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Pf2eDataScrapper/output/fall-of-plaguestone.txt
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fall-of-plaguestone
object
_id : String (all different values)
img : String (different values: 2)
systems/pf2e/icons/default-icons/npc.svg (x21)
systems/pf2e/icons/default-icons/hazard.svg (x3)
items : array<object>
Length: min=1 max=30
Value type:
object
_id : String (different values: 154)
img : String (different values: 43)
name : String (different values: 104)
sort : Integer (different values: 31)
system : object
[attack] : object
value : String (different values: 1)
(x48)
[attackEffects] : object
[custom] : String (different values: 1)
(x7)
value : array<String>
Length: min=0 max=1
Value type:
String (different values: 6)
weeping-wounds (x1)
knockdown (x1)
grab (x1)
fleas (x1)
tear (x1)
trip (x1)
[bonus] : object
value : Integer (different values: 14)
10 (x4)
15 (x1)
11 (x9)
5 (x1)
3 (x1)
1 (x6)
8 (x3)
0 (x15)
12 (x8)
7 (x4)
14 (x5)
6 (x1)
9 (x4)
13 (x6)
[damageRolls] : object
[2en7dpel60fikv7xr9rt7c] : object
damage : String (different values: 1)
1d8+2 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[0] : object
damage : String (different values: 6)
1d12+8 (x1)
1 (x3)
1d8 (x1)
1d6 (x2)
2d8 (x2)
2d6 (x2)
damageType : String (different values: 5)
bludgeoning (x1)
acid (x3)
fire (x3)
electricity (x3)
cold (x1)
[1] : object
damage : String (different values: 4)
1d6 (x3)
1 (x3)
2 (x3)
2d6 (x1)
damageType : String (different values: 4)
bleed (x1)
acid (x3)
fire (x3)
electricity (x3)
category : String (different values: 2)
persistent (x6)
splash (x3)
[20bec3njnwyib4vgpikg] : object
damage : String (different values: 1)
1d8+4 (x1)
damageType : String (different values: 1)
slashing (x1)
[lm5sf1g498ss3djrw4h2z] : object
damage : String (different values: 1)
1d6+2 (x1)
damageType : String (different values: 1)
piercing (x1)
[zmukpd8xh4ngxdry3shrg] : object
damage : String (different values: 1)
1d4 (x1)
damageType : String (different values: 1)
acid (x1)
[66i94s07fvve6sy8mqwbr] : object
damage : String (different values: 1)
1d4+3 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[9yv7dg5mqwgrq9r76404r] : object
damage : String (different values: 1)
1d6+3 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[bve3er68oe7aslmpseo1sn] : object
damage : String (different values: 1)
1d3+3 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[e5kamx2yk3v7nnh9f1e4] : object
damage : String (different values: 1)
1d8+1 (x1)
damageType : String (different values: 1)
piercing (x1)
[f4612ivrgldw74h2ixn9] : object
damage : String (different values: 1)
1 (x1)
damageType : String (different values: 1)
fire (x1)
[57cde4mg0na1275sz4c52hp] : object
damage : String (different values: 1)
1d4+1 (x1)
damageType : String (different values: 1)
slashing (x1)
[uww959ro6psa3jwjc33l2] : object
damage : String (different values: 1)
1 (x1)
damageType : String (different values: 1)
fire (x1)
[cbgpdxd1eilvcu0r29ipsm] : object
damage : String (different values: 1)
1d8+2 (x1)
damageType : String (different values: 1)
piercing (x1)
[zysa3jfnsw98r2us8ukbrq] : object
damage : String (different values: 1)
1d4 (x1)
damageType : String (different values: 1)
electricity (x1)
[xhx2knv14q8hxrwo1nvd8] : object
damage : String (different values: 1)
1d6+5 (x1)
damageType : String (different values: 1)
piercing (x1)
[assgvnxixb8p35zvv4c6w8] : object
damage : String (different values: 1)
1d4+5 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[mob158p8t6cjjp29ngoi] : object
damage : String (different values: 1)
1d8+3 (x1)
damageType : String (different values: 1)
piercing (x1)
[cx0k7iguy0e0rr3pi3ev] : object
damage : String (different values: 1)
1d6+6 (x1)
damageType : String (different values: 1)
slashing (x1)
[2hc7unqwqc7skmpycrp5] : object
damage : String (different values: 1)
1d4+6 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[dycxuw6624rovw6ru7o4] : object
damage : String (different values: 1)
1d10+2 (x1)
damageType : String (different values: 1)
piercing (x1)
[8n2fepd66r5g0kf7kgw8ii] : object
damage : String (different values: 1)
1d6+1 (x1)
damageType : String (different values: 1)
piercing (x1)
[mnvfng46mv9t6mfpjl8z] : object
damage : String (different values: 1)
1 (x1)
damageType : String (different values: 1)
cold (x1)
[q9j8032ld9wejpf71ee5] : object
damage : String (different values: 1)
1d10+5 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[ya1us9msyfstr6aa144xq] : object
damage : String (different values: 1)
1d4+5 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[o9k1nqvrsuei1014lqibc] : object
damage : String (different values: 1)
1d6+5 (x1)
damageType : String (different values: 1)
slashing (x1)
[q4imnblm5uq6ctk6b13x6b] : object
damage : String (different values: 1)
1d6+1 (x1)
damageType : String (different values: 1)
piercing (x1)
[1dfru2u5swkr57uw3q4bl] : object
damage : String (different values: 1)
1d8+4 (x1)
damageType : String (different values: 1)
piercing (x1)
[1jxviufyjze98o76oiwl0n] : object
damage : String (different values: 1)
1d6 (x1)
damageType : String (different values: 1)
acid (x1)
[n1a559lred7y6xf2cyt4] : object
damage : String (different values: 1)
1d6+2 (x1)
damageType : String (different values: 1)
piercing (x1)
[8pnbzvboy6kw2235kdj2] : object
damage : String (different values: 1)
1d4+2 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[2] : object
category : String (different values: 1)
splash (x7)
damage : String (different values: 2)
1 (x3)
2 (x4)
damageType : String (different values: 3)
acid (x3)
fire (x3)
cold (x1)
[rog0seeifjsp345c0itf] : object
damage : String (different values: 1)
2d6+6 (x1)
damageType : String (different values: 1)
piercing (x1)
[sf4xrlxw9d3cmlfzu4adp] : object
damage : String (different values: 1)
1d8+4 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[p93ediruupc856fa3qunm] : object
damage : String (different values: 1)
1d6+5 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[kt5ivck9qxplis4490rps] : object
damage : String (different values: 1)
1d8+5 (x1)
damageType : String (different values: 1)
slashing (x1)
[gpmb3nmas3o8ej3kzu1r5o] : object
damage : String (different values: 1)
1d10+5 (x1)
damageType : String (different values: 1)
piercing (x1)
[qtgmeeovu6293uli2w8v3] : object
damage : String (different values: 1)
1d8+5 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[05n4pjdvni1od7b4zr02gif] : object
damage : String (different values: 1)
2d6+5 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[09vrpl1gxbk5bnqo91a1j7i] : object
damage : String (different values: 1)
1d6+1 (x1)
damageType : String (different values: 1)
piercing (x1)
[0rkyduzr8w63kvq1u35oj5] : object
damage : String (different values: 1)
1d4+1 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[ze18q05c3teuiq6eaiyqk] : object
damage : String (different values: 1)
2d4+1 (x1)
damageType : String (different values: 1)
piercing (x1)
[nc4u5jkwysoygk2c5w7e] : object
damage : String (different values: 1)
1d4+1 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[6rbuwrhiztv3k5fn2i1i8c] : object
damage : String (different values: 1)
1d8 (x1)
damageType : String (different values: 1)
piercing (x1)
cvjgzpkcc17lfq3d19h9 : object
damage : String (different values: 1)
1d8+2 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
description : object
value : String (different values: 86)
[gm] : String (different values: 1)
<p>Key to strongbox</p> (x1)
publication : object
license : String (different values: 2)
OGL (x153)
ORC (x1)
remaster : Boolean (different values: 2)
False (x153)
True (x1)
title : String (different values: 5)
(x96)
Pathfinder Bestiary (x13)
Pathfinder Core Rulebook (x41)
Pathfinder Player Core (x1)
Pathfinder Adventure: The Fall of Plaguestone (x3)
rules : ###FoundryRulesObject###
[slug] : String (different values: 46)
[traits] : object
rarity : String (different values: 2)
common (x147)
uncommon (x6)
value : array<String>
Length: min=0 max=6
Value type:
String (different values: 49)
[weaponType] : object
value : String (different values: 2)
melee (x31)
ranged (x17)
[actionType] : object
value : String (different values: 4)
passive (x21)
action (x23)
reaction (x13)
free (x1)
[actions] : object
[value] : Integer (different values: 3)
2 (x11)
1 (x11)
3 (x1)
[category] : String (different values: 11)
interaction (x9)
offensive (x36)
defensive (x10)
light (x5)
martial (x16)
ammo (x2)
simple (x4)
potion (x2)
mutagen (x4)
medium (x1)
elixir (x4)
[acBonus] : Integer (different values: 3)
1 (x3)
2 (x2)
3 (x1)
[baseItem] : String (different values: 14)
padded-armor (x1)
composite-longbow (x1)
shortsword (x1)
studded-leather-armor (x2)
heavy-crossbow (x1)
kukri (x1)
leather-armor (x2)
greatclub (x1)
hatchet (x1)
hide-armor (x1)
alchemical-bomb (x9)
orc-knuckle-dagger (x2)
alchemical-crossbow (x1)
dagger (x2)
[bulk] : object
value : mixed
Float (different values: 1)
0,1 (x33)
Integer (different values: 3)
2 (x4)
1 (x8)
0 (x2)
capacity : Integer (different values: 1)
0 (x1)
heldOrStowed : Integer (different values: 1)
0 (x1)
ignored : Integer (different values: 1)
0 (x1)
[checkPenalty] : Integer (different values: 3)
0 (x1)
-1 (x4)
-2 (x1)
[containerId] : String (different values: 1)
u1zA8fSPZ0RdHY47 (x3)
[dexCap] : Integer (different values: 3)
3 (x3)
4 (x2)
2 (x1)
[equipped] : object
carryType : String (different values: 2)
worn (x35)
held (x12)
[inSlot] : Boolean (different values: 1)
True (x3)
[invested] : mixed
[handsHeld] : Integer (different values: 3)
1 (x11)
0 (x23)
2 (x1)
[group] : String (different values: 8)
bow (x1)
sword (x1)
leather (x5)
crossbow (x2)
knife (x5)
club (x1)
axe (x1)
bomb (x9)
[hardness] : Integer (different values: 1)
0 (x47)
[hp] : object
max : Integer (different values: 1)
0 (x47)
value : Integer (different values: 1)
0 (x47)
[level] : object
value : Integer (different values: 6)
0 (x26)
3 (x8)
1 (x8)
4 (x1)
5 (x3)
6 (x1)
[material] : object
[grade] : mixed
[type] : mixed
[price] : object
value : object
[sp] : Integer (different values: 6)
2 (x3)
9 (x1)
1 (x3)
6 (x1)
4 (x1)
7 (x2)
[gp] : Integer (different values: 14)
20 (x1)
3 (x7)
4 (x4)
2 (x3)
12 (x1)
1 (x2)
10 (x5)
60 (x1)
14 (x1)
30 (x2)
25 (x1)
52 (x1)
45 (x1)
22 (x1)
[pp] : Integer (different values: 1)
1 (x1)
[per] : Integer (different values: 1)
10 (x2)
[quantity] : Integer (different values: 8)
1 (x27)
40 (x1)
10 (x1)
2 (x11)
4 (x4)
6 (x1)
3 (x1)
38 (x1)
[runes] : object
potency : Integer (different values: 2)
0 (x22)
1 (x4)
property : array<>
Length: min=0 max=0
Value type:
mixed
[resilient] : Integer (different values: 1)
0 (x6)
[striking] : Integer (different values: 2)
0 (x19)
1 (x1)
[size] : String (different values: 1)
med (x47)
[speedPenalty] : Integer (different values: 2)
0 (x5)
-5 (x1)
[strength] : Integer (different values: 3)
0 (x3)
1 (x2)
2 (x1)
[mod] : object
value : Integer (different values: 1)
5 (x1)
[proficient] : object
value : Integer (different values: 1)
0 (x1)
[bonusDamage] : object
value : Integer (different values: 1)
0 (x20)
[damage] : object
[damageType] : String (different values: 7)
piercing (x8)
slashing (x2)
bludgeoning (x2)
acid (x2)
fire (x3)
electricity (x2)
cold (x1)
[dice] : Integer (different values: 3)
1 (x15)
2 (x4)
0 (x1)
[die] : String (different values: 5)
d8 (x5)
d6 (x8)
d10 (x2)
(x3)
d4 (x2)
[formula] : String (different values: 3)
2d8+5 (x1)
1d6 (x1)
3d6+6 (x2)
[kind] : String (different values: 1)
healing (x4)
[type] : String (different values: 2)
vitality (x1)
untyped (x3)
[persistent] : object
[faces] : Integer (different values: 1)
6 (x2)
number : Integer (different values: 2)
1 (x2)
2 (x3)
type : String (different values: 2)
acid (x2)
fire (x3)
[range] : Integer (different values: 4)
100 (x1)
120 (x1)
20 (x9)
30 (x1)
[reload] : object
value : String (different values: 5)
0 (x1)
(x5)
2 (x1)
- (x12)
1 (x1)
[splashDamage] : object
[value] : Integer (different values: 3)
0 (x8)
1 (x3)
2 (x5)
[usage] : object
value : String (different values: 6)
held-in-one-plus-hands (x1)
held-in-one-hand (x31)
held-in-two-hands (x3)
worneyepiece (x1)
wornbracers (x1)
worn (x1)
[stackGroup] : String (different values: 3)
arrows (x1)
bolts (x1)
coins (x3)
[uses] : object
autoDestroy : Boolean (different values: 1)
True (x12)
max : Integer (different values: 1)
1 (x12)
value : Integer (different values: 1)
1 (x12)
[deathNote] : Boolean (different values: 1)
True (x5)
[collapsed] : Boolean (different values: 1)
False (x1)
[stowing] : Boolean (different values: 1)
False (x1)
type : String (different values: 9)
melee (x48)
action (x58)
armor (x6)
lore (x1)
weapon (x20)
consumable (x12)
equipment (x5)
treasure (x3)
backpack (x1)
[_stats] : object
compendiumSource : String (different values: 44)
[flags] : object
pf2e : object
linkedWeapon : String (different values: 19)
uVFc6JtzT3YgqGcp (x1)
42sLUmbtmStf9x4W (x1)
6W8Gl41RFm1zVZnT (x1)
PcXLvnZFHPu8YBc8 (x1)
uXWjQ43sokd88wt9 (x1)
QZCm3LKQ5KlUdydM (x1)
HdUMUQfl9KdhAA7l (x1)
fZrhEBe04uyvQkjR (x1)
bZsVYsCeMAQXrbGQ (x1)
2qY5xj5MQyV3S9W4 (x1)
1D0fyBgX98vg1Vtg (x1)
nWZObmCdoI2whZKc (x1)
Qng0P7o12DtXwhza (x1)
EMEgEFhVpogHt1ou (x1)
XrXyd2Jutclay3SY (x1)
8rEGphd48JD2zALZ (x1)
TlTLpPCOdUagvCNY (x1)
TUXQwzwuB2QRWdap (x1)
pkUSoNTqgtnI9GU4 (x1)
name : String (all different values)
system : object
[abilities] : object
cha : object
mod : Integer (different values: 8)
-2 (x6)
-4 (x1)
-5 (x1)
0 (x8)
2 (x1)
1 (x1)
-3 (x1)
-1 (x2)
con : object
mod : Integer (different values: 6)
1 (x5)
5 (x2)
4 (x3)
2 (x5)
3 (x5)
0 (x1)
dex : object
mod : Integer (different values: 5)
4 (x7)
-4 (x1)
2 (x4)
1 (x3)
3 (x6)
int : object
mod : Integer (different values: 8)
2 (x2)
-5 (x2)
-4 (x9)
1 (x2)
0 (x2)
-1 (x1)
3 (x1)
4 (x2)
str : object
mod : Integer (different values: 6)
2 (x5)
-1 (x1)
5 (x4)
4 (x4)
3 (x2)
1 (x5)
wis : object
mod : Integer (different values: 3)
0 (x7)
1 (x9)
2 (x5)
attributes : object
ac : object
[details] : String (different values: 1)
(x21)
value : Integer (different values: 10)
18 (x3)
17 (x4)
12 (x1)
16 (x5)
13 (x1)
19 (x3)
21 (x3)
20 (x2)
15 (x1)
22 (x1)
[allSaves] : object
value : String (different values: 2)
(x20)
many minds (x1)
hp : object
details : String (different values: 1)
(x24)
max : Integer (different values: 17)
30 (x4)
18 (x1)
90 (x1)
35 (x1)
16 (x1)
20 (x2)
27 (x1)
47 (x1)
44 (x2)
15 (x2)
68 (x2)
8 (x1)
45 (x1)
32 (x1)
65 (x1)
60 (x1)
54 (x1)
temp : Integer (different values: 1)
0 (x24)
value : Integer (different values: 18)
30 (x4)
18 (x1)
90 (x1)
35 (x1)
16 (x1)
20 (x1)
17 (x1)
27 (x1)
47 (x1)
44 (x2)
15 (x2)
68 (x2)
8 (x1)
45 (x1)
32 (x1)
65 (x1)
60 (x1)
54 (x1)
[tempmax] : Integer (different values: 1)
0 (x2)
[immunities] : array<object>
Length: min=0 max=4
Value type:
object
type : String (different values: 8)
acid (x3)
precision (x5)
swarm-mind (x1)
critical-hits (x4)
unconscious (x1)
visual (x2)
fire (x1)
cold (x1)
[speed] : object
otherSpeeds : array<object>
Length: min=0 max=2
Value type:
object
type : String (different values: 3)
climb (x6)
fly (x1)
swim (x2)
value : Integer (different values: 2)
10 (x5)
20 (x4)
value : Integer (different values: 6)
20 (x5)
0 (x1)
10 (x1)
35 (x3)
25 (x6)
30 (x5)
[resistances] : array<object>
Length: min=1 max=3
Value type:
object
type : String (different values: 4)
bludgeoning (x2)
piercing (x2)
slashing (x1)
physical (x1)
value : Integer (different values: 2)
2 (x1)
5 (x5)
exceptions : array<String>
Length: min=1 max=1
Value type:
String (different values: 1)
bludgeoning (x1)
[weaknesses] : array<object>
Length: min=1 max=2
Value type:
object
type : String (different values: 4)
area-damage (x1)
splash-damage (x1)
fire (x2)
cold (x1)
value : Integer (different values: 1)
5 (x5)
[hardness] : Integer (different values: 2)
5 (x1)
8 (x2)
[hasHealth] : Boolean (different values: 1)
True (x2)
[stealth] : object
details : String (different values: 1)
<p>(trained)</p> (x3)
value : Integer (different values: 3)
7 (x1)
12 (x1)
10 (x1)
details : object
[blurb] : String (different values: 1)
(x21)
[languages] : object
details : String (different values: 2)
(can't speak), empathy link (x2)
(x19)
value : array<String>
Length: min=0 max=4
Value type:
String (different values: 4)
common (x9)
orcish (x5)
elven (x2)
goblin (x1)
level : object
value : Integer (different values: 7)
2 (x7)
1 (x3)
4 (x5)
-1 (x2)
3 (x4)
0 (x2)
5 (x1)
[privateNotes] : String (different values: 1)
(x21)
[publicNotes] : String (different values: 4)
(x18)
<p>Swelling like a bubble about to burst, this oozing thing looks like it is made entirely from blood. Its slick, crimson skin is marred only by spots that look like clots formed on the surface.</p>
<p>Created through the foulest of alchemical rituals, the blood ooze seeks only one thing: to increase its mass by consuming blood from the living. The blood ooze hides within the body of its victims, only bursting out to attack when another meal draws near, leaving the body a husk of its former self.</p>
<p>The process by which such an ooze is created involves draining the blood of at least four Medium creatures and feeding all of the collected blood to a fifth creature, along with deadly reagents designed to prevent the blood from coagulating. During this time, the host slowly dies while the blood ooze takes form, emerging 2 to 6 hours later. Blood oozes have no loyalty toward those who created them, but some creators have noted that newly formed blood oozes seem to avoid harming other members of the host creature's family.</p>
<p>It is not widely known that an existing blood ooze can reproduce by splitting itself in half. It undergoes this division only if it has grown so large that splitting in half would create a pair of normal-sized blood oozes, such as the one listed below.</p> (x1)
<p>The bloodlash bush attempts to lacerate its foes, using its weeping wounds to irrigate the ground around itself. The seeds of a bloodlash bush can take root only in soil that has been soaked in blood.</p>
<hr />
<p>Often overlooked in light of more obvious threats, some plants can be just as deadly and dangerous as wild beasts.</p>
<p>What first appears to be a simple shrub suddenly stirs to life.</p> (x1)
<p>The vine lasher attacks in groups, attempting to immobilize prey and slowly tear a creature to pieces.</p>
<hr />
<p>What first appears to be a simple shrub suddenly stirs to life.</p> (x1)
publication : object
license : String (different values: 1)
OGL (x24)
remaster : Boolean (different values: 1)
False (x24)
title : String (different values: 1)
Pathfinder Adventure: The Fall of Plaguestone (x24)
[rarity] : object
value : String (different values: 1)
(x18)
[description] : String (different values: 3)
<p>A pressure-sensitive floorboard connects to a beam holding up debris in the crawlway's ceiling.</p> (x1)
<p>Compartments in the ceiling are rigged to drop a freezing alchemical liquid into the entire room if the door is opened without using the key.</p> (x1)
<p>An old heavy crossbow is hidden in a pile of trash, loaded with a wooden spear, and connected to the rope holding the door.</p> (x1)
[disable] : String (different values: 3)
<p>@Check[thievery|dc:15|name:Disable Trap|traits:mechanical,trap,hazard] (trained) on the floorboard before the debris falls</p> (x1)
<p>@Check[thievery|dc:20|name:Disable Ice Fall|traits:mechanical,trap] (trained) on the door allows it to be opened without springing the trap.</p> (x1)
<p>@Check[thievery|dc:18|traits:action:disable-a-device]{Thievery (trained)} on the rope allows a PC to tie the rope off and open the door without setting off the trap.</p> (x1)
[isComplex] : Boolean (different values: 1)
False (x3)
[reset] : String (different values: 1)
(x3)
[routine] : String (different values: 1)
(x3)
[initiative] : object
statistic : String (different values: 1)
perception (x21)
[perception] : object
details : String (different values: 1)
(x21)
mod : Integer (different values: 9)
6 (x5)
5 (x3)
8 (x2)
2 (x1)
7 (x2)
9 (x5)
11 (x1)
10 (x1)
4 (x1)
senses : array<object>
Length: min=0 max=2
Value type:
object
type : String (different values: 5)
darkvision (x8)
motion-sense (x2)
tremorsense (x2)
low-light-vision (x6)
scent (x7)
[acuity] : String (different values: 2)
precise (x2)
imprecise (x9)
[range] : Integer (different values: 2)
60 (x1)
30 (x10)
[vision] : Boolean (different values: 1)
False (x1)
[resources] : object
saves : object
fortitude : object
saveDetail : String (different values: 1)
(x24)
value : Integer (different values: 10)
7 (x2)
4 (x2)
15 (x1)
10 (x2)
8 (x3)
5 (x1)
6 (x3)
11 (x7)
9 (x2)
12 (x1)
reflex : object
saveDetail : String (different values: 1)
(x24)
value : Integer (different values: 10)
10 (x5)
9 (x2)
6 (x3)
8 (x3)
3 (x2)
2 (x1)
11 (x3)
7 (x3)
5 (x1)
13 (x1)
will : object
saveDetail : String (different values: 1)
(x24)
value : Integer (different values: 8)
6 (x4)
4 (x4)
2 (x1)
0 (x3)
7 (x6)
3 (x2)
9 (x2)
8 (x2)
[skills] : object
[athletics] : object
base : Integer (different values: 9)
8 (x4)
13 (x2)
5 (x1)
6 (x3)
11 (x2)
3 (x1)
10 (x1)
15 (x1)
12 (x1)
[special] : array<object>
Length: min=1 max=1
Value type:
object
base : Integer (different values: 1)
5 (x1)
label : String (different values: 1)
to Climb or Swim (x1)
predicate : array<object>
Length: min=1 max=1
Value type:
object
or : array<String>
Length: min=2 max=2
Value type:
String (different values: 2)
action:climb (x1)
action:swim (x1)
[crafting] : object
base : Integer (different values: 3)
8 (x1)
9 (x1)
13 (x2)
[stealth] : object
base : Integer (different values: 7)
7 (x4)
4 (x2)
6 (x1)
8 (x4)
9 (x2)
11 (x1)
5 (x1)
[special] : array<object>
Length: min=1 max=1
Value type:
object
base : Integer (different values: 1)
12 (x1)
label : String (different values: 1)
if hiding inside a body (x1)
predicate : array<String>
Length: min=1 max=1
Value type:
String (different values: 1)
hiding-in-body (x1)
[acrobatics] : object
base : Integer (different values: 6)
9 (x4)
8 (x3)
11 (x2)
5 (x2)
4 (x1)
7 (x1)
[intimidation] : object
base : Integer (different values: 3)
8 (x2)
10 (x1)
7 (x2)
[survival] : object
base : Integer (different values: 3)
8 (x1)
6 (x1)
7 (x2)
[nature] : object
base : Integer (different values: 1)
7 (x2)
[diplomacy] : object
base : Integer (different values: 2)
8 (x2)
7 (x1)
[medicine] : object
base : Integer (different values: 1)
9 (x1)
[arcana] : object
base : Integer (different values: 1)
11 (x1)
traits : object
rarity : String (different values: 3)
rare (x3)
common (x10)
unique (x11)
size : object
value : String (different values: 3)
sm (x4)
lg (x5)
med (x15)
value : array<String>
Length: min=1 max=5
Value type:
String (different values: 17)
construct (x2)
animal (x8)
swarm (x1)
mindless (x1)
ooze (x1)
plant (x2)
good (x1)
human (x3)
humanoid (x7)
mechanical (x3)
trap (x3)
chaotic (x5)
evil (x7)
orc (x4)
lawful (x2)
aberration (x1)
elf (x1)
[creatureType] : String (different values: 1)
(x3)
[statusEffects] : array<>
Length: min=0 max=0
Value type:
mixed
[customModifiers] : object
type : String (different values: 2)
npc (x21)
hazard (x3)