836 lines
57 KiB
Plaintext
836 lines
57 KiB
Plaintext
3-05
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Different values: 12
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=====================================
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object {3-05}
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_id : string {3-05._id} (all different values)
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folder : string {3-05.folder} (same value: 'GAJ25LsppZJuhaDC')
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img : string {3-05.img} (2 different values)
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'systems/pf2e/icons/default-icons/npc.svg' (x10)
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'systems/pf2e/icons/default-icons/hazard.svg' (x2)
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items : array<object> {3-05.items}
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Length: min=1 max=22
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Value type: object {3-05.items.[]}
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_id : string {3-05.items.[]._id} (57 different values)
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img : string {3-05.items.[].img} (34 different values)
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name : string {3-05.items.[].name} (43 different values)
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sort : integer {3-05.items.[].sort} (23 different values)
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system : object {3-05.items.[].system}
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[acBonus] : integer {3-05.items.[].system.acBonus} (same value: 1)
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[actionType] : object {3-05.items.[].system.actionType}
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value : string {3-05.items.[].system.actionType.value} (3 different values)
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'passive' (x11)
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'action' (x2)
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'reaction' (x2)
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[actions] : object {3-05.items.[].system.actions}
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[value] : integer {3-05.items.[].system.actions.value} (same value: 2)
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[area] : object {3-05.items.[].system.area}
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type : string {3-05.items.[].system.area.type} (2 different values)
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'emanation' (x7)
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'burst' (x2)
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value : integer {3-05.items.[].system.area.value} (4 different values)
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30 (x4)
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5 (x3)
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20 (x1)
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10 (x1)
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[attack] : object {3-05.items.[].system.attack}
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value : string {3-05.items.[].system.attack.value} (same value: '')
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[attackEffects] : object {3-05.items.[].system.attackEffects}
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value : array<> {3-05.items.[].system.attackEffects.value}
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Length: min=0 max=0
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Value type: empty
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[autoHeightenLevel] : object {3-05.items.[].system.autoHeightenLevel}
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[value] : empty
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[baseItem] : string {3-05.items.[].system.baseItem} (5 different values)
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'dagger' (x2)
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'staff' (x2)
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'crossbow' (x2)
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'mace' (x2)
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'leather-armor' (x1)
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[bonus] : object {3-05.items.[].system.bonus}
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value : integer {3-05.items.[].system.bonus.value} (8 different values)
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0 (x8)
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7 (x4)
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6 (x3)
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10 (x1)
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4 (x1)
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5 (x1)
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8 (x1)
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9 (x1)
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[bonusDamage] : object {3-05.items.[].system.bonusDamage}
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value : integer {3-05.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {3-05.items.[].system.bulk}
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value : mixed
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float {3-05.items.[].system.bulk.value} (same value: 0,1)
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integer {3-05.items.[].system.bulk.value} (same value: 1)
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[category] : string {3-05.items.[].system.category} (6 different values)
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'simple' (x8)
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'offensive' (x6)
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'interaction' (x5)
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'defensive' (x2)
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'ammo' (x2)
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'light' (x1)
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[cost] : object {3-05.items.[].system.cost}
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value : string {3-05.items.[].system.cost.value} (same value: '')
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[defense] : object {3-05.items.[].system.defense}
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save : object {3-05.items.[].system.defense.save}
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basic : boolean {3-05.items.[].system.defense.save.basic} (2 different values)
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False (x13)
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True (x12)
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statistic : string {3-05.items.[].system.defense.save.statistic} (3 different values)
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'will' (x11)
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'fortitude' (x9)
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'reflex' (x5)
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description : object {3-05.items.[].system.description}
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value : string {3-05.items.[].system.description.value} (41 different values)
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[checkPenalty] : integer {3-05.items.[].system.checkPenalty} (same value: -1)
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[containerId] : empty
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[counteraction] : boolean {3-05.items.[].system.counteraction} (2 different values)
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False (x41)
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True (x3)
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[damage] : object {3-05.items.[].system.damage}
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[0] : object {3-05.items.[].system.damage.0}
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[applyMod] : boolean {3-05.items.[].system.damage.0.applyMod} (2 different values)
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True (x8)
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False (x7)
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[category] : empty
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formula : string {3-05.items.[].system.damage.0.formula} (7 different values)
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'1d4' (x6)
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'1d8' (x4)
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'0' (x2)
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'2d4' (x2)
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'3d6' (x1)
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'2d10' (x1)
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'2d8' (x1)
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kinds : array<string> {3-05.items.[].system.damage.0.kinds}
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Length: min=1 max=2
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Value type: string {3-05.items.[].system.damage.0.kinds.[]} (2 different values)
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'damage' (x17)
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'healing' (x4)
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materials : array<> {3-05.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {3-05.items.[].system.damage.0.type} (7 different values)
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'electricity' (x4)
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'void' (x4)
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'fire' (x3)
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'mental' (x2)
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'vitality' (x2)
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'sonic' (x1)
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'force' (x1)
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[damageType] : string {3-05.items.[].system.damage.damageType} (2 different values)
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'piercing' (x4)
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'bludgeoning' (x4)
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[dice] : integer {3-05.items.[].system.damage.dice} (same value: 1)
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[die] : string {3-05.items.[].system.damage.die} (3 different values)
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'd4' (x4)
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'd8' (x2)
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'd6' (x2)
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[damageRolls] : object {3-05.items.[].system.damageRolls}
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[05urjt1g3gvl8tnl3oi6] : object {3-05.items.[].system.damageRolls.05urjt1g3gvl8tnl3oi6}
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damage : string {3-05.items.[].system.damageRolls.05urjt1g3gvl8tnl3oi6.damage} (same value: '1d4+2')
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damageType : string {3-05.items.[].system.damageRolls.05urjt1g3gvl8tnl3oi6.damageType} (same value: 'piercing')
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[5zntkp1m115v5ieif21n] : object {3-05.items.[].system.damageRolls.5zntkp1m115v5ieif21n}
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damage : string {3-05.items.[].system.damageRolls.5zntkp1m115v5ieif21n.damage} (same value: '1d8')
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damageType : string {3-05.items.[].system.damageRolls.5zntkp1m115v5ieif21n.damageType} (same value: 'piercing')
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[758sbvi5ejw5d6wn5yvi] : object {3-05.items.[].system.damageRolls.758sbvi5ejw5d6wn5yvi}
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damage : string {3-05.items.[].system.damageRolls.758sbvi5ejw5d6wn5yvi.damage} (2 different values)
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'1d6+2' (x1)
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'1d8+6' (x1)
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damageType : string {3-05.items.[].system.damageRolls.758sbvi5ejw5d6wn5yvi.damageType} (same value: 'bludgeoning')
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[arki58usu8eg47ct32dd] : object {3-05.items.[].system.damageRolls.arki58usu8eg47ct32dd}
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damage : string {3-05.items.[].system.damageRolls.arki58usu8eg47ct32dd.damage} (same value: '1d4+1')
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damageType : string {3-05.items.[].system.damageRolls.arki58usu8eg47ct32dd.damageType} (same value: 'piercing')
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[kumwhzignc52pilp5h1o] : object {3-05.items.[].system.damageRolls.kumwhzignc52pilp5h1o}
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damage : string {3-05.items.[].system.damageRolls.kumwhzignc52pilp5h1o.damage} (2 different values)
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'1d6' (x1)
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'1d8+2' (x1)
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damageType : string {3-05.items.[].system.damageRolls.kumwhzignc52pilp5h1o.damageType} (same value: 'bludgeoning')
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[ndjs2r20r5o4uplkvhd3] : object {3-05.items.[].system.damageRolls.ndjs2r20r5o4uplkvhd3}
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damage : string {3-05.items.[].system.damageRolls.ndjs2r20r5o4uplkvhd3.damage} (same value: '1d6+1')
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damageType : string {3-05.items.[].system.damageRolls.ndjs2r20r5o4uplkvhd3.damageType} (same value: 'bludgeoning')
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[rgk0ebwlg9m26e3upyv9] : object {3-05.items.[].system.damageRolls.rgk0ebwlg9m26e3upyv9}
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damage : string {3-05.items.[].system.damageRolls.rgk0ebwlg9m26e3upyv9.damage} (same value: '1d4')
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damageType : string {3-05.items.[].system.damageRolls.rgk0ebwlg9m26e3upyv9.damageType} (same value: 'bludgeoning')
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[dexCap] : integer {3-05.items.[].system.dexCap} (same value: 4)
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[duration] : object {3-05.items.[].system.duration}
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sustained : boolean {3-05.items.[].system.duration.sustained} (2 different values)
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False (x42)
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True (x2)
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value : string {3-05.items.[].system.duration.value} (9 different values)
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'' (x17)
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'1 minute' (x8)
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'1 hour' (x4)
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'1 round' (x4)
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'until the start of your next turn' (x4)
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'until the end of the target\'s next turn' (x2)
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'until the next time you make your daily preparations' (x2)
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'until the end of your next turn' (x2)
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'10 minutes' (x1)
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[equipped] : object {3-05.items.[].system.equipped}
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carryType : string {3-05.items.[].system.equipped.carryType} (same value: 'worn')
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[handsHeld] : integer {3-05.items.[].system.equipped.handsHeld} (same value: 0)
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[inSlot] : boolean {3-05.items.[].system.equipped.inSlot} (same value: False)
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[invested] : empty
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[frequency] : object {3-05.items.[].system.frequency}
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max : integer {3-05.items.[].system.frequency.max} (same value: 4)
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per : string {3-05.items.[].system.frequency.per} (same value: 'day')
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value : integer {3-05.items.[].system.frequency.value} (same value: 4)
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[group] : string {3-05.items.[].system.group} (4 different values)
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'club' (x4)
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'knife' (x2)
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'crossbow' (x2)
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'leather' (x1)
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[hardness] : integer {3-05.items.[].system.hardness} (same value: 0)
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[heightening] : object {3-05.items.[].system.heightening}
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damage : object {3-05.items.[].system.heightening.damage}
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0 : string {3-05.items.[].system.heightening.damage.0} (4 different values)
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'1d4' (x8)
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'1d8' (x5)
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'1d6' (x3)
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'1d10' (x1)
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interval : integer {3-05.items.[].system.heightening.interval} (2 different values)
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1 (x14)
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2 (x3)
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type : string {3-05.items.[].system.heightening.type} (same value: 'interval')
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[hp] : object {3-05.items.[].system.hp}
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max : integer {3-05.items.[].system.hp.max} (same value: 0)
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value : integer {3-05.items.[].system.hp.value} (same value: 0)
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[level] : object {3-05.items.[].system.level}
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value : integer {3-05.items.[].system.level.value} (3 different values)
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1 (x39)
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0 (x18)
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2 (x5)
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[location] : object {3-05.items.[].system.location}
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[heightenedLevel] : integer {3-05.items.[].system.location.heightenedLevel} (2 different values)
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1 (x8)
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2 (x3)
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value : string {3-05.items.[].system.location.value} (4 different values)
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'RSjHu4e8K4hrZFHY' (x21)
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'Pbo6VMwoYEtQ5LL0' (x19)
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'NMghOkaXCRogD6p1' (x2)
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'K4YLNOWNFCHJfipf' (x2)
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[material] : object {3-05.items.[].system.material}
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[grade] : empty
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[type] : empty
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[overlays] : object {3-05.items.[].system.overlays}
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[37gy7l19tik74o4s] : object {3-05.items.[].system.overlays.37gy7l19tik74o4s}
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_id : string {3-05.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
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name : string {3-05.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
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overlayType : string {3-05.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
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sort : integer {3-05.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
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system : object {3-05.items.[].system.overlays.37gy7l19tik74o4s.system}
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damage : object {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
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0 : object {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
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formula : string {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
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kinds : array<string> {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
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Length: min=1 max=1
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Value type: string {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
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[defense] : empty
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heightening : object {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
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damage : object {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
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0 : string {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
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range : object {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.range}
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value : string {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
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time : object {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.time}
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value : string {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
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traits : object {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
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value : array<string> {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
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Length: min=4 max=4
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Value type: string {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
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'concentrate' (x2)
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'healing' (x2)
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'manipulate' (x2)
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'vitality' (x2)
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[4gyp3qlsv5ywdyjq] : object {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq}
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_id : string {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq')
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name : string {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)')
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overlayType : string {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override')
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sort : integer {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
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system : object {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
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damage : object {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
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0 : object {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
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formula : string {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8')
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kinds : array<string> {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
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Length: min=1 max=1
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Value type: string {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing')
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[defense] : empty
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heightening : object {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
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damage : object {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
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0 : string {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8')
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|
range : object {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
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value : string {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet')
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target : object {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
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value : string {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature')
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time : object {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
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value : string {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2')
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|
traits : object {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
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value : array<string> {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
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Length: min=3 max=3
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Value type: string {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
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'concentrate' (x2)
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'manipulate' (x2)
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'void' (x2)
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[7qdtetowq348s9oc] : object {3-05.items.[].system.overlays.7qdtetowq348s9oc}
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_id : string {3-05.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
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overlayType : string {3-05.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
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sort : integer {3-05.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
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system : object {3-05.items.[].system.overlays.7qdtetowq348s9oc.system}
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range : object {3-05.items.[].system.overlays.7qdtetowq348s9oc.system.range}
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value : string {3-05.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
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time : object {3-05.items.[].system.overlays.7qdtetowq348s9oc.system.time}
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value : string {3-05.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
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[7vbvdrv2cl87sqta] : object {3-05.items.[].system.overlays.7vbvdrv2cl87sqta}
|
|
_id : string {3-05.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
|
|
overlayType : string {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
|
|
sort : integer {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
|
|
system : object {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system}
|
|
area : object {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
|
|
type : string {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
|
|
value : integer {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
|
|
range : object {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
|
|
value : string {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
|
|
target : object {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
|
|
value : string {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
|
|
time : object {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
|
|
value : string {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
|
|
traits : object {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
|
|
value : array<string> {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
|
|
Length: min=4 max=4
|
|
Value type: string {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
|
|
'concentrate' (x2)
|
|
'healing' (x2)
|
|
'manipulate' (x2)
|
|
'vitality' (x2)
|
|
[lfxcoz2d3f8j2zq1] : object {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1}
|
|
_id : string {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
|
|
name : string {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
|
|
overlayType : string {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
|
|
sort : integer {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
|
|
system : object {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
|
|
damage : object {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
|
|
0 : object {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
|
|
kinds : array<string> {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
|
|
range : object {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
|
|
value : string {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
|
|
target : object {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
|
|
value : string {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
|
|
time : object {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
|
|
value : string {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
|
|
traits : object {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
|
|
value : array<string> {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
|
|
Length: min=4 max=4
|
|
Value type: string {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
|
|
'concentrate' (x2)
|
|
'healing' (x2)
|
|
'manipulate' (x2)
|
|
'vitality' (x2)
|
|
[pq7cxntbz4s8g5ik] : object {3-05.items.[].system.overlays.pq7cxntbz4s8g5ik}
|
|
_id : string {3-05.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik')
|
|
overlayType : string {3-05.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override')
|
|
sort : integer {3-05.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
|
|
system : object {3-05.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
|
|
range : object {3-05.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
|
|
value : string {3-05.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch')
|
|
time : object {3-05.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
|
|
value : string {3-05.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1')
|
|
[rvhoa43rqqqp8izn] : object {3-05.items.[].system.overlays.rvhoa43rqqqp8izn}
|
|
_id : string {3-05.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn')
|
|
overlayType : string {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override')
|
|
sort : integer {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
|
|
system : object {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system}
|
|
area : object {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
|
|
type : string {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation')
|
|
value : integer {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
|
|
range : object {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
|
|
value : string {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '')
|
|
target : object {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
|
|
value : string {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures')
|
|
time : object {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
|
|
value : string {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3')
|
|
traits : object {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
|
|
value : array<string> {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
|
|
Length: min=3 max=3
|
|
Value type: string {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
|
|
'concentrate' (x2)
|
|
'manipulate' (x2)
|
|
'void' (x2)
|
|
[z04svm1cvfcxtplb] : object {3-05.items.[].system.overlays.z04svm1cvfcxtplb}
|
|
_id : string {3-05.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb')
|
|
name : string {3-05.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)')
|
|
overlayType : string {3-05.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override')
|
|
sort : integer {3-05.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
|
|
system : object {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system}
|
|
damage : object {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
|
|
0 : object {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
|
|
kinds : array<string> {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage')
|
|
range : object {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
|
|
value : string {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet')
|
|
target : object {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
|
|
value : string {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature')
|
|
time : object {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
|
|
value : string {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2')
|
|
traits : object {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
|
|
value : array<string> {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
|
|
Length: min=3 max=3
|
|
Value type: string {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
|
|
'concentrate' (x2)
|
|
'manipulate' (x2)
|
|
'void' (x2)
|
|
[prepared] : object {3-05.items.[].system.prepared}
|
|
flexible : boolean {3-05.items.[].system.prepared.flexible} (same value: False)
|
|
value : string {3-05.items.[].system.prepared.value} (3 different values)
|
|
'focus' (x4)
|
|
'spontaneous' (x2)
|
|
'prepared' (x2)
|
|
[price] : object {3-05.items.[].system.price}
|
|
[per] : integer {3-05.items.[].system.price.per} (same value: 10)
|
|
value : object {3-05.items.[].system.price.value}
|
|
[gp] : integer {3-05.items.[].system.price.value.gp} (3 different values)
|
|
3 (x5)
|
|
1 (x4)
|
|
2 (x1)
|
|
[sp] : integer {3-05.items.[].system.price.value.sp} (2 different values)
|
|
1 (x4)
|
|
2 (x2)
|
|
publication : object {3-05.items.[].system.publication}
|
|
license : string {3-05.items.[].system.publication.license} (same value: 'OGL')
|
|
remaster : boolean {3-05.items.[].system.publication.remaster} (same value: False)
|
|
title : string {3-05.items.[].system.publication.title} (4 different values)
|
|
'Pathfinder Core Rulebook' (x62)
|
|
'' (x29)
|
|
'Pathfinder Bestiary' (x4)
|
|
'Pathfinder Bestiary 3' (x2)
|
|
[range] : mixed
|
|
object {3-05.items.[].system.range}
|
|
value : string {3-05.items.[].system.range.value} (6 different values)
|
|
'30 feet' (x18)
|
|
'' (x14)
|
|
'touch' (x4)
|
|
'varies' (x4)
|
|
'60 feet' (x2)
|
|
'120 feet' (x2)
|
|
integer {3-05.items.[].system.range} (same value: 120)
|
|
[reload] : object {3-05.items.[].system.reload}
|
|
value : string {3-05.items.[].system.reload.value} (3 different values)
|
|
'' (x4)
|
|
'-' (x2)
|
|
'1' (x2)
|
|
[requirements] : string {3-05.items.[].system.requirements} (same value: '')
|
|
rules : ignored (Foundry rules object) {3-05.items.[].system.rules}
|
|
[proficiency] : object {3-05.items.[].system.proficiency}
|
|
value : integer {3-05.items.[].system.proficiency.value} (same value: 0)
|
|
[quantity] : integer {3-05.items.[].system.quantity} (2 different values)
|
|
1 (x16)
|
|
10 (x2)
|
|
[runes] : object {3-05.items.[].system.runes}
|
|
potency : integer {3-05.items.[].system.runes.potency} (same value: 0)
|
|
property : array<> {3-05.items.[].system.runes.property}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
[resilient] : integer {3-05.items.[].system.runes.resilient} (same value: 0)
|
|
[striking] : integer {3-05.items.[].system.runes.striking} (same value: 0)
|
|
[showSlotlessLevels] : object {3-05.items.[].system.showSlotlessLevels}
|
|
value : boolean {3-05.items.[].system.showSlotlessLevels.value} (same value: False)
|
|
[size] : string {3-05.items.[].system.size} (same value: 'med')
|
|
[slots] : object {3-05.items.[].system.slots}
|
|
[slot0] : object {3-05.items.[].system.slots.slot0}
|
|
max : integer {3-05.items.[].system.slots.slot0.max} (same value: 5)
|
|
prepared : array<object> {3-05.items.[].system.slots.slot0.prepared}
|
|
Length: min=5 max=5
|
|
Value type: object {3-05.items.[].system.slots.slot0.prepared.[]}
|
|
id : string {3-05.items.[].system.slots.slot0.prepared.[].id} (5 different values)
|
|
'SuVlW0z8UKKsP4Nl' (x2)
|
|
'UqkMNRwPksdeV3j2' (x2)
|
|
'h5kFsaETfKASD1Ec' (x2)
|
|
'B1OgxIR4nZzeWUI8' (x2)
|
|
'sByomWXDMH3TCrQV' (x2)
|
|
[slot1] : object {3-05.items.[].system.slots.slot1}
|
|
max : integer {3-05.items.[].system.slots.slot1.max} (2 different values)
|
|
3 (x3)
|
|
4 (x1)
|
|
[value] : integer {3-05.items.[].system.slots.slot1.value} (same value: 3)
|
|
prepared : array<object> {3-05.items.[].system.slots.slot1.prepared}
|
|
Length: min=3 max=4
|
|
Value type: object {3-05.items.[].system.slots.slot1.prepared.[]}
|
|
id : string {3-05.items.[].system.slots.slot1.prepared.[].id} (4 different values)
|
|
'UR2dM4cw1mMtFuRr' (x2)
|
|
'kQgzvU6Vq8634NMa' (x2)
|
|
'x2aziNmlfyZCoLB5' (x2)
|
|
'nCvzmjb3NbZGXhPs' (x1)
|
|
[slot2] : object {3-05.items.[].system.slots.slot2}
|
|
max : integer {3-05.items.[].system.slots.slot2.max} (2 different values)
|
|
3 (x1)
|
|
4 (x1)
|
|
[value] : integer {3-05.items.[].system.slots.slot2.value} (same value: 3)
|
|
prepared : array<object> {3-05.items.[].system.slots.slot2.prepared}
|
|
Length: min=4 max=4
|
|
Value type: object {3-05.items.[].system.slots.slot2.prepared.[]}
|
|
id : string {3-05.items.[].system.slots.slot2.prepared.[].id} (3 different values)
|
|
'kQgzvU6Vq8634NMa' (x2)
|
|
'FAIYgeDeB4jQw0h1' (x1)
|
|
'bkEoBCH8lDAaOfR6' (x1)
|
|
[slug] : string {3-05.items.[].system.slug} (32 different values)
|
|
[speedPenalty] : integer {3-05.items.[].system.speedPenalty} (same value: 0)
|
|
[spelldc] : object {3-05.items.[].system.spelldc}
|
|
dc : integer {3-05.items.[].system.spelldc.dc} (3 different values)
|
|
20 (x4)
|
|
18 (x2)
|
|
17 (x2)
|
|
mod : integer {3-05.items.[].system.spelldc.mod} (same value: 0)
|
|
value : integer {3-05.items.[].system.spelldc.value} (3 different values)
|
|
12 (x4)
|
|
10 (x2)
|
|
9 (x2)
|
|
[splashDamage] : object {3-05.items.[].system.splashDamage}
|
|
value : integer {3-05.items.[].system.splashDamage.value} (same value: 0)
|
|
[stackGroup] : string {3-05.items.[].system.stackGroup} (same value: 'bolts')
|
|
[strength] : integer {3-05.items.[].system.strength} (same value: 0)
|
|
[target] : object {3-05.items.[].system.target}
|
|
value : string {3-05.items.[].system.target.value} (9 different values)
|
|
'' (x15)
|
|
'1 creature' (x12)
|
|
'1 or 2 creatures' (x4)
|
|
'enemies in the area' (x3)
|
|
'1 willing living creature' (x2)
|
|
'1 living or undead creature' (x2)
|
|
'1 living creature or 1 willing undead creature' (x2)
|
|
'1 willing living creature or 1 undead' (x2)
|
|
'1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally' (x2)
|
|
[time] : object {3-05.items.[].system.time}
|
|
value : string {3-05.items.[].system.time.value} (5 different values)
|
|
'2' (x31)
|
|
'1' (x6)
|
|
'1 to 3' (x4)
|
|
'reaction' (x2)
|
|
'3' (x1)
|
|
[tradition] : object {3-05.items.[].system.tradition}
|
|
value : string {3-05.items.[].system.tradition.value} (same value: 'divine')
|
|
[traits] : object {3-05.items.[].system.traits}
|
|
rarity : string {3-05.items.[].system.traits.rarity} (2 different values)
|
|
'common' (x85)
|
|
'uncommon' (x4)
|
|
[traditions] : array<string> {3-05.items.[].system.traits.traditions}
|
|
Length: min=0 max=4
|
|
Value type: string {3-05.items.[].system.traits.traditions.[]} (4 different values)
|
|
'arcane' (x31)
|
|
'divine' (x29)
|
|
'occult' (x29)
|
|
'primal' (x20)
|
|
value : array<string> {3-05.items.[].system.traits.value}
|
|
Length: min=0 max=5
|
|
Value type: string {3-05.items.[].system.traits.value.[]} (37 different values)
|
|
[usage] : object {3-05.items.[].system.usage}
|
|
value : string {3-05.items.[].system.usage.value} (2 different values)
|
|
'held-in-one-hand' (x15)
|
|
'held-in-two-hands' (x2)
|
|
[uses] : object {3-05.items.[].system.uses}
|
|
autoDestroy : boolean {3-05.items.[].system.uses.autoDestroy} (same value: True)
|
|
max : integer {3-05.items.[].system.uses.max} (same value: 1)
|
|
value : integer {3-05.items.[].system.uses.value} (same value: 1)
|
|
[weaponType] : object {3-05.items.[].system.weaponType}
|
|
value : string {3-05.items.[].system.weaponType.value} (2 different values)
|
|
'melee' (x10)
|
|
'ranged' (x2)
|
|
type : string {3-05.items.[].type} (8 different values)
|
|
'spell' (x44)
|
|
'action' (x15)
|
|
'melee' (x12)
|
|
'weapon' (x8)
|
|
'spellcastingEntry' (x8)
|
|
'equipment' (x7)
|
|
'consumable' (x2)
|
|
'armor' (x1)
|
|
[_stats] : object {3-05.items.[]._stats}
|
|
compendiumSource : string {3-05.items.[]._stats.compendiumSource} (32 different values)
|
|
[flags] : object {3-05.items.[].flags}
|
|
pf2e : object {3-05.items.[].flags.pf2e}
|
|
linkedWeapon : string {3-05.items.[].flags.pf2e.linkedWeapon} (5 different values)
|
|
'0Ugtcns9aMtw1emy' (x2)
|
|
'rD2PoWTDf9EpqZKi' (x2)
|
|
'qwXmmVZtY2pZvreE' (x2)
|
|
'1jjCoDHj3SXkF04r' (x1)
|
|
'vhScdo6nHSk1CMBo' (x1)
|
|
name : string {3-05.name} (all different values)
|
|
[prototypeToken] : object {3-05.prototypeToken}
|
|
name : string {3-05.prototypeToken.name} (5 different values)
|
|
'Animated Knickknack' (x2)
|
|
'Junior' (x2)
|
|
'Manipulator\'s Metronome' (x2)
|
|
'Pontrius Tilasti' (x2)
|
|
'Uncle Jeb' (x2)
|
|
system : object {3-05.system}
|
|
[abilities] : object {3-05.system.abilities}
|
|
cha : object {3-05.system.abilities.cha}
|
|
mod : integer {3-05.system.abilities.cha.mod} (4 different values)
|
|
0 (x3)
|
|
1 (x3)
|
|
-5 (x2)
|
|
4 (x2)
|
|
con : object {3-05.system.abilities.con}
|
|
mod : integer {3-05.system.abilities.con.mod} (4 different values)
|
|
1 (x4)
|
|
0 (x3)
|
|
4 (x2)
|
|
-1 (x1)
|
|
dex : object {3-05.system.abilities.dex}
|
|
mod : integer {3-05.system.abilities.dex.mod} (4 different values)
|
|
2 (x5)
|
|
1 (x2)
|
|
3 (x2)
|
|
4 (x1)
|
|
int : object {3-05.system.abilities.int}
|
|
mod : integer {3-05.system.abilities.int.mod} (4 different values)
|
|
-5 (x4)
|
|
0 (x2)
|
|
1 (x2)
|
|
2 (x2)
|
|
str : object {3-05.system.abilities.str}
|
|
mod : integer {3-05.system.abilities.str.mod} (3 different values)
|
|
2 (x4)
|
|
0 (x3)
|
|
1 (x3)
|
|
wis : object {3-05.system.abilities.wis}
|
|
mod : integer {3-05.system.abilities.wis.mod} (5 different values)
|
|
4 (x3)
|
|
0 (x2)
|
|
1 (x2)
|
|
2 (x2)
|
|
3 (x1)
|
|
attributes : object {3-05.system.attributes}
|
|
ac : object {3-05.system.attributes.ac}
|
|
[details] : string {3-05.system.attributes.ac.details} (3 different values)
|
|
'' (x8)
|
|
'(13 when broken); construct armor' (x1)
|
|
'(14 when broken); construct armor' (x1)
|
|
value : integer {3-05.system.attributes.ac.value} (4 different values)
|
|
15 (x5)
|
|
16 (x4)
|
|
18 (x2)
|
|
20 (x1)
|
|
[allSaves] : object {3-05.system.attributes.allSaves}
|
|
value : string {3-05.system.attributes.allSaves.value} (same value: '')
|
|
[hardness] : mixed
|
|
object {3-05.system.attributes.hardness}
|
|
value : integer {3-05.system.attributes.hardness.value} (same value: 2)
|
|
integer {3-05.system.attributes.hardness} (same value: 7)
|
|
hp : object {3-05.system.attributes.hp}
|
|
details : string {3-05.system.attributes.hp.details} (same value: '')
|
|
max : integer {3-05.system.attributes.hp.max} (8 different values)
|
|
16 (x3)
|
|
6 (x2)
|
|
30 (x2)
|
|
37 (x1)
|
|
60 (x1)
|
|
23 (x1)
|
|
35 (x1)
|
|
14 (x1)
|
|
temp : integer {3-05.system.attributes.hp.temp} (same value: 0)
|
|
value : integer {3-05.system.attributes.hp.value} (8 different values)
|
|
16 (x3)
|
|
6 (x2)
|
|
30 (x2)
|
|
37 (x1)
|
|
60 (x1)
|
|
23 (x1)
|
|
35 (x1)
|
|
14 (x1)
|
|
[emitsSound] : string {3-05.system.attributes.emitsSound} (same value: 'encounter')
|
|
[hasHealth] : boolean {3-05.system.attributes.hasHealth} (same value: True)
|
|
[immunities] : array<object> {3-05.system.attributes.immunities}
|
|
Length: min=0 max=2
|
|
Value type: object {3-05.system.attributes.immunities.[]}
|
|
type : string {3-05.system.attributes.immunities.[].type} (2 different values)
|
|
'critical-hits' (x2)
|
|
'precision' (x2)
|
|
[resistances] : array<object> {3-05.system.attributes.resistances}
|
|
Length: min=1 max=1
|
|
Value type: object {3-05.system.attributes.resistances.[]}
|
|
[exceptions] : array<string> {3-05.system.attributes.resistances.[].exceptions}
|
|
Length: min=2 max=2
|
|
Value type: string {3-05.system.attributes.resistances.[].exceptions.[]} (2 different values)
|
|
'adamantine' (x2)
|
|
'orichalcum' (x2)
|
|
type : string {3-05.system.attributes.resistances.[].type} (2 different values)
|
|
'fire' (x4)
|
|
'physical' (x2)
|
|
value : integer {3-05.system.attributes.resistances.[].value} (3 different values)
|
|
2 (x3)
|
|
1 (x2)
|
|
3 (x1)
|
|
[speed] : object {3-05.system.attributes.speed}
|
|
otherSpeeds : array<> {3-05.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
value : integer {3-05.system.attributes.speed.value} (2 different values)
|
|
25 (x8)
|
|
15 (x2)
|
|
[stealth] : object {3-05.system.attributes.stealth}
|
|
details : string {3-05.system.attributes.stealth.details} (same value: '')
|
|
value : integer {3-05.system.attributes.stealth.value} (same value: -5)
|
|
[weaknesses] : array<object> {3-05.system.attributes.weaknesses}
|
|
Length: min=1 max=2
|
|
Value type: object {3-05.system.attributes.weaknesses.[]}
|
|
type : string {3-05.system.attributes.weaknesses.[].type} (3 different values)
|
|
'holy' (x4)
|
|
'electricity' (x2)
|
|
'orichalcum' (x2)
|
|
value : integer {3-05.system.attributes.weaknesses.[].value} (3 different values)
|
|
1 (x4)
|
|
2 (x2)
|
|
3 (x2)
|
|
details : object {3-05.system.details}
|
|
[blurb] : string {3-05.system.details.blurb} (same value: '')
|
|
[languages] : object {3-05.system.details.languages}
|
|
details : string {3-05.system.details.languages.details} (same value: '')
|
|
value : array<string> {3-05.system.details.languages.value}
|
|
Length: min=0 max=2
|
|
Value type: string {3-05.system.details.languages.value.[]} (2 different values)
|
|
'common' (x6)
|
|
'diabolic' (x6)
|
|
level : object {3-05.system.details.level}
|
|
value : integer {3-05.system.details.level.value} (5 different values)
|
|
1 (x4)
|
|
3 (x3)
|
|
-1 (x2)
|
|
2 (x2)
|
|
4 (x1)
|
|
[privateNotes] : string {3-05.system.details.privateNotes} (same value: '')
|
|
[publicNotes] : string {3-05.system.details.publicNotes} (same value: '')
|
|
publication : object {3-05.system.details.publication}
|
|
license : string {3-05.system.details.publication.license} (same value: 'OGL')
|
|
remaster : boolean {3-05.system.details.publication.remaster} (same value: False)
|
|
title : string {3-05.system.details.publication.title} (same value: 'Pathfinder Society Scenario #3-05: Inheritor\'s Rite')
|
|
[description] : string {3-05.system.details.description} (same value: '<p>The hypnotic ticking of this metronome captures the attention of all who approach it.</p>')
|
|
[disable] : string {3-05.system.details.disable} (2 different values)
|
|
'<p>@Check[thievery|dc:15|name:Interfere with the Metronome\'s Mechanisms|traits:magical,trap] or @Check[crafting|dc:15|name:Interfere with the Metronome\'s Mechanisms|traits:magical,trap] to interfere with the metronome\'s mechanisms, @Check[athletics|dc:18|name:Prevent the Hand from Moving|traits:magical,trap] to grip the hand and prevent it from moving, or @Check[arcana|dc:18|name:Interpret the Magic Runes|traits:magical,trap] or @Check[occultism|dc:18|name:Interpret the Magic Runes|traits:magical,trap] to interpret the magic runes on the metronome and counteract its effects. Three successful checks are required to fully disable the metronome, ending its ticking.</p>' (x1)
|
|
'<p>@Check[thievery|dc:18|name:Interfere with the Metronome\'s Mechanisms|traits:magical,trap] or @Check[crafting|dc:18|name:Interfere with the Metronome\'s Mechanisms|traits:magical,trap] to interfere with the metronome\'s mechanisms, @Check[athletics|dc:22|name:Prevent the Hand from Moving|traits:magical,trap] to grip the hand and prevent it from moving, or @Check[arcana|dc:22|name:Interpret the Magic Runes|traits:magical,trap] or @Check[occultism|dc:22|name:Interpret the Magic Runes|traits:magical,trap] to interpret the magic runes on the metronome and counteract its effects. Three successful checks are required to fully disable the metronome, ending its ticking.</p>' (x1)
|
|
[isComplex] : boolean {3-05.system.details.isComplex} (same value: False)
|
|
[reset] : string {3-05.system.details.reset} (same value: '')
|
|
[routine] : string {3-05.system.details.routine} (same value: '')
|
|
[initiative] : object {3-05.system.initiative}
|
|
statistic : string {3-05.system.initiative.statistic} (same value: 'perception')
|
|
[perception] : object {3-05.system.perception}
|
|
details : string {3-05.system.perception.details} (same value: '')
|
|
mod : integer {3-05.system.perception.mod} (6 different values)
|
|
6 (x3)
|
|
7 (x3)
|
|
3 (x1)
|
|
5 (x1)
|
|
4 (x1)
|
|
9 (x1)
|
|
senses : array<object> {3-05.system.perception.senses}
|
|
Length: min=0 max=1
|
|
Value type: object {3-05.system.perception.senses.[]}
|
|
type : string {3-05.system.perception.senses.[].type} (2 different values)
|
|
'darkvision' (x4)
|
|
'greater-darkvision' (x3)
|
|
[resources] : object {3-05.system.resources}
|
|
focus : object {3-05.system.resources.focus}
|
|
max : integer {3-05.system.resources.focus.max} (same value: 1)
|
|
value : integer {3-05.system.resources.focus.value} (same value: 1)
|
|
saves : object {3-05.system.saves}
|
|
fortitude : object {3-05.system.saves.fortitude}
|
|
saveDetail : string {3-05.system.saves.fortitude.saveDetail} (same value: '')
|
|
value : integer {3-05.system.saves.fortitude.value} (9 different values)
|
|
5 (x2)
|
|
2 (x2)
|
|
9 (x2)
|
|
3 (x1)
|
|
4 (x1)
|
|
11 (x1)
|
|
14 (x1)
|
|
6 (x1)
|
|
7 (x1)
|
|
reflex : object {3-05.system.saves.reflex}
|
|
saveDetail : string {3-05.system.saves.reflex.saveDetail} (same value: '')
|
|
value : integer {3-05.system.saves.reflex.value} (5 different values)
|
|
8 (x4)
|
|
9 (x3)
|
|
6 (x2)
|
|
5 (x2)
|
|
7 (x1)
|
|
will : object {3-05.system.saves.will}
|
|
saveDetail : string {3-05.system.saves.will.saveDetail} (same value: '')
|
|
value : integer {3-05.system.saves.will.value} (8 different values)
|
|
6 (x3)
|
|
9 (x2)
|
|
0 (x2)
|
|
3 (x1)
|
|
5 (x1)
|
|
4 (x1)
|
|
7 (x1)
|
|
11 (x1)
|
|
[skills] : object {3-05.system.skills}
|
|
[acrobatics] : object {3-05.system.skills.acrobatics}
|
|
base : integer {3-05.system.skills.acrobatics.base} (2 different values)
|
|
6 (x1)
|
|
7 (x1)
|
|
arcana : object {3-05.system.skills.arcana}
|
|
base : integer {3-05.system.skills.arcana.base} (2 different values)
|
|
5 (x1)
|
|
9 (x1)
|
|
[athletics] : object {3-05.system.skills.athletics}
|
|
base : integer {3-05.system.skills.athletics.base} (4 different values)
|
|
5 (x2)
|
|
7 (x2)
|
|
2 (x1)
|
|
9 (x1)
|
|
crafting : object {3-05.system.skills.crafting}
|
|
base : integer {3-05.system.skills.crafting.base} (2 different values)
|
|
5 (x1)
|
|
7 (x1)
|
|
[deception] : object {3-05.system.skills.deception}
|
|
base : integer {3-05.system.skills.deception.base} (4 different values)
|
|
3 (x2)
|
|
8 (x2)
|
|
9 (x1)
|
|
6 (x1)
|
|
diplomacy : object {3-05.system.skills.diplomacy}
|
|
base : integer {3-05.system.skills.diplomacy.base} (2 different values)
|
|
4 (x1)
|
|
6 (x1)
|
|
[intimidation] : object {3-05.system.skills.intimidation}
|
|
base : integer {3-05.system.skills.intimidation.base} (2 different values)
|
|
1 (x1)
|
|
3 (x1)
|
|
occultism : object {3-05.system.skills.occultism}
|
|
base : integer {3-05.system.skills.occultism.base} (2 different values)
|
|
5 (x1)
|
|
7 (x1)
|
|
religion : object {3-05.system.skills.religion}
|
|
base : integer {3-05.system.skills.religion.base} (4 different values)
|
|
8 (x1)
|
|
9 (x1)
|
|
7 (x1)
|
|
11 (x1)
|
|
[stealth] : object {3-05.system.skills.stealth}
|
|
base : integer {3-05.system.skills.stealth.base} (2 different values)
|
|
6 (x2)
|
|
7 (x2)
|
|
[thievery] : object {3-05.system.skills.thievery}
|
|
base : integer {3-05.system.skills.thievery.base} (3 different values)
|
|
7 (x2)
|
|
4 (x1)
|
|
6 (x1)
|
|
traits : object {3-05.system.traits}
|
|
rarity : string {3-05.system.traits.rarity} (2 different values)
|
|
'uncommon' (x6)
|
|
'unique' (x6)
|
|
size : object {3-05.system.traits.size}
|
|
value : string {3-05.system.traits.size.value} (2 different values)
|
|
'med' (x8)
|
|
'sm' (x4)
|
|
value : array<string> {3-05.system.traits.value}
|
|
Length: min=2 max=7
|
|
Value type: string {3-05.system.traits.value.[]} (13 different values)
|
|
[creatureType] : string {3-05.system.creatureType} (same value: '')
|
|
[statusEffects] : array<> {3-05.system.statusEffects}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
type : string {3-05.type} (2 different values)
|
|
'npc' (x10)
|
|
'hazard' (x2) |