 different values)
sort : integer {Book 1 - Despair on Danger Island.items.[].sort} (60 different values)
system : object {Book 1 - Despair on Danger Island.items.[].system}
[baseItem] : string {Book 1 - Despair on Danger Island.items.[].system.baseItem} (24 different values)
[bonus] : object {Book 1 - Despair on Danger Island.items.[].system.bonus}
value : integer {Book 1 - Despair on Danger Island.items.[].system.bonus.value} (25 different values)
[bonusDamage] : object {Book 1 - Despair on Danger Island.items.[].system.bonusDamage}
value : integer {Book 1 - Despair on Danger Island.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {Book 1 - Despair on Danger Island.items.[].system.bulk}
value : mixed
float {Book 1 - Despair on Danger Island.items.[].system.bulk.value} (same value: 0,1)
integer {Book 1 - Despair on Danger Island.items.[].system.bulk.value} (4 different values)
0 (x19)
2 (x17)
1 (x15)
3 (x1)
[category] : string {Book 1 - Despair on Danger Island.items.[].system.category} (16 different values)
martial (x32)
light (x7)
defensive (x44)
offensive (x188)
interaction (x35)
unarmored (x5)
potion (x1)
poison (x6)
elixir (x1)
advanced (x2)
simple (x15)
unarmed (x15)
other (x1)
heavy (x1)
ammo (x2)
medium (x1)
[containerId] : mixed
[damage] : object {Book 1 - Despair on Danger Island.items.[].system.damage}
[damageType] : string {Book 1 - Despair on Danger Island.items.[].system.damage.damageType} (7 different values)
piercing (x22)
acid (x1)
fire (x1)
electricity (x1)
cold (x1)
slashing (x7)
bludgeoning (x31)
[dice] : integer {Book 1 - Despair on Danger Island.items.[].system.damage.dice} (2 different values)
1 (x61)
3 (x3)
[die] : string {Book 1 - Despair on Danger Island.items.[].system.damage.die} (5 different values)
d4 (x35)
d10 (x3)
d8 (x15)
d6 (x10)
(x1)
[0] : object {Book 1 - Despair on Danger Island.items.[].system.damage.0}
[applyMod] : boolean {Book 1 - Despair on Danger Island.items.[].system.damage.0.applyMod} (2 different values)
True (x12)
False (x21)
[category] : mixed
formula : string {Book 1 - Despair on Danger Island.items.[].system.damage.0.formula} (24 different values)
kinds : array<string> {Book 1 - Despair on Danger Island.items.[].system.damage.0.kinds}
Length: min=1 max=2
Value type: string {Book 1 - Despair on Danger Island.items.[].system.damage.0.kinds.[]} (2 different values)
damage (x70)
healing (x11)
materials : array<> {Book 1 - Despair on Danger Island.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {Book 1 - Despair on Danger Island.items.[].system.damage.0.type} (11 different values)
untyped (x29)
force (x13)
mental (x7)
vitality (x1)
cold (x6)
electricity (x7)
void (x3)
fire (x6)
acid (x5)
bludgeoning (x2)
spirit (x1)
[persistent] : object {Book 1 - Despair on Danger Island.items.[].system.damage.persistent}
[faces] : integer {Book 1 - Despair on Danger Island.items.[].system.damage.persistent.faces} (same value: 6)
number : integer {Book 1 - Despair on Danger Island.items.[].system.damage.persistent.number} (same value: 3)
type : string {Book 1 - Despair on Danger Island.items.[].system.damage.persistent.type} (2 different values)
acid (x1)
fire (x1)
[formula] : string {Book 1 - Despair on Danger Island.items.[].system.damage.formula} (same value: 7d6+18)
[kind] : string {Book 1 - Despair on Danger Island.items.[].system.damage.kind} (same value: healing)
[type] : string {Book 1 - Despair on Danger Island.items.[].system.damage.type} (same value: untyped)
[gcovwqxwitqchoin] : object {Book 1 - Despair on Danger Island.items.[].system.damage.gcovwqxwitqchoin}
applyMod : boolean {Book 1 - Despair on Danger Island.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {Book 1 - Despair on Danger Island.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash)
formula : string {Book 1 - Despair on Danger Island.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1)
kinds : array<string> {Book 1 - Despair on Danger Island.items.[].system.damage.gcovwqxwitqchoin.kinds}
Length: min=1 max=1
Value type: string {Book 1 - Despair on Danger Island.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage)
materials : array<> {Book 1 - Despair on Danger Island.items.[].system.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: mixed
type : string {Book 1 - Despair on Danger Island.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid)
description : object {Book 1 - Despair on Danger Island.items.[].system.description}
value : string {Book 1 - Despair on Danger Island.items.[].system.description.value} (377 different values)
[equipped] : object {Book 1 - Despair on Danger Island.items.[].system.equipped}
carryType : string {Book 1 - Despair on Danger Island.items.[].system.equipped.carryType} (2 different values)
worn (x104)
held (x2)
[handsHeld] : integer {Book 1 - Despair on Danger Island.items.[].system.equipped.handsHeld} (2 different values)
0 (x90)
1 (x2)
[invested] : boolean {Book 1 - Despair on Danger Island.items.[].system.equipped.invested} (same value: False)
[inSlot] : boolean {Book 1 - Despair on Danger Island.items.[].system.equipped.inSlot} (2 different values)
True (x14)
False (x28)
[group] : string {Book 1 - Despair on Danger Island.items.[].system.group} (12 different values)
knife (x2)
dart (x15)
polearm (x1)
leather (x8)
bow (x2)
sword (x9)
bomb (x4)
cloth (x5)
club (x12)
brawling (x16)
plate (x1)
sling (x3)
[hardness] : integer {Book 1 - Despair on Danger Island.items.[].system.hardness} (3 different values)
0 (x104)
13 (x1)
5 (x1)
[hp] : object {Book 1 - Despair on Danger Island.items.[].system.hp}
max : integer {Book 1 - Despair on Danger Island.items.[].system.hp.max} (3 different values)
0 (x104)
104 (x1)
20 (x1)
value : integer {Book 1 - Despair on Danger Island.items.[].system.hp.value} (3 different values)
0 (x104)
104 (x1)
20 (x1)
[level] : object {Book 1 - Despair on Danger Island.items.[].system.level}
value : integer {Book 1 - Despair on Danger Island.items.[].system.level.value} (14 different values)
0 (x63)
2 (x36)
1 (x72)
4 (x21)
3 (x20)
11 (x5)
15 (x1)
13 (x3)
7 (x70)
10 (x1)
9 (x1)
8 (x18)
6 (x10)
5 (x18)
[material] : object {Book 1 - Despair on Danger Island.items.[].system.material}
[grade] : mixed
[type] : mixed
[price] : object {Book 1 - Despair on Danger Island.items.[].system.price}
value : object {Book 1 - Despair on Danger Island.items.[].system.price.value}
[sp] : integer {Book 1 - Despair on Danger Island.items.[].system.price.value.sp} (4 different values)
6 (x2)
9 (x2)
1 (x6)
2 (x12)
[cp] : integer {Book 1 - Despair on Danger Island.items.[].system.price.value.cp} (same value: 1)
[gp] : integer {Book 1 - Despair on Danger Island.items.[].system.price.value.gp} (20 different values)
2 (x10)
4 (x2)
50 (x1)
20 (x1)
250 (x4)
925 (x1)
225 (x1)
450 (x13)
600 (x1)
55 (x1)
500 (x1)
160 (x1)
110 (x1)
3 (x5)
35 (x15)
1 (x4)
18 (x1)
340 (x1)
14 (x1)
5 (x1)
[per] : integer {Book 1 - Despair on Danger Island.items.[].system.price.per} (same value: 10)
publication : object {Book 1 - Despair on Danger Island.items.[].system.publication}
license : string {Book 1 - Despair on Danger Island.items.[].system.publication.license} (2 different values)
OGL (x755)
ORC (x18)
remaster : boolean {Book 1 - Despair on Danger Island.items.[].system.publication.remaster} (2 different values)
False (x755)
True (x18)
title : string {Book 1 - Despair on Danger Island.items.[].system.publication.title} (8 different values)
(x621)
Pathfinder Player Core (x16)
Pathfinder Bestiary (x66)
Pathfinder Core Rulebook (x60)
Pathfinder #166: Despair on Danger Island (x2)
Pathfinder Bestiary 2 (x2)
Pathfinder Bestiary 3 (x4)
Pathfinder Monster Core (x2)
[quantity] : integer {Book 1 - Despair on Danger Island.items.[].system.quantity} (9 different values)
1 (x76)
5 (x4)
2 (x5)
4 (x3)
6 (x2)
3 (x13)
9 (x1)
10 (x1)
20 (x1)
[range] : mixed
integer {Book 1 - Despair on Danger Island.items.[].system.range} (5 different values)
20 (x19)
100 (x1)
60 (x1)
80 (x1)
50 (x2)
object {Book 1 - Despair on Danger Island.items.[].system.range}
value : string {Book 1 - Despair on Danger Island.items.[].system.range.value} (12 different values)
120 feet (x28)
touch (x24)
0 feet (x3)
(x91)
10 feet (x3)
30 feet (x54)
60 feet (x10)
15 feet or more (x10)
varies (x1)
500 feet (x7)
see text (x1)
emanation up to 40-feet (x1)
[reload] : object {Book 1 - Despair on Danger Island.items.[].system.reload}
value : string {Book 1 - Despair on Danger Island.items.[].system.reload.value} (4 different values)
(x40)
0 (x5)
- (x16)
1 (x3)
rules : ###FoundryRulesObject###
[runes] : object {Book 1 - Despair on Danger Island.items.[].system.runes}
[potency] : integer {Book 1 - Despair on Danger Island.items.[].system.runes.potency} (4 different values)
1 (x60)
0 (x8)
2 (x9)
3 (x1)
[property] : array<string> {Book 1 - Despair on Danger Island.items.[].system.runes.property}
Length: min=0 max=1
Value type: string {Book 1 - Despair on Danger Island.items.[].system.runes.property.[]} (same value: returning)
[striking] : integer {Book 1 - Despair on Danger Island.items.[].system.runes.striking} (4 different values)
1 (x48)
0 (x8)
2 (x7)
3 (x1)
[resilient] : integer {Book 1 - Despair on Danger Island.items.[].system.runes.resilient} (3 different values)
1 (x9)
0 (x4)
2 (x1)
[reinforcing] : integer {Book 1 - Despair on Danger Island.items.[].system.runes.reinforcing} (same value: 0)
[size] : string {Book 1 - Despair on Danger Island.items.[].system.size} (3 different values)
med (x103)
tiny (x1)
lg (x2)
[slug] : string {Book 1 - Despair on Danger Island.items.[].system.slug} (179 different values)
[splashDamage] : object {Book 1 - Despair on Danger Island.items.[].system.splashDamage}
[value] : integer {Book 1 - Despair on Danger Island.items.[].system.splashDamage.value} (2 different values)
0 (x38)
3 (x4)
[traits] : object {Book 1 - Despair on Danger Island.items.[].system.traits}
[rarity] : string {Book 1 - Despair on Danger Island.items.[].system.traits.rarity} (2 different values)
uncommon (x90)
common (x633)
[value] : array<string> {Book 1 - Despair on Danger Island.items.[].system.traits.value}
Length: min=0 max=8
Value type: string {Book 1 - Despair on Danger Island.items.[].system.traits.value.[]} (118 different values)
[traditions] : array<string> {Book 1 - Despair on Danger Island.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {Book 1 - Despair on Danger Island.items.[].system.traits.traditions.[]} (4 different values)
arcane (x141)
divine (x57)
occult (x115)
primal (x72)
[integrated] : mixed
[usage] : object {Book 1 - Despair on Danger Island.items.[].system.usage}
value : string {Book 1 - Despair on Danger Island.items.[].system.usage.value} (6 different values)
held-in-one-hand (x46)
held-in-two-hands (x14)
held-in-one-plus-hands (x2)
worngloves (x15)
wornbracers (x12)
wornheadwear (x1)
[acBonus] : integer {Book 1 - Despair on Danger Island.items.[].system.acBonus} (5 different values)
1 (x3)
0 (x5)
2 (x6)
5 (x1)
3 (x1)
[checkPenalty] : integer {Book 1 - Despair on Danger Island.items.[].system.checkPenalty} (4 different values)
-1 (x7)
0 (x5)
-3 (x1)
-2 (x1)
[dexCap] : integer {Book 1 - Despair on Danger Island.items.[].system.dexCap} (5 different values)
4 (x3)
5 (x5)
3 (x4)
1 (x1)
2 (x1)
[speedPenalty] : integer {Book 1 - Despair on Danger Island.items.[].system.speedPenalty} (3 different values)
0 (x14)
-10 (x1)
-5 (x1)
[strength] : integer {Book 1 - Despair on Danger Island.items.[].system.strength} (4 different values)
0 (x3)
1 (x4)
3 (x1)
2 (x1)
[attack] : object {Book 1 - Despair on Danger Island.items.[].system.attack}
value : string {Book 1 - Despair on Danger Island.items.[].system.attack.value} (same value: )
[attackEffects] : object {Book 1 - Despair on Danger Island.items.[].system.attackEffects}
value : array<string> {Book 1 - Despair on Danger Island.items.[].system.attackEffects.value}
Length: min=0 max=2
Value type: string {Book 1 - Despair on Danger Island.items.[].system.attackEffects.value.[]} (8 different values)
grab (x10)
caustic-monitor-venom (x1)
improved-grab (x3)
improved-push (x1)
knockdown (x11)
blinding-mud (x1)
boat-breaker (x1)
nagaji-venom (x1)
[custom] : string {Book 1 - Despair on Danger Island.items.[].system.attackEffects.custom} (same value: )
[damageRolls] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls}
[xi2xq78w16ifoljv0gg0] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.xi2xq78w16ifoljv0gg0}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.xi2xq78w16ifoljv0gg0.damage} (same value: 2d4+9)
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.xi2xq78w16ifoljv0gg0.damageType} (same value: piercing)
[bqpne1frbrferbelyp1r] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.bqpne1frbrferbelyp1r}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.bqpne1frbrferbelyp1r.damage} (same value: 2d10+9)
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.bqpne1frbrferbelyp1r.damageType} (same value: piercing)
[0wv2cc6mz91bnpn5gg3s] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.0wv2cc6mz91bnpn5gg3s}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.0wv2cc6mz91bnpn5gg3s.damage} (same value: 2d4+11)
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.0wv2cc6mz91bnpn5gg3s.damageType} (same value: piercing)
[xnybt81rbfmfmsemlne0] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.xnybt81rbfmfmsemlne0}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.xnybt81rbfmfmsemlne0.damage} (2 different values)
1d8+2 (x1)
2d8+5 (x1)
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.xnybt81rbfmfmsemlne0.damageType} (same value: bludgeoning)
[nl57iizt3b1kuz917u1u] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.nl57iizt3b1kuz917u1u}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.nl57iizt3b1kuz917u1u.damage} (2 different values)
1d6+2 (x1)
2d6+5 (x1)
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.nl57iizt3b1kuz917u1u.damageType} (same value: piercing)
[hrozmghyre3c3mtyizwl] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.hrozmghyre3c3mtyizwl}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.hrozmghyre3c3mtyizwl.damage} (2 different values)
1d4+4 (x1)
2d4+7 (x1)
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.hrozmghyre3c3mtyizwl.damageType} (same value: bludgeoning)
[by4e63g1ep78e4lity31] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.by4e63g1ep78e4lity31}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.by4e63g1ep78e4lity31.damage} (2 different values)
1d8+2 (x1)
2d8+5 (x1)
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.by4e63g1ep78e4lity31.damageType} (same value: bludgeoning)
[tl3szt8k8qbjslm7eus0] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.tl3szt8k8qbjslm7eus0}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.tl3szt8k8qbjslm7eus0.damage} (same value: 1d4+7)
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.tl3szt8k8qbjslm7eus0.damageType} (same value: bludgeoning)
[b6jstyilo0jholwp4mfg] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.b6jstyilo0jholwp4mfg}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.b6jstyilo0jholwp4mfg.damage} (same value: 3d8+7)
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.b6jstyilo0jholwp4mfg.damageType} (same value: piercing)
[w8cjutrjsgbbnwy38d3p] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.w8cjutrjsgbbnwy38d3p}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.w8cjutrjsgbbnwy38d3p.damage} (same value: 3d12+16)
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.w8cjutrjsgbbnwy38d3p.damageType} (same value: bludgeoning)
[p070swe92zp7xin5ks1i] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.p070swe92zp7xin5ks1i}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.p070swe92zp7xin5ks1i.damage} (same value: 2d6+6)
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.p070swe92zp7xin5ks1i.damageType} (same value: piercing)
[0] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.0}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.0.damage} (13 different values)
1 (x1)
3d8 (x1)
3d6 (x2)
2d8+13 (x1)
2d12+10 (x1)
2d8+10 (x1)
3d12+15 (x1)
3d8+15 (x2)
3d6+13 (x1)
3d12+13 (x1)
3d10+13 (x1)
3d8+13 (x1)
4d10+10 (x1)
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.0.damageType} (8 different values)
acid (x1)
fire (x1)
electricity (x1)
cold (x1)
slashing (x4)
piercing (x4)
bludgeoning (x2)
void (x1)
[1] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.1}
[category] : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.1.category} (2 different values)
persistent (x2)
splash (x2)
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.1.damage} (5 different values)
3d6 (x1)
3 (x3)
2d6 (x1)
1d8 (x1)
1d4 (x1)
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.1.damageType} (5 different values)
acid (x1)
fire (x1)
electricity (x1)
cold (x1)
bleed (x3)
[2] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.2}
category : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.2.category} (same value: splash)
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.2.damage} (same value: 3)
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.2.damageType} (2 different values)
acid (x1)
fire (x1)
[b4x2ub17q3c2v47lfwte] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.b4x2ub17q3c2v47lfwte}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.b4x2ub17q3c2v47lfwte.damage} (same value: 2d4+15)
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.b4x2ub17q3c2v47lfwte.damageType} (same value: slashing)
[xoa1wu06sqrkcafiwrom] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.xoa1wu06sqrkcafiwrom}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.xoa1wu06sqrkcafiwrom.damage} (same value: 2d10+9)
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.xoa1wu06sqrkcafiwrom.damageType} (same value: piercing)
[ba79le3qdm9mq1yg61lb] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.ba79le3qdm9mq1yg61lb}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.ba79le3qdm9mq1yg61lb.damage} (same value: 2d8)
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.ba79le3qdm9mq1yg61lb.damageType} (same value: acid)
[luq868c26teqpyhmzl4n] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.luq868c26teqpyhmzl4n}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.luq868c26teqpyhmzl4n.damage} (same value: 3d10+18)
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.luq868c26teqpyhmzl4n.damageType} (same value: piercing)
[kr4u1t9gej4iafu1k7rj] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.kr4u1t9gej4iafu1k7rj}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.kr4u1t9gej4iafu1k7rj.damage} (same value: 3d8+18)
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.kr4u1t9gej4iafu1k7rj.damageType} (same value: slashing)
[wqd1x0z9oefxnzpmtt59] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.wqd1x0z9oefxnzpmtt59}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.wqd1x0z9oefxnzpmtt59.damage} (same value: 2d6+15)
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.wqd1x0z9oefxnzpmtt59.damageType} (same value: bludgeoning)
[va1k9lwirmn49so8ey7l] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.va1k9lwirmn49so8ey7l}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.va1k9lwirmn49so8ey7l.damage} (same value: 2d12+15)
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.va1k9lwirmn49so8ey7l.damageType} (same value: piercing)
[rtxx7d5a1dixcbaxqi2z] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.rtxx7d5a1dixcbaxqi2z}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.rtxx7d5a1dixcbaxqi2z.damage} (2 different values)
2d8+12 (x1)
3d8+13 (x1)
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.rtxx7d5a1dixcbaxqi2z.damageType} (same value: void)
[j2dd7nrb3obyklo7v9ma] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.j2dd7nrb3obyklo7v9ma}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.j2dd7nrb3obyklo7v9ma.damage} (same value: 2d8+11)
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.j2dd7nrb3obyklo7v9ma.damageType} (same value: bludgeoning)
[adivb8mn1i8r96b6n33i] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.adivb8mn1i8r96b6n33i}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.adivb8mn1i8r96b6n33i.damage} (same value: 2d6+11)
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.adivb8mn1i8r96b6n33i.damageType} (same value: bludgeoning)
[his3f5atmjcoaxkmg242] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.his3f5atmjcoaxkmg242}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.his3f5atmjcoaxkmg242.damage} (same value: 2d6+9)
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.his3f5atmjcoaxkmg242.damageType} (same value: bludgeoning)
[vrnqproy2ikc4he37mws] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.vrnqproy2ikc4he37mws}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.vrnqproy2ikc4he37mws.damage} (same value: 2d6+10)
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.vrnqproy2ikc4he37mws.damageType} (same value: bludgeoning)
[2codmgjcumql58xr5pfh] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.2codmgjcumql58xr5pfh}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.2codmgjcumql58xr5pfh.damage} (same value: 3d8+15)
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.2codmgjcumql58xr5pfh.damageType} (same value: slashing)
[o7fwklamqgiw5dq6n0dp] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.o7fwklamqgiw5dq6n0dp}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.o7fwklamqgiw5dq6n0dp.damage} (same value: 2d6+13)
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.o7fwklamqgiw5dq6n0dp.damageType} (same value: slashing)
[vqcq54wda6td050pk3el] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.vqcq54wda6td050pk3el}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.vqcq54wda6td050pk3el.damage} (same value: 2d8+13)
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.vqcq54wda6td050pk3el.damageType} (same value: piercing)
[lxnlum6kis9vznew4x8s] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.lxnlum6kis9vznew4x8s}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.lxnlum6kis9vznew4x8s.damage} (same value: 2d6+8)
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.lxnlum6kis9vznew4x8s.damageType} (same value: slashing)
[g6xavxttzhgm7hs1xgoy] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.g6xavxttzhgm7hs1xgoy}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.g6xavxttzhgm7hs1xgoy.damage} (same value: 2d8+8)
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.g6xavxttzhgm7hs1xgoy.damageType} (same value: piercing)
[qu7vdc6gh5svzenreul4] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.qu7vdc6gh5svzenreul4}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.qu7vdc6gh5svzenreul4.damage} (same value: 3d12+14)
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.qu7vdc6gh5svzenreul4.damageType} (same value: piercing)
[m7f8hmt13wb872gd2ucr] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.m7f8hmt13wb872gd2ucr}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.m7f8hmt13wb872gd2ucr.damage} (same value: 3d6+14)
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.m7f8hmt13wb872gd2ucr.damageType} (same value: bludgeoning)
[35exx5hq82d71iu7eriv] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.35exx5hq82d71iu7eriv}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.35exx5hq82d71iu7eriv.damage} (same value: 3d8+14)
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.35exx5hq82d71iu7eriv.damageType} (same value: bludgeoning)
[34u6ygq98jo4tm26r5rc] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.34u6ygq98jo4tm26r5rc}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.34u6ygq98jo4tm26r5rc.damage} (same value: 2d4+8)
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.34u6ygq98jo4tm26r5rc.damageType} (same value: slashing)
[3f0z2eibqmi2m53fvo21] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.3f0z2eibqmi2m53fvo21}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.3f0z2eibqmi2m53fvo21.damage} (same value: 2d4+4)
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.3f0z2eibqmi2m53fvo21.damageType} (same value: piercing)
[dhg7v2wop8v4xo9libz9] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.dhg7v2wop8v4xo9libz9}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.dhg7v2wop8v4xo9libz9.damage} (same value: 2d4)
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.dhg7v2wop8v4xo9libz9.damageType} (same value: electricity)
[stvddbkigrd3l8i1uev7] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.stvddbkigrd3l8i1uev7}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.stvddbkigrd3l8i1uev7.damage} (same value: 3d10+20)
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.stvddbkigrd3l8i1uev7.damageType} (same value: bludgeoning)
[k3dt26wbnxfngr2mxegs] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.k3dt26wbnxfngr2mxegs}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.k3dt26wbnxfngr2mxegs.damage} (same value: 3d8+16)
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.k3dt26wbnxfngr2mxegs.damageType} (same value: bludgeoning)
[1i5alegbwcy4rynycvqw] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.1i5alegbwcy4rynycvqw}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.1i5alegbwcy4rynycvqw.damage} (same value: 2d6+5)
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.1i5alegbwcy4rynycvqw.damageType} (same value: bludgeoning)
[uj5k39zdm9a5j7sef2qm] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.uj5k39zdm9a5j7sef2qm}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.uj5k39zdm9a5j7sef2qm.damage} (same value: 2d8+5)
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.uj5k39zdm9a5j7sef2qm.damageType} (same value: slashing)
[cx04wnpol657f3gkp1ul] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.cx04wnpol657f3gkp1ul}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.cx04wnpol657f3gkp1ul.damage} (same value: 3d12+14)
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.cx04wnpol657f3gkp1ul.damageType} (same value: piercing)
[p8110cp4d3rys07z3ugi] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.p8110cp4d3rys07z3ugi}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.p8110cp4d3rys07z3ugi.damage} (same value: 2d8+9)
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.p8110cp4d3rys07z3ugi.damageType} (same value: slashing)
[snbyocjk4g90skf4qtz9] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.snbyocjk4g90skf4qtz9}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.snbyocjk4g90skf4qtz9.damage} (same value: 2d10+9)
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.snbyocjk4g90skf4qtz9.damageType} (same value: piercing)
[r02r9dbr58m298ytos5w] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.r02r9dbr58m298ytos5w}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.r02r9dbr58m298ytos5w.damage} (same value: 2d10+10)
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.r02r9dbr58m298ytos5w.damageType} (same value: bludgeoning)
[1rp0vl056f7znln1vgk2] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.1rp0vl056f7znln1vgk2}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.1rp0vl056f7znln1vgk2.damage} (same value: 2d6+10)
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.1rp0vl056f7znln1vgk2.damageType} (same value: bludgeoning)
[w12r1w4a5x86pxq3l35s] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.w12r1w4a5x86pxq3l35s}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.w12r1w4a5x86pxq3l35s.damage} (same value: 4d4+13)
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.w12r1w4a5x86pxq3l35s.damageType} (same value: slashing)
[0h8kyn9teiptvll7ccot] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.0h8kyn9teiptvll7ccot}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.0h8kyn9teiptvll7ccot.damage} (same value: 3d10+14)
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.0h8kyn9teiptvll7ccot.damageType} (same value: bludgeoning)
[g0f6vwvse60glz6zpy3q] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.g0f6vwvse60glz6zpy3q}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.g0f6vwvse60glz6zpy3q.damage} (same value: 3d8+14)
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.g0f6vwvse60glz6zpy3q.damageType} (same value: bludgeoning)
[peoaveslwcb7lqt0c2zt] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.peoaveslwcb7lqt0c2zt}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.peoaveslwcb7lqt0c2zt.damage} (same value: 3d4+14)
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.peoaveslwcb7lqt0c2zt.damageType} (same value: bludgeoning)
[e5ar8i9bz663tyk48gw4] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.e5ar8i9bz663tyk48gw4}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.e5ar8i9bz663tyk48gw4.damage} (same value: 3d10+10)
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.e5ar8i9bz663tyk48gw4.damageType} (same value: bludgeoning)
[xn7x2ryhb17m62u4onan] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.xn7x2ryhb17m62u4onan}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.xn7x2ryhb17m62u4onan.damage} (same value: 3d6+11)
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.xn7x2ryhb17m62u4onan.damageType} (same value: bludgeoning)
[fd9fjke1pzsbc3snxewf] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.fd9fjke1pzsbc3snxewf}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.fd9fjke1pzsbc3snxewf.damage} (same value: 2d4+11)
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.fd9fjke1pzsbc3snxewf.damageType} (same value: piercing)
[qbxvih9k0o3xn7xdpwws] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.qbxvih9k0o3xn7xdpwws}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.qbxvih9k0o3xn7xdpwws.damage} (same value: 2d4+5)
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.qbxvih9k0o3xn7xdpwws.damageType} (same value: slashing)
[v06rnsvcv8jpqm6tv54x] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.v06rnsvcv8jpqm6tv54x}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.v06rnsvcv8jpqm6tv54x.damage} (same value: 2d6+5)
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.v06rnsvcv8jpqm6tv54x.damageType} (same value: piercing)
[rvdjye7sxr22032k4r0e] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.rvdjye7sxr22032k4r0e}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.rvdjye7sxr22032k4r0e.damage} (same value: 2d4+5)
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.rvdjye7sxr22032k4r0e.damageType} (same value: bludgeoning)
[n1654nomkoo3x05tmidd] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.n1654nomkoo3x05tmidd}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.n1654nomkoo3x05tmidd.damage} (same value: 3d6+6)
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.n1654nomkoo3x05tmidd.damageType} (same value: bludgeoning)
[7do0dp0ii8yw8246ph5b] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.7do0dp0ii8yw8246ph5b}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.7do0dp0ii8yw8246ph5b.damage} (same value: 3d6+10)
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.7do0dp0ii8yw8246ph5b.damageType} (same value: piercing)
[b6z5glr1naysj2syhgpr] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.b6z5glr1naysj2syhgpr}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.b6z5glr1naysj2syhgpr.damage} (same value: 2d6+10)
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.b6z5glr1naysj2syhgpr.damageType} (same value: slashing)
[g91xqy9v35t4tnacru8o] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.g91xqy9v35t4tnacru8o}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.g91xqy9v35t4tnacru8o.damage} (same value: 1d6+10)
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.g91xqy9v35t4tnacru8o.damageType} (same value: piercing)
[hpnszm1stdeyt8x8z9my] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.hpnszm1stdeyt8x8z9my}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.hpnszm1stdeyt8x8z9my.damage} (same value: 2d8+9)
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.hpnszm1stdeyt8x8z9my.damageType} (same value: bludgeoning)
[94zc7atvygg76wj7obew] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.94zc7atvygg76wj7obew}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.94zc7atvygg76wj7obew.damage} (same value: 3d12+12)
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.94zc7atvygg76wj7obew.damageType} (same value: piercing)
[1au5rcuboo9fzdcp0ydm] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.1au5rcuboo9fzdcp0ydm}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.1au5rcuboo9fzdcp0ydm.damage} (same value: 3d10+12)
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.1au5rcuboo9fzdcp0ydm.damageType} (same value: bludgeoning)
[afw854mi4ui6f02xhxld] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.afw854mi4ui6f02xhxld}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.afw854mi4ui6f02xhxld.damage} (same value: 3d12+10)
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.afw854mi4ui6f02xhxld.damageType} (same value: untyped)
[veakw7gttu38vhe62le3] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.veakw7gttu38vhe62le3}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.veakw7gttu38vhe62le3.damage} (same value: 3d8+14)
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.veakw7gttu38vhe62le3.damageType} (same value: void)
[r3ml8hrmi9ha46joinfj] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.r3ml8hrmi9ha46joinfj}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.r3ml8hrmi9ha46joinfj.damage} (2 different values)
2d6+10 (x1)
3d6+11 (x1)
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.r3ml8hrmi9ha46joinfj.damageType} (same value: slashing)
[v702ekc8nphrstvsfvnz] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.v702ekc8nphrstvsfvnz}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.v702ekc8nphrstvsfvnz.damage} (same value: 2d6+11)
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.v702ekc8nphrstvsfvnz.damageType} (same value: bludgeoning)
[x17ktwcqq0maaw5apfxe] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.x17ktwcqq0maaw5apfxe}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.x17ktwcqq0maaw5apfxe.damage} (same value: 2d8+5)
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.x17ktwcqq0maaw5apfxe.damageType} (same value: bludgeoning)
[weaponType] : object {Book 1 - Despair on Danger Island.items.[].system.weaponType}
value : string {Book 1 - Despair on Danger Island.items.[].system.weaponType.value} (2 different values)
melee (x87)
ranged (x29)
[actionType] : object {Book 1 - Despair on Danger Island.items.[].system.actionType}
value : string {Book 1 - Despair on Danger Island.items.[].system.actionType.value} (4 different values)
reaction (x30)
passive (x110)
action (x124)
free (x6)
[actions] : object {Book 1 - Despair on Danger Island.items.[].system.actions}
[value] : integer {Book 1 - Despair on Danger Island.items.[].system.actions.value} (3 different values)
2 (x46)
1 (x70)
3 (x8)
[mod] : object {Book 1 - Despair on Danger Island.items.[].system.mod}
value : integer {Book 1 - Despair on Danger Island.items.[].system.mod.value} (11 different values)
22 (x2)
13 (x1)
20 (x2)
24 (x3)
23 (x3)
17 (x2)
26 (x1)
38 (x2)
36 (x1)
19 (x1)
15 (x1)
[proficient] : object {Book 1 - Despair on Danger Island.items.[].system.proficient}
value : integer {Book 1 - Despair on Danger Island.items.[].system.proficient.value} (same value: 0)
[autoHeightenLevel] : object {Book 1 - Despair on Danger Island.items.[].system.autoHeightenLevel}
[value] : integer {Book 1 - Despair on Danger Island.items.[].system.autoHeightenLevel.value} (same value: 8)
[prepared] : object {Book 1 - Despair on Danger Island.items.[].system.prepared}
value : string {Book 1 - Despair on Danger Island.items.[].system.prepared.value} (4 different values)
innate (x9)
focus (x16)
spontaneous (x2)
prepared (x2)
[flexible] : boolean {Book 1 - Despair on Danger Island.items.[].system.prepared.flexible} (same value: False)
[proficiency] : object {Book 1 - Despair on Danger Island.items.[].system.proficiency}
value : integer {Book 1 - Despair on Danger Island.items.[].system.proficiency.value} (2 different values)
0 (x28)
1 (x1)
[slots] : object {Book 1 - Despair on Danger Island.items.[].system.slots}
[slot7] : object {Book 1 - Despair on Danger Island.items.[].system.slots.slot7}
max : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot7.max} (2 different values)
3 (x13)
2 (x2)
[value] : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot7.value} (2 different values)
3 (x11)
2 (x1)
[prepared] : array<object> {Book 1 - Despair on Danger Island.items.[].system.slots.slot7.prepared}
Length: min=2 max=3
Value type: object {Book 1 - Despair on Danger Island.items.[].system.slots.slot7.prepared.[]}
id : string {Book 1 - Despair on Danger Island.items.[].system.slots.slot7.prepared.[].id} (5 different values)
hvduq5bkKcMQcWS6 (x1)
oDPqFivg2PHXAGex (x1)
mdU52BYxsjW4gZq1 (x1)
ijQMA757wFx7eIsF (x1)
b7OQ6S5FRbKiJtKb (x1)
[slot1] : object {Book 1 - Despair on Danger Island.items.[].system.slots.slot1}
max : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot1.max} (2 different values)
1 (x1)
3 (x5)
[value] : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot1.value} (2 different values)
1 (x1)
3 (x3)
[prepared] : array<object> {Book 1 - Despair on Danger Island.items.[].system.slots.slot1.prepared}
Length: min=3 max=3
Value type: object {Book 1 - Despair on Danger Island.items.[].system.slots.slot1.prepared.[]}
id : string {Book 1 - Despair on Danger Island.items.[].system.slots.slot1.prepared.[].id} (6 different values)
MQHiz8SkkuICv0rY (x1)
PSTQTKfWf5t4VR1M (x1)
NsOQqoFmC7MexXRT (x1)
RTPBvh8aA42TP2b7 (x1)
Xg0DEuFr7itANsGx (x1)
v6fGnByDnshoQLov (x1)
[slot2] : object {Book 1 - Despair on Danger Island.items.[].system.slots.slot2}
max : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot2.max} (same value: 3)
[value] : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot2.value} (same value: 3)
[prepared] : array<object> {Book 1 - Despair on Danger Island.items.[].system.slots.slot2.prepared}
Length: min=3 max=3
Value type: object {Book 1 - Despair on Danger Island.items.[].system.slots.slot2.prepared.[]}
id : string {Book 1 - Despair on Danger Island.items.[].system.slots.slot2.prepared.[].id} (6 different values)
wzTLXWHMCcGgtHYe (x1)
bWM60F1TE90aIMe4 (x1)
v8dPDWGbDfSEVpbS (x1)
pZQnKs94dflE6IUR (x1)
3JssnTsAkAhmNCGb (x1)
bmpT0xrskhEFEiu3 (x1)
[slot3] : object {Book 1 - Despair on Danger Island.items.[].system.slots.slot3}
max : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot3.max} (2 different values)
3 (x4)
1 (x1)
[value] : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot3.value} (2 different values)
3 (x2)
1 (x1)
[prepared] : array<object> {Book 1 - Despair on Danger Island.items.[].system.slots.slot3.prepared}
Length: min=3 max=3
Value type: object {Book 1 - Despair on Danger Island.items.[].system.slots.slot3.prepared.[]}
id : string {Book 1 - Despair on Danger Island.items.[].system.slots.slot3.prepared.[].id} (6 different values)
7mwrE4fBg62pMaOi (x1)
nWGf4DGjBuJ9GwIA (x1)
pQMUj3eQ1z7xptxd (x1)
jRB4xWy77CtkcAKG (x1)
xdxC9hZTLzOiouYo (x1)
dY8a7u77Goyp3ErB (x1)
[slot4] : object {Book 1 - Despair on Danger Island.items.[].system.slots.slot4}
max : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot4.max} (2 different values)
3 (x4)
1 (x1)
[value] : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot4.value} (2 different values)
3 (x2)
1 (x1)
[prepared] : array<object> {Book 1 - Despair on Danger Island.items.[].system.slots.slot4.prepared}
Length: min=3 max=3
Value type: object {Book 1 - Despair on Danger Island.items.[].system.slots.slot4.prepared.[]}
id : string {Book 1 - Despair on Danger Island.items.[].system.slots.slot4.prepared.[].id} (6 different values)
BGpuEUYIknFguziS (x1)
xFy9mYG2r93is3rE (x1)
ZrV2IO2q3Ow8oBWw (x1)
pKeX01BoIS9xsauy (x1)
qJlUgNZdjztGxyNC (x1)
sWAIrVFXPu70JYHt (x1)
[slot5] : object {Book 1 - Despair on Danger Island.items.[].system.slots.slot5}
max : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot5.max} (2 different values)
3 (x3)
2 (x1)
[value] : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot5.value} (2 different values)
3 (x1)
2 (x1)
[prepared] : array<object> {Book 1 - Despair on Danger Island.items.[].system.slots.slot5.prepared}
Length: min=3 max=3
Value type: object {Book 1 - Despair on Danger Island.items.[].system.slots.slot5.prepared.[]}
id : string {Book 1 - Despair on Danger Island.items.[].system.slots.slot5.prepared.[].id} (6 different values)
hvduq5bkKcMQcWS6 (x1)
3sTFIPu6GvlYHJln (x1)
5uP14KkPTqYVzBXC (x1)
QoUQvokeEAq9CvCS (x1)
Qy6KdgprqyGWRJ9n (x1)
ihTOT7UDqDxu2sdh (x1)
[slot6] : object {Book 1 - Despair on Danger Island.items.[].system.slots.slot6}
max : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot6.max} (same value: 3)
[value] : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot6.value} (same value: 3)
prepared : array<object> {Book 1 - Despair on Danger Island.items.[].system.slots.slot6.prepared}
Length: min=3 max=3
Value type: object {Book 1 - Despair on Danger Island.items.[].system.slots.slot6.prepared.[]}
id : string {Book 1 - Despair on Danger Island.items.[].system.slots.slot6.prepared.[].id} (6 different values)
W9OW7dW5l2fuJCeI (x1)
RurOG47jSyeBDYXT (x1)
iZNrUOF20DKBi9hz (x1)
wgmjtIgcDKh05bwN (x1)
gNmHwGoNiPzB2qrV (x1)
BcRv7sBtbL1sJRf8 (x1)
[slot8] : object {Book 1 - Despair on Danger Island.items.[].system.slots.slot8}
max : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot8.max} (same value: 3)
[value] : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot8.value} (same value: 3)
[slot0] : object {Book 1 - Despair on Danger Island.items.[].system.slots.slot0}
max : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot0.max} (same value: 5)
prepared : array<object> {Book 1 - Despair on Danger Island.items.[].system.slots.slot0.prepared}
Length: min=5 max=5
Value type: object {Book 1 - Despair on Danger Island.items.[].system.slots.slot0.prepared.[]}
id : string {Book 1 - Despair on Danger Island.items.[].system.slots.slot0.prepared.[].id} (10 different values)
ut9LsV8q2Wj8otCc (x1)
Va2mlnR6NwZWTI5Z (x1)
XF12QDg65SkZINNw (x1)
bRUd8Lb6Y9GKNKUb (x1)
emb4tgrFeLCUxGZs (x1)
Qmpx4GUyl0ozxmFz (x1)
IixTOAgfYjCg3MjI (x1)
5r4obBBXdIfrLGqX (x1)
3UVweyjAQhg2VQvJ (x1)
TSNi1zMd5jBdAQBA (x1)
[spelldc] : object {Book 1 - Despair on Danger Island.items.[].system.spelldc}
dc : integer {Book 1 - Despair on Danger Island.items.[].system.spelldc.dc} (9 different values)
20 (x1)
25 (x1)
32 (x14)
30 (x1)
27 (x3)
36 (x4)
26 (x1)
35 (x3)
24 (x1)
mod : integer {Book 1 - Despair on Danger Island.items.[].system.spelldc.mod} (same value: 0)
value : integer {Book 1 - Despair on Danger Island.items.[].system.spelldc.value} (12 different values)
12 (x1)
17 (x1)
24 (x11)
22 (x1)
19 (x1)
25 (x2)
28 (x4)
26 (x2)
18 (x1)
27 (x2)
16 (x1)
20 (x2)
[tradition] : object {Book 1 - Despair on Danger Island.items.[].system.tradition}
value : string {Book 1 - Despair on Danger Island.items.[].system.tradition.value} (4 different values)
occult (x6)
arcane (x19)
divine (x3)
primal (x1)
[area] : object {Book 1 - Despair on Danger Island.items.[].system.area}
type : string {Book 1 - Despair on Danger Island.items.[].system.area.type} (4 different values)
burst (x11)
cone (x5)
line (x4)
emanation (x2)
value : integer {Book 1 - Despair on Danger Island.items.[].system.area.value} (5 different values)
20 (x9)
30 (x5)
120 (x3)
60 (x3)
5 (x2)
[details] : string {Book 1 - Despair on Danger Island.items.[].system.area.details} (same value: 20-foot burst adjacent to a flat surface)
[cost] : object {Book 1 - Despair on Danger Island.items.[].system.cost}
value : string {Book 1 - Despair on Danger Island.items.[].system.cost.value} (same value: )
[counteraction] : boolean {Book 1 - Despair on Danger Island.items.[].system.counteraction} (2 different values)
True (x20)
False (x213)
[defense] : object {Book 1 - Despair on Danger Island.items.[].system.defense}
[save] : object {Book 1 - Despair on Danger Island.items.[].system.defense.save}
basic : boolean {Book 1 - Despair on Danger Island.items.[].system.defense.save.basic} (2 different values)
False (x47)
True (x24)
statistic : string {Book 1 - Despair on Danger Island.items.[].system.defense.save.statistic} (3 different values)
fortitude (x26)
will (x31)
reflex (x14)
[passive] : object {Book 1 - Despair on Danger Island.items.[].system.defense.passive}
statistic : string {Book 1 - Despair on Danger Island.items.[].system.defense.passive.statistic} (same value: fortitude-dc)
[duration] : object {Book 1 - Despair on Danger Island.items.[].system.duration}
sustained : boolean {Book 1 - Despair on Danger Island.items.[].system.duration.sustained} (2 different values)
False (x216)
True (x17)
value : string {Book 1 - Despair on Danger Island.items.[].system.duration.value} (13 different values)
(x126)
8 hours (x2)
1 minute (x61)
1 hour (x3)
varies (x8)
1 round (x6)
until the next time you make your daily preparations (x2)
10 minutes (x9)
5 minutes (x2)
until the start of your next turn (x6)
until the end of your turn (x6)
until the end of the target's next turn (x1)
24 hours (x1)
[location] : object {Book 1 - Despair on Danger Island.items.[].system.location}
value : string {Book 1 - Despair on Danger Island.items.[].system.location.value} (19 different values)
p2Zc3ftvbeeGJ4aA (x16)
DKsQM7WbtcPBTDCg (x60)
lZUnB7d6Laq58nWv (x9)
kdSdQw1km4sjuCZV (x2)
lakHxBya0Tud6OmM (x3)
2YsgkSpxPr5k633t (x37)
olvF5RYCoINLngzv (x7)
CMSkH2mq7FD8PZSt (x2)
tTY6LIUTTZcgdkBY (x24)
u9d5A3LPbDRNXGe9 (x5)
kd8IgremeG6SC2cp (x4)
Z03OlENnm1U5yj4L (x1)
hwx4Q8YmVaOhfkhN (x5)
67zu7lZWfNjOFGws (x26)
JwTHNda4LwzqStWL (x3)
TuusItULJtoU0KFG (x2)
NXJnSIBfwowYjZA4 (x1)
Xaj9dUbvzoGBzRij (x24)
ZnwQXnAfjZCA7iwf (x2)
[heightenedLevel] : integer {Book 1 - Despair on Danger Island.items.[].system.location.heightenedLevel} (2 different values)
6 (x1)
7 (x1)
[uses] : object {Book 1 - Despair on Danger Island.items.[].system.location.uses}
max : integer {Book 1 - Despair on Danger Island.items.[].system.location.uses.max} (2 different values)
1 (x2)
3 (x2)
value : integer {Book 1 - Despair on Danger Island.items.[].system.location.uses.value} (2 different values)
1 (x2)
3 (x2)
[requirements] : string {Book 1 - Despair on Danger Island.items.[].system.requirements} (same value: )
[target] : object {Book 1 - Despair on Danger Island.items.[].system.target}
value : string {Book 1 - Despair on Danger Island.items.[].system.target.value} (22 different values)
[time] : object {Book 1 - Despair on Danger Island.items.[].system.time}
value : string {Book 1 - Despair on Danger Island.items.[].system.time.value} (8 different values)
2 (x122)
10 minutes (x4)
3 (x13)
1 minute (x2)
1 (x73)
1 to 3 (x14)
reaction (x4)
free (x1)
[heightening] : object {Book 1 - Despair on Danger Island.items.[].system.heightening}
[damage] : object {Book 1 - Despair on Danger Island.items.[].system.heightening.damage}
0 : string {Book 1 - Despair on Danger Island.items.[].system.heightening.damage.0} (11 different values)
1d6 (x34)
8 (x10)
1d8 (x1)
2d8 (x3)
1d10 (x2)
1d12 (x6)
2d10 (x2)
2d6 (x10)
1d4 (x3)
2 (x1)
2d4 (x1)
[interval] : integer {Book 1 - Despair on Danger Island.items.[].system.heightening.interval} (3 different values)
1 (x54)
4 (x11)
2 (x8)
type : string {Book 1 - Despair on Danger Island.items.[].system.heightening.type} (2 different values)
interval (x73)
fixed (x3)
[levels] : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels}
3 : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.3}
damage : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.3.damage}
0 : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.3.damage.0}
applyMod : boolean {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6)
materials : array<> {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.3.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.3.damage.0.type} (same value: acid)
gcovwqxwitqchoin : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
applyMod : boolean {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash)
formula : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1)
materials : array<> {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: mixed
type : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid)
5 : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.5}
damage : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.5.damage}
0 : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.5.damage.0}
applyMod : boolean {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6)
materials : array<> {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.5.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.5.damage.0.type} (same value: acid)
gcovwqxwitqchoin : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
applyMod : boolean {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash)
formula : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2)
materials : array<> {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: mixed
type : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid)
7 : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.7}
damage : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.7.damage}
0 : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.7.damage.0}
applyMod : boolean {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6)
materials : array<> {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.7.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.7.damage.0.type} (same value: acid)
gcovwqxwitqchoin : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
applyMod : boolean {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash)
formula : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3)
materials : array<> {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: mixed
type : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid)
9 : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.9}
damage : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.9.damage}
0 : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.9.damage.0}
applyMod : boolean {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6)
materials : array<> {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.9.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.9.damage.0.type} (same value: acid)
gcovwqxwitqchoin : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
applyMod : boolean {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash)
formula : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4)
materials : array<> {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: mixed
type : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid)
[overlays] : object {Book 1 - Despair on Danger Island.items.[].system.overlays}
[2I469pfbYcmFvzOA] : object {Book 1 - Despair on Danger Island.items.[].system.overlays.2I469pfbYcmFvzOA}
_id : string {Book 1 - Despair on Danger Island.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA)
name : string {Book 1 - Despair on Danger Island.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning))
overlayType : string {Book 1 - Despair on Danger Island.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override)
sort : integer {Book 1 - Despair on Danger Island.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
system : object {Book 1 - Despair on Danger Island.items.[].system.overlays.2I469pfbYcmFvzOA.system}
damage : object {Book 1 - Despair on Danger Island.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
0 : object {Book 1 - Despair on Danger Island.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
[category] : mixed
type : string {Book 1 - Despair on Danger Island.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning)
[cUFX7ExSLeoa3vIF] : object {Book 1 - Despair on Danger Island.items.[].system.overlays.cUFX7ExSLeoa3vIF}
_id : string {Book 1 - Despair on Danger Island.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF)
name : string {Book 1 - Despair on Danger Island.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing))
overlayType : string {Book 1 - Despair on Danger Island.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override)
sort : integer {Book 1 - Despair on Danger Island.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
system : object {Book 1 - Despair on Danger Island.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
damage : object {Book 1 - Despair on Danger Island.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
0 : object {Book 1 - Despair on Danger Island.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
[category] : mixed
type : string {Book 1 - Despair on Danger Island.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing)
[zFWsMjoeCnLxqJaV] : object {Book 1 - Despair on Danger Island.items.[].system.overlays.zFWsMjoeCnLxqJaV}
_id : string {Book 1 - Despair on Danger Island.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV)
name : string {Book 1 - Despair on Danger Island.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing))
overlayType : string {Book 1 - Despair on Danger Island.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override)
sort : integer {Book 1 - Despair on Danger Island.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
system : object {Book 1 - Despair on Danger Island.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
damage : object {Book 1 - Despair on Danger Island.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
0 : object {Book 1 - Despair on Danger Island.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
[category] : mixed
type : string {Book 1 - Despair on Danger Island.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing)
[37gy7l19tik74o4s] : object {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s}
_id : string {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s)
name : string {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living))
overlayType : string {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override)
sort : integer {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
system : object {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system}
damage : object {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
0 : object {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
formula : string {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8)
kinds : array<string> {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing)
[defense] : mixed
heightening : object {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
damage : object {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
0 : string {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8)
range : object {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.range}
value : string {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet)
time : object {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.time}
value : string {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2)
traits : object {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
value : array<string> {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
Length: min=4 max=4
Value type: string {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
concentrate (x1)
healing (x1)
manipulate (x1)
vitality (x1)
[7qdtetowq348s9oc] : object {Book 1 - Despair on Danger Island.items.[].system.overlays.7qdtetowq348s9oc}
_id : string {Book 1 - Despair on Danger Island.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc)
overlayType : string {Book 1 - Despair on Danger Island.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override)
sort : integer {Book 1 - Despair on Danger Island.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
system : object {Book 1 - Despair on Danger Island.items.[].system.overlays.7qdtetowq348s9oc.system}
range : object {Book 1 - Despair on Danger Island.items.[].system.overlays.7qdtetowq348s9oc.system.range}
value : string {Book 1 - Despair on Danger Island.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch)
time : object {Book 1 - Despair on Danger Island.items.[].system.overlays.7qdtetowq348s9oc.system.time}
value : string {Book 1 - Despair on Danger Island.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1)
[7vbvdrv2cl87sqta] : object {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta}
_id : string {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta)
overlayType : string {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override)
sort : integer {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
system : object {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.system}
area : object {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
type : string {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation)
value : integer {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
range : object {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
value : string {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: )
target : object {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
value : string {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures)
time : object {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
value : string {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3)
traits : object {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
value : array<string> {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
Length: min=4 max=4
Value type: string {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
concentrate (x1)
healing (x1)
manipulate (x1)
vitality (x1)
[lfxcoz2d3f8j2zq1] : object {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1}
_id : string {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1)
name : string {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead))
overlayType : string {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override)
sort : integer {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
system : object {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
damage : object {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
0 : object {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
kinds : array<string> {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage)
range : object {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
value : string {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet)
target : object {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
value : string {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead)
time : object {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
value : string {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2)
traits : object {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
value : array<string> {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
Length: min=4 max=4
Value type: string {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
concentrate (x1)
healing (x1)
manipulate (x1)
vitality (x1)
[a33QUFoKgoOprovO] : object {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO}
name : string {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.name} (same value: Lay on Hands (Vs. Undead))
overlayType : string {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.overlayType} (same value: override)
sort : integer {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.sort} (same value: 2)
system : object {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system}
damage : object {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.damage}
37YW4ZGhxx7Y2mdI : object {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI}
applyMod : boolean {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.applyMod} (same value: False)
[category] : mixed
formula : string {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.formula} (same value: 1d6)
kinds : array<string> {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.kinds}
Length: min=1 max=1
Value type: string {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.kinds.[]} (same value: damage)
materials : array<> {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.materials}
Length: min=0 max=0
Value type: mixed
type : string {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.type} (same value: vitality)
defense : object {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.defense}
save : object {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save}
basic : boolean {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save.basic} (same value: True)
statistic : string {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save.statistic} (same value: fortitude)
heightening : object {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening}
damage : object {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.damage}
37YW4ZGhxx7Y2mdI : string {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.damage.37YW4ZGhxx7Y2mdI} (same value: 1d6)
interval : integer {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.interval} (same value: 1)
type : string {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.type} (same value: interval)
[uLuOg62dVyxvbW66] : object {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66}
name : string {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.name} (same value: Lay on Hands (Healing))
overlayType : string {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.overlayType} (same value: override)
sort : integer {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.sort} (same value: 1)
system : object {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system}
damage : object {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage}
b39tbePoPlJSzLku : object {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku}
applyMod : boolean {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.applyMod} (same value: False)
[category] : mixed
formula : string {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.formula} (same value: 6)
kinds : array<string> {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds}
Length: min=1 max=1
Value type: string {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds.[]} (same value: healing)
materials : array<> {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.materials}
Length: min=0 max=0
Value type: mixed
type : string {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.type} (same value: vitality)
heightening : object {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening}
damage : object {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.damage}
b39tbePoPlJSzLku : string {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.damage.b39tbePoPlJSzLku} (same value: 6)
interval : integer {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.interval} (same value: 1)
type : string {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.type} (same value: interval)
[uses] : object {Book 1 - Despair on Danger Island.items.[].system.uses}
autoDestroy : boolean {Book 1 - Despair on Danger Island.items.[].system.uses.autoDestroy} (same value: True)
max : integer {Book 1 - Despair on Danger Island.items.[].system.uses.max} (same value: 1)
value : integer {Book 1 - Despair on Danger Island.items.[].system.uses.value} (same value: 1)
[deathNote] : boolean {Book 1 - Despair on Danger Island.items.[].system.deathNote} (same value: True)
[frequency] : object {Book 1 - Despair on Danger Island.items.[].system.frequency}
max : integer {Book 1 - Despair on Danger Island.items.[].system.frequency.max} (same value: 1)
per : string {Book 1 - Despair on Danger Island.items.[].system.frequency.per} (3 different values)
round (x3)
PT1M (x1)
day (x1)
[value] : integer {Book 1 - Despair on Danger Island.items.[].system.frequency.value} (same value: 1)
[showSlotlessLevels] : object {Book 1 - Despair on Danger Island.items.[].system.showSlotlessLevels}
value : boolean {Book 1 - Despair on Danger Island.items.[].system.showSlotlessLevels.value} (same value: False)
[stackGroup] : string {Book 1 - Despair on Danger Island.items.[].system.stackGroup} (2 different values)
arrows (x1)
slingBullets (x1)
type : string {Book 1 - Despair on Danger Island.items.[].type} (10 different values)
weapon (x64)
armor (x14)
melee (x116)
action (x270)
lore (x19)
spellcastingEntry (x29)
spell (x233)
equipment (x15)
consumable (x11)
shield (x2)
[flags] : object {Book 1 - Despair on Danger Island.items.[].flags}
pf2e : object {Book 1 - Despair on Danger Island.items.[].flags.pf2e}
linkedWeapon : string {Book 1 - Despair on Danger Island.items.[].flags.pf2e.linkedWeapon} (26 different values)
name : string {Book 1 - Despair on Danger Island.name} (all different values)
system : object {Book 1 - Despair on Danger Island.system}
[abilities] : object {Book 1 - Despair on Danger Island.system.abilities}
cha : object {Book 1 - Despair on Danger Island.system.abilities.cha}
mod : integer {Book 1 - Despair on Danger Island.system.abilities.cha.mod} (11 different values)
3 (x6)
4 (x9)
0 (x17)
1 (x6)
-2 (x3)
6 (x2)
7 (x3)
9 (x2)
5 (x3)
-5 (x1)
2 (x2)
con : object {Book 1 - Despair on Danger Island.system.abilities.con}
mod : integer {Book 1 - Despair on Danger Island.system.abilities.con.mod} (9 different values)
3 (x16)
1 (x2)
2 (x6)
4 (x9)
6 (x5)
5 (x4)
7 (x4)
0 (x5)
8 (x3)
dex : object {Book 1 - Despair on Danger Island.system.abilities.dex}
mod : integer {Book 1 - Despair on Danger Island.system.abilities.dex.mod} (9 different values)
5 (x13)
3 (x5)
4 (x23)
6 (x5)
0 (x1)
-1 (x1)
2 (x4)
8 (x1)
7 (x1)
int : object {Book 1 - Despair on Danger Island.system.abilities.int}
mod : integer {Book 1 - Despair on Danger Island.system.abilities.int.mod} (12 different values)
1 (x8)
4 (x3)
6 (x1)
3 (x3)
-1 (x4)
5 (x3)
-4 (x7)
-3 (x1)
2 (x16)
0 (x6)
7 (x1)
-5 (x1)
str : object {Book 1 - Despair on Danger Island.system.abilities.str}
mod : integer {Book 1 - Despair on Danger Island.system.abilities.str.mod} (11 different values)
3 (x6)
-1 (x2)
8 (x5)
0 (x3)
7 (x2)
9 (x6)
6 (x4)
-5 (x7)
5 (x15)
1 (x3)
4 (x1)
wis : object {Book 1 - Despair on Danger Island.system.abilities.wis}
mod : integer {Book 1 - Despair on Danger Island.system.abilities.wis.mod} (7 different values)
2 (x8)
0 (x5)
1 (x6)
3 (x25)
4 (x4)
6 (x3)
5 (x3)
attributes : object {Book 1 - Despair on Danger Island.system.attributes}
ac : object {Book 1 - Despair on Danger Island.system.attributes.ac}
[details] : string {Book 1 - Despair on Danger Island.system.attributes.ac.details} (3 different values)
(x52)
32 with shield raised (x1)
39 with shields raised (x1)
value : integer {Book 1 - Despair on Danger Island.system.attributes.ac.value} (20 different values)
35 (x6)
17 (x1)
23 (x1)
36 (x8)
34 (x3)
10 (x3)
33 (x15)
28 (x2)
25 (x1)
30 (x2)
37 (x2)
27 (x3)
22 (x1)
29 (x1)
39 (x2)
32 (x1)
26 (x2)
44 (x1)
21 (x1)
38 (x1)
[allSaves] : object {Book 1 - Despair on Danger Island.system.attributes.allSaves}
value : string {Book 1 - Despair on Danger Island.system.attributes.allSaves.value} (5 different values)
(x49)
+1 Status to All Saves vs. Magic (x2)
+1 status to all saves vs. disease (x1)
+1 status to all saves vs. vitality (x1)
+1 status to all saves vs. poison (x1)
hp : object {Book 1 - Despair on Danger Island.system.attributes.hp}
details : string {Book 1 - Despair on Danger Island.system.attributes.hp.details} (6 different values)
(x50)
void healing, rejuvenation (x2)
troop defenses (180/90) (x1)
regeneration 15 (deactivated by acid or fire) (x1)
darkvision (x2)
troop defenses (200/100) (x1)
max : integer {Book 1 - Despair on Danger Island.system.attributes.hp.max} (29 different values)
temp : integer {Book 1 - Despair on Danger Island.system.attributes.hp.temp} (same value: 0)
value : integer {Book 1 - Despair on Danger Island.system.attributes.hp.value} (29 different values)
[speed] : object {Book 1 - Despair on Danger Island.system.attributes.speed}
otherSpeeds : array<object> {Book 1 - Despair on Danger Island.system.attributes.speed.otherSpeeds}
Length: min=0 max=2
Value type: object {Book 1 - Despair on Danger Island.system.attributes.speed.otherSpeeds.[]}
type : string {Book 1 - Despair on Danger Island.system.attributes.speed.otherSpeeds.[].type} (2 different values)
swim (x5)
fly (x11)
value : integer {Book 1 - Despair on Danger Island.system.attributes.speed.otherSpeeds.[].value} (9 different values)
30 (x6)
60 (x1)
40 (x3)
35 (x1)
25 (x1)
50 (x1)
80 (x1)
130 (x1)
20 (x1)
value : integer {Book 1 - Despair on Danger Island.system.attributes.speed.value} (6 different values)
35 (x3)
20 (x5)
25 (x16)
30 (x18)
40 (x5)
0 (x7)
[details] : string {Book 1 - Despair on Danger Island.system.attributes.speed.details} (3 different values)
stone step (x2)
15 while waterlogged (x1)
fly only when body is separated (x1)
[hardness] : integer {Book 1 - Despair on Danger Island.system.attributes.hardness} (same value: 0)
[hasHealth] : boolean {Book 1 - Despair on Danger Island.system.attributes.hasHealth} (same value: True)
[stealth] : object {Book 1 - Despair on Danger Island.system.attributes.stealth}
details : string {Book 1 - Despair on Danger Island.system.attributes.stealth.details} (same value: <p>(trained)</p>)
value : integer {Book 1 - Despair on Danger Island.system.attributes.stealth.value} (3 different values)
20 (x1)
23 (x1)
22 (x1)
[resistances] : array<object> {Book 1 - Despair on Danger Island.system.attributes.resistances}
Length: min=1 max=1
Value type: object {Book 1 - Despair on Danger Island.system.attributes.resistances.[]}
type : string {Book 1 - Despair on Danger Island.system.attributes.resistances.[].type} (5 different values)
sonic (x1)
all-damage (x7)
bludgeoning (x1)
physical (x1)
poison (x1)
value : integer {Book 1 - Despair on Danger Island.system.attributes.resistances.[].value} (4 different values)
15 (x4)
10 (x4)
8 (x2)
5 (x1)
[doubleVs] : array<string> {Book 1 - Despair on Danger Island.system.attributes.resistances.[].doubleVs}
Length: min=1 max=1
Value type: string {Book 1 - Despair on Danger Island.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical)
[exceptions] : array<string> {Book 1 - Despair on Danger Island.system.attributes.resistances.[].exceptions}
Length: min=1 max=3
Value type: string {Book 1 - Despair on Danger Island.system.attributes.resistances.[].exceptions.[]} (4 different values)
force (x7)
ghost-touch (x7)
vitality (x5)
adamantine (x1)
[immunities] : array<object> {Book 1 - Despair on Danger Island.system.attributes.immunities}
Length: min=0 max=6
Value type: object {Book 1 - Despair on Danger Island.system.attributes.immunities.[]}
type : string {Book 1 - Despair on Danger Island.system.attributes.immunities.[].type} (7 different values)
death-effects (x7)
disease (x7)
paralyzed (x8)
poison (x7)
precision (x7)
unconscious (x7)
sleep (x1)
[adjustment] : string {Book 1 - Despair on Danger Island.system.attributes.adjustment} (same value: weak)
[weaknesses] : array<object> {Book 1 - Despair on Danger Island.system.attributes.weaknesses}
Length: min=1 max=3
Value type: object {Book 1 - Despair on Danger Island.system.attributes.weaknesses.[]}
type : string {Book 1 - Despair on Danger Island.system.attributes.weaknesses.[].type} (5 different values)
area-damage (x2)
splash-damage (x2)
slashing (x1)
fire (x1)
bludgeoning (x2)
value : integer {Book 1 - Despair on Danger Island.system.attributes.weaknesses.[].value} (5 different values)
20 (x2)
10 (x2)
8 (x2)
14 (x1)
15 (x1)
details : object {Book 1 - Despair on Danger Island.system.details}
[blurb] : string {Book 1 - Despair on Danger Island.system.details.blurb} (28 different values)
[languages] : object {Book 1 - Despair on Danger Island.system.details.languages}
details : string {Book 1 - Despair on Danger Island.system.details.languages.details} (2 different values)
(x48)
(can't speak any language) (x6)
value : array<string> {Book 1 - Despair on Danger Island.system.details.languages.value}
Length: min=0 max=7
Value type: string {Book 1 - Despair on Danger Island.system.details.languages.value.[]} (20 different values)
taldane (x29)
tien (x37)
anugobu (x2)
common (x8)
fey (x4)
petran (x2)
jotun (x2)
goblin (x7)
ysoki (x4)
elven (x2)
orcish (x2)
kitsune (x1)
nagaji (x4)
tengu (x5)
chthonian (x1)
diabolic (x1)
aklo (x1)
empyrean (x1)
draconic (x1)
necril (x2)
level : object {Book 1 - Despair on Danger Island.system.details.level}
value : integer {Book 1 - Despair on Danger Island.system.details.level.value} (14 different values)
13 (x20)
3 (x1)
7 (x1)
15 (x7)
14 (x10)
12 (x2)
10 (x1)
9 (x6)
11 (x2)
17 (x1)
8 (x2)
20 (x1)
5 (x1)
16 (x2)
[privateNotes] : string {Book 1 - Despair on Danger Island.system.details.privateNotes} (same value: )
[publicNotes] : string {Book 1 - Despair on Danger Island.system.details.publicNotes} (22 different values)
publication : object {Book 1 - Despair on Danger Island.system.details.publication}
license : string {Book 1 - Despair on Danger Island.system.details.publication.license} (same value: OGL)
remaster : boolean {Book 1 - Despair on Danger Island.system.details.publication.remaster} (same value: False)
title : string {Book 1 - Despair on Danger Island.system.details.publication.title} (same value: Pathfinder #166: Despair on Danger Island)
[description] : string {Book 1 - Despair on Danger Island.system.details.description} (3 different values)
<p>Ghostly attackers knock the tables about, send dishes flying, and pull fleeing creatures into the room.</p> (x1)
<p>Buffeting winds swirl sharp grains of sand about the room.</p> (x1)
<p>A monk's tormented spirit attacks intruders.</p> (x1)
[disable] : string {Book 1 - Despair on Danger Island.system.details.disable} (3 different values)
<p>@Check[religion|dc:34|name:Say an Iroran prayer|traits:haunt] (expert) to say an Iroran prayer and put the haunt temporarily to rest, @Check[occultism|dc:38|name:Ward Against Future Hauntings|traits:haunt] (master) to create a ward against future hauntings.</p> (x1)
<p>@Check[religon|dc:38|name:State an Iroran Koan|traits:haunt]{Religion} (expert) to state an Iroran koan about being complete only upon recognizing one's incompleteness, or @Check[occultism|dc:41|name:Ward Against Hauntings|traits:haunt] (master) to create a ward against future hauntings</p> (x1)
<p>@Check[irori-lore|dc:32|name:Restore the Prayer Items|traits:haunt]{Irori Lore} (trained) to clean the room and return the prayer items to their proper arrangement, @Check[religion|dc:37|name:Iroran Prayer of Peace] (expert) to state an Iroran prayer of peace and put the haunt to rest, or @Check[occultism|dc:40|name:Create a Ward Against Future Hauntings] (master) to create a ward against future hauntings</p> (x1)
[isComplex] : boolean {Book 1 - Despair on Danger Island.system.details.isComplex} (2 different values)
True (x2)
False (x1)
[reset] : string {Book 1 - Despair on Danger Island.system.details.reset} (3 different values)
<p>The haunt deactivates after 1 minute. It re-forms at the same times every day, 7 a.m. and 7 p.m., which is when the monks had their morning and evening meals. If at least two people cook a meal in the kitchen, share a meal in the refectory, and utter a prayer to Irori before the meal, the haunt becomes permanently disabled and doesn't re-form.</p> (x1)
<p>The haunt deactivates after 1 minute and re-forms after 1 hour. The haunt is disabled and doesn't re-form if at least two creatures spend 1 minute to create an image with the sand. Creating the image requires a successful @Check[crafting|dc:30|name:Create Image in Sand] or @Check[thievery|dc:30|name:Create Image in Sand]check.</p> (x1)
<p>The haunt re-forms after 1 hour. The haunt becomes disabled and doesn't re-form if a creature lights all of the candles in the room and offers a prayer to Irori.</p> (x1)
[routine] : string {Book 1 - Despair on Danger Island.system.details.routine} (3 different values)
<p>(1 action) The haunt sends a flurry of objects hurtling across the room. All creatures in the room are battered by the ghostly objects, taking @Damage[(3d10+14)[force]] damage (@Check[reflex|dc:36|basic] save).</p> (x1)
<p>(1 action) The haunt's violent winds savagely buffet everyone in the room, dealing@Damage[(6d10+30)[bludgeoning]] damage to living creatures (@Check[reflex|dc:34|basic|traits:haunt]). On a critically failed save, a creature is also @UUID[Compendium.pf2e.conditionitems.Item.Blinded] for 1 minute.</p> (x1)
(x1)
[initiative] : object {Book 1 - Despair on Danger Island.system.initiative}
statistic : string {Book 1 - Despair on Danger Island.system.initiative.statistic} (same value: perception)
[perception] : object {Book 1 - Despair on Danger Island.system.perception}
details : string {Book 1 - Despair on Danger Island.system.perception.details} (same value: )
mod : integer {Book 1 - Despair on Danger Island.system.perception.mod} (14 different values)
25 (x5)
12 (x2)
18 (x6)
26 (x6)
28 (x2)
23 (x16)
22 (x3)
19 (x2)
21 (x2)
24 (x5)
30 (x1)
16 (x1)
36 (x1)
20 (x2)
senses : array<object> {Book 1 - Despair on Danger Island.system.perception.senses}
Length: min=0 max=2
Value type: object {Book 1 - Despair on Danger Island.system.perception.senses.[]}
type : string {Book 1 - Despair on Danger Island.system.perception.senses.[].type} (5 different values)
low-light-vision (x12)
darkvision (x17)
scent (x9)
thoughtsense (x1)
lifesense (x1)
[acuity] : string {Book 1 - Despair on Danger Island.system.perception.senses.[].acuity} (2 different values)
imprecise (x10)
precise (x1)
[range] : integer {Book 1 - Despair on Danger Island.system.perception.senses.[].range} (2 different values)
60 (x5)
30 (x6)
[resources] : object {Book 1 - Despair on Danger Island.system.resources}
[focus] : object {Book 1 - Despair on Danger Island.system.resources.focus}
max : integer {Book 1 - Despair on Danger Island.system.resources.focus.max} (3 different values)
1 (x7)
3 (x13)
2 (x3)
value : integer {Book 1 - Despair on Danger Island.system.resources.focus.value} (3 different values)
1 (x7)
3 (x13)
2 (x3)
saves : object {Book 1 - Despair on Danger Island.system.saves}
fortitude : object {Book 1 - Despair on Danger Island.system.saves.fortitude}
saveDetail : string {Book 1 - Despair on Danger Island.system.saves.fortitude.saveDetail} (same value: )
value : integer {Book 1 - Despair on Danger Island.system.saves.fortitude.value} (19 different values)
22 (x6)
8 (x1)
13 (x2)
29 (x4)
27 (x2)
0 (x3)
26 (x6)
24 (x3)
28 (x4)
20 (x2)
15 (x2)
23 (x11)
19 (x3)
17 (x1)
31 (x1)
14 (x1)
32 (x1)
21 (x3)
18 (x1)
reflex : object {Book 1 - Despair on Danger Island.system.saves.reflex}
saveDetail : string {Book 1 - Despair on Danger Island.system.saves.reflex.saveDetail} (same value: )
value : integer {Book 1 - Despair on Danger Island.system.saves.reflex.value} (18 different values)
26 (x4)
12 (x1)
19 (x5)
23 (x19)
28 (x3)
0 (x3)
25 (x1)
21 (x4)
18 (x1)
24 (x2)
22 (x3)
17 (x2)
15 (x1)
34 (x1)
16 (x2)
27 (x3)
20 (x1)
29 (x1)
will : object {Book 1 - Despair on Danger Island.system.saves.will}
saveDetail : string {Book 1 - Despair on Danger Island.system.saves.will.saveDetail} (same value: )
value : integer {Book 1 - Despair on Danger Island.system.saves.will.value} (18 different values)
21 (x6)
7 (x1)
14 (x1)
19 (x3)
24 (x6)
22 (x3)
0 (x3)
20 (x4)
17 (x2)
23 (x12)
25 (x4)
16 (x2)
26 (x5)
12 (x1)
33 (x1)
8 (x1)
28 (x1)
15 (x1)
[skills] : object {Book 1 - Despair on Danger Island.system.skills}
[acrobatics] : object {Book 1 - Despair on Danger Island.system.skills.acrobatics}
base : integer {Book 1 - Despair on Danger Island.system.skills.acrobatics.base} (15 different values)
28 (x4)
10 (x1)
17 (x2)
26 (x14)
27 (x3)
24 (x2)
23 (x5)
18 (x4)
22 (x1)
21 (x2)
15 (x1)
37 (x1)
12 (x1)
29 (x3)
20 (x1)
[athletics] : object {Book 1 - Despair on Danger Island.system.skills.athletics}
base : integer {Book 1 - Despair on Danger Island.system.skills.athletics.base} (15 different values)
22 (x5)
6 (x1)
12 (x1)
31 (x2)
16 (x1)
28 (x3)
27 (x3)
26 (x10)
30 (x5)
20 (x2)
33 (x2)
18 (x2)
23 (x3)
10 (x1)
21 (x1)
[special] : array<object> {Book 1 - Despair on Danger Island.system.skills.athletics.special}
Length: min=1 max=1
Value type: object {Book 1 - Despair on Danger Island.system.skills.athletics.special.[]}
base : integer {Book 1 - Despair on Danger Island.system.skills.athletics.special.[].base} (same value: 32)
label : string {Book 1 - Despair on Danger Island.system.skills.athletics.special.[].label} (same value: to Swim)
predicate : array<string> {Book 1 - Despair on Danger Island.system.skills.athletics.special.[].predicate}
Length: min=1 max=1
Value type: string {Book 1 - Despair on Danger Island.system.skills.athletics.special.[].predicate.[]} (same value: action:swim)
[deception] : object {Book 1 - Despair on Danger Island.system.skills.deception}
base : integer {Book 1 - Despair on Danger Island.system.skills.deception.base} (9 different values)
24 (x4)
27 (x2)
23 (x1)
14 (x1)
19 (x1)
21 (x1)
34 (x1)
16 (x1)
36 (x1)
[special] : array<object> {Book 1 - Despair on Danger Island.system.skills.deception.special}
Length: min=1 max=1
Value type: object {Book 1 - Despair on Danger Island.system.skills.deception.special.[]}
base : integer {Book 1 - Despair on Danger Island.system.skills.deception.special.[].base} (same value: 31)
label : string {Book 1 - Despair on Danger Island.system.skills.deception.special.[].label} (same value: to Impersonate a small mound or island in its native environment)
predicate : array<string> {Book 1 - Despair on Danger Island.system.skills.deception.special.[].predicate}
Length: min=1 max=1
Value type: string {Book 1 - Despair on Danger Island.system.skills.deception.special.[].predicate.[]} (same value: action:impersonate:mound)
[stealth] : object {Book 1 - Despair on Danger Island.system.skills.stealth}
base : integer {Book 1 - Despair on Danger Island.system.skills.stealth.base} (14 different values)
26 (x3)
10 (x1)
17 (x2)
24 (x2)
25 (x1)
27 (x2)
20 (x3)
28 (x2)
22 (x1)
19 (x2)
35 (x1)
14 (x1)
29 (x2)
33 (x1)
[crafting] : object {Book 1 - Despair on Danger Island.system.skills.crafting}
base : integer {Book 1 - Despair on Danger Island.system.skills.crafting.base} (2 different values)
13 (x1)
20 (x1)
[diplomacy] : object {Book 1 - Despair on Danger Island.system.skills.diplomacy}
base : integer {Book 1 - Despair on Danger Island.system.skills.diplomacy.base} (6 different values)
8 (x1)
15 (x1)
21 (x1)
38 (x1)
18 (x1)
19 (x1)
[survival] : object {Book 1 - Despair on Danger Island.system.skills.survival}
base : integer {Book 1 - Despair on Danger Island.system.skills.survival.base} (6 different values)
7 (x1)
14 (x1)
21 (x2)
26 (x3)
23 (x1)
24 (x2)
[intimidation] : object {Book 1 - Despair on Danger Island.system.skills.intimidation}
base : integer {Book 1 - Despair on Danger Island.system.skills.intimidation.base} (13 different values)
25 (x1)
24 (x2)
27 (x2)
26 (x1)
34 (x1)
36 (x1)
23 (x1)
20 (x1)
15 (x1)
30 (x1)
32 (x1)
22 (x2)
19 (x1)
[nature] : object {Book 1 - Despair on Danger Island.system.skills.nature}
base : integer {Book 1 - Despair on Danger Island.system.skills.nature.base} (3 different values)
26 (x2)
21 (x1)
23 (x1)
[thievery] : object {Book 1 - Despair on Danger Island.system.skills.thievery}
base : integer {Book 1 - Despair on Danger Island.system.skills.thievery.base} (5 different values)
25 (x1)
19 (x1)
35 (x1)
26 (x1)
24 (x1)
[society] : object {Book 1 - Despair on Danger Island.system.skills.society}
base : integer {Book 1 - Despair on Danger Island.system.skills.society.base} (3 different values)
23 (x1)
27 (x2)
38 (x1)
[occultism] : object {Book 1 - Despair on Danger Island.system.skills.occultism}
base : integer {Book 1 - Despair on Danger Island.system.skills.occultism.base} (8 different values)
17 (x2)
23 (x10)
24 (x1)
30 (x1)
26 (x1)
38 (x1)
21 (x1)
29 (x1)
[medicine] : object {Book 1 - Despair on Danger Island.system.skills.medicine}
base : integer {Book 1 - Despair on Danger Island.system.skills.medicine.base} (4 different values)
22 (x1)
26 (x1)
23 (x1)
16 (x1)
[arcana] : object {Book 1 - Despair on Danger Island.system.skills.arcana}
base : integer {Book 1 - Despair on Danger Island.system.skills.arcana.base} (5 different values)
27 (x1)
28 (x1)
36 (x1)
25 (x1)
19 (x1)
[religion] : object {Book 1 - Despair on Danger Island.system.skills.religion}
base : integer {Book 1 - Despair on Danger Island.system.skills.religion.base} (2 different values)
13 (x1)
32 (x1)
[performance] : object {Book 1 - Despair on Danger Island.system.skills.performance}
base : integer {Book 1 - Despair on Danger Island.system.skills.performance.base} (2 different values)
36 (x1)
15 (x1)
traits : object {Book 1 - Despair on Danger Island.system.traits}
rarity : string {Book 1 - Despair on Danger Island.system.traits.rarity} (4 different values)
uncommon (x23)
unique (x20)
common (x7)
rare (x7)
size : object {Book 1 - Despair on Danger Island.system.traits.size}
value : string {Book 1 - Despair on Danger Island.system.traits.size.value} (6 different values)
med (x39)
tiny (x2)
huge (x3)
sm (x4)
grg (x5)
lg (x4)
value : array<string> {Book 1 - Despair on Danger Island.system.traits.value}
Length: min=0 max=7
Value type: string {Book 1 - Despair on Danger Island.system.traits.value.[]} (34 different values)
[creatureType] : string {Book 1 - Despair on Danger Island.system.creatureType} (same value: )
[statusEffects] : array<> {Book 1 - Despair on Danger Island.system.statusEffects}
Length: min=0 max=0
Value type: mixed
type : string {Book 1 - Despair on Danger Island.type} (2 different values)
npc (x54)
hazard (x3)
[prototypeToken] : object {Book 1 - Despair on Danger Island.prototypeToken}
name : string {Book 1 - Despair on Danger Island.prototypeToken.name} (16 different values)
Blue Viper (x1)
Brartork (x1)
Han (x1)
Jun (x1)
Krankkiss (x1)
Mingyu (x1)
Numoriz (x1)
Paunnima (x1)
Rajna (x1)
Ji-yook (x1)
Ran-to (x1)
Shino Hakusa (x1)
Syu Tak-nwa (x1)
Takatorra (x1)
Tino (x1)
Yabin the Just (x1)