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Pf2eDataScrapper/output/pf2e/packs/Assassin.txt
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2025-04-08 17:11:57 +04:00

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Assassin
Different values: 8
=====================================
object {Assassin}
_id : string {Assassin._id} (all different values)
folder : string {Assassin.folder} (same value: 'tpE3ROekcC2mpEht')
img : string {Assassin.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
name : string {Assassin.name} (all different values)
system : object {Assassin.system}
actionType : object {Assassin.system.actionType}
value : string {Assassin.system.actionType.value} (2 different values)
'passive' (x6)
'action' (x2)
actions : object {Assassin.system.actions}
[value] : integer {Assassin.system.actions.value} (2 different values)
2 (x1)
1 (x1)
category : string {Assassin.system.category} (2 different values)
'class' (x7)
'skill' (x1)
description : object {Assassin.system.description}
value : string {Assassin.system.description.value} (all different values)
level : object {Assassin.system.level}
value : integer {Assassin.system.level.value} (5 different values)
4 (x4)
10 (x1)
2 (x1)
12 (x1)
8 (x1)
prerequisites : object {Assassin.system.prerequisites}
value : array<object> {Assassin.system.prerequisites.value}
Length: min=1 max=2
Value type: object {Assassin.system.prerequisites.value.[]}
value : string {Assassin.system.prerequisites.value.[].value} (5 different values)
'Assassin Dedication' (x6)
'trained in Deception' (x1)
'trained in Stealth' (x1)
'Assassin Dedication or Scout Dedication' (x1)
'master in Stealth' (x1)
publication : object {Assassin.system.publication}
license : string {Assassin.system.publication.license} (2 different values)
'ORC' (x5)
'OGL' (x3)
remaster : boolean {Assassin.system.publication.remaster} (2 different values)
True (x5)
False (x3)
title : string {Assassin.system.publication.title} (3 different values)
'Pathfinder Player Core 2' (x5)
'Pathfinder Lost Omens Knights of Lastwall' (x2)
'Pathfinder Lost Omens Firebrands' (x1)
rules : ignored (Foundry rules object) {Assassin.system.rules}
traits : object {Assassin.system.traits}
rarity : string {Assassin.system.traits.rarity} (2 different values)
'common' (x5)
'uncommon' (x3)
value : array<string> {Assassin.system.traits.value}
Length: min=1 max=4
Value type: string {Assassin.system.traits.value.[]} (6 different values)
'archetype' (x8)
'dedication' (x1)
'skill' (x1)
'auditory' (x1)
'flourish' (x1)
'linguistic' (x1)
type : string {Assassin.type} (same value: 'feat')