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Pf2eDataScrapper/output/the-slithering-bestiary.txt
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the-slithering-bestiary
object
_id : String (all different values)
img : String (different values: 2)
systems/pf2e/icons/default-icons/npc.svg (x9)
systems/pf2e/icons/default-icons/hazard.svg (x4)
items : array<object>
Length: min=1 max=35
Value type:
object
_id : String (different values: 183)
img : String (different values: 76)
name : String (different values: 139)
sort : Integer (different values: 36)
system : object
[autoHeightenLevel] : object
[value] : mixed
description : object
value : String (different values: 113)
[prepared] : object
[flexible] : Boolean (different values: 1)
False (x6)
value : String (different values: 4)
innate (x3)
prepared (x2)
focus (x2)
spontaneous (x1)
[proficiency] : object
value : Integer (different values: 2)
0 (x7)
1 (x1)
publication : object
license : String (different values: 2)
OGL (x182)
ORC (x1)
remaster : Boolean (different values: 2)
False (x182)
True (x1)
title : String (different values: 5)
(x82)
Pathfinder Core Rulebook (x85)
Pathfinder Bestiary (x12)
Pathfinder Adventure: The Slithering (x3)
Pathfinder Player Core (x1)
rules : ###FoundryRulesObject###
[showSlotlessLevels] : object
value : Boolean (different values: 1)
False (x5)
[slots] : object
[slot1] : object
max : Integer (different values: 3)
1 (x1)
4 (x2)
3 (x1)
[value] : Integer (different values: 2)
1 (x1)
3 (x1)
[prepared] : array<object>
Length: min=4 max=4
Value type:
object
id : String (different values: 8)
m4mUy7l3e97Zo7FL (x1)
35kSpD3t0TvB1Yin (x1)
fzFb6m1Pk0YNrfsZ (x1)
UmdVAPBpxJ770uwm (x1)
XsOmdWcn72uoKdQ4 (x1)
AooH7DPmzGgffp8L (x1)
Qs5x5OJWG3MAR5kA (x1)
a88vkLgyzdsosM73 (x1)
[slot2] : object
max : Integer (different values: 3)
1 (x1)
3 (x2)
4 (x1)
[value] : Integer (different values: 2)
1 (x1)
3 (x1)
[prepared] : array<object>
Length: min=3 max=4
Value type:
object
id : String (different values: 7)
hiDuCo8mH02CmUqo (x1)
b1JWZKFvBaSHFqis (x1)
OYYzKrFiM5XSXuCr (x1)
KspehOl4obX2OGVv (x1)
OmMPMUFXA89mJfNd (x1)
LdLdQowPvZb0mpEf (x1)
wrcztsygQ9lJ1fJJ (x1)
[slot3] : object
max : Integer (different values: 2)
2 (x2)
3 (x2)
[value] : Integer (different values: 2)
2 (x2)
3 (x1)
[prepared] : array<object>
Length: min=3 max=3
Value type:
object
id : String (different values: 3)
yP4SDkNfALmtHjDM (x1)
awomLtRxmi7IbuoV (x1)
Vpxgg3qrXkEdekp0 (x1)
[slot4] : object
max : Integer (different values: 2)
2 (x1)
3 (x1)
value : Integer (different values: 2)
2 (x1)
3 (x1)
[slot0] : object
max : Integer (different values: 3)
4 (x2)
5 (x1)
2 (x1)
[prepared] : array<object>
Length: min=4 max=4
Value type:
object
id : String (different values: 8)
44o3x1nAPVymQPst (x1)
df9aTUkAlstrw9Qx (x1)
ykirCAVyw2nEQoYz (x1)
6coEBBsY3g18cXtv (x1)
Xbo58IE5b9HkT4PZ (x1)
BB1WUlEjbcCAoZAZ (x1)
aPNOVZBbrsH1lIfB (x1)
Liw9KafBWXBAPa1G (x1)
value : Integer (different values: 2)
5 (x1)
2 (x1)
slot5 : object
max : Integer (different values: 1)
2 (x2)
value : Integer (different values: 1)
2 (x2)
[slug] : String (different values: 75)
[spelldc] : object
dc : Integer (different values: 5)
23 (x1)
21 (x1)
0 (x1)
24 (x3)
28 (x2)
[mod] : Integer (different values: 1)
0 (x7)
value : Integer (different values: 5)
15 (x1)
13 (x1)
0 (x1)
16 (x3)
21 (x2)
[tradition] : object
value : String (different values: 3)
divine (x5)
arcane (x1)
occult (x2)
[area] : object
type : String (different values: 2)
burst (x3)
emanation (x6)
value : Integer (different values: 5)
10 (x1)
5 (x2)
30 (x3)
20 (x1)
60 (x2)
[cost] : object
value : String (different values: 1)
(x58)
[counteraction] : Boolean (different values: 2)
False (x52)
True (x6)
[damage] : object
[damageType] : String (different values: 5)
piercing (x9)
slashing (x2)
acid (x1)
fire (x1)
bludgeoning (x1)
[dice] : Integer (different values: 2)
1 (x13)
2 (x1)
[die] : String (different values: 5)
d6 (x5)
d8 (x4)
d4 (x3)
(x1)
d10 (x1)
[0] : object
[category] : mixed
formula : String (different values: 9)
2d10 (x1)
0 (x3)
1d8 (x4)
5d6 (x1)
2d8 (x1)
8d6 (x1)
6d6 (x1)
1d4+1 (x1)
1d10+4 (x1)
kinds : array<String>
Length: min=1 max=2
Value type:
String (different values: 2)
damage (x13)
healing (x5)
materials : array<>
Length: min=0 max=0
Value type:
mixed
type : String (different values: 7)
sonic (x1)
mental (x4)
void (x3)
vitality (x2)
cold (x1)
force (x2)
untyped (x1)
[applyMod] : Boolean (different values: 2)
True (x3)
False (x8)
[persistent] : object
[faces] : Integer (different values: 1)
6 (x1)
number : Integer (different values: 1)
2 (x2)
type : String (different values: 2)
acid (x1)
fire (x1)
[formula] : String (different values: 1)
3d6+6 (x1)
[kind] : String (different values: 1)
healing (x1)
[type] : String (different values: 1)
untyped (x1)
[defense] : object
save : object
basic : Boolean (different values: 2)
False (x21)
True (x8)
statistic : String (different values: 2)
fortitude (x9)
will (x20)
[duration] : object
sustained : Boolean (different values: 2)
False (x52)
True (x6)
value : String (different values: 10)
1 hour (x4)
10 minutes (x4)
varies (x6)
(x21)
1 minute (x10)
until the end of the target's next turn (x3)
1 round (x5)
until the next time you make your daily preparations (x3)
8 hours (x1)
until the start of your next turn (x1)
[level] : object
value : Integer (different values: 8)
4 (x5)
3 (x7)
2 (x10)
1 (x41)
0 (x25)
5 (x4)
6 (x1)
7 (x1)
[location] : object
[heightenedLevel] : Integer (different values: 6)
4 (x6)
3 (x5)
2 (x4)
1 (x4)
10 (x1)
5 (x2)
[value] : String (different values: 7)
mpI9WDlBvyMzSu7b (x7)
uSJqYXtYlTJIH07L (x11)
ikfBxpjmTlocaUVu (x1)
V83G3iQcxoEBegR1 (x15)
w6HmLKnfr58OhAdz (x1)
ovqmZlBJysdn416a (x19)
5kPix0EOkMiyGDZd (x3)
[range] : mixed
object
value : String (different values: 9)
0 feet (x1)
touch (x10)
120 feet (x6)
(x11)
30 feet (x20)
60 feet (x4)
varies (x4)
500 feet (x1)
10 feet (x1)
Integer (different values: 3)
30 (x2)
120 (x1)
20 (x2)
[requirements] : String (different values: 2)
(x57)
3 gp silver bell focus (x1)
[target] : object
value : String (different values: 16)
(x14)
1 creature touched (x1)
1 flying creature (x1)
1 living creature that has 0 HP (x2)
1 creature (x18)
1 spell effect or unattended magic item (x1)
enemies in the area (x2)
1 ally and 1 enemy (x2)
1 living creature or 1 willing undead creature (x2)
1 willing living creature or 1 undead (x2)
1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally (x3)
1 dying creature (x2)
you and allies in the area (x1)
1 living creature (x5)
1 object (cook, lift, or tidy only) (x1)
1 willing creature (x1)
[time] : object
value : String (different values: 8)
1 minute (x1)
2 (x42)
1 to 3 (x5)
10 minutes (x3)
1 day (x1)
1 (x4)
reaction (x1)
3 (x1)
[traits] : object
[rarity] : String (different values: 3)
common (x155)
uncommon (x7)
rare (x1)
[traditions] : array<String>
Length: min=0 max=4
Value type:
String (different values: 4)
arcane (x33)
primal (x21)
divine (x40)
occult (x42)
value : array<String>
Length: min=0 max=7
Value type:
String (different values: 71)
[integrated] : mixed
[heightening] : object
[levels] : object
[8] : object
target : object
value : String (different values: 1)
10 creatures (x2)
[3] : object
target : object
value : String (different values: 1)
5 creatures (x3)
[5] : object
target : object
value : String (different values: 1)
10 creatures (x3)
[7] : object
target : object
value : String (different values: 1)
10 creatures (x1)
type : String (different values: 2)
fixed (x9)
interval (x13)
[damage] : object
0 : String (different values: 5)
1d10 (x1)
1d6 (x3)
1d8 (x5)
2d6 (x3)
1d10+4 (x1)
[interval] : Integer (different values: 2)
1 (x9)
2 (x4)
[baseItem] : String (different values: 16)
javelin (x2)
longspear (x1)
spear (x2)
wooden-shield (x1)
hide-armor (x2)
battle-axe (x1)
crossbow (x1)
dagger (x2)
tower-shield (x1)
half-plate (x1)
rapier (x1)
alchemical-bomb (x2)
studded-leather-armor (x2)
greatclub (x1)
breastplate (x1)
whip (x1)
[bonus] : object
value : Integer (different values: 12)
0 (x12)
18 (x5)
14 (x3)
11 (x1)
22 (x1)
16 (x2)
15 (x2)
12 (x3)
1 (x2)
21 (x3)
17 (x3)
20 (x2)
[bonusDamage] : object
value : Integer (different values: 1)
0 (x14)
[bulk] : object
value : mixed
Float (different values: 1)
0,1 (x14)
Integer (different values: 5)
2 (x5)
0 (x5)
1 (x10)
4 (x1)
3 (x1)
[category] : String (different values: 11)
simple (x8)
interaction (x7)
defensive (x11)
offensive (x25)
medium (x3)
martial (x6)
heavy (x1)
ammo (x1)
light (x2)
elixir (x4)
poison (x1)
[containerId] : mixed
[equipped] : object
carryType : String (different values: 2)
worn (x34)
held (x2)
[handsHeld] : Integer (different values: 2)
0 (x27)
1 (x2)
[invested] : mixed
[inSlot] : Boolean (different values: 2)
False (x5)
True (x1)
[group] : String (different values: 11)
dart (x2)
spear (x3)
leather (x4)
axe (x1)
crossbow (x1)
knife (x2)
plate (x2)
sword (x1)
bomb (x2)
club (x1)
flail (x1)
[hardness] : Integer (different values: 3)
0 (x34)
3 (x1)
5 (x1)
[hp] : object
max : Integer (different values: 3)
0 (x34)
12 (x1)
20 (x1)
value : Integer (different values: 3)
0 (x34)
12 (x1)
20 (x1)
[material] : object
[grade] : mixed
[type] : mixed
[price] : object
value : object
[sp] : Integer (different values: 3)
1 (x4)
5 (x1)
2 (x2)
[gp] : Integer (different values: 10)
1 (x3)
2 (x5)
3 (x4)
10 (x3)
18 (x1)
14 (x1)
25 (x2)
8 (x1)
250 (x1)
360 (x1)
[per] : Integer (different values: 1)
10 (x1)
[quantity] : Integer (different values: 4)
3 (x4)
1 (x26)
20 (x1)
2 (x5)
[reload] : object
value : String (different values: 3)
- (x8)
(x5)
1 (x1)
[runes] : object
[potency] : Integer (different values: 2)
0 (x14)
1 (x6)
[property] : array<String>
Length: min=0 max=1
Value type:
String (different values: 2)
returning (x1)
shifting (x1)
[striking] : Integer (different values: 2)
0 (x9)
1 (x5)
[reinforcing] : Integer (different values: 1)
0 (x2)
[resilient] : Integer (different values: 1)
0 (x6)
[size] : String (different values: 1)
med (x36)
[splashDamage] : object
value : Integer (different values: 2)
0 (x12)
2 (x2)
[usage] : object
value : String (different values: 2)
held-in-one-hand (x24)
held-in-two-hands (x4)
[attack] : object
value : String (different values: 1)
(x25)
[attackEffects] : object
value : array<String>
Length: min=0 max=1
Value type:
String (different values: 6)
wicked-trophies (x2)
powerful-swing (x1)
hunting-spider-venom (x1)
tongue-grab (x1)
grab (x1)
cooling-glob (x1)
[custom] : String (different values: 1)
(x6)
[damageRolls] : object
[0] : object
damage : String (different values: 18)
2d10+8 (x1)
1d8+8 (x1)
1d6+8 (x1)
1d6+6 (x2)
2d8+8 (x1)
1d4+8 (x2)
1d8+4 (x1)
2d6+8 (x1)
5 (x1)
2d8+2 (x1)
2d10+5 (x1)
1d6+5 (x1)
2d10+10 (x1)
2d10+6 (x1)
3d6+6 (x1)
2d6+4 (x2)
2d4+10 (x1)
1d6+2 (x1)
damageType : String (different values: 6)
piercing (x12)
slashing (x2)
acid (x1)
fire (x1)
bludgeoning (x4)
electricity (x1)
[vbYyZ36WYGlk3A4a] : object
damage : String (different values: 1)
1d10+2 (x1)
damageType : String (different values: 1)
piercing (x1)
[1] : object
category : String (different values: 1)
persistent (x5)
damage : String (different values: 4)
2d6+2 (x1)
4 (x1)
1d8 (x2)
1d6 (x1)
damageType : String (different values: 3)
acid (x1)
fire (x3)
electricity (x1)
[2] : object
category : String (different values: 1)
splash (x2)
damage : String (different values: 1)
4 (x2)
damageType : String (different values: 2)
acid (x1)
fire (x1)
[RD9magWiJIiyPi4Y] : object
damage : String (different values: 1)
1d4+10 (x1)
damageType : String (different values: 1)
piercing (x1)
[UzWBUPsTg1T8gf61] : object
damage : String (different values: 1)
1d4+10 (x1)
damageType : String (different values: 1)
piercing (x1)
[weaponType] : object
value : String (different values: 2)
melee (x14)
ranged (x11)
[actionType] : object
value : String (different values: 3)
passive (x26)
reaction (x13)
action (x10)
[actions] : object
[value] : Integer (different values: 2)
1 (x9)
2 (x1)
[item] : object
value : Integer (different values: 1)
0 (x1)
[overlays] : object
[4gyp3qlsv5ywdyjq] : object
_id : String (different values: 1)
4gyp3qlsv5ywdyjq (x2)
name : String (different values: 1)
Harm (vs. Undead) (x2)
overlayType : String (different values: 1)
override (x2)
sort : Integer (different values: 1)
3 (x2)
system : object
damage : object
0 : object
formula : String (different values: 1)
1d8+8 (x2)
kinds : array<String>
Length: min=1 max=1
Value type:
String (different values: 1)
healing (x2)
[defense] : mixed
heightening : object
damage : object
0 : String (different values: 1)
1d8+8 (x2)
range : object
value : String (different values: 1)
30 feet (x2)
target : object
value : String (different values: 1)
1 willing undead creature (x2)
time : object
value : String (different values: 1)
2 (x2)
traits : object
value : array<String>
Length: min=3 max=3
Value type:
String (different values: 3)
concentrate (x2)
manipulate (x2)
void (x2)
[pq7cxntbz4s8g5ik] : object
_id : String (different values: 1)
pq7cxntbz4s8g5ik (x2)
overlayType : String (different values: 1)
override (x2)
sort : Integer (different values: 1)
1 (x2)
system : object
range : object
value : String (different values: 1)
touch (x2)
time : object
value : String (different values: 1)
1 (x2)
[rvhoa43rqqqp8izn] : object
_id : String (different values: 1)
rvhoa43rqqqp8izn (x2)
overlayType : String (different values: 1)
override (x2)
sort : Integer (different values: 1)
4 (x2)
system : object
area : object
type : String (different values: 1)
emanation (x2)
value : Integer (different values: 1)
30 (x2)
range : object
value : String (different values: 1)
(x2)
target : object
value : String (different values: 1)
all living and undead creatures (x2)
time : object
value : String (different values: 1)
3 (x2)
traits : object
value : array<String>
Length: min=3 max=3
Value type:
String (different values: 3)
concentrate (x2)
manipulate (x2)
void (x2)
[z04svm1cvfcxtplb] : object
_id : String (different values: 1)
z04svm1cvfcxtplb (x2)
name : String (different values: 1)
Harm (vs. Living) (x2)
overlayType : String (different values: 1)
override (x2)
sort : Integer (different values: 1)
2 (x2)
system : object
damage : object
0 : object
kinds : array<String>
Length: min=1 max=1
Value type:
String (different values: 1)
damage (x2)
range : object
value : String (different values: 1)
30 feet (x2)
target : object
value : String (different values: 1)
1 living creature (x2)
time : object
value : String (different values: 1)
2 (x2)
traits : object
value : array<String>
Length: min=3 max=3
Value type:
String (different values: 3)
concentrate (x2)
manipulate (x2)
void (x2)
[37gy7l19tik74o4s] : object
_id : String (different values: 1)
37gy7l19tik74o4s (x2)
name : String (different values: 1)
Heal (vs. Living) (x2)
overlayType : String (different values: 1)
override (x2)
sort : Integer (different values: 1)
2 (x2)
system : object
damage : object
0 : object
formula : String (different values: 1)
1d8+8 (x2)
kinds : array<String>
Length: min=1 max=1
Value type:
String (different values: 1)
healing (x2)
[defense] : mixed
heightening : object
damage : object
0 : String (different values: 1)
1d8+8 (x2)
range : object
value : String (different values: 1)
30 feet (x2)
time : object
value : String (different values: 1)
2 (x2)
traits : object
value : array<String>
Length: min=4 max=4
Value type:
String (different values: 4)
concentrate (x2)
healing (x2)
manipulate (x2)
vitality (x2)
[7qdtetowq348s9oc] : object
_id : String (different values: 1)
7qdtetowq348s9oc (x2)
overlayType : String (different values: 1)
override (x2)
sort : Integer (different values: 1)
1 (x2)
system : object
range : object
value : String (different values: 1)
touch (x2)
time : object
value : String (different values: 1)
1 (x2)
[7vbvdrv2cl87sqta] : object
_id : String (different values: 1)
7vbvdrv2cl87sqta (x2)
overlayType : String (different values: 1)
override (x2)
sort : Integer (different values: 1)
4 (x2)
system : object
area : object
type : String (different values: 1)
emanation (x2)
value : Integer (different values: 1)
30 (x2)
range : object
value : String (different values: 1)
(x2)
target : object
value : String (different values: 1)
all living and undead creatures (x2)
time : object
value : String (different values: 1)
3 (x2)
traits : object
value : array<String>
Length: min=4 max=4
Value type:
String (different values: 4)
concentrate (x2)
healing (x2)
manipulate (x2)
vitality (x2)
[lfxcoz2d3f8j2zq1] : object
_id : String (different values: 1)
lfxcoz2d3f8j2zq1 (x2)
name : String (different values: 1)
Heal (vs. Undead) (x2)
overlayType : String (different values: 1)
override (x2)
sort : Integer (different values: 1)
3 (x2)
system : object
damage : object
0 : object
kinds : array<String>
Length: min=1 max=1
Value type:
String (different values: 1)
damage (x2)
range : object
value : String (different values: 1)
30 feet (x2)
target : object
value : String (different values: 1)
1 undead (x2)
time : object
value : String (different values: 1)
2 (x2)
traits : object
value : array<String>
Length: min=4 max=4
Value type:
String (different values: 4)
concentrate (x2)
healing (x2)
manipulate (x2)
vitality (x2)
[acBonus] : Integer (different values: 4)
2 (x4)
3 (x2)
5 (x1)
4 (x1)
[speedPenalty] : Integer (different values: 3)
0 (x3)
-5 (x4)
-10 (x1)
[checkPenalty] : Integer (different values: 3)
-2 (x3)
-3 (x1)
-1 (x2)
[dexCap] : Integer (different values: 3)
2 (x2)
1 (x2)
3 (x2)
[strength] : Integer (different values: 3)
2 (x2)
3 (x2)
1 (x2)
[mod] : object
value : Integer (different values: 6)
8 (x2)
9 (x1)
15 (x1)
12 (x1)
13 (x1)
16 (x1)
[proficient] : object
value : Integer (different values: 1)
0 (x7)
[stackGroup] : String (different values: 1)
bolts (x1)
[uses] : object
autoDestroy : Boolean (different values: 1)
True (x6)
max : Integer (different values: 1)
1 (x6)
value : Integer (different values: 1)
1 (x6)
[frequency] : object
max : Integer (different values: 1)
1 (x2)
per : String (different values: 2)
turn (x1)
day (x1)
value : Integer (different values: 1)
1 (x2)
[ritual] : object
primary : object
check : String (different values: 1)
Religion (expert; you must be a demon) (x1)
secondary : object
casters : Integer (different values: 1)
0 (x1)
checks : String (different values: 1)
(x1)
[specific] : object
material : object
[grade] : mixed
[type] : mixed
runes : object
potency : Integer (different values: 1)
1 (x2)
property : array<String>
Length: min=1 max=1
Value type:
String (different values: 2)
returning (x1)
shifting (x1)
striking : Integer (different values: 1)
1 (x2)
type : String (different values: 10)
spellcastingEntry (x8)
spell (x58)
weapon (x14)
equipment (x8)
melee (x25)
action (x49)
shield (x2)
armor (x6)
lore (x7)
consumable (x6)
[_stats] : object
compendiumSource : String (different values: 75)
[flags] : object
pf2e : object
linkedWeapon : String (different values: 14)
6awATcLdnEvB90cn (x1)
UNSjROv54VCnZ2ho (x1)
bUEYJobrpiMexX9s (x2)
3eCwW2VKtpfB2FC7 (x1)
Xw8oKHer1BCnsShM (x2)
DISsjf3jViK9zqVi (x1)
O65W3l6PceSfyWSc (x1)
exgnbEetyjipkbKp (x1)
RlTT7ZetZtdNH965 (x1)
39y8M9F90G46ZvmX (x1)
gVBFU9DoYvAEALny (x1)
gTHluhdynYkvFqBc (x2)
zMQb3EqHwNJRUpcg (x1)
Cq6uiWz6DEaHz5m4 (x2)
name : String (all different values)
system : object
[abilities] : object
cha : object
mod : Integer (different values: 6)
2 (x3)
1 (x1)
0 (x1)
-5 (x2)
3 (x1)
5 (x1)
con : object
mod : Integer (different values: 5)
4 (x2)
1 (x3)
3 (x2)
2 (x1)
5 (x1)
dex : object
mod : Integer (different values: 5)
2 (x2)
1 (x3)
4 (x2)
0 (x1)
-3 (x1)
int : object
mod : Integer (different values: 5)
0 (x3)
4 (x1)
-1 (x1)
-5 (x2)
1 (x2)
str : object
mod : Integer (different values: 6)
6 (x3)
4 (x2)
1 (x1)
5 (x1)
2 (x1)
0 (x1)
wis : object
mod : Integer (different values: 4)
4 (x2)
3 (x4)
2 (x2)
0 (x1)
attributes : object
ac : object
[details] : String (different values: 1)
(x9)
value : Integer (different values: 8)
25 (x3)
21 (x2)
22 (x1)
27 (x1)
0 (x2)
16 (x1)
23 (x1)
28 (x2)
[allSaves] : object
value : String (different values: 1)
(x9)
hp : object
details : String (different values: 2)
(x12)
See Symbol and Panel Stats (x1)
max : Integer (different values: 10)
160 (x2)
60 (x2)
80 (x1)
115 (x1)
85 (x1)
140 (x1)
10 (x2)
90 (x1)
155 (x1)
64 (x1)
temp : Integer (different values: 1)
0 (x13)
value : Integer (different values: 10)
160 (x2)
60 (x2)
80 (x1)
115 (x1)
85 (x1)
140 (x1)
10 (x2)
90 (x1)
155 (x1)
64 (x1)
[tempmax] : Integer (different values: 1)
0 (x4)
[resistances] : array<object>
Length: min=1 max=1
Value type:
object
type : String (different values: 3)
fire (x1)
poison (x1)
electricity (x1)
value : Integer (different values: 3)
10 (x1)
5 (x1)
15 (x1)
[speed] : object
[details] : String (different values: 3)
freedom of movement (x1)
unburdened iron (x1)
swamp stride (x1)
otherSpeeds : array<object>
Length: min=0 max=1
Value type:
object
type : String (different values: 3)
Freedom Of Movement (x1)
swim (x1)
climb (x1)
value : Integer (different values: 2)
25 (x2)
20 (x1)
value : Integer (different values: 3)
30 (x1)
25 (x4)
20 (x4)
[weaknesses] : array<object>
Length: min=1 max=2
Value type:
object
type : String (different values: 2)
cold (x2)
holy (x1)
value : Integer (different values: 1)
5 (x3)
[emitsSound] : String (different values: 1)
encounter (x4)
[hardness] : Integer (different values: 3)
15 (x1)
0 (x2)
16 (x1)
[hasHealth] : Boolean (different values: 1)
True (x4)
[immunities] : array<object>
Length: min=2 max=7
Value type:
object
type : String (different values: 9)
precision (x3)
critical-hits (x3)
acid (x1)
magic (x1)
fire (x1)
piercing (x1)
slashing (x1)
unconscious (x1)
visual (x1)
[stealth] : object
details : String (different values: 2)
<p>(expert)</p> (x3)
<p>(expert) or @Check[perception|dc:29|traits:action:seek] (expert) to spot the control panel</p> (x1)
value : Integer (different values: 2)
17 (x2)
15 (x2)
details : object
[blurb] : String (different values: 4)
(x6)
Variant stone golem (x1)
Male human cult master (x1)
Female halfling Aspis silver agent (x1)
[languages] : object
details : String (different values: 2)
speak with animals (x1)
(x8)
value : array<String>
Length: min=0 max=4
Value type:
String (different values: 8)
chthonian (x4)
common (x7)
mwangi (x6)
dwarven (x2)
fey (x1)
gnomish (x1)
boggard (x1)
halfling (x1)
level : object
value : Integer (different values: 5)
7 (x6)
4 (x1)
5 (x2)
9 (x3)
6 (x1)
[privateNotes] : String (different values: 1)
(x9)
[publicNotes] : String (different values: 3)
<p>Ahvothians are feral and cunning fiends from an Abyssal realm of jungles, dinosaurs, and relentless brutality. They resemble humanoid dinosaurs with narrow, fanged heads similar to raptors and solid, heavy legs like sauropods. Relentless trackers and survivalists, ahvothians are skilled at navigating jungles and are most commonly encountered stalking prey or operating out of fortified ruins. Ahvothians have an uncanny affinity with reptiles, and they often use dinosaurs-particularly carnivores such as allosauruses or deinonychuses-as hunting companions or guard animals. Although dangerous in large groups, ahvothians have such a strong desire to assert dominance over others that ahvothian armies frequently fall to infighting and bloody battles for dominance within days, or even hours. The mightiest ahvothians might lead dozens of their kin and herds of carnivorous dinosaurs.</p> (x1)
(x7)
<p>The slurry from alchemical experiments is often as flammable as it is toxic. In especially volatile cases, a fuming sludge can form from ignited pools of unstable alchemical runoff. It resembles a charcoal-colored slurry studded with tiny embers, and it continually emits a thin haze of accelerant that amplifies the fires it starts.</p>
<p>A fuming sludge must consume the base chemicals of living creatures to survive and can instinctively identify the complex molecules found in most animate creatures. The first meal of many a fuming sludge is its accidental creator, but it soon moves on to hunt in lush forests or densely populated settlements. A fuming sludge can extrude a powerful pseudopod to strike its victims, but it can also eject portions of its body with peristaltic contractions. These rapidly-cooling globs of goo slow down fleeing prey, but the cold, crusty residue can also alert canny explorers to their presence.</p> (x1)
publication : object
license : String (different values: 1)
OGL (x13)
remaster : Boolean (different values: 1)
False (x13)
title : String (different values: 1)
Pathfinder Adventure: The Slithering (x13)
[description] : String (different values: 4)
<p>Six metal talons concealed in the walls swing out and rake across the room.</p> (x1)
<p>A blast of energy damages all creatures within 20 feet, with particularly severe damage to fiends.</p> (x1)
<p>Five scroll symbols shoot electricity bolts around the room.</p> (x1)
<p>The sand conceals a rune that summons an invisible stalker into this yard.</p> (x1)
[disable] : String (different values: 4)
<p>@Check[thievery|dc:25|name:Disable a Talon|traits:action:disable-a-device] (expert) to disable each talon</p> (x1)
<p>@Check[thievery|dc:27|name:Identify Button Sequence|traits:action:disable-a-device] (expert) to identify the proper sequence of buttons in the divots, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th level; counteract DC 25) to suppress the magical effect for 1 hour</p> (x1)
<p>@Check[thievery|dc:25|name:Counteract Magic|traits:action:disable-a-device] (expert) or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level; counteract DC 24)</p>
<p>@Check[thievery|dc:29|name:Disable Trap (Control Panel)|traits:action:disable-a-device] (master) to disable the entire trap from the hidden control panel beneath the central slab.</p> (x1)
<p>@Check[acrobatics|dc:25|name:Approach Rune] to approach without triggering the trap followed by @Check[arcana|dc:25|name:Erase Rune] (expert) or @Check[thievery|dc:27|name:Erase Rune|traits:action:disable-a-device] (expert) to erase the rune, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th level; counteract DC 25) to counteract the rune</p> (x1)
[isComplex] : Boolean (different values: 2)
False (x2)
True (x2)
[reset] : String (different values: 4)
<p>The trap resets after 1 minute.</p> (x1)
<p>The trap resets after 1 hour.</p> (x1)
<p>The trap deactivates 1 round after it has no target creatures and resets after 1 minute.</p> (x1)
<p>The trap resets after 24 hours.</p> (x1)
[routine] : String (different values: 2)
(x3)
<p>(5 actions) Each disabled symbol reduces the trap's number of actions by 1.</p>
<p>For each of its actions, a different symbol shoots an electricity bolt at a random creature in the room. The trap doesn't take multiple attack penalties.</p> (x1)
[initiative] : object
statistic : String (different values: 1)
perception (x9)
[perception] : object
details : String (different values: 4)
(x6)
chemical sense 60 feet (x1)
(+18 to sense motive) (x1)
keen eyes (x1)
mod : Integer (different values: 7)
18 (x2)
11 (x2)
14 (x1)
15 (x1)
13 (x1)
16 (x1)
19 (x1)
senses : array<object>
Length: min=0 max=1
Value type:
object
type : String (different values: 2)
darkvision (x3)
low-light-vision (x1)
[vision] : Boolean (different values: 1)
False (x1)
[resources] : object
[focus] : object
max : Integer (different values: 2)
1 (x2)
2 (x2)
value : Integer (different values: 2)
1 (x2)
2 (x2)
saves : object
fortitude : object
saveDetail : String (different values: 1)
(x13)
value : Integer (different values: 6)
18 (x3)
13 (x3)
14 (x2)
21 (x2)
0 (x2)
16 (x1)
reflex : object
saveDetail : String (different values: 1)
(x13)
value : Integer (different values: 9)
12 (x1)
9 (x2)
10 (x2)
17 (x2)
0 (x2)
8 (x1)
11 (x1)
21 (x1)
15 (x1)
will : object
saveDetail : String (different values: 2)
(x12)
(bravery) (x1)
value : Integer (different values: 8)
15 (x2)
11 (x2)
0 (x4)
12 (x1)
13 (x1)
20 (x1)
16 (x1)
18 (x1)
[skills] : object
[athletics] : object
base : Integer (different values: 5)
19 (x2)
12 (x2)
15 (x1)
14 (x1)
23 (x1)
[crafting] : object
base : Integer (different values: 3)
11 (x1)
17 (x1)
16 (x1)
[intimidation] : object
base : Integer (different values: 4)
15 (x2)
10 (x2)
13 (x1)
20 (x1)
[special] : array<object>
Length: min=1 max=1
Value type:
object
base : Integer (different values: 1)
17 (x1)
label : String (different values: 1)
against humanoids (x1)
predicate : array<String>
Length: min=1 max=1
Value type:
String (different values: 1)
target:trait:humanoid (x1)
[religion] : object
base : Integer (different values: 3)
11 (x1)
8 (x1)
16 (x1)
[survival] : object
base : Integer (different values: 3)
17 (x1)
11 (x2)
12 (x2)
[diplomacy] : object
base : Integer (different values: 3)
8 (x1)
13 (x1)
20 (x1)
[special] : array<object>
Length: min=1 max=1
Value type:
object
base : Integer (different values: 2)
10 (x1)
15 (x1)
label : String (different values: 1)
against demons (x2)
predicate : array<String>
Length: min=1 max=1
Value type:
String (different values: 1)
target:trait:demon (x2)
[stealth] : object
base : Integer (different values: 3)
9 (x1)
15 (x1)
21 (x1)
[society] : object
base : Integer (different values: 2)
9 (x2)
18 (x1)
[acrobatics] : object
base : Integer (different values: 2)
15 (x1)
19 (x1)
[arcana] : object
base : Integer (different values: 2)
15 (x1)
16 (x1)
[thievery] : object
base : Integer (different values: 2)
15 (x1)
19 (x1)
deception : object
base : Integer (different values: 1)
22 (x1)
occultism : object
base : Integer (different values: 1)
16 (x1)
traits : object
rarity : String (different values: 3)
uncommon (x5)
common (x5)
unique (x3)
size : object
value : String (different values: 2)
med (x11)
sm (x2)
value : array<String>
Length: min=2 max=4
Value type:
String (different values: 19)
chaotic (x4)
evil (x6)
fiend (x1)
unholy (x1)
human (x2)
humanoid (x6)
mechanical (x3)
trap (x4)
dwarf (x1)
lawful (x1)
gnome (x1)
amphibious (x1)
boggard (x1)
construct (x1)
golem (x1)
mindless (x2)
ooze (x1)
halfling (x1)
magical (x1)
[creatureType] : String (different values: 1)
(x4)
[statusEffects] : array<>
Length: min=0 max=0
Value type:
mixed
type : String (different values: 2)
npc (x9)
hazard (x4)