256 lines
15 KiB
Plaintext
256 lines
15 KiB
Plaintext
Armies
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Different values: 22
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=====================================
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object {Armies}
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_id : string {Armies._id} (all different values)
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folder : string {Armies.folder} (same value: 'BRkIyvmgOgyA2kq7')
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img : string {Armies.img} (same value: 'systems/pf2e/icons/default-icons/army.svg')
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items : array<object> {Armies.items}
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Length: min=0 max=14
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Value type: object {Armies.items.[]}
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_id : string {Armies.items.[]._id} (90 different values)
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[_stats] : object {Armies.items.[]._stats}
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compendiumSource : string {Armies.items.[]._stats.compendiumSource} (44 different values)
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[folder] : string {Armies.items.[].folder} (11 different values)
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img : string {Armies.items.[].img} (6 different values)
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'icons/sundries/books/book-red-exclamation.webp' (x65)
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'systems/pf2e/icons/actions/OneAction.webp' (x11)
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'systems/pf2e/icons/actions/TwoActions.webp' (x10)
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'systems/pf2e/icons/actions/Reaction.webp' (x5)
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'icons/skills/movement/arrow-upward-white.webp' (x1)
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'systems/pf2e/icons/actions/ThreeActions.webp' (x1)
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name : string {Armies.items.[].name} (53 different values)
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sort : integer {Armies.items.[].sort} (17 different values)
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system : object {Armies.items.[].system}
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[actionType] : object {Armies.items.[].system.actionType}
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value : string {Armies.items.[].system.actionType.value} (3 different values)
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'passive' (x60)
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'action' (x25)
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'reaction' (x7)
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[actions] : object {Armies.items.[].system.actions}
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[value] : integer {Armies.items.[].system.actions.value} (3 different values)
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1 (x12)
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2 (x10)
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3 (x3)
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[campaign] : string {Armies.items.[].system.campaign} (same value: 'kingmaker')
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[category] : string {Armies.items.[].system.category} (3 different values)
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'army-tactic' (x64)
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'army-war-action' (x27)
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'kingdom-activity' (x1)
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description : object {Armies.items.[].system.description}
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value : string {Armies.items.[].system.description.value} (58 different values)
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[level] : object {Armies.items.[].system.level}
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value : integer {Armies.items.[].system.level.value} (10 different values)
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1 (x20)
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12 (x9)
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8 (x7)
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5 (x7)
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7 (x6)
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16 (x5)
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3 (x4)
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10 (x4)
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14 (x2)
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11 (x1)
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[location] : string {Armies.items.[].system.location} (5 different values)
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'0' (x20)
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'1' (x16)
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'2' (x11)
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'3' (x3)
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'4' (x1)
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[prerequisites] : object {Armies.items.[].system.prerequisites}
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value : array<> {Armies.items.[].system.prerequisites.value}
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Length: min=0 max=0
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Value type: empty
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publication : object {Armies.items.[].system.publication}
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license : string {Armies.items.[].system.publication.license} (same value: 'OGL')
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remaster : boolean {Armies.items.[].system.publication.remaster} (same value: False)
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title : string {Armies.items.[].system.publication.title} (2 different values)
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'Pathfinder Kingmaker' (x60)
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'' (x33)
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rules : ignored (Foundry rules object) {Armies.items.[].system.rules}
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[slug] : string {Armies.items.[].system.slug} (19 different values)
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traits : object {Armies.items.[].system.traits}
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[rarity] : string {Armies.items.[].system.traits.rarity} (same value: 'common')
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value : array<string> {Armies.items.[].system.traits.value}
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Length: min=0 max=4
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Value type: string {Armies.items.[].system.traits.value.[]} (7 different values)
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'infantry' (x38)
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'skirmisher' (x35)
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'cavalry' (x34)
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'siege' (x21)
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'attack' (x13)
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'morale' (x5)
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'primal' (x2)
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[duration] : object {Armies.items.[].system.duration}
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[expiry] : empty
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sustained : boolean {Armies.items.[].system.duration.sustained} (same value: False)
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unit : string {Armies.items.[].system.duration.unit} (same value: 'unlimited')
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value : integer {Armies.items.[].system.duration.value} (same value: -1)
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[start] : object {Armies.items.[].system.start}
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[initiative] : empty
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value : integer {Armies.items.[].system.start.value} (same value: 0)
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[tokenIcon] : object {Armies.items.[].system.tokenIcon}
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show : boolean {Armies.items.[].system.tokenIcon.show} (same value: False)
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type : string {Armies.items.[].type} (2 different values)
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'campaignFeature' (x92)
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'effect' (x1)
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[flags] : object {Armies.items.[].flags}
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pf2e : object {Armies.items.[].flags.pf2e}
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[grantedBy] : object {Armies.items.[].flags.pf2e.grantedBy}
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id : string {Armies.items.[].flags.pf2e.grantedBy.id} (12 different values)
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onDelete : string {Armies.items.[].flags.pf2e.grantedBy.onDelete} (same value: 'cascade')
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[itemGrants] : object {Armies.items.[].flags.pf2e.itemGrants}
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[allOutAssault] : object {Armies.items.[].flags.pf2e.itemGrants.allOutAssault}
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id : string {Armies.items.[].flags.pf2e.itemGrants.allOutAssault.id} (6 different values)
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'v7wzHu1D3duO4IS2' (x1)
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'OrIi052QUBcxEZcU' (x1)
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'HS53GdUOKF1mFYXo' (x1)
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'dfkhWGWMHIa1bk83' (x1)
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'Q0BxNJvtO2wNU03I' (x1)
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'j6MA4necWTNznnJ6' (x1)
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onDelete : string {Armies.items.[].flags.pf2e.itemGrants.allOutAssault.onDelete} (same value: 'detach')
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[counterattack] : object {Armies.items.[].flags.pf2e.itemGrants.counterattack}
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id : string {Armies.items.[].flags.pf2e.itemGrants.counterattack.id} (5 different values)
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'4IBaD7FuRPjVjJkV' (x1)
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'7gxdZ17ZVnIaeQJ0' (x1)
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'yDbd3BCYbZULuTwC' (x1)
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'7hw1y2QXjnJT1SD6' (x1)
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'F9OTvJKp0WMVee5M' (x1)
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onDelete : string {Armies.items.[].flags.pf2e.itemGrants.counterattack.onDelete} (same value: 'detach')
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[coveringFire] : object {Armies.items.[].flags.pf2e.itemGrants.coveringFire}
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id : string {Armies.items.[].flags.pf2e.itemGrants.coveringFire.id} (same value: 'x1no5xGe948GsvRT')
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onDelete : string {Armies.items.[].flags.pf2e.itemGrants.coveringFire.onDelete} (same value: 'detach')
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[dirtyFighting] : object {Armies.items.[].flags.pf2e.itemGrants.dirtyFighting}
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id : string {Armies.items.[].flags.pf2e.itemGrants.dirtyFighting.id} (3 different values)
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'5B01aXaes4bLX0P0' (x1)
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'dA3qooHGMtiyMWlU' (x1)
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'N2toa3SxsMdrC0ni' (x1)
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onDelete : string {Armies.items.[].flags.pf2e.itemGrants.dirtyFighting.onDelete} (same value: 'detach')
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[feint] : object {Armies.items.[].flags.pf2e.itemGrants.feint}
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id : string {Armies.items.[].flags.pf2e.itemGrants.feint.id} (2 different values)
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'bywShUI7f26P8Tjb' (x1)
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'ZdBXSPvHn6OklfJm' (x1)
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onDelete : string {Armies.items.[].flags.pf2e.itemGrants.feint.onDelete} (same value: 'detach')
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[liveOffTheLand] : object {Armies.items.[].flags.pf2e.itemGrants.liveOffTheLand}
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id : string {Armies.items.[].flags.pf2e.itemGrants.liveOffTheLand.id} (same value: '9G3Wz7utmqU4tjmt')
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onDelete : string {Armies.items.[].flags.pf2e.itemGrants.liveOffTheLand.onDelete} (same value: 'detach')
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[overwhelmingBombardment] : object {Armies.items.[].flags.pf2e.itemGrants.overwhelmingBombardment}
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id : string {Armies.items.[].flags.pf2e.itemGrants.overwhelmingBombardment.id} (same value: '4VhEvG7Plwz0Wszk')
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onDelete : string {Armies.items.[].flags.pf2e.itemGrants.overwhelmingBombardment.onDelete} (same value: 'detach')
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[reactiveRally] : object {Armies.items.[].flags.pf2e.itemGrants.reactiveRally}
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id : string {Armies.items.[].flags.pf2e.itemGrants.reactiveRally.id} (same value: 'DcwThWFY7QvCKCtd')
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onDelete : string {Armies.items.[].flags.pf2e.itemGrants.reactiveRally.onDelete} (same value: 'detach')
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[revelInBattle] : object {Armies.items.[].flags.pf2e.itemGrants.revelInBattle}
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id : string {Armies.items.[].flags.pf2e.itemGrants.revelInBattle.id} (same value: 'ORjJrVGGJUnXrA5q')
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onDelete : string {Armies.items.[].flags.pf2e.itemGrants.revelInBattle.onDelete} (same value: 'detach')
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[taunt] : object {Armies.items.[].flags.pf2e.itemGrants.taunt}
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id : string {Armies.items.[].flags.pf2e.itemGrants.taunt.id} (5 different values)
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'XN0yNEBpJrB6PWoD' (x1)
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'wNSfDYqhHoxFBePG' (x1)
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'2po5Zx1pIbkFlcqf' (x1)
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'zxEuPlI4wj8gArdg' (x1)
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'ikuuCz9uU4Ubkp1A' (x1)
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onDelete : string {Armies.items.[].flags.pf2e.itemGrants.taunt.onDelete} (same value: 'detach')
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name : string {Armies.name} (all different values)
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[prototypeToken] : object {Armies.prototypeToken}
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name : string {Armies.prototypeToken.name} (4 different values)
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'Cavalry' (x1)
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'Infantry' (x1)
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'Siege Engines' (x1)
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'Skirmishers' (x1)
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system : object {Armies.system}
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ac : object {Armies.system.ac}
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potency : integer {Armies.system.ac.potency} (same value: 0)
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value : integer {Armies.system.ac.value} (15 different values)
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attributes : object {Armies.system.attributes}
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hp : object {Armies.system.attributes.hp}
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max : integer {Armies.system.attributes.hp.max} (4 different values)
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4 (x14)
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6 (x6)
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5 (x1)
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8 (x1)
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routThreshold : integer {Armies.system.attributes.hp.routThreshold} (5 different values)
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2 (x12)
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3 (x6)
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4 (x2)
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0 (x1)
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1 (x1)
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value : integer {Armies.system.attributes.hp.value} (4 different values)
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4 (x12)
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6 (x5)
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5 (x3)
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8 (x2)
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[consumption] : integer {Armies.system.consumption} (3 different values)
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1 (x10)
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2 (x3)
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-1 (x1)
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details : object {Armies.system.details}
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alignment : string {Armies.system.details.alignment} (5 different values)
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'N' (x11)
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'CN' (x4)
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'NG' (x3)
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'CE' (x3)
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'NE' (x1)
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blurb : string {Armies.system.details.blurb} (same value: '')
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description : string {Armies.system.details.description} (all different values)
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level : object {Armies.system.details.level}
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value : integer {Armies.system.details.level.value} (11 different values)
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[recruitmentDC] : integer {Armies.system.recruitmentDC} (8 different values)
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32 (x3)
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20 (x2)
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18 (x1)
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15 (x1)
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23 (x1)
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28 (x1)
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22 (x1)
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26 (x1)
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resources : object {Armies.system.resources}
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ammunition : object {Armies.system.resources.ammunition}
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max : integer {Armies.system.resources.ammunition.max} (same value: 5)
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value : integer {Armies.system.resources.ammunition.value} (3 different values)
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5 (x18)
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7 (x3)
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4 (x1)
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potions : object {Armies.system.resources.potions}
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value : integer {Armies.system.resources.potions.value} (same value: 0)
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saves : object {Armies.system.saves}
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maneuver : integer {Armies.system.saves.maneuver} (11 different values)
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morale : integer {Armies.system.saves.morale} (11 different values)
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scouting : integer {Armies.system.scouting} (16 different values)
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traits : object {Armies.system.traits}
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rarity : string {Armies.system.traits.rarity} (3 different values)
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'common' (x14)
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'rare' (x4)
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'uncommon' (x4)
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size : object {Armies.system.traits.size}
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value : string {Armies.system.traits.size.value} (same value: 'med')
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type : string {Armies.system.traits.type} (4 different values)
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'infantry' (x8)
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'skirmisher' (x7)
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'cavalry' (x4)
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'siege' (x3)
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value : array<> {Armies.system.traits.value}
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Length: min=0 max=0
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Value type: empty
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weapons : object {Armies.system.weapons}
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[melee] : object {Armies.system.weapons.melee}
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name : string {Armies.system.weapons.melee.name} (18 different values)
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potency : integer {Armies.system.weapons.melee.potency} (3 different values)
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0 (x16)
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2 (x3)
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1 (x1)
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[ranged] : object {Armies.system.weapons.ranged}
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name : string {Armies.system.weapons.ranged.name} (9 different values)
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'Longbows' (x3)
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'Siege engine' (x2)
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'Javelins' (x2)
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'Magic Longbows' (x1)
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'Bows and hurled thorns' (x1)
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'Siege Engine' (x1)
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'Crossbows' (x1)
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'' (x1)
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'Thrown rock' (x1)
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potency : integer {Armies.system.weapons.ranged.potency} (2 different values)
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0 (x12)
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1 (x1)
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type : string {Armies.type} (same value: 'army') |