585 lines
35 KiB
Plaintext
585 lines
35 KiB
Plaintext
2-01
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Different values: 8
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=====================================
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object {2-01}
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_id : string {2-01._id} (all different values)
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folder : string {2-01.folder} (same value: AKbUY24AXVBqNZHG)
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img : string {2-01.img} (2 different values)
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systems/pf2e/icons/default-icons/npc.svg (x6)
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systems/pf2e/icons/default-icons/hazard.svg (x2)
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items : array<object> {2-01.items}
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Length: min=0 max=8
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Value type: object {2-01.items.[]}
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_id : string {2-01.items.[]._id} (38 different values)
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img : string {2-01.items.[].img} (12 different values)
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systems/pf2e/icons/default-icons/spellcastingEntry.svg (x1)
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systems/pf2e/icons/spells/darkness.webp (x1)
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systems/pf2e/icons/default-icons/melee.svg (x12)
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systems/pf2e/icons/actions/Reaction.webp (x4)
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systems/pf2e/icons/actions/TwoActions.webp (x4)
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systems/pf2e/icons/actions/Passive.webp (x9)
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systems/pf2e/icons/equipment/weapons/dogslicer.webp (x1)
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systems/pf2e/icons/equipment/weapons/longsword.webp (x1)
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icons/equipment/shield/heater-steel-boss-red.webp (x1)
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systems/pf2e/icons/equipment/armor/chainmail.webp (x1)
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icons/weapons/axes/axe-double-engraved.webp (x1)
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systems/pf2e/icons/actions/FreeAction.webp (x2)
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name : string {2-01.items.[].name} (20 different values)
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Divine Innate Spells (x1)
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Darkness (x1)
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Slam (x2)
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Spore Pod (x2)
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Spore Burst (x2)
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Spore Cloud (x2)
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Spores (x2)
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Dogslicer (x2)
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Claw (x4)
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Void Healing (x4)
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Longsword (x2)
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Steel Shield (x1)
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Chain Mail (x1)
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Attack of Opportunity (x1)
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Shield Block (x1)
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Greataxe (x3)
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Flash of Insight (x2)
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Drain Life (x2)
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Swipe (x2)
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Wight Spawn (x1)
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sort : integer {2-01.items.[].sort} (all different values)
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system : object {2-01.items.[].system}
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[autoHeightenLevel] : object {2-01.items.[].system.autoHeightenLevel}
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[value] : mixed
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description : object {2-01.items.[].system.description}
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value : string {2-01.items.[].system.description.value} (22 different values)
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[prepared] : object {2-01.items.[].system.prepared}
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flexible : boolean {2-01.items.[].system.prepared.flexible} (same value: False)
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value : string {2-01.items.[].system.prepared.value} (same value: innate)
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[proficiency] : object {2-01.items.[].system.proficiency}
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value : integer {2-01.items.[].system.proficiency.value} (same value: 0)
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publication : object {2-01.items.[].system.publication}
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license : string {2-01.items.[].system.publication.license} (same value: OGL)
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remaster : boolean {2-01.items.[].system.publication.remaster} (same value: False)
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title : string {2-01.items.[].system.publication.title} (3 different values)
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(x32)
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Pathfinder Bestiary 2 (x4)
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Pathfinder Bestiary (x2)
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rules : ###FoundryRulesObject###
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[slots] : object {2-01.items.[].system.slots}
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slot2 : object {2-01.items.[].system.slots.slot2}
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max : integer {2-01.items.[].system.slots.slot2.max} (same value: 1)
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value : integer {2-01.items.[].system.slots.slot2.value} (same value: 1)
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[slug] : string {2-01.items.[].system.slug} (9 different values)
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darkness (x1)
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dogslicer (x1)
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negative-healing (x4)
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longsword (x1)
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steel-shield (x1)
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chain-mail (x1)
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attack-of-opportunity (x1)
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shield-block (x1)
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greataxe (x1)
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[spelldc] : object {2-01.items.[].system.spelldc}
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dc : integer {2-01.items.[].system.spelldc.dc} (same value: 16)
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item : integer {2-01.items.[].system.spelldc.item} (same value: 0)
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mod : integer {2-01.items.[].system.spelldc.mod} (same value: 0)
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value : integer {2-01.items.[].system.spelldc.value} (same value: 8)
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[tradition] : object {2-01.items.[].system.tradition}
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value : string {2-01.items.[].system.tradition.value} (same value: divine)
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[area] : object {2-01.items.[].system.area}
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type : string {2-01.items.[].system.area.type} (same value: burst)
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value : integer {2-01.items.[].system.area.value} (same value: 20)
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[cost] : object {2-01.items.[].system.cost}
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value : string {2-01.items.[].system.cost.value} (same value: )
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[counteraction] : boolean {2-01.items.[].system.counteraction} (same value: False)
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[damage] : object {2-01.items.[].system.damage}
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damageType : string {2-01.items.[].system.damage.damageType} (same value: slashing)
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dice : integer {2-01.items.[].system.damage.dice} (same value: 1)
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die : string {2-01.items.[].system.damage.die} (3 different values)
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d6 (x1)
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d8 (x1)
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d12 (x1)
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[defense] : mixed
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[duration] : object {2-01.items.[].system.duration}
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sustained : boolean {2-01.items.[].system.duration.sustained} (same value: False)
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value : string {2-01.items.[].system.duration.value} (same value: 1 minute)
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[level] : object {2-01.items.[].system.level}
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value : integer {2-01.items.[].system.level.value} (2 different values)
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2 (x1)
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0 (x5)
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[location] : object {2-01.items.[].system.location}
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heightenedLevel : integer {2-01.items.[].system.location.heightenedLevel} (same value: 2)
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value : string {2-01.items.[].system.location.value} (same value: T9SCN25gJNZU6Q9B)
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[range] : object {2-01.items.[].system.range}
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value : string {2-01.items.[].system.range.value} (same value: 120 feet)
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[requirements] : string {2-01.items.[].system.requirements} (same value: )
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[target] : object {2-01.items.[].system.target}
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value : string {2-01.items.[].system.target.value} (same value: )
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[time] : object {2-01.items.[].system.time}
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value : string {2-01.items.[].system.time.value} (same value: 3)
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traits : object {2-01.items.[].system.traits}
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rarity : string {2-01.items.[].system.traits.rarity} (2 different values)
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common (x36)
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uncommon (x1)
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[traditions] : array<string> {2-01.items.[].system.traits.traditions}
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Length: min=4 max=4
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Value type: string {2-01.items.[].system.traits.traditions.[]} (4 different values)
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arcane (x1)
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divine (x1)
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occult (x1)
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primal (x1)
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value : array<string> {2-01.items.[].system.traits.value}
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Length: min=0 max=4
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Value type: string {2-01.items.[].system.traits.value.[]} (19 different values)
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concentrate (x1)
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darkness (x1)
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manipulate (x1)
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agile (x6)
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finesse (x5)
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unarmed (x6)
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range-increment-30 (x2)
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poison (x2)
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backstabber (x2)
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goblin (x2)
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versatile-p (x2)
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flexible (x1)
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noisy (x1)
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sweep (x3)
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reach-10 (x2)
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fortune (x2)
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occult (x2)
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divine (x3)
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flourish (x2)
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[integrated] : mixed
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[attack] : object {2-01.items.[].system.attack}
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value : string {2-01.items.[].system.attack.value} (same value: )
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[attackEffects] : object {2-01.items.[].system.attackEffects}
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value : array<string> {2-01.items.[].system.attackEffects.value}
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Length: min=0 max=1
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Value type: string {2-01.items.[].system.attackEffects.value.[]} (2 different values)
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spores (x2)
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drain-life (x2)
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[custom] : string {2-01.items.[].system.attackEffects.custom} (same value: )
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[bonus] : object {2-01.items.[].system.bonus}
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value : integer {2-01.items.[].system.bonus.value} (all different values)
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[damageRolls] : object {2-01.items.[].system.damageRolls}
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[dkr7kbrjt3eng4v3i46y] : object {2-01.items.[].system.damageRolls.dkr7kbrjt3eng4v3i46y}
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damage : string {2-01.items.[].system.damageRolls.dkr7kbrjt3eng4v3i46y.damage} (same value: 1d6+4)
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damageType : string {2-01.items.[].system.damageRolls.dkr7kbrjt3eng4v3i46y.damageType} (same value: bludgeoning)
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[jjg1jql7xhlul7lin3mq] : object {2-01.items.[].system.damageRolls.jjg1jql7xhlul7lin3mq}
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damage : string {2-01.items.[].system.damageRolls.jjg1jql7xhlul7lin3mq.damage} (same value: 1d6+2)
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damageType : string {2-01.items.[].system.damageRolls.jjg1jql7xhlul7lin3mq.damageType} (same value: bludgeoning)
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[bvedccmaueep4dh037ln] : object {2-01.items.[].system.damageRolls.bvedccmaueep4dh037ln}
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damage : string {2-01.items.[].system.damageRolls.bvedccmaueep4dh037ln.damage} (same value: 1d6)
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damageType : string {2-01.items.[].system.damageRolls.bvedccmaueep4dh037ln.damageType} (same value: slashing)
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[qtvwrjquxcbcm8nw02bw] : object {2-01.items.[].system.damageRolls.qtvwrjquxcbcm8nw02bw}
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damage : string {2-01.items.[].system.damageRolls.qtvwrjquxcbcm8nw02bw.damage} (same value: 1d4)
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damageType : string {2-01.items.[].system.damageRolls.qtvwrjquxcbcm8nw02bw.damageType} (same value: slashing)
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[yfcd0jl4rir7uft7w8lx] : object {2-01.items.[].system.damageRolls.yfcd0jl4rir7uft7w8lx}
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damage : string {2-01.items.[].system.damageRolls.yfcd0jl4rir7uft7w8lx.damage} (same value: 1d8+3)
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damageType : string {2-01.items.[].system.damageRolls.yfcd0jl4rir7uft7w8lx.damageType} (same value: slashing)
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[ft6180ddqmq1lngezy44] : object {2-01.items.[].system.damageRolls.ft6180ddqmq1lngezy44}
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damage : string {2-01.items.[].system.damageRolls.ft6180ddqmq1lngezy44.damage} (same value: 1d4+3)
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damageType : string {2-01.items.[].system.damageRolls.ft6180ddqmq1lngezy44.damageType} (same value: slashing)
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[tm6fvvianzl9fyz6la59] : object {2-01.items.[].system.damageRolls.tm6fvvianzl9fyz6la59}
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damage : string {2-01.items.[].system.damageRolls.tm6fvvianzl9fyz6la59.damage} (same value: 1d12+5)
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damageType : string {2-01.items.[].system.damageRolls.tm6fvvianzl9fyz6la59.damageType} (same value: slashing)
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[ziq9n2eiitrssnkzxwh1] : object {2-01.items.[].system.damageRolls.ziq9n2eiitrssnkzxwh1}
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damage : string {2-01.items.[].system.damageRolls.ziq9n2eiitrssnkzxwh1.damage} (same value: 1d8+5)
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damageType : string {2-01.items.[].system.damageRolls.ziq9n2eiitrssnkzxwh1.damageType} (same value: slashing)
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[4az72cj8he8tqjorvv41] : object {2-01.items.[].system.damageRolls.4az72cj8he8tqjorvv41}
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damage : string {2-01.items.[].system.damageRolls.4az72cj8he8tqjorvv41.damage} (same value: 1d12+10)
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damageType : string {2-01.items.[].system.damageRolls.4az72cj8he8tqjorvv41.damageType} (same value: slashing)
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[ql91buqwarrj318n207s] : object {2-01.items.[].system.damageRolls.ql91buqwarrj318n207s}
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damage : string {2-01.items.[].system.damageRolls.ql91buqwarrj318n207s.damage} (same value: 2d6+4)
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damageType : string {2-01.items.[].system.damageRolls.ql91buqwarrj318n207s.damageType} (same value: slashing)
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[srilu4cq20e0qpfaqyvn] : object {2-01.items.[].system.damageRolls.srilu4cq20e0qpfaqyvn}
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damage : string {2-01.items.[].system.damageRolls.srilu4cq20e0qpfaqyvn.damage} (same value: 1d6+2)
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damageType : string {2-01.items.[].system.damageRolls.srilu4cq20e0qpfaqyvn.damageType} (same value: bludgeoning)
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3p4e5iy20wfl6bft4gy0 : object {2-01.items.[].system.damageRolls.3p4e5iy20wfl6bft4gy0}
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damage : string {2-01.items.[].system.damageRolls.3p4e5iy20wfl6bft4gy0.damage} (same value: 1d6+1)
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damageType : string {2-01.items.[].system.damageRolls.3p4e5iy20wfl6bft4gy0.damageType} (same value: bludgeoning)
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[weaponType] : object {2-01.items.[].system.weaponType}
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value : string {2-01.items.[].system.weaponType.value} (2 different values)
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melee (x10)
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ranged (x2)
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[actionType] : object {2-01.items.[].system.actionType}
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value : string {2-01.items.[].system.actionType.value} (4 different values)
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reaction (x4)
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action (x4)
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passive (x9)
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free (x2)
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[actions] : object {2-01.items.[].system.actions}
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[value] : integer {2-01.items.[].system.actions.value} (same value: 2)
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[category] : string {2-01.items.[].system.category} (4 different values)
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defensive (x10)
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offensive (x9)
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martial (x3)
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medium (x1)
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[deathNote] : boolean {2-01.items.[].system.deathNote} (same value: True)
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[baseItem] : string {2-01.items.[].system.baseItem} (5 different values)
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dogslicer (x1)
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longsword (x1)
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steel-shield (x1)
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chain-mail (x1)
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greataxe (x1)
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[bonusDamage] : object {2-01.items.[].system.bonusDamage}
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value : integer {2-01.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {2-01.items.[].system.bulk}
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value : mixed
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float {2-01.items.[].system.bulk.value} (same value: 0,1)
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integer {2-01.items.[].system.bulk.value} (2 different values)
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1 (x2)
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2 (x2)
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[containerId] : mixed
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[equipped] : object {2-01.items.[].system.equipped}
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carryType : string {2-01.items.[].system.equipped.carryType} (2 different values)
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worn (x4)
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held (x1)
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[handsHeld] : integer {2-01.items.[].system.equipped.handsHeld} (2 different values)
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0 (x3)
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1 (x1)
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[invested] : mixed
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[inSlot] : boolean {2-01.items.[].system.equipped.inSlot} (same value: True)
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[group] : string {2-01.items.[].system.group} (3 different values)
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sword (x2)
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chain (x1)
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axe (x1)
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[hardness] : integer {2-01.items.[].system.hardness} (2 different values)
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0 (x4)
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5 (x1)
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[hp] : object {2-01.items.[].system.hp}
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max : integer {2-01.items.[].system.hp.max} (2 different values)
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0 (x4)
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20 (x1)
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value : integer {2-01.items.[].system.hp.value} (2 different values)
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0 (x4)
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20 (x1)
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[material] : object {2-01.items.[].system.material}
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[grade] : mixed
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[type] : mixed
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[price] : object {2-01.items.[].system.price}
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value : object {2-01.items.[].system.price.value}
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gp : integer {2-01.items.[].system.price.value.gp} (3 different values)
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1 (x1)
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2 (x2)
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6 (x1)
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[quantity] : integer {2-01.items.[].system.quantity} (same value: 1)
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[reload] : object {2-01.items.[].system.reload}
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value : string {2-01.items.[].system.reload.value} (same value: )
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[runes] : object {2-01.items.[].system.runes}
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[potency] : integer {2-01.items.[].system.runes.potency} (same value: 0)
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[property] : array<> {2-01.items.[].system.runes.property}
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Length: min=0 max=0
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Value type: mixed
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[striking] : integer {2-01.items.[].system.runes.striking} (same value: 0)
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[reinforcing] : integer {2-01.items.[].system.runes.reinforcing} (same value: 0)
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[resilient] : integer {2-01.items.[].system.runes.resilient} (same value: 0)
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[size] : string {2-01.items.[].system.size} (2 different values)
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med (x4)
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lg (x1)
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[splashDamage] : object {2-01.items.[].system.splashDamage}
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[value] : integer {2-01.items.[].system.splashDamage.value} (same value: 0)
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[usage] : object {2-01.items.[].system.usage}
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value : string {2-01.items.[].system.usage.value} (2 different values)
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held-in-one-hand (x2)
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held-in-two-hands (x1)
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[acBonus] : integer {2-01.items.[].system.acBonus} (2 different values)
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2 (x1)
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4 (x1)
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[speedPenalty] : integer {2-01.items.[].system.speedPenalty} (same value: 0)
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[checkPenalty] : integer {2-01.items.[].system.checkPenalty} (same value: -2)
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[dexCap] : integer {2-01.items.[].system.dexCap} (same value: 1)
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[strength] : integer {2-01.items.[].system.strength} (same value: 3)
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[frequency] : object {2-01.items.[].system.frequency}
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max : integer {2-01.items.[].system.frequency.max} (same value: 1)
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per : string {2-01.items.[].system.frequency.per} (same value: day)
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value : integer {2-01.items.[].system.frequency.value} (same value: 1)
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type : string {2-01.items.[].type} (7 different values)
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spellcastingEntry (x1)
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spell (x1)
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melee (x12)
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action (x19)
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weapon (x3)
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shield (x1)
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armor (x1)
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[_stats] : object {2-01.items.[]._stats}
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compendiumSource : string {2-01.items.[]._stats.compendiumSource} (9 different values)
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Compendium.pf2e.spells-srd.Item.4GE2ZdODgIQtg51c (x1)
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Compendium.pf2e.equipment-srd.Item.olwngGXM3hpgoLEP (x1)
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Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x (x4)
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Compendium.pf2e.equipment-srd.Item.LJdbVTOZog39EEbi (x1)
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Compendium.pf2e.equipment-srd.Item.Yr9yCuJiAlFh3QEB (x1)
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Compendium.pf2e.equipment-srd.Item.Kf4eJEXnFPuAsseP (x1)
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Compendium.pf2e.bestiary-ability-glossary-srd.Item.hFtNbo1LKYCoDy2O (x1)
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Compendium.pf2e.bestiary-ability-glossary-srd.Item.m4HQ2o5aPxjXf2kY (x1)
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Compendium.pf2e.equipment-srd.Item.8COlYvHe6hKCXY8x (x1)
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[flags] : object {2-01.items.[].flags}
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pf2e : object {2-01.items.[].flags.pf2e}
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|
linkedWeapon : string {2-01.items.[].flags.pf2e.linkedWeapon} (3 different values)
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|
XyXAMK8lQuApOeXH (x1)
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ve2YkqSn16RJqx9x (x1)
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gW7FWlbRJEMvMTF1 (x1)
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name : string {2-01.name} (all different values)
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|
system : object {2-01.system}
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|
[abilities] : object {2-01.system.abilities}
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|
cha : object {2-01.system.abilities.cha}
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mod : integer {2-01.system.abilities.cha.mod} (2 different values)
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|
0 (x4)
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2 (x2)
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|
con : object {2-01.system.abilities.con}
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|
mod : integer {2-01.system.abilities.con.mod} (4 different values)
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|
2 (x2)
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|
0 (x2)
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|
4 (x1)
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|
5 (x1)
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|
dex : object {2-01.system.abilities.dex}
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|
mod : integer {2-01.system.abilities.dex.mod} (5 different values)
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3 (x2)
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5 (x1)
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|
-2 (x1)
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|
-1 (x1)
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|
2 (x1)
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|
int : object {2-01.system.abilities.int}
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|
mod : integer {2-01.system.abilities.int.mod} (3 different values)
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-2 (x2)
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-5 (x2)
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|
2 (x2)
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|
str : object {2-01.system.abilities.str}
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|
mod : integer {2-01.system.abilities.str.mod} (4 different values)
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3 (x3)
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|
0 (x1)
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|
5 (x1)
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1 (x1)
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wis : object {2-01.system.abilities.wis}
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mod : integer {2-01.system.abilities.wis.mod} (4 different values)
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2 (x2)
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0 (x2)
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3 (x1)
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4 (x1)
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attributes : object {2-01.system.attributes}
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ac : object {2-01.system.attributes.ac}
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[details] : string {2-01.system.attributes.ac.details} (2 different values)
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(x5)
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(19 with shield raised) (x1)
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value : integer {2-01.system.attributes.ac.value} (5 different values)
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18 (x1)
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0 (x2)
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17 (x3)
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20 (x1)
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16 (x1)
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[allSaves] : object {2-01.system.attributes.allSaves}
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value : string {2-01.system.attributes.allSaves.value} (same value: )
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hp : object {2-01.system.attributes.hp}
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details : string {2-01.system.attributes.hp.details} (2 different values)
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(x4)
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void healing (x4)
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max : integer {2-01.system.attributes.hp.max} (7 different values)
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45 (x1)
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0 (x2)
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4 (x1)
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15 (x1)
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50 (x1)
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75 (x1)
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25 (x1)
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temp : integer {2-01.system.attributes.hp.temp} (same value: 0)
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value : integer {2-01.system.attributes.hp.value} (7 different values)
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45 (x1)
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0 (x2)
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4 (x1)
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|
15 (x1)
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|
50 (x1)
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75 (x1)
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25 (x1)
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[speed] : object {2-01.system.attributes.speed}
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otherSpeeds : array<object> {2-01.system.attributes.speed.otherSpeeds}
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Length: min=0 max=1
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Value type: object {2-01.system.attributes.speed.otherSpeeds.[]}
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type : string {2-01.system.attributes.speed.otherSpeeds.[].type} (same value: climb)
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value : integer {2-01.system.attributes.speed.otherSpeeds.[].value} (same value: 20)
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value : integer {2-01.system.attributes.speed.value} (2 different values)
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25 (x4)
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20 (x2)
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[weaknesses] : array<object> {2-01.system.attributes.weaknesses}
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Length: min=2 max=2
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Value type: object {2-01.system.attributes.weaknesses.[]}
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type : string {2-01.system.attributes.weaknesses.[].type} (2 different values)
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cold-iron (x2)
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holy (x2)
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value : integer {2-01.system.attributes.weaknesses.[].value} (2 different values)
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5 (x2)
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3 (x2)
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[emitsSound] : string {2-01.system.attributes.emitsSound} (same value: encounter)
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[hardness] : integer {2-01.system.attributes.hardness} (same value: 0)
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|
[hasHealth] : boolean {2-01.system.attributes.hasHealth} (same value: True)
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[stealth] : object {2-01.system.attributes.stealth}
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details : string {2-01.system.attributes.stealth.details} (same value: <p>(expert)</p>)
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value : integer {2-01.system.attributes.stealth.value} (2 different values)
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11 (x1)
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14 (x1)
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[immunities] : array<object> {2-01.system.attributes.immunities}
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Length: min=5 max=6
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Value type: object {2-01.system.attributes.immunities.[]}
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type : string {2-01.system.attributes.immunities.[].type} (6 different values)
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death-effects (x4)
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disease (x4)
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paralyzed (x4)
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poison (x4)
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unconscious (x4)
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mental (x2)
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[resistances] : array<object> {2-01.system.attributes.resistances}
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Length: min=5 max=5
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|
Value type: object {2-01.system.attributes.resistances.[]}
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type : string {2-01.system.attributes.resistances.[].type} (5 different values)
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cold (x4)
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electricity (x4)
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fire (x4)
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piercing (x4)
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slashing (x4)
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value : integer {2-01.system.attributes.resistances.[].value} (same value: 5)
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details : object {2-01.system.details}
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[blurb] : string {2-01.system.details.blurb} (same value: )
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[languages] : object {2-01.system.details.languages}
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details : string {2-01.system.details.languages.details} (2 different values)
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(can't speak any language) (x2)
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(x4)
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value : array<string> {2-01.system.details.languages.value}
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Length: min=0 max=6
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|
Value type: string {2-01.system.details.languages.value.[]} (7 different values)
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chthonian (x2)
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aklo (x2)
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azlanti (x2)
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cyclops (x2)
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draconic (x2)
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empyrean (x2)
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jotun (x2)
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level : object {2-01.system.details.level}
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value : integer {2-01.system.details.level.value} (5 different values)
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2 (x1)
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3 (x2)
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5 (x2)
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-1 (x1)
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1 (x2)
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[privateNotes] : string {2-01.system.details.privateNotes} (same value: )
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[publicNotes] : string {2-01.system.details.publicNotes} (same value: )
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publication : object {2-01.system.details.publication}
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|
license : string {2-01.system.details.publication.license} (same value: OGL)
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|
remaster : boolean {2-01.system.details.publication.remaster} (same value: False)
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title : string {2-01.system.details.publication.title} (same value: Pathfinder Society Scenario #2-01: Citadel of Corruption)
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[description] : string {2-01.system.details.description} (same value: <p>The pile of bones transforms into a Large silver dragon, while the PCs appear to transform into dark, shadowy figures of alien physique. The dragon's flesh appears to slowly dissolve into lines of black smoke, which trail away toward the PCs and appear to be absorbed into their bodies. Once the dragon is stripped of flesh, its skeleton explodes in a shower of bone fragments.</p>)
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[disable] : string {2-01.system.details.disable} (2 different values)
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<p>@Check[religion|dc:20|name:Exorcise the Spirit|traits:haunt] (trained) to exorcise the spirit (two actions), or @Check[diplomacy|dc:23|name:Calm the Spirit|traits:haunt] (trained) to calm the spirit momentarily (two actions).</p> (x1)
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<p>@Check[religion|dc:23|name:Exorcise the Spirit|traits:haunt] (trained) to exorcise the spirit (two actions), or @Check[diplomacy|dc:26|name:Calm the Spirit|traits:haunt] (trained) to calm the spirit momentarily (two actions).</p> (x1)
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[isComplex] : boolean {2-01.system.details.isComplex} (same value: False)
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[reset] : string {2-01.system.details.reset} (same value: <p>1 minute, as the bone fragments slowly move back into a neat pile with the skull on top.</p>)
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[routine] : string {2-01.system.details.routine} (2 different values)
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<p><strong>Trigger</strong> A creature comes within 15 feet of the dragon skull</p>
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<hr />
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<p><strong>Effect</strong> All living creatures within 20 feet of the nest are peppered with bone shards and take @Damage[(2d10+7)[slashing]] damage (@Check[reflex|dc:20|basic|name:Dragon's Death|traits:haunt,divine,necromancy] save).</p> (x1)
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<p><strong>Trigger</strong> A creature comes within 15 feet of the dragon skull</p>
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<hr />
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<p><strong>Effect</strong> All living creatures within 20 feet of the nest are peppered with bone shards and take @Damage[(4d8+10)[slashing]] damage (@Check[reflex|dc:22|basic|name:Dragon's Death|traits:haunt,divine,necromancy] save).</p>
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<p>On a critical failure, the creature is @UUID[Compendium.pf2e.conditionitems.Item.Blinded] for [[/gmr 1d4 #hours]]{1d4 hours}.</p> (x1)
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[initiative] : object {2-01.system.initiative}
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statistic : string {2-01.system.initiative.statistic} (same value: perception)
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|
[perception] : object {2-01.system.perception}
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|
details : string {2-01.system.perception.details} (same value: )
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mod : integer {2-01.system.perception.mod} (5 different values)
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6 (x2)
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2 (x1)
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12 (x1)
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15 (x1)
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|
5 (x1)
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|
senses : array<object> {2-01.system.perception.senses}
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|
Length: min=1 max=1
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|
Value type: object {2-01.system.perception.senses.[]}
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|
type : string {2-01.system.perception.senses.[].type} (same value: darkvision)
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|
[resources] : object {2-01.system.resources}
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|
[focus] : object {2-01.system.resources.focus}
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|
max : integer {2-01.system.resources.focus.max} (same value: 1)
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|
value : integer {2-01.system.resources.focus.value} (same value: 1)
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|
saves : object {2-01.system.saves}
|
|
fortitude : object {2-01.system.saves.fortitude}
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|
saveDetail : string {2-01.system.saves.fortitude.saveDetail} (same value: )
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|
value : integer {2-01.system.saves.fortitude.value} (7 different values)
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|
8 (x1)
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|
0 (x2)
|
|
2 (x1)
|
|
5 (x1)
|
|
11 (x1)
|
|
14 (x1)
|
|
7 (x1)
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|
reflex : object {2-01.system.saves.reflex}
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saveDetail : string {2-01.system.saves.reflex.saveDetail} (same value: )
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value : integer {2-01.system.saves.reflex.value} (5 different values)
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|
9 (x3)
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|
0 (x2)
|
|
8 (x1)
|
|
6 (x1)
|
|
7 (x1)
|
|
will : object {2-01.system.saves.will}
|
|
saveDetail : string {2-01.system.saves.will.saveDetail} (same value: )
|
|
value : integer {2-01.system.saves.will.value} (7 different values)
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|
6 (x1)
|
|
0 (x2)
|
|
2 (x1)
|
|
3 (x1)
|
|
10 (x1)
|
|
13 (x1)
|
|
5 (x1)
|
|
[skills] : object {2-01.system.skills}
|
|
athletics : object {2-01.system.skills.athletics}
|
|
base : integer {2-01.system.skills.athletics.base} (6 different values)
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|
8 (x1)
|
|
2 (x1)
|
|
5 (x1)
|
|
12 (x1)
|
|
15 (x1)
|
|
7 (x1)
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|
[nature] : object {2-01.system.skills.nature}
|
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base : integer {2-01.system.skills.nature.base} (same value: 6)
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[stealth] : object {2-01.system.skills.stealth}
|
|
base : integer {2-01.system.skills.stealth.base} (2 different values)
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|
8 (x1)
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7 (x1)
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|
[acrobatics] : object {2-01.system.skills.acrobatics}
|
|
base : integer {2-01.system.skills.acrobatics.base} (2 different values)
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|
7 (x1)
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|
5 (x1)
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|
[intimidation] : object {2-01.system.skills.intimidation}
|
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base : integer {2-01.system.skills.intimidation.base} (2 different values)
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|
9 (x1)
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12 (x1)
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|
[religion] : object {2-01.system.skills.religion}
|
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base : integer {2-01.system.skills.religion.base} (2 different values)
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|
10 (x1)
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13 (x1)
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|
traits : object {2-01.system.traits}
|
|
rarity : string {2-01.system.traits.rarity} (same value: common)
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|
size : object {2-01.system.traits.size}
|
|
value : string {2-01.system.traits.size.value} (3 different values)
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|
sm (x3)
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|
med (x3)
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|
lg (x2)
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value : array<string> {2-01.system.traits.value}
|
|
Length: min=1 max=5
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|
Value type: string {2-01.system.traits.value.[]} (9 different values)
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|
chaotic (x2)
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evil (x6)
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fungus (x2)
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unholy (x6)
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haunt (x2)
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mindless (x2)
|
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skeleton (x2)
|
|
undead (x4)
|
|
wight (x1)
|
|
[creatureType] : string {2-01.system.creatureType} (same value: )
|
|
[statusEffects] : array<> {2-01.system.statusEffects}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {2-01.type} (2 different values)
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|
npc (x6)
|
|
hazard (x2)
|
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[prototypeToken] : object {2-01.prototypeToken}
|
|
name : string {2-01.prototypeToken.name} (2 different values)
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Dragon's Death (x2)
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Valgomorus (x2) |