Files
Pf2eDataScrapper/output/pf2e/packs/5-15.txt
T
2025-04-08 17:56:11 +04:00

922 lines
59 KiB
Plaintext

5-15
Different values: 12
=====================================
object {5-15}
_id : string {5-15._id} (all different values)
folder : string {5-15.folder} (same value: '42wAgs389iRAOEcz')
img : string {5-15.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x10)
'systems/pf2e/icons/default-icons/hazard.svg' (x2)
items : array<object> {5-15.items}
Length: min=1 max=26
Value type: object {5-15.items.[]}
_id : string {5-15.items.[]._id} (66 different values)
[_stats] : object {5-15.items.[]._stats}
compendiumSource : string {5-15.items.[]._stats.compendiumSource} (37 different values)
img : string {5-15.items.[].img} (39 different values)
name : string {5-15.items.[].name} (52 different values)
sort : integer {5-15.items.[].sort} (27 different values)
system : object {5-15.items.[].system}
[acBonus] : integer {5-15.items.[].system.acBonus} (4 different values)
3 (x2)
2 (x2)
6 (x2)
4 (x2)
[actionType] : object {5-15.items.[].system.actionType}
value : string {5-15.items.[].system.actionType.value} (3 different values)
'action' (x9)
'reaction' (x9)
'passive' (x7)
[actions] : object {5-15.items.[].system.actions}
[value] : integer {5-15.items.[].system.actions.value} (2 different values)
2 (x6)
1 (x3)
[area] : object {5-15.items.[].system.area}
[details] : string {5-15.items.[].system.area.details} (same value: '10-foot radius, 40-foot-tall cylinder')
type : string {5-15.items.[].system.area.type} (4 different values)
'emanation' (x4)
'burst' (x3)
'line' (x2)
'cone' (x2)
value : integer {5-15.items.[].system.area.value} (4 different values)
15 (x4)
10 (x3)
120 (x2)
20 (x2)
[attack] : object {5-15.items.[].system.attack}
value : string {5-15.items.[].system.attack.value} (same value: '')
[attackEffects] : object {5-15.items.[].system.attackEffects}
[custom] : string {5-15.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {5-15.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {5-15.items.[].system.attackEffects.value.[]} (same value: 'knockdown')
[autoHeightenLevel] : object {5-15.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {5-15.items.[].system.baseItem} (9 different values)
'mace' (x4)
'shortbow' (x4)
'alchemical-bomb' (x4)
'hide-armor' (x2)
'scimitar' (x2)
'steel-shield' (x2)
'full-plate' (x2)
'greataxe' (x2)
'breastplate' (x2)
[bonus] : object {5-15.items.[].system.bonus}
value : integer {5-15.items.[].system.bonus.value} (8 different values)
0 (x12)
17 (x6)
18 (x4)
1 (x4)
15 (x3)
16 (x3)
13 (x1)
20 (x1)
[bonusDamage] : object {5-15.items.[].system.bonusDamage}
value : integer {5-15.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {5-15.items.[].system.bulk}
value : mixed
integer {5-15.items.[].system.bulk.value} (3 different values)
1 (x14)
2 (x6)
4 (x2)
float {5-15.items.[].system.bulk.value} (same value: 0,1)
[category] : string {5-15.items.[].system.category} (8 different values)
'offensive' (x18)
'martial' (x12)
'defensive' (x7)
'simple' (x4)
'medium' (x4)
'heavy' (x2)
'ammo' (x2)
'poison' (x2)
[checkPenalty] : integer {5-15.items.[].system.checkPenalty} (2 different values)
-2 (x4)
-3 (x2)
[containerId] : empty
[cost] : object {5-15.items.[].system.cost}
value : string {5-15.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {5-15.items.[].system.counteraction} (2 different values)
False (x26)
True (x8)
[damage] : object {5-15.items.[].system.damage}
[0] : object {5-15.items.[].system.damage.0}
applyMod : boolean {5-15.items.[].system.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {5-15.items.[].system.damage.0.formula} (7 different values)
'1d8' (x6)
'2d6' (x4)
'6d6' (x2)
'5d6' (x2)
'2d4' (x2)
'2d8' (x1)
'8d6' (x1)
kinds : array<string> {5-15.items.[].system.damage.0.kinds}
Length: min=1 max=2
Value type: string {5-15.items.[].system.damage.0.kinds.[]} (2 different values)
'damage' (x18)
'healing' (x2)
materials : array<> {5-15.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {5-15.items.[].system.damage.0.type} (6 different values)
'fire' (x7)
'vitality' (x4)
'untyped' (x2)
'spirit' (x2)
'sonic' (x2)
'force' (x1)
[damageType] : string {5-15.items.[].system.damage.damageType} (5 different values)
'bludgeoning' (x4)
'piercing' (x4)
'slashing' (x4)
'acid' (x2)
'fire' (x2)
[dice] : integer {5-15.items.[].system.damage.dice} (2 different values)
1 (x14)
2 (x2)
[die] : string {5-15.items.[].system.damage.die} (4 different values)
'd6' (x10)
'd12' (x2)
'' (x2)
'd8' (x2)
[fcjtz4q0zrtvmtro] : object {5-15.items.[].system.damage.fcjtz4q0zrtvmtro}
applyMod : boolean {5-15.items.[].system.damage.fcjtz4q0zrtvmtro.applyMod} (same value: False)
[category] : empty
formula : string {5-15.items.[].system.damage.fcjtz4q0zrtvmtro.formula} (same value: '5d10')
kinds : array<string> {5-15.items.[].system.damage.fcjtz4q0zrtvmtro.kinds}
Length: min=1 max=1
Value type: string {5-15.items.[].system.damage.fcjtz4q0zrtvmtro.kinds.[]} (same value: 'damage')
materials : array<> {5-15.items.[].system.damage.fcjtz4q0zrtvmtro.materials}
Length: min=0 max=0
Value type: empty
type : string {5-15.items.[].system.damage.fcjtz4q0zrtvmtro.type} (same value: 'spirit')
[persistent] : object {5-15.items.[].system.damage.persistent}
[faces] : integer {5-15.items.[].system.damage.persistent.faces} (same value: 6)
number : integer {5-15.items.[].system.damage.persistent.number} (same value: 2)
type : string {5-15.items.[].system.damage.persistent.type} (2 different values)
'acid' (x2)
'fire' (x2)
[damageRolls] : object {5-15.items.[].system.damageRolls}
[1kcdcgyaxrpbmmesrhxb] : object {5-15.items.[].system.damageRolls.1kcdcgyaxrpbmmesrhxb}
damage : string {5-15.items.[].system.damageRolls.1kcdcgyaxrpbmmesrhxb.damage} (same value: '1d6')
damageType : string {5-15.items.[].system.damageRolls.1kcdcgyaxrpbmmesrhxb.damageType} (same value: 'fire')
[4lgdd2km9n7tblgs2u9p] : object {5-15.items.[].system.damageRolls.4lgdd2km9n7tblgs2u9p}
damage : string {5-15.items.[].system.damageRolls.4lgdd2km9n7tblgs2u9p.damage} (same value: '2d8+10')
damageType : string {5-15.items.[].system.damageRolls.4lgdd2km9n7tblgs2u9p.damageType} (same value: 'piercing')
[5mjmvEUwrUYz4aOG] : object {5-15.items.[].system.damageRolls.5mjmvEUwrUYz4aOG}
damage : string {5-15.items.[].system.damageRolls.5mjmvEUwrUYz4aOG.damage} (same value: '1d6')
damageType : string {5-15.items.[].system.damageRolls.5mjmvEUwrUYz4aOG.damageType} (same value: 'fire')
[7WxXjTIq0odX1FRz] : object {5-15.items.[].system.damageRolls.7WxXjTIq0odX1FRz}
damage : string {5-15.items.[].system.damageRolls.7WxXjTIq0odX1FRz.damage} (2 different values)
'2d12+2' (x1)
'2d12+7' (x1)
damageType : string {5-15.items.[].system.damageRolls.7WxXjTIq0odX1FRz.damageType} (same value: 'slashing')
[8DuF8A7Iy5rg50Sj] : object {5-15.items.[].system.damageRolls.8DuF8A7Iy5rg50Sj}
damage : string {5-15.items.[].system.damageRolls.8DuF8A7Iy5rg50Sj.damage} (2 different values)
'2d6+6' (x1)
'2d6+11' (x1)
damageType : string {5-15.items.[].system.damageRolls.8DuF8A7Iy5rg50Sj.damageType} (same value: 'piercing')
[C18K8g22k2XWo4JY] : object {5-15.items.[].system.damageRolls.C18K8g22k2XWo4JY}
damage : string {5-15.items.[].system.damageRolls.C18K8g22k2XWo4JY.damage} (2 different values)
'2d6+10' (x1)
'2d6+8' (x1)
damageType : string {5-15.items.[].system.damageRolls.C18K8g22k2XWo4JY.damageType} (same value: 'slashing')
[DnYo65B8CPZWw2UD] : object {5-15.items.[].system.damageRolls.DnYo65B8CPZWw2UD}
category : string {5-15.items.[].system.damageRolls.DnYo65B8CPZWw2UD.category} (same value: 'persistent')
damage : string {5-15.items.[].system.damageRolls.DnYo65B8CPZWw2UD.damage} (same value: '2d6')
damageType : string {5-15.items.[].system.damageRolls.DnYo65B8CPZWw2UD.damageType} (same value: 'acid')
[FzpB8K1jidvbQlty] : object {5-15.items.[].system.damageRolls.FzpB8K1jidvbQlty}
damage : string {5-15.items.[].system.damageRolls.FzpB8K1jidvbQlty.damage} (2 different values)
'2d6+4' (x1)
'2d6+6' (x1)
damageType : string {5-15.items.[].system.damageRolls.FzpB8K1jidvbQlty.damageType} (same value: 'piercing')
[KDHGtCdnMTwkLthj] : object {5-15.items.[].system.damageRolls.KDHGtCdnMTwkLthj}
damage : string {5-15.items.[].system.damageRolls.KDHGtCdnMTwkLthj.damage} (same value: '2d8')
damageType : string {5-15.items.[].system.damageRolls.KDHGtCdnMTwkLthj.damageType} (same value: 'fire')
[MA2QrMvNvaSVvl3o] : object {5-15.items.[].system.damageRolls.MA2QrMvNvaSVvl3o}
damage : string {5-15.items.[].system.damageRolls.MA2QrMvNvaSVvl3o.damage} (same value: '1d6+12')
damageType : string {5-15.items.[].system.damageRolls.MA2QrMvNvaSVvl3o.damageType} (same value: 'bludgeoning')
[QoT2PKirU8iXRrvA] : object {5-15.items.[].system.damageRolls.QoT2PKirU8iXRrvA}
category : string {5-15.items.[].system.damageRolls.QoT2PKirU8iXRrvA.category} (same value: 'splash')
damage : string {5-15.items.[].system.damageRolls.QoT2PKirU8iXRrvA.damage} (same value: '2')
damageType : string {5-15.items.[].system.damageRolls.QoT2PKirU8iXRrvA.damageType} (same value: 'fire')
[V6Am5cWHkQMgFuXS] : object {5-15.items.[].system.damageRolls.V6Am5cWHkQMgFuXS}
category : string {5-15.items.[].system.damageRolls.V6Am5cWHkQMgFuXS.category} (same value: 'splash')
damage : string {5-15.items.[].system.damageRolls.V6Am5cWHkQMgFuXS.damage} (same value: '2')
damageType : string {5-15.items.[].system.damageRolls.V6Am5cWHkQMgFuXS.damageType} (same value: 'acid')
[XhGUOd8JdFllb7Kf] : object {5-15.items.[].system.damageRolls.XhGUOd8JdFllb7Kf}
damage : string {5-15.items.[].system.damageRolls.XhGUOd8JdFllb7Kf.damage} (2 different values)
'1d6+12' (x1)
'2d6+11' (x1)
damageType : string {5-15.items.[].system.damageRolls.XhGUOd8JdFllb7Kf.damageType} (same value: 'bludgeoning')
[e0VTwnNK5iyrkNde] : object {5-15.items.[].system.damageRolls.e0VTwnNK5iyrkNde}
category : string {5-15.items.[].system.damageRolls.e0VTwnNK5iyrkNde.category} (same value: 'persistent')
damage : string {5-15.items.[].system.damageRolls.e0VTwnNK5iyrkNde.damage} (same value: '2')
damageType : string {5-15.items.[].system.damageRolls.e0VTwnNK5iyrkNde.damageType} (same value: 'fire')
[mWizkKgRkUJceeeE] : object {5-15.items.[].system.damageRolls.mWizkKgRkUJceeeE}
damage : string {5-15.items.[].system.damageRolls.mWizkKgRkUJceeeE.damage} (same value: '1d6')
damageType : string {5-15.items.[].system.damageRolls.mWizkKgRkUJceeeE.damageType} (same value: 'fire')
[trxulzkoh0l7s8nnnwm5] : object {5-15.items.[].system.damageRolls.trxulzkoh0l7s8nnnwm5}
damage : string {5-15.items.[].system.damageRolls.trxulzkoh0l7s8nnnwm5.damage} (same value: '1d10+6')
damageType : string {5-15.items.[].system.damageRolls.trxulzkoh0l7s8nnnwm5.damageType} (same value: 'piercing')
traits : object {5-15.items.[].system.traits}
[integrated] : empty
[rarity] : string {5-15.items.[].system.traits.rarity} (2 different values)
'common' (x77)
'uncommon' (x4)
[traditions] : array<string> {5-15.items.[].system.traits.traditions}
Length: min=0 max=3
Value type: string {5-15.items.[].system.traits.traditions.[]} (4 different values)
'divine' (x30)
'occult' (x19)
'primal' (x14)
'arcane' (x7)
[value] : array<string> {5-15.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {5-15.items.[].system.traits.value.[]} (41 different values)
[deathNote] : boolean {5-15.items.[].system.deathNote} (same value: True)
[defense] : object {5-15.items.[].system.defense}
save : object {5-15.items.[].system.defense.save}
basic : boolean {5-15.items.[].system.defense.save.basic} (2 different values)
True (x11)
False (x4)
statistic : string {5-15.items.[].system.defense.save.statistic} (3 different values)
'fortitude' (x6)
'reflex' (x5)
'will' (x4)
description : object {5-15.items.[].system.description}
value : string {5-15.items.[].system.description.value} (51 different values)
[dexCap] : integer {5-15.items.[].system.dexCap} (3 different values)
2 (x2)
0 (x2)
1 (x2)
[duration] : object {5-15.items.[].system.duration}
sustained : boolean {5-15.items.[].system.duration.sustained} (2 different values)
False (x32)
True (x2)
value : string {5-15.items.[].system.duration.value} (6 different values)
'' (x18)
'1 minute' (x6)
'10 minutes' (x4)
'until the next time you make your daily preparations' (x2)
'until the end of the target\'s next turn' (x2)
'until the start of your next turn' (x2)
[equipped] : object {5-15.items.[].system.equipped}
carryType : string {5-15.items.[].system.equipped.carryType} (2 different values)
'worn' (x30)
'held' (x2)
[handsHeld] : integer {5-15.items.[].system.equipped.handsHeld} (2 different values)
0 (x16)
1 (x2)
[invested] : empty
[frequency] : object {5-15.items.[].system.frequency}
max : integer {5-15.items.[].system.frequency.max} (same value: 1)
per : string {5-15.items.[].system.frequency.per} (same value: 'day')
[group] : string {5-15.items.[].system.group} (7 different values)
'club' (x4)
'bow' (x4)
'plate' (x4)
'bomb' (x4)
'leather' (x2)
'sword' (x2)
'axe' (x2)
[hardness] : integer {5-15.items.[].system.hardness} (2 different values)
0 (x30)
10 (x2)
[heightening] : object {5-15.items.[].system.heightening}
[damage] : object {5-15.items.[].system.heightening.damage}
[0] : string {5-15.items.[].system.heightening.damage.0} (4 different values)
'1d8' (x7)
'2d6' (x7)
'1d4' (x2)
'1d6' (x2)
[fcjtz4q0zrtvmtro] : string {5-15.items.[].system.heightening.damage.fcjtz4q0zrtvmtro} (same value: '1d10')
[interval] : integer {5-15.items.[].system.heightening.interval} (2 different values)
1 (x15)
2 (x5)
type : string {5-15.items.[].system.heightening.type} (2 different values)
'interval' (x20)
'fixed' (x2)
[levels] : object {5-15.items.[].system.heightening.levels}
4 : object {5-15.items.[].system.heightening.levels.4}
range : object {5-15.items.[].system.heightening.levels.4.range}
value : string {5-15.items.[].system.heightening.levels.4.range.value} (same value: '30 feet')
target : object {5-15.items.[].system.heightening.levels.4.target}
value : string {5-15.items.[].system.heightening.levels.4.target.value} (same value: '10 willing living creatures')
[level] : object {5-15.items.[].system.level}
value : integer {5-15.items.[].system.level.value} (7 different values)
0 (x22)
1 (x18)
3 (x10)
2 (x8)
7 (x4)
5 (x2)
4 (x2)
rules : ignored (Foundry rules object) {5-15.items.[].system.rules}
[hp] : object {5-15.items.[].system.hp}
max : integer {5-15.items.[].system.hp.max} (2 different values)
0 (x30)
80 (x2)
value : integer {5-15.items.[].system.hp.value} (2 different values)
0 (x30)
80 (x2)
[location] : object {5-15.items.[].system.location}
value : string {5-15.items.[].system.location.value} (3 different values)
'DL69ekxRhbyP3arO' (x32)
'PIQSv8l4rnY4QYeE' (x1)
'jFkJHHSBE2ayvhf9' (x1)
[material] : object {5-15.items.[].system.material}
[grade] : empty
[type] : empty
[overlays] : object {5-15.items.[].system.overlays}
[37gy7l19tik74o4s] : object {5-15.items.[].system.overlays.37gy7l19tik74o4s}
_id : string {5-15.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
name : string {5-15.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
overlayType : string {5-15.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
sort : integer {5-15.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
system : object {5-15.items.[].system.overlays.37gy7l19tik74o4s.system}
damage : object {5-15.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
0 : object {5-15.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
formula : string {5-15.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {5-15.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {5-15.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {5-15.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
damage : object {5-15.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
0 : string {5-15.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
range : object {5-15.items.[].system.overlays.37gy7l19tik74o4s.system.range}
value : string {5-15.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
time : object {5-15.items.[].system.overlays.37gy7l19tik74o4s.system.time}
value : string {5-15.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
traits : object {5-15.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
value : array<string> {5-15.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
Length: min=4 max=4
Value type: string {5-15.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
'concentrate' (x2)
'healing' (x2)
'manipulate' (x2)
'vitality' (x2)
[7qdtetowq348s9oc] : object {5-15.items.[].system.overlays.7qdtetowq348s9oc}
_id : string {5-15.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
overlayType : string {5-15.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
sort : integer {5-15.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
system : object {5-15.items.[].system.overlays.7qdtetowq348s9oc.system}
range : object {5-15.items.[].system.overlays.7qdtetowq348s9oc.system.range}
value : string {5-15.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
time : object {5-15.items.[].system.overlays.7qdtetowq348s9oc.system.time}
value : string {5-15.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
[7vbvdrv2cl87sqta] : object {5-15.items.[].system.overlays.7vbvdrv2cl87sqta}
_id : string {5-15.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
overlayType : string {5-15.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
sort : integer {5-15.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
system : object {5-15.items.[].system.overlays.7vbvdrv2cl87sqta.system}
area : object {5-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
type : string {5-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
value : integer {5-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
range : object {5-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
value : string {5-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
target : object {5-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
value : string {5-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
time : object {5-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
value : string {5-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
traits : object {5-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
value : array<string> {5-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
Length: min=4 max=4
Value type: string {5-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
'concentrate' (x2)
'healing' (x2)
'manipulate' (x2)
'vitality' (x2)
[lfxcoz2d3f8j2zq1] : object {5-15.items.[].system.overlays.lfxcoz2d3f8j2zq1}
_id : string {5-15.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
name : string {5-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
overlayType : string {5-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
sort : integer {5-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
system : object {5-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
damage : object {5-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
0 : object {5-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
kinds : array<string> {5-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {5-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
range : object {5-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
value : string {5-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
target : object {5-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
value : string {5-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
time : object {5-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
value : string {5-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
traits : object {5-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
value : array<string> {5-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
Length: min=4 max=4
Value type: string {5-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
'concentrate' (x2)
'healing' (x2)
'manipulate' (x2)
'vitality' (x2)
[prepared] : object {5-15.items.[].system.prepared}
[flexible] : boolean {5-15.items.[].system.prepared.flexible} (same value: False)
value : string {5-15.items.[].system.prepared.value} (2 different values)
'prepared' (x2)
'focus' (x2)
[price] : object {5-15.items.[].system.price}
[per] : integer {5-15.items.[].system.price.per} (same value: 10)
value : object {5-15.items.[].system.price.value}
[gp] : integer {5-15.items.[].system.price.value.gp} (8 different values)
1 (x6)
3 (x6)
2 (x4)
10 (x4)
360 (x2)
30 (x2)
8 (x2)
55 (x2)
[sp] : integer {5-15.items.[].system.price.value.sp} (same value: 1)
[proficiency] : object {5-15.items.[].system.proficiency}
value : integer {5-15.items.[].system.proficiency.value} (same value: 1)
publication : object {5-15.items.[].system.publication}
license : string {5-15.items.[].system.publication.license} (2 different values)
'ORC' (x62)
'OGL' (x51)
remaster : boolean {5-15.items.[].system.publication.remaster} (2 different values)
True (x62)
False (x51)
title : string {5-15.items.[].system.publication.title} (8 different values)
'Pathfinder Player Core' (x50)
'' (x38)
'Pathfinder GM Core' (x6)
'Pathfinder Monster Core' (x6)
'Pathfinder Secrets of Magic' (x5)
'Pathfinder Core Rulebook' (x3)
'Pathfinder Bestiary' (x3)
'Pathfinder Lost Omens Knights of Lastwall' (x2)
[quantity] : integer {5-15.items.[].system.quantity} (4 different values)
1 (x24)
3 (x4)
20 (x2)
2 (x2)
[range] : mixed
integer {5-15.items.[].system.range} (2 different values)
60 (x4)
20 (x4)
object {5-15.items.[].system.range}
value : string {5-15.items.[].system.range.value} (7 different values)
'' (x10)
'touch' (x6)
'30 feet' (x6)
'60 feet' (x5)
'120 feet' (x3)
'500 feet' (x2)
'varies' (x2)
[reload] : object {5-15.items.[].system.reload}
value : string {5-15.items.[].system.reload.value} (3 different values)
'' (x8)
'0' (x4)
'-' (x4)
[requirements] : string {5-15.items.[].system.requirements} (same value: '')
[runes] : object {5-15.items.[].system.runes}
[potency] : integer {5-15.items.[].system.runes.potency} (2 different values)
0 (x14)
1 (x8)
[property] : array<string> {5-15.items.[].system.runes.property}
Length: min=0 max=1
Value type: string {5-15.items.[].system.runes.property.[]} (same value: 'flaming')
[reinforcing] : integer {5-15.items.[].system.runes.reinforcing} (same value: 0)
[resilient] : integer {5-15.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {5-15.items.[].system.runes.striking} (2 different values)
0 (x10)
1 (x6)
[showSlotlessLevels] : object {5-15.items.[].system.showSlotlessLevels}
value : boolean {5-15.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {5-15.items.[].system.size} (same value: 'med')
[slots] : object {5-15.items.[].system.slots}
[slot0] : object {5-15.items.[].system.slots.slot0}
max : integer {5-15.items.[].system.slots.slot0.max} (same value: 5)
prepared : array<object> {5-15.items.[].system.slots.slot0.prepared}
Length: min=5 max=5
Value type: object {5-15.items.[].system.slots.slot0.prepared.[]}
id : string {5-15.items.[].system.slots.slot0.prepared.[].id} (5 different values)
'2wpYcXIBRpTukBzC' (x2)
'MfKoqoCCPfD9nEb7' (x2)
'fFSEIoef4lhFwjO0' (x2)
'y4zsNjH3dPUB346r' (x2)
'nzfJnULl9Za0qxIH' (x2)
[slot1] : object {5-15.items.[].system.slots.slot1}
max : integer {5-15.items.[].system.slots.slot1.max} (same value: 3)
prepared : array<object> {5-15.items.[].system.slots.slot1.prepared}
Length: min=3 max=3
Value type: object {5-15.items.[].system.slots.slot1.prepared.[]}
id : string {5-15.items.[].system.slots.slot1.prepared.[].id} (2 different values)
'NOTx97NdXmUVE1G1' (x4)
'hIw29fTqm5zMS3BM' (x2)
[slot2] : object {5-15.items.[].system.slots.slot2}
max : integer {5-15.items.[].system.slots.slot2.max} (same value: 3)
prepared : array<object> {5-15.items.[].system.slots.slot2.prepared}
Length: min=3 max=3
Value type: object {5-15.items.[].system.slots.slot2.prepared.[]}
id : string {5-15.items.[].system.slots.slot2.prepared.[].id} (3 different values)
'sA2O3PGizv5NhSzt' (x2)
'tt1xxGo6rG1ziqjU' (x2)
'cHMKMggD0ZzkDJk0' (x2)
[slot3] : object {5-15.items.[].system.slots.slot3}
max : integer {5-15.items.[].system.slots.slot3.max} (same value: 3)
prepared : array<object> {5-15.items.[].system.slots.slot3.prepared}
Length: min=3 max=3
Value type: object {5-15.items.[].system.slots.slot3.prepared.[]}
id : string {5-15.items.[].system.slots.slot3.prepared.[].id} (2 different values)
'ckrZ4o5w18hA9OtW' (x4)
'z3hmbpJF2GGbGfF1' (x2)
[slot4] : object {5-15.items.[].system.slots.slot4}
max : integer {5-15.items.[].system.slots.slot4.max} (same value: 3)
prepared : array<object> {5-15.items.[].system.slots.slot4.prepared}
Length: min=3 max=3
Value type: object {5-15.items.[].system.slots.slot4.prepared.[]}
id : string {5-15.items.[].system.slots.slot4.prepared.[].id} (4 different values)
'otJ8bBJrGdWTDWWA' (x2)
'120pFZZ5VdsHMUwi' (x2)
'7ImsGEaW4ggN6bSB' (x1)
'A97kvCMzLRKGEM76' (x1)
[slot5] : object {5-15.items.[].system.slots.slot5}
[max] : integer {5-15.items.[].system.slots.slot5.max} (same value: 2)
prepared : array<object> {5-15.items.[].system.slots.slot5.prepared}
Length: min=1 max=3
Value type: object {5-15.items.[].system.slots.slot5.prepared.[]}
[id] : string {5-15.items.[].system.slots.slot5.prepared.[].id} (2 different values)
'XTdKLCsxTD8baor6' (x1)
'uPGkOKsXpTrK1Bwi' (x1)
[slug] : string {5-15.items.[].system.slug} (38 different values)
[specific] : object {5-15.items.[].system.specific}
[integrated] : empty
material : object {5-15.items.[].system.specific.material}
[grade] : empty
[type] : empty
runes : object {5-15.items.[].system.specific.runes}
reinforcing : integer {5-15.items.[].system.specific.runes.reinforcing} (same value: 0)
[speedPenalty] : integer {5-15.items.[].system.speedPenalty} (3 different values)
-5 (x4)
0 (x2)
-10 (x2)
[spelldc] : object {5-15.items.[].system.spelldc}
dc : integer {5-15.items.[].system.spelldc.dc} (2 different values)
25 (x2)
22 (x2)
value : integer {5-15.items.[].system.spelldc.value} (2 different values)
17 (x2)
14 (x2)
[splashDamage] : object {5-15.items.[].system.splashDamage}
value : integer {5-15.items.[].system.splashDamage.value} (2 different values)
0 (x12)
2 (x4)
[stackGroup] : string {5-15.items.[].system.stackGroup} (same value: 'arrows')
[strength] : integer {5-15.items.[].system.strength} (3 different values)
2 (x2)
4 (x2)
3 (x2)
[target] : object {5-15.items.[].system.target}
value : string {5-15.items.[].system.target.value} (8 different values)
'1 creature' (x13)
'' (x9)
'1 willing living creature' (x2)
'enemies in the area' (x2)
'you and allies in the area' (x2)
'1 ally and 1 enemy' (x2)
'1 willing living creature or 1 undead' (x2)
'1 creature that is undead or otherwise has void healing' (x2)
[time] : object {5-15.items.[].system.time}
value : string {5-15.items.[].system.time.value} (3 different values)
'2' (x30)
'1' (x2)
'1 to 3' (x2)
[tradition] : object {5-15.items.[].system.tradition}
value : string {5-15.items.[].system.tradition.value} (same value: 'divine')
[usage] : object {5-15.items.[].system.usage}
[canBeAmmo] : boolean {5-15.items.[].system.usage.canBeAmmo} (same value: False)
value : string {5-15.items.[].system.usage.value} (4 different values)
'held-in-one-hand' (x14)
'held-in-one-plus-hands' (x4)
'held-in-two-hands' (x4)
'other' (x2)
[uses] : object {5-15.items.[].system.uses}
autoDestroy : boolean {5-15.items.[].system.uses.autoDestroy} (same value: True)
max : integer {5-15.items.[].system.uses.max} (same value: 1)
value : integer {5-15.items.[].system.uses.value} (same value: 1)
[weaponType] : object {5-15.items.[].system.weaponType}
value : string {5-15.items.[].system.weaponType.value} (2 different values)
'melee' (x10)
'ranged' (x8)
type : string {5-15.items.[].type} (9 different values)
'spell' (x34)
'action' (x25)
'melee' (x18)
'weapon' (x16)
'armor' (x6)
'equipment' (x4)
'spellcastingEntry' (x4)
'consumable' (x4)
'shield' (x2)
[flags] : object {5-15.items.[].flags}
pf2e : object {5-15.items.[].flags.pf2e}
linkedWeapon : string {5-15.items.[].flags.pf2e.linkedWeapon} (8 different values)
'oi4XX1RKEIiStm9k' (x2)
'8IWrj0j9wywcy2XG' (x2)
'Te7JAAnlRs2Ljt1M' (x2)
'5nbt31Tao7NPtBiF' (x2)
'IeaVg5cUikOiLjNb' (x2)
'l9wZ6fbpxpleDuaT' (x2)
'EeytWxbSkbx5WSIU' (x2)
'sr2vaNnpj5ohvs2N' (x2)
name : string {5-15.name} (all different values)
system : object {5-15.system}
[abilities] : object {5-15.system.abilities}
cha : object {5-15.system.abilities.cha}
mod : integer {5-15.system.abilities.cha.mod} (4 different values)
0 (x4)
2 (x4)
3 (x1)
-1 (x1)
con : object {5-15.system.abilities.con}
mod : integer {5-15.system.abilities.con.mod} (3 different values)
4 (x6)
2 (x2)
3 (x2)
dex : object {5-15.system.abilities.dex}
mod : integer {5-15.system.abilities.dex.mod} (4 different values)
4 (x3)
0 (x3)
2 (x2)
6 (x2)
int : object {5-15.system.abilities.int}
mod : integer {5-15.system.abilities.int.mod} (4 different values)
0 (x4)
2 (x3)
4 (x2)
-4 (x1)
str : object {5-15.system.abilities.str}
mod : integer {5-15.system.abilities.str.mod} (4 different values)
6 (x5)
2 (x2)
4 (x2)
7 (x1)
wis : object {5-15.system.abilities.wis}
mod : integer {5-15.system.abilities.wis.mod} (3 different values)
6 (x4)
1 (x4)
3 (x2)
attributes : object {5-15.system.attributes}
ac : object {5-15.system.attributes.ac}
[details] : string {5-15.system.attributes.ac.details} (same value: '')
value : integer {5-15.system.attributes.ac.value} (6 different values)
23 (x3)
24 (x3)
21 (x2)
26 (x2)
28 (x1)
25 (x1)
[allSaves] : object {5-15.system.attributes.allSaves}
value : string {5-15.system.attributes.allSaves.value} (same value: '')
hp : object {5-15.system.attributes.hp}
details : string {5-15.system.attributes.hp.details} (same value: '')
max : integer {5-15.system.attributes.hp.max} (9 different values)
98 (x2)
140 (x2)
135 (x2)
190 (x1)
90 (x1)
95 (x1)
62 (x1)
54 (x1)
70 (x1)
temp : integer {5-15.system.attributes.hp.temp} (same value: 0)
value : integer {5-15.system.attributes.hp.value} (9 different values)
98 (x2)
140 (x2)
135 (x2)
190 (x1)
90 (x1)
95 (x1)
62 (x1)
54 (x1)
70 (x1)
[emitsSound] : string {5-15.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {5-15.system.attributes.hardness} (2 different values)
15 (x1)
13 (x1)
[immunities] : array<object> {5-15.system.attributes.immunities}
Length: min=1 max=3
Value type: object {5-15.system.attributes.immunities.[]}
exceptions : array<> {5-15.system.attributes.immunities.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {5-15.system.attributes.immunities.[].type} (3 different values)
'fire' (x3)
'critical-hits' (x2)
'precision' (x2)
[resistances] : array<object> {5-15.system.attributes.resistances}
Length: min=1 max=1
Value type: object {5-15.system.attributes.resistances.[]}
doubleVs : array<> {5-15.system.attributes.resistances.[].doubleVs}
Length: min=0 max=0
Value type: empty
exceptions : array<> {5-15.system.attributes.resistances.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {5-15.system.attributes.resistances.[].type} (same value: 'fire')
value : integer {5-15.system.attributes.resistances.[].value} (same value: 8)
[speed] : object {5-15.system.attributes.speed}
otherSpeeds : array<> {5-15.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: empty
value : integer {5-15.system.attributes.speed.value} (2 different values)
25 (x8)
40 (x2)
[stealth] : object {5-15.system.attributes.stealth}
details : string {5-15.system.attributes.stealth.details} (same value: '<p>or @UUID[Compendium.pf2e.spells-srd.Item.Detect Magic] to notice the heavy divine magic in the area</p>')
value : integer {5-15.system.attributes.stealth.value} (2 different values)
22 (x1)
19 (x1)
[weaknesses] : array<object> {5-15.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {5-15.system.attributes.weaknesses.[]}
exceptions : array<> {5-15.system.attributes.weaknesses.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {5-15.system.attributes.weaknesses.[].type} (same value: 'cold')
value : integer {5-15.system.attributes.weaknesses.[].value} (same value: 5)
details : object {5-15.system.details}
[blurb] : string {5-15.system.details.blurb} (3 different values)
'' (x8)
'Variant daeodon' (x1)
'Variant winter wolf' (x1)
[languages] : object {5-15.system.details.languages}
details : string {5-15.system.details.languages.details} (same value: '')
value : array<string> {5-15.system.details.languages.value}
Length: min=0 max=2
Value type: string {5-15.system.details.languages.value.[]} (2 different values)
'common' (x9)
'orcish' (x9)
level : object {5-15.system.details.level}
value : integer {5-15.system.details.level.value} (5 different values)
6 (x4)
8 (x3)
5 (x2)
7 (x2)
9 (x1)
[privateNotes] : string {5-15.system.details.privateNotes} (same value: '')
[publicNotes] : string {5-15.system.details.publicNotes} (3 different values)
publication : object {5-15.system.details.publication}
license : string {5-15.system.details.publication.license} (same value: 'OGL')
remaster : boolean {5-15.system.details.publication.remaster} (same value: False)
title : string {5-15.system.details.publication.title} (same value: 'Pathfinder Society Scenario #5-15: Cleansing the Flame')
[description] : string {5-15.system.details.description} (same value: '<p>Three daeodon corpses, animated and enraged by Sezelrian\'s divine intervention, trample anything within the ritual circle.</p>')
[disable] : string {5-15.system.details.disable} (2 different values)
'<p>@Check[occultism|dc:24] or @Check[religion|dc:24] to disrupt the magic animating the spirits, @Check[athletics|dc:28] to hold down one of the daeodons, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th-rank, counteract DC 28). 3 successes are required.</p>' (x1)
'<p>@Check[occultism|dc:21] or @Check[religion|dc:21] to disrupt the magic animating the spirits, @Check[athletics|dc:25] to hold down one of the daeodons, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd-rank, counteract DC 25). 3 successes are required.</p>' (x1)
[isComplex] : boolean {5-15.system.details.isComplex} (same value: True)
[reset] : string {5-15.system.details.reset} (same value: '<p>The hazard resets within 24 hours if the cultists of Sezelrian still remain in the area.</p>')
[routine] : string {5-15.system.details.routine} (2 different values)
'<p>(three actions) The animated daeodons trample all creatures within the circle, dealing @Damage[(2d10+11)[bludgeoning]] damage (@Check[reflex|dc:25|basic] save).</p>' (x1)
'<p>(three actions) The animated daeodons trample all creatures within the circle, dealing @Damage[(2d8+9)[bludgeoning]] damage (@Check[reflex|dc:23|basic] save).</p>' (x1)
[initiative] : object {5-15.system.initiative}
statistic : string {5-15.system.initiative.statistic} (same value: 'perception')
[perception] : object {5-15.system.perception}
details : string {5-15.system.perception.details} (same value: '')
mod : integer {5-15.system.perception.mod} (7 different values)
14 (x2)
15 (x2)
18 (x2)
21 (x1)
12 (x1)
13 (x1)
16 (x1)
senses : array<object> {5-15.system.perception.senses}
Length: min=1 max=2
Value type: object {5-15.system.perception.senses.[]}
[acuity] : string {5-15.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {5-15.system.perception.senses.[].range} (same value: 30)
type : string {5-15.system.perception.senses.[].type} (3 different values)
'darkvision' (x9)
'scent' (x2)
'low-light-vision' (x1)
[resources] : object {5-15.system.resources}
[focus] : object {5-15.system.resources.focus}
max : integer {5-15.system.resources.focus.max} (same value: 2)
value : integer {5-15.system.resources.focus.value} (same value: 2)
saves : object {5-15.system.saves}
fortitude : object {5-15.system.saves.fortitude}
saveDetail : string {5-15.system.saves.fortitude.saveDetail} (same value: '')
[value] : integer {5-15.system.saves.fortitude.value} (5 different values)
16 (x3)
14 (x2)
18 (x2)
15 (x2)
13 (x1)
reflex : object {5-15.system.saves.reflex}
saveDetail : string {5-15.system.saves.reflex.saveDetail} (same value: '')
value : integer {5-15.system.saves.reflex.value} (8 different values)
15 (x3)
12 (x2)
0 (x2)
11 (x1)
17 (x1)
10 (x1)
19 (x1)
13 (x1)
will : object {5-15.system.saves.will}
saveDetail : string {5-15.system.saves.will.saveDetail} (same value: '')
value : integer {5-15.system.saves.will.value} (10 different values)
13 (x2)
0 (x2)
17 (x1)
21 (x1)
9 (x1)
12 (x1)
11 (x1)
10 (x1)
19 (x1)
18 (x1)
[skills] : object {5-15.system.skills}
athletics : object {5-15.system.skills.athletics}
base : integer {5-15.system.skills.athletics.base} (5 different values)
13 (x4)
17 (x2)
16 (x2)
20 (x1)
15 (x1)
[acrobatics] : object {5-15.system.skills.acrobatics}
base : integer {5-15.system.skills.acrobatics.base} (2 different values)
11 (x1)
13 (x1)
[crafting] : object {5-15.system.skills.crafting}
base : integer {5-15.system.skills.crafting.base} (2 different values)
16 (x1)
18 (x1)
[deception] : object {5-15.system.skills.deception}
base : integer {5-15.system.skills.deception.base} (same value: 11)
[diplomacy] : object {5-15.system.skills.diplomacy}
base : integer {5-15.system.skills.diplomacy.base} (2 different values)
18 (x1)
15 (x1)
[intimidation] : object {5-15.system.skills.intimidation}
base : integer {5-15.system.skills.intimidation.base} (3 different values)
13 (x1)
17 (x1)
11 (x1)
[medicine] : object {5-15.system.skills.medicine}
base : integer {5-15.system.skills.medicine.base} (2 different values)
18 (x1)
15 (x1)
[nature] : object {5-15.system.skills.nature}
base : integer {5-15.system.skills.nature.base} (3 different values)
15 (x2)
12 (x1)
18 (x1)
[religion] : object {5-15.system.skills.religion}
base : integer {5-15.system.skills.religion.base} (5 different values)
18 (x2)
15 (x1)
20 (x1)
16 (x1)
17 (x1)
[stealth] : object {5-15.system.skills.stealth}
base : integer {5-15.system.skills.stealth.base} (same value: 13)
special : array<object> {5-15.system.skills.stealth.special}
Length: min=1 max=1
Value type: object {5-15.system.skills.stealth.special.[]}
base : integer {5-15.system.skills.stealth.special.[].base} (same value: 16)
label : string {5-15.system.skills.stealth.special.[].label} (same value: 'in snow')
predicate : array<string> {5-15.system.skills.stealth.special.[].predicate}
Length: min=1 max=1
Value type: string {5-15.system.skills.stealth.special.[].predicate.[]} (same value: 'terrain:snow')
[survival] : object {5-15.system.skills.survival}
base : integer {5-15.system.skills.survival.base} (3 different values)
12 (x2)
15 (x1)
13 (x1)
traits : object {5-15.system.traits}
rarity : string {5-15.system.traits.rarity} (3 different values)
'uncommon' (x5)
'rare' (x4)
'unique' (x3)
size : object {5-15.system.traits.size}
value : string {5-15.system.traits.size.value} (2 different values)
'med' (x10)
'lg' (x2)
value : array<string> {5-15.system.traits.value}
Length: min=1 max=3
Value type: string {5-15.system.traits.value.[]} (8 different values)
'orc' (x8)
'evil' (x5)
'chaotic' (x4)
'good' (x4)
'divine' (x2)
'magical' (x2)
'animal' (x1)
'beast' (x1)
[statusEffects] : array<> {5-15.system.statusEffects}
Length: min=0 max=0
Value type: empty
type : string {5-15.type} (2 different values)
'npc' (x10)
'hazard' (x2)
[prototypeToken] : object {5-15.prototypeToken}
name : string {5-15.prototypeToken.name} (same value: 'Possessed Daeodons')