Files
Pf2eDataScrapper/output/pf2e/packs/6-08.txt
T
2025-04-08 17:56:11 +04:00

641 lines
41 KiB
Plaintext

6-08
Different values: 9
=====================================
object {6-08}
_id : string {6-08._id} (all different values)
folder : string {6-08.folder} (same value: 'MUEqPm97M4kEBZCn')
img : string {6-08.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {6-08.items}
Length: min=3 max=16
Value type: object {6-08.items.[]}
_id : string {6-08.items.[]._id} (32 different values)
img : string {6-08.items.[].img} (21 different values)
name : string {6-08.items.[].name} (30 different values)
sort : integer {6-08.items.[].sort} (16 different values)
system : object {6-08.items.[].system}
[acBonus] : integer {6-08.items.[].system.acBonus} (same value: 2)
[actionType] : object {6-08.items.[].system.actionType}
value : string {6-08.items.[].system.actionType.value} (4 different values)
'action' (x11)
'passive' (x6)
'reaction' (x6)
'free' (x2)
[actions] : object {6-08.items.[].system.actions}
[value] : integer {6-08.items.[].system.actions.value} (3 different values)
2 (x5)
1 (x4)
3 (x2)
[area] : object {6-08.items.[].system.area}
type : string {6-08.items.[].system.area.type} (same value: 'cone')
value : integer {6-08.items.[].system.area.value} (same value: 15)
[attackEffects] : object {6-08.items.[].system.attackEffects}
value : array<> {6-08.items.[].system.attackEffects.value}
Length: min=0 max=0
Value type: empty
[autoHeightenLevel] : object {6-08.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {6-08.items.[].system.baseItem} (3 different values)
'battle-axe' (x3)
'shortbow' (x3)
'studded-leather-armor' (x3)
traits : object {6-08.items.[].system.traits}
[rarity] : string {6-08.items.[].system.traits.rarity} (2 different values)
'common' (x28)
'uncommon' (x2)
[traditions] : array<string> {6-08.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {6-08.items.[].system.traits.traditions.[]} (4 different values)
'primal' (x16)
'arcane' (x13)
'occult' (x5)
'divine' (x4)
[value] : array<string> {6-08.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {6-08.items.[].system.traits.value.[]} (32 different values)
[bonus] : object {6-08.items.[].system.bonus}
value : integer {6-08.items.[].system.bonus.value} (all different values)
[bonusDamage] : object {6-08.items.[].system.bonusDamage}
value : integer {6-08.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {6-08.items.[].system.bulk}
value : mixed
integer {6-08.items.[].system.bulk.value} (same value: 1)
float {6-08.items.[].system.bulk.value} (same value: 0,1)
[category] : string {6-08.items.[].system.category} (5 different values)
'offensive' (x13)
'defensive' (x12)
'martial' (x6)
'light' (x3)
'ammo' (x3)
[checkPenalty] : integer {6-08.items.[].system.checkPenalty} (same value: -1)
[cost] : object {6-08.items.[].system.cost}
value : string {6-08.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {6-08.items.[].system.counteraction} (same value: False)
[damage] : object {6-08.items.[].system.damage}
[0] : object {6-08.items.[].system.damage.0}
applyMod : boolean {6-08.items.[].system.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {6-08.items.[].system.damage.0.formula} (4 different values)
'2d4' (x4)
'1d4' (x2)
'2d6' (x2)
'2d10' (x1)
kinds : array<string> {6-08.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {6-08.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {6-08.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {6-08.items.[].system.damage.0.type} (4 different values)
'cold' (x4)
'electricity' (x2)
'untyped' (x2)
'sonic' (x1)
[3Pz4NTLXD2rzKgf4] : object {6-08.items.[].system.damage.3Pz4NTLXD2rzKgf4}
applyMod : boolean {6-08.items.[].system.damage.3Pz4NTLXD2rzKgf4.applyMod} (same value: False)
category : string {6-08.items.[].system.damage.3Pz4NTLXD2rzKgf4.category} (same value: 'persistent')
formula : string {6-08.items.[].system.damage.3Pz4NTLXD2rzKgf4.formula} (same value: '2')
kinds : array<string> {6-08.items.[].system.damage.3Pz4NTLXD2rzKgf4.kinds}
Length: min=1 max=1
Value type: string {6-08.items.[].system.damage.3Pz4NTLXD2rzKgf4.kinds.[]} (same value: 'damage')
materials : array<> {6-08.items.[].system.damage.3Pz4NTLXD2rzKgf4.materials}
Length: min=0 max=0
Value type: empty
type : string {6-08.items.[].system.damage.3Pz4NTLXD2rzKgf4.type} (same value: 'bleed')
[3bsJUDEgedKhPx6T] : object {6-08.items.[].system.damage.3bsJUDEgedKhPx6T}
applyMod : boolean {6-08.items.[].system.damage.3bsJUDEgedKhPx6T.applyMod} (same value: False)
[category] : empty
formula : string {6-08.items.[].system.damage.3bsJUDEgedKhPx6T.formula} (same value: '2d4')
kinds : array<string> {6-08.items.[].system.damage.3bsJUDEgedKhPx6T.kinds}
Length: min=1 max=1
Value type: string {6-08.items.[].system.damage.3bsJUDEgedKhPx6T.kinds.[]} (same value: 'damage')
materials : array<> {6-08.items.[].system.damage.3bsJUDEgedKhPx6T.materials}
Length: min=0 max=0
Value type: empty
type : string {6-08.items.[].system.damage.3bsJUDEgedKhPx6T.type} (same value: 'cold')
[YBeTuItHduzXElD5] : object {6-08.items.[].system.damage.YBeTuItHduzXElD5}
applyMod : boolean {6-08.items.[].system.damage.YBeTuItHduzXElD5.applyMod} (same value: False)
[category] : empty
formula : string {6-08.items.[].system.damage.YBeTuItHduzXElD5.formula} (same value: '2d8')
kinds : array<string> {6-08.items.[].system.damage.YBeTuItHduzXElD5.kinds}
Length: min=1 max=1
Value type: string {6-08.items.[].system.damage.YBeTuItHduzXElD5.kinds.[]} (same value: 'damage')
materials : array<> {6-08.items.[].system.damage.YBeTuItHduzXElD5.materials}
Length: min=0 max=0
Value type: empty
type : string {6-08.items.[].system.damage.YBeTuItHduzXElD5.type} (same value: 'acid')
[cQDyW0QpjJ38MlSi] : object {6-08.items.[].system.damage.cQDyW0QpjJ38MlSi}
applyMod : boolean {6-08.items.[].system.damage.cQDyW0QpjJ38MlSi.applyMod} (same value: False)
[category] : empty
formula : string {6-08.items.[].system.damage.cQDyW0QpjJ38MlSi.formula} (same value: '2d4')
kinds : array<string> {6-08.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds}
Length: min=1 max=1
Value type: string {6-08.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds.[]} (same value: 'damage')
materials : array<> {6-08.items.[].system.damage.cQDyW0QpjJ38MlSi.materials}
Length: min=0 max=0
Value type: empty
type : string {6-08.items.[].system.damage.cQDyW0QpjJ38MlSi.type} (same value: 'fire')
damageType : string {6-08.items.[].system.damage.damageType} (2 different values)
'slashing' (x3)
'piercing' (x3)
dice : integer {6-08.items.[].system.damage.dice} (same value: 1)
die : string {6-08.items.[].system.damage.die} (2 different values)
'd8' (x3)
'd6' (x3)
[defense] : object {6-08.items.[].system.defense}
save : object {6-08.items.[].system.defense.save}
basic : boolean {6-08.items.[].system.defense.save.basic} (2 different values)
False (x6)
True (x5)
statistic : string {6-08.items.[].system.defense.save.statistic} (3 different values)
'reflex' (x7)
'will' (x2)
'fortitude' (x2)
description : object {6-08.items.[].system.description}
value : string {6-08.items.[].system.description.value} (32 different values)
[containerId] : empty
[damageRolls] : object {6-08.items.[].system.damageRolls}
[67fIkIU7BHhpPh0m] : object {6-08.items.[].system.damageRolls.67fIkIU7BHhpPh0m}
category : string {6-08.items.[].system.damageRolls.67fIkIU7BHhpPh0m.category} (same value: 'persistent')
damage : string {6-08.items.[].system.damageRolls.67fIkIU7BHhpPh0m.damage} (2 different values)
'1d6' (x1)
'1d4' (x1)
damageType : string {6-08.items.[].system.damageRolls.67fIkIU7BHhpPh0m.damageType} (same value: 'cold')
[DSjUmWdiFzlOaZix] : object {6-08.items.[].system.damageRolls.DSjUmWdiFzlOaZix}
damage : string {6-08.items.[].system.damageRolls.DSjUmWdiFzlOaZix.damage} (3 different values)
'1d8+3' (x1)
'1d8+5' (x1)
'2d8+5' (x1)
damageType : string {6-08.items.[].system.damageRolls.DSjUmWdiFzlOaZix.damageType} (same value: 'slashing')
[a4ISBvXBThkzGgB8] : object {6-08.items.[].system.damageRolls.a4ISBvXBThkzGgB8}
damage : string {6-08.items.[].system.damageRolls.a4ISBvXBThkzGgB8.damage} (3 different values)
'1d6' (x1)
'1d6+5' (x1)
'2d6+5' (x1)
damageType : string {6-08.items.[].system.damageRolls.a4ISBvXBThkzGgB8.damageType} (same value: 'piercing')
[f3cs1W1e2GUxTZUz] : object {6-08.items.[].system.damageRolls.f3cs1W1e2GUxTZUz}
damage : string {6-08.items.[].system.damageRolls.f3cs1W1e2GUxTZUz.damage} (same value: '2d4')
damageType : string {6-08.items.[].system.damageRolls.f3cs1W1e2GUxTZUz.damageType} (same value: 'piercing')
[rfgtfia2k34nqvsi8iv9] : object {6-08.items.[].system.damageRolls.rfgtfia2k34nqvsi8iv9}
damage : string {6-08.items.[].system.damageRolls.rfgtfia2k34nqvsi8iv9.damage} (2 different values)
'1d6+4' (x1)
'1d6+2' (x1)
damageType : string {6-08.items.[].system.damageRolls.rfgtfia2k34nqvsi8iv9.damageType} (same value: 'piercing')
[s68jratooz3axw3sx1ak] : object {6-08.items.[].system.damageRolls.s68jratooz3axw3sx1ak}
damage : string {6-08.items.[].system.damageRolls.s68jratooz3axw3sx1ak.damage} (2 different values)
'1d10+4' (x1)
'1d8+2' (x1)
damageType : string {6-08.items.[].system.damageRolls.s68jratooz3axw3sx1ak.damageType} (same value: 'slashing')
[yh3zQVEFv6YXoFu2] : object {6-08.items.[].system.damageRolls.yh3zQVEFv6YXoFu2}
category : string {6-08.items.[].system.damageRolls.yh3zQVEFv6YXoFu2.category} (same value: 'persistent')
damage : string {6-08.items.[].system.damageRolls.yh3zQVEFv6YXoFu2.damage} (2 different values)
'1d6' (x1)
'1d4' (x1)
damageType : string {6-08.items.[].system.damageRolls.yh3zQVEFv6YXoFu2.damageType} (same value: 'cold')
[dexCap] : integer {6-08.items.[].system.dexCap} (same value: 3)
[duration] : object {6-08.items.[].system.duration}
sustained : boolean {6-08.items.[].system.duration.sustained} (2 different values)
False (x16)
True (x2)
value : string {6-08.items.[].system.duration.value} (4 different values)
'' (x12)
'1 minute' (x2)
'varies' (x2)
'until the start of your next turn' (x2)
[equipped] : object {6-08.items.[].system.equipped}
carryType : string {6-08.items.[].system.equipped.carryType} (same value: 'worn')
[handsHeld] : integer {6-08.items.[].system.equipped.handsHeld} (same value: 0)
[invested] : empty
[group] : string {6-08.items.[].system.group} (3 different values)
'axe' (x3)
'bow' (x3)
'leather' (x3)
[hardness] : integer {6-08.items.[].system.hardness} (same value: 0)
[heightening] : object {6-08.items.[].system.heightening}
[damage] : object {6-08.items.[].system.heightening.damage}
[0] : string {6-08.items.[].system.heightening.damage.0} (4 different values)
'1d4' (x4)
'2d4' (x2)
'1d6' (x2)
'1d10' (x1)
[3Pz4NTLXD2rzKgf4] : string {6-08.items.[].system.heightening.damage.3Pz4NTLXD2rzKgf4} (same value: '1')
[3bsJUDEgedKhPx6T] : string {6-08.items.[].system.heightening.damage.3bsJUDEgedKhPx6T} (same value: '1d4')
[YBeTuItHduzXElD5] : string {6-08.items.[].system.heightening.damage.YBeTuItHduzXElD5} (same value: '2d8')
[cQDyW0QpjJ38MlSi] : string {6-08.items.[].system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: '1d4')
[interval] : integer {6-08.items.[].system.heightening.interval} (2 different values)
1 (x13)
2 (x1)
type : string {6-08.items.[].system.heightening.type} (2 different values)
'interval' (x14)
'fixed' (x2)
[levels] : object {6-08.items.[].system.heightening.levels}
3 : object {6-08.items.[].system.heightening.levels.3}
target : object {6-08.items.[].system.heightening.levels.3.target}
value : string {6-08.items.[].system.heightening.levels.3.target.value} (same value: '5 creatures')
[hp] : object {6-08.items.[].system.hp}
max : integer {6-08.items.[].system.hp.max} (same value: 0)
value : integer {6-08.items.[].system.hp.value} (same value: 0)
[level] : object {6-08.items.[].system.level}
value : integer {6-08.items.[].system.level.value} (3 different values)
1 (x16)
0 (x12)
2 (x2)
[location] : object {6-08.items.[].system.location}
value : string {6-08.items.[].system.location.value} (2 different values)
'vw93LDaG34VW00ox' (x16)
'V4xMiLdjs7U150Lt' (x2)
[material] : object {6-08.items.[].system.material}
[grade] : empty
[type] : empty
[overlays] : object {6-08.items.[].system.overlays}
[URQWpedXx9fB1fR7] : object {6-08.items.[].system.overlays.URQWpedXx9fB1fR7}
name : string {6-08.items.[].system.overlays.URQWpedXx9fB1fR7.name} (same value: 'Gouging Claw (Piercing)')
overlayType : string {6-08.items.[].system.overlays.URQWpedXx9fB1fR7.overlayType} (same value: 'override')
sort : integer {6-08.items.[].system.overlays.URQWpedXx9fB1fR7.sort} (same value: 1)
system : object {6-08.items.[].system.overlays.URQWpedXx9fB1fR7.system}
damage : object {6-08.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage}
0 : object {6-08.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0}
[category] : empty
type : string {6-08.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0.type} (same value: 'piercing')
[defense] : empty
[eOCNn2ohYAvsYZjn] : object {6-08.items.[].system.overlays.eOCNn2ohYAvsYZjn}
_id : string {6-08.items.[].system.overlays.eOCNn2ohYAvsYZjn._id} (same value: 'eOCNn2ohYAvsYZjn')
overlayType : string {6-08.items.[].system.overlays.eOCNn2ohYAvsYZjn.overlayType} (same value: 'override')
sort : integer {6-08.items.[].system.overlays.eOCNn2ohYAvsYZjn.sort} (same value: 1)
system : object {6-08.items.[].system.overlays.eOCNn2ohYAvsYZjn.system}
[defense] : empty
[wQHuRGaDDW2MemlK] : object {6-08.items.[].system.overlays.wQHuRGaDDW2MemlK}
_id : string {6-08.items.[].system.overlays.wQHuRGaDDW2MemlK._id} (same value: 'wQHuRGaDDW2MemlK')
name : string {6-08.items.[].system.overlays.wQHuRGaDDW2MemlK.name} (same value: 'Gouging Claw (Slashing)')
overlayType : string {6-08.items.[].system.overlays.wQHuRGaDDW2MemlK.overlayType} (same value: 'override')
sort : integer {6-08.items.[].system.overlays.wQHuRGaDDW2MemlK.sort} (same value: 2)
system : object {6-08.items.[].system.overlays.wQHuRGaDDW2MemlK.system}
damage : object {6-08.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage}
0 : object {6-08.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0}
[category] : empty
type : string {6-08.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0.type} (same value: 'slashing')
[xYyA7CV1GaFTRjBQ] : object {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ}
_id : string {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ._id} (same value: 'xYyA7CV1GaFTRjBQ')
name : string {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ.name} (same value: 'Ignition (Melee)')
overlayType : string {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ.overlayType} (same value: 'override')
sort : integer {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ.sort} (same value: 2)
system : object {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system}
damage : object {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage}
cQDyW0QpjJ38MlSi : object {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi}
formula : string {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi.formula} (same value: '2d6')
[defense] : empty
heightening : object {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening}
damage : object {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage}
cQDyW0QpjJ38MlSi : string {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: '1d6')
range : object {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range}
value : string {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range.value} (same value: 'touch')
[prepared] : object {6-08.items.[].system.prepared}
[flexible] : boolean {6-08.items.[].system.prepared.flexible} (same value: False)
value : string {6-08.items.[].system.prepared.value} (2 different values)
'prepared' (x2)
'focus' (x2)
[price] : object {6-08.items.[].system.price}
[per] : integer {6-08.items.[].system.price.per} (same value: 10)
value : object {6-08.items.[].system.price.value}
[gp] : integer {6-08.items.[].system.price.value.gp} (2 different values)
3 (x6)
1 (x3)
[sp] : integer {6-08.items.[].system.price.value.sp} (same value: 1)
[proficiency] : object {6-08.items.[].system.proficiency}
value : integer {6-08.items.[].system.proficiency.value} (same value: 1)
publication : object {6-08.items.[].system.publication}
license : string {6-08.items.[].system.publication.license} (2 different values)
'ORC' (x43)
'OGL' (x28)
remaster : boolean {6-08.items.[].system.publication.remaster} (2 different values)
True (x43)
False (x28)
title : string {6-08.items.[].system.publication.title} (4 different values)
'' (x28)
'Pathfinder Player Core' (x28)
'Pathfinder Monster Core' (x13)
'Pathfinder Player Core 2' (x2)
[quantity] : integer {6-08.items.[].system.quantity} (2 different values)
1 (x9)
20 (x3)
[range] : mixed
object {6-08.items.[].system.range}
value : string {6-08.items.[].system.range.value} (5 different values)
'30 feet' (x11)
'' (x2)
'60 feet' (x2)
'touch' (x2)
'120 feet' (x1)
integer {6-08.items.[].system.range} (same value: 60)
[reload] : object {6-08.items.[].system.reload}
value : string {6-08.items.[].system.reload.value} (2 different values)
'' (x3)
'0' (x3)
[requirements] : string {6-08.items.[].system.requirements} (same value: '')
rules : ignored (Foundry rules object) {6-08.items.[].system.rules}
[runes] : object {6-08.items.[].system.runes}
potency : integer {6-08.items.[].system.runes.potency} (same value: 0)
property : array<> {6-08.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {6-08.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {6-08.items.[].system.runes.striking} (same value: 0)
[size] : string {6-08.items.[].system.size} (same value: 'med')
[slots] : object {6-08.items.[].system.slots}
[slot0] : object {6-08.items.[].system.slots.slot0}
max : integer {6-08.items.[].system.slots.slot0.max} (same value: 5)
prepared : array<object> {6-08.items.[].system.slots.slot0.prepared}
Length: min=5 max=5
Value type: object {6-08.items.[].system.slots.slot0.prepared.[]}
id : string {6-08.items.[].system.slots.slot0.prepared.[].id} (5 different values)
'VtUpS1K0Rel7Gu8p' (x2)
'yCiaTl3GnCkbKxaE' (x2)
'TRkG4COVv834Fe3D' (x2)
'yvsMWzzEZtHGlw9d' (x2)
'G5oz4nCzBkJeu7kH' (x2)
[slot1] : object {6-08.items.[].system.slots.slot1}
max : integer {6-08.items.[].system.slots.slot1.max} (same value: 3)
prepared : array<object> {6-08.items.[].system.slots.slot1.prepared}
Length: min=3 max=3
Value type: object {6-08.items.[].system.slots.slot1.prepared.[]}
id : string {6-08.items.[].system.slots.slot1.prepared.[].id} (2 different values)
'Fh2a33ZdR2kWufcJ' (x4)
'cEKXXHIHCJVwSriD' (x2)
[slot2] : object {6-08.items.[].system.slots.slot2}
max : integer {6-08.items.[].system.slots.slot2.max} (same value: 2)
prepared : array<object> {6-08.items.[].system.slots.slot2.prepared}
Length: min=2 max=2
Value type: object {6-08.items.[].system.slots.slot2.prepared.[]}
id : string {6-08.items.[].system.slots.slot2.prepared.[].id} (2 different values)
'NtsRGl4BJ4YlvfRT' (x1)
'8Di1mJa9kWekylan' (x1)
[slug] : string {6-08.items.[].system.slug} (17 different values)
[speedPenalty] : integer {6-08.items.[].system.speedPenalty} (same value: 0)
[spelldc] : object {6-08.items.[].system.spelldc}
dc : integer {6-08.items.[].system.spelldc.dc} (2 different values)
21 (x2)
18 (x2)
value : integer {6-08.items.[].system.spelldc.value} (2 different values)
13 (x2)
10 (x2)
[splashDamage] : object {6-08.items.[].system.splashDamage}
value : integer {6-08.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {6-08.items.[].system.stackGroup} (same value: 'arrows')
[strength] : integer {6-08.items.[].system.strength} (same value: 1)
[target] : object {6-08.items.[].system.target}
value : string {6-08.items.[].system.target.value} (4 different values)
'1 creature' (x13)
'' (x2)
'1 or 2 creatures' (x2)
'1 unattended object' (x1)
[time] : object {6-08.items.[].system.time}
value : string {6-08.items.[].system.time.value} (2 different values)
'2' (x14)
'1' (x4)
[tradition] : object {6-08.items.[].system.tradition}
value : string {6-08.items.[].system.tradition.value} (same value: 'primal')
[usage] : object {6-08.items.[].system.usage}
value : string {6-08.items.[].system.usage.value} (2 different values)
'held-in-one-hand' (x6)
'held-in-one-plus-hands' (x3)
[uses] : object {6-08.items.[].system.uses}
autoDestroy : boolean {6-08.items.[].system.uses.autoDestroy} (same value: True)
max : integer {6-08.items.[].system.uses.max} (same value: 1)
value : integer {6-08.items.[].system.uses.value} (same value: 1)
type : string {6-08.items.[].type} (7 different values)
'action' (x25)
'spell' (x18)
'melee' (x12)
'weapon' (x6)
'spellcastingEntry' (x4)
'armor' (x3)
'consumable' (x3)
[_stats] : object {6-08.items.[]._stats}
compendiumSource : string {6-08.items.[]._stats.compendiumSource} (16 different values)
[flags] : object {6-08.items.[].flags}
pf2e : object {6-08.items.[].flags.pf2e}
linkedWeapon : string {6-08.items.[].flags.pf2e.linkedWeapon} (2 different values)
'uBJeS6CUPicrMd1A' (x3)
'hsxXpt0mb7usB5Tj' (x3)
name : string {6-08.name} (all different values)
system : object {6-08.system}
abilities : object {6-08.system.abilities}
cha : object {6-08.system.abilities.cha}
mod : integer {6-08.system.abilities.cha.mod} (4 different values)
0 (x3)
2 (x3)
-4 (x2)
1 (x1)
con : object {6-08.system.abilities.con}
mod : integer {6-08.system.abilities.con.mod} (2 different values)
3 (x5)
2 (x4)
dex : object {6-08.system.abilities.dex}
mod : integer {6-08.system.abilities.dex.mod} (5 different values)
2 (x3)
1 (x2)
3 (x2)
5 (x1)
4 (x1)
int : object {6-08.system.abilities.int}
mod : integer {6-08.system.abilities.int.mod} (4 different values)
0 (x4)
4 (x2)
-5 (x2)
-1 (x1)
str : object {6-08.system.abilities.str}
mod : integer {6-08.system.abilities.str.mod} (3 different values)
1 (x4)
3 (x3)
0 (x2)
wis : object {6-08.system.abilities.wis}
mod : integer {6-08.system.abilities.wis.mod} (3 different values)
1 (x6)
0 (x2)
2 (x1)
attributes : object {6-08.system.attributes}
ac : object {6-08.system.attributes.ac}
details : string {6-08.system.attributes.ac.details} (same value: '')
value : integer {6-08.system.attributes.ac.value} (6 different values)
21 (x2)
16 (x2)
15 (x2)
19 (x1)
17 (x1)
20 (x1)
allSaves : object {6-08.system.attributes.allSaves}
value : string {6-08.system.attributes.allSaves.value} (same value: '')
hp : object {6-08.system.attributes.hp}
details : string {6-08.system.attributes.hp.details} (2 different values)
'' (x7)
'void healing' (x2)
max : integer {6-08.system.attributes.hp.max} (7 different values)
25 (x2)
9 (x2)
48 (x1)
65 (x1)
34 (x1)
36 (x1)
72 (x1)
temp : integer {6-08.system.attributes.hp.temp} (same value: 0)
value : integer {6-08.system.attributes.hp.value} (7 different values)
25 (x2)
9 (x2)
48 (x1)
65 (x1)
34 (x1)
36 (x1)
72 (x1)
[resistances] : array<object> {6-08.system.attributes.resistances}
Length: min=1 max=1
Value type: object {6-08.system.attributes.resistances.[]}
doubleVs : array<> {6-08.system.attributes.resistances.[].doubleVs}
Length: min=0 max=0
Value type: empty
exceptions : array<> {6-08.system.attributes.resistances.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {6-08.system.attributes.resistances.[].type} (same value: 'cold')
value : integer {6-08.system.attributes.resistances.[].value} (2 different values)
5 (x1)
2 (x1)
speed : object {6-08.system.attributes.speed}
otherSpeeds : array<object> {6-08.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {6-08.system.attributes.speed.otherSpeeds.[]}
type : string {6-08.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
value : integer {6-08.system.attributes.speed.otherSpeeds.[].value} (same value: 25)
value : integer {6-08.system.attributes.speed.value} (2 different values)
25 (x7)
20 (x2)
[adjustment] : empty
immunities : array<object> {6-08.system.attributes.immunities}
Length: min=11 max=11
Value type: object {6-08.system.attributes.immunities.[]}
exceptions : array<> {6-08.system.attributes.immunities.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {6-08.system.attributes.immunities.[].type} (11 different values)
[weaknesses] : array<object> {6-08.system.attributes.weaknesses}
Length: min=2 max=3
Value type: object {6-08.system.attributes.weaknesses.[]}
exceptions : array<> {6-08.system.attributes.weaknesses.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {6-08.system.attributes.weaknesses.[].type} (5 different values)
'fire' (x2)
'axe-vulnerability' (x2)
'area-damage' (x2)
'splash-damage' (x2)
'vitality' (x2)
value : integer {6-08.system.attributes.weaknesses.[].value} (same value: 5)
details : object {6-08.system.details}
blurb : string {6-08.system.details.blurb} (3 different values)
'' (x5)
'Female human winter witch' (x2)
'Variant twigjack' (x2)
languages : object {6-08.system.details.languages}
details : string {6-08.system.details.languages.details} (same value: '')
value : array<string> {6-08.system.details.languages.value}
Length: min=0 max=3
Value type: string {6-08.system.details.languages.value.[]} (4 different values)
'common' (x7)
'skald' (x5)
'jotun' (x2)
'fey' (x2)
level : object {6-08.system.details.level}
value : integer {6-08.system.details.level.value} (4 different values)
4 (x3)
2 (x3)
-1 (x2)
1 (x1)
privateNotes : string {6-08.system.details.privateNotes} (same value: '')
publicNotes : string {6-08.system.details.publicNotes} (2 different values)
publication : object {6-08.system.details.publication}
license : string {6-08.system.details.publication.license} (same value: 'ORC')
remaster : boolean {6-08.system.details.publication.remaster} (same value: True)
title : string {6-08.system.details.publication.title} (same value: 'Pathfinder Society Scenario #6-08: Upon Wheels and Rime')
initiative : object {6-08.system.initiative}
statistic : string {6-08.system.initiative.statistic} (same value: 'perception')
perception : object {6-08.system.perception}
details : string {6-08.system.perception.details} (same value: '')
mod : integer {6-08.system.perception.mod} (6 different values)
11 (x3)
8 (x2)
7 (x1)
14 (x1)
4 (x1)
2 (x1)
senses : array<object> {6-08.system.perception.senses}
Length: min=0 max=1
Value type: object {6-08.system.perception.senses.[]}
type : string {6-08.system.perception.senses.[].type} (same value: 'darkvision')
resources : object {6-08.system.resources}
saves : object {6-08.system.saves}
fortitude : object {6-08.system.saves.fortitude}
saveDetail : string {6-08.system.saves.fortitude.saveDetail} (same value: '')
value : integer {6-08.system.saves.fortitude.value} (4 different values)
8 (x4)
11 (x3)
14 (x1)
10 (x1)
reflex : object {6-08.system.saves.reflex}
saveDetail : string {6-08.system.saves.reflex.saveDetail} (same value: '')
value : integer {6-08.system.saves.reflex.value} (5 different values)
5 (x3)
8 (x2)
11 (x2)
14 (x1)
7 (x1)
will : object {6-08.system.saves.will}
saveDetail : string {6-08.system.saves.will.saveDetail} (same value: '')
value : integer {6-08.system.saves.will.value} (6 different values)
8 (x2)
5 (x2)
2 (x2)
14 (x1)
11 (x1)
4 (x1)
skills : object {6-08.system.skills}
[acrobatics] : object {6-08.system.skills.acrobatics}
base : integer {6-08.system.skills.acrobatics.base} (3 different values)
7 (x2)
10 (x1)
5 (x1)
[arcana] : object {6-08.system.skills.arcana}
base : integer {6-08.system.skills.arcana.base} (2 different values)
14 (x1)
8 (x1)
[athletics] : object {6-08.system.skills.athletics}
base : integer {6-08.system.skills.athletics.base} (3 different values)
8 (x2)
5 (x2)
12 (x1)
[intimidation] : object {6-08.system.skills.intimidation}
base : integer {6-08.system.skills.intimidation.base} (5 different values)
8 (x1)
5 (x1)
4 (x1)
7 (x1)
10 (x1)
[nature] : object {6-08.system.skills.nature}
base : integer {6-08.system.skills.nature.base} (3 different values)
7 (x2)
10 (x1)
4 (x1)
[stealth] : object {6-08.system.skills.stealth}
base : integer {6-08.system.skills.stealth.base} (2 different values)
10 (x1)
7 (x1)
traits : object {6-08.system.traits}
rarity : string {6-08.system.traits.rarity} (2 different values)
'uncommon' (x5)
'unique' (x4)
size : object {6-08.system.traits.size}
value : string {6-08.system.traits.size.value} (3 different values)
'med' (x5)
'tiny' (x2)
'lg' (x2)
value : array<string> {6-08.system.traits.value}
Length: min=2 max=4
Value type: string {6-08.system.traits.value.[]} (all different values)
type : string {6-08.type} (same value: 'npc')