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Pf2eDataScrapper/output/outlaws-of-alkenstar-bestiary.txt
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outlaws-of-alkenstar-bestiary
object
_id : String (all different values)
folder : String (different values: 3)
Oyqse5AsWjCq2LFb (x32)
pQrOgVI3T7rfikpd (x37)
NsxTl9kaBnuiTZY7 (x29)
img : String (different values: 2)
systems/pf2e/icons/default-icons/npc.svg (x82)
systems/pf2e/icons/default-icons/hazard.svg (x16)
items : array<object>
Length: min=1 max=33
Value type:
object
_id : String (different values: 804)
[_stats] : object
compendiumSource : String (different values: 200)
img : String (different values: 179)
name : String (different values: 538)
sort : Integer (different values: 34)
system : object
[baseItem] : String (different values: 41)
[bonus] : object
value : Integer (different values: 23)
[bonusDamage] : object
value : Integer (different values: 1)
0 (x72)
[bulk] : object
value : mixed
Float (different values: 1)
0,1 (x93)
Integer (different values: 5)
1 (x41)
0 (x14)
2 (x16)
5 (x1)
4 (x1)
[category] : String (different values: 18)
martial (x49)
light (x11)
elixir (x4)
defensive (x97)
offensive (x219)
simple (x19)
interaction (x51)
ammo (x24)
wand (x2)
drug (x2)
other (x4)
mutagen (x2)
advanced (x4)
potion (x5)
talisman (x2)
poison (x1)
medium (x7)
heavy (x1)
[containerId] : mixed
[damage] : object
[damageType] : String (different values: 7)
bludgeoning (x13)
slashing (x10)
piercing (x43)
fire (x3)
electricity (x1)
acid (x1)
sonic (x1)
[dice] : Integer (different values: 3)
1 (x66)
2 (x3)
0 (x3)
[die] : String (different values: 5)
d6 (x36)
d4 (x16)
d8 (x14)
(x4)
d12 (x2)
[formula] : String (different values: 3)
1d6 (x2)
3d6+6 (x1)
1d8 (x2)
[kind] : String (different values: 1)
healing (x5)
[type] : String (different values: 2)
untyped (x3)
vitality (x2)
[0] : object
[applyMod] : Boolean (different values: 2)
False (x20)
True (x6)
[category] : mixed
formula : String (different values: 15)
1d6 (x4)
1d8 (x4)
3d6 (x2)
0 (x4)
2d6 (x1)
6d6 (x3)
4d12 (x1)
3d8 (x1)
1d4 (x2)
1d4+1 (x1)
4d6 (x3)
8d6 (x1)
2d4 (x3)
6d8 (x1)
4d4 (x1)
kinds : array<String>
Length: min=1 max=2
Value type:
String (different values: 2)
damage (x32)
healing (x4)
materials : array<>
Length: min=0 max=0
Value type:
mixed
type : String (different values: 11)
acid (x5)
vitality (x3)
bludgeoning (x3)
mental (x5)
void (x4)
poison (x2)
fire (x4)
electricity (x2)
force (x1)
piercing (x2)
cold (x1)
[gcovwqxwitqchoin] : object
applyMod : Boolean (different values: 1)
False (x3)
category : String (different values: 1)
splash (x3)
formula : String (different values: 1)
1 (x3)
kinds : array<String>
Length: min=1 max=1
Value type:
String (different values: 1)
damage (x3)
materials : array<>
Length: min=0 max=0
Value type:
mixed
type : String (different values: 1)
acid (x3)
[persistent] : object
[faces] : Integer (different values: 1)
6 (x1)
number : Integer (different values: 2)
1 (x2)
2 (x2)
type : String (different values: 2)
fire (x3)
acid (x1)
[ga830svjq2s25ahf] : object
applyMod : Boolean (different values: 1)
False (x1)
category : String (different values: 1)
persistent (x1)
formula : String (different values: 1)
2d4 (x1)
kinds : array<String>
Length: min=1 max=1
Value type:
String (different values: 1)
damage (x1)
materials : array<>
Length: min=0 max=0
Value type:
mixed
type : String (different values: 1)
fire (x1)
[1] : object
applyMod : Boolean (different values: 1)
False (x1)
[category] : mixed
formula : String (different values: 1)
4d4 (x1)
kinds : array<String>
Length: min=1 max=1
Value type:
String (different values: 1)
damage (x1)
materials : array<>
Length: min=0 max=0
Value type:
mixed
type : String (different values: 1)
void (x1)
description : object
value : String (different values: 481)
[gm] : String (different values: 1)
<p>Key to clockwork bomb in area <strong>F8</strong></p> (x1)
[equipped] : object
carryType : String (different values: 2)
worn (x161)
held (x5)
[handsHeld] : Integer (different values: 3)
0 (x91)
1 (x11)
2 (x1)
[invested] : Boolean (different values: 1)
False (x1)
[inSlot] : Boolean (different values: 2)
False (x5)
True (x6)
[group] : String (different values: 18)
sling (x2)
flail (x1)
leather (x10)
spear (x1)
dart (x2)
club (x5)
firearm (x25)
sword (x13)
bomb (x9)
pick (x2)
hammer (x1)
crossbow (x3)
brawling (x2)
knife (x3)
chain (x2)
bow (x1)
plate (x6)
axe (x2)
[hardness] : Integer (different values: 1)
0 (x166)
[hp] : object
max : Integer (different values: 1)
0 (x166)
value : Integer (different values: 1)
0 (x166)
[level] : object
value : Integer (different values: 11)
0 (x108)
1 (x82)
4 (x11)
3 (x32)
2 (x15)
5 (x7)
6 (x2)
11 (x4)
8 (x2)
7 (x1)
9 (x1)
[material] : object
[grade] : mixed
[type] : mixed
[price] : object
value : object
[sp] : Integer (different values: 7)
5 (x4)
1 (x29)
9 (x8)
4 (x1)
3 (x3)
7 (x1)
2 (x4)
[gp] : Integer (different values: 30)
[cp] : Integer (different values: 1)
1 (x2)
[per] : Integer (different values: 2)
10 (x19)
5 (x1)
publication : object
license : String (different values: 2)
OGL (x876)
ORC (x7)
remaster : Boolean (different values: 2)
False (x876)
True (x7)
title : String (different values: 13)
Pathfinder Advanced Player's Guide (x9)
Pathfinder Core Rulebook (x170)
(x568)
Pathfinder Bestiary (x44)
Pathfinder Bestiary 3 (x13)
Pathfinder #178: Punks in a Powder Keg (x3)
Pathfinder Guns & Gears (x51)
Pathfinder Gamemastery Guide (x2)
Pathfinder Lost Omens Gods & Magic (x5)
Pathfinder Bestiary 2 (x1)
Pathfinder #179: Cradle of Quartz (x6)
Pathfinder Player Core (x7)
Pathfinder #180: The Smoking Gun (x4)
[quantity] : Integer (different values: 13)
2 (x10)
1 (x125)
4 (x4)
10 (x15)
30 (x1)
37 (x1)
6 (x2)
12 (x1)
5 (x2)
20 (x2)
3 (x1)
60 (x1)
40 (x1)
[range] : mixed
Integer (different values: 10)
20 (x12)
30 (x6)
70 (x2)
40 (x5)
60 (x9)
120 (x1)
50 (x2)
150 (x2)
90 (x2)
80 (x1)
object
value : String (different values: 10)
(x22)
30 feet (x23)
120 feet (x14)
varies (x4)
60 feet (x9)
touch (x18)
500 feet (x4)
10 feet (x3)
unlimited (x1)
self (x1)
[reload] : object
value : String (different values: 4)
- (x20)
(x23)
1 (x26)
0 (x3)
rules : ###FoundryRulesObject###
[runes] : object
potency : Integer (different values: 3)
0 (x66)
1 (x22)
2 (x3)
property : array<String>
Length: min=0 max=1
Value type:
String (different values: 1)
fearsome (x2)
[striking] : Integer (different values: 2)
0 (x60)
1 (x12)
[resilient] : Integer (different values: 2)
0 (x18)
1 (x1)
[size] : String (different values: 3)
med (x157)
lg (x7)
tiny (x2)
[slug] : String (different values: 202)
[splashDamage] : object
[value] : Integer (different values: 3)
0 (x63)
1 (x2)
2 (x4)
[traits] : object
[rarity] : String (different values: 4)
common (x770)
uncommon (x44)
rare (x1)
unique (x3)
[value] : array<String>
Length: min=0 max=8
Value type:
String (different values: 135)
[traditions] : array<String>
Length: min=0 max=4
Value type:
String (different values: 4)
primal (x56)
arcane (x83)
occult (x61)
divine (x40)
[usage] : object
value : String (different values: 8)
held-in-one-hand (x124)
held-in-two-hands (x10)
worn (x3)
worneyepiece (x1)
affixed-to-firearm (x2)
wornheadwear (x1)
held-in-one-plus-hands (x1)
worn-and-attached-to-two-weapons (x1)
[acBonus] : Integer (different values: 5)
1 (x6)
2 (x5)
3 (x2)
4 (x5)
6 (x1)
[checkPenalty] : Integer (different values: 4)
-1 (x10)
-2 (x7)
0 (x1)
-3 (x1)
[dexCap] : Integer (different values: 5)
4 (x5)
3 (x6)
2 (x2)
1 (x5)
0 (x1)
[speedPenalty] : Integer (different values: 3)
0 (x11)
-5 (x7)
-10 (x1)
[strength] : Integer (different values: 5)
0 (x6)
1 (x5)
2 (x2)
3 (x5)
4 (x1)
[uses] : object
autoDestroy : Boolean (different values: 2)
True (x44)
False (x2)
max : Integer (different values: 3)
1 (x43)
5 (x2)
500 (x1)
value : Integer (different values: 3)
1 (x43)
5 (x2)
500 (x1)
[stackGroup] : String (different values: 5)
coins (x4)
bolts (x2)
rounds10 (x18)
rounds5 (x1)
arrows (x1)
[attack] : object
value : String (different values: 1)
(x181)
[attackEffects] : object
value : array<String>
Length: min=0 max=2
Value type:
String (different values: 23)
[custom] : String (different values: 1)
(x48)
[damageRolls] : object
[uibpyt8649lddtrlhjd9] : object
damage : String (different values: 1)
1d4+5 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[k43g29p4z7eyo5guy8fu] : object
damage : String (different values: 1)
1d6+5 (x1)
damageType : String (different values: 1)
piercing (x1)
[sgslil4ekxa063uia2ce] : object
damage : String (different values: 1)
1d4+5 (x1)
damageType : String (different values: 1)
slashing (x1)
[hjgmmgcg3xe9z72ogll8] : object
damage : String (different values: 1)
1d6+5 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[0] : object
damage : String (different values: 14)
1d6+2 (x3)
1d4+6 (x1)
2d6+5 (x2)
1d4 (x1)
1d8 (x1)
2d6 (x1)
1 (x1)
2d8 (x1)
1d10+7 (x1)
1d6+10 (x2)
2d4 (x1)
1d6+6 (x1)
1d6+3 (x1)
2d8+8 (x1)
damageType : String (different values: 8)
piercing (x6)
slashing (x4)
mental (x1)
fire (x2)
electricity (x1)
acid (x1)
sonic (x1)
bludgeoning (x2)
[category] : String (different values: 1)
persistent (x1)
[7nfryb4f76aohup6213z] : object
damage : String (different values: 1)
2d4+4 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[1] : object
damage : String (different values: 4)
1d6 (x3)
1 (x1)
2 (x3)
2d6 (x1)
damageType : String (different values: 5)
bleed (x2)
fire (x3)
electricity (x1)
acid (x1)
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category : String (different values: 2)
persistent (x4)
splash (x2)
[2e50xiu6lxyp8zonkjp9] : object
damage : String (different values: 1)
2d6+6 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
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damage : String (different values: 1)
2d10+6 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
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damage : String (different values: 1)
2d8+6 (x1)
damageType : String (different values: 1)
piercing (x1)
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damage : String (different values: 1)
2d4+6 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
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damage : String (different values: 1)
1d4+6 (x1)
damageType : String (different values: 1)
piercing (x1)
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damage : String (different values: 1)
2d8 (x1)
damageType : String (different values: 1)
piercing (x1)
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damage : String (different values: 1)
1d4+4 (x2)
damageType : String (different values: 1)
bludgeoning (x2)
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damage : String (different values: 1)
1d6+4 (x2)
damageType : String (different values: 1)
piercing (x2)
[1jqieq6b68qp4mndopbp] : object
damage : String (different values: 1)
1d4 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
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damage : String (different values: 1)
1d6 (x1)
damageType : String (different values: 1)
piercing (x1)
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damage : String (different values: 1)
1d8+3 (x1)
damageType : String (different values: 1)
piercing (x1)
[p9s10lja1pttqkn45elg] : object
damage : String (different values: 1)
1d6+3 (x1)
damageType : String (different values: 1)
piercing (x1)
[o3j6i0j0itknh5epr78h] : object
damage : String (different values: 1)
1d6 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
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damage : String (different values: 1)
1d4 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
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damage : String (different values: 1)
2d12 (x1)
damageType : String (different values: 1)
piercing (x1)
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damage : String (different values: 1)
1d4+2 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
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1d4 (x1)
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bludgeoning (x1)
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damage : String (different values: 1)
1d6+4 (x1)
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piercing (x1)
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damage : String (different values: 1)
1d6+4 (x1)
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piercing (x1)
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damage : String (different values: 1)
1d4+1 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[damage1] : object
damage : String (different values: 1)
1d4 (x1)
damageType : String (different values: 1)
piercing (x1)
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1d6 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
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damage : String (different values: 1)
1d6 (x1)
damageType : String (different values: 1)
fire (x1)
[32log8tcejhrxzw98noy] : object
damage : String (different values: 1)
1d4 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[2] : object
category : String (different values: 1)
splash (x3)
damage : String (different values: 2)
1 (x1)
2 (x2)
damageType : String (different values: 2)
fire (x2)
acid (x1)
[acuqpcu7e7zryqwtf35e] : object
damage : String (different values: 1)
1d4 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
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damage : String (different values: 1)
1d4 (x1)
damageType : String (different values: 1)
piercing (x1)
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damage : String (different values: 1)
1d6+6 (x2)
damageType : String (different values: 1)
piercing (x2)
[n0l2ye4c62gct8ffi6di] : object
damage : String (different values: 1)
1d6+3 (x2)
damageType : String (different values: 1)
slashing (x2)
[x9rz2u1v19rx25mvpmko] : object
damage : String (different values: 1)
2d10+4 (x1)
damageType : String (different values: 1)
piercing (x1)
[7r8sezm7588sfghb4nzk] : object
damage : String (different values: 1)
1d6+5 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
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damage : String (different values: 1)
1d4+1 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
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damage : String (different values: 1)
1d8+5 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
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damage : String (different values: 1)
1d6 (x1)
damageType : String (different values: 1)
piercing (x1)
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damage : String (different values: 1)
1d6 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
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damage : String (different values: 1)
1d6 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
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damage : String (different values: 1)
1d6+6 (x1)
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bludgeoning (x1)
[civ1lhfc37j125rpkip4] : object
damage : String (different values: 1)
1d8+3 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[vnetr2ruz1oc1cagtogr] : object
damage : String (different values: 1)
2d4+7 (x1)
damageType : String (different values: 1)
piercing (x1)
[s883rjmzmuvtlr6zgmdp] : object
damage : String (different values: 1)
1d6+7 (x1)
damageType : String (different values: 1)
slashing (x1)
[8o49eelwzpxiie5fsh0r] : object
damage : String (different values: 1)
1d6 (x1)
damageType : String (different values: 1)
acid (x1)
[jtqm70b61oqbd8pa8ilt] : object
damage : String (different values: 1)
1d6+7 (x1)
damageType : String (different values: 1)
slashing (x1)
[mhtsqkir2nuc3spwg2bk] : object
damage : String (different values: 1)
1d6+4 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
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damage : String (different values: 1)
2d6+6 (x1)
damageType : String (different values: 1)
piercing (x1)
[p5mmd85nbq9qxhbnajjd] : object
damage : String (different values: 1)
1d4+6 (x1)
damageType : String (different values: 1)
piercing (x1)
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damage : String (different values: 1)
1d6+4 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[fzavz26ku6fdu4zvqxr9] : object
damage : String (different values: 1)
1d6+4 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[jijvvk5c5r5137r4pt2l] : object
damage : String (different values: 1)
2d6+8 (x1)
damageType : String (different values: 1)
piercing (x1)
[dr6xldrvrak29yo2l431] : object
damage : String (different values: 1)
2d6 (x1)
damageType : String (different values: 1)
electricity (x1)
[ot8178bdjtljiqn8b2ko] : object
damage : String (different values: 1)
2d10+8 (x1)
damageType : String (different values: 1)
piercing (x1)
[sb72d2olkmm6zc96clmf] : object
damage : String (different values: 1)
2d10+8 (x1)
damageType : String (different values: 1)
piercing (x1)
[qp6qdk64wrliqo1wsacc] : object
damage : String (different values: 1)
2d6+8 (x1)
damageType : String (different values: 1)
slashing (x1)
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damage : String (different values: 1)
1d10+8 (x1)
damageType : String (different values: 1)
piercing (x1)
[1aqsq0kuyhtc670dyrxv] : object
damage : String (different values: 1)
2d8+4 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[tg0q68hh94gt7wogjwsd] : object
damage : String (different values: 1)
2d8+4 (x1)
damageType : String (different values: 1)
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8 (x1)
20 (x1)
25 (x1)
23 (x1)
[tradition] : object
value : String (different values: 4)
divine (x4)
primal (x5)
arcane (x4)
occult (x4)
[area] : object
type : String (different values: 4)
emanation (x8)
burst (x5)
cone (x2)
line (x3)
value : Integer (different values: 7)
30 (x7)
5 (x1)
20 (x5)
10 (x1)
15 (x2)
120 (x1)
60 (x1)
[details] : String (different values: 1)
a horizontal earthen or sandy surface within a 20-foot burst (x1)
[cost] : object
value : String (different values: 2)
(x98)
black onyx, see Table 7-1 (x1)
[counteraction] : Boolean (different values: 2)
False (x96)
True (x3)
[defense] : object
save : object
basic : Boolean (different values: 2)
True (x17)
False (x15)
statistic : String (different values: 3)
fortitude (x15)
will (x8)
reflex (x9)
[duration] : object
[sustained] : Boolean (different values: 2)
False (x91)
True (x8)
value : mixed
String (different values: 15)
10 minutes (x7)
(x47)
until the start of your next turn (x3)
1 minute (x15)
1 round (x8)
unlimited (x3)
until the end of your turn (x1)
5 minutes (x3)
8 hours (x2)
until the next time you make your daily preparations (x1)
varies (x2)
1 hour (x2)
see below (x3)
20 minutes (x1)
1 day (x1)
Integer (different values: 1)
0 (x3)
[location] : object
[value] : String (different values: 16)
T0roBlBFsMged9Z5 (x1)
n5xyKTSPCEGxi1In (x9)
2Z0hZJgrY0gkkcoj (x2)
9ZFZRfcoqJrmVMQp (x2)
xiRZ3ZqL5P1knruF (x1)
IftSnBpEXzjcyRa1 (x1)
rQKyEPDKFWYkoZdm (x3)
gvMwWBO9ToyeDWP5 (x7)
esMrawyK2HjbQIQ3 (x12)
ZxhVi8fOhMJEQmwJ (x3)
vNXYpdzNtNydM0Yh (x5)
g1cB4RJsEqXxOUfc (x6)
XCCNdWgAwDmYJNUr (x12)
vfhKr3Ly9XjE7PhV (x2)
yaktYCBDkXVUrqE9 (x15)
OioCLntTXjpxm388 (x17)
[heightenedLevel] : Integer (different values: 5)
1 (x12)
3 (x7)
2 (x6)
8 (x1)
4 (x1)
[uses] : object
max : Integer (different values: 1)
3 (x1)
value : Integer (different values: 1)
3 (x1)
[signature] : Boolean (different values: 1)
True (x1)
[requirements] : String (different values: 1)
(x99)
[target] : object
value : String (different values: 24)
[time] : object
value : String (different values: 8)
2 (x74)
1 (x9)
1 to 3 (x5)
reaction (x1)
3 (x5)
10 minutes (x3)
1 minute (x1)
1 day (x1)
[deathNote] : Boolean (different values: 1)
True (x10)
[heightening] : object
[levels] : object
[3] : object
[damage] : object
0 : object
applyMod : Boolean (different values: 1)
False (x3)
[category] : mixed
formula : String (different values: 1)
2d6 (x3)
materials : array<>
Length: min=0 max=0
Value type:
mixed
type : String (different values: 1)
acid (x3)
gcovwqxwitqchoin : object
applyMod : Boolean (different values: 1)
False (x3)
category : String (different values: 1)
splash (x3)
formula : String (different values: 1)
1 (x3)
materials : array<>
Length: min=0 max=0
Value type:
mixed
type : String (different values: 1)
acid (x3)
[range] : object
value : String (different values: 2)
60 feet (x1)
500 feet (x2)
[target] : object
value : String (different values: 2)
non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less (x1)
1 unattended object with a Bulk of 1 or less (x1)
[5] : object
[damage] : object
0 : object
applyMod : Boolean (different values: 1)
False (x3)
[category] : mixed
formula : String (different values: 1)
3d6 (x3)
materials : array<>
Length: min=0 max=0
Value type:
mixed
type : String (different values: 1)
acid (x3)
gcovwqxwitqchoin : object
applyMod : Boolean (different values: 1)
False (x3)
category : String (different values: 1)
splash (x3)
formula : String (different values: 1)
2 (x3)
materials : array<>
Length: min=0 max=0
Value type:
mixed
type : String (different values: 1)
acid (x3)
[range] : object
value : String (different values: 2)
60 feet (x2)
120 feet (x1)
[7] : object
[damage] : object
0 : object
applyMod : Boolean (different values: 1)
False (x3)
[category] : mixed
formula : String (different values: 1)
4d6 (x3)
materials : array<>
Length: min=0 max=0
Value type:
mixed
type : String (different values: 1)
acid (x3)
gcovwqxwitqchoin : object
applyMod : Boolean (different values: 1)
False (x3)
category : String (different values: 1)
splash (x3)
formula : String (different values: 1)
3 (x3)
materials : array<>
Length: min=0 max=0
Value type:
mixed
type : String (different values: 1)
acid (x3)
[area] : object
areaType : String (different values: 1)
burst (x1)
value : String (different values: 1)
30 (x1)
[target] : object
value : String (different values: 2)
1 unattended object with a Bulk of 2 or less (x1)
6 creatures (x1)
[9] : object
[damage] : object
0 : object
applyMod : Boolean (different values: 1)
False (x3)
[category] : mixed
formula : String (different values: 1)
5d6 (x3)
materials : array<>
Length: min=0 max=0
Value type:
mixed
type : String (different values: 1)
acid (x3)
gcovwqxwitqchoin : object
applyMod : Boolean (different values: 1)
False (x3)
category : String (different values: 1)
splash (x3)
formula : String (different values: 1)
4 (x3)
materials : array<>
Length: min=0 max=0
Value type:
mixed
type : String (different values: 1)
acid (x3)
[area] : object
areaType : String (different values: 1)
burst (x1)
value : String (different values: 1)
40 (x1)
[6] : object
[range] : object
value : String (different values: 1)
30 feet (x1)
target : object
value : String (different values: 1)
10 creatures (x2)
[2] : object
target : object
value : String (different values: 1)
non-magical object of 1 Bulk or less (x1)
[type] : String (different values: 2)
fixed (x12)
interval (x29)
[damage] : object
[0] : String (different values: 7)
1d8 (x5)
2d6 (x9)
1d6 (x6)
1d12 (x1)
2d8 (x1)
1d4 (x4)
2d4 (x2)
[ga830svjq2s25ahf] : String (different values: 1)
1d4 (x1)
[1] : String (different values: 1)
1d4 (x1)
[interval] : Integer (different values: 2)
1 (x24)
2 (x5)
[overlays] : object
[37gy7l19tik74o4s] : object
_id : String (different values: 1)
37gy7l19tik74o4s (x3)
name : String (different values: 1)
Heal (vs. Living) (x3)
overlayType : String (different values: 1)
override (x3)
sort : Integer (different values: 1)
2 (x3)
system : object
damage : object
0 : object
formula : String (different values: 1)
1d8+8 (x3)
kinds : array<String>
Length: min=1 max=1
Value type:
String (different values: 1)
healing (x3)
[defense] : mixed
heightening : object
damage : object
0 : String (different values: 1)
1d8+8 (x3)
range : object
value : String (different values: 1)
30 feet (x3)
time : object
value : String (different values: 1)
2 (x3)
traits : object
value : array<String>
Length: min=4 max=4
Value type:
String (different values: 4)
concentrate (x3)
healing (x3)
manipulate (x3)
vitality (x3)
[7qdtetowq348s9oc] : object
_id : String (different values: 1)
7qdtetowq348s9oc (x3)
overlayType : String (different values: 1)
override (x3)
sort : Integer (different values: 1)
1 (x3)
system : object
range : object
value : String (different values: 1)
touch (x3)
time : object
value : String (different values: 1)
1 (x3)
[7vbvdrv2cl87sqta] : object
_id : String (different values: 1)
7vbvdrv2cl87sqta (x3)
overlayType : String (different values: 1)
override (x3)
sort : Integer (different values: 1)
4 (x3)
system : object
area : object
type : String (different values: 1)
emanation (x3)
value : Integer (different values: 1)
30 (x3)
range : object
value : String (different values: 1)
(x3)
target : object
value : String (different values: 1)
all living and undead creatures (x3)
time : object
value : String (different values: 1)
3 (x3)
traits : object
value : array<String>
Length: min=4 max=4
Value type:
String (different values: 4)
concentrate (x3)
healing (x3)
manipulate (x3)
vitality (x3)
[lfxcoz2d3f8j2zq1] : object
_id : String (different values: 1)
lfxcoz2d3f8j2zq1 (x3)
name : String (different values: 1)
Heal (vs. Undead) (x3)
overlayType : String (different values: 1)
override (x3)
sort : Integer (different values: 1)
3 (x3)
system : object
damage : object
0 : object
kinds : array<String>
Length: min=1 max=1
Value type:
String (different values: 1)
damage (x3)
range : object
value : String (different values: 1)
30 feet (x3)
target : object
value : String (different values: 1)
1 undead (x3)
time : object
value : String (different values: 1)
2 (x3)
traits : object
value : array<String>
Length: min=4 max=4
Value type:
String (different values: 4)
concentrate (x3)
healing (x3)
manipulate (x3)
vitality (x3)
[4gyp3qlsv5ywdyjq] : object
_id : String (different values: 1)
4gyp3qlsv5ywdyjq (x1)
name : String (different values: 1)
Harm (vs. Undead) (x1)
overlayType : String (different values: 1)
override (x1)
sort : Integer (different values: 1)
3 (x1)
system : object
damage : object
0 : object
formula : String (different values: 1)
1d8+8 (x1)
kinds : array<String>
Length: min=1 max=1
Value type:
String (different values: 1)
healing (x1)
[defense] : mixed
heightening : object
damage : object
0 : String (different values: 1)
1d8+8 (x1)
range : object
value : String (different values: 1)
30 feet (x1)
target : object
value : String (different values: 1)
1 willing undead creature (x1)
time : object
value : String (different values: 1)
2 (x1)
traits : object
value : array<String>
Length: min=3 max=3
Value type:
String (different values: 3)
concentrate (x1)
manipulate (x1)
void (x1)
[pq7cxntbz4s8g5ik] : object
_id : String (different values: 1)
pq7cxntbz4s8g5ik (x1)
overlayType : String (different values: 1)
override (x1)
sort : Integer (different values: 1)
1 (x1)
system : object
range : object
value : String (different values: 1)
touch (x1)
time : object
value : String (different values: 1)
1 (x1)
[rvhoa43rqqqp8izn] : object
_id : String (different values: 1)
rvhoa43rqqqp8izn (x1)
overlayType : String (different values: 1)
override (x1)
sort : Integer (different values: 1)
4 (x1)
system : object
area : object
type : String (different values: 1)
emanation (x1)
value : Integer (different values: 1)
30 (x1)
range : object
value : String (different values: 1)
(x1)
target : object
value : String (different values: 1)
all living and undead creatures (x1)
time : object
value : String (different values: 1)
3 (x1)
traits : object
value : array<String>
Length: min=3 max=3
Value type:
String (different values: 3)
concentrate (x1)
manipulate (x1)
void (x1)
[z04svm1cvfcxtplb] : object
_id : String (different values: 1)
z04svm1cvfcxtplb (x1)
name : String (different values: 1)
Harm (vs. Living) (x1)
overlayType : String (different values: 1)
override (x1)
sort : Integer (different values: 1)
2 (x1)
system : object
damage : object
0 : object
kinds : array<String>
Length: min=1 max=1
Value type:
String (different values: 1)
damage (x1)
range : object
value : String (different values: 1)
30 feet (x1)
target : object
value : String (different values: 1)
1 living creature (x1)
time : object
value : String (different values: 1)
2 (x1)
traits : object
value : array<String>
Length: min=3 max=3
Value type:
String (different values: 3)
concentrate (x1)
manipulate (x1)
void (x1)
[spell] : object
_id : String (different values: 2)
jiaVpgaXoak84Yye (x1)
kOa055FIrO9Smnya (x1)
flags : object
core : object
sourceId : String (different values: 2)
Compendium.pf2e.spells-srd.Item.rfZpqmj0AIIdkVIs (x1)
Compendium.pf2e.spells-srd.Item.kOa055FIrO9Smnya (x1)
img : String (different values: 2)
icons/magic/life/cross-worn-green.webp (x1)
icons/commodities/stone/paver-brick-brown.webp (x1)
name : String (different values: 2)
Heal (x1)
Wall of Stone (x1)
sort : Integer (different values: 1)
0 (x2)
system : object
[area] : object
details : String (different values: 1)
varies (x1)
type : String (different values: 1)
emanation (x1)
value : Integer (different values: 1)
30 (x1)
cost : object
value : String (different values: 1)
(x2)
counteraction : Boolean (different values: 1)
False (x2)
damage : object
[0] : object
applyMod : Boolean (different values: 1)
False (x1)
[category] : mixed
formula : String (different values: 1)
1d8 (x1)
kinds : array<String>
Length: min=2 max=2
Value type:
String (different values: 2)
damage (x1)
healing (x1)
materials : array<>
Length: min=0 max=0
Value type:
mixed
type : String (different values: 1)
vitality (x1)
[defense] : object
save : object
basic : Boolean (different values: 1)
True (x1)
statistic : String (different values: 1)
fortitude (x1)
description : object
value : String (different values: 2)
<p>You channel vitality energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of vitality damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.</p>
<p><span class="action-glyph">1</span> <strong>(somatic)</strong> The spell has a range of touch.</p>
<p><span class="action-glyph">2</span> <strong>(verbal, somatic)</strong> The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8</p>
<p><span class="action-glyph">3</span> <strong>(material, somatic, verbal)</strong> You disperse vitality energy in a 30-foot emanation. This targets all living and undead creatures in the burst.</p>
<hr />
<p><strong>Heightened (+1)</strong> The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.</p> (x1)
<p>You shape a wall of solid stone. You create a 1-inch-thick wall of stone up to 120 feet long, and 20 feet high. You can shape the wall's path, placing each 5 feet of the wall on the border between squares. The wall doesn't need to stand vertically, so you can use it to form a bridge or set of stairs, for example. You must conjure the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost. Each 5-foot-by-5-foot section of the wall has AC 10, Hardness 14, and 50 Hit Points, and it's immune to critical hits and precision damage. A destroyed section of the wall can be moved through, but the rubble created from it is difficult terrain.</p>
<hr />
<p><strong>Heightened (+2)</strong> The Hit Points of each section of the wall increase by 15.</p> (x1)
duration : object
sustained : Boolean (different values: 1)
False (x2)
value : String (different values: 1)
(x2)
[heightening] : object
damage : object
0 : String (different values: 1)
1d8 (x1)
interval : Integer (different values: 1)
1 (x1)
type : String (different values: 1)
interval (x1)
level : object
value : Integer (different values: 2)
1 (x1)
5 (x1)
location : object
heightenedLevel : Integer (different values: 2)
1 (x1)
5 (x1)
value : String (different values: 1)
(x2)
[overlays] : object
37gy7l19tik74o4s : object
_id : String (different values: 1)
37gy7l19tik74o4s (x1)
name : String (different values: 1)
Heal (vs. Living) (x1)
overlayType : String (different values: 1)
override (x1)
sort : Integer (different values: 1)
2 (x1)
system : object
area : object
areaType : String (different values: 1)
(x1)
value : String (different values: 1)
(x1)
damage : object
0 : object
formula : String (different values: 1)
1d8+8 (x1)
kinds : array<String>
Length: min=1 max=1
Value type:
String (different values: 1)
healing (x1)
[defense] : mixed
heightenedLevel : object
heightening : object
damage : object
0 : String (different values: 1)
1d8+8 (x1)
range : object
value : String (different values: 1)
30 feet (x1)
time : object
value : String (different values: 1)
2 (x1)
traits : object
value : array<String>
Length: min=4 max=4
Value type:
String (different values: 4)
concentrate (x1)
healing (x1)
manipulate (x1)
vitality (x1)
7qdtetowq348s9oc : object
_id : String (different values: 1)
7qdtetowq348s9oc (x1)
overlayType : String (different values: 1)
override (x1)
sort : Integer (different values: 1)
1 (x1)
system : object
area : object
areaType : String (different values: 1)
(x1)
value : String (different values: 1)
(x1)
heightenedLevel : object
range : object
value : String (different values: 1)
touch (x1)
time : object
value : String (different values: 1)
1 (x1)
7vbvdrv2cl87sqta : object
_id : String (different values: 1)
7vbvdrv2cl87sqta (x1)
overlayType : String (different values: 1)
override (x1)
sort : Integer (different values: 1)
4 (x1)
system : object
heightenedLevel : object
range : object
value : String (different values: 1)
(x1)
target : object
value : String (different values: 1)
all living and undead creatures (x1)
time : object
value : String (different values: 1)
3 (x1)
traits : object
value : array<String>
Length: min=4 max=4
Value type:
String (different values: 4)
concentrate (x1)
healing (x1)
manipulate (x1)
vitality (x1)
lfxcoz2d3f8j2zq1 : object
_id : String (different values: 1)
lfxcoz2d3f8j2zq1 (x1)
name : String (different values: 1)
Heal (vs. Undead) (x1)
overlayType : String (different values: 1)
override (x1)
sort : Integer (different values: 1)
3 (x1)
system : object
area : object
areaType : String (different values: 1)
(x1)
value : String (different values: 1)
(x1)
damage : object
0 : object
kinds : array<String>
Length: min=1 max=1
Value type:
String (different values: 1)
damage (x1)
heightenedLevel : object
range : object
value : String (different values: 1)
30 feet (x1)
target : object
value : String (different values: 1)
1 undead (x1)
time : object
value : String (different values: 1)
2 (x1)
traits : object
value : array<String>
Length: min=4 max=4
Value type:
String (different values: 4)
concentrate (x1)
healing (x1)
manipulate (x1)
vitality (x1)
publication : object
license : String (different values: 1)
OGL (x2)
remaster : Boolean (different values: 1)
False (x2)
title : String (different values: 1)
Pathfinder Core Rulebook (x2)
range : object
value : String (different values: 2)
varies (x1)
120 feet (x1)
requirements : String (different values: 1)
(x2)
rules : ###FoundryRulesObject###
slug : String (different values: 2)
heal (x1)
wall-of-stone (x1)
target : object
value : String (different values: 2)
1 willing living creature or 1 undead (x1)
(x1)
time : object
value : String (different values: 2)
1 to 3 (x1)
3 (x1)
traits : object
rarity : String (different values: 1)
common (x2)
traditions : array<String>
Length: min=2 max=2
Value type:
String (different values: 3)
divine (x1)
primal (x2)
arcane (x1)
value : array<String>
Length: min=3 max=3
Value type:
String (different values: 5)
healing (x1)
manipulate (x2)
vitality (x1)
concentrate (x1)
earth (x1)
type : String (different values: 1)
spell (x2)
[showSlotlessLevels] : object
value : Boolean (different values: 1)
False (x7)
[selfEffect] : object
name : String (different values: 1)
Effect: Lawbringer (x4)
uuid : String (different values: 1)
Compendium.pf2e.bestiary-effects.Item.Effect: Lawbringer (x4)
[frequency] : object
max : Integer (different values: 2)
1 (x11)
3 (x2)
per : String (different values: 5)
round (x5)
day (x5)
PT1M (x1)
turn (x1)
PT1H (x1)
[value] : Integer (different values: 2)
1 (x9)
3 (x2)
[meleeUsage] : object
damage : object
die : String (different values: 2)
d6 (x2)
d4 (x1)
type : String (different values: 2)
bludgeoning (x2)
slashing (x1)
group : String (different values: 2)
club (x2)
sword (x1)
traits : array<String>
Length: min=2 max=4
Value type:
String (different values: 6)
critical-fusion (x3)
thrown-10 (x1)
shove (x1)
finesse (x1)
forceful (x1)
sweep (x1)
[specific] : object
material : object
[grade] : mixed
[type] : mixed
base : array<object>
Length: min=1 max=1
Value type:
object
thickness : String (different values: 1)
thin (x2)
type : String (different values: 1)
steel (x2)
runes : object
potency : Integer (different values: 2)
1 (x1)
2 (x2)
property : array<String>
Length: min=0 max=1
Value type:
String (different values: 1)
fearsome (x2)
striking : Integer (different values: 1)
1 (x3)
[overrides] : array<>
Length: min=0 max=0
Value type:
mixed
[references] : object
children : array<>
Length: min=0 max=0
Value type:
mixed
immunityFrom : array<>
Length: min=0 max=0
Value type:
mixed
overriddenBy : array<>
Length: min=0 max=0
Value type:
mixed
overrides : array<>
Length: min=0 max=0
Value type:
mixed
[value] : object
isValued : Boolean (different values: 1)
True (x3)
value : Integer (different values: 1)
1 (x3)
[ritual] : object
primary : object
check : String (different values: 1)
Arcana (expert), Occultism (expert), or Religion (expert) (x1)
secondary : object
casters : Integer (different values: 1)
1 (x1)
checks : String (different values: 1)
Religion (x1)
type : String (different values: 11)
weapon (x72)
armor (x19)
equipment (x25)
consumable (x46)
treasure (x4)
melee (x183)
action (x387)
lore (x28)
spellcastingEntry (x17)
spell (x99)
condition (x3)
[flags] : object
pf2e : object
linkedWeapon : String (different values: 60)
name : String (all different values)
system : object
[abilities] : object
cha : object
mod : Integer (different values: 9)
3 (x8)
1 (x10)
-5 (x17)
4 (x10)
-1 (x5)
2 (x11)
-3 (x1)
0 (x10)
-2 (x10)
con : object
mod : Integer (different values: 9)
3 (x22)
1 (x7)
2 (x23)
0 (x6)
4 (x16)
5 (x5)
-2 (x1)
7 (x1)
6 (x1)
dex : object
mod : Integer (different values: 12)
1 (x4)
3 (x13)
2 (x18)
4 (x23)
6 (x7)
-4 (x1)
-2 (x2)
0 (x4)
7 (x3)
5 (x5)
-1 (x1)
-5 (x1)
int : object
mod : Integer (different values: 12)
1 (x6)
-1 (x5)
-5 (x24)
3 (x3)
0 (x16)
2 (x9)
-2 (x5)
4 (x3)
-4 (x6)
-3 (x1)
7 (x1)
5 (x3)
str : object
mod : Integer (different values: 14)
5 (x15)
2 (x7)
4 (x18)
6 (x10)
0 (x8)
3 (x11)
-5 (x2)
1 (x3)
-3 (x1)
-4 (x1)
-2 (x1)
-1 (x1)
7 (x3)
8 (x1)
wis : object
mod : Integer (different values: 8)
2 (x23)
3 (x19)
4 (x7)
0 (x19)
1 (x8)
-1 (x4)
5 (x1)
6 (x1)
attributes : object
ac : object
[details] : String (different values: 4)
(x78)
(20 when custom armor is broken) (x1)
all-around vision (x2)
void healing (x1)
value : Integer (different values: 24)
[allSaves] : object
value : String (different values: 3)
(x80)
+2 Status to All Saves vs. Disease and Mental (x1)
+1 status to all saves vs. vitality (x1)
hp : object
details : String (different values: 6)
(x89)
void healing (x4)
regeneration 15 (deactivated by fire) (x1)
troop defenses (x1)
lightning powered, void healing (x2)
fast healing 5 (x1)
max : Integer (different values: 52)
temp : Integer (different values: 1)
0 (x98)
value : Integer (different values: 51)
[speed] : object
otherSpeeds : array<object>
Length: min=0 max=2
Value type:
object
type : String (different values: 4)
climb (x8)
fly (x11)
burrow (x6)
swim (x2)
value : Integer (different values: 7)
20 (x6)
25 (x5)
30 (x6)
10 (x3)
40 (x4)
50 (x2)
60 (x1)
value : Integer (different values: 9)
25 (x52)
20 (x10)
0 (x3)
15 (x2)
30 (x10)
10 (x2)
35 (x1)
40 (x1)
45 (x1)
[details] : String (different values: 3)
see Uncertain Operations (x1)
burrow in sand only (x1)
troop movement (x1)
[immunities] : array<object>
Length: min=0 max=6
Value type:
object
type : String (different values: 19)
disease (x10)
poison (x10)
precision (x21)
critical-hits (x18)
paralyzed (x11)
sleep (x3)
unconscious (x9)
visual (x3)
acid (x1)
death-effects (x7)
mental (x4)
controlled (x1)
emotion (x1)
swarm-mind (x1)
fire (x2)
electricity (x2)
bleed (x1)
fear-effects (x1)
bludgeoning (x1)
[resistances] : array<object>
Length: min=1 max=5
Value type:
object
[exceptions] : array<String>
Length: min=2 max=3
Value type:
String (different values: 7)
adamantine (x14)
orichalcum (x12)
force (x2)
ghost-touch (x2)
mental (x1)
bludgeoning (x2)
vitality (x1)
type : String (different values: 12)
physical (x14)
all-damage (x2)
electricity (x4)
metal (x1)
fire (x3)
slashing (x3)
piercing (x3)
acid (x4)
bludgeoning (x2)
poison (x2)
mental (x1)
cold (x1)
value : Integer (different values: 8)
3 (x2)
4 (x4)
2 (x3)
5 (x16)
10 (x11)
18 (x1)
8 (x2)
20 (x1)
[doubleVs] : array<String>
Length: min=1 max=1
Value type:
String (different values: 1)
non-magical (x2)
[weaknesses] : array<object>
Length: min=1 max=3
Value type:
object
type : String (different values: 13)
electricity (x17)
orichalcum (x13)
mental (x1)
vitality (x5)
fire (x2)
bludgeoning (x1)
cold (x2)
cold-iron (x1)
area-damage (x2)
splash-damage (x2)
slashing (x5)
sonic (x2)
holy (x1)
value : Integer (different values: 7)
3 (x5)
4 (x4)
2 (x6)
5 (x23)
10 (x13)
8 (x1)
15 (x2)
[adjustment] : String (different values: 2)
elite (x6)
weak (x2)
[hardness] : mixed
Integer (different values: 10)
11 (x1)
1 (x1)
3 (x1)
7 (x1)
12 (x1)
10 (x5)
0 (x1)
8 (x3)
18 (x1)
15 (x1)
object
value : Integer (different values: 1)
10 (x1)
[hasHealth] : Boolean (different values: 1)
True (x15)
[stealth] : object
details : String (different values: 8)
<p>(trained)</p> (x7)
(x2)
<p>(Expert)</p> (x1)
<p>(trained) to notice the glyph on the doorjamb</p> (x1)
<p>(trained) to find the desk switch; @Check[perception|dc:28|traits:action:seek] (expert) to find the trapdoor and charge</p> (x1)
<p>(expert) to spot the sockets in the floor where the portcullis drops; @Check[perception|dc:28|traits:action:seek] (expert) to spot the floor trigger</p> (x1)
<p>(expert) to see the brick wall behind the edges of the door</p> (x1)
<p>(expert)</p> (x2)
value : Integer (different values: 9)
13 (x2)
6 (x1)
5 (x2)
10 (x4)
8 (x1)
12 (x2)
18 (x2)
15 (x1)
-10 (x1)
details : object
[blurb] : String (different values: 58)
[languages] : object
details : String (different values: 10)
(x73)
speak with plants (plants with vines only) (x1)
speak with plants (succulents only) (x1)
speak with plants (fungi only) (x1)
absorbed language (x1)
telepathy 100 feet (x1)
can't speak any language; telepathy 100 feet (x1)
speak with bats (x1)
(can't speak any language), telepathy 300 feet (x1)
any languages spoken by its preserved heads (x1)
value : array<String>
Length: min=0 max=8
Value type:
String (different values: 20)
common (x41)
kholo (x5)
fey (x4)
wildsong (x3)
draconic (x4)
goblin (x3)
kelish (x8)
dwarven (x7)
jotun (x4)
elven (x3)
gnomish (x1)
osiriani (x6)
pyric (x1)
sakvroth (x1)
halfling (x1)
necril (x5)
sphinx (x1)
aklo (x1)
petran (x2)
cyclops (x1)
level : object
value : Integer (different values: 14)
2 (x10)
0 (x4)
3 (x11)
4 (x12)
1 (x5)
-1 (x5)
5 (x9)
8 (x4)
7 (x14)
6 (x8)
9 (x6)
10 (x7)
11 (x1)
12 (x2)
[privateNotes] : String (different values: 1)
(x82)
[publicNotes] : String (different values: 41)
publication : object
license : String (different values: 1)
OGL (x98)
remaster : Boolean (different values: 1)
False (x98)
title : String (different values: 3)
Pathfinder #178: Punks in a Powder Keg (x32)
Pathfinder #179: Cradle of Quartz (x37)
Pathfinder #180: The Smoking Gun (x29)
[description] : String (different values: 16)
<p>Ghostly smoke rising from an alchemical engine belches forth; the screeching sound of grinding gears echoes from the engine as it shutters to life.</p> (x1)
<p>Five tiny glass bottles, each full of volatile green liquid, are discretely positioned around the room. Each bottle explodes when its glass is broken.</p> (x1)
<p>A tripwire fastened to the gate snaps when the gate is opened, releasing a moderate thunderstone to the ground.</p> (x1)
<p>A spring-loaded glass jar containing purple dye and a thunderstone pops from the ground and explodes when a pressure sensor is triggered.</p> (x1)
<p>A pressure plate in the hallway floor releases a latch, causing a ceiling panel to drop down. A <em>+1 striking heavy crossbow</em> contained in a steel box sprays bolts at any creatures in the hallway.</p> (x1)
<p>A nozzle attached to a pressure sensor under the flagstone path sprays thick wads of smelly sap.</p> (x1)
<p>A mechanical sensor in the desk drawer releases a counterweight in the wall, which slams the door shut and opens the sleeping gas tank under the bed, allowing gas to fill the air-tight room with a hissing sound.</p> (x1)
<p>Potion bottles, alembics, and potent ingredients violently explode when jostled and accidentally combined.</p> (x1)
<p>A hopper full of wooden sling bullets is attached to several launching devices, which spew the bullets at high velocity through various holes in the boards covering the window. A distinctive "click" and whirring sound indicate the trap has been sprung.</p> (x1)
<p>A loud pop sounds when this door is opened, followed immediately by a blast of colorful lights that washes over whoever opened the door.</p> (x1)
<p>A black‑powder charge fastened to a trapdoor (marked with a "T" on the map) blows a hole in a steam tunnel, filling the room with superheated steam.</p> (x1)
<p>An iron portcullis drops from the ceiling when a pressure plate is triggered.</p> (x1)
<p>A black‑powder charge detonates as soon as the doorknob is turned, shattering the door into splinters.</p> (x1)
<p>A half‑dozen iron darts fire from spring‑loaded launchers concealed in the desk opposite the front door.</p> (x1)
<p>Exposed clockwork gears spin at high speeds.</p> (x1)
<p>Three gangs of gremlins hide within the spiral centurion, cackling with glee and hurling blasts of hex magic. The hazard occupies the same space as the spiral centurion, moving with it.</p> (x1)
[disable] : String (different values: 16)
<p>@Check[religion|dc:22|name:Eject the animating spirit|traits:hazard,haunt,complex] (trained) or @Check[engineering|dc:20|name:Eject the animating spirit|traits:hazard,haunt,complex] Lore (trained) to eject the animating spirit from its mechanical shell. Creatures gain a +2 circumstance bonus on their check if they use the airship's name, Harpy's Kiss, as part of their skill check, or a +4 circumstance bonus if they utter the name "Phera Wyndslow." The haunt remains active until its spirit is ejected, the haunt is destroyed, or there are no living creatures within 30 feet.</p> (x1)
<p>Interact action to pick up one of the five bottles.</p> (x1)
<p>@Check[thievery|dc:15|name:Remove the thunderstone|traits:hazard,mechanical,trap] (trained) to remove the thunderstone or @Check[reflex|dc:18|name:Catch the falling thunderstone|traits:hazard,mechanical,trap] save to catch the falling thunderstone</p> (x1)
<p>@Check[thievery|dc:17|name:Remove the jar and thunderstone|traits:hazard,trap,mechanical] (trained) to remove the jar and thunderstone carefully or @Check[athletics|dc:20|name:Reinforce the flagstone|traits:hazard,trap,mechanical] to reinforce the flagstone pressure sensor with an improvised wedge</p> (x1)
<p>@Check[thievery|dc:20|name:Disengage the reloading mechanism|traits:hazard,complex,mechanical,trap] (Expert) or @Check[crafting|dc:20|name:Disengage the reloading mechanism|traits:hazard,complex,mechanical,trap] (Trained) to disengage the reloading mechanism; the trap can also be disabled by the switch in area <strong>F2</strong></p> (x1)
<p>@Check[thievery|dc:15|name:Clog the nozzle|traits:hazard,mechanical,trap] (trained) to clog the nozzle or @Check[athletics|dc:14|name:Redirect the stream|traits:hazard,mechanical,trap] (trained) to redirect the stream away from the path; the Athletics check can be made at a distance with a thrown object, but a critical failure triggers the trap's Sudden Spray.</p> (x1)
<p>@Check[thievery|dc:26|name:Disconnect the wire|traits:hazard,complex,mechanical,trap] (Trained) to disconnect the wire to the counterweight, preventing it from falling, or @Check[crafting|dc:20|name:Create a counteragent|traits:hazard,complex,mechanical,trap,alchemical,action:craft] (Alchemical Crafting) to create a counteragent to the sleeping gas</p> (x1)
<p>Three @Check[acrobatics|dc:20|name:Sort and separate the ingredients|traits:alchemical,hazard,complex,environmental] or @Check[crafting|dc:20|name:Sort and separate the ingredients|traits:alchemical,hazard,complex,environmental] checks to sort and separate the bottles of volatile ingredients into groups</p> (x1)
<p>@Check[thievery|dc:17|name:reinforce the porch sensor|traits:complex,hazard,trap,mechanical] (trained) to reinforce the porch pressure sensor or @Check[crafting|dc:15|name:Cover the holes|traits:complex,hazard,trap,mechanical] (trained) to cover the holes launching the bullets</p> (x1)
<p>@Check[thievery|dc:25|traits:action:disable-a-device] (trained) to disable the glyph, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (1st level; counteract DC 22) to counteract the glyph</p> (x1)
<p>@Check[thievery|dc:18|traits:action:disable-a-device] (trained) to disarm the desk switch; @Check[thievery|dc:28|traits:action:disable-a-device] (expert) to disarm the trapdoor charge</p> (x1)
<p>@Check[thievery|dc:27|traits:action:disable-a-device] (expert) to disable the floor trigger, or @Check[athletics|dc:27] or @Check[engineering-lore|dc:27] to jam the portcullis in the ceiling</p> (x1)
<p>[[/act disable-device dc=27]]{DC 27 Thievery} (expert) to disable the doorknob trigger</p>
<p></p> (x1)
<p>@Check[thievery|dc:22|name:Disable the trigger|traits:action:disable-a-device] (trained) to disable the trigger, or @Check[acrobatics|dc:18|name:Squeeze through the door|traits:action:squeeze] to squeeze through the partially opened door (this doesn't disable the trap but prevents it from triggering)</p> (x1)
<p>@Check[thievery|dc:28|name:Disable the engine|traits:action:disable-a-device] (expert) to disable the engine, or @Check[engineering-lore|dc:26|name:Disengage the drive shaft] to disengage the drive shaft. Either method disables the trap but also shuts down the engine, disabling the Second Kiss's propulsion.</p> (x1)
<p>@Check[arcana|dc:25|name:Devise counter-hex symbols], @Check[occultism|dc:25|name:Devise counter-hex symbols], or @Check[religion|dc:25|name:Devise counter-hex symbols] (trained) to devise counter-hex symbols that frighten and scatter a gremlin gang, or @Check[acrobatics|dc:28|name:Scatter a gremlin gang] or @Check[stealth|dc:28|name:Scatter a gremlin gang] (expert) to capture and scatter a gremlin gang</p> (x1)
[isComplex] : Boolean (different values: 2)
True (x7)
False (x9)
[reset] : String (different values: 9)
<p>The haunt deactivates and resets after 1 hour.</p> (x1)
(x8)
<p>The trap runs out of ammo after it fires 5 bolts; it must be manually reloaded.</p> (x1)
<p>1 minute. The trap resets automatically twice before the supply of stink sap is exhausted.</p> (x1)
<p>The gas must be manually reloaded.</p> (x1)
<p>The lab contains enough ingredients for this hazard to last 1 minute before all materials are expended. Alternatively, the hazard resets once Slick shrinks to regular size.</p> (x1)
<p>The trap stops after 10 rounds or when the weight on the porch is removed, whichever comes first. The trap can operate for a total of 10 rounds before its ammunition is exhausted.</p> (x1)
<p>The trap resets as soon as the door is closed. It has enough darts to trigger three times, after which, it must be reloaded with 20 darts before it can reset again.</p> (x1)
<p>If not captured or killed, the scattered gremlin gangs regroup after [[/gmr 1d4 #Hours]]{1d4 hours}.</p> (x1)
[routine] : String (different values: 8)
<p>(2 actions) The lonely machine spirit Belches Smoke or makes two red hot gear Strikes against two creatures within 30 feet.</p> (x1)
(x9)
<p>(3 actions) The repeater crossbow trap reloads (2 actions) then Strikes a random creature in the hallway.</p> (x1)
<p>(1 action) Each round on its initiative count, the trap pumps more sleeping gas into the room. Any breathing creature in the room is exposed to the toxin. If a creature acts before the trap on the first round, it has the option of holding its breath to postpone breathing in the poison-holding one's breath after the trap's first action has no effect, since the air in the creature's lungs is already tainted. The trap functions for 1 minute before all the gas is expended, after which it rapidly decays over the next minute. Opening the door to an adjacent room cuts the remaining time it takes for the gas to decay in half but exposes creatures in that room as well.</p> (x1)
<p>(1 action) A random 10-foot square in Gattlebee's laboratory explodes, dealing [[/r 2d6]] damage to creatures and objects in the area (@Check[reflex|dc:18|basic|traits:alchemical,hazard,complex,environmental]). The damage type is randomly determined each round: acid, cold, electricity, fire, slashing, or sonic.</p> (x1)
<p>(2 actions) The wooden bullets trap Strikes the two nearest creatures. It ignores @UUID[Compendium.pf2e.conditionitems.Item.Prone] creatures as the bullets fly overhead.</p> (x1)
<p>(1 action) The trapdoor emits a jet of superheated steam. Each creature in the room must attempt a @Check[fortitude|dc:28] save.</p>
<hr />
<p><strong>Critical Success</strong> The creature is unaffected.</p>
<p><strong>Success</strong> The creature takes @Damage[(1d10+3)[fire]] damage.</p>
<p><strong>Failure</strong> The creature takes @Damage[(2d10+6)[fire]] damage and is @UUID[Compendium.pf2e.conditionitems.Item.Blinded] for 1 round.</p>
<p><strong>Critical Failure</strong> The creature takes @Damage[(2d10+6)[fire]] damage, is @UUID[Compendium.pf2e.conditionitems.Item.Fatigued], and is blinded for 1 round.</p> (x1)
<p>(3 actions; misfortune) The gremlin horde hurls one tinkering curse with each action, targeting an item within 60 feet wielded or worn by a creature. The creature must attempt a @Check[will|dc:27] save. The gremlin horde loses 1 action for each gremlin gang that's scattered.</p>
<hr />
<p><strong>Critical Success</strong> The hex bounces back to affect the gremlin horde. For 1 round, all creatures gain a +1 status bonus to checks to disable this hazard.</p>
<p><strong>Success</strong> The item is unaffected.</p>
<p><strong>Failure</strong> The item becomes unreliable for 1 round. If a creature attempts to Activate the item or Interact with it, it must succeed at a @Check[flat|dc:5] or the action is wasted. If the item doesn't have an active use (such a mundane cloak), the creature wearing the item must instead immediately succeed at a @Check[flat|dc:5] or become tangled with the item and fall @UUID[Compendium.pf2e.conditionitems.Item.Prone].</p>
<p><strong>Critical Failure</strong> As failure, but the creature wielding or wearing the item also becomes @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 2}.</p> (x1)
[initiative] : object
statistic : String (different values: 1)
perception (x82)
[perception] : object
details : String (different values: 5)
(x76)
+13 to seek creatures using hearing (x1)
magic sense (imprecise) 30 feet (x1)
lamp vision 30 feet (x1)
+20 to sense motive or vs. conceal an object (x3)
mod : Integer (different values: 22)
senses : array<object>
Length: min=0 max=2
Value type:
object
type : String (different values: 9)
low-light-vision (x13)
darkvision (x40)
thoughtsense (x1)
tremorsense (x5)
motion-sense (x2)
scent (x4)
greater-darkvision (x1)
lifesense (x2)
echolocation (x1)
[acuity] : String (different values: 2)
imprecise (x10)
precise (x5)
[range] : Integer (different values: 3)
60 (x7)
30 (x7)
40 (x1)
[vision] : Boolean (different values: 1)
False (x3)
[resources] : object
[focus] : object
max : mixed
Integer (different values: 2)
0 (x2)
1 (x3)
object
max : Integer (different values: 1)
1 (x2)
value : Integer (different values: 1)
1 (x2)
[value] : Integer (different values: 2)
0 (x2)
1 (x3)
[maxx] : Integer (different values: 1)
1 (x1)
saves : object
fortitude : object
saveDetail : String (different values: 1)
(x98)
value : Integer (different values: 21)
reflex : object
saveDetail : String (different values: 1)
(x98)
value : Integer (different values: 21)
will : object
saveDetail : String (different values: 1)
(x98)
value : Integer (different values: 21)
[skills] : object
[athletics] : object
base : Integer (different values: 23)
[special] : array<object>
Length: min=1 max=1
Value type:
object
base : Integer (different values: 6)
9 (x2)
8 (x1)
15 (x1)
12 (x3)
18 (x1)
10 (x1)
label : String (different values: 5)
to Disarm, Grapple, or avoid being Disarmed (x3)
to Climb (x2)
to Disarm or Grapple (x2)
to High Jump or Long Jump (x1)
to Trip and Tangle (x1)
predicate : array<object|String>
Length: min=1 max=1
Value type:
mixed
object
or : array<String>
Length: min=2 max=2
Value type:
String (different values: 4)
action:grapple (x5)
action:disarm (x5)
action:long-jump (x1)
action:high-jump (x1)
String (different values: 2)
action:climb (x2)
trip-tangle (x1)
[intimidation] : object
base : Integer (different values: 16)
9 (x2)
8 (x2)
10 (x4)
4 (x2)
7 (x1)
6 (x1)
5 (x2)
18 (x1)
11 (x1)
17 (x3)
13 (x1)
14 (x1)
16 (x2)
15 (x5)
23 (x1)
19 (x1)
[society] : object
base : Integer (different values: 9)
5 (x1)
1 (x2)
6 (x2)
9 (x1)
18 (x1)
11 (x3)
17 (x1)
19 (x2)
15 (x1)
[stealth] : object
base : Integer (different values: 18)
5 (x4)
8 (x2)
6 (x3)
7 (x2)
10 (x2)
4 (x1)
18 (x2)
13 (x9)
12 (x5)
9 (x2)
16 (x2)
17 (x1)
22 (x1)
21 (x1)
20 (x2)
25 (x1)
14 (x1)
19 (x1)
[special] : array<object>
Length: min=1 max=1
Value type:
object
base : Integer (different values: 4)
7 (x1)
13 (x1)
24 (x1)
17 (x1)
label : String (different values: 4)
in areas of rusty objects (x1)
to Hide (x1)
in forests or swamps (x1)
in sand (x1)
predicate : array<String|object>
Length: min=1 max=1
Value type:
mixed
String (different values: 3)
terrain:rust (x1)
action:hide (x1)
terrain:sand (x1)
object
or : array<String>
Length: min=2 max=2
Value type:
String (different values: 2)
terrain:forest (x1)
terrain:swamp (x1)
[survival] : object
base : Integer (different values: 9)
8 (x2)
4 (x1)
6 (x3)
15 (x2)
11 (x1)
16 (x1)
17 (x2)
13 (x1)
18 (x1)
[special] : array<object>
Length: min=1 max=1
Value type:
object
base : Integer (different values: 1)
23 (x1)
label : String (different values: 1)
to Track (x1)
[thievery] : object
base : Integer (different values: 13)
7 (x1)
6 (x1)
10 (x1)
4 (x1)
18 (x1)
15 (x2)
14 (x1)
16 (x1)
13 (x1)
17 (x1)
5 (x1)
9 (x1)
21 (x1)
[diplomacy] : object
base : Integer (different values: 8)
5 (x2)
9 (x1)
14 (x2)
11 (x1)
13 (x1)
15 (x4)
6 (x1)
19 (x1)
[nature] : object
base : Integer (different values: 5)
4 (x2)
8 (x1)
7 (x1)
10 (x1)
19 (x1)
[performance] : object
base : Integer (different values: 3)
5 (x1)
8 (x1)
17 (x1)
[special] : array<object>
Length: min=1 max=1
Value type:
object
base : Integer (different values: 1)
6 (x1)
label : String (different values: 1)
for Oratory (x1)
predicate : array<String>
Length: min=1 max=1
Value type:
String (different values: 1)
action:perform:oratory (x1)
[crafting] : object
base : Integer (different values: 6)
9 (x2)
5 (x1)
3 (x1)
12 (x2)
21 (x1)
15 (x3)
[acrobatics] : object
base : Integer (different values: 17)
6 (x6)
14 (x4)
9 (x1)
7 (x1)
5 (x1)
8 (x2)
11 (x3)
16 (x2)
13 (x7)
12 (x2)
18 (x2)
17 (x4)
22 (x1)
26 (x1)
23 (x1)
21 (x1)
15 (x1)
[medicine] : object
base : Integer (different values: 1)
8 (x1)
[deception] : object
base : Integer (different values: 12)
7 (x2)
9 (x1)
18 (x1)
15 (x4)
12 (x3)
10 (x1)
11 (x1)
13 (x1)
6 (x1)
16 (x1)
19 (x2)
20 (x1)
[special] : array<object>
Length: min=1 max=1
Value type:
object
base : Integer (different values: 1)
20 (x2)
label : String (different values: 1)
to Feint (x2)
predicate : array<String>
Length: min=1 max=1
Value type:
String (different values: 1)
action:feint (x2)
[arcana] : object
base : Integer (different values: 6)
9 (x1)
16 (x1)
11 (x1)
13 (x1)
24 (x1)
0 (x1)
[religion] : object
base : Integer (different values: 3)
10 (x1)
11 (x1)
22 (x1)
[occultism] : object
base : Integer (different values: 4)
9 (x1)
4 (x1)
22 (x2)
15 (x1)
traits : object
rarity : String (different values: 4)
unique (x23)
common (x27)
uncommon (x31)
rare (x17)
size : object
value : String (different values: 6)
med (x64)
sm (x11)
tiny (x4)
lg (x15)
grg (x1)
huge (x3)
value : array<String>
Length: min=1 max=6
Value type:
String (different values: 53)
[creatureType] : String (different values: 1)
(x16)
[statusEffects] : array<>
Length: min=0 max=0
Value type:
mixed
[spellcasting] : object
rituals : object
dc : Integer (different values: 1)
29 (x1)
type : String (different values: 2)
npc (x82)
hazard (x16)
[prototypeToken] : object
name : String (different values: 2)
Ioton (x1)
Corrupt Shieldmarshal (x2)