530 lines
31 KiB
Plaintext
530 lines
31 KiB
Plaintext
1-18
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Different values: 10
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=====================================
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object {1-18}
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_id : string {1-18._id} (all different values)
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folder : string {1-18.folder} (same value: 'EVjsyMM2qqrCwIhV')
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img : string {1-18.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
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items : array<object> {1-18.items}
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Length: min=2 max=11
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Value type: object {1-18.items.[]}
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_id : string {1-18.items.[]._id} (56 different values)
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img : string {1-18.items.[].img} (16 different values)
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name : string {1-18.items.[].name} (33 different values)
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sort : integer {1-18.items.[].sort} (11 different values)
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system : object {1-18.items.[].system}
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[acBonus] : integer {1-18.items.[].system.acBonus} (3 different values)
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5 (x1)
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2 (x1)
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4 (x1)
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[actionType] : object {1-18.items.[].system.actionType}
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value : string {1-18.items.[].system.actionType.value} (4 different values)
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'passive' (x20)
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'action' (x6)
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'reaction' (x2)
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'free' (x1)
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[actions] : object {1-18.items.[].system.actions}
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[value] : integer {1-18.items.[].system.actions.value} (2 different values)
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1 (x3)
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2 (x3)
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description : object {1-18.items.[].system.description}
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value : string {1-18.items.[].system.description.value} (32 different values)
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[attack] : object {1-18.items.[].system.attack}
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value : string {1-18.items.[].system.attack.value} (same value: '')
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[attackEffects] : object {1-18.items.[].system.attackEffects}
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[custom] : string {1-18.items.[].system.attackEffects.custom} (same value: '')
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value : array<string> {1-18.items.[].system.attackEffects.value}
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Length: min=0 max=1
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Value type: string {1-18.items.[].system.attackEffects.value.[]} (3 different values)
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'attach' (x2)
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'improved-push' (x1)
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'grab' (x1)
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[baseItem] : string {1-18.items.[].system.baseItem} (8 different values)
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'scimitar' (x2)
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'shortbow' (x2)
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'glaive' (x1)
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'half-plate' (x1)
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'lance' (x1)
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'longsword' (x1)
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'steel-shield' (x1)
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'chain-mail' (x1)
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[bonus] : object {1-18.items.[].system.bonus}
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value : integer {1-18.items.[].system.bonus.value} (8 different values)
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0 (x7)
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10 (x4)
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8 (x4)
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6 (x4)
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12 (x2)
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7 (x2)
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9 (x1)
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11 (x1)
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[bonusDamage] : object {1-18.items.[].system.bonusDamage}
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value : integer {1-18.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {1-18.items.[].system.bulk}
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value : mixed
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integer {1-18.items.[].system.bulk.value} (3 different values)
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1 (x6)
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2 (x3)
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3 (x1)
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float {1-18.items.[].system.bulk.value} (same value: 0,1)
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[category] : string {1-18.items.[].system.category} (7 different values)
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'defensive' (x15)
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'offensive' (x12)
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'martial' (x7)
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'interaction' (x2)
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'ammo' (x2)
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'heavy' (x1)
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'medium' (x1)
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[checkPenalty] : integer {1-18.items.[].system.checkPenalty} (2 different values)
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-3 (x1)
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-2 (x1)
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[containerId] : empty
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[damage] : object {1-18.items.[].system.damage}
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damageType : string {1-18.items.[].system.damage.damageType} (2 different values)
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'slashing' (x4)
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'piercing' (x3)
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dice : integer {1-18.items.[].system.damage.dice} (same value: 1)
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die : string {1-18.items.[].system.damage.die} (2 different values)
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'd6' (x4)
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'd8' (x3)
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[damageRolls] : object {1-18.items.[].system.damageRolls}
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2rof0t3ang89c3dtvwyr : object {1-18.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr}
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damage : string {1-18.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damage} (same value: '1d8+3')
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damageType : string {1-18.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damageType} (same value: 'piercing')
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[4zb5vuw6opqdcxue1e0g] : object {1-18.items.[].system.damageRolls.4zb5vuw6opqdcxue1e0g}
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damage : string {1-18.items.[].system.damageRolls.4zb5vuw6opqdcxue1e0g.damage} (same value: '1d8+7')
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damageType : string {1-18.items.[].system.damageRolls.4zb5vuw6opqdcxue1e0g.damageType} (same value: 'slashing')
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[9EIWAacx6PzvWKex] : object {1-18.items.[].system.damageRolls.9EIWAacx6PzvWKex}
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damage : string {1-18.items.[].system.damageRolls.9EIWAacx6PzvWKex.damage} (same value: '1d6+3')
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damageType : string {1-18.items.[].system.damageRolls.9EIWAacx6PzvWKex.damageType} (same value: 'bludgeoning')
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[9y5NMgye8yvFRQnu] : object {1-18.items.[].system.damageRolls.9y5NMgye8yvFRQnu}
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damage : string {1-18.items.[].system.damageRolls.9y5NMgye8yvFRQnu.damage} (same value: '1d6+2')
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damageType : string {1-18.items.[].system.damageRolls.9y5NMgye8yvFRQnu.damageType} (same value: 'piercing')
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[AWj0c3rEFAEY7LhY] : object {1-18.items.[].system.damageRolls.AWj0c3rEFAEY7LhY}
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damage : string {1-18.items.[].system.damageRolls.AWj0c3rEFAEY7LhY.damage} (same value: '1d8+5')
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damageType : string {1-18.items.[].system.damageRolls.AWj0c3rEFAEY7LhY.damageType} (same value: 'bludgeoning')
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[EGdTpqWRPZ9dDsl7] : object {1-18.items.[].system.damageRolls.EGdTpqWRPZ9dDsl7}
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damage : string {1-18.items.[].system.damageRolls.EGdTpqWRPZ9dDsl7.damage} (same value: '1d6')
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damageType : string {1-18.items.[].system.damageRolls.EGdTpqWRPZ9dDsl7.damageType} (same value: 'piercing')
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[JWCqCT5IIB2pO5vB] : object {1-18.items.[].system.damageRolls.JWCqCT5IIB2pO5vB}
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damage : string {1-18.items.[].system.damageRolls.JWCqCT5IIB2pO5vB.damage} (same value: '1d6+4')
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damageType : string {1-18.items.[].system.damageRolls.JWCqCT5IIB2pO5vB.damageType} (same value: 'slashing')
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[SGkS4CAnUzRV9p9H] : object {1-18.items.[].system.damageRolls.SGkS4CAnUzRV9p9H}
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damage : string {1-18.items.[].system.damageRolls.SGkS4CAnUzRV9p9H.damage} (same value: '1d6')
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damageType : string {1-18.items.[].system.damageRolls.SGkS4CAnUzRV9p9H.damageType} (same value: 'piercing')
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[fxLCDMRjHdeLPUR0] : object {1-18.items.[].system.damageRolls.fxLCDMRjHdeLPUR0}
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damage : string {1-18.items.[].system.damageRolls.fxLCDMRjHdeLPUR0.damage} (same value: '1d8+4')
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damageType : string {1-18.items.[].system.damageRolls.fxLCDMRjHdeLPUR0.damageType} (same value: 'slashing')
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[gHKeqD2f0552pljx] : object {1-18.items.[].system.damageRolls.gHKeqD2f0552pljx}
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damage : string {1-18.items.[].system.damageRolls.gHKeqD2f0552pljx.damage} (same value: '1d4+4')
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damageType : string {1-18.items.[].system.damageRolls.gHKeqD2f0552pljx.damageType} (same value: 'slashing')
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[izwzbwakdx5r2d8gxlh7] : object {1-18.items.[].system.damageRolls.izwzbwakdx5r2d8gxlh7}
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damage : string {1-18.items.[].system.damageRolls.izwzbwakdx5r2d8gxlh7.damage} (same value: '1d12+5')
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damageType : string {1-18.items.[].system.damageRolls.izwzbwakdx5r2d8gxlh7.damageType} (same value: 'bludgeoning')
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[j1x0YC9NfN49SvCb] : object {1-18.items.[].system.damageRolls.j1x0YC9NfN49SvCb}
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damage : string {1-18.items.[].system.damageRolls.j1x0YC9NfN49SvCb.damage} (same value: '1d8+4')
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damageType : string {1-18.items.[].system.damageRolls.j1x0YC9NfN49SvCb.damageType} (same value: 'piercing')
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[oA7qfQkN7gtAshG7] : object {1-18.items.[].system.damageRolls.oA7qfQkN7gtAshG7}
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damage : string {1-18.items.[].system.damageRolls.oA7qfQkN7gtAshG7.damage} (same value: '1d4+2')
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damageType : string {1-18.items.[].system.damageRolls.oA7qfQkN7gtAshG7.damageType} (same value: 'slashing')
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[ttR3cxZb5XEdmQr7] : object {1-18.items.[].system.damageRolls.ttR3cxZb5XEdmQr7}
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damage : string {1-18.items.[].system.damageRolls.ttR3cxZb5XEdmQr7.damage} (same value: '1d6+4')
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damageType : string {1-18.items.[].system.damageRolls.ttR3cxZb5XEdmQr7.damageType} (same value: 'slashing')
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[ujqunpz2hpe9ybdetfuh] : object {1-18.items.[].system.damageRolls.ujqunpz2hpe9ybdetfuh}
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damage : string {1-18.items.[].system.damageRolls.ujqunpz2hpe9ybdetfuh.damage} (same value: '1d10+5')
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damageType : string {1-18.items.[].system.damageRolls.ujqunpz2hpe9ybdetfuh.damageType} (same value: 'piercing')
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[x7bT3jtlubIIUbwn] : object {1-18.items.[].system.damageRolls.x7bT3jtlubIIUbwn}
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damage : string {1-18.items.[].system.damageRolls.x7bT3jtlubIIUbwn.damage} (same value: '1d6+2')
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damageType : string {1-18.items.[].system.damageRolls.x7bT3jtlubIIUbwn.damageType} (same value: 'slashing')
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[deathNote] : boolean {1-18.items.[].system.deathNote} (same value: True)
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[dexCap] : integer {1-18.items.[].system.dexCap} (same value: 1)
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[duration] : object {1-18.items.[].system.duration}
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value : integer {1-18.items.[].system.duration.value} (same value: 0)
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[equipped] : object {1-18.items.[].system.equipped}
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carryType : string {1-18.items.[].system.equipped.carryType} (2 different values)
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'worn' (x11)
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'held' (x1)
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[handsHeld] : integer {1-18.items.[].system.equipped.handsHeld} (2 different values)
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0 (x8)
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2 (x1)
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[inSlot] : boolean {1-18.items.[].system.equipped.inSlot} (2 different values)
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True (x1)
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False (x1)
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[invested] : empty
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[group] : string {1-18.items.[].system.group} (6 different values)
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'sword' (x3)
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'bow' (x2)
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'polearm' (x1)
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'plate' (x1)
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'spear' (x1)
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'chain' (x1)
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[hardness] : integer {1-18.items.[].system.hardness} (2 different values)
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0 (x11)
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5 (x1)
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[hp] : object {1-18.items.[].system.hp}
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max : integer {1-18.items.[].system.hp.max} (2 different values)
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0 (x11)
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20 (x1)
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value : integer {1-18.items.[].system.hp.value} (2 different values)
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0 (x11)
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20 (x1)
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[level] : object {1-18.items.[].system.level}
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value : integer {1-18.items.[].system.level.value} (2 different values)
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0 (x11)
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1 (x1)
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[material] : object {1-18.items.[].system.material}
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[grade] : empty
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[type] : empty
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publication : object {1-18.items.[].system.publication}
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license : string {1-18.items.[].system.publication.license} (same value: 'OGL')
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remaster : boolean {1-18.items.[].system.publication.remaster} (same value: False)
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title : string {1-18.items.[].system.publication.title} (4 different values)
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'' (x32)
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'Pathfinder Core Rulebook' (x12)
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'Pathfinder Bestiary' (x9)
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'Pathfinder Bestiary 2' (x7)
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rules : ignored (Foundry rules object) {1-18.items.[].system.rules}
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[overrides] : array<> {1-18.items.[].system.overrides}
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Length: min=0 max=0
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Value type: empty
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[price] : object {1-18.items.[].system.price}
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[per] : integer {1-18.items.[].system.price.per} (same value: 10)
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value : object {1-18.items.[].system.price.value}
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[gp] : integer {1-18.items.[].system.price.value.gp} (5 different values)
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1 (x4)
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2 (x2)
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3 (x2)
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18 (x1)
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6 (x1)
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[sp] : integer {1-18.items.[].system.price.value.sp} (same value: 1)
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[quantity] : integer {1-18.items.[].system.quantity} (2 different values)
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1 (x10)
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20 (x2)
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[range] : integer {1-18.items.[].system.range} (same value: 60)
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[references] : object {1-18.items.[].system.references}
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children : array<> {1-18.items.[].system.references.children}
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Length: min=0 max=0
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Value type: empty
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immunityFrom : array<> {1-18.items.[].system.references.immunityFrom}
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Length: min=0 max=0
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Value type: empty
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overriddenBy : array<> {1-18.items.[].system.references.overriddenBy}
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Length: min=0 max=0
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Value type: empty
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overrides : array<> {1-18.items.[].system.references.overrides}
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Length: min=0 max=0
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Value type: empty
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[reload] : object {1-18.items.[].system.reload}
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value : string {1-18.items.[].system.reload.value} (2 different values)
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'' (x5)
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'0' (x2)
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[runes] : object {1-18.items.[].system.runes}
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[potency] : integer {1-18.items.[].system.runes.potency} (same value: 0)
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[property] : array<> {1-18.items.[].system.runes.property}
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Length: min=0 max=0
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Value type: empty
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[reinforcing] : integer {1-18.items.[].system.runes.reinforcing} (same value: 0)
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[resilient] : integer {1-18.items.[].system.runes.resilient} (same value: 0)
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[striking] : integer {1-18.items.[].system.runes.striking} (same value: 0)
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[size] : string {1-18.items.[].system.size} (2 different values)
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'med' (x10)
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'lg' (x2)
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[slug] : string {1-18.items.[].system.slug} (17 different values)
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[speedPenalty] : integer {1-18.items.[].system.speedPenalty} (3 different values)
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-10 (x1)
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0 (x1)
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-5 (x1)
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[splashDamage] : object {1-18.items.[].system.splashDamage}
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value : integer {1-18.items.[].system.splashDamage.value} (same value: 0)
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[stackGroup] : string {1-18.items.[].system.stackGroup} (same value: 'arrows')
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[strength] : integer {1-18.items.[].system.strength} (same value: 3)
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[traits] : object {1-18.items.[].system.traits}
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[integrated] : empty
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rarity : string {1-18.items.[].system.traits.rarity} (same value: 'common')
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value : array<string> {1-18.items.[].system.traits.value}
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Length: min=0 max=3
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Value type: string {1-18.items.[].system.traits.value.[]} (18 different values)
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[usage] : object {1-18.items.[].system.usage}
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value : string {1-18.items.[].system.usage.value} (3 different values)
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'held-in-one-hand' (x5)
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'held-in-two-hands' (x2)
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'held-in-one-plus-hands' (x2)
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[uses] : object {1-18.items.[].system.uses}
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autoDestroy : boolean {1-18.items.[].system.uses.autoDestroy} (same value: True)
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max : integer {1-18.items.[].system.uses.max} (same value: 1)
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value : integer {1-18.items.[].system.uses.value} (same value: 1)
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[value] : object {1-18.items.[].system.value}
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isValued : boolean {1-18.items.[].system.value.isValued} (same value: True)
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value : integer {1-18.items.[].system.value.value} (same value: 1)
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[weaponType] : object {1-18.items.[].system.weaponType}
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value : string {1-18.items.[].system.weaponType.value} (2 different values)
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'melee' (x16)
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'ranged' (x2)
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type : string {1-18.items.[].type} (7 different values)
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'action' (x29)
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'melee' (x18)
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'weapon' (x7)
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'armor' (x2)
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'consumable' (x2)
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'shield' (x1)
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'condition' (x1)
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[_stats] : object {1-18.items.[]._stats}
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compendiumSource : string {1-18.items.[]._stats.compendiumSource} (17 different values)
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[flags] : object {1-18.items.[].flags}
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pf2e : object {1-18.items.[].flags.pf2e}
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linkedWeapon : string {1-18.items.[].flags.pf2e.linkedWeapon} (7 different values)
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'hIwpotlCQA4fl1eM' (x1)
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'd57USi3cWh0wbbkS' (x1)
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'lHO6og3QnRNLXr60' (x1)
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'BTuoXrHTGZA72dTp' (x1)
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'mN0lOUFCAnVNkpwY' (x1)
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'xWydDfjrOYyj1aR4' (x1)
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'8rsunaFuwnCRqQgl' (x1)
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name : string {1-18.name} (all different values)
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[prototypeToken] : object {1-18.prototypeToken}
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name : string {1-18.prototypeToken.name} (3 different values)
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'Glass River Midge' (x1)
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'Elite Skeletal Giant' (x1)
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'Zombie Brute' (x1)
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system : object {1-18.system}
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abilities : object {1-18.system.abilities}
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cha : object {1-18.system.abilities.cha}
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mod : integer {1-18.system.abilities.cha.mod} (4 different values)
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-2 (x5)
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0 (x3)
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2 (x1)
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1 (x1)
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con : object {1-18.system.abilities.con}
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mod : integer {1-18.system.abilities.con.mod} (5 different values)
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0 (x4)
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1 (x2)
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2 (x2)
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3 (x1)
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4 (x1)
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|
dex : object {1-18.system.abilities.dex}
|
|
mod : integer {1-18.system.abilities.dex.mod} (5 different values)
|
|
3 (x4)
|
|
4 (x3)
|
|
1 (x1)
|
|
-3 (x1)
|
|
-2 (x1)
|
|
int : object {1-18.system.abilities.int}
|
|
mod : integer {1-18.system.abilities.int.mod} (3 different values)
|
|
-5 (x8)
|
|
-4 (x1)
|
|
-1 (x1)
|
|
str : object {1-18.system.abilities.str}
|
|
mod : integer {1-18.system.abilities.str.mod} (5 different values)
|
|
5 (x3)
|
|
2 (x3)
|
|
-4 (x2)
|
|
4 (x1)
|
|
3 (x1)
|
|
wis : object {1-18.system.abilities.wis}
|
|
mod : integer {1-18.system.abilities.wis.mod} (3 different values)
|
|
0 (x5)
|
|
2 (x3)
|
|
1 (x2)
|
|
attributes : object {1-18.system.attributes}
|
|
ac : object {1-18.system.attributes.ac}
|
|
details : string {1-18.system.attributes.ac.details} (2 different values)
|
|
'' (x9)
|
|
'(21 with shield raised)' (x1)
|
|
value : integer {1-18.system.attributes.ac.value} (8 different values)
|
|
18 (x2)
|
|
16 (x2)
|
|
17 (x1)
|
|
14 (x1)
|
|
19 (x1)
|
|
1 (x1)
|
|
15 (x1)
|
|
12 (x1)
|
|
allSaves : object {1-18.system.attributes.allSaves}
|
|
value : string {1-18.system.attributes.allSaves.value} (same value: '')
|
|
hp : object {1-18.system.attributes.hp}
|
|
details : string {1-18.system.attributes.hp.details} (3 different values)
|
|
'void healing' (x6)
|
|
'' (x3)
|
|
'void healing, bloody' (x1)
|
|
max : integer {1-18.system.attributes.hp.max} (9 different values)
|
|
16 (x2)
|
|
50 (x1)
|
|
6 (x1)
|
|
10 (x1)
|
|
33 (x1)
|
|
25 (x1)
|
|
14 (x1)
|
|
4 (x1)
|
|
70 (x1)
|
|
temp : integer {1-18.system.attributes.hp.temp} (same value: 0)
|
|
value : integer {1-18.system.attributes.hp.value} (9 different values)
|
|
16 (x2)
|
|
50 (x1)
|
|
6 (x1)
|
|
10 (x1)
|
|
33 (x1)
|
|
25 (x1)
|
|
14 (x1)
|
|
4 (x1)
|
|
70 (x1)
|
|
speed : object {1-18.system.attributes.speed}
|
|
otherSpeeds : array<object> {1-18.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=1
|
|
Value type: object {1-18.system.attributes.speed.otherSpeeds.[]}
|
|
type : string {1-18.system.attributes.speed.otherSpeeds.[].type} (2 different values)
|
|
'fly' (x2)
|
|
'climb' (x1)
|
|
value : integer {1-18.system.attributes.speed.otherSpeeds.[].value} (same value: 30)
|
|
[special] : string {1-18.system.attributes.speed.special} (same value: '')
|
|
value : integer {1-18.system.attributes.speed.value} (4 different values)
|
|
25 (x4)
|
|
30 (x3)
|
|
10 (x2)
|
|
40 (x1)
|
|
[immunities] : array<object> {1-18.system.attributes.immunities}
|
|
Length: min=5 max=5
|
|
Value type: object {1-18.system.attributes.immunities.[]}
|
|
type : string {1-18.system.attributes.immunities.[].type} (5 different values)
|
|
'death-effects' (x7)
|
|
'disease' (x7)
|
|
'paralyzed' (x7)
|
|
'poison' (x7)
|
|
'unconscious' (x7)
|
|
[resistances] : array<object> {1-18.system.attributes.resistances}
|
|
Length: min=5 max=5
|
|
Value type: object {1-18.system.attributes.resistances.[]}
|
|
type : string {1-18.system.attributes.resistances.[].type} (5 different values)
|
|
'cold' (x5)
|
|
'electricity' (x5)
|
|
'fire' (x5)
|
|
'piercing' (x5)
|
|
'slashing' (x5)
|
|
value : integer {1-18.system.attributes.resistances.[].value} (same value: 5)
|
|
weaknesses : array<object> {1-18.system.attributes.weaknesses}
|
|
Length: min=2 max=2
|
|
Value type: object {1-18.system.attributes.weaknesses.[]}
|
|
type : string {1-18.system.attributes.weaknesses.[].type} (2 different values)
|
|
'vitality' (x2)
|
|
'slashing' (x2)
|
|
value : integer {1-18.system.attributes.weaknesses.[].value} (2 different values)
|
|
10 (x2)
|
|
5 (x2)
|
|
details : object {1-18.system.details}
|
|
blurb : string {1-18.system.details.blurb} (same value: '')
|
|
languages : object {1-18.system.details.languages}
|
|
details : string {1-18.system.details.languages.details} (same value: '')
|
|
value : array<string> {1-18.system.details.languages.value}
|
|
Length: min=0 max=2
|
|
Value type: string {1-18.system.details.languages.value.[]} (2 different values)
|
|
'common' (x1)
|
|
'necril' (x1)
|
|
level : object {1-18.system.details.level}
|
|
value : integer {1-18.system.details.level.value} (5 different values)
|
|
-1 (x3)
|
|
2 (x3)
|
|
1 (x2)
|
|
4 (x1)
|
|
0 (x1)
|
|
privateNotes : string {1-18.system.details.privateNotes} (same value: '')
|
|
publicNotes : string {1-18.system.details.publicNotes} (3 different values)
|
|
publication : object {1-18.system.details.publication}
|
|
license : string {1-18.system.details.publication.license} (same value: 'OGL')
|
|
remaster : boolean {1-18.system.details.publication.remaster} (same value: False)
|
|
title : string {1-18.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-18: Lodge of the Living God')
|
|
initiative : object {1-18.system.initiative}
|
|
statistic : string {1-18.system.initiative.statistic} (same value: 'perception')
|
|
perception : object {1-18.system.perception}
|
|
details : string {1-18.system.perception.details} (same value: '')
|
|
mod : integer {1-18.system.perception.mod} (7 different values)
|
|
8 (x3)
|
|
4 (x2)
|
|
7 (x1)
|
|
6 (x1)
|
|
5 (x1)
|
|
2 (x1)
|
|
0 (x1)
|
|
senses : array<object> {1-18.system.perception.senses}
|
|
Length: min=1 max=2
|
|
Value type: object {1-18.system.perception.senses.[]}
|
|
[acuity] : string {1-18.system.perception.senses.[].acuity} (same value: 'imprecise')
|
|
[range] : integer {1-18.system.perception.senses.[].range} (same value: 60)
|
|
type : string {1-18.system.perception.senses.[].type} (3 different values)
|
|
'darkvision' (x9)
|
|
'scent' (x2)
|
|
'low-light-vision' (x1)
|
|
resources : object {1-18.system.resources}
|
|
saves : object {1-18.system.saves}
|
|
fortitude : object {1-18.system.saves.fortitude}
|
|
saveDetail : string {1-18.system.saves.fortitude.saveDetail} (same value: '')
|
|
value : integer {1-18.system.saves.fortitude.value} (6 different values)
|
|
5 (x2)
|
|
10 (x2)
|
|
4 (x2)
|
|
6 (x2)
|
|
7 (x1)
|
|
2 (x1)
|
|
reflex : object {1-18.system.saves.reflex}
|
|
saveDetail : string {1-18.system.saves.reflex.saveDetail} (same value: '')
|
|
value : integer {1-18.system.saves.reflex.value} (5 different values)
|
|
8 (x5)
|
|
10 (x2)
|
|
9 (x1)
|
|
3 (x1)
|
|
0 (x1)
|
|
will : object {1-18.system.saves.will}
|
|
saveDetail : string {1-18.system.saves.will.saveDetail} (same value: '')
|
|
value : integer {1-18.system.saves.will.value} (6 different values)
|
|
4 (x3)
|
|
6 (x2)
|
|
2 (x2)
|
|
7 (x1)
|
|
3 (x1)
|
|
8 (x1)
|
|
skills : object {1-18.system.skills}
|
|
[acrobatics] : object {1-18.system.skills.acrobatics}
|
|
base : integer {1-18.system.skills.acrobatics.base} (3 different values)
|
|
8 (x3)
|
|
6 (x3)
|
|
7 (x1)
|
|
[athletics] : object {1-18.system.skills.athletics}
|
|
base : integer {1-18.system.skills.athletics.base} (5 different values)
|
|
3 (x2)
|
|
9 (x2)
|
|
5 (x2)
|
|
12 (x1)
|
|
8 (x1)
|
|
[special] : array<object> {1-18.system.skills.athletics.special}
|
|
Length: min=1 max=1
|
|
Value type: object {1-18.system.skills.athletics.special.[]}
|
|
base : integer {1-18.system.skills.athletics.special.[].base} (same value: 7)
|
|
label : string {1-18.system.skills.athletics.special.[].label} (same value: 'to climb')
|
|
predicate : array<string> {1-18.system.skills.athletics.special.[].predicate}
|
|
Length: min=1 max=1
|
|
Value type: string {1-18.system.skills.athletics.special.[].predicate.[]} (same value: 'action:climb')
|
|
[intimidation] : object {1-18.system.skills.intimidation}
|
|
base : integer {1-18.system.skills.intimidation.base} (2 different values)
|
|
9 (x1)
|
|
7 (x1)
|
|
[stealth] : object {1-18.system.skills.stealth}
|
|
base : integer {1-18.system.skills.stealth.base} (3 different values)
|
|
12 (x1)
|
|
10 (x1)
|
|
4 (x1)
|
|
traits : object {1-18.system.traits}
|
|
rarity : string {1-18.system.traits.rarity} (same value: 'common')
|
|
size : object {1-18.system.traits.size}
|
|
value : string {1-18.system.traits.size.value} (3 different values)
|
|
'med' (x5)
|
|
'lg' (x3)
|
|
'tiny' (x2)
|
|
value : array<string> {1-18.system.traits.value}
|
|
Length: min=1 max=5
|
|
Value type: string {1-18.system.traits.value.[]} (7 different values)
|
|
'evil' (x7)
|
|
'mindless' (x7)
|
|
'undead' (x7)
|
|
'unholy' (x7)
|
|
'skeleton' (x5)
|
|
'animal' (x3)
|
|
'zombie' (x2)
|
|
type : string {1-18.type} (same value: 'npc') |