33 lines
1.9 KiB
Plaintext
33 lines
1.9 KiB
Plaintext
Blood Lords
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Different values: 1
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=====================================
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object {Blood Lords}
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_id : string {Blood Lords._id} (all different values)
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folder : string {Blood Lords.folder} (all different values)
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img : string {Blood Lords.img} (all different values)
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name : string {Blood Lords.name} (all different values)
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system : object {Blood Lords.system}
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actionType : object {Blood Lords.system.actionType}
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value : string {Blood Lords.system.actionType.value} (all different values)
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actions : object {Blood Lords.system.actions}
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[value] : empty
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category : string {Blood Lords.system.category} (all different values)
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description : object {Blood Lords.system.description}
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value : string {Blood Lords.system.description.value} (all different values)
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level : object {Blood Lords.system.level}
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value : integer {Blood Lords.system.level.value} (all different values)
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prerequisites : object {Blood Lords.system.prerequisites}
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value : array<> {Blood Lords.system.prerequisites.value}
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Length: min=0 max=0
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Value type: empty
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publication : object {Blood Lords.system.publication}
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license : string {Blood Lords.system.publication.license} (all different values)
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remaster : boolean {Blood Lords.system.publication.remaster} (all different values)
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title : string {Blood Lords.system.publication.title} (all different values)
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rules : ignored (Foundry rules object) {Blood Lords.system.rules}
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traits : object {Blood Lords.system.traits}
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rarity : string {Blood Lords.system.traits.rarity} (all different values)
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value : array<> {Blood Lords.system.traits.value}
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Length: min=0 max=0
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Value type: empty
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type : string {Blood Lords.type} (all different values) |