Files
Pf2eDataScrapper/output/pf2e/packs/Book 4 - To Bloom Below the Web.txt
T
2025-04-08 17:11:57 +04:00

931 lines
70 KiB
Plaintext
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
Book 4 - To Bloom Below the Web
Different values: 16
=====================================
object {Book 4 - To Bloom Below the Web}
_id : string {Book 4 - To Bloom Below the Web._id} (all different values)
folder : string {Book 4 - To Bloom Below the Web.folder} (same value: 'xQgwbp1yAKZkPrde')
img : string {Book 4 - To Bloom Below the Web.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x13)
'systems/pf2e/icons/default-icons/hazard.svg' (x3)
items : array<object> {Book 4 - To Bloom Below the Web.items}
Length: min=1 max=24
Value type: object {Book 4 - To Bloom Below the Web.items.[]}
_id : string {Book 4 - To Bloom Below the Web.items.[]._id} (188 different values)
img : string {Book 4 - To Bloom Below the Web.items.[].img} (62 different values)
name : string {Book 4 - To Bloom Below the Web.items.[].name} (137 different values)
sort : integer {Book 4 - To Bloom Below the Web.items.[].sort} (25 different values)
system : object {Book 4 - To Bloom Below the Web.items.[].system}
[acBonus] : integer {Book 4 - To Bloom Below the Web.items.[].system.acBonus} (2 different values)
2 (x1)
3 (x1)
[actionType] : object {Book 4 - To Bloom Below the Web.items.[].system.actionType}
value : string {Book 4 - To Bloom Below the Web.items.[].system.actionType.value} (3 different values)
'passive' (x47)
'action' (x19)
'reaction' (x11)
[actions] : object {Book 4 - To Bloom Below the Web.items.[].system.actions}
[value] : integer {Book 4 - To Bloom Below the Web.items.[].system.actions.value} (3 different values)
1 (x9)
2 (x8)
3 (x2)
[area] : object {Book 4 - To Bloom Below the Web.items.[].system.area}
type : string {Book 4 - To Bloom Below the Web.items.[].system.area.type} (2 different values)
'burst' (x8)
'cone' (x4)
value : integer {Book 4 - To Bloom Below the Web.items.[].system.area.value} (2 different values)
30 (x11)
50 (x1)
[attack] : object {Book 4 - To Bloom Below the Web.items.[].system.attack}
value : string {Book 4 - To Bloom Below the Web.items.[].system.attack.value} (same value: '')
[attackEffects] : object {Book 4 - To Bloom Below the Web.items.[].system.attackEffects}
[custom] : string {Book 4 - To Bloom Below the Web.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {Book 4 - To Bloom Below the Web.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {Book 4 - To Bloom Below the Web.items.[].system.attackEffects.value.[]} (7 different values)
'web-trap' (x2)
'grab' (x2)
'algriever-venom' (x1)
'homelands-hostility' (x1)
'path-maiden-corrupting-doubt' (x1)
'jorogumo-venom' (x1)
'drain-life' (x1)
traits : object {Book 4 - To Bloom Below the Web.items.[].system.traits}
[rarity] : string {Book 4 - To Bloom Below the Web.items.[].system.traits.rarity} (2 different values)
'common' (x131)
'uncommon' (x11)
[traditions] : array<string> {Book 4 - To Bloom Below the Web.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {Book 4 - To Bloom Below the Web.items.[].system.traits.traditions.[]} (4 different values)
'occult' (x78)
'arcane' (x68)
'divine' (x29)
'primal' (x14)
[value] : array<string> {Book 4 - To Bloom Below the Web.items.[].system.traits.value}
Length: min=0 max=7
Value type: string {Book 4 - To Bloom Below the Web.items.[].system.traits.value.[]} (62 different values)
[autoHeightenLevel] : object {Book 4 - To Bloom Below the Web.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {Book 4 - To Bloom Below the Web.items.[].system.baseItem} (7 different values)
'kukri' (x1)
'crossbow' (x1)
'studded-leather-armor' (x1)
'urumi' (x1)
'composite-longbow' (x1)
'greataxe' (x1)
'hide-armor' (x1)
[bonus] : object {Book 4 - To Bloom Below the Web.items.[].system.bonus}
value : integer {Book 4 - To Bloom Below the Web.items.[].system.bonus.value} (12 different values)
description : object {Book 4 - To Bloom Below the Web.items.[].system.description}
value : string {Book 4 - To Bloom Below the Web.items.[].system.description.value} (121 different values)
[bonusDamage] : object {Book 4 - To Bloom Below the Web.items.[].system.bonusDamage}
value : integer {Book 4 - To Bloom Below the Web.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {Book 4 - To Bloom Below the Web.items.[].system.bulk}
value : mixed
float {Book 4 - To Bloom Below the Web.items.[].system.bulk.value} (same value: 0,1)
integer {Book 4 - To Bloom Below the Web.items.[].system.bulk.value} (3 different values)
2 (x4)
1 (x2)
0 (x1)
[category] : string {Book 4 - To Bloom Below the Web.items.[].system.category} (9 different values)
'offensive' (x35)
'defensive' (x29)
'interaction' (x13)
'martial' (x4)
'ammo' (x3)
'simple' (x1)
'light' (x1)
'drug' (x1)
'medium' (x1)
[checkPenalty] : integer {Book 4 - To Bloom Below the Web.items.[].system.checkPenalty} (2 different values)
-1 (x1)
-2 (x1)
[containerId] : empty
[cost] : object {Book 4 - To Bloom Below the Web.items.[].system.cost}
value : string {Book 4 - To Bloom Below the Web.items.[].system.cost.value} (3 different values)
'' (x83)
'black onyx, see Creature Creation Rituals table' (x2)
'rare oils worth a total value of 10 gp × the target\'s level' (x1)
[counteraction] : boolean {Book 4 - To Bloom Below the Web.items.[].system.counteraction} (2 different values)
False (x85)
True (x1)
[damage] : object {Book 4 - To Bloom Below the Web.items.[].system.damage}
[0] : object {Book 4 - To Bloom Below the Web.items.[].system.damage.0}
applyMod : boolean {Book 4 - To Bloom Below the Web.items.[].system.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {Book 4 - To Bloom Below the Web.items.[].system.damage.0.formula} (10 different values)
'2d6' (x4)
'11d6' (x4)
'1d6' (x3)
'8d6' (x3)
'6d6' (x2)
'2d4' (x2)
'16d6' (x2)
'4d6' (x1)
'2d10' (x1)
'12d6' (x1)
kinds : array<string> {Book 4 - To Bloom Below the Web.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Book 4 - To Bloom Below the Web.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {Book 4 - To Bloom Below the Web.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 4 - To Bloom Below the Web.items.[].system.damage.0.type} (5 different values)
'mental' (x14)
'untyped' (x4)
'void' (x2)
'spirit' (x2)
'sonic' (x1)
[damageType] : string {Book 4 - To Bloom Below the Web.items.[].system.damage.damageType} (2 different values)
'slashing' (x3)
'piercing' (x2)
[dice] : integer {Book 4 - To Bloom Below the Web.items.[].system.damage.dice} (same value: 1)
[die] : string {Book 4 - To Bloom Below the Web.items.[].system.damage.die} (3 different values)
'd6' (x2)
'd8' (x2)
'd12' (x1)
formula : string {Book 4 - To Bloom Below the Web.items.[].system.damage.formula} (same value: '6d6')
kind : string {Book 4 - To Bloom Below the Web.items.[].system.damage.kind} (same value: 'damage')
type : string {Book 4 - To Bloom Below the Web.items.[].system.damage.type} (same value: 'fire')
[damageRolls] : object {Book 4 - To Bloom Below the Web.items.[].system.damageRolls}
[0] : object {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.0}
damage : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.0.damage} (7 different values)
'2d8+11' (x1)
'4d8+10' (x1)
'3d12+14' (x1)
'3d8+14' (x1)
'1d12+8' (x1)
'1d8+6' (x1)
'2d10+7' (x1)
damageType : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.0.damageType} (3 different values)
'slashing' (x3)
'mental' (x2)
'piercing' (x2)
[1] : object {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.1}
category : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.1.category} (same value: 'persistent')
damage : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.1.damage} (same value: '1d6')
damageType : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.1.damageType} (same value: 'bleed')
[2] : object {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.2}
damage : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.2.damage} (same value: '1d6')
damageType : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.2.damageType} (same value: 'mental')
[3aNgxQb9aeKS4qNg] : object {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.3aNgxQb9aeKS4qNg}
damage : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.3aNgxQb9aeKS4qNg.damage} (same value: '1d6')
damageType : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.3aNgxQb9aeKS4qNg.damageType} (same value: 'fire')
[3gcjqR1L2brITtw5] : object {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.3gcjqR1L2brITtw5}
damage : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.3gcjqR1L2brITtw5.damage} (same value: '3d10+8')
damageType : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.3gcjqR1L2brITtw5.damageType} (same value: 'mental')
[50anyNDfTIVAAMrT] : object {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.50anyNDfTIVAAMrT}
damage : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.50anyNDfTIVAAMrT.damage} (same value: '3d8+7')
damageType : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.50anyNDfTIVAAMrT.damageType} (same value: 'slashing')
[6cd3jeO7B7Tdl5UZ] : object {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.6cd3jeO7B7Tdl5UZ}
damage : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.6cd3jeO7B7Tdl5UZ.damage} (same value: '2d8+6')
damageType : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.6cd3jeO7B7Tdl5UZ.damageType} (same value: 'piercing')
[F14NPP2uIck0XoOJ] : object {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.F14NPP2uIck0XoOJ}
damage : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.F14NPP2uIck0XoOJ.damage} (same value: '1d6')
damageType : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.F14NPP2uIck0XoOJ.damageType} (same value: 'electricity')
[WU5O5FHUJobkfNnk] : object {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.WU5O5FHUJobkfNnk}
damage : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.WU5O5FHUJobkfNnk.damage} (same value: '1d6')
damageType : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.WU5O5FHUJobkfNnk.damageType} (same value: 'mental')
[aT7ta57Ee2x8gdxp] : object {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.aT7ta57Ee2x8gdxp}
damage : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.aT7ta57Ee2x8gdxp.damage} (same value: '2d6+11')
damageType : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.aT7ta57Ee2x8gdxp.damageType} (same value: 'slashing')
[cGuYmJq5isf4elmq] : object {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.cGuYmJq5isf4elmq}
damage : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.cGuYmJq5isf4elmq.damage} (same value: '2d12+7')
damageType : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.cGuYmJq5isf4elmq.damageType} (same value: 'piercing')
[fsnayM0k28qXThvD] : object {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.fsnayM0k28qXThvD}
damage : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.fsnayM0k28qXThvD.damage} (same value: '2d10+11')
damageType : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.fsnayM0k28qXThvD.damageType} (same value: 'piercing')
[nKPv91TVqd5lkb6Y] : object {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.nKPv91TVqd5lkb6Y}
damage : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.nKPv91TVqd5lkb6Y.damage} (same value: '1d6')
damageType : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.nKPv91TVqd5lkb6Y.damageType} (same value: 'fire')
[pwCvZ3N1MMSB2lwh] : object {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.pwCvZ3N1MMSB2lwh}
damage : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.pwCvZ3N1MMSB2lwh.damage} (same value: '1d6')
damageType : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.pwCvZ3N1MMSB2lwh.damageType} (same value: 'mental')
[pxdUsFKzx7u0OCmz] : object {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.pxdUsFKzx7u0OCmz}
damage : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.pxdUsFKzx7u0OCmz.damage} (same value: '2d6+13')
damageType : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.pxdUsFKzx7u0OCmz.damageType} (same value: 'slashing')
[r2APYyvKZaf8fYPN] : object {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.r2APYyvKZaf8fYPN}
damage : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.r2APYyvKZaf8fYPN.damage} (same value: '3d4+14')
damageType : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.r2APYyvKZaf8fYPN.damageType} (same value: 'slashing')
[wr0EJDOh9eMATDmF] : object {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.wr0EJDOh9eMATDmF}
damage : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.wr0EJDOh9eMATDmF.damage} (same value: '2d12+9')
damageType : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.wr0EJDOh9eMATDmF.damageType} (same value: 'slashing')
[deathNote] : boolean {Book 4 - To Bloom Below the Web.items.[].system.deathNote} (same value: True)
[defense] : object {Book 4 - To Bloom Below the Web.items.[].system.defense}
save : object {Book 4 - To Bloom Below the Web.items.[].system.defense.save}
basic : boolean {Book 4 - To Bloom Below the Web.items.[].system.defense.save.basic} (2 different values)
False (x29)
True (x12)
statistic : string {Book 4 - To Bloom Below the Web.items.[].system.defense.save.statistic} (2 different values)
'will' (x35)
'fortitude' (x6)
[dexCap] : integer {Book 4 - To Bloom Below the Web.items.[].system.dexCap} (2 different values)
3 (x1)
2 (x1)
[duration] : object {Book 4 - To Bloom Below the Web.items.[].system.duration}
sustained : boolean {Book 4 - To Bloom Below the Web.items.[].system.duration.sustained} (2 different values)
False (x73)
True (x13)
value : string {Book 4 - To Bloom Below the Web.items.[].system.duration.value} (13 different values)
[equipped] : object {Book 4 - To Bloom Below the Web.items.[].system.equipped}
carryType : string {Book 4 - To Bloom Below the Web.items.[].system.equipped.carryType} (same value: 'worn')
[handsHeld] : integer {Book 4 - To Bloom Below the Web.items.[].system.equipped.handsHeld} (3 different values)
0 (x4)
1 (x2)
2 (x1)
[inSlot] : boolean {Book 4 - To Bloom Below the Web.items.[].system.equipped.inSlot} (same value: True)
[invested] : empty
[frequency] : object {Book 4 - To Bloom Below the Web.items.[].system.frequency}
max : integer {Book 4 - To Bloom Below the Web.items.[].system.frequency.max} (same value: 1)
per : string {Book 4 - To Bloom Below the Web.items.[].system.frequency.per} (4 different values)
'day' (x2)
'P1M' (x1)
'round' (x1)
'PT1H' (x1)
[group] : string {Book 4 - To Bloom Below the Web.items.[].system.group} (6 different values)
'leather' (x2)
'knife' (x1)
'crossbow' (x1)
'flail' (x1)
'bow' (x1)
'axe' (x1)
[hardness] : integer {Book 4 - To Bloom Below the Web.items.[].system.hardness} (same value: 0)
[heightening] : object {Book 4 - To Bloom Below the Web.items.[].system.heightening}
[damage] : object {Book 4 - To Bloom Below the Web.items.[].system.heightening.damage}
0 : string {Book 4 - To Bloom Below the Web.items.[].system.heightening.damage.0} (4 different values)
'2d6' (x12)
'1d6' (x8)
'2d4' (x2)
'1d10' (x1)
[interval] : integer {Book 4 - To Bloom Below the Web.items.[].system.heightening.interval} (2 different values)
1 (x20)
2 (x3)
type : string {Book 4 - To Bloom Below the Web.items.[].system.heightening.type} (2 different values)
'fixed' (x29)
'interval' (x23)
[levels] : object {Book 4 - To Bloom Below the Web.items.[].system.heightening.levels}
[3] : object {Book 4 - To Bloom Below the Web.items.[].system.heightening.levels.3}
[range] : object {Book 4 - To Bloom Below the Web.items.[].system.heightening.levels.3.range}
value : string {Book 4 - To Bloom Below the Web.items.[].system.heightening.levels.3.range.value} (2 different values)
'60 feet' (x5)
'500 feet' (x4)
[target] : object {Book 4 - To Bloom Below the Web.items.[].system.heightening.levels.3.target}
value : string {Book 4 - To Bloom Below the Web.items.[].system.heightening.levels.3.target.value} (same value: '1 unattended object with a Bulk of 1 or less')
[5] : object {Book 4 - To Bloom Below the Web.items.[].system.heightening.levels.5}
range : object {Book 4 - To Bloom Below the Web.items.[].system.heightening.levels.5.range}
value : string {Book 4 - To Bloom Below the Web.items.[].system.heightening.levels.5.range.value} (3 different values)
'120 feet' (x5)
'60 feet' (x4)
'1 mile' (x4)
[6] : object {Book 4 - To Bloom Below the Web.items.[].system.heightening.levels.6}
target : object {Book 4 - To Bloom Below the Web.items.[].system.heightening.levels.6.target}
value : string {Book 4 - To Bloom Below the Web.items.[].system.heightening.levels.6.target.value} (same value: '1 or 10 creatures')
[7] : object {Book 4 - To Bloom Below the Web.items.[].system.heightening.levels.7}
[area] : object {Book 4 - To Bloom Below the Web.items.[].system.heightening.levels.7.area}
type : string {Book 4 - To Bloom Below the Web.items.[].system.heightening.levels.7.area.type} (same value: 'cone')
value : string {Book 4 - To Bloom Below the Web.items.[].system.heightening.levels.7.area.value} (same value: '60')
[target] : object {Book 4 - To Bloom Below the Web.items.[].system.heightening.levels.7.target}
value : string {Book 4 - To Bloom Below the Web.items.[].system.heightening.levels.7.target.value} (3 different values)
'1 unattended object with a Bulk of 2 or less' (x4)
'1 or any number of creatures' (x2)
'10 creatures' (x1)
[8] : object {Book 4 - To Bloom Below the Web.items.[].system.heightening.levels.8}
target : object {Book 4 - To Bloom Below the Web.items.[].system.heightening.levels.8.target}
value : string {Book 4 - To Bloom Below the Web.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
[9] : object {Book 4 - To Bloom Below the Web.items.[].system.heightening.levels.9}
target : object {Book 4 - To Bloom Below the Web.items.[].system.heightening.levels.9.target}
value : string {Book 4 - To Bloom Below the Web.items.[].system.heightening.levels.9.target.value} (same value: 'up to 10 creatures')
[hp] : object {Book 4 - To Bloom Below the Web.items.[].system.hp}
max : integer {Book 4 - To Bloom Below the Web.items.[].system.hp.max} (same value: 0)
value : integer {Book 4 - To Bloom Below the Web.items.[].system.hp.value} (same value: 0)
[level] : object {Book 4 - To Bloom Below the Web.items.[].system.level}
value : integer {Book 4 - To Bloom Below the Web.items.[].system.level.value} (8 different values)
1 (x35)
4 (x16)
5 (x12)
2 (x10)
0 (x10)
6 (x8)
3 (x5)
9 (x1)
[location] : object {Book 4 - To Bloom Below the Web.items.[].system.location}
[heightenedLevel] : integer {Book 4 - To Bloom Below the Web.items.[].system.location.heightenedLevel} (7 different values)
5 (x17)
6 (x14)
4 (x9)
8 (x5)
3 (x4)
7 (x4)
2 (x3)
[uses] : object {Book 4 - To Bloom Below the Web.items.[].system.location.uses}
max : integer {Book 4 - To Bloom Below the Web.items.[].system.location.uses.max} (2 different values)
3 (x5)
2 (x1)
value : integer {Book 4 - To Bloom Below the Web.items.[].system.location.uses.value} (2 different values)
3 (x5)
2 (x1)
[value] : string {Book 4 - To Bloom Below the Web.items.[].system.location.value} (9 different values)
'rwDnTgdi0hUsbcKr' (x22)
'MtEwmGYbsnkEkHLE' (x10)
'ixqW8uRvfYh50M5n' (x10)
'RU0ar702nsQKvpom' (x10)
'g72eXVO3frQVvBua' (x9)
'gvMvJDykKvpoQE5i' (x8)
'gLEu7XWn7pQSVc6w' (x7)
'7mvlWWPZBYRQQC9W' (x5)
'TL18KRjyPRf3r3Eg' (x2)
[material] : object {Book 4 - To Bloom Below the Web.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {Book 4 - To Bloom Below the Web.items.[].system.mod}
value : integer {Book 4 - To Bloom Below the Web.items.[].system.mod.value} (3 different values)
24 (x3)
22 (x1)
13 (x1)
[overlays] : object {Book 4 - To Bloom Below the Web.items.[].system.overlays}
2I469pfbYcmFvzOA : object {Book 4 - To Bloom Below the Web.items.[].system.overlays.2I469pfbYcmFvzOA}
_id : string {Book 4 - To Bloom Below the Web.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
name : string {Book 4 - To Bloom Below the Web.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
overlayType : string {Book 4 - To Bloom Below the Web.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
sort : integer {Book 4 - To Bloom Below the Web.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
system : object {Book 4 - To Bloom Below the Web.items.[].system.overlays.2I469pfbYcmFvzOA.system}
damage : object {Book 4 - To Bloom Below the Web.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
0 : object {Book 4 - To Bloom Below the Web.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
[category] : empty
type : string {Book 4 - To Bloom Below the Web.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
[Fs08rHTZAfROKKzu] : object {Book 4 - To Bloom Below the Web.items.[].system.overlays.Fs08rHTZAfROKKzu}
_id : string {Book 4 - To Bloom Below the Web.items.[].system.overlays.Fs08rHTZAfROKKzu._id} (same value: 'Fs08rHTZAfROKKzu')
name : string {Book 4 - To Bloom Below the Web.items.[].system.overlays.Fs08rHTZAfROKKzu.name} (same value: 'Crisis of Faith (Vs. Divine)')
overlayType : string {Book 4 - To Bloom Below the Web.items.[].system.overlays.Fs08rHTZAfROKKzu.overlayType} (same value: 'override')
sort : integer {Book 4 - To Bloom Below the Web.items.[].system.overlays.Fs08rHTZAfROKKzu.sort} (same value: 2)
system : object {Book 4 - To Bloom Below the Web.items.[].system.overlays.Fs08rHTZAfROKKzu.system}
damage : object {Book 4 - To Bloom Below the Web.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage}
0 : object {Book 4 - To Bloom Below the Web.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage.0}
formula : string {Book 4 - To Bloom Below the Web.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage.0.formula} (same value: '6d8')
heightening : object {Book 4 - To Bloom Below the Web.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening}
damage : object {Book 4 - To Bloom Below the Web.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage}
0 : string {Book 4 - To Bloom Below the Web.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage.0} (same value: '2d8')
cUFX7ExSLeoa3vIF : object {Book 4 - To Bloom Below the Web.items.[].system.overlays.cUFX7ExSLeoa3vIF}
_id : string {Book 4 - To Bloom Below the Web.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
name : string {Book 4 - To Bloom Below the Web.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
overlayType : string {Book 4 - To Bloom Below the Web.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
sort : integer {Book 4 - To Bloom Below the Web.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
system : object {Book 4 - To Bloom Below the Web.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
damage : object {Book 4 - To Bloom Below the Web.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
0 : object {Book 4 - To Bloom Below the Web.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
[category] : empty
type : string {Book 4 - To Bloom Below the Web.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
[noPVUX8Ocln52MKm] : object {Book 4 - To Bloom Below the Web.items.[].system.overlays.noPVUX8Ocln52MKm}
_id : string {Book 4 - To Bloom Below the Web.items.[].system.overlays.noPVUX8Ocln52MKm._id} (same value: 'noPVUX8Ocln52MKm')
overlayType : string {Book 4 - To Bloom Below the Web.items.[].system.overlays.noPVUX8Ocln52MKm.overlayType} (same value: 'override')
sort : integer {Book 4 - To Bloom Below the Web.items.[].system.overlays.noPVUX8Ocln52MKm.sort} (same value: 1)
system : object {Book 4 - To Bloom Below the Web.items.[].system.overlays.noPVUX8Ocln52MKm.system}
zFWsMjoeCnLxqJaV : object {Book 4 - To Bloom Below the Web.items.[].system.overlays.zFWsMjoeCnLxqJaV}
_id : string {Book 4 - To Bloom Below the Web.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
name : string {Book 4 - To Bloom Below the Web.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
overlayType : string {Book 4 - To Bloom Below the Web.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
sort : integer {Book 4 - To Bloom Below the Web.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
system : object {Book 4 - To Bloom Below the Web.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
damage : object {Book 4 - To Bloom Below the Web.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
0 : object {Book 4 - To Bloom Below the Web.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
[category] : empty
type : string {Book 4 - To Bloom Below the Web.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
[prepared] : object {Book 4 - To Bloom Below the Web.items.[].system.prepared}
[flexible] : boolean {Book 4 - To Bloom Below the Web.items.[].system.prepared.flexible} (same value: False)
value : string {Book 4 - To Bloom Below the Web.items.[].system.prepared.value} (same value: 'innate')
[price] : object {Book 4 - To Bloom Below the Web.items.[].system.price}
[per] : integer {Book 4 - To Bloom Below the Web.items.[].system.price.per} (same value: 10)
value : object {Book 4 - To Bloom Below the Web.items.[].system.price.value}
[cp] : integer {Book 4 - To Bloom Below the Web.items.[].system.price.value.cp} (same value: 1)
[gp] : integer {Book 4 - To Bloom Below the Web.items.[].system.price.value.gp} (4 different values)
2 (x3)
3 (x2)
20 (x1)
130 (x1)
[sp] : integer {Book 4 - To Bloom Below the Web.items.[].system.price.value.sp} (2 different values)
1 (x2)
6 (x1)
[proficiency] : object {Book 4 - To Bloom Below the Web.items.[].system.proficiency}
value : integer {Book 4 - To Bloom Below the Web.items.[].system.proficiency.value} (same value: 1)
[proficient] : object {Book 4 - To Bloom Below the Web.items.[].system.proficient}
value : integer {Book 4 - To Bloom Below the Web.items.[].system.proficient.value} (same value: 0)
publication : object {Book 4 - To Bloom Below the Web.items.[].system.publication}
license : string {Book 4 - To Bloom Below the Web.items.[].system.publication.license} (2 different values)
'OGL' (x131)
'ORC' (x77)
remaster : boolean {Book 4 - To Bloom Below the Web.items.[].system.publication.remaster} (2 different values)
False (x131)
True (x77)
title : string {Book 4 - To Bloom Below the Web.items.[].system.publication.title} (10 different values)
'' (x78)
'Pathfinder Player Core' (x76)
'Pathfinder Core Rulebook' (x18)
'Pathfinder Bestiary' (x15)
'Pathfinder #199: To Bloom Below the Web' (x8)
'Pathfinder Book of the Dead' (x6)
'Pathfinder Bestiary 2' (x4)
'Pathfinder Gamemastery Guide' (x1)
'Pathfinder Treasure Vault' (x1)
'Pathfinder GM Core' (x1)
[quantity] : integer {Book 4 - To Bloom Below the Web.items.[].system.quantity} (4 different values)
1 (x8)
10 (x1)
20 (x1)
2 (x1)
[range] : mixed
object {Book 4 - To Bloom Below the Web.items.[].system.range}
value : string {Book 4 - To Bloom Below the Web.items.[].system.range.value} (7 different values)
'30 feet' (x37)
'120 feet' (x13)
'touch' (x12)
'500 feet' (x9)
'' (x9)
'60 feet' (x3)
'10 feet' (x3)
integer {Book 4 - To Bloom Below the Web.items.[].system.range} (2 different values)
120 (x1)
100 (x1)
[reload] : object {Book 4 - To Bloom Below the Web.items.[].system.reload}
value : string {Book 4 - To Bloom Below the Web.items.[].system.reload.value} (3 different values)
'' (x3)
'1' (x1)
'0' (x1)
[requirements] : string {Book 4 - To Bloom Below the Web.items.[].system.requirements} (same value: '')
[ritual] : object {Book 4 - To Bloom Below the Web.items.[].system.ritual}
primary : object {Book 4 - To Bloom Below the Web.items.[].system.ritual.primary}
check : string {Book 4 - To Bloom Below the Web.items.[].system.ritual.primary.check} (same value: 'Arcana (expert), Occultism (expert), or Religion (expert)')
secondary : object {Book 4 - To Bloom Below the Web.items.[].system.ritual.secondary}
casters : integer {Book 4 - To Bloom Below the Web.items.[].system.ritual.secondary.casters} (2 different values)
1 (x2)
0 (x1)
checks : string {Book 4 - To Bloom Below the Web.items.[].system.ritual.secondary.checks} (2 different values)
'Religion' (x2)
'' (x1)
rules : ignored (Foundry rules object) {Book 4 - To Bloom Below the Web.items.[].system.rules}
[runes] : object {Book 4 - To Bloom Below the Web.items.[].system.runes}
potency : integer {Book 4 - To Bloom Below the Web.items.[].system.runes.potency} (3 different values)
1 (x4)
0 (x2)
2 (x1)
property : array<string> {Book 4 - To Bloom Below the Web.items.[].system.runes.property}
Length: min=0 max=2
Value type: string {Book 4 - To Bloom Below the Web.items.[].system.runes.property.[]} (2 different values)
'flaming' (x2)
'shock' (x1)
[resilient] : integer {Book 4 - To Bloom Below the Web.items.[].system.runes.resilient} (2 different values)
1 (x1)
0 (x1)
[striking] : integer {Book 4 - To Bloom Below the Web.items.[].system.runes.striking} (2 different values)
1 (x3)
0 (x2)
[showSlotlessLevels] : object {Book 4 - To Bloom Below the Web.items.[].system.showSlotlessLevels}
value : boolean {Book 4 - To Bloom Below the Web.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {Book 4 - To Bloom Below the Web.items.[].system.size} (2 different values)
'med' (x6)
'lg' (x5)
[slots] : object {Book 4 - To Bloom Below the Web.items.[].system.slots}
[slug] : string {Book 4 - To Bloom Below the Web.items.[].system.slug} (81 different values)
[speedPenalty] : integer {Book 4 - To Bloom Below the Web.items.[].system.speedPenalty} (2 different values)
0 (x1)
-5 (x1)
[spelldc] : object {Book 4 - To Bloom Below the Web.items.[].system.spelldc}
dc : integer {Book 4 - To Bloom Below the Web.items.[].system.spelldc.dc} (5 different values)
32 (x5)
33 (x2)
25 (x1)
29 (x1)
37 (x1)
[mod] : integer {Book 4 - To Bloom Below the Web.items.[].system.spelldc.mod} (same value: 0)
value : integer {Book 4 - To Bloom Below the Web.items.[].system.spelldc.value} (6 different values)
24 (x4)
25 (x2)
20 (x1)
21 (x1)
22 (x1)
29 (x1)
[splashDamage] : object {Book 4 - To Bloom Below the Web.items.[].system.splashDamage}
value : integer {Book 4 - To Bloom Below the Web.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {Book 4 - To Bloom Below the Web.items.[].system.stackGroup} (2 different values)
'bolts' (x1)
'arrows' (x1)
[strength] : integer {Book 4 - To Bloom Below the Web.items.[].system.strength} (2 different values)
1 (x1)
2 (x1)
[target] : object {Book 4 - To Bloom Below the Web.items.[].system.target}
value : string {Book 4 - To Bloom Below the Web.items.[].system.target.value} (12 different values)
[time] : object {Book 4 - To Bloom Below the Web.items.[].system.time}
value : string {Book 4 - To Bloom Below the Web.items.[].system.time.value} (7 different values)
'2' (x70)
'10 minutes' (x5)
'1' (x5)
'1 day' (x3)
'reaction' (x1)
'1 minute' (x1)
'3' (x1)
[tradition] : object {Book 4 - To Bloom Below the Web.items.[].system.tradition}
value : string {Book 4 - To Bloom Below the Web.items.[].system.tradition.value} (3 different values)
'occult' (x8)
'divine' (x1)
'primal' (x1)
[usage] : object {Book 4 - To Bloom Below the Web.items.[].system.usage}
value : string {Book 4 - To Bloom Below the Web.items.[].system.usage.value} (3 different values)
'held-in-one-hand' (x6)
'held-in-two-hands' (x2)
'held-in-one-plus-hands' (x1)
[uses] : object {Book 4 - To Bloom Below the Web.items.[].system.uses}
autoDestroy : boolean {Book 4 - To Bloom Below the Web.items.[].system.uses.autoDestroy} (same value: True)
max : integer {Book 4 - To Bloom Below the Web.items.[].system.uses.max} (same value: 1)
value : integer {Book 4 - To Bloom Below the Web.items.[].system.uses.value} (same value: 1)
[weaponType] : object {Book 4 - To Bloom Below the Web.items.[].system.weaponType}
value : string {Book 4 - To Bloom Below the Web.items.[].system.weaponType.value} (2 different values)
'melee' (x13)
'ranged' (x3)
type : string {Book 4 - To Bloom Below the Web.items.[].type} (8 different values)
'spell' (x86)
'action' (x77)
'melee' (x19)
'spellcastingEntry' (x10)
'weapon' (x5)
'lore' (x5)
'consumable' (x4)
'armor' (x2)
[_stats] : object {Book 4 - To Bloom Below the Web.items.[]._stats}
compendiumSource : string {Book 4 - To Bloom Below the Web.items.[]._stats.compendiumSource} (78 different values)
[flags] : object {Book 4 - To Bloom Below the Web.items.[].flags}
pf2e : object {Book 4 - To Bloom Below the Web.items.[].flags.pf2e}
linkedWeapon : string {Book 4 - To Bloom Below the Web.items.[].flags.pf2e.linkedWeapon} (5 different values)
'bY4w3jsmaIXpQl5Q' (x1)
'RyYyvLL7kPha6jhG' (x1)
'LxZXskM89G97W3Uk' (x1)
'InRtCxbhS6HJi1kR' (x1)
'oHeLKugv0k3a7CQB' (x1)
name : string {Book 4 - To Bloom Below the Web.name} (all different values)
system : object {Book 4 - To Bloom Below the Web.system}
[abilities] : object {Book 4 - To Bloom Below the Web.system.abilities}
cha : object {Book 4 - To Bloom Below the Web.system.abilities.cha}
mod : integer {Book 4 - To Bloom Below the Web.system.abilities.cha.mod} (9 different values)
6 (x4)
5 (x2)
2 (x1)
7 (x1)
4 (x1)
8 (x1)
3 (x1)
9 (x1)
1 (x1)
con : object {Book 4 - To Bloom Below the Web.system.abilities.con}
mod : integer {Book 4 - To Bloom Below the Web.system.abilities.con.mod} (5 different values)
4 (x5)
5 (x3)
0 (x2)
3 (x2)
6 (x1)
dex : object {Book 4 - To Bloom Below the Web.system.abilities.dex}
mod : integer {Book 4 - To Bloom Below the Web.system.abilities.dex.mod} (5 different values)
6 (x4)
5 (x3)
4 (x2)
3 (x2)
7 (x2)
int : object {Book 4 - To Bloom Below the Web.system.abilities.int}
mod : integer {Book 4 - To Bloom Below the Web.system.abilities.int.mod} (6 different values)
4 (x4)
3 (x4)
6 (x2)
0 (x1)
5 (x1)
1 (x1)
str : object {Book 4 - To Bloom Below the Web.system.abilities.str}
mod : integer {Book 4 - To Bloom Below the Web.system.abilities.str.mod} (6 different values)
4 (x3)
7 (x3)
-5 (x3)
8 (x2)
5 (x1)
3 (x1)
wis : object {Book 4 - To Bloom Below the Web.system.abilities.wis}
mod : integer {Book 4 - To Bloom Below the Web.system.abilities.wis.mod} (5 different values)
4 (x7)
6 (x2)
5 (x2)
7 (x1)
1 (x1)
attributes : object {Book 4 - To Bloom Below the Web.system.attributes}
ac : object {Book 4 - To Bloom Below the Web.system.attributes.ac}
[details] : string {Book 4 - To Bloom Below the Web.system.attributes.ac.details} (same value: '')
value : integer {Book 4 - To Bloom Below the Web.system.attributes.ac.value} (11 different values)
[allSaves] : object {Book 4 - To Bloom Below the Web.system.attributes.allSaves}
value : string {Book 4 - To Bloom Below the Web.system.attributes.allSaves.value} (2 different values)
'' (x12)
'+1 status to all saves vs. vitality' (x1)
hp : object {Book 4 - To Bloom Below the Web.system.attributes.hp}
details : string {Book 4 - To Bloom Below the Web.system.attributes.hp.details} (3 different values)
'' (x12)
'void healing' (x3)
'fast healing 10, void healing, one more breath' (x1)
max : integer {Book 4 - To Bloom Below the Web.system.attributes.hp.max} (12 different values)
temp : integer {Book 4 - To Bloom Below the Web.system.attributes.hp.temp} (same value: 0)
value : integer {Book 4 - To Bloom Below the Web.system.attributes.hp.value} (12 different values)
[emitsSound] : string {Book 4 - To Bloom Below the Web.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {Book 4 - To Bloom Below the Web.system.attributes.hardness} (same value: 0)
[immunities] : array<object> {Book 4 - To Bloom Below the Web.system.attributes.immunities}
Length: min=1 max=6
Value type: object {Book 4 - To Bloom Below the Web.system.attributes.immunities.[]}
[exceptions] : array<> {Book 4 - To Bloom Below the Web.system.attributes.immunities.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {Book 4 - To Bloom Below the Web.system.attributes.immunities.[].type} (12 different values)
[resistances] : array<object> {Book 4 - To Bloom Below the Web.system.attributes.resistances}
Length: min=0 max=2
Value type: object {Book 4 - To Bloom Below the Web.system.attributes.resistances.[]}
[doubleVs] : array<string> {Book 4 - To Bloom Below the Web.system.attributes.resistances.[].doubleVs}
Length: min=0 max=1
Value type: string {Book 4 - To Bloom Below the Web.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical')
exceptions : array<string> {Book 4 - To Bloom Below the Web.system.attributes.resistances.[].exceptions}
Length: min=0 max=3
Value type: string {Book 4 - To Bloom Below the Web.system.attributes.resistances.[].exceptions.[]} (4 different values)
'force' (x3)
'ghost-touch' (x3)
'vitality' (x3)
'duskwood' (x1)
type : string {Book 4 - To Bloom Below the Web.system.attributes.resistances.[].type} (5 different values)
'void' (x4)
'all-damage' (x3)
'silver' (x1)
'physical' (x1)
'poison' (x1)
value : integer {Book 4 - To Bloom Below the Web.system.attributes.resistances.[].value} (4 different values)
10 (x6)
5 (x2)
15 (x1)
20 (x1)
[speed] : object {Book 4 - To Bloom Below the Web.system.attributes.speed}
otherSpeeds : array<object> {Book 4 - To Bloom Below the Web.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {Book 4 - To Bloom Below the Web.system.attributes.speed.otherSpeeds.[]}
type : string {Book 4 - To Bloom Below the Web.system.attributes.speed.otherSpeeds.[].type} (3 different values)
'fly' (x3)
'climb' (x1)
'swim' (x1)
value : integer {Book 4 - To Bloom Below the Web.system.attributes.speed.otherSpeeds.[].value} (3 different values)
30 (x3)
25 (x1)
60 (x1)
value : integer {Book 4 - To Bloom Below the Web.system.attributes.speed.value} (5 different values)
25 (x6)
30 (x3)
20 (x2)
40 (x1)
0 (x1)
[details] : string {Book 4 - To Bloom Below the Web.system.attributes.speed.details} (same value: 'rigor mortis')
[special] : string {Book 4 - To Bloom Below the Web.system.attributes.speed.special} (same value: '')
[stealth] : object {Book 4 - To Bloom Below the Web.system.attributes.stealth}
details : string {Book 4 - To Bloom Below the Web.system.attributes.stealth.details} (same value: '<p>(master)</p>')
value : integer {Book 4 - To Bloom Below the Web.system.attributes.stealth.value} (3 different values)
22 (x1)
23 (x1)
27 (x1)
[weaknesses] : array<object> {Book 4 - To Bloom Below the Web.system.attributes.weaknesses}
Length: min=1 max=2
Value type: object {Book 4 - To Bloom Below the Web.system.attributes.weaknesses.[]}
exceptions : array<> {Book 4 - To Bloom Below the Web.system.attributes.weaknesses.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {Book 4 - To Bloom Below the Web.system.attributes.weaknesses.[].type} (4 different values)
'silver' (x2)
'cold-iron' (x2)
'mental' (x1)
'sonic' (x1)
value : integer {Book 4 - To Bloom Below the Web.system.attributes.weaknesses.[].value} (2 different values)
15 (x4)
10 (x2)
details : object {Book 4 - To Bloom Below the Web.system.details}
[blurb] : string {Book 4 - To Bloom Below the Web.system.details.blurb} (8 different values)
'' (x6)
'Variant akashti nindoru' (x1)
'Variant male buso' (x1)
'Male variant brainchild' (x1)
'Female provincial jiang-shi' (x1)
'Female jorogumo' (x1)
'variant monster hunter' (x1)
'Variant Dread Wraith' (x1)
[languages] : object {Book 4 - To Bloom Below the Web.system.details.languages}
details : string {Book 4 - To Bloom Below the Web.system.details.languages.details} (4 different values)
'' (x9)
'Telepathy 100 feet' (x2)
'telepathy 100 feet, universal language' (x1)
'tongues' (x1)
value : array<string> {Book 4 - To Bloom Below the Web.system.details.languages.value}
Length: min=0 max=3
Value type: string {Book 4 - To Bloom Below the Web.system.details.languages.value.[]} (6 different values)
'common' (x12)
'necril' (x7)
'aklo' (x5)
'fey' (x3)
'empyrean' (x2)
'goblin' (x1)
level : object {Book 4 - To Bloom Below the Web.system.details.level}
value : integer {Book 4 - To Bloom Below the Web.system.details.level.value} (7 different values)
12 (x5)
13 (x3)
9 (x2)
10 (x2)
11 (x2)
16 (x1)
6 (x1)
[privateNotes] : string {Book 4 - To Bloom Below the Web.system.details.privateNotes} (same value: '')
[publicNotes] : string {Book 4 - To Bloom Below the Web.system.details.publicNotes} (12 different values)
publication : object {Book 4 - To Bloom Below the Web.system.details.publication}
license : string {Book 4 - To Bloom Below the Web.system.details.publication.license} (same value: 'OGL')
remaster : boolean {Book 4 - To Bloom Below the Web.system.details.publication.remaster} (same value: False)
title : string {Book 4 - To Bloom Below the Web.system.details.publication.title} (same value: 'Pathfinder #199: To Bloom Below the Web')
[description] : string {Book 4 - To Bloom Below the Web.system.details.description} (3 different values)
'<p>An unsettling wave of malice and sinister energy ripples invisibly out from the manor, causing those who view the building to see a leering, evil face glaring at them from the structure\'s architecture.</p>' (x1)
'<p>The weakened floor gives way with a tremendous crash, dropping everything in the room into a muddy morass of toxic mold.</p>' (x1)
'<p>Necromantic magic stored in runes painted in powdered bone and banshees\' tears lash out at anyone other than Heh Shan-Bao who opens the secondary compartment.</p>' (x1)
[disable] : string {Book 4 - To Bloom Below the Web.system.details.disable} (3 different values)
'<p>@Check[occultism|dc:32] or @Check[religion|dc:32] to exorcise the haunt, @Check[society|dc:35] to approach the manor in a proper way that defers to its occupant\'s symbolic standing in the community; displaying an official pass that legally grants permission to enter the building reduces both of these DCs by 5 (provided the PCs approach the front door and not from another direction).</p>
<p>@Check[occultism|dc:27] @Check[religion|dc:27] @Check[society|dc:30]</p>' (x1)
'<p>@Check[crafting|dc:33] (master) three times to knock holes in the floor without triggering the spore cloud while simultaneously lightening the strain on the floor so it can be walked upon, @Check[stealth|dc:36] (expert) to move carefully through the room for the remainder of your turn without triggering the hazard, or @Check[nature|dc:36] (expert) twice once the trap is triggered to knock enough holes into the nearby walls to cause the spores to disperse</p>' (x1)
'<p><span data-pf2-action="disableDevice" data-pf2-dc="37" data-pf2-glyph="D">DC 37 Disable Device</span> to scratch out the runes and dissipate their magic harmlessly, @Check[arcana|dc:40] to sabotage the spell and cause the runes to dry up and blow away as inert powder, or dispel magic (7th level; counteract DC 31) to counteract the runes</p>' (x1)
[isComplex] : boolean {Book 4 - To Bloom Below the Web.system.details.isComplex} (2 different values)
False (x2)
True (x1)
[reset] : string {Book 4 - To Bloom Below the Web.system.details.reset} (3 different values)
'<p>The unwelcoming facade resets immediately if not disabled and can be triggered again the very next round.</p>' (x1)
'<p>One minute after nothing moves in the room, the spores settle down. The floor remains obvious and won\'t collapse further, but any creature that moves through the mold causes the spores to plume up again, re-triggering the trap.</p>' (x1)
'' (x1)
[routine] : string {Book 4 - To Bloom Below the Web.system.details.routine} (2 different values)
'' (x2)
'<p>(1 action) Every round on its turn, the spores that now fill area <strong>A4</strong> inflict @Damage[8d6[poison]] damage to all creatures in the room (@Check[fortitude|dc:30|basic] save) as the cloud burns at exposed flesh; a creature that holds its breath gains a +4 circumstance bonus to this saving throw.</p>' (x1)
[initiative] : object {Book 4 - To Bloom Below the Web.system.initiative}
statistic : string {Book 4 - To Bloom Below the Web.system.initiative.statistic} (same value: 'perception')
[perception] : object {Book 4 - To Bloom Below the Web.system.perception}
details : string {Book 4 - To Bloom Below the Web.system.perception.details} (4 different values)
'' (x10)
'cursesense' (x1)
'breathsense (precise) 60 feet' (x1)
'scent curse' (x1)
mod : integer {Book 4 - To Bloom Below the Web.system.perception.mod} (7 different values)
23 (x4)
22 (x4)
21 (x1)
20 (x1)
29 (x1)
13 (x1)
19 (x1)
senses : array<object> {Book 4 - To Bloom Below the Web.system.perception.senses}
Length: min=0 max=2
Value type: object {Book 4 - To Bloom Below the Web.system.perception.senses.[]}
acuity : string {Book 4 - To Bloom Below the Web.system.perception.senses.[].acuity} (same value: 'precise')
range : integer {Book 4 - To Bloom Below the Web.system.perception.senses.[].range} (same value: 60)
type : string {Book 4 - To Bloom Below the Web.system.perception.senses.[].type} (3 different values)
'darkvision' (x11)
'low-light-vision' (x1)
'lifesense' (x1)
[resources] : object {Book 4 - To Bloom Below the Web.system.resources}
[focus] : object {Book 4 - To Bloom Below the Web.system.resources.focus}
max : integer {Book 4 - To Bloom Below the Web.system.resources.focus.max} (same value: 0)
value : integer {Book 4 - To Bloom Below the Web.system.resources.focus.value} (same value: 0)
saves : object {Book 4 - To Bloom Below the Web.system.saves}
fortitude : object {Book 4 - To Bloom Below the Web.system.saves.fortitude}
saveDetail : string {Book 4 - To Bloom Below the Web.system.saves.fortitude.saveDetail} (same value: '')
value : integer {Book 4 - To Bloom Below the Web.system.saves.fortitude.value} (9 different values)
18 (x3)
0 (x3)
15 (x2)
23 (x2)
20 (x2)
24 (x1)
28 (x1)
22 (x1)
16 (x1)
reflex : object {Book 4 - To Bloom Below the Web.system.saves.reflex}
saveDetail : string {Book 4 - To Bloom Below the Web.system.saves.reflex.saveDetail} (same value: '')
value : integer {Book 4 - To Bloom Below the Web.system.saves.reflex.value} (11 different values)
will : object {Book 4 - To Bloom Below the Web.system.saves.will}
saveDetail : string {Book 4 - To Bloom Below the Web.system.saves.will.saveDetail} (same value: '')
value : integer {Book 4 - To Bloom Below the Web.system.saves.will.value} (8 different values)
21 (x5)
0 (x3)
22 (x2)
24 (x2)
23 (x1)
25 (x1)
20 (x1)
13 (x1)
[skills] : object {Book 4 - To Bloom Below the Web.system.skills}
[acrobatics] : object {Book 4 - To Bloom Below the Web.system.skills.acrobatics}
base : integer {Book 4 - To Bloom Below the Web.system.skills.acrobatics.base} (4 different values)
19 (x2)
21 (x1)
29 (x1)
25 (x1)
[special] : array<object> {Book 4 - To Bloom Below the Web.system.skills.acrobatics.special}
Length: min=1 max=1
Value type: object {Book 4 - To Bloom Below the Web.system.skills.acrobatics.special.[]}
base : integer {Book 4 - To Bloom Below the Web.system.skills.acrobatics.special.[].base} (same value: 27)
label : string {Book 4 - To Bloom Below the Web.system.skills.acrobatics.special.[].label} (same value: 'to Escape')
predicate : array<string> {Book 4 - To Bloom Below the Web.system.skills.acrobatics.special.[].predicate}
Length: min=1 max=1
Value type: string {Book 4 - To Bloom Below the Web.system.skills.acrobatics.special.[].predicate.[]} (same value: 'action:escape')
[arcana] : object {Book 4 - To Bloom Below the Web.system.skills.arcana}
base : integer {Book 4 - To Bloom Below the Web.system.skills.arcana.base} (2 different values)
20 (x1)
24 (x1)
[athletics] : object {Book 4 - To Bloom Below the Web.system.skills.athletics}
base : integer {Book 4 - To Bloom Below the Web.system.skills.athletics.base} (5 different values)
27 (x1)
25 (x1)
21 (x1)
28 (x1)
15 (x1)
[crafting] : object {Book 4 - To Bloom Below the Web.system.skills.crafting}
base : integer {Book 4 - To Bloom Below the Web.system.skills.crafting.base} (2 different values)
25 (x1)
28 (x1)
[deception] : object {Book 4 - To Bloom Below the Web.system.skills.deception}
base : integer {Book 4 - To Bloom Below the Web.system.skills.deception.base} (5 different values)
24 (x2)
22 (x2)
25 (x1)
27 (x1)
33 (x1)
[special] : array<object> {Book 4 - To Bloom Below the Web.system.skills.deception.special}
Length: min=1 max=1
Value type: object {Book 4 - To Bloom Below the Web.system.skills.deception.special.[]}
base : integer {Book 4 - To Bloom Below the Web.system.skills.deception.special.[].base} (same value: 29)
label : string {Book 4 - To Bloom Below the Web.system.skills.deception.special.[].label} (same value: 'Impersonating Governor Heh Shan-Bao')
predicate : array<string> {Book 4 - To Bloom Below the Web.system.skills.deception.special.[].predicate}
Length: min=1 max=1
Value type: string {Book 4 - To Bloom Below the Web.system.skills.deception.special.[].predicate.[]} (same value: 'action:impersonate:governor')
[diplomacy] : object {Book 4 - To Bloom Below the Web.system.skills.diplomacy}
base : integer {Book 4 - To Bloom Below the Web.system.skills.diplomacy.base} (2 different values)
23 (x1)
31 (x1)
[intimidation] : object {Book 4 - To Bloom Below the Web.system.skills.intimidation}
base : integer {Book 4 - To Bloom Below the Web.system.skills.intimidation.base} (7 different values)
22 (x2)
24 (x2)
17 (x1)
27 (x1)
20 (x1)
31 (x1)
21 (x1)
[nature] : object {Book 4 - To Bloom Below the Web.system.skills.nature}
base : integer {Book 4 - To Bloom Below the Web.system.skills.nature.base} (2 different values)
23 (x2)
22 (x1)
[occultism] : object {Book 4 - To Bloom Below the Web.system.skills.occultism}
base : integer {Book 4 - To Bloom Below the Web.system.skills.occultism.base} (3 different values)
22 (x3)
25 (x1)
21 (x1)
[performance] : object {Book 4 - To Bloom Below the Web.system.skills.performance}
base : integer {Book 4 - To Bloom Below the Web.system.skills.performance.base} (same value: 31)
[religion] : object {Book 4 - To Bloom Below the Web.system.skills.religion}
base : integer {Book 4 - To Bloom Below the Web.system.skills.religion.base} (4 different values)
22 (x2)
17 (x1)
23 (x1)
20 (x1)
[society] : object {Book 4 - To Bloom Below the Web.system.skills.society}
base : integer {Book 4 - To Bloom Below the Web.system.skills.society.base} (3 different values)
22 (x1)
24 (x1)
30 (x1)
[stealth] : object {Book 4 - To Bloom Below the Web.system.skills.stealth}
base : integer {Book 4 - To Bloom Below the Web.system.skills.stealth.base} (5 different values)
19 (x2)
24 (x2)
25 (x2)
29 (x1)
13 (x1)
[survival] : object {Book 4 - To Bloom Below the Web.system.skills.survival}
base : integer {Book 4 - To Bloom Below the Web.system.skills.survival.base} (4 different values)
19 (x1)
23 (x1)
27 (x1)
11 (x1)
traits : object {Book 4 - To Bloom Below the Web.system.traits}
rarity : string {Book 4 - To Bloom Below the Web.system.traits.rarity} (4 different values)
'rare' (x7)
'unique' (x6)
'uncommon' (x2)
'common' (x1)
size : object {Book 4 - To Bloom Below the Web.system.traits.size}
value : string {Book 4 - To Bloom Below the Web.system.traits.size.value} (2 different values)
'med' (x15)
'lg' (x1)
value : array<string> {Book 4 - To Bloom Below the Web.system.traits.value}
Length: min=1 max=6
Value type: string {Book 4 - To Bloom Below the Web.system.traits.value.[]} (21 different values)
[statusEffects] : array<> {Book 4 - To Bloom Below the Web.system.statusEffects}
Length: min=0 max=0
Value type: empty
type : string {Book 4 - To Bloom Below the Web.type} (2 different values)
'npc' (x13)
'hazard' (x3)
[prototypeToken] : object {Book 4 - To Bloom Below the Web.prototypeToken}
name : string {Book 4 - To Bloom Below the Web.prototypeToken.name} (2 different values)
'Heh Shan-Bao' (x1)
'Path Maiden' (x1)