633 lines
37 KiB
Plaintext
633 lines
37 KiB
Plaintext
4-12
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Different values: 8
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=====================================
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object {4-12}
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_id : string {4-12._id} (all different values)
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folder : string {4-12.folder} (same value: lzfSkpsi504U8oN1)
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img : string {4-12.img} (2 different values)
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systems/pf2e/icons/default-icons/hazard.svg (x2)
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systems/pf2e/icons/default-icons/npc.svg (x6)
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items : array<object> {4-12.items}
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Length: min=2 max=18
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Value type: object {4-12.items.[]}
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_id : string {4-12.items.[]._id} (54 different values)
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img : string {4-12.items.[].img} (28 different values)
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name : string {4-12.items.[].name} (32 different values)
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sort : integer {4-12.items.[].sort} (19 different values)
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0 (x4)
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100000 (x6)
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200000 (x6)
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300000 (x6)
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400000 (x6)
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500000 (x6)
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600000 (x4)
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700000 (x4)
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800000 (x4)
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900000 (x2)
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1000000 (x2)
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1100000 (x2)
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1200000 (x2)
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1300000 (x2)
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1400000 (x2)
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1500000 (x1)
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1600000 (x1)
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1700000 (x1)
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1800000 (x1)
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system : object {4-12.items.[].system}
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[actionType] : object {4-12.items.[].system.actionType}
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value : string {4-12.items.[].system.actionType.value} (2 different values)
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reaction (x4)
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passive (x4)
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[actions] : object {4-12.items.[].system.actions}
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[value] : mixed
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[category] : string {4-12.items.[].system.category} (6 different values)
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simple (x2)
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martial (x6)
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light (x3)
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ammo (x2)
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offensive (x4)
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medium (x1)
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description : object {4-12.items.[].system.description}
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value : string {4-12.items.[].system.description.value} (32 different values)
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publication : object {4-12.items.[].system.publication}
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license : string {4-12.items.[].system.publication.license} (2 different values)
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OGL (x60)
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ORC (x2)
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remaster : boolean {4-12.items.[].system.publication.remaster} (2 different values)
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False (x60)
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True (x2)
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title : string {4-12.items.[].system.publication.title} (5 different values)
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(x28)
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Pathfinder Player Core (x2)
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Pathfinder Dark Archive (x2)
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Pathfinder Core Rulebook (x26)
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Pathfinder Advanced Player's Guide (x4)
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rules : ###FoundryRulesObject###
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[slug] : string {4-12.items.[].system.slug} (26 different values)
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[traits] : object {4-12.items.[].system.traits}
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value : array<string> {4-12.items.[].system.traits.value}
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Length: min=0 max=6
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Value type: string {4-12.items.[].system.traits.value.[]} (35 different values)
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[rarity] : string {4-12.items.[].system.traits.rarity} (2 different values)
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common (x30)
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uncommon (x4)
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[traditions] : array<string> {4-12.items.[].system.traits.traditions}
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Length: min=0 max=4
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Value type: string {4-12.items.[].system.traits.traditions.[]} (4 different values)
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arcane (x13)
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divine (x10)
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occult (x16)
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primal (x3)
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[selected] : object {4-12.items.[].system.traits.selected}
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cantrip : string {4-12.items.[].system.traits.selected.cantrip} (same value: Cantrip)
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custom : string {4-12.items.[].system.traits.selected.custom} (same value: )
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darkness : string {4-12.items.[].system.traits.selected.darkness} (same value: Darkness)
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evocation : string {4-12.items.[].system.traits.selected.evocation} (same value: Evocation)
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witch : string {4-12.items.[].system.traits.selected.witch} (same value: Witch)
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[autoHeightenLevel] : object {4-12.items.[].system.autoHeightenLevel}
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[value] : integer {4-12.items.[].system.autoHeightenLevel.value} (same value: 1)
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[prepared] : object {4-12.items.[].system.prepared}
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[flexible] : boolean {4-12.items.[].system.prepared.flexible} (same value: False)
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value : string {4-12.items.[].system.prepared.value} (2 different values)
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prepared (x2)
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focus (x2)
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[proficiency] : object {4-12.items.[].system.proficiency}
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value : integer {4-12.items.[].system.proficiency.value} (same value: 1)
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[slots] : object {4-12.items.[].system.slots}
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[slot0] : object {4-12.items.[].system.slots.slot0}
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max : integer {4-12.items.[].system.slots.slot0.max} (2 different values)
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5 (x1)
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4 (x1)
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prepared : array<object> {4-12.items.[].system.slots.slot0.prepared}
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Length: min=4 max=5
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Value type: object {4-12.items.[].system.slots.slot0.prepared.[]}
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id : string {4-12.items.[].system.slots.slot0.prepared.[].id} (9 different values)
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Q8L2PLmBst2yumVn (x1)
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bJk6cQsvI0yknX6H (x1)
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a9dxpDuZAjwevNse (x1)
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KtCjrt0nw07f1dHX (x1)
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IiRepf6Sw7YIXTuK (x1)
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AbT1grMlHlzECjat (x1)
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h8uuL9yklVD7JOxN (x1)
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Jgr2vRJsWyilzwCu (x1)
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x8fxAw770ra3o3Db (x1)
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[slot1] : object {4-12.items.[].system.slots.slot1}
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max : integer {4-12.items.[].system.slots.slot1.max} (2 different values)
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3 (x1)
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2 (x1)
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prepared : array<object> {4-12.items.[].system.slots.slot1.prepared}
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Length: min=2 max=3
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Value type: object {4-12.items.[].system.slots.slot1.prepared.[]}
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id : string {4-12.items.[].system.slots.slot1.prepared.[].id} (5 different values)
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Ts8ik27jZnVoQ8PP (x1)
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SHknO5oMbTm3o7f3 (x1)
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AwOrNXN9cdybT46k (x1)
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2cnY5YRgCCyDofjd (x1)
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aJZWbBIJDuaYyGO6 (x1)
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[slot2] : object {4-12.items.[].system.slots.slot2}
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max : integer {4-12.items.[].system.slots.slot2.max} (same value: 2)
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prepared : array<object> {4-12.items.[].system.slots.slot2.prepared}
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Length: min=2 max=2
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Value type: object {4-12.items.[].system.slots.slot2.prepared.[]}
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id : string {4-12.items.[].system.slots.slot2.prepared.[].id} (2 different values)
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If5n9aa0qoiydylP (x1)
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ddPlfqInywn0SaxG (x1)
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[spelldc] : object {4-12.items.[].system.spelldc}
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dc : integer {4-12.items.[].system.spelldc.dc} (2 different values)
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20 (x1)
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17 (x3)
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value : integer {4-12.items.[].system.spelldc.value} (2 different values)
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9 (x2)
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6 (x2)
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[tradition] : object {4-12.items.[].system.tradition}
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value : string {4-12.items.[].system.tradition.value} (same value: occult)
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[area] : object {4-12.items.[].system.area}
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type : string {4-12.items.[].system.area.type} (2 different values)
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line (x1)
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burst (x1)
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value : integer {4-12.items.[].system.area.value} (2 different values)
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30 (x1)
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5 (x1)
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[cost] : object {4-12.items.[].system.cost}
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value : string {4-12.items.[].system.cost.value} (same value: )
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[counteraction] : boolean {4-12.items.[].system.counteraction} (same value: False)
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[damage] : object {4-12.items.[].system.damage}
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[0] : object {4-12.items.[].system.damage.0}
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applyMod : boolean {4-12.items.[].system.damage.0.applyMod} (2 different values)
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False (x3)
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True (x4)
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[category] : string {4-12.items.[].system.damage.0.category} (same value: persistent)
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formula : string {4-12.items.[].system.damage.0.formula} (4 different values)
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2d6 (x1)
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1d4 (x2)
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0 (x2)
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2d4 (x2)
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kinds : array<string> {4-12.items.[].system.damage.0.kinds}
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Length: min=1 max=1
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Value type: string {4-12.items.[].system.damage.0.kinds.[]} (same value: damage)
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materials : array<> {4-12.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {4-12.items.[].system.damage.0.type} (3 different values)
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bleed (x1)
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void (x3)
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mental (x3)
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[nqp6byhfcwbvtstj] : object {4-12.items.[].system.damage.nqp6byhfcwbvtstj}
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applyMod : boolean {4-12.items.[].system.damage.nqp6byhfcwbvtstj.applyMod} (same value: False)
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[category] : mixed
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formula : string {4-12.items.[].system.damage.nqp6byhfcwbvtstj.formula} (same value: 3d4)
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kinds : array<string> {4-12.items.[].system.damage.nqp6byhfcwbvtstj.kinds}
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Length: min=1 max=1
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Value type: string {4-12.items.[].system.damage.nqp6byhfcwbvtstj.kinds.[]} (same value: damage)
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materials : array<> {4-12.items.[].system.damage.nqp6byhfcwbvtstj.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {4-12.items.[].system.damage.nqp6byhfcwbvtstj.type} (same value: piercing)
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[damageType] : string {4-12.items.[].system.damage.damageType} (3 different values)
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piercing (x6)
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bludgeoning (x1)
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slashing (x1)
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[dice] : integer {4-12.items.[].system.damage.dice} (same value: 1)
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[die] : string {4-12.items.[].system.damage.die} (3 different values)
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d4 (x1)
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d6 (x5)
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d8 (x2)
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[defense] : object {4-12.items.[].system.defense}
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save : object {4-12.items.[].system.defense.save}
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basic : boolean {4-12.items.[].system.defense.save.basic} (2 different values)
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False (x10)
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True (x4)
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statistic : string {4-12.items.[].system.defense.save.statistic} (2 different values)
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will (x11)
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fortitude (x3)
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[duration] : object {4-12.items.[].system.duration}
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sustained : boolean {4-12.items.[].system.duration.sustained} (2 different values)
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False (x16)
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True (x4)
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value : string {4-12.items.[].system.duration.value} (7 different values)
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varies (x2)
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until the end of your next turn (x1)
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(x5)
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1 round (x3)
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until the start of your next turn (x3)
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1 minute (x5)
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see below (x1)
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[heightening] : object {4-12.items.[].system.heightening}
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[damage] : object {4-12.items.[].system.heightening.damage}
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[0] : string {4-12.items.[].system.heightening.damage.0} (4 different values)
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2d6 (x1)
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1d4 (x2)
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1d6 (x2)
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2d4 (x2)
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[nqp6byhfcwbvtstj] : string {4-12.items.[].system.heightening.damage.nqp6byhfcwbvtstj} (same value: 1d4)
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[interval] : integer {4-12.items.[].system.heightening.interval} (2 different values)
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2 (x3)
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1 (x6)
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type : string {4-12.items.[].system.heightening.type} (2 different values)
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interval (x9)
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fixed (x2)
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[levels] : object {4-12.items.[].system.heightening.levels}
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3 : object {4-12.items.[].system.heightening.levels.3}
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[target] : object {4-12.items.[].system.heightening.levels.3.target}
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value : string {4-12.items.[].system.heightening.levels.3.target.value} (same value: 5 creatures)
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range : object {4-12.items.[].system.heightening.levels.3.range}
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value : string {4-12.items.[].system.heightening.levels.3.range.value} (same value: 500 feet)
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[level] : object {4-12.items.[].system.level}
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value : integer {4-12.items.[].system.level.value} (3 different values)
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2 (x2)
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1 (x18)
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0 (x14)
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[location] : object {4-12.items.[].system.location}
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value : string {4-12.items.[].system.location.value} (4 different values)
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kuUi76ALzmu7zVJk (x10)
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Tg9HbNriEZnxvUdA (x2)
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cOs52YJoc3SCVU5C (x6)
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Kr4D3qq467o0wWiV (x2)
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[range] : mixed
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object {4-12.items.[].system.range}
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value : string {4-12.items.[].system.range.value} (5 different values)
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30 feet (x12)
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touch (x2)
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60 feet (x2)
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(x3)
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120 feet (x1)
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integer {4-12.items.[].system.range} (2 different values)
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60 (x1)
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100 (x1)
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[requirements] : string {4-12.items.[].system.requirements} (2 different values)
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You can bleed (x1)
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(x19)
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[target] : object {4-12.items.[].system.target}
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value : string {4-12.items.[].system.target.value} (5 different values)
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The triggering creature (x1)
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up to 6 creatures (x1)
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1 living or undead creature (x2)
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1 creature (x12)
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(x4)
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[time] : object {4-12.items.[].system.time}
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value : string {4-12.items.[].system.time.value} (3 different values)
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reaction (x1)
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2 (x11)
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1 (x8)
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[baseItem] : string {4-12.items.[].system.baseItem} (all different values)
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[bonus] : object {4-12.items.[].system.bonus}
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value : integer {4-12.items.[].system.bonus.value} (6 different values)
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0 (x8)
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12 (x2)
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9 (x3)
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7 (x2)
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10 (x2)
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8 (x1)
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[bonusDamage] : object {4-12.items.[].system.bonusDamage}
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value : integer {4-12.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {4-12.items.[].system.bulk}
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value : mixed
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float {4-12.items.[].system.bulk.value} (same value: 0,1)
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integer {4-12.items.[].system.bulk.value} (2 different values)
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1 (x6)
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2 (x2)
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[containerId] : mixed
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[equipped] : object {4-12.items.[].system.equipped}
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carryType : string {4-12.items.[].system.equipped.carryType} (same value: worn)
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[handsHeld] : integer {4-12.items.[].system.equipped.handsHeld} (same value: 0)
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[invested] : mixed
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[inSlot] : boolean {4-12.items.[].system.equipped.inSlot} (2 different values)
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False (x3)
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True (x1)
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[group] : string {4-12.items.[].system.group} (6 different values)
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knife (x1)
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club (x1)
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sword (x4)
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bow (x2)
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leather (x3)
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plate (x1)
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[hardness] : integer {4-12.items.[].system.hardness} (same value: 0)
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[hp] : object {4-12.items.[].system.hp}
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max : integer {4-12.items.[].system.hp.max} (same value: 0)
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value : integer {4-12.items.[].system.hp.value} (same value: 0)
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[material] : object {4-12.items.[].system.material}
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[grade] : mixed
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[type] : mixed
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[price] : object {4-12.items.[].system.price}
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value : object {4-12.items.[].system.price.value}
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[sp] : integer {4-12.items.[].system.price.value.sp} (3 different values)
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2 (x1)
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9 (x3)
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1 (x2)
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[gp] : integer {4-12.items.[].system.price.value.gp} (5 different values)
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3 (x1)
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2 (x3)
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20 (x1)
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4 (x1)
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8 (x1)
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[per] : integer {4-12.items.[].system.price.per} (same value: 10)
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[quantity] : integer {4-12.items.[].system.quantity} (3 different values)
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3 (x1)
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1 (x11)
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20 (x2)
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[reload] : object {4-12.items.[].system.reload}
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value : string {4-12.items.[].system.reload.value} (3 different values)
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- (x2)
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(x4)
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0 (x2)
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[runes] : object {4-12.items.[].system.runes}
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potency : integer {4-12.items.[].system.runes.potency} (same value: 0)
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property : array<> {4-12.items.[].system.runes.property}
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Length: min=0 max=0
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Value type: mixed
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[striking] : integer {4-12.items.[].system.runes.striking} (same value: 0)
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[resilient] : integer {4-12.items.[].system.runes.resilient} (same value: 0)
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[size] : string {4-12.items.[].system.size} (same value: med)
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[splashDamage] : object {4-12.items.[].system.splashDamage}
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value : integer {4-12.items.[].system.splashDamage.value} (same value: 0)
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[usage] : object {4-12.items.[].system.usage}
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value : string {4-12.items.[].system.usage.value} (2 different values)
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held-in-one-hand (x8)
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held-in-one-plus-hands (x2)
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[attack] : object {4-12.items.[].system.attack}
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value : string {4-12.items.[].system.attack.value} (same value: )
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[attackEffects] : object {4-12.items.[].system.attackEffects}
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value : array<> {4-12.items.[].system.attackEffects.value}
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Length: min=0 max=0
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Value type: mixed
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[custom] : string {4-12.items.[].system.attackEffects.custom} (same value: )
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[damageRolls] : object {4-12.items.[].system.damageRolls}
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[VrfsJ1lQGNCHCrPU] : object {4-12.items.[].system.damageRolls.VrfsJ1lQGNCHCrPU}
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damage : string {4-12.items.[].system.damageRolls.VrfsJ1lQGNCHCrPU.damage} (same value: 1d4+2)
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damageType : string {4-12.items.[].system.damageRolls.VrfsJ1lQGNCHCrPU.damageType} (same value: piercing)
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[1PId7e0zgS5mja3h] : object {4-12.items.[].system.damageRolls.1PId7e0zgS5mja3h}
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damage : string {4-12.items.[].system.damageRolls.1PId7e0zgS5mja3h.damage} (same value: 1d4+2)
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|
damageType : string {4-12.items.[].system.damageRolls.1PId7e0zgS5mja3h.damageType} (same value: piercing)
|
|
[AuIt8oqhgErdA0gi] : object {4-12.items.[].system.damageRolls.AuIt8oqhgErdA0gi}
|
|
damage : string {4-12.items.[].system.damageRolls.AuIt8oqhgErdA0gi.damage} (same value: 1d6)
|
|
damageType : string {4-12.items.[].system.damageRolls.AuIt8oqhgErdA0gi.damageType} (same value: bludgeoning)
|
|
[oEQnL1P9c0nU90xC] : object {4-12.items.[].system.damageRolls.oEQnL1P9c0nU90xC}
|
|
damage : string {4-12.items.[].system.damageRolls.oEQnL1P9c0nU90xC.damage} (same value: 1d6)
|
|
damageType : string {4-12.items.[].system.damageRolls.oEQnL1P9c0nU90xC.damageType} (same value: bludgeoning)
|
|
[C1DcnVsjZgJyEhml] : object {4-12.items.[].system.damageRolls.C1DcnVsjZgJyEhml}
|
|
damage : string {4-12.items.[].system.damageRolls.C1DcnVsjZgJyEhml.damage} (2 different values)
|
|
1d6 + 1 (x1)
|
|
1d6 + 3 (x1)
|
|
damageType : string {4-12.items.[].system.damageRolls.C1DcnVsjZgJyEhml.damageType} (same value: piercing)
|
|
[h77tHp4vYCA3suBm] : object {4-12.items.[].system.damageRolls.h77tHp4vYCA3suBm}
|
|
damage : string {4-12.items.[].system.damageRolls.h77tHp4vYCA3suBm.damage} (same value: 1d6)
|
|
damageType : string {4-12.items.[].system.damageRolls.h77tHp4vYCA3suBm.damageType} (same value: piercing)
|
|
[p0LsnuLR3jEewkoy] : object {4-12.items.[].system.damageRolls.p0LsnuLR3jEewkoy}
|
|
damage : string {4-12.items.[].system.damageRolls.p0LsnuLR3jEewkoy.damage} (same value: 1d6 + 1)
|
|
damageType : string {4-12.items.[].system.damageRolls.p0LsnuLR3jEewkoy.damageType} (same value: piercing)
|
|
[adqu2p3jrn9LhmqM] : object {4-12.items.[].system.damageRolls.adqu2p3jrn9LhmqM}
|
|
damage : string {4-12.items.[].system.damageRolls.adqu2p3jrn9LhmqM.damage} (same value: 1d6)
|
|
damageType : string {4-12.items.[].system.damageRolls.adqu2p3jrn9LhmqM.damageType} (same value: piercing)
|
|
hSX65xOANXVtb9ck : object {4-12.items.[].system.damageRolls.hSX65xOANXVtb9ck}
|
|
damage : string {4-12.items.[].system.damageRolls.hSX65xOANXVtb9ck.damage} (same value: 1d8)
|
|
damageType : string {4-12.items.[].system.damageRolls.hSX65xOANXVtb9ck.damageType} (same value: slashing)
|
|
[weaponType] : object {4-12.items.[].system.weaponType}
|
|
value : string {4-12.items.[].system.weaponType.value} (2 different values)
|
|
melee (x6)
|
|
ranged (x4)
|
|
[mod] : object {4-12.items.[].system.mod}
|
|
value : integer {4-12.items.[].system.mod.value} (5 different values)
|
|
9 (x1)
|
|
4 (x1)
|
|
3 (x1)
|
|
5 (x2)
|
|
6 (x1)
|
|
[proficient] : object {4-12.items.[].system.proficient}
|
|
value : integer {4-12.items.[].system.proficient.value} (same value: 0)
|
|
[showSlotlessLevels] : object {4-12.items.[].system.showSlotlessLevels}
|
|
value : boolean {4-12.items.[].system.showSlotlessLevels.value} (same value: False)
|
|
[acBonus] : integer {4-12.items.[].system.acBonus} (2 different values)
|
|
1 (x3)
|
|
4 (x1)
|
|
[checkPenalty] : integer {4-12.items.[].system.checkPenalty} (2 different values)
|
|
-1 (x3)
|
|
-2 (x1)
|
|
[dexCap] : integer {4-12.items.[].system.dexCap} (2 different values)
|
|
4 (x3)
|
|
1 (x1)
|
|
[speedPenalty] : integer {4-12.items.[].system.speedPenalty} (2 different values)
|
|
0 (x3)
|
|
-5 (x1)
|
|
[strength] : integer {4-12.items.[].system.strength} (2 different values)
|
|
0 (x3)
|
|
3 (x1)
|
|
[stackGroup] : string {4-12.items.[].system.stackGroup} (same value: arrows)
|
|
[uses] : object {4-12.items.[].system.uses}
|
|
autoDestroy : boolean {4-12.items.[].system.uses.autoDestroy} (same value: True)
|
|
max : integer {4-12.items.[].system.uses.max} (same value: 1)
|
|
value : integer {4-12.items.[].system.uses.value} (same value: 1)
|
|
type : string {4-12.items.[].type} (all different values)
|
|
[_stats] : object {4-12.items.[]._stats}
|
|
compendiumSource : string {4-12.items.[]._stats.compendiumSource} (24 different values)
|
|
[flags] : object {4-12.items.[].flags}
|
|
pf2e : object {4-12.items.[].flags.pf2e}
|
|
linkedWeapon : string {4-12.items.[].flags.pf2e.linkedWeapon} (7 different values)
|
|
gdrcyV5Q8idT7xXw (x2)
|
|
fEWcvWhytGdMivVB (x2)
|
|
mjSrDZVbbq93i88X (x2)
|
|
FOYDlhgDn9w1BW98 (x1)
|
|
PJOzb1zNNBm1MSHv (x1)
|
|
YdwOgXIXuRF7hB7r (x1)
|
|
cv3RzUPasFkGFbdU (x1)
|
|
name : string {4-12.name} (all different values)
|
|
[prototypeToken] : object {4-12.prototypeToken}
|
|
name : string {4-12.prototypeToken.name} (same value: Butterfly's Breath Trap)
|
|
system : object {4-12.system}
|
|
attributes : object {4-12.system.attributes}
|
|
ac : object {4-12.system.attributes.ac}
|
|
value : integer {4-12.system.attributes.ac.value} (4 different values)
|
|
0 (x2)
|
|
18 (x1)
|
|
15 (x4)
|
|
17 (x1)
|
|
details : string {4-12.system.attributes.ac.details} (same value: )
|
|
[emitsSound] : string {4-12.system.attributes.emitsSound} (same value: encounter)
|
|
[hardness] : integer {4-12.system.attributes.hardness} (same value: 0)
|
|
hp : object {4-12.system.attributes.hp}
|
|
details : string {4-12.system.attributes.hp.details} (same value: )
|
|
max : integer {4-12.system.attributes.hp.max} (6 different values)
|
|
0 (x2)
|
|
31 (x1)
|
|
15 (x2)
|
|
23 (x1)
|
|
7 (x1)
|
|
25 (x1)
|
|
temp : integer {4-12.system.attributes.hp.temp} (same value: 0)
|
|
value : integer {4-12.system.attributes.hp.value} (6 different values)
|
|
0 (x2)
|
|
10 (x1)
|
|
15 (x2)
|
|
23 (x1)
|
|
7 (x1)
|
|
25 (x1)
|
|
[stealth] : object {4-12.system.attributes.stealth}
|
|
details : string {4-12.system.attributes.stealth.details} (same value: <p>(trained)</p>)
|
|
value : integer {4-12.system.attributes.stealth.value} (2 different values)
|
|
10 (x1)
|
|
13 (x1)
|
|
allSaves : object {4-12.system.attributes.allSaves}
|
|
value : string {4-12.system.attributes.allSaves.value} (same value: )
|
|
speed : object {4-12.system.attributes.speed}
|
|
otherSpeeds : array<> {4-12.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
value : integer {4-12.system.attributes.speed.value} (2 different values)
|
|
25 (x3)
|
|
30 (x3)
|
|
[creatureType] : string {4-12.system.creatureType} (same value: )
|
|
details : object {4-12.system.details}
|
|
[description] : string {4-12.system.details.description} (same value: <p>A sickly-sweet perfume wafts through the air outside the council building, assaulting the senses of all that inhale it.</p>)
|
|
[disable] : string {4-12.system.details.disable} (2 different values)
|
|
<p>@Check[survival|dc:17] to hold your breath through the perfume, @Check[occultism|dc:16] (trained) to draw a warding rune in the air to disperse the poison, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (1st level; counteract DC 15) to counteract the poison</p> (x1)
|
|
<p>@Check[survival|dc:20] to hold your breath through the perfume, @Check[occultism|dc:19] (trained) to draw a warding rune in the air to disperse the poison, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 17) to counteract the poison</p> (x1)
|
|
[isComplex] : boolean {4-12.system.details.isComplex} (same value: False)
|
|
level : object {4-12.system.details.level}
|
|
value : integer {4-12.system.details.level.value} (5 different values)
|
|
1 (x3)
|
|
3 (x2)
|
|
0 (x1)
|
|
2 (x1)
|
|
-1 (x1)
|
|
publication : object {4-12.system.details.publication}
|
|
license : string {4-12.system.details.publication.license} (same value: OGL)
|
|
remaster : boolean {4-12.system.details.publication.remaster} (same value: False)
|
|
title : string {4-12.system.details.publication.title} (same value: Pathfinder Society Scenario #4-12: Negotiations for the Star Gun)
|
|
[reset] : string {4-12.system.details.reset} (same value: )
|
|
[routine] : string {4-12.system.details.routine} (same value: )
|
|
blurb : string {4-12.system.details.blurb} (same value: )
|
|
languages : object {4-12.system.details.languages}
|
|
details : string {4-12.system.details.languages.details} (same value: )
|
|
value : array<string> {4-12.system.details.languages.value}
|
|
Length: min=2 max=2
|
|
Value type: string {4-12.system.details.languages.value.[]} (2 different values)
|
|
common (x6)
|
|
mahwek (x6)
|
|
privateNotes : string {4-12.system.details.privateNotes} (same value: )
|
|
publicNotes : string {4-12.system.details.publicNotes} (same value: )
|
|
saves : object {4-12.system.saves}
|
|
fortitude : object {4-12.system.saves.fortitude}
|
|
saveDetail : string {4-12.system.saves.fortitude.saveDetail} (same value: )
|
|
value : integer {4-12.system.saves.fortitude.value} (6 different values)
|
|
0 (x2)
|
|
6 (x1)
|
|
7 (x1)
|
|
3 (x2)
|
|
4 (x1)
|
|
9 (x1)
|
|
reflex : object {4-12.system.saves.reflex}
|
|
saveDetail : string {4-12.system.saves.reflex.saveDetail} (same value: )
|
|
value : integer {4-12.system.saves.reflex.value} (4 different values)
|
|
0 (x2)
|
|
9 (x3)
|
|
4 (x2)
|
|
8 (x1)
|
|
will : object {4-12.system.saves.will}
|
|
saveDetail : string {4-12.system.saves.will.saveDetail} (same value: )
|
|
value : integer {4-12.system.saves.will.value} (5 different values)
|
|
0 (x3)
|
|
12 (x1)
|
|
5 (x2)
|
|
4 (x1)
|
|
7 (x1)
|
|
[statusEffects] : array<> {4-12.system.statusEffects}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
traits : object {4-12.system.traits}
|
|
rarity : string {4-12.system.traits.rarity} (2 different values)
|
|
unique (x2)
|
|
common (x6)
|
|
size : object {4-12.system.traits.size}
|
|
value : string {4-12.system.traits.size.value} (same value: med)
|
|
value : array<string> {4-12.system.traits.value}
|
|
Length: min=2 max=3
|
|
Value type: string {4-12.system.traits.value.[]} (5 different values)
|
|
magical (x2)
|
|
trap (x2)
|
|
evil (x6)
|
|
human (x6)
|
|
humanoid (x6)
|
|
abilities : object {4-12.system.abilities}
|
|
cha : object {4-12.system.abilities.cha}
|
|
mod : integer {4-12.system.abilities.cha.mod} (5 different values)
|
|
4 (x1)
|
|
2 (x1)
|
|
0 (x1)
|
|
1 (x2)
|
|
3 (x1)
|
|
con : object {4-12.system.abilities.con}
|
|
mod : integer {4-12.system.abilities.con.mod} (3 different values)
|
|
1 (x4)
|
|
3 (x1)
|
|
2 (x1)
|
|
dex : object {4-12.system.abilities.dex}
|
|
mod : integer {4-12.system.abilities.dex.mod} (4 different values)
|
|
3 (x3)
|
|
1 (x1)
|
|
4 (x1)
|
|
0 (x1)
|
|
int : object {4-12.system.abilities.int}
|
|
mod : integer {4-12.system.abilities.int.mod} (4 different values)
|
|
4 (x1)
|
|
3 (x1)
|
|
1 (x3)
|
|
2 (x1)
|
|
str : object {4-12.system.abilities.str}
|
|
mod : integer {4-12.system.abilities.str.mod} (4 different values)
|
|
1 (x2)
|
|
0 (x2)
|
|
3 (x1)
|
|
4 (x1)
|
|
wis : object {4-12.system.abilities.wis}
|
|
mod : integer {4-12.system.abilities.wis.mod} (4 different values)
|
|
3 (x1)
|
|
2 (x2)
|
|
1 (x1)
|
|
0 (x2)
|
|
initiative : object {4-12.system.initiative}
|
|
statistic : string {4-12.system.initiative.statistic} (same value: perception)
|
|
perception : object {4-12.system.perception}
|
|
details : string {4-12.system.perception.details} (same value: )
|
|
mod : integer {4-12.system.perception.mod} (5 different values)
|
|
9 (x1)
|
|
7 (x2)
|
|
11 (x1)
|
|
6 (x1)
|
|
5 (x1)
|
|
senses : array<> {4-12.system.perception.senses}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
resources : object {4-12.system.resources}
|
|
[focus] : object {4-12.system.resources.focus}
|
|
max : integer {4-12.system.resources.focus.max} (same value: 1)
|
|
value : integer {4-12.system.resources.focus.value} (same value: 1)
|
|
skills : object {4-12.system.skills}
|
|
[deception] : object {4-12.system.skills.deception}
|
|
base : integer {4-12.system.skills.deception.base} (3 different values)
|
|
9 (x1)
|
|
6 (x1)
|
|
4 (x1)
|
|
[intimidation] : object {4-12.system.skills.intimidation}
|
|
base : integer {4-12.system.skills.intimidation.base} (3 different values)
|
|
9 (x1)
|
|
6 (x2)
|
|
4 (x1)
|
|
[occultism] : object {4-12.system.skills.occultism}
|
|
base : integer {4-12.system.skills.occultism.base} (4 different values)
|
|
9 (x1)
|
|
7 (x2)
|
|
3 (x1)
|
|
5 (x1)
|
|
[acrobatics] : object {4-12.system.skills.acrobatics}
|
|
base : integer {4-12.system.skills.acrobatics.base} (2 different values)
|
|
5 (x1)
|
|
7 (x1)
|
|
[thievery] : object {4-12.system.skills.thievery}
|
|
base : integer {4-12.system.skills.thievery.base} (3 different values)
|
|
5 (x1)
|
|
8 (x1)
|
|
3 (x1)
|
|
athletics : object {4-12.system.skills.athletics}
|
|
base : integer {4-12.system.skills.athletics.base} (same value: 7)
|
|
type : string {4-12.type} (2 different values)
|
|
hazard (x2)
|
|
npc (x6) |