Files
Pf2eDataScrapper/output/pf2e/packs/Effects.txt
T
2025-04-08 17:11:57 +04:00

63 lines
3.3 KiB
Plaintext

Effects
Different values: 5
=====================================
object {Effects}
_id : string {Effects._id} (all different values)
folder : string {Effects.folder} (same value: 'tavHHn3vqI7bCnl6')
img : string {Effects.img} (3 different values)
'icons/skills/melee/shield-block-gray-orange.webp' (x2)
'icons/sundries/books/book-red-exclamation.webp' (x2)
'icons/magic/movement/chevrons-down-yellow.webp' (x1)
name : string {Effects.name} (all different values)
system : object {Effects.system}
description : object {Effects.system.description}
value : string {Effects.system.description.value} (all different values)
[duration] : object {Effects.system.duration}
[expiry] : string {Effects.system.duration.expiry} (same value: 'turn-start')
sustained : boolean {Effects.system.duration.sustained} (same value: False)
unit : string {Effects.system.duration.unit} (2 different values)
'rounds' (x2)
'unlimited' (x1)
value : integer {Effects.system.duration.value} (2 different values)
1 (x2)
-1 (x1)
level : object {Effects.system.level}
value : integer {Effects.system.level.value} (4 different values)
0 (x2)
7 (x1)
3 (x1)
1 (x1)
publication : object {Effects.system.publication}
license : string {Effects.system.publication.license} (same value: 'OGL')
remaster : boolean {Effects.system.publication.remaster} (same value: False)
title : string {Effects.system.publication.title} (same value: '')
rules : ignored (Foundry rules object) {Effects.system.rules}
[start] : object {Effects.system.start}
[initiative] : empty
value : integer {Effects.system.start.value} (same value: 0)
[tokenIcon] : object {Effects.system.tokenIcon}
show : boolean {Effects.system.tokenIcon.show} (2 different values)
True (x2)
False (x1)
traits : object {Effects.system.traits}
[rarity] : string {Effects.system.traits.rarity} (same value: 'common')
value : array<string> {Effects.system.traits.value}
Length: min=0 max=1
Value type: string {Effects.system.traits.value.[]} (same value: 'cavalry')
[actionType] : object {Effects.system.actionType}
value : string {Effects.system.actionType.value} (same value: 'passive')
[actions] : object {Effects.system.actions}
[value] : empty
badge : object {Effects.system.badge}
type : string {Effects.system.badge.type} (same value: 'counter')
value : integer {Effects.system.badge.value} (same value: 1)
[campaign] : string {Effects.system.campaign} (same value: 'kingmaker')
[category] : string {Effects.system.category} (same value: 'army-tactic')
[location] : empty
[prerequisites] : object {Effects.system.prerequisites}
value : array<> {Effects.system.prerequisites.value}
Length: min=0 max=0
Value type: empty
type : string {Effects.type} (2 different values)
'effect' (x3)
'campaignFeature' (x2)