Files
Pf2eDataScrapper/output/pf2e/packs/5-16.txt
T
2025-04-08 17:11:57 +04:00

735 lines
48 KiB
Plaintext

5-16
Different values: 12
=====================================
object {5-16}
_id : string {5-16._id} (all different values)
folder : string {5-16.folder} (same value: 'c9UfQaWy2JZFyzzd')
img : string {5-16.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x6)
'systems/pf2e/icons/default-icons/hazard.svg' (x6)
items : array<object> {5-16.items}
Length: min=1 max=28
Value type: object {5-16.items.[]}
_id : string {5-16.items.[]._id} (45 different values)
img : string {5-16.items.[].img} (28 different values)
name : string {5-16.items.[].name} (40 different values)
sort : integer {5-16.items.[].sort} (29 different values)
system : object {5-16.items.[].system}
[acBonus] : integer {5-16.items.[].system.acBonus} (same value: 4)
[actionType] : object {5-16.items.[].system.actionType}
value : string {5-16.items.[].system.actionType.value} (3 different values)
'passive' (x8)
'action' (x8)
'reaction' (x6)
[actions] : object {5-16.items.[].system.actions}
[value] : integer {5-16.items.[].system.actions.value} (same value: 1)
[area] : object {5-16.items.[].system.area}
[details] : string {5-16.items.[].system.area.details} (same value: '30-foot-radius burst')
type : string {5-16.items.[].system.area.type} (3 different values)
'burst' (x3)
'emanation' (x3)
'line' (x2)
value : integer {5-16.items.[].system.area.value} (3 different values)
30 (x5)
10 (x2)
5 (x1)
[attack] : object {5-16.items.[].system.attack}
value : string {5-16.items.[].system.attack.value} (same value: '')
[attackEffects] : object {5-16.items.[].system.attackEffects}
value : array<string> {5-16.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {5-16.items.[].system.attackEffects.value.[]} (same value: 'grab')
[autoHeightenLevel] : object {5-16.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {5-16.items.[].system.baseItem} (3 different values)
'bastard-sword' (x2)
'breastplate' (x2)
'dagger' (x2)
[bonus] : object {5-16.items.[].system.bonus}
value : integer {5-16.items.[].system.bonus.value} (9 different values)
9 (x6)
0 (x4)
12 (x3)
11 (x2)
16 (x1)
14 (x1)
6 (x1)
13 (x1)
8 (x1)
[bonusDamage] : object {5-16.items.[].system.bonusDamage}
value : integer {5-16.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {5-16.items.[].system.bulk}
value : mixed
integer {5-16.items.[].system.bulk.value} (2 different values)
1 (x2)
2 (x2)
float {5-16.items.[].system.bulk.value} (same value: 0,1)
[category] : string {5-16.items.[].system.category} (6 different values)
'offensive' (x18)
'interaction' (x2)
'defensive' (x2)
'martial' (x2)
'medium' (x2)
'simple' (x2)
[checkPenalty] : integer {5-16.items.[].system.checkPenalty} (same value: -2)
[containerId] : empty
[cost] : object {5-16.items.[].system.cost}
value : string {5-16.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {5-16.items.[].system.counteraction} (same value: False)
[damage] : object {5-16.items.[].system.damage}
[0] : object {5-16.items.[].system.damage.0}
applyMod : boolean {5-16.items.[].system.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {5-16.items.[].system.damage.0.formula} (3 different values)
'2d4' (x4)
'1d6' (x3)
'1d4' (x2)
kinds : array<string> {5-16.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {5-16.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {5-16.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {5-16.items.[].system.damage.0.type} (5 different values)
'acid' (x2)
'electricity' (x2)
'void' (x2)
'piercing' (x2)
'bludgeoning' (x1)
[damageType] : string {5-16.items.[].system.damage.damageType} (2 different values)
'slashing' (x2)
'piercing' (x2)
[dice] : integer {5-16.items.[].system.damage.dice} (same value: 1)
[die] : string {5-16.items.[].system.damage.die} (2 different values)
'd8' (x2)
'd4' (x2)
[gcovwqxwitqchoin] : object {5-16.items.[].system.damage.gcovwqxwitqchoin}
applyMod : boolean {5-16.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {5-16.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {5-16.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1')
kinds : array<string> {5-16.items.[].system.damage.gcovwqxwitqchoin.kinds}
Length: min=1 max=1
Value type: string {5-16.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage')
materials : array<> {5-16.items.[].system.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {5-16.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[damageRolls] : object {5-16.items.[].system.damageRolls}
[4J4gMr0v7hjfccKg] : object {5-16.items.[].system.damageRolls.4J4gMr0v7hjfccKg}
category : string {5-16.items.[].system.damageRolls.4J4gMr0v7hjfccKg.category} (same value: 'splash')
damage : string {5-16.items.[].system.damageRolls.4J4gMr0v7hjfccKg.damage} (2 different values)
'1d8' (x1)
'1d6' (x1)
damageType : string {5-16.items.[].system.damageRolls.4J4gMr0v7hjfccKg.damageType} (same value: 'acid')
[8tonF2vtwodhW0MQ] : object {5-16.items.[].system.damageRolls.8tonF2vtwodhW0MQ}
damage : string {5-16.items.[].system.damageRolls.8tonF2vtwodhW0MQ.damage} (2 different values)
'2d8' (x1)
'2d6' (x1)
damageType : string {5-16.items.[].system.damageRolls.8tonF2vtwodhW0MQ.damageType} (same value: 'acid')
[FbabLqwHNZMq7Uhm] : object {5-16.items.[].system.damageRolls.FbabLqwHNZMq7Uhm}
damage : string {5-16.items.[].system.damageRolls.FbabLqwHNZMq7Uhm.damage} (2 different values)
'1d4+8' (x1)
'1d4+4' (x1)
damageType : string {5-16.items.[].system.damageRolls.FbabLqwHNZMq7Uhm.damageType} (same value: 'piercing')
[Pk3kXURyXyoZv21u] : object {5-16.items.[].system.damageRolls.Pk3kXURyXyoZv21u}
damage : string {5-16.items.[].system.damageRolls.Pk3kXURyXyoZv21u.damage} (2 different values)
'1d4+6' (x1)
'1d4+4' (x1)
damageType : string {5-16.items.[].system.damageRolls.Pk3kXURyXyoZv21u.damageType} (same value: 'bludgeoning')
[R9SoqhwSZ2pxBWNd] : object {5-16.items.[].system.damageRolls.R9SoqhwSZ2pxBWNd}
damage : string {5-16.items.[].system.damageRolls.R9SoqhwSZ2pxBWNd.damage} (2 different values)
'1d8' (x1)
'1d6' (x1)
damageType : string {5-16.items.[].system.damageRolls.R9SoqhwSZ2pxBWNd.damageType} (same value: 'acid')
[e4epsCI4WiV8nOWR] : object {5-16.items.[].system.damageRolls.e4epsCI4WiV8nOWR}
damage : string {5-16.items.[].system.damageRolls.e4epsCI4WiV8nOWR.damage} (2 different values)
'1d8+7' (x1)
'1d6+5' (x1)
damageType : string {5-16.items.[].system.damageRolls.e4epsCI4WiV8nOWR.damageType} (same value: 'bludgeoning')
[ex6XLPcNadVl7fUQ] : object {5-16.items.[].system.damageRolls.ex6XLPcNadVl7fUQ}
damage : string {5-16.items.[].system.damageRolls.ex6XLPcNadVl7fUQ.damage} (2 different values)
'1d4+6' (x1)
'1d4+4' (x1)
damageType : string {5-16.items.[].system.damageRolls.ex6XLPcNadVl7fUQ.damageType} (same value: 'piercing')
[okZrBRTynpPQjDE7] : object {5-16.items.[].system.damageRolls.okZrBRTynpPQjDE7}
damage : string {5-16.items.[].system.damageRolls.okZrBRTynpPQjDE7.damage} (2 different values)
'1d8+8' (x1)
'1d8+4' (x1)
damageType : string {5-16.items.[].system.damageRolls.okZrBRTynpPQjDE7.damageType} (same value: 'slashing')
[pQ5lzubXQ3pOEAPy] : object {5-16.items.[].system.damageRolls.pQ5lzubXQ3pOEAPy}
damage : string {5-16.items.[].system.damageRolls.pQ5lzubXQ3pOEAPy.damage} (2 different values)
'1d4+8' (x1)
'1d4+4' (x1)
damageType : string {5-16.items.[].system.damageRolls.pQ5lzubXQ3pOEAPy.damageType} (same value: 'bludgeoning')
[r1QLbBEyhiNkgqL4] : object {5-16.items.[].system.damageRolls.r1QLbBEyhiNkgqL4}
damage : string {5-16.items.[].system.damageRolls.r1QLbBEyhiNkgqL4.damage} (2 different values)
'1d4+6' (x1)
'1d4+4' (x1)
damageType : string {5-16.items.[].system.damageRolls.r1QLbBEyhiNkgqL4.damageType} (same value: 'piercing')
description : object {5-16.items.[].system.description}
value : string {5-16.items.[].system.description.value} (41 different values)
[defense] : object {5-16.items.[].system.defense}
save : object {5-16.items.[].system.defense.save}
basic : boolean {5-16.items.[].system.defense.save.basic} (2 different values)
False (x13)
True (x2)
statistic : string {5-16.items.[].system.defense.save.statistic} (3 different values)
'fortitude' (x9)
'reflex' (x5)
'will' (x1)
[dexCap] : integer {5-16.items.[].system.dexCap} (same value: 1)
[duration] : object {5-16.items.[].system.duration}
sustained : boolean {5-16.items.[].system.duration.sustained} (same value: False)
value : mixed
string {5-16.items.[].system.duration.value} (6 different values)
'' (x15)
'1 minute' (x8)
'8 hours' (x2)
'varies' (x2)
'until your next daily preparations' (x2)
'until the start of your next turn' (x2)
integer {5-16.items.[].system.duration.value} (same value: 1)
[expiry] : string {5-16.items.[].system.duration.expiry} (same value: 'turn-start')
[unit] : string {5-16.items.[].system.duration.unit} (same value: 'days')
[equipped] : object {5-16.items.[].system.equipped}
carryType : string {5-16.items.[].system.equipped.carryType} (same value: 'worn')
[handsHeld] : integer {5-16.items.[].system.equipped.handsHeld} (same value: 0)
[invested] : empty
[frequency] : object {5-16.items.[].system.frequency}
max : integer {5-16.items.[].system.frequency.max} (same value: 1)
per : string {5-16.items.[].system.frequency.per} (same value: 'round')
[group] : string {5-16.items.[].system.group} (3 different values)
'sword' (x2)
'plate' (x2)
'knife' (x2)
[hardness] : integer {5-16.items.[].system.hardness} (same value: 0)
[heightening] : object {5-16.items.[].system.heightening}
[levels] : object {5-16.items.[].system.heightening.levels}
[3] : object {5-16.items.[].system.heightening.levels.3}
damage : object {5-16.items.[].system.heightening.levels.3.damage}
0 : object {5-16.items.[].system.heightening.levels.3.damage.0}
applyMod : boolean {5-16.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {5-16.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6')
materials : array<> {5-16.items.[].system.heightening.levels.3.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {5-16.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {5-16.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
applyMod : boolean {5-16.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {5-16.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {5-16.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1')
materials : array<> {5-16.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {5-16.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[4] : object {5-16.items.[].system.heightening.levels.4}
area : object {5-16.items.[].system.heightening.levels.4.area}
areaType : string {5-16.items.[].system.heightening.levels.4.area.areaType} (same value: 'burst')
value : string {5-16.items.[].system.heightening.levels.4.area.value} (same value: '20')
range : object {5-16.items.[].system.heightening.levels.4.range}
value : string {5-16.items.[].system.heightening.levels.4.range.value} (same value: '60 feet')
[5] : object {5-16.items.[].system.heightening.levels.5}
damage : object {5-16.items.[].system.heightening.levels.5.damage}
0 : object {5-16.items.[].system.heightening.levels.5.damage.0}
applyMod : boolean {5-16.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {5-16.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6')
materials : array<> {5-16.items.[].system.heightening.levels.5.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {5-16.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {5-16.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
applyMod : boolean {5-16.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {5-16.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {5-16.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2')
materials : array<> {5-16.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {5-16.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[6] : object {5-16.items.[].system.heightening.levels.6}
target : object {5-16.items.[].system.heightening.levels.6.target}
value : string {5-16.items.[].system.heightening.levels.6.target.value} (same value: '10 creatures')
[7] : object {5-16.items.[].system.heightening.levels.7}
damage : object {5-16.items.[].system.heightening.levels.7.damage}
0 : object {5-16.items.[].system.heightening.levels.7.damage.0}
applyMod : boolean {5-16.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {5-16.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6')
materials : array<> {5-16.items.[].system.heightening.levels.7.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {5-16.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {5-16.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
applyMod : boolean {5-16.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {5-16.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {5-16.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3')
materials : array<> {5-16.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {5-16.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[8] : object {5-16.items.[].system.heightening.levels.8}
target : object {5-16.items.[].system.heightening.levels.8.target}
value : string {5-16.items.[].system.heightening.levels.8.target.value} (same value: '5 creatures')
[9] : object {5-16.items.[].system.heightening.levels.9}
damage : object {5-16.items.[].system.heightening.levels.9.damage}
0 : object {5-16.items.[].system.heightening.levels.9.damage.0}
applyMod : boolean {5-16.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {5-16.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6')
materials : array<> {5-16.items.[].system.heightening.levels.9.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {5-16.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {5-16.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
applyMod : boolean {5-16.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {5-16.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {5-16.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4')
materials : array<> {5-16.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {5-16.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid')
type : string {5-16.items.[].system.heightening.type} (2 different values)
'fixed' (x6)
'interval' (x5)
[damage] : object {5-16.items.[].system.heightening.damage}
0 : string {5-16.items.[].system.heightening.damage.0} (3 different values)
'1d4' (x2)
'2d4' (x2)
'1d6' (x1)
[interval] : integer {5-16.items.[].system.heightening.interval} (2 different values)
1 (x4)
2 (x1)
[hp] : object {5-16.items.[].system.hp}
max : integer {5-16.items.[].system.hp.max} (same value: 0)
value : integer {5-16.items.[].system.hp.value} (same value: 0)
[level] : object {5-16.items.[].system.level}
value : integer {5-16.items.[].system.level.value} (4 different values)
1 (x23)
0 (x10)
2 (x6)
3 (x4)
[location] : object {5-16.items.[].system.location}
value : string {5-16.items.[].system.location.value} (same value: 'PRlM665eBML0IQ2l')
[material] : object {5-16.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {5-16.items.[].system.mod}
value : integer {5-16.items.[].system.mod.value} (2 different values)
15 (x1)
12 (x1)
[prepared] : object {5-16.items.[].system.prepared}
flexible : boolean {5-16.items.[].system.prepared.flexible} (same value: False)
value : string {5-16.items.[].system.prepared.value} (same value: 'prepared')
[price] : object {5-16.items.[].system.price}
value : object {5-16.items.[].system.price.value}
[gp] : integer {5-16.items.[].system.price.value.gp} (2 different values)
4 (x2)
8 (x2)
[sp] : integer {5-16.items.[].system.price.value.sp} (same value: 2)
[proficiency] : object {5-16.items.[].system.proficiency}
value : integer {5-16.items.[].system.proficiency.value} (same value: 1)
[proficient] : object {5-16.items.[].system.proficient}
value : integer {5-16.items.[].system.proficient.value} (same value: 0)
publication : object {5-16.items.[].system.publication}
license : string {5-16.items.[].system.publication.license} (2 different values)
'OGL' (x51)
'ORC' (x34)
remaster : boolean {5-16.items.[].system.publication.remaster} (2 different values)
False (x51)
True (x34)
title : string {5-16.items.[].system.publication.title} (6 different values)
'' (x42)
'Pathfinder Player Core' (x30)
'Pathfinder Core Rulebook' (x6)
'Pathfinder Monster Core' (x4)
'Pathfinder Secrets of Magic' (x2)
'Pathfinder Lost Omens Gods & Magic' (x1)
[quantity] : integer {5-16.items.[].system.quantity} (same value: 1)
[range] : object {5-16.items.[].system.range}
value : string {5-16.items.[].system.range.value} (6 different values)
'' (x13)
'30 feet' (x12)
'60 feet' (x2)
'touch' (x2)
'120 feet' (x1)
'50 feet' (x1)
[reload] : object {5-16.items.[].system.reload}
value : string {5-16.items.[].system.reload.value} (2 different values)
'' (x2)
'-' (x2)
[requirements] : string {5-16.items.[].system.requirements} (same value: '')
rules : ignored (Foundry rules object) {5-16.items.[].system.rules}
[runes] : object {5-16.items.[].system.runes}
potency : integer {5-16.items.[].system.runes.potency} (same value: 0)
property : array<> {5-16.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {5-16.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {5-16.items.[].system.runes.striking} (same value: 0)
[size] : string {5-16.items.[].system.size} (same value: 'med')
[slots] : object {5-16.items.[].system.slots}
slot0 : object {5-16.items.[].system.slots.slot0}
max : integer {5-16.items.[].system.slots.slot0.max} (2 different values)
6 (x1)
5 (x1)
prepared : array<object> {5-16.items.[].system.slots.slot0.prepared}
Length: min=5 max=6
Value type: object {5-16.items.[].system.slots.slot0.prepared.[]}
id : string {5-16.items.[].system.slots.slot0.prepared.[].id} (6 different values)
'WGLe3LicBwWkqCim' (x2)
'3416TSDhbtqHau3h' (x2)
'CGCTz6gvgO5o0Kmz' (x2)
'ZnikV3cciHPZILww' (x2)
'iAxLvx9fwS4L8OPO' (x2)
'4HzFbb80eGjlNeZK' (x1)
slot1 : object {5-16.items.[].system.slots.slot1}
max : integer {5-16.items.[].system.slots.slot1.max} (same value: 4)
prepared : array<object> {5-16.items.[].system.slots.slot1.prepared}
Length: min=4 max=4
Value type: object {5-16.items.[].system.slots.slot1.prepared.[]}
id : string {5-16.items.[].system.slots.slot1.prepared.[].id} (4 different values)
'ZetQVjybkj5w81ZK' (x2)
'AEXMgumyepVRBi6w' (x2)
'RhMYEOATwIFEpQtZ' (x2)
'uisVBD6yEbBs0Hob' (x2)
slot2 : object {5-16.items.[].system.slots.slot2}
max : integer {5-16.items.[].system.slots.slot2.max} (same value: 4)
prepared : array<object> {5-16.items.[].system.slots.slot2.prepared}
Length: min=4 max=4
Value type: object {5-16.items.[].system.slots.slot2.prepared.[]}
id : string {5-16.items.[].system.slots.slot2.prepared.[].id} (4 different values)
'RuOiRh0nnDiKhoAm' (x2)
'v8aujEBH2PvLTZA6' (x2)
'G6Xcq1yzQFtygzwp' (x2)
'n4ZsKqe4lQBOaAYc' (x2)
[slot3] : object {5-16.items.[].system.slots.slot3}
max : integer {5-16.items.[].system.slots.slot3.max} (same value: 4)
prepared : array<object> {5-16.items.[].system.slots.slot3.prepared}
Length: min=4 max=4
Value type: object {5-16.items.[].system.slots.slot3.prepared.[]}
id : string {5-16.items.[].system.slots.slot3.prepared.[].id} (4 different values)
'YekSC2eoY4oqVh6P' (x1)
'pE76whZFqtFoBvFa' (x1)
'FuwogELUfDFaV6Uk' (x1)
'IuBjF30zQoEGTEPh' (x1)
[slug] : string {5-16.items.[].system.slug} (24 different values)
[speedPenalty] : integer {5-16.items.[].system.speedPenalty} (same value: -5)
[spelldc] : object {5-16.items.[].system.spelldc}
dc : integer {5-16.items.[].system.spelldc.dc} (2 different values)
24 (x1)
21 (x1)
value : integer {5-16.items.[].system.spelldc.value} (2 different values)
16 (x1)
13 (x1)
[splashDamage] : object {5-16.items.[].system.splashDamage}
value : integer {5-16.items.[].system.splashDamage.value} (same value: 0)
[start] : object {5-16.items.[].system.start}
[initiative] : empty
value : integer {5-16.items.[].system.start.value} (same value: 630)
[strength] : integer {5-16.items.[].system.strength} (same value: 3)
[target] : object {5-16.items.[].system.target}
value : string {5-16.items.[].system.target.value} (4 different values)
'' (x16)
'1 creature' (x11)
'1 or 2 creatures' (x2)
'1 falling creature' (x2)
[time] : object {5-16.items.[].system.time}
value : string {5-16.items.[].system.time.value} (4 different values)
'2' (x24)
'3' (x3)
'reaction' (x2)
'1' (x2)
[tokenIcon] : object {5-16.items.[].system.tokenIcon}
show : boolean {5-16.items.[].system.tokenIcon.show} (same value: True)
[tradition] : object {5-16.items.[].system.tradition}
value : string {5-16.items.[].system.tradition.value} (same value: 'arcane')
traits : object {5-16.items.[].system.traits}
[rarity] : string {5-16.items.[].system.traits.rarity} (same value: 'common')
[traditions] : array<string> {5-16.items.[].system.traits.traditions}
Length: min=2 max=4
Value type: string {5-16.items.[].system.traits.traditions.[]} (4 different values)
'arcane' (x31)
'primal' (x19)
'occult' (x18)
'divine' (x9)
[value] : array<string> {5-16.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {5-16.items.[].system.traits.value.[]} (26 different values)
[usage] : object {5-16.items.[].system.usage}
[canBeAmmo] : boolean {5-16.items.[].system.usage.canBeAmmo} (same value: False)
value : string {5-16.items.[].system.usage.value} (same value: 'held-in-one-hand')
[weaponType] : object {5-16.items.[].system.weaponType}
value : string {5-16.items.[].system.weaponType.value} (2 different values)
'melee' (x10)
'ranged' (x6)
type : string {5-16.items.[].type} (9 different values)
'spell' (x31)
'action' (x22)
'melee' (x16)
'weapon' (x4)
'equipment' (x4)
'armor' (x2)
'spellcastingEntry' (x2)
'effect' (x2)
'lore' (x2)
[_stats] : object {5-16.items.[]._stats}
compendiumSource : string {5-16.items.[]._stats.compendiumSource} (25 different values)
[flags] : object {5-16.items.[].flags}
pf2e : object {5-16.items.[].flags.pf2e}
linkedWeapon : string {5-16.items.[].flags.pf2e.linkedWeapon} (2 different values)
'dQCbEEJM9punVXyL' (x4)
'VAAn3bAtfAKk262p' (x2)
name : string {5-16.name} (all different values)
system : object {5-16.system}
[abilities] : object {5-16.system.abilities}
cha : object {5-16.system.abilities.cha}
mod : integer {5-16.system.abilities.cha.mod} (3 different values)
-1 (x3)
-5 (x2)
1 (x1)
con : object {5-16.system.abilities.con}
mod : integer {5-16.system.abilities.con.mod} (3 different values)
4 (x3)
2 (x2)
5 (x1)
dex : object {5-16.system.abilities.dex}
mod : integer {5-16.system.abilities.dex.mod} (4 different values)
3 (x3)
4 (x1)
2 (x1)
1 (x1)
int : object {5-16.system.abilities.int}
mod : integer {5-16.system.abilities.int.mod} (3 different values)
-5 (x2)
0 (x2)
5 (x2)
str : object {5-16.system.abilities.str}
mod : integer {5-16.system.abilities.str.mod} (4 different values)
4 (x2)
2 (x2)
6 (x1)
5 (x1)
wis : object {5-16.system.abilities.wis}
mod : integer {5-16.system.abilities.wis.mod} (3 different values)
3 (x3)
2 (x2)
1 (x1)
attributes : object {5-16.system.attributes}
ac : object {5-16.system.attributes.ac}
[details] : string {5-16.system.attributes.ac.details} (same value: '')
value : integer {5-16.system.attributes.ac.value} (7 different values)
0 (x4)
19 (x2)
22 (x2)
13 (x1)
21 (x1)
18 (x1)
10 (x1)
[allSaves] : object {5-16.system.attributes.allSaves}
value : string {5-16.system.attributes.allSaves.value} (same value: '')
hp : object {5-16.system.attributes.hp}
details : string {5-16.system.attributes.hp.details} (same value: '')
max : integer {5-16.system.attributes.hp.max} (9 different values)
0 (x4)
94 (x1)
78 (x1)
40 (x1)
56 (x1)
42 (x1)
52 (x1)
80 (x1)
49 (x1)
temp : integer {5-16.system.attributes.hp.temp} (2 different values)
0 (x10)
11 (x2)
value : integer {5-16.system.attributes.hp.value} (9 different values)
0 (x4)
94 (x1)
78 (x1)
40 (x1)
56 (x1)
42 (x1)
52 (x1)
80 (x1)
49 (x1)
[emitsSound] : string {5-16.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {5-16.system.attributes.hardness} (3 different values)
0 (x4)
10 (x1)
12 (x1)
[immunities] : array<object> {5-16.system.attributes.immunities}
Length: min=2 max=5
Value type: object {5-16.system.attributes.immunities.[]}
exceptions : array<> {5-16.system.attributes.immunities.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {5-16.system.attributes.immunities.[].type} (5 different values)
'critical-hits' (x4)
'precision' (x4)
'acid' (x2)
'unconscious' (x2)
'visual' (x2)
[speed] : object {5-16.system.attributes.speed}
otherSpeeds : array<> {5-16.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: empty
value : integer {5-16.system.attributes.speed.value} (same value: 25)
[stealth] : object {5-16.system.attributes.stealth}
details : string {5-16.system.attributes.stealth.details} (3 different values)
'<p>(trained) to notice the instability in the surrounding woodwork and precariously balanced masonry.</p>' (x2)
'<p>(trained) to notice the worn flagstones which are crumbling away at the slightest pressure.</p>' (x2)
'<p>(trained) to notice the runes carved into the lid.</p>' (x2)
value : integer {5-16.system.attributes.stealth.value} (3 different values)
10 (x3)
13 (x2)
7 (x1)
details : object {5-16.system.details}
[blurb] : string {5-16.system.details.blurb} (same value: '')
[languages] : object {5-16.system.details.languages}
details : string {5-16.system.details.languages.details} (same value: '')
value : array<string> {5-16.system.details.languages.value}
Length: min=0 max=5
Value type: string {5-16.system.details.languages.value.[]} (5 different values)
'common' (x4)
'elven' (x2)
'gnomish' (x2)
'thassilonian' (x2)
'varisian' (x2)
level : object {5-16.system.details.level}
value : integer {5-16.system.details.level.value} (6 different values)
3 (x5)
5 (x2)
4 (x2)
2 (x1)
1 (x1)
6 (x1)
[privateNotes] : string {5-16.system.details.privateNotes} (same value: '')
[publicNotes] : string {5-16.system.details.publicNotes} (same value: '')
publication : object {5-16.system.details.publication}
license : string {5-16.system.details.publication.license} (same value: 'OGL')
remaster : boolean {5-16.system.details.publication.remaster} (same value: False)
title : string {5-16.system.details.publication.title} (same value: 'Pathfinder Society Scenario #5-16: A Lie Told to Strangers')
[description] : string {5-16.system.details.description} (3 different values)
'<p>The room initially appears merely dilapidated, but on closer inspection it is positively liable to collapse at any moment.</p>' (x2)
'<p>At a cursory glance the tunnel appears to be little more than a waterlogged chamber.</p>' (x2)
'<p>The magical runes glow at any attempt to open this chest.</p>' (x2)
[disable] : string {5-16.system.details.disable} (6 different values)
'<p>@Check[crafting|dc:20] (untrained) to safely shore up the weaknesses in the masonry by replacing rotten wood with other assorted bric-a-brac, @Check[thievery|dc:17] (trained) to carefully place boards and the like to create bridges over structurally weak areas.</p>' (x1)
'<p>@Check[acrobatics|dc:17] (trained) to safely navigate the wet floor without stepping on any loose masonry or @Check[thievery|dc:19] (expert) to cause a controlled collapse without any danger to the PCs.</p>' (x1)
'<p>@Check[crafting|dc:23] (untrained) to safely shore up the weaknesses in the masonry by replacing rotten wood with other assorted bric-a-brac, @Check[thievery|dc:20] (trained) to carefully place boards and the like to create bridges over structurally weak areas.</p>' (x1)
'<p>@Check[acrobatics|dc:20] (trained) to safely navigate the wet floor without stepping on any loose masonry or @Check[thievery|dc:22] (expert) to cause a controlled collapse without any danger to the PCs.</p>' (x1)
'<p>@Check[thievery|dc:19] (trained) to safely scratch out the runes or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd rank; counteract DC 17) to counteract the runes.</p>' (x1)
'<p>@Check[thievery|dc:22] (trained) to safely scratch out the runes or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd rank; counteract DC 20) to counteract the runes.</p>' (x1)
[isComplex] : boolean {5-16.system.details.isComplex} (same value: False)
[reset] : string {5-16.system.details.reset} (same value: '')
[routine] : string {5-16.system.details.routine} (same value: '')
[initiative] : object {5-16.system.initiative}
statistic : string {5-16.system.initiative.statistic} (same value: 'perception')
[perception] : object {5-16.system.perception}
details : string {5-16.system.perception.details} (2 different values)
'' (x4)
'no vision' (x2)
mod : integer {5-16.system.perception.mod} (5 different values)
14 (x2)
9 (x1)
11 (x1)
8 (x1)
6 (x1)
senses : array<object> {5-16.system.perception.senses}
Length: min=0 max=1
Value type: object {5-16.system.perception.senses.[]}
acuity : string {5-16.system.perception.senses.[].acuity} (same value: 'precise')
range : integer {5-16.system.perception.senses.[].range} (same value: 60)
type : string {5-16.system.perception.senses.[].type} (same value: 'motion-sense')
[resources] : object {5-16.system.resources}
saves : object {5-16.system.saves}
fortitude : object {5-16.system.saves.fortitude}
saveDetail : string {5-16.system.saves.fortitude.saveDetail} (same value: '')
value : integer {5-16.system.saves.fortitude.value} (6 different values)
0 (x4)
15 (x2)
11 (x2)
12 (x2)
14 (x1)
8 (x1)
reflex : object {5-16.system.saves.reflex}
saveDetail : string {5-16.system.saves.reflex.saveDetail} (same value: '')
value : integer {5-16.system.saves.reflex.value} (7 different values)
0 (x4)
11 (x2)
9 (x2)
12 (x1)
8 (x1)
6 (x1)
14 (x1)
will : object {5-16.system.saves.will}
saveDetail : string {5-16.system.saves.will.saveDetail} (same value: '')
[value] : integer {5-16.system.saves.will.value} (7 different values)
0 (x4)
9 (x1)
8 (x1)
5 (x1)
6 (x1)
17 (x1)
14 (x1)
[skills] : object {5-16.system.skills}
[acrobatics] : object {5-16.system.skills.acrobatics}
base : integer {5-16.system.skills.acrobatics.base} (2 different values)
10 (x2)
7 (x2)
arcana : object {5-16.system.skills.arcana}
base : integer {5-16.system.skills.arcana.base} (2 different values)
15 (x1)
12 (x1)
[athletics] : object {5-16.system.skills.athletics}
base : integer {5-16.system.skills.athletics.base} (4 different values)
13 (x1)
12 (x1)
8 (x1)
10 (x1)
[intimidation] : object {5-16.system.skills.intimidation}
base : integer {5-16.system.skills.intimidation.base} (4 different values)
8 (x1)
5 (x1)
13 (x1)
10 (x1)
occultism : object {5-16.system.skills.occultism}
base : integer {5-16.system.skills.occultism.base} (2 different values)
15 (x1)
12 (x1)
religion : object {5-16.system.skills.religion}
base : integer {5-16.system.skills.religion.base} (2 different values)
13 (x1)
10 (x1)
[stealth] : object {5-16.system.skills.stealth}
base : integer {5-16.system.skills.stealth.base} (4 different values)
12 (x1)
10 (x1)
7 (x1)
9 (x1)
traits : object {5-16.system.traits}
rarity : string {5-16.system.traits.rarity} (2 different values)
'common' (x10)
'uncommon' (x2)
size : object {5-16.system.traits.size}
value : string {5-16.system.traits.size.value} (2 different values)
'med' (x10)
'lg' (x2)
value : array<string> {5-16.system.traits.value}
Length: min=1 max=3
Value type: string {5-16.system.traits.value.[]} (8 different values)
'chaotic' (x4)
'humanoid' (x4)
'environmental' (x4)
'mindless' (x2)
'ooze' (x2)
'human' (x2)
'magical' (x2)
'trap' (x2)
[statusEffects] : array<> {5-16.system.statusEffects}
Length: min=0 max=0
Value type: empty
type : string {5-16.type} (2 different values)
'npc' (x6)
'hazard' (x6)