46 lines
2.6 KiB
Plaintext
46 lines
2.6 KiB
Plaintext
Animal Trainer
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Different values: 6
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=====================================
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object {Animal Trainer}
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_id : string {Animal Trainer._id} (all different values)
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folder : string {Animal Trainer.folder} (same value: No8hXlgNF4OcRjqq)
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img : string {Animal Trainer.img} (same value: icons/sundries/books/book-red-exclamation.webp)
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name : string {Animal Trainer.name} (all different values)
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system : object {Animal Trainer.system}
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actionType : object {Animal Trainer.system.actionType}
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value : string {Animal Trainer.system.actionType.value} (same value: passive)
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actions : object {Animal Trainer.system.actions}
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[value] : mixed
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category : string {Animal Trainer.system.category} (2 different values)
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class (x5)
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skill (x1)
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description : object {Animal Trainer.system.description}
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value : string {Animal Trainer.system.description.value} (all different values)
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level : object {Animal Trainer.system.level}
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value : integer {Animal Trainer.system.level.value} (all different values)
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prerequisites : object {Animal Trainer.system.prerequisites}
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value : array<object> {Animal Trainer.system.prerequisites.value}
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Length: min=1 max=2
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Value type: object {Animal Trainer.system.prerequisites.value.[]}
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value : string {Animal Trainer.system.prerequisites.value.[].value} (5 different values)
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Trained in Nature (x1)
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Animal Trainer Dedication (x3)
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master in Nature (x1)
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Splendid Companion (x1)
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Mature Trained Companion (x1)
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publication : object {Animal Trainer.system.publication}
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license : string {Animal Trainer.system.publication.license} (same value: OGL)
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remaster : boolean {Animal Trainer.system.publication.remaster} (same value: False)
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title : string {Animal Trainer.system.publication.title} (same value: Pathfinder #152: Legacy of the Lost God)
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rules : ###FoundryRulesObject###
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traits : object {Animal Trainer.system.traits}
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rarity : string {Animal Trainer.system.traits.rarity} (2 different values)
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uncommon (x5)
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common (x1)
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value : array<string> {Animal Trainer.system.traits.value}
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Length: min=1 max=2
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Value type: string {Animal Trainer.system.traits.value.[]} (3 different values)
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archetype (x6)
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dedication (x1)
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skill (x1)
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type : string {Animal Trainer.type} (same value: feat) |