554 lines
34 KiB
Plaintext
554 lines
34 KiB
Plaintext
6-04
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Different values: 11
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=====================================
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object {6-04}
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_id : string {6-04._id} (all different values)
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folder : string {6-04.folder} (same value: 'NuVHwxcvn8Ax0ot0')
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img : string {6-04.img} (2 different values)
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'systems/pf2e/icons/default-icons/npc.svg' (x7)
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'systems/pf2e/icons/default-icons/hazard.svg' (x4)
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items : array<object> {6-04.items}
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Length: min=1 max=12
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Value type: object {6-04.items.[]}
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_id : string {6-04.items.[]._id} (41 different values)
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img : string {6-04.items.[].img} (12 different values)
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name : string {6-04.items.[].name} (32 different values)
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sort : integer {6-04.items.[].sort} (13 different values)
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system : object {6-04.items.[].system}
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[attackEffects] : object {6-04.items.[].system.attackEffects}
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value : array<string> {6-04.items.[].system.attackEffects.value}
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Length: min=0 max=1
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Value type: string {6-04.items.[].system.attackEffects.value.[]} (2 different values)
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'grab' (x4)
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'moldy-meat' (x2)
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[bonus] : object {6-04.items.[].system.bonus}
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value : integer {6-04.items.[].system.bonus.value} (6 different values)
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8 (x4)
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10 (x2)
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17 (x2)
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14 (x2)
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15 (x2)
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11 (x2)
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[damageRolls] : object {6-04.items.[].system.damageRolls}
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[32s2Abv6amH9qL7O] : object {6-04.items.[].system.damageRolls.32s2Abv6amH9qL7O}
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damage : string {6-04.items.[].system.damageRolls.32s2Abv6amH9qL7O.damage} (2 different values)
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'2d4+10' (x1)
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'2d4+7' (x1)
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damageType : string {6-04.items.[].system.damageRolls.32s2Abv6amH9qL7O.damageType} (same value: 'piercing')
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[5gyt9361vlgk0oa54i93] : object {6-04.items.[].system.damageRolls.5gyt9361vlgk0oa54i93}
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damage : string {6-04.items.[].system.damageRolls.5gyt9361vlgk0oa54i93.damage} (2 different values)
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'1d4+1' (x1)
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'1d8+3' (x1)
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damageType : string {6-04.items.[].system.damageRolls.5gyt9361vlgk0oa54i93.damageType} (same value: 'slashing')
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[6j9m9maszhvs1yn7ucuq] : object {6-04.items.[].system.damageRolls.6j9m9maszhvs1yn7ucuq}
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damage : string {6-04.items.[].system.damageRolls.6j9m9maszhvs1yn7ucuq.damage} (2 different values)
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'1d10+3' (x1)
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'1d6+2' (x1)
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damageType : string {6-04.items.[].system.damageRolls.6j9m9maszhvs1yn7ucuq.damageType} (same value: 'slashing')
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[UR4k9iuPBl7lt4LH] : object {6-04.items.[].system.damageRolls.UR4k9iuPBl7lt4LH}
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damage : string {6-04.items.[].system.damageRolls.UR4k9iuPBl7lt4LH.damage} (2 different values)
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'2d4+10' (x1)
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'2d4+7' (x1)
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damageType : string {6-04.items.[].system.damageRolls.UR4k9iuPBl7lt4LH.damageType} (same value: 'piercing')
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[h93snjqhv0gmnq3yitdy] : object {6-04.items.[].system.damageRolls.h93snjqhv0gmnq3yitdy}
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damage : string {6-04.items.[].system.damageRolls.h93snjqhv0gmnq3yitdy.damage} (same value: '2d8+9')
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damageType : string {6-04.items.[].system.damageRolls.h93snjqhv0gmnq3yitdy.damageType} (same value: 'bludgeoning')
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[p36zyj2o94q5m2av6t6a] : object {6-04.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a}
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damage : string {6-04.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a.damage} (2 different values)
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'1d6+1' (x1)
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'1d8+3' (x1)
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damageType : string {6-04.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a.damageType} (same value: 'piercing')
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[qxw1q3m9vgbanw3w7dlp] : object {6-04.items.[].system.damageRolls.qxw1q3m9vgbanw3w7dlp}
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damage : string {6-04.items.[].system.damageRolls.qxw1q3m9vgbanw3w7dlp.damage} (2 different values)
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'2d8+3' (x1)
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'1d8+2' (x1)
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damageType : string {6-04.items.[].system.damageRolls.qxw1q3m9vgbanw3w7dlp.damageType} (same value: 'piercing')
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[zng6jp2eorphiyyhpzd0] : object {6-04.items.[].system.damageRolls.zng6jp2eorphiyyhpzd0}
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damage : string {6-04.items.[].system.damageRolls.zng6jp2eorphiyyhpzd0.damage} (same value: '2d6+7')
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damageType : string {6-04.items.[].system.damageRolls.zng6jp2eorphiyyhpzd0.damageType} (same value: 'bludgeoning')
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description : object {6-04.items.[].system.description}
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value : string {6-04.items.[].system.description.value} (28 different values)
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[actionType] : object {6-04.items.[].system.actionType}
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value : string {6-04.items.[].system.actionType.value} (3 different values)
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'passive' (x18)
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'action' (x12)
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'reaction' (x4)
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[actions] : object {6-04.items.[].system.actions}
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[value] : integer {6-04.items.[].system.actions.value} (2 different values)
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1 (x9)
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2 (x3)
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[area] : empty
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[autoHeightenLevel] : object {6-04.items.[].system.autoHeightenLevel}
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[value] : empty
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[category] : string {6-04.items.[].system.category} (3 different values)
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'offensive' (x20)
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'defensive' (x11)
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'interaction' (x3)
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[cost] : object {6-04.items.[].system.cost}
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value : string {6-04.items.[].system.cost.value} (same value: '')
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[counteraction] : boolean {6-04.items.[].system.counteraction} (same value: False)
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[damage] : object {6-04.items.[].system.damage}
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[0] : object {6-04.items.[].system.damage.0}
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applyMod : boolean {6-04.items.[].system.damage.0.applyMod} (same value: False)
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[category] : string {6-04.items.[].system.damage.0.category} (same value: 'persistent')
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formula : string {6-04.items.[].system.damage.0.formula} (2 different values)
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'2d6' (x4)
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'2d4' (x2)
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kinds : array<string> {6-04.items.[].system.damage.0.kinds}
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Length: min=1 max=1
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Value type: string {6-04.items.[].system.damage.0.kinds.[]} (same value: 'damage')
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materials : array<> {6-04.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {6-04.items.[].system.damage.0.type} (3 different values)
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'bleed' (x2)
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'untyped' (x2)
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'void' (x2)
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[defense] : object {6-04.items.[].system.defense}
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save : object {6-04.items.[].system.defense.save}
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basic : boolean {6-04.items.[].system.defense.save.basic} (2 different values)
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False (x2)
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True (x2)
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statistic : string {6-04.items.[].system.defense.save.statistic} (2 different values)
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'will' (x2)
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'fortitude' (x2)
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[duration] : object {6-04.items.[].system.duration}
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[sustained] : boolean {6-04.items.[].system.duration.sustained} (2 different values)
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False (x8)
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True (x2)
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value : mixed
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string {6-04.items.[].system.duration.value} (2 different values)
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'' (x8)
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'varies' (x2)
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integer {6-04.items.[].system.duration.value} (same value: 0)
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[expiry] : empty
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unit : string {6-04.items.[].system.duration.unit} (same value: 'unlimited')
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[group] : empty
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[heightening] : object {6-04.items.[].system.heightening}
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damage : object {6-04.items.[].system.heightening.damage}
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0 : string {6-04.items.[].system.heightening.damage.0} (3 different values)
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'2d6' (x2)
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'1d6' (x2)
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'1d4' (x2)
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interval : integer {6-04.items.[].system.heightening.interval} (2 different values)
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1 (x4)
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2 (x2)
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type : string {6-04.items.[].system.heightening.type} (same value: 'interval')
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[level] : object {6-04.items.[].system.level}
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value : integer {6-04.items.[].system.level.value} (2 different values)
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1 (x6)
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2 (x4)
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[location] : object {6-04.items.[].system.location}
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[heightenedLevel] : integer {6-04.items.[].system.location.heightenedLevel} (same value: 2)
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value : string {6-04.items.[].system.location.value} (2 different values)
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'AEQewVYOqlqT2tMJ' (x5)
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'XKNzNiFYvwz6a8mL' (x5)
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[overrides] : array<> {6-04.items.[].system.overrides}
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Length: min=0 max=0
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Value type: empty
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[slots] : object {6-04.items.[].system.slots}
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publication : object {6-04.items.[].system.publication}
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license : string {6-04.items.[].system.publication.license} (2 different values)
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'ORC' (x43)
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'OGL' (x18)
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remaster : boolean {6-04.items.[].system.publication.remaster} (2 different values)
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True (x43)
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False (x18)
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title : string {6-04.items.[].system.publication.title} (3 different values)
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'' (x34)
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'Pathfinder Monster Core' (x17)
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'Pathfinder Player Core' (x10)
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rules : ignored (Foundry rules object) {6-04.items.[].system.rules}
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[overlays] : object {6-04.items.[].system.overlays}
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2I469pfbYcmFvzOA : object {6-04.items.[].system.overlays.2I469pfbYcmFvzOA}
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_id : string {6-04.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
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name : string {6-04.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
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overlayType : string {6-04.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
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sort : integer {6-04.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
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system : object {6-04.items.[].system.overlays.2I469pfbYcmFvzOA.system}
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damage : object {6-04.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
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0 : object {6-04.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
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[category] : empty
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type : string {6-04.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
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cUFX7ExSLeoa3vIF : object {6-04.items.[].system.overlays.cUFX7ExSLeoa3vIF}
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_id : string {6-04.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
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name : string {6-04.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
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overlayType : string {6-04.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
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sort : integer {6-04.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
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system : object {6-04.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
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damage : object {6-04.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
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0 : object {6-04.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
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[category] : empty
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type : string {6-04.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
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zFWsMjoeCnLxqJaV : object {6-04.items.[].system.overlays.zFWsMjoeCnLxqJaV}
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_id : string {6-04.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
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name : string {6-04.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
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overlayType : string {6-04.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
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sort : integer {6-04.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
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system : object {6-04.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
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damage : object {6-04.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
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0 : object {6-04.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
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[category] : empty
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type : string {6-04.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
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[prepared] : object {6-04.items.[].system.prepared}
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value : string {6-04.items.[].system.prepared.value} (same value: 'innate')
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[proficiency] : object {6-04.items.[].system.proficiency}
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value : integer {6-04.items.[].system.proficiency.value} (same value: 1)
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[range] : object {6-04.items.[].system.range}
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value : string {6-04.items.[].system.range.value} (3 different values)
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'30 feet' (x6)
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'60 feet' (x2)
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'10 feet' (x2)
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[references] : object {6-04.items.[].system.references}
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children : array<> {6-04.items.[].system.references.children}
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Length: min=0 max=0
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Value type: empty
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immunityFrom : array<> {6-04.items.[].system.references.immunityFrom}
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Length: min=0 max=0
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Value type: empty
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overriddenBy : array<> {6-04.items.[].system.references.overriddenBy}
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Length: min=0 max=0
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Value type: empty
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overrides : array<> {6-04.items.[].system.references.overrides}
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Length: min=0 max=0
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Value type: empty
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[requirements] : string {6-04.items.[].system.requirements} (2 different values)
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'' (x8)
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'You can bleed' (x2)
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[showSlotlessLevels] : object {6-04.items.[].system.showSlotlessLevels}
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value : boolean {6-04.items.[].system.showSlotlessLevels.value} (same value: False)
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[slug] : string {6-04.items.[].system.slug} (12 different values)
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[spelldc] : object {6-04.items.[].system.spelldc}
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dc : integer {6-04.items.[].system.spelldc.dc} (2 different values)
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25 (x1)
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23 (x1)
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value : integer {6-04.items.[].system.spelldc.value} (2 different values)
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17 (x1)
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15 (x1)
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[target] : object {6-04.items.[].system.target}
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value : string {6-04.items.[].system.target.value} (4 different values)
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'1 creature' (x4)
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'The triggering creature' (x2)
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'1 object (cook, lift, or tidy only)' (x2)
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'1 living creature' (x2)
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[time] : object {6-04.items.[].system.time}
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value : string {6-04.items.[].system.time.value} (2 different values)
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'2' (x8)
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'reaction' (x2)
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[tradition] : object {6-04.items.[].system.tradition}
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value : string {6-04.items.[].system.tradition.value} (same value: 'occult')
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traits : object {6-04.items.[].system.traits}
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[rarity] : string {6-04.items.[].system.traits.rarity} (same value: 'common')
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[traditions] : array<string> {6-04.items.[].system.traits.traditions}
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Length: min=2 max=4
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Value type: string {6-04.items.[].system.traits.traditions.[]} (4 different values)
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'arcane' (x10)
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'occult' (x10)
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'divine' (x6)
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'primal' (x2)
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[value] : array<string> {6-04.items.[].system.traits.value}
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Length: min=0 max=4
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Value type: string {6-04.items.[].system.traits.value.[]} (22 different values)
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[value] : object {6-04.items.[].system.value}
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isValued : boolean {6-04.items.[].system.value.isValued} (same value: True)
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value : integer {6-04.items.[].system.value.value} (same value: 1)
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type : string {6-04.items.[].type} (5 different values)
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'action' (x34)
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'melee' (x14)
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'spell' (x10)
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'spellcastingEntry' (x2)
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'condition' (x1)
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[_stats] : object {6-04.items.[]._stats}
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compendiumSource : string {6-04.items.[]._stats.compendiumSource} (10 different values)
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'Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr' (x4)
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'Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x' (x3)
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'Compendium.pf2e.bestiary-ability-glossary-srd.Item.PqGX4Dgy9siZJitH' (x2)
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'Compendium.pf2e.spells-srd.Item.TaaMEYdZXQXF0Sks' (x2)
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'Compendium.pf2e.spells-srd.Item.mrDi3v933gsmnw25' (x2)
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'Compendium.pf2e.spells-srd.Item.Qw3fnUlaUbnn7ipC' (x2)
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'Compendium.pf2e.spells-srd.Item.60sgbuMWN0268dB7' (x2)
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'Compendium.pf2e.spells-srd.Item.mAMEt4FFbdqoRnkN' (x2)
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'Compendium.pf2e.bestiary-ability-glossary-srd.Item.kquBnQ0kObZztnBc' (x2)
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'Compendium.pf2e.conditionitems.Item.xYTAsEpcJE1Ccni3' (x1)
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name : string {6-04.name} (all different values)
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system : object {6-04.system}
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[abilities] : object {6-04.system.abilities}
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cha : object {6-04.system.abilities.cha}
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mod : integer {6-04.system.abilities.cha.mod} (3 different values)
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-2 (x3)
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2 (x2)
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4 (x2)
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con : object {6-04.system.abilities.con}
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mod : integer {6-04.system.abilities.con.mod} (6 different values)
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0 (x2)
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5 (x1)
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3 (x1)
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1 (x1)
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4 (x1)
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2 (x1)
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dex : object {6-04.system.abilities.dex}
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mod : integer {6-04.system.abilities.dex.mod} (4 different values)
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4 (x4)
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1 (x1)
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2 (x1)
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-1 (x1)
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int : object {6-04.system.abilities.int}
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mod : integer {6-04.system.abilities.int.mod} (4 different values)
|
|
-4 (x2)
|
|
1 (x2)
|
|
0 (x2)
|
|
-5 (x1)
|
|
str : object {6-04.system.abilities.str}
|
|
mod : integer {6-04.system.abilities.str.mod} (5 different values)
|
|
3 (x2)
|
|
-5 (x2)
|
|
2 (x1)
|
|
1 (x1)
|
|
7 (x1)
|
|
wis : object {6-04.system.abilities.wis}
|
|
mod : integer {6-04.system.abilities.wis.mod} (4 different values)
|
|
1 (x2)
|
|
2 (x2)
|
|
5 (x2)
|
|
0 (x1)
|
|
attributes : object {6-04.system.attributes}
|
|
ac : object {6-04.system.attributes.ac}
|
|
[details] : string {6-04.system.attributes.ac.details} (same value: '')
|
|
value : integer {6-04.system.attributes.ac.value} (6 different values)
|
|
0 (x4)
|
|
17 (x3)
|
|
18 (x1)
|
|
24 (x1)
|
|
21 (x1)
|
|
19 (x1)
|
|
[adjustment] : empty
|
|
[allSaves] : object {6-04.system.attributes.allSaves}
|
|
value : string {6-04.system.attributes.allSaves.value} (2 different values)
|
|
'' (x5)
|
|
'-1 status to all saves vs. death effects' (x2)
|
|
hp : object {6-04.system.attributes.hp}
|
|
details : string {6-04.system.attributes.hp.details} (2 different values)
|
|
'' (x8)
|
|
'void healing' (x3)
|
|
max : integer {6-04.system.attributes.hp.max} (8 different values)
|
|
0 (x4)
|
|
59 (x1)
|
|
40 (x1)
|
|
13 (x1)
|
|
71 (x1)
|
|
45 (x1)
|
|
140 (x1)
|
|
28 (x1)
|
|
temp : integer {6-04.system.attributes.hp.temp} (same value: 0)
|
|
value : integer {6-04.system.attributes.hp.value} (8 different values)
|
|
0 (x4)
|
|
59 (x1)
|
|
40 (x1)
|
|
13 (x1)
|
|
71 (x1)
|
|
45 (x1)
|
|
140 (x1)
|
|
28 (x1)
|
|
[emitsSound] : string {6-04.system.attributes.emitsSound} (same value: 'encounter')
|
|
[hardness] : integer {6-04.system.attributes.hardness} (same value: 0)
|
|
[immunities] : array<object> {6-04.system.attributes.immunities}
|
|
Length: min=5 max=6
|
|
Value type: object {6-04.system.attributes.immunities.[]}
|
|
exceptions : array<> {6-04.system.attributes.immunities.[].exceptions}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
type : string {6-04.system.attributes.immunities.[].type} (7 different values)
|
|
'disease' (x5)
|
|
'paralyzed' (x5)
|
|
'poison' (x5)
|
|
'bleed' (x5)
|
|
'death-effects' (x3)
|
|
'unconscious' (x3)
|
|
'precision' (x2)
|
|
[resistances] : array<object> {6-04.system.attributes.resistances}
|
|
Length: min=1 max=1
|
|
Value type: object {6-04.system.attributes.resistances.[]}
|
|
doubleVs : array<string> {6-04.system.attributes.resistances.[].doubleVs}
|
|
Length: min=1 max=1
|
|
Value type: string {6-04.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical')
|
|
exceptions : array<string> {6-04.system.attributes.resistances.[].exceptions}
|
|
Length: min=3 max=3
|
|
Value type: string {6-04.system.attributes.resistances.[].exceptions.[]} (3 different values)
|
|
'force' (x2)
|
|
'ghost-touch' (x2)
|
|
'spirit' (x2)
|
|
type : string {6-04.system.attributes.resistances.[].type} (same value: 'all-damage')
|
|
value : integer {6-04.system.attributes.resistances.[].value} (same value: 3)
|
|
[speed] : object {6-04.system.attributes.speed}
|
|
otherSpeeds : array<object> {6-04.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=1
|
|
Value type: object {6-04.system.attributes.speed.otherSpeeds.[]}
|
|
type : string {6-04.system.attributes.speed.otherSpeeds.[].type} (2 different values)
|
|
'swim' (x2)
|
|
'fly' (x2)
|
|
value : integer {6-04.system.attributes.speed.otherSpeeds.[].value} (2 different values)
|
|
20 (x2)
|
|
25 (x2)
|
|
value : integer {6-04.system.attributes.speed.value} (3 different values)
|
|
25 (x3)
|
|
35 (x2)
|
|
0 (x2)
|
|
[stealth] : object {6-04.system.attributes.stealth}
|
|
details : string {6-04.system.attributes.stealth.details} (same value: '<p>(trained)</p>')
|
|
value : integer {6-04.system.attributes.stealth.value} (3 different values)
|
|
22 (x2)
|
|
8 (x1)
|
|
5 (x1)
|
|
[weaknesses] : array<object> {6-04.system.attributes.weaknesses}
|
|
Length: min=2 max=2
|
|
Value type: object {6-04.system.attributes.weaknesses.[]}
|
|
type : string {6-04.system.attributes.weaknesses.[].type} (2 different values)
|
|
'vitality' (x1)
|
|
'slashing' (x1)
|
|
value : integer {6-04.system.attributes.weaknesses.[].value} (same value: 10)
|
|
details : object {6-04.system.details}
|
|
[blurb] : string {6-04.system.details.blurb} (4 different values)
|
|
'Variant grizzly bear' (x2)
|
|
'Variant ghoul' (x2)
|
|
'Variant phantom knight' (x2)
|
|
'' (x1)
|
|
[languages] : object {6-04.system.details.languages}
|
|
details : string {6-04.system.details.languages.details} (same value: '')
|
|
value : array<string> {6-04.system.details.languages.value}
|
|
Length: min=0 max=2
|
|
Value type: string {6-04.system.details.languages.value.[]} (2 different values)
|
|
'common' (x4)
|
|
'necril' (x2)
|
|
level : object {6-04.system.details.level}
|
|
value : integer {6-04.system.details.level.value} (6 different values)
|
|
2 (x4)
|
|
4 (x3)
|
|
3 (x1)
|
|
0 (x1)
|
|
6 (x1)
|
|
5 (x1)
|
|
[privateNotes] : string {6-04.system.details.privateNotes} (same value: '')
|
|
[publicNotes] : string {6-04.system.details.publicNotes} (4 different values)
|
|
publication : object {6-04.system.details.publication}
|
|
license : string {6-04.system.details.publication.license} (same value: 'ORC')
|
|
remaster : boolean {6-04.system.details.publication.remaster} (same value: True)
|
|
title : string {6-04.system.details.publication.title} (same value: 'Pathfinder Society Scenario #6-04: An Enkindled Carnival')
|
|
[description] : string {6-04.system.details.description} (2 different values)
|
|
'<p>Deceased Puddles residents lash out at living creatures.</p>' (x2)
|
|
'<p>A crowd of carnival goers are spurred to panic by supernatural rain.</p>' (x2)
|
|
[disable] : string {6-04.system.details.disable} (4 different values)
|
|
'<p>@Check[religion|dc:18] (trained) three times to banish the apparitions with prayers, or @Check[occultism|dc:22] (trained) once to commune with the spirits and convince them to pass on</p>' (x1)
|
|
'<p>@Check[religion|dc:15] (trained) three times to banish the apparitions with prayers, or @Check[occultism|dc:18] (trained) once to commune with the spirits and convince them to pass on</p>' (x1)
|
|
'<p>@Check[diplomacy|dc:21] (trained) to calm them down, @Check[intimidation|dc:22] (trained) to cow them, @Check[athletics|dc:24] (trained) to force them back</p>' (x1)
|
|
'<p>@Check[diplomacy|dc:17] (trained) to calm them down, @Check[intimidation|dc:18] (trained) to cow them, @Check[athletics|dc:20] (trained) to force them back</p>' (x1)
|
|
[isComplex] : boolean {6-04.system.details.isComplex} (2 different values)
|
|
True (x2)
|
|
False (x2)
|
|
[reset] : string {6-04.system.details.reset} (2 different values)
|
|
'<p>The haunt re-forms after 1 hour. The haunt becomes disabled and doesn\'t reform 1 minute after the Puddles phantom is slain.</p>' (x2)
|
|
'' (x2)
|
|
[routine] : string {6-04.system.details.routine} (3 different values)
|
|
'' (x2)
|
|
'<p>(1 action) The haunt\'s screams send biting supernatural rain around the area, dealing @Damage[4d6[piercing]] damage to all living creatures within 90 feet (@Check[reflex|dc:21|basic] save). Creatures who fail the save are @UUID[Compendium.pf2e.conditionitems.Item.Blinded] by a red haze for 1 round (or 1 minute on a critical failure).</p>' (x1)
|
|
'<p>(1 action) The haunt\'s screams send biting supernatural rain around the area, dealing @Damage[(2d6+2)[piercing]] damage to all living creatures within 90 feet (@Check[reflex|dc:18|basic] save). Creatures who fail the save are @UUID[Compendium.pf2e.conditionitems.Item.Blinded] by a red haze for 1 round.</p>' (x1)
|
|
[initiative] : object {6-04.system.initiative}
|
|
statistic : string {6-04.system.initiative.statistic} (same value: 'perception')
|
|
[perception] : object {6-04.system.perception}
|
|
details : string {6-04.system.perception.details} (same value: '')
|
|
mod : integer {6-04.system.perception.mod} (6 different values)
|
|
8 (x2)
|
|
10 (x1)
|
|
6 (x1)
|
|
16 (x1)
|
|
13 (x1)
|
|
7 (x1)
|
|
senses : array<object> {6-04.system.perception.senses}
|
|
Length: min=1 max=2
|
|
Value type: object {6-04.system.perception.senses.[]}
|
|
[acuity] : string {6-04.system.perception.senses.[].acuity} (same value: 'imprecise')
|
|
[range] : integer {6-04.system.perception.senses.[].range} (same value: 30)
|
|
type : string {6-04.system.perception.senses.[].type} (3 different values)
|
|
'darkvision' (x5)
|
|
'low-light-vision' (x2)
|
|
'scent' (x2)
|
|
[resources] : object {6-04.system.resources}
|
|
saves : object {6-04.system.saves}
|
|
fortitude : object {6-04.system.saves.fortitude}
|
|
saveDetail : string {6-04.system.saves.fortitude.saveDetail} (same value: '')
|
|
value : integer {6-04.system.saves.fortitude.value} (7 different values)
|
|
0 (x4)
|
|
11 (x2)
|
|
12 (x1)
|
|
3 (x1)
|
|
8 (x1)
|
|
14 (x1)
|
|
6 (x1)
|
|
reflex : object {6-04.system.saves.reflex}
|
|
saveDetail : string {6-04.system.saves.reflex.saveDetail} (same value: '')
|
|
value : integer {6-04.system.saves.reflex.value} (6 different values)
|
|
0 (x4)
|
|
8 (x3)
|
|
6 (x1)
|
|
15 (x1)
|
|
12 (x1)
|
|
10 (x1)
|
|
will : object {6-04.system.saves.will}
|
|
saveDetail : string {6-04.system.saves.will.saveDetail} (same value: '')
|
|
value : integer {6-04.system.saves.will.value} (8 different values)
|
|
0 (x4)
|
|
8 (x1)
|
|
5 (x1)
|
|
4 (x1)
|
|
16 (x1)
|
|
13 (x1)
|
|
10 (x1)
|
|
6 (x1)
|
|
[skills] : object {6-04.system.skills}
|
|
[acrobatics] : object {6-04.system.skills.acrobatics}
|
|
base : integer {6-04.system.skills.acrobatics.base} (2 different values)
|
|
6 (x1)
|
|
8 (x1)
|
|
[athletics] : object {6-04.system.skills.athletics}
|
|
base : integer {6-04.system.skills.athletics.base} (5 different values)
|
|
10 (x1)
|
|
8 (x1)
|
|
7 (x1)
|
|
16 (x1)
|
|
9 (x1)
|
|
[intimidation] : object {6-04.system.skills.intimidation}
|
|
base : integer {6-04.system.skills.intimidation.base} (2 different values)
|
|
15 (x1)
|
|
12 (x1)
|
|
[stealth] : object {6-04.system.skills.stealth}
|
|
base : integer {6-04.system.skills.stealth.base} (2 different values)
|
|
6 (x1)
|
|
8 (x1)
|
|
[survival] : object {6-04.system.skills.survival}
|
|
base : integer {6-04.system.skills.survival.base} (4 different values)
|
|
8 (x1)
|
|
7 (x1)
|
|
4 (x1)
|
|
6 (x1)
|
|
traits : object {6-04.system.traits}
|
|
rarity : string {6-04.system.traits.rarity} (2 different values)
|
|
'uncommon' (x7)
|
|
'rare' (x4)
|
|
size : object {6-04.system.traits.size}
|
|
value : string {6-04.system.traits.size.value} (3 different values)
|
|
'med' (x8)
|
|
'lg' (x2)
|
|
'huge' (x1)
|
|
value : array<string> {6-04.system.traits.value}
|
|
Length: min=1 max=4
|
|
Value type: string {6-04.system.traits.value.[]} (12 different values)
|
|
[statusEffects] : array<> {6-04.system.statusEffects}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
type : string {6-04.type} (2 different values)
|
|
'npc' (x7)
|
|
'hazard' (x4)
|
|
[prototypeToken] : object {6-04.prototypeToken}
|
|
name : string {6-04.prototypeToken.name} (3 different values)
|
|
'Bloodthirsty Apparitions' (x1)
|
|
'Puddles Phantom' (x1)
|
|
'Rain-Soaked Crowd' (x1) |