Files
Pf2eDataScrapper/output-filtered/aonprd/hazard.yaml
T

549 lines
13 KiB
YAML

name: hazard
values: 482
schema:
[ac]:
type: integer
path: hazard.ac
is_null: true
values: 229
different_values: 33
variants: [omitted]
'complexity':
type: string
path: hazard.complexity
is_null: false
values: 482
different_values: 2
variants:
- "Simple" (x270)
- "Complex" (x212)
[element]:
type: array<string>
path: hazard.element
is_null: true
values: 16
min_count: 1
max_count: 2
value_type:
type: string
path: hazard.element.[]
is_null: false
values: 17
different_values: 3
variants:
- "Fire" (x14)
- "Water" (x2)
- "Air" (x1)
'level':
type: integer
path: hazard.level
is_null: false
values: 482
different_values: 25
variants: [omitted]
'resistance':
type: object
path: hazard.resistance
is_null: false
values: 482
schema:
[acid]:
type: integer
path: hazard.resistance.acid
is_null: true
values: 6
different_values: 2
variants:
- 20 (x4)
- 10 (x2)
[all]:
type: integer
path: hazard.resistance.all
is_null: true
values: 4
different_values: 2
variants:
- 10 (x2)
- 20 (x2)
[area]:
type: integer
path: hazard.resistance.area
is_null: true
values: 4
different_values: 2
variants:
- 10 (x2)
- 20 (x2)
[bleed]:
type: integer
path: hazard.resistance.bleed
is_null: true
values: 4
different_values: 2
variants:
- 10 (x2)
- 20 (x2)
[bludgeoning]:
type: integer
path: hazard.resistance.bludgeoning
is_null: true
values: 6
different_values: 3
variants:
- 10 (x3)
- 20 (x2)
- 14 (x1)
[chaotic]:
type: integer
path: hazard.resistance.chaotic
is_null: true
values: 4
different_values: 2
variants:
- 10 (x2)
- 20 (x2)
[cold]:
type: integer
path: hazard.resistance.cold
is_null: true
values: 4
different_values: 2
variants:
- 10 (x2)
- 20 (x2)
[cold_iron]:
type: integer
path: hazard.resistance.cold_iron
is_null: true
values: 4
different_values: 2
variants:
- 10 (x2)
- 20 (x2)
[electricity]:
type: integer
path: hazard.resistance.electricity
is_null: true
values: 4
different_values: 2
variants:
- 10 (x2)
- 20 (x2)
[evil]:
type: integer
path: hazard.resistance.evil
is_null: true
values: 4
different_values: 2
variants:
- 10 (x2)
- 20 (x2)
[fire]:
type: integer
path: hazard.resistance.fire
is_null: true
values: 6
different_values: 3
variants:
- 10 (x4)
- 20 (x1)
- 5 (x1)
[good]:
type: integer
path: hazard.resistance.good
is_null: true
values: 4
different_values: 2
variants:
- 10 (x2)
- 20 (x2)
[holy]:
type: integer
path: hazard.resistance.holy
is_null: true
values: 4
different_values: 2
variants:
- 10 (x2)
- 20 (x2)
[lawful]:
type: integer
path: hazard.resistance.lawful
is_null: true
values: 4
different_values: 2
variants:
- 10 (x2)
- 20 (x2)
[mental]:
type: integer
path: hazard.resistance.mental
is_null: true
values: 4
different_values: 2
variants:
- 10 (x2)
- 20 (x2)
[orichalcum]:
type: integer
path: hazard.resistance.orichalcum
is_null: true
values: 4
different_values: 2
variants:
- 10 (x2)
- 20 (x2)
[physical]:
type: integer
path: hazard.resistance.physical
is_null: true
values: 4
different_values: 2
variants:
- 10 (x2)
- 20 (x2)
[piercing]:
type: integer
path: hazard.resistance.piercing
is_null: true
values: 6
different_values: 3
variants:
- 20 (x3)
- 10 (x2)
- 14 (x1)
[poison]:
type: integer
path: hazard.resistance.poison
is_null: true
values: 4
different_values: 2
variants:
- 10 (x2)
- 20 (x2)
[precision]:
type: integer
path: hazard.resistance.precision
is_null: true
values: 4
different_values: 2
variants:
- 10 (x2)
- 20 (x2)
[silver]:
type: integer
path: hazard.resistance.silver
is_null: true
values: 4
different_values: 2
variants:
- 10 (x2)
- 20 (x2)
[slashing]:
type: integer
path: hazard.resistance.slashing
is_null: true
values: 7
different_values: 4
variants:
- 20 (x3)
- 10 (x2)
- 15 (x1)
- 7 (x1)
[sonic]:
type: integer
path: hazard.resistance.sonic
is_null: true
values: 4
different_values: 2
variants:
- 10 (x2)
- 20 (x2)
[spirit]:
type: integer
path: hazard.resistance.spirit
is_null: true
values: 4
different_values: 2
variants:
- 10 (x2)
- 20 (x2)
[splash]:
type: integer
path: hazard.resistance.splash
is_null: true
values: 4
different_values: 2
variants:
- 10 (x2)
- 20 (x2)
[unholy]:
type: integer
path: hazard.resistance.unholy
is_null: true
values: 4
different_values: 2
variants:
- 10 (x2)
- 20 (x2)
[void]:
type: integer
path: hazard.resistance.void
is_null: true
values: 4
different_values: 2
variants:
- 10 (x2)
- 20 (x2)
[resistance_markdown]:
type: string
path: hazard.resistance_markdown
is_null: true
values: 11
different_values: 11
variants:
- "acid 20, fire 10" (x1)
- "all damage 10 (except [force](/Traits.aspx?ID=75), [_ghost touch_](/Equipment.aspx?ID=297), or [positive](/Traits.aspx?ID=128); double resistance to non-[magical](/Traits.aspx?ID=103))" (x1)
- "all damage 20 (except [force](/Traits.aspx?ID=75), [_ghost touch_](/Equipment.aspx?ID=297), or [positive](/Traits.aspx?ID=128); double resistance to non-[magical](/Traits.aspx?ID=103))" (x1)
- "all damage 20 (except [fire](/Traits.aspx?ID=72), [force](/Traits.aspx?ID=75), [_ghost touch_](/Equipment.aspx?ID=297), or [positive](/Traits.aspx?ID=128))" (x1)
- "all 10 (except [force](/Traits.aspx?ID=75), [ghost touch](/Equipment.aspx?ID=297), or [positive](/Traits.aspx?ID=128); double resistance vs. non-magical)" (x1)
- "slashing 15" (x1)
- "[_disintegrate_](/Spells.aspx?ID=76) deals double damage, ignoring Hardness, rather than destroying the cluster heart outright" (x1)
- "bludgeoning 10, piercing 20, slashing 20" (x1)
- "fire 5" (x1)
- "bludgeoning 14, piercing 14, slashing 7" (x1)
- "[acid 20](/Traits.aspx?ID=524), [fire 10](/Traits.aspx?ID=604)" (x1)
[school]:
type: string
path: hazard.school
is_null: true
values: 25
different_values: 7
variants:
- "evocation" (x10)
- "illusion" (x5)
- "conjuration" (x4)
- "abjuration" (x2)
- "necromancy" (x2)
- "enchantment" (x1)
- "transmutation" (x1)
[immunity_markdown]:
type: string
path: hazard.immunity_markdown
is_null: true
values: 218
different_values: 28
variants: [omitted]
'speed':
type: object
path: hazard.speed
is_null: false
values: 482
schema:
[fortitude_save]:
type: integer
path: hazard.fortitude_save
is_null: true
values: 229
different_values: 32
variants: [omitted]
[hardness_raw]:
type: string
path: hazard.hardness_raw
is_null: true
values: 184
different_values: 93
variants: [omitted]
[hazard_type]:
type: string
path: hazard.hazard_type
is_null: true
values: 461
different_values: 3
variants:
- "Trap" (x268)
- "Environmental" (x97)
- "Haunt" (x96)
[hp_raw]:
type: string
path: hazard.hp_raw
is_null: true
values: 226
different_values: 112
variants: [omitted]
[reflex_save]:
type: integer
path: hazard.reflex_save
is_null: true
values: 226
different_values: 34
variants: [omitted]
'summary_markdown':
type: string
path: hazard.summary_markdown
is_null: false
values: 482
different_values: 451
variants: [omitted]
'type':
type: string
path: hazard.type
is_null: false
values: 482
different_values: 1 (all same)
variants: "Hazard" (x482)
'weakness':
type: object
path: hazard.weakness
is_null: false
values: 482
schema:
[acid]:
type: integer
path: hazard.weakness.acid
is_null: true
values: 2
different_values: 2
variants:
- 10 (x1)
- 5 (x1)
[area]:
type: integer
path: hazard.weakness.area
is_null: true
values: 3
different_values: 3
variants:
- 5 (x1)
- 15 (x1)
- 10 (x1)
[bludgeoning]:
type: integer
path: hazard.weakness.bludgeoning
is_null: true
values: 1
different_values: 1 (all same)
variants: 5 (x1)
[chaotic]:
type: integer
path: hazard.weakness.chaotic
is_null: true
values: 1
different_values: 1 (all same)
variants: 30 (x1)
[cold]:
type: integer
path: hazard.weakness.cold
is_null: true
values: 6
different_values: 4
variants:
- 10 (x3)
- 20 (x1)
- 15 (x1)
- 5 (x1)
[electricity]:
type: integer
path: hazard.weakness.electricity
is_null: true
values: 2
different_values: 2
variants:
- 20 (x1)
- 5 (x1)
[fire]:
type: integer
path: hazard.weakness.fire
is_null: true
values: 12
different_values: 4
variants:
- 10 (x7)
- 20 (x2)
- 5 (x2)
- 15 (x1)
[force]:
type: integer
path: hazard.weakness.force
is_null: true
values: 1
different_values: 1 (all same)
variants: 15 (x1)
[good]:
type: integer
path: hazard.weakness.good
is_null: true
values: 1
different_values: 1 (all same)
variants: 15 (x1)
[mental]:
type: integer
path: hazard.weakness.mental
is_null: true
values: 2
different_values: 2
variants:
- 30 (x1)
- 10 (x1)
[orichalcum]:
type: integer
path: hazard.weakness.orichalcum
is_null: true
values: 1
different_values: 1 (all same)
variants: 5 (x1)
[slashing]:
type: integer
path: hazard.weakness.slashing
is_null: true
values: 2
different_values: 1 (all same)
variants: 10 (x2)
[sonic]:
type: integer
path: hazard.weakness.sonic
is_null: true
values: 5
different_values: 2
variants:
- 10 (x4)
- 20 (x1)
[vitality]:
type: integer
path: hazard.weakness.vitality
is_null: true
values: 18
different_values: 3
variants:
- 10 (x7)
- 5 (x7)
- 15 (x4)
[weakness_markdown]:
type: string
path: hazard.weakness_markdown
is_null: true
values: 49
different_values: 35
variants: [omitted]
[will_save]:
type: integer
path: hazard.will_save
is_null: true
values: 20
different_values: 14
variants:
- 15 (x3)
- 22 (x2)
- 14 (x2)
- 35 (x2)
- 18 (x2)
- 29 (x1)
- 20 (x1)
- 6 (x1)
- 36 (x1)
- 27 (x1)
- 30 (x1)
- 12 (x1)
- 7 (x1)
- 21 (x1)