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Pf2eDataScrapper/output/pf2e/packs/Wardens of Wildwood.txt
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2025-04-08 17:11:57 +04:00

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Wardens of Wildwood
Different values: 6
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object {Wardens of Wildwood}
_id : string {Wardens of Wildwood._id} (all different values)
folder : string {Wardens of Wildwood.folder} (same value: 'T7bSGZROT5ALk4kf')
img : string {Wardens of Wildwood.img} (same value: 'systems/pf2e/icons/default-icons/background.svg')
name : string {Wardens of Wildwood.name} (all different values)
system : object {Wardens of Wildwood.system}
boosts : object {Wardens of Wildwood.system.boosts}
0 : object {Wardens of Wildwood.system.boosts.0}
value : array<string> {Wardens of Wildwood.system.boosts.0.value}
Length: min=2 max=2
Value type: string {Wardens of Wildwood.system.boosts.0.value.[]} (all different values)
1 : object {Wardens of Wildwood.system.boosts.1}
value : array<string> {Wardens of Wildwood.system.boosts.1.value}
Length: min=6 max=6
Value type: string {Wardens of Wildwood.system.boosts.1.value.[]} (all different values)
description : object {Wardens of Wildwood.system.description}
value : string {Wardens of Wildwood.system.description.value} (all different values)
items : object {Wardens of Wildwood.system.items}
[I45dc] : object {Wardens of Wildwood.system.items.I45dc}
img : string {Wardens of Wildwood.system.items.I45dc.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
level : integer {Wardens of Wildwood.system.items.I45dc.level} (same value: 1)
name : string {Wardens of Wildwood.system.items.I45dc.name} (same value: 'Charming Liar')
uuid : string {Wardens of Wildwood.system.items.I45dc.uuid} (same value: 'Compendium.pf2e.feats-srd.Item.Charming Liar')
[bOa1n] : object {Wardens of Wildwood.system.items.bOa1n}
img : string {Wardens of Wildwood.system.items.bOa1n.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
level : integer {Wardens of Wildwood.system.items.bOa1n.level} (same value: 1)
name : string {Wardens of Wildwood.system.items.bOa1n.name} (same value: 'Intimidating Glare')
uuid : string {Wardens of Wildwood.system.items.bOa1n.uuid} (same value: 'Compendium.pf2e.feats-srd.Item.Intimidating Glare')
[jxTwY] : object {Wardens of Wildwood.system.items.jxTwY}
img : string {Wardens of Wildwood.system.items.jxTwY.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
level : integer {Wardens of Wildwood.system.items.jxTwY.level} (same value: 1)
name : string {Wardens of Wildwood.system.items.jxTwY.name} (same value: 'No Cause For Alarm')
uuid : string {Wardens of Wildwood.system.items.jxTwY.uuid} (same value: 'Compendium.pf2e.feats-srd.Item.No Cause for Alarm')
[l6GOb] : object {Wardens of Wildwood.system.items.l6GOb}
img : string {Wardens of Wildwood.system.items.l6GOb.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
level : integer {Wardens of Wildwood.system.items.l6GOb.level} (same value: 1)
name : string {Wardens of Wildwood.system.items.l6GOb.name} (same value: 'Natural Medicine')
uuid : string {Wardens of Wildwood.system.items.l6GOb.uuid} (same value: 'Compendium.pf2e.feats-srd.Item.Natural Medicine')
v9OA8 : object {Wardens of Wildwood.system.items.v9OA8}
img : string {Wardens of Wildwood.system.items.v9OA8.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
level : integer {Wardens of Wildwood.system.items.v9OA8.level} (same value: 1)
name : string {Wardens of Wildwood.system.items.v9OA8.name} (same value: 'Survey Wildlife')
uuid : string {Wardens of Wildwood.system.items.v9OA8.uuid} (same value: 'Compendium.pf2e.feats-srd.Item.Survey Wildlife')
publication : object {Wardens of Wildwood.system.publication}
license : string {Wardens of Wildwood.system.publication.license} (same value: 'ORC')
remaster : boolean {Wardens of Wildwood.system.publication.remaster} (same value: True)
title : string {Wardens of Wildwood.system.publication.title} (same value: 'Pathfinder Wardens of Wildwood Player\'s Guide')
rules : ignored (Foundry rules object) {Wardens of Wildwood.system.rules}
trainedSkills : object {Wardens of Wildwood.system.trainedSkills}
lore : array<string> {Wardens of Wildwood.system.trainedSkills.lore}
Length: min=1 max=1
Value type: string {Wardens of Wildwood.system.trainedSkills.lore.[]} (all different values)
value : array<string> {Wardens of Wildwood.system.trainedSkills.value}
Length: min=1 max=1
Value type: string {Wardens of Wildwood.system.trainedSkills.value.[]} (all different values)
traits : object {Wardens of Wildwood.system.traits}
rarity : string {Wardens of Wildwood.system.traits.rarity} (same value: 'uncommon')
value : array<> {Wardens of Wildwood.system.traits.value}
Length: min=0 max=0
Value type: empty
type : string {Wardens of Wildwood.type} (same value: 'background')