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Pf2eDataScrapper/output/pf2e/packs/Book 3 - Bring the House Down.txt
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2025-04-08 17:11:57 +04:00

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Book 3 - Bring the House Down
Different values: 24
=====================================
object {Book 3 - Bring the House Down}
_id : string {Book 3 - Bring the House Down._id} (all different values)
folder : string {Book 3 - Bring the House Down.folder} (same value: 'mtyFZ9PSRzHhxxjB')
img : string {Book 3 - Bring the House Down.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x20)
'systems/pf2e/icons/default-icons/hazard.svg' (x4)
items : array<object> {Book 3 - Bring the House Down.items}
Length: min=1 max=56
Value type: object {Book 3 - Bring the House Down.items.[]}
_id : string {Book 3 - Bring the House Down.items.[]._id} (361 different values)
img : string {Book 3 - Bring the House Down.items.[].img} (128 different values)
name : string {Book 3 - Bring the House Down.items.[].name} (236 different values)
sort : integer {Book 3 - Bring the House Down.items.[].sort} (57 different values)
system : object {Book 3 - Bring the House Down.items.[].system}
[acBonus] : integer {Book 3 - Bring the House Down.items.[].system.acBonus} (2 different values)
1 (x5)
2 (x2)
[actionType] : object {Book 3 - Bring the House Down.items.[].system.actionType}
value : string {Book 3 - Bring the House Down.items.[].system.actionType.value} (4 different values)
'passive' (x77)
'action' (x38)
'reaction' (x22)
'free' (x5)
[actions] : object {Book 3 - Bring the House Down.items.[].system.actions}
[value] : integer {Book 3 - Bring the House Down.items.[].system.actions.value} (3 different values)
1 (x27)
2 (x9)
3 (x2)
[area] : object {Book 3 - Bring the House Down.items.[].system.area}
type : string {Book 3 - Bring the House Down.items.[].system.area.type} (4 different values)
'burst' (x16)
'emanation' (x11)
'line' (x1)
'cone' (x1)
value : integer {Book 3 - Bring the House Down.items.[].system.area.value} (7 different values)
20 (x7)
30 (x7)
40 (x6)
60 (x4)
10 (x3)
400 (x1)
5 (x1)
[attackEffects] : object {Book 3 - Bring the House Down.items.[].system.attackEffects}
value : array<string> {Book 3 - Bring the House Down.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {Book 3 - Bring the House Down.items.[].system.attackEffects.value.[]} (10 different values)
'blackfingers-venom' (x3)
'princes-curse' (x3)
'improved-grab' (x3)
'grab' (x2)
'rabid-rage' (x1)
'knockdown' (x1)
'jorogumo-venom' (x1)
'web-trap' (x1)
'zimiezek-infection' (x1)
'web-restraints' (x1)
[autoHeightenLevel] : object {Book 3 - Bring the House Down.items.[].system.autoHeightenLevel}
[value] : integer {Book 3 - Bring the House Down.items.[].system.autoHeightenLevel.value} (same value: 5)
[baseItem] : string {Book 3 - Bring the House Down.items.[].system.baseItem} (8 different values)
'shortsword' (x9)
'leather-armor' (x5)
'studded-leather-armor' (x2)
'dagger' (x1)
'war-razor' (x1)
'trident' (x1)
'club' (x1)
'rapier' (x1)
[bonus] : object {Book 3 - Bring the House Down.items.[].system.bonus}
value : integer {Book 3 - Bring the House Down.items.[].system.bonus.value} (13 different values)
[bonusDamage] : object {Book 3 - Bring the House Down.items.[].system.bonusDamage}
value : integer {Book 3 - Bring the House Down.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {Book 3 - Bring the House Down.items.[].system.bulk}
value : mixed
float {Book 3 - Bring the House Down.items.[].system.bulk.value} (same value: 0,1)
integer {Book 3 - Bring the House Down.items.[].system.bulk.value} (2 different values)
1 (x11)
0 (x8)
[capacity] : integer {Book 3 - Bring the House Down.items.[].system.bulk.capacity} (same value: 50)
[heldOrStowed] : integer {Book 3 - Bring the House Down.items.[].system.bulk.heldOrStowed} (same value: 1)
[ignored] : integer {Book 3 - Bring the House Down.items.[].system.bulk.ignored} (same value: 50)
[category] : string {Book 3 - Bring the House Down.items.[].system.category} (11 different values)
[checkPenalty] : integer {Book 3 - Bring the House Down.items.[].system.checkPenalty} (same value: -1)
[collapsed] : boolean {Book 3 - Bring the House Down.items.[].system.collapsed} (same value: False)
[containerId] : string {Book 3 - Bring the House Down.items.[].system.containerId} (same value: 'dHvX3fZWtSUdBdR6')
[cost] : object {Book 3 - Bring the House Down.items.[].system.cost}
value : string {Book 3 - Bring the House Down.items.[].system.cost.value} (6 different values)
'' (x183)
'rare incense and offerings worth a total value of 2 gp × the spell rank × the target\'s level, see text for more details' (x2)
'rare incense, precious metals, and purified chalk worth 500 gp;' (x1)
'gemstones worth a total value of 75 gp × the target\'s level' (x1)
'item worth at least the target\'s level x 100 gp' (x1)
'rare incense worth a total value of 300 gp' (x1)
[counteraction] : boolean {Book 3 - Bring the House Down.items.[].system.counteraction} (2 different values)
False (x169)
True (x20)
[damage] : object {Book 3 - Bring the House Down.items.[].system.damage}
[0] : object {Book 3 - Bring the House Down.items.[].system.damage.0}
applyMod : boolean {Book 3 - Bring the House Down.items.[].system.damage.0.applyMod} (same value: False)
[category] : string {Book 3 - Bring the House Down.items.[].system.damage.0.category} (same value: 'persistent')
formula : string {Book 3 - Bring the House Down.items.[].system.damage.0.formula} (15 different values)
kinds : array<string> {Book 3 - Bring the House Down.items.[].system.damage.0.kinds}
Length: min=1 max=2
Value type: string {Book 3 - Bring the House Down.items.[].system.damage.0.kinds.[]} (2 different values)
'damage' (x46)
'healing' (x7)
[materials] : array<> {Book 3 - Bring the House Down.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 3 - Bring the House Down.items.[].system.damage.0.type} (9 different values)
'mental' (x11)
'spirit' (x8)
'void' (x6)
'vitality' (x6)
'untyped' (x6)
'bleed' (x4)
'poison' (x3)
'acid' (x1)
'bludgeoning' (x1)
[1] : object {Book 3 - Bring the House Down.items.[].system.damage.1}
applyMod : boolean {Book 3 - Bring the House Down.items.[].system.damage.1.applyMod} (same value: False)
[category] : empty
formula : string {Book 3 - Bring the House Down.items.[].system.damage.1.formula} (2 different values)
'2d4' (x1)
'3d10' (x1)
kinds : array<string> {Book 3 - Bring the House Down.items.[].system.damage.1.kinds}
Length: min=1 max=1
Value type: string {Book 3 - Bring the House Down.items.[].system.damage.1.kinds.[]} (same value: 'damage')
materials : array<> {Book 3 - Bring the House Down.items.[].system.damage.1.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 3 - Bring the House Down.items.[].system.damage.1.type} (2 different values)
'void' (x1)
'bludgeoning' (x1)
[1pyYgYlbN6qQ6aOV] : object {Book 3 - Bring the House Down.items.[].system.damage.1pyYgYlbN6qQ6aOV}
applyMod : boolean {Book 3 - Bring the House Down.items.[].system.damage.1pyYgYlbN6qQ6aOV.applyMod} (same value: False)
[category] : empty
formula : string {Book 3 - Bring the House Down.items.[].system.damage.1pyYgYlbN6qQ6aOV.formula} (same value: '16d6')
kinds : array<string> {Book 3 - Bring the House Down.items.[].system.damage.1pyYgYlbN6qQ6aOV.kinds}
Length: min=1 max=1
Value type: string {Book 3 - Bring the House Down.items.[].system.damage.1pyYgYlbN6qQ6aOV.kinds.[]} (same value: 'damage')
materials : array<> {Book 3 - Bring the House Down.items.[].system.damage.1pyYgYlbN6qQ6aOV.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 3 - Bring the House Down.items.[].system.damage.1pyYgYlbN6qQ6aOV.type} (same value: 'mental')
[2] : object {Book 3 - Bring the House Down.items.[].system.damage.2}
applyMod : boolean {Book 3 - Bring the House Down.items.[].system.damage.2.applyMod} (same value: False)
[category] : empty
formula : string {Book 3 - Bring the House Down.items.[].system.damage.2.formula} (same value: '3d10')
kinds : array<string> {Book 3 - Bring the House Down.items.[].system.damage.2.kinds}
Length: min=1 max=1
Value type: string {Book 3 - Bring the House Down.items.[].system.damage.2.kinds.[]} (same value: 'damage')
materials : array<> {Book 3 - Bring the House Down.items.[].system.damage.2.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 3 - Bring the House Down.items.[].system.damage.2.type} (same value: 'cold')
[3] : object {Book 3 - Bring the House Down.items.[].system.damage.3}
applyMod : boolean {Book 3 - Bring the House Down.items.[].system.damage.3.applyMod} (same value: False)
[category] : empty
formula : string {Book 3 - Bring the House Down.items.[].system.damage.3.formula} (same value: '3d10')
kinds : array<string> {Book 3 - Bring the House Down.items.[].system.damage.3.kinds}
Length: min=1 max=1
Value type: string {Book 3 - Bring the House Down.items.[].system.damage.3.kinds.[]} (same value: 'damage')
materials : array<> {Book 3 - Bring the House Down.items.[].system.damage.3.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 3 - Bring the House Down.items.[].system.damage.3.type} (same value: 'electricity')
[4] : object {Book 3 - Bring the House Down.items.[].system.damage.4}
applyMod : boolean {Book 3 - Bring the House Down.items.[].system.damage.4.applyMod} (same value: False)
[category] : empty
formula : string {Book 3 - Bring the House Down.items.[].system.damage.4.formula} (same value: '3d10')
kinds : array<string> {Book 3 - Bring the House Down.items.[].system.damage.4.kinds}
Length: min=1 max=1
Value type: string {Book 3 - Bring the House Down.items.[].system.damage.4.kinds.[]} (same value: 'damage')
materials : array<> {Book 3 - Bring the House Down.items.[].system.damage.4.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 3 - Bring the House Down.items.[].system.damage.4.type} (same value: 'bludgeoning')
[5] : object {Book 3 - Bring the House Down.items.[].system.damage.5}
applyMod : boolean {Book 3 - Bring the House Down.items.[].system.damage.5.applyMod} (same value: False)
[category] : empty
formula : string {Book 3 - Bring the House Down.items.[].system.damage.5.formula} (same value: '3d10')
kinds : array<string> {Book 3 - Bring the House Down.items.[].system.damage.5.kinds}
Length: min=1 max=1
Value type: string {Book 3 - Bring the House Down.items.[].system.damage.5.kinds.[]} (same value: 'damage')
materials : array<> {Book 3 - Bring the House Down.items.[].system.damage.5.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 3 - Bring the House Down.items.[].system.damage.5.type} (same value: 'fire')
[damageType] : string {Book 3 - Bring the House Down.items.[].system.damage.damageType} (3 different values)
'piercing' (x12)
'slashing' (x1)
'bludgeoning' (x1)
[dice] : integer {Book 3 - Bring the House Down.items.[].system.damage.dice} (same value: 1)
[die] : string {Book 3 - Bring the House Down.items.[].system.damage.die} (3 different values)
'd6' (x11)
'd4' (x2)
'd8' (x1)
[formula] : string {Book 3 - Bring the House Down.items.[].system.damage.formula} (same value: '6d8+20')
[hBNB5kWrMV8T2CuH] : object {Book 3 - Bring the House Down.items.[].system.damage.hBNB5kWrMV8T2CuH}
applyMod : boolean {Book 3 - Bring the House Down.items.[].system.damage.hBNB5kWrMV8T2CuH.applyMod} (same value: False)
[category] : empty
formula : string {Book 3 - Bring the House Down.items.[].system.damage.hBNB5kWrMV8T2CuH.formula} (same value: '3d6')
kinds : array<string> {Book 3 - Bring the House Down.items.[].system.damage.hBNB5kWrMV8T2CuH.kinds}
Length: min=1 max=1
Value type: string {Book 3 - Bring the House Down.items.[].system.damage.hBNB5kWrMV8T2CuH.kinds.[]} (same value: 'damage')
materials : array<> {Book 3 - Bring the House Down.items.[].system.damage.hBNB5kWrMV8T2CuH.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 3 - Bring the House Down.items.[].system.damage.hBNB5kWrMV8T2CuH.type} (same value: 'piercing')
[kind] : string {Book 3 - Bring the House Down.items.[].system.damage.kind} (same value: 'healing')
[mY0vhGfbdzA69pIz] : object {Book 3 - Bring the House Down.items.[].system.damage.mY0vhGfbdzA69pIz}
applyMod : boolean {Book 3 - Bring the House Down.items.[].system.damage.mY0vhGfbdzA69pIz.applyMod} (same value: False)
category : string {Book 3 - Bring the House Down.items.[].system.damage.mY0vhGfbdzA69pIz.category} (same value: 'persistent')
formula : string {Book 3 - Bring the House Down.items.[].system.damage.mY0vhGfbdzA69pIz.formula} (same value: '1d6')
kinds : array<string> {Book 3 - Bring the House Down.items.[].system.damage.mY0vhGfbdzA69pIz.kinds}
Length: min=1 max=1
Value type: string {Book 3 - Bring the House Down.items.[].system.damage.mY0vhGfbdzA69pIz.kinds.[]} (same value: 'damage')
materials : array<> {Book 3 - Bring the House Down.items.[].system.damage.mY0vhGfbdzA69pIz.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 3 - Bring the House Down.items.[].system.damage.mY0vhGfbdzA69pIz.type} (same value: 'poison')
[rQT6Is4xVcbWJIAt] : object {Book 3 - Bring the House Down.items.[].system.damage.rQT6Is4xVcbWJIAt}
applyMod : boolean {Book 3 - Bring the House Down.items.[].system.damage.rQT6Is4xVcbWJIAt.applyMod} (same value: False)
[category] : empty
formula : string {Book 3 - Bring the House Down.items.[].system.damage.rQT6Is4xVcbWJIAt.formula} (same value: '7d8')
kinds : array<string> {Book 3 - Bring the House Down.items.[].system.damage.rQT6Is4xVcbWJIAt.kinds}
Length: min=1 max=1
Value type: string {Book 3 - Bring the House Down.items.[].system.damage.rQT6Is4xVcbWJIAt.kinds.[]} (same value: 'damage')
materials : array<> {Book 3 - Bring the House Down.items.[].system.damage.rQT6Is4xVcbWJIAt.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 3 - Bring the House Down.items.[].system.damage.rQT6Is4xVcbWJIAt.type} (same value: 'force')
[type] : string {Book 3 - Bring the House Down.items.[].system.damage.type} (same value: 'vitality')
[yI4fzrhnbFxup4Ep] : object {Book 3 - Bring the House Down.items.[].system.damage.yI4fzrhnbFxup4Ep}
applyMod : boolean {Book 3 - Bring the House Down.items.[].system.damage.yI4fzrhnbFxup4Ep.applyMod} (same value: False)
[category] : empty
formula : string {Book 3 - Bring the House Down.items.[].system.damage.yI4fzrhnbFxup4Ep.formula} (same value: '1d8')
kinds : array<string> {Book 3 - Bring the House Down.items.[].system.damage.yI4fzrhnbFxup4Ep.kinds}
Length: min=1 max=1
Value type: string {Book 3 - Bring the House Down.items.[].system.damage.yI4fzrhnbFxup4Ep.kinds.[]} (same value: 'damage')
materials : array<> {Book 3 - Bring the House Down.items.[].system.damage.yI4fzrhnbFxup4Ep.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 3 - Bring the House Down.items.[].system.damage.yI4fzrhnbFxup4Ep.type} (same value: 'acid')
[damageRolls] : object {Book 3 - Bring the House Down.items.[].system.damageRolls}
[0] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.0}
damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.0.damage} (4 different values)
'4d4+16' (x1)
'4d8+16' (x1)
'3d12+14' (x1)
'3d6+12' (x1)
damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.0.damageType} (3 different values)
'piercing' (x2)
'bludgeoning' (x1)
'slashing' (x1)
[1UyYXfYX9qXy3Pte] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.1UyYXfYX9qXy3Pte}
damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.1UyYXfYX9qXy3Pte.damage} (same value: '3d6+16')
damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.1UyYXfYX9qXy3Pte.damageType} (same value: 'piercing')
[1dcpDepHuaba1CLg] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.1dcpDepHuaba1CLg}
damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.1dcpDepHuaba1CLg.damage} (same value: '3d6+15')
damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.1dcpDepHuaba1CLg.damageType} (same value: 'piercing')
[1mjhzrn0h44bnh8joic0] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.1mjhzrn0h44bnh8joic0}
damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.1mjhzrn0h44bnh8joic0.damage} (same value: '3d6+15')
damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.1mjhzrn0h44bnh8joic0.damageType} (same value: 'piercing')
[2qO7Vz3bnfKucDDT] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.2qO7Vz3bnfKucDDT}
damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.2qO7Vz3bnfKucDDT.damage} (same value: '8d10+33')
damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.2qO7Vz3bnfKucDDT.damageType} (same value: 'slashing')
[3UvPgIc3li03URHp] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.3UvPgIc3li03URHp}
damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.3UvPgIc3li03URHp.damage} (same value: '4d6+21')
damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.3UvPgIc3li03URHp.damageType} (same value: 'bludgeoning')
[3VZ0pVIHZ5Zc4v6b] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.3VZ0pVIHZ5Zc4v6b}
category : string {Book 3 - Bring the House Down.items.[].system.damageRolls.3VZ0pVIHZ5Zc4v6b.category} (same value: 'persistent')
damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.3VZ0pVIHZ5Zc4v6b.damage} (same value: '1d6')
damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.3VZ0pVIHZ5Zc4v6b.damageType} (same value: 'bleed')
[4kifva842lioc7ceusyp] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.4kifva842lioc7ceusyp}
damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.4kifva842lioc7ceusyp.damage} (same value: '4d6+18')
damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.4kifva842lioc7ceusyp.damageType} (same value: 'slashing')
[5A5uNMTrO9SfFtHs] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.5A5uNMTrO9SfFtHs}
damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.5A5uNMTrO9SfFtHs.damage} (same value: '4d10+16')
damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.5A5uNMTrO9SfFtHs.damageType} (same value: 'piercing')
[5qaw1otz8t3esrq6hmyf] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.5qaw1otz8t3esrq6hmyf}
damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.5qaw1otz8t3esrq6hmyf.damage} (same value: '3d6+15')
damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.5qaw1otz8t3esrq6hmyf.damageType} (same value: 'slashing')
[5wVZjDLkzE5GJTGi] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.5wVZjDLkzE5GJTGi}
category : string {Book 3 - Bring the House Down.items.[].system.damageRolls.5wVZjDLkzE5GJTGi.category} (same value: 'persistent')
damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.5wVZjDLkzE5GJTGi.damage} (same value: '1d6')
damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.5wVZjDLkzE5GJTGi.damageType} (same value: 'bleed')
[7KTx3wqY0z8Y8SDI] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.7KTx3wqY0z8Y8SDI}
damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.7KTx3wqY0z8Y8SDI.damage} (same value: '3d4+17')
damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.7KTx3wqY0z8Y8SDI.damageType} (same value: 'slashing')
[8CO4yQYROd1iVp1H] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.8CO4yQYROd1iVp1H}
damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.8CO4yQYROd1iVp1H.damage} (same value: '2d8+10')
damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.8CO4yQYROd1iVp1H.damageType} (same value: 'piercing')
[AHNWEbpAoYqyl4Zi] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.AHNWEbpAoYqyl4Zi}
damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.AHNWEbpAoYqyl4Zi.damage} (same value: '3d6')
damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.AHNWEbpAoYqyl4Zi.damageType} (same value: 'poison')
[Dq0kTZjSVmTsghjD] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.Dq0kTZjSVmTsghjD}
damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.Dq0kTZjSVmTsghjD.damage} (same value: '4d8+15')
damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.Dq0kTZjSVmTsghjD.damageType} (same value: 'piercing')
[EP3fqMuTx4HZOBOq] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.EP3fqMuTx4HZOBOq}
damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.EP3fqMuTx4HZOBOq.damage} (same value: '2d8+14')
damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.EP3fqMuTx4HZOBOq.damageType} (same value: 'piercing')
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damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.EeYMLxmW6ucczPFk.damage} (same value: '3d6+12')
damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.EeYMLxmW6ucczPFk.damageType} (same value: 'piercing')
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damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.G6k55V5mT5JHMSRz.damage} (same value: '3d12+8')
damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.G6k55V5mT5JHMSRz.damageType} (same value: 'piercing')
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category : string {Book 3 - Bring the House Down.items.[].system.damageRolls.HYnAw4l6QM4W5nu7.category} (same value: 'persistent')
damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.HYnAw4l6QM4W5nu7.damage} (same value: '1d6')
damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.HYnAw4l6QM4W5nu7.damageType} (same value: 'bleed')
[HpouLPT8AKL54hoj] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.HpouLPT8AKL54hoj}
damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.HpouLPT8AKL54hoj.damage} (same value: '3d6+14')
damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.HpouLPT8AKL54hoj.damageType} (same value: 'bludgeoning')
[HxkT1IiD0DxFLsZs] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.HxkT1IiD0DxFLsZs}
damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.HxkT1IiD0DxFLsZs.damage} (same value: '1d6')
damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.HxkT1IiD0DxFLsZs.damageType} (same value: 'acid')
[Ja6rBKOJSJC3Wg0O] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.Ja6rBKOJSJC3Wg0O}
damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.Ja6rBKOJSJC3Wg0O.damage} (same value: '1d4')
damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.Ja6rBKOJSJC3Wg0O.damageType} (same value: 'spirit')
[PHJhy6kJyfcSoeoX] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.PHJhy6kJyfcSoeoX}
damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.PHJhy6kJyfcSoeoX.damage} (same value: '4d6')
damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.PHJhy6kJyfcSoeoX.damageType} (same value: 'poison')
[QNuAEoR32rD8vHIs] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.QNuAEoR32rD8vHIs}
category : string {Book 3 - Bring the House Down.items.[].system.damageRolls.QNuAEoR32rD8vHIs.category} (same value: 'persistent')
damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.QNuAEoR32rD8vHIs.damage} (same value: '1d6')
damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.QNuAEoR32rD8vHIs.damageType} (same value: 'bleed')
[TmRGFzbwag3jh4cN] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.TmRGFzbwag3jh4cN}
category : string {Book 3 - Bring the House Down.items.[].system.damageRolls.TmRGFzbwag3jh4cN.category} (same value: 'persistent')
damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.TmRGFzbwag3jh4cN.damage} (same value: '1d6')
damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.TmRGFzbwag3jh4cN.damageType} (same value: 'bleed')
[Tpc1dMsikHor7uEl] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.Tpc1dMsikHor7uEl}
damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.Tpc1dMsikHor7uEl.damage} (same value: '3d10+14')
damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.Tpc1dMsikHor7uEl.damageType} (same value: 'piercing')
[VFuA8zfo4FadAgI9] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.VFuA8zfo4FadAgI9}
damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.VFuA8zfo4FadAgI9.damage} (same value: '3d12+8')
damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.VFuA8zfo4FadAgI9.damageType} (same value: 'bludgeoning')
[ViuVvhqnnrMNMtUk] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.ViuVvhqnnrMNMtUk}
damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.ViuVvhqnnrMNMtUk.damage} (same value: '3d6')
damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.ViuVvhqnnrMNMtUk.damageType} (same value: 'spirit')
[WayitStFpeFCdwVh] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.WayitStFpeFCdwVh}
damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.WayitStFpeFCdwVh.damage} (same value: '1d6')
damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.WayitStFpeFCdwVh.damageType} (same value: 'spirit')
[WodX7O3BkGafPmJo] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.WodX7O3BkGafPmJo}
damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.WodX7O3BkGafPmJo.damage} (same value: '3d4+16')
damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.WodX7O3BkGafPmJo.damageType} (same value: 'piercing')
[XG90vsbrLNX3EK4j] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.XG90vsbrLNX3EK4j}
damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.XG90vsbrLNX3EK4j.damage} (same value: '1d6')
damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.XG90vsbrLNX3EK4j.damageType} (same value: 'spirit')
[bTrWPSBqEzUzG22q] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.bTrWPSBqEzUzG22q}
damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.bTrWPSBqEzUzG22q.damage} (same value: '1d4')
damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.bTrWPSBqEzUzG22q.damageType} (same value: 'spirit')
[bjUK4zN4ztapXhks] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.bjUK4zN4ztapXhks}
damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.bjUK4zN4ztapXhks.damage} (same value: '3d6')
damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.bjUK4zN4ztapXhks.damageType} (same value: 'spirit')
[bjfWTyC61gtHr4ON] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.bjfWTyC61gtHr4ON}
damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.bjfWTyC61gtHr4ON.damage} (same value: '3d6+14')
damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.bjfWTyC61gtHr4ON.damageType} (same value: 'piercing')
[bxuiO0LDaWKZb8CB] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.bxuiO0LDaWKZb8CB}
category : string {Book 3 - Bring the House Down.items.[].system.damageRolls.bxuiO0LDaWKZb8CB.category} (same value: 'persistent')
damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.bxuiO0LDaWKZb8CB.damage} (same value: '1d6')
damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.bxuiO0LDaWKZb8CB.damageType} (same value: 'bleed')
[dlSXuARGdDVLgcRy] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.dlSXuARGdDVLgcRy}
damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.dlSXuARGdDVLgcRy.damage} (same value: '1d6')
damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.dlSXuARGdDVLgcRy.damageType} (same value: 'spirit')
[gEZOMTRe13OHQbHw] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.gEZOMTRe13OHQbHw}
damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.gEZOMTRe13OHQbHw.damage} (3 different values)
'3d6+8' (x1)
'3d8+8' (x1)
'4d6+10' (x1)
damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.gEZOMTRe13OHQbHw.damageType} (same value: 'slashing')
[jgv9Y0LOho4xnLx4] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.jgv9Y0LOho4xnLx4}
damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.jgv9Y0LOho4xnLx4.damage} (same value: '3d6+19')
damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.jgv9Y0LOho4xnLx4.damageType} (same value: 'bludgeoning')
[jrt9bSTrsQuzWp6j] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.jrt9bSTrsQuzWp6j}
damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.jrt9bSTrsQuzWp6j.damage} (same value: '1d4')
damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.jrt9bSTrsQuzWp6j.damageType} (same value: 'spirit')
[lfXDR66sPjE9E7kq] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.lfXDR66sPjE9E7kq}
damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.lfXDR66sPjE9E7kq.damage} (same value: '3d6+19')
damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.lfXDR66sPjE9E7kq.damageType} (same value: 'piercing')
[p04KjRuWk0KjXkyi] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.p04KjRuWk0KjXkyi}
damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.p04KjRuWk0KjXkyi.damage} (same value: '1d6')
damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.p04KjRuWk0KjXkyi.damageType} (same value: 'acid')
[pO0XYL5DFGeiCVge] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.pO0XYL5DFGeiCVge}
damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.pO0XYL5DFGeiCVge.damage} (same value: '3d6')
damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.pO0XYL5DFGeiCVge.damageType} (same value: 'spirit')
[qmLW79iJUyPdWhH3] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.qmLW79iJUyPdWhH3}
damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.qmLW79iJUyPdWhH3.damage} (same value: '4d10+10')
damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.qmLW79iJUyPdWhH3.damageType} (same value: 'piercing')
[r9benqf5e8dqygm35wj8] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.r9benqf5e8dqygm35wj8}
damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.r9benqf5e8dqygm35wj8.damage} (same value: '4d4+18')
damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.r9benqf5e8dqygm35wj8.damageType} (same value: 'piercing')
[sc54aPnOIsMxKsdt] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.sc54aPnOIsMxKsdt}
damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.sc54aPnOIsMxKsdt.damage} (same value: '3d6+14')
damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.sc54aPnOIsMxKsdt.damageType} (same value: 'slashing')
[szOW2nLRtPPVTOYR] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.szOW2nLRtPPVTOYR}
category : string {Book 3 - Bring the House Down.items.[].system.damageRolls.szOW2nLRtPPVTOYR.category} (same value: 'persistent')
damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.szOW2nLRtPPVTOYR.damage} (same value: '2d6')
damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.szOW2nLRtPPVTOYR.damageType} (same value: 'bleed')
[uzuYZA9QtIzlomJm] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.uzuYZA9QtIzlomJm}
damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.uzuYZA9QtIzlomJm.damage} (same value: '3d6+14')
damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.uzuYZA9QtIzlomJm.damageType} (same value: 'piercing')
[v7OCbO4QwNsX1WNo] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.v7OCbO4QwNsX1WNo}
category : string {Book 3 - Bring the House Down.items.[].system.damageRolls.v7OCbO4QwNsX1WNo.category} (same value: 'persistent')
damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.v7OCbO4QwNsX1WNo.damage} (same value: '1d6')
damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.v7OCbO4QwNsX1WNo.damageType} (same value: 'bleed')
[z6EZb6vlLhRy2ccB] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.z6EZb6vlLhRy2ccB}
damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.z6EZb6vlLhRy2ccB.damage} (same value: '4d6')
damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.z6EZb6vlLhRy2ccB.damageType} (same value: 'spirit')
[deathNote] : boolean {Book 3 - Bring the House Down.items.[].system.deathNote} (same value: True)
description : object {Book 3 - Bring the House Down.items.[].system.description}
[gm] : string {Book 3 - Bring the House Down.items.[].system.description.gm} (5 different values)
'<p>For all locks in the lab.</p>' (x1)
'<p>Once restored, the satchel gains the following activation.</p><p><strong>Activate—Instant Alchemy</strong> <span class="pf2-icon">2</span> (manipulate)</p><p><strong>Frequency</strong> once per hour</p><hr /><p><strong>Effect</strong> You name and then produce a common alchemical item of any level up to level 20 from the satchel\'s main compartment. This item has the infused trait and remains potent for 24 hours. Make a flat check with a DC equal to the alchemical item\'s level. On failure, you can\'t activate Red Hand\'s Satchel in this way until the next time you make your daily preparations.</p>' (x1)
'<p>Once Retribution is restored, it becomes a <em>+3 major striking keen shifting wounding war razor</em> and gains the following additional activations.</p><hr /><p><strong>Activate—Cruel Cut</strong> <span class="pf2-icon">2</span> (curse, death, manipulate)</p><p><strong>Frequency</strong> once per day</p><p><strong>Effect</strong> Choose a target within 120 feet who you can see. That target must attempt a @Check[fortitude|dc:44] save.</p><p><strong>Critical Success</strong> The target is unaffected.</p><p><strong>Success</strong> The target takes @Damage[3d6[persistent,bleed]] damage.</p><p><strong>Failure</strong> As success, but one of their eyes is damaged, rendering them @UUID[Compendium.pf2e.conditionitems.Item.Dazzled]. The target also becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1}. The dazzled and drained condition are permanent until removed by cleanse affliction or a similar effect.</p><p><strong>Critical Failure</strong> As failure, but @Damage[6d6[persistent,bleed]] damage and the target is @UUID[Compendium.pf2e.conditionitems.Item.Blinded] instead of dazzled, and @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 2} instead of drained 1. If the target is ever reduced to 0 Hit Points or less while under this curse, they immediately die.</p><hr /><p><strong>Activate—Reflect Curse</strong> <span class="pf2-icon">r</span></p><p><strong>Frequency</strong> once per hour</p><p><strong>Trigger</strong> You are about to attempt a saving throw against a curse</p><p><strong>Effect</strong> If you succeed or critically succeed against the curse, it is reflected back to its source and it does not affect you; the source must then attempt a saving throw against the curse.</p>' (x1)
'<p>Planar key to Duskfathom for use with @UUID[Compendium.pf2e.spells-srd.Item.Interplanar Teleport].</p>' (x1)
'<p>Once restored, White Cleome\'s Eye gains the following additional activations.</p><hr /><p><strong>Activate—Look to the Past</strong> 1 minute (concentrate, manipulate)</p><p><strong>Frequency</strong> once per day</p><p><strong>Effect</strong> You twist White Cleome\'s Eye in a clockwise rotation, allowing you to peer back in time, causing it to cast a 9th-rank @UUID[Compendium.pf2e.spells-srd.Item.Retrocognition] spell.</p><hr /><p><strong>Activate—Relive the Past</strong> <span class="pf2-icon">2</span> (concentrate, manipulate)</p><p><strong>Frequency</strong> once per day</p><p><strong>Effect</strong> You twist White Cleome\'s Eye in a counter-clockwise rotation, allowing you to experience previous events that impacted an object you are touching, causing White Cleome\'s Eye to cast a 9th-rank @UUID[Compendium.pf2e.spells-srd.Item.Object Reading] spell.</p>' (x1)
value : string {Book 3 - Bring the House Down.items.[].system.description.value} (228 different values)
[dexCap] : integer {Book 3 - Bring the House Down.items.[].system.dexCap} (2 different values)
4 (x5)
3 (x2)
[equipped] : object {Book 3 - Bring the House Down.items.[].system.equipped}
carryType : string {Book 3 - Bring the House Down.items.[].system.equipped.carryType} (2 different values)
'worn' (x38)
'held' (x1)
[handsHeld] : integer {Book 3 - Bring the House Down.items.[].system.equipped.handsHeld} (2 different values)
0 (x14)
1 (x1)
[invested] : empty
[frequency] : object {Book 3 - Bring the House Down.items.[].system.frequency}
max : integer {Book 3 - Bring the House Down.items.[].system.frequency.max} (same value: 1)
per : string {Book 3 - Bring the House Down.items.[].system.frequency.per} (4 different values)
'day' (x5)
'round' (x4)
'PT1M' (x2)
'turn' (x1)
publication : object {Book 3 - Bring the House Down.items.[].system.publication}
license : string {Book 3 - Bring the House Down.items.[].system.publication.license} (2 different values)
'ORC' (x259)
'OGL' (x187)
remaster : boolean {Book 3 - Bring the House Down.items.[].system.publication.remaster} (2 different values)
True (x259)
False (x187)
title : string {Book 3 - Bring the House Down.items.[].system.publication.title} (10 different values)
'Pathfinder Player Core' (x204)
'' (x168)
'Pathfinder Monster Core' (x34)
'Pathfinder Bestiary' (x20)
'Pathfinder #206: Bring the House Down' (x5)
'Pathfinder Player Core 2' (x4)
'Pathfinder GM Core' (x4)
'Pathfinder Treasure Vault' (x4)
'Pathfinder Bestiary 2' (x2)
'Pathfinder Secrets of Magic' (x1)
[defense] : object {Book 3 - Bring the House Down.items.[].system.defense}
save : object {Book 3 - Bring the House Down.items.[].system.defense.save}
basic : boolean {Book 3 - Bring the House Down.items.[].system.defense.save.basic} (2 different values)
False (x57)
True (x24)
statistic : string {Book 3 - Bring the House Down.items.[].system.defense.save.statistic} (3 different values)
'will' (x50)
'fortitude' (x25)
'reflex' (x6)
[duration] : object {Book 3 - Bring the House Down.items.[].system.duration}
sustained : boolean {Book 3 - Bring the House Down.items.[].system.duration.sustained} (2 different values)
False (x175)
True (x14)
value : string {Book 3 - Bring the House Down.items.[].system.duration.value} (18 different values)
[heightening] : object {Book 3 - Bring the House Down.items.[].system.heightening}
[levels] : object {Book 3 - Bring the House Down.items.[].system.heightening.levels}
[10] : object {Book 3 - Bring the House Down.items.[].system.heightening.levels.10}
[damage] : object {Book 3 - Bring the House Down.items.[].system.heightening.levels.10.damage}
0 : object {Book 3 - Bring the House Down.items.[].system.heightening.levels.10.damage.0}
applyMod : boolean {Book 3 - Bring the House Down.items.[].system.heightening.levels.10.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {Book 3 - Bring the House Down.items.[].system.heightening.levels.10.damage.0.formula} (same value: '10d6')
materials : array<> {Book 3 - Bring the House Down.items.[].system.heightening.levels.10.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 3 - Bring the House Down.items.[].system.heightening.levels.10.damage.0.type} (same value: 'void')
area : object {Book 3 - Bring the House Down.items.[].system.heightening.levels.10.area}
type : string {Book 3 - Bring the House Down.items.[].system.heightening.levels.10.area.type} (same value: 'burst')
value : integer {Book 3 - Bring the House Down.items.[].system.heightening.levels.10.area.value} (same value: 1000)
range : object {Book 3 - Bring the House Down.items.[].system.heightening.levels.10.range}
value : string {Book 3 - Bring the House Down.items.[].system.heightening.levels.10.range.value} (same value: '2000 feet')
[3] : object {Book 3 - Bring the House Down.items.[].system.heightening.levels.3}
[range] : object {Book 3 - Bring the House Down.items.[].system.heightening.levels.3.range}
value : string {Book 3 - Bring the House Down.items.[].system.heightening.levels.3.range.value} (same value: '500 feet')
[target] : object {Book 3 - Bring the House Down.items.[].system.heightening.levels.3.target}
value : string {Book 3 - Bring the House Down.items.[].system.heightening.levels.3.target.value} (3 different values)
'5 creatures' (x1)
'10 objects' (x1)
'1 unattended object with a Bulk of 1 or less' (x1)
[4] : object {Book 3 - Bring the House Down.items.[].system.heightening.levels.4}
[target] : object {Book 3 - Bring the House Down.items.[].system.heightening.levels.4.target}
value : string {Book 3 - Bring the House Down.items.[].system.heightening.levels.4.target.value} (2 different values)
'10 creatures you know by name and have met in person' (x1)
'10 creatures' (x1)
area : object {Book 3 - Bring the House Down.items.[].system.heightening.levels.4.area}
areaType : string {Book 3 - Bring the House Down.items.[].system.heightening.levels.4.area.areaType} (same value: 'burst')
type : string {Book 3 - Bring the House Down.items.[].system.heightening.levels.4.area.type} (same value: 'burst')
value : integer {Book 3 - Bring the House Down.items.[].system.heightening.levels.4.area.value} (same value: 20)
range : object {Book 3 - Bring the House Down.items.[].system.heightening.levels.4.range}
value : string {Book 3 - Bring the House Down.items.[].system.heightening.levels.4.range.value} (same value: '60 feet')
[5] : object {Book 3 - Bring the House Down.items.[].system.heightening.levels.5}
[target] : object {Book 3 - Bring the House Down.items.[].system.heightening.levels.5.target}
value : string {Book 3 - Bring the House Down.items.[].system.heightening.levels.5.target.value} (same value: '10 creatures')
range : object {Book 3 - Bring the House Down.items.[].system.heightening.levels.5.range}
value : string {Book 3 - Bring the House Down.items.[].system.heightening.levels.5.range.value} (2 different values)
'1 mile' (x2)
'60 feet' (x1)
[6] : object {Book 3 - Bring the House Down.items.[].system.heightening.levels.6}
[target] : object {Book 3 - Bring the House Down.items.[].system.heightening.levels.6.target}
value : string {Book 3 - Bring the House Down.items.[].system.heightening.levels.6.target.value} (2 different values)
'1 or 10 creatures' (x2)
'any number of objects' (x1)
[7] : object {Book 3 - Bring the House Down.items.[].system.heightening.levels.7}
target : object {Book 3 - Bring the House Down.items.[].system.heightening.levels.7.target}
value : string {Book 3 - Bring the House Down.items.[].system.heightening.levels.7.target.value} (3 different values)
'1 or any number of creatures' (x2)
'6 creatures' (x1)
'1 unattended object with a Bulk of 2 or less' (x1)
[8] : object {Book 3 - Bring the House Down.items.[].system.heightening.levels.8}
target : object {Book 3 - Bring the House Down.items.[].system.heightening.levels.8.target}
value : string {Book 3 - Bring the House Down.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
[9] : object {Book 3 - Bring the House Down.items.[].system.heightening.levels.9}
target : object {Book 3 - Bring the House Down.items.[].system.heightening.levels.9.target}
value : string {Book 3 - Bring the House Down.items.[].system.heightening.levels.9.target.value} (same value: 'up to 10 creatures')
type : string {Book 3 - Bring the House Down.items.[].system.heightening.type} (2 different values)
'interval' (x48)
'fixed' (x25)
[damage] : object {Book 3 - Bring the House Down.items.[].system.heightening.damage}
[0] : string {Book 3 - Bring the House Down.items.[].system.heightening.damage.0} (5 different values)
'1d8' (x14)
'2d6' (x12)
'1d6' (x7)
'1d10' (x6)
'1d4' (x5)
[1] : string {Book 3 - Bring the House Down.items.[].system.heightening.damage.1} (same value: '1d4')
[hBNB5kWrMV8T2CuH] : string {Book 3 - Bring the House Down.items.[].system.heightening.damage.hBNB5kWrMV8T2CuH} (same value: '0')
[mY0vhGfbdzA69pIz] : string {Book 3 - Bring the House Down.items.[].system.heightening.damage.mY0vhGfbdzA69pIz} (same value: '1d6')
[rQT6Is4xVcbWJIAt] : string {Book 3 - Bring the House Down.items.[].system.heightening.damage.rQT6Is4xVcbWJIAt} (same value: '1d8')
[yI4fzrhnbFxup4Ep] : string {Book 3 - Bring the House Down.items.[].system.heightening.damage.yI4fzrhnbFxup4Ep} (same value: '1d8')
[interval] : integer {Book 3 - Bring the House Down.items.[].system.heightening.interval} (2 different values)
1 (x35)
2 (x13)
rules : ignored (Foundry rules object) {Book 3 - Bring the House Down.items.[].system.rules}
[group] : string {Book 3 - Bring the House Down.items.[].system.group} (5 different values)
'sword' (x10)
'leather' (x7)
'knife' (x2)
'spear' (x1)
'club' (x1)
[hardness] : integer {Book 3 - Bring the House Down.items.[].system.hardness} (same value: 0)
[hp] : object {Book 3 - Bring the House Down.items.[].system.hp}
max : integer {Book 3 - Bring the House Down.items.[].system.hp.max} (same value: 0)
value : integer {Book 3 - Bring the House Down.items.[].system.hp.value} (same value: 0)
[level] : object {Book 3 - Bring the House Down.items.[].system.level}
value : integer {Book 3 - Bring the House Down.items.[].system.level.value} (18 different values)
[location] : object {Book 3 - Bring the House Down.items.[].system.location}
[heightenedLevel] : integer {Book 3 - Bring the House Down.items.[].system.location.heightenedLevel} (9 different values)
8 (x35)
7 (x24)
9 (x21)
10 (x14)
6 (x12)
4 (x9)
5 (x6)
3 (x1)
2 (x1)
[uses] : object {Book 3 - Bring the House Down.items.[].system.location.uses}
max : integer {Book 3 - Bring the House Down.items.[].system.location.uses.max} (same value: 3)
value : integer {Book 3 - Bring the House Down.items.[].system.location.uses.value} (same value: 3)
[value] : string {Book 3 - Bring the House Down.items.[].system.location.value} (15 different values)
[material] : object {Book 3 - Bring the House Down.items.[].system.material}
[grade] : string {Book 3 - Bring the House Down.items.[].system.material.grade} (same value: 'high')
[type] : string {Book 3 - Bring the House Down.items.[].system.material.type} (2 different values)
'orichalcum' (x1)
'dawnsilver' (x1)
[mod] : object {Book 3 - Bring the House Down.items.[].system.mod}
value : integer {Book 3 - Bring the House Down.items.[].system.mod.value} (6 different values)
38 (x8)
31 (x5)
36 (x2)
34 (x2)
32 (x1)
41 (x1)
[overlays] : object {Book 3 - Bring the House Down.items.[].system.overlays}
2I469pfbYcmFvzOA : object {Book 3 - Bring the House Down.items.[].system.overlays.2I469pfbYcmFvzOA}
_id : string {Book 3 - Bring the House Down.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
name : string {Book 3 - Bring the House Down.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
overlayType : string {Book 3 - Bring the House Down.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
sort : integer {Book 3 - Bring the House Down.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
system : object {Book 3 - Bring the House Down.items.[].system.overlays.2I469pfbYcmFvzOA.system}
damage : object {Book 3 - Bring the House Down.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
0 : object {Book 3 - Bring the House Down.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
[category] : empty
type : string {Book 3 - Bring the House Down.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
[37gy7l19tik74o4s] : object {Book 3 - Bring the House Down.items.[].system.overlays.37gy7l19tik74o4s}
_id : string {Book 3 - Bring the House Down.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
name : string {Book 3 - Bring the House Down.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
overlayType : string {Book 3 - Bring the House Down.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
sort : integer {Book 3 - Bring the House Down.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
system : object {Book 3 - Bring the House Down.items.[].system.overlays.37gy7l19tik74o4s.system}
damage : object {Book 3 - Bring the House Down.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
0 : object {Book 3 - Bring the House Down.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
formula : string {Book 3 - Bring the House Down.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {Book 3 - Bring the House Down.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Book 3 - Bring the House Down.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {Book 3 - Bring the House Down.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
damage : object {Book 3 - Bring the House Down.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
0 : string {Book 3 - Bring the House Down.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
range : object {Book 3 - Bring the House Down.items.[].system.overlays.37gy7l19tik74o4s.system.range}
value : string {Book 3 - Bring the House Down.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
time : object {Book 3 - Bring the House Down.items.[].system.overlays.37gy7l19tik74o4s.system.time}
value : string {Book 3 - Bring the House Down.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
traits : object {Book 3 - Bring the House Down.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
value : array<string> {Book 3 - Bring the House Down.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
Length: min=4 max=4
Value type: string {Book 3 - Bring the House Down.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
'concentrate' (x6)
'healing' (x6)
'manipulate' (x6)
'vitality' (x6)
[4gyp3qlsv5ywdyjq] : object {Book 3 - Bring the House Down.items.[].system.overlays.4gyp3qlsv5ywdyjq}
_id : string {Book 3 - Bring the House Down.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq')
name : string {Book 3 - Bring the House Down.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)')
overlayType : string {Book 3 - Bring the House Down.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override')
sort : integer {Book 3 - Bring the House Down.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
system : object {Book 3 - Bring the House Down.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
damage : object {Book 3 - Bring the House Down.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
0 : object {Book 3 - Bring the House Down.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
formula : string {Book 3 - Bring the House Down.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {Book 3 - Bring the House Down.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Book 3 - Bring the House Down.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {Book 3 - Bring the House Down.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
damage : object {Book 3 - Bring the House Down.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
0 : string {Book 3 - Bring the House Down.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8')
range : object {Book 3 - Bring the House Down.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
value : string {Book 3 - Bring the House Down.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet')
target : object {Book 3 - Bring the House Down.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
value : string {Book 3 - Bring the House Down.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature')
time : object {Book 3 - Bring the House Down.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
value : string {Book 3 - Bring the House Down.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2')
traits : object {Book 3 - Bring the House Down.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
value : array<string> {Book 3 - Bring the House Down.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
Length: min=3 max=3
Value type: string {Book 3 - Bring the House Down.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
'concentrate' (x1)
'manipulate' (x1)
'void' (x1)
[7qdtetowq348s9oc] : object {Book 3 - Bring the House Down.items.[].system.overlays.7qdtetowq348s9oc}
_id : string {Book 3 - Bring the House Down.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
overlayType : string {Book 3 - Bring the House Down.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
sort : integer {Book 3 - Bring the House Down.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
system : object {Book 3 - Bring the House Down.items.[].system.overlays.7qdtetowq348s9oc.system}
range : object {Book 3 - Bring the House Down.items.[].system.overlays.7qdtetowq348s9oc.system.range}
value : string {Book 3 - Bring the House Down.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
time : object {Book 3 - Bring the House Down.items.[].system.overlays.7qdtetowq348s9oc.system.time}
value : string {Book 3 - Bring the House Down.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
[7vbvdrv2cl87sqta] : object {Book 3 - Bring the House Down.items.[].system.overlays.7vbvdrv2cl87sqta}
_id : string {Book 3 - Bring the House Down.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
overlayType : string {Book 3 - Bring the House Down.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
sort : integer {Book 3 - Bring the House Down.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
system : object {Book 3 - Bring the House Down.items.[].system.overlays.7vbvdrv2cl87sqta.system}
area : object {Book 3 - Bring the House Down.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
type : string {Book 3 - Bring the House Down.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
value : integer {Book 3 - Bring the House Down.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
range : object {Book 3 - Bring the House Down.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
value : string {Book 3 - Bring the House Down.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
target : object {Book 3 - Bring the House Down.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
value : string {Book 3 - Bring the House Down.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
time : object {Book 3 - Bring the House Down.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
value : string {Book 3 - Bring the House Down.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
traits : object {Book 3 - Bring the House Down.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
value : array<string> {Book 3 - Bring the House Down.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
Length: min=4 max=4
Value type: string {Book 3 - Bring the House Down.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
'concentrate' (x6)
'healing' (x6)
'manipulate' (x6)
'vitality' (x6)
[Fs08rHTZAfROKKzu] : object {Book 3 - Bring the House Down.items.[].system.overlays.Fs08rHTZAfROKKzu}
_id : string {Book 3 - Bring the House Down.items.[].system.overlays.Fs08rHTZAfROKKzu._id} (same value: 'Fs08rHTZAfROKKzu')
name : string {Book 3 - Bring the House Down.items.[].system.overlays.Fs08rHTZAfROKKzu.name} (same value: 'Crisis of Faith (Vs. Divine)')
overlayType : string {Book 3 - Bring the House Down.items.[].system.overlays.Fs08rHTZAfROKKzu.overlayType} (same value: 'override')
sort : integer {Book 3 - Bring the House Down.items.[].system.overlays.Fs08rHTZAfROKKzu.sort} (same value: 2)
system : object {Book 3 - Bring the House Down.items.[].system.overlays.Fs08rHTZAfROKKzu.system}
damage : object {Book 3 - Bring the House Down.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage}
0 : object {Book 3 - Bring the House Down.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage.0}
formula : string {Book 3 - Bring the House Down.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage.0.formula} (same value: '6d8')
heightening : object {Book 3 - Bring the House Down.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening}
damage : object {Book 3 - Bring the House Down.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage}
0 : string {Book 3 - Bring the House Down.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage.0} (same value: '2d8')
[UTMlHk0o5FXLlwwM] : object {Book 3 - Bring the House Down.items.[].system.overlays.UTMlHk0o5FXLlwwM}
_id : string {Book 3 - Bring the House Down.items.[].system.overlays.UTMlHk0o5FXLlwwM._id} (same value: 'UTMlHk0o5FXLlwwM')
name : string {Book 3 - Bring the House Down.items.[].system.overlays.UTMlHk0o5FXLlwwM.name} (same value: 'Shadow Blast (Will)')
overlayType : string {Book 3 - Bring the House Down.items.[].system.overlays.UTMlHk0o5FXLlwwM.overlayType} (same value: 'override')
sort : integer {Book 3 - Bring the House Down.items.[].system.overlays.UTMlHk0o5FXLlwwM.sort} (same value: 2)
system : object {Book 3 - Bring the House Down.items.[].system.overlays.UTMlHk0o5FXLlwwM.system}
defense : object {Book 3 - Bring the House Down.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense}
save : object {Book 3 - Bring the House Down.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save}
basic : boolean {Book 3 - Bring the House Down.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.basic} (same value: False)
statistic : string {Book 3 - Bring the House Down.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.statistic} (same value: 'will')
cUFX7ExSLeoa3vIF : object {Book 3 - Bring the House Down.items.[].system.overlays.cUFX7ExSLeoa3vIF}
_id : string {Book 3 - Bring the House Down.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
name : string {Book 3 - Bring the House Down.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
overlayType : string {Book 3 - Bring the House Down.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
sort : integer {Book 3 - Bring the House Down.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
system : object {Book 3 - Bring the House Down.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
damage : object {Book 3 - Bring the House Down.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
0 : object {Book 3 - Bring the House Down.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
[category] : empty
type : string {Book 3 - Bring the House Down.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
[lfxcoz2d3f8j2zq1] : object {Book 3 - Bring the House Down.items.[].system.overlays.lfxcoz2d3f8j2zq1}
_id : string {Book 3 - Bring the House Down.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
name : string {Book 3 - Bring the House Down.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
overlayType : string {Book 3 - Bring the House Down.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
sort : integer {Book 3 - Bring the House Down.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
system : object {Book 3 - Bring the House Down.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
damage : object {Book 3 - Bring the House Down.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
0 : object {Book 3 - Bring the House Down.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
kinds : array<string> {Book 3 - Bring the House Down.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Book 3 - Bring the House Down.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
range : object {Book 3 - Bring the House Down.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
value : string {Book 3 - Bring the House Down.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
target : object {Book 3 - Bring the House Down.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
value : string {Book 3 - Bring the House Down.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
time : object {Book 3 - Bring the House Down.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
value : string {Book 3 - Bring the House Down.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
traits : object {Book 3 - Bring the House Down.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
value : array<string> {Book 3 - Bring the House Down.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
Length: min=4 max=4
Value type: string {Book 3 - Bring the House Down.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
'concentrate' (x6)
'healing' (x6)
'manipulate' (x6)
'vitality' (x6)
[noPVUX8Ocln52MKm] : object {Book 3 - Bring the House Down.items.[].system.overlays.noPVUX8Ocln52MKm}
_id : string {Book 3 - Bring the House Down.items.[].system.overlays.noPVUX8Ocln52MKm._id} (same value: 'noPVUX8Ocln52MKm')
overlayType : string {Book 3 - Bring the House Down.items.[].system.overlays.noPVUX8Ocln52MKm.overlayType} (same value: 'override')
sort : integer {Book 3 - Bring the House Down.items.[].system.overlays.noPVUX8Ocln52MKm.sort} (same value: 1)
system : object {Book 3 - Bring the House Down.items.[].system.overlays.noPVUX8Ocln52MKm.system}
[pq7cxntbz4s8g5ik] : object {Book 3 - Bring the House Down.items.[].system.overlays.pq7cxntbz4s8g5ik}
_id : string {Book 3 - Bring the House Down.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik')
overlayType : string {Book 3 - Bring the House Down.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override')
sort : integer {Book 3 - Bring the House Down.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
system : object {Book 3 - Bring the House Down.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
range : object {Book 3 - Bring the House Down.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
value : string {Book 3 - Bring the House Down.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch')
time : object {Book 3 - Bring the House Down.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
value : string {Book 3 - Bring the House Down.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1')
[rvhoa43rqqqp8izn] : object {Book 3 - Bring the House Down.items.[].system.overlays.rvhoa43rqqqp8izn}
_id : string {Book 3 - Bring the House Down.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn')
overlayType : string {Book 3 - Bring the House Down.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override')
sort : integer {Book 3 - Bring the House Down.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
system : object {Book 3 - Bring the House Down.items.[].system.overlays.rvhoa43rqqqp8izn.system}
area : object {Book 3 - Bring the House Down.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
type : string {Book 3 - Bring the House Down.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation')
value : integer {Book 3 - Bring the House Down.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
range : object {Book 3 - Bring the House Down.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
value : string {Book 3 - Bring the House Down.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '')
target : object {Book 3 - Bring the House Down.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
value : string {Book 3 - Bring the House Down.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures')
time : object {Book 3 - Bring the House Down.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
value : string {Book 3 - Bring the House Down.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3')
traits : object {Book 3 - Bring the House Down.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
value : array<string> {Book 3 - Bring the House Down.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
Length: min=3 max=3
Value type: string {Book 3 - Bring the House Down.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
'concentrate' (x1)
'manipulate' (x1)
'void' (x1)
[z04svm1cvfcxtplb] : object {Book 3 - Bring the House Down.items.[].system.overlays.z04svm1cvfcxtplb}
_id : string {Book 3 - Bring the House Down.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb')
name : string {Book 3 - Bring the House Down.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)')
overlayType : string {Book 3 - Bring the House Down.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override')
sort : integer {Book 3 - Bring the House Down.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
system : object {Book 3 - Bring the House Down.items.[].system.overlays.z04svm1cvfcxtplb.system}
damage : object {Book 3 - Bring the House Down.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
0 : object {Book 3 - Bring the House Down.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
kinds : array<string> {Book 3 - Bring the House Down.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Book 3 - Bring the House Down.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage')
range : object {Book 3 - Bring the House Down.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
value : string {Book 3 - Bring the House Down.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet')
target : object {Book 3 - Bring the House Down.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
value : string {Book 3 - Bring the House Down.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature')
time : object {Book 3 - Bring the House Down.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
value : string {Book 3 - Bring the House Down.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2')
traits : object {Book 3 - Bring the House Down.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
value : array<string> {Book 3 - Bring the House Down.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
Length: min=3 max=3
Value type: string {Book 3 - Bring the House Down.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
'concentrate' (x1)
'manipulate' (x1)
'void' (x1)
zFWsMjoeCnLxqJaV : object {Book 3 - Bring the House Down.items.[].system.overlays.zFWsMjoeCnLxqJaV}
_id : string {Book 3 - Bring the House Down.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
name : string {Book 3 - Bring the House Down.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
overlayType : string {Book 3 - Bring the House Down.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
sort : integer {Book 3 - Bring the House Down.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
system : object {Book 3 - Bring the House Down.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
damage : object {Book 3 - Bring the House Down.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
0 : object {Book 3 - Bring the House Down.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
[category] : empty
type : string {Book 3 - Bring the House Down.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
[zjyfdrWBaUVi4O7b] : object {Book 3 - Bring the House Down.items.[].system.overlays.zjyfdrWBaUVi4O7b}
_id : string {Book 3 - Bring the House Down.items.[].system.overlays.zjyfdrWBaUVi4O7b._id} (same value: 'zjyfdrWBaUVi4O7b')
name : string {Book 3 - Bring the House Down.items.[].system.overlays.zjyfdrWBaUVi4O7b.name} (same value: 'Shadow Blast (Reflex)')
overlayType : string {Book 3 - Bring the House Down.items.[].system.overlays.zjyfdrWBaUVi4O7b.overlayType} (same value: 'override')
sort : integer {Book 3 - Bring the House Down.items.[].system.overlays.zjyfdrWBaUVi4O7b.sort} (same value: 1)
system : object {Book 3 - Bring the House Down.items.[].system.overlays.zjyfdrWBaUVi4O7b.system}
defense : object {Book 3 - Bring the House Down.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense}
save : object {Book 3 - Bring the House Down.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save}
basic : boolean {Book 3 - Bring the House Down.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.basic} (same value: False)
statistic : string {Book 3 - Bring the House Down.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.statistic} (same value: 'reflex')
[prepared] : object {Book 3 - Bring the House Down.items.[].system.prepared}
[label] : string {Book 3 - Bring the House Down.items.[].system.prepared.label} (same value: 'Spellcasting Type')
[type] : string {Book 3 - Bring the House Down.items.[].system.prepared.type} (same value: 'String')
value : string {Book 3 - Bring the House Down.items.[].system.prepared.value} (3 different values)
'innate' (x16)
'focus' (x2)
'prepared' (x1)
[flexible] : boolean {Book 3 - Bring the House Down.items.[].system.prepared.flexible} (same value: False)
[price] : object {Book 3 - Bring the House Down.items.[].system.price}
value : object {Book 3 - Bring the House Down.items.[].system.price.value}
[gp] : integer {Book 3 - Bring the House Down.items.[].system.price.value.gp} (11 different values)
[sp] : integer {Book 3 - Bring the House Down.items.[].system.price.value.sp} (2 different values)
9 (x9)
2 (x1)
[proficiency] : object {Book 3 - Bring the House Down.items.[].system.proficiency}
value : integer {Book 3 - Bring the House Down.items.[].system.proficiency.value} (2 different values)
1 (x17)
0 (x2)
[proficient] : object {Book 3 - Bring the House Down.items.[].system.proficient}
value : integer {Book 3 - Bring the House Down.items.[].system.proficient.value} (same value: 0)
[quantity] : integer {Book 3 - Bring the House Down.items.[].system.quantity} (3 different values)
1 (x34)
2 (x4)
10 (x1)
[range] : object {Book 3 - Bring the House Down.items.[].system.range}
value : string {Book 3 - Bring the House Down.items.[].system.range.value} (18 different values)
[reload] : object {Book 3 - Bring the House Down.items.[].system.reload}
value : string {Book 3 - Bring the House Down.items.[].system.reload.value} (2 different values)
'' (x11)
'-' (x3)
[requirements] : string {Book 3 - Bring the House Down.items.[].system.requirements} (2 different values)
'' (x185)
'You can bleed' (x4)
[ritual] : object {Book 3 - Bring the House Down.items.[].system.ritual}
primary : object {Book 3 - Bring the House Down.items.[].system.ritual.primary}
check : string {Book 3 - Bring the House Down.items.[].system.ritual.primary.check} (5 different values)
'Religion (expert)' (x3)
'Arcana (expert), Occultism (expert), or Religion (expert)' (x2)
'Arcana or Occultism (master)' (x1)
'Religion (expert; you must be an angel)' (x1)
'Occultism (master)' (x1)
secondary : object {Book 3 - Bring the House Down.items.[].system.ritual.secondary}
casters : integer {Book 3 - Bring the House Down.items.[].system.ritual.secondary.casters} (3 different values)
2 (x5)
1 (x2)
0 (x1)
checks : string {Book 3 - Bring the House Down.items.[].system.ritual.secondary.checks} (6 different values)
'Diplomacy' (x2)
'Society or Legal Lore' (x2)
'Crafting, Survival' (x1)
'Medicine, Society' (x1)
'' (x1)
'Performance, Society' (x1)
[runes] : object {Book 3 - Bring the House Down.items.[].system.runes}
potency : integer {Book 3 - Bring the House Down.items.[].system.runes.potency} (2 different values)
2 (x14)
3 (x7)
property : array<string> {Book 3 - Bring the House Down.items.[].system.runes.property}
Length: min=0 max=4
Value type: string {Book 3 - Bring the House Down.items.[].system.runes.property.[]} (13 different values)
[resilient] : integer {Book 3 - Bring the House Down.items.[].system.runes.resilient} (2 different values)
1 (x4)
2 (x3)
[striking] : integer {Book 3 - Bring the House Down.items.[].system.runes.striking} (2 different values)
2 (x13)
1 (x1)
[selfEffect] : object {Book 3 - Bring the House Down.items.[].system.selfEffect}
name : string {Book 3 - Bring the House Down.items.[].system.selfEffect.name} (same value: 'Effect: Consumed by Bloodlust')
uuid : string {Book 3 - Bring the House Down.items.[].system.selfEffect.uuid} (same value: 'Compendium.pf2e.bestiary-effects.Item.Effect: Consumed by Bloodlust')
[showSlotlessLevels] : object {Book 3 - Bring the House Down.items.[].system.showSlotlessLevels}
value : boolean {Book 3 - Bring the House Down.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {Book 3 - Bring the House Down.items.[].system.size} (2 different values)
'med' (x38)
'lg' (x1)
[slots] : object {Book 3 - Bring the House Down.items.[].system.slots}
[slot0] : object {Book 3 - Bring the House Down.items.[].system.slots.slot0}
max : integer {Book 3 - Bring the House Down.items.[].system.slots.slot0.max} (same value: 5)
prepared : array<object> {Book 3 - Bring the House Down.items.[].system.slots.slot0.prepared}
Length: min=5 max=5
Value type: object {Book 3 - Bring the House Down.items.[].system.slots.slot0.prepared.[]}
id : string {Book 3 - Bring the House Down.items.[].system.slots.slot0.prepared.[].id} (5 different values)
'8pf97QXlPnGhOIxQ' (x1)
'QjasT7FmXEFIPLi9' (x1)
'WKh5mR4W97UPcebQ' (x1)
'50w7G9b14PD3oRD8' (x1)
'gZWaASCcrdml5XXu' (x1)
[slot1] : object {Book 3 - Bring the House Down.items.[].system.slots.slot1}
max : integer {Book 3 - Bring the House Down.items.[].system.slots.slot1.max} (same value: 3)
prepared : array<object> {Book 3 - Bring the House Down.items.[].system.slots.slot1.prepared}
Length: min=3 max=3
Value type: object {Book 3 - Bring the House Down.items.[].system.slots.slot1.prepared.[]}
id : string {Book 3 - Bring the House Down.items.[].system.slots.slot1.prepared.[].id} (3 different values)
'h4GJcye0ri07U0U0' (x1)
'k3EGgPKbFKO4afts' (x1)
'CdMaocyCM0PxhEzO' (x1)
[slot10] : object {Book 3 - Bring the House Down.items.[].system.slots.slot10}
max : integer {Book 3 - Bring the House Down.items.[].system.slots.slot10.max} (same value: 7)
prepared : array<object> {Book 3 - Bring the House Down.items.[].system.slots.slot10.prepared}
Length: min=7 max=7
Value type: object {Book 3 - Bring the House Down.items.[].system.slots.slot10.prepared.[]}
id : string {Book 3 - Bring the House Down.items.[].system.slots.slot10.prepared.[].id} (2 different values)
'VGCqrtIO3roDOUR8' (x6)
'dlEhjWruEHg3Q21Y' (x1)
[slot2] : object {Book 3 - Bring the House Down.items.[].system.slots.slot2}
max : integer {Book 3 - Bring the House Down.items.[].system.slots.slot2.max} (2 different values)
2 (x1)
3 (x1)
prepared : array<object> {Book 3 - Bring the House Down.items.[].system.slots.slot2.prepared}
Length: min=2 max=3
Value type: object {Book 3 - Bring the House Down.items.[].system.slots.slot2.prepared.[]}
id : string {Book 3 - Bring the House Down.items.[].system.slots.slot2.prepared.[].id} (5 different values)
'jUAm540uEAU6hGmp' (x1)
'DFxmQtvWqrMW7gtj' (x1)
'iWtbti5CctmpkHgY' (x1)
'ZHJGQskTXp1XLOuO' (x1)
'iLjHavzpFw3F6Xup' (x1)
[value] : integer {Book 3 - Bring the House Down.items.[].system.slots.slot2.value} (same value: 2)
[slot3] : object {Book 3 - Bring the House Down.items.[].system.slots.slot3}
max : integer {Book 3 - Bring the House Down.items.[].system.slots.slot3.max} (same value: 3)
prepared : array<object> {Book 3 - Bring the House Down.items.[].system.slots.slot3.prepared}
Length: min=3 max=3
Value type: object {Book 3 - Bring the House Down.items.[].system.slots.slot3.prepared.[]}
id : string {Book 3 - Bring the House Down.items.[].system.slots.slot3.prepared.[].id} (3 different values)
'WTfltBV8hUVLVA1W' (x1)
'9FXz7GXPht7VhAuq' (x1)
'VkjiPxgcffoRmtPN' (x1)
[slot4] : object {Book 3 - Bring the House Down.items.[].system.slots.slot4}
max : integer {Book 3 - Bring the House Down.items.[].system.slots.slot4.max} (same value: 3)
prepared : array<object> {Book 3 - Bring the House Down.items.[].system.slots.slot4.prepared}
Length: min=3 max=3
Value type: object {Book 3 - Bring the House Down.items.[].system.slots.slot4.prepared.[]}
id : string {Book 3 - Bring the House Down.items.[].system.slots.slot4.prepared.[].id} (3 different values)
'cojWcamrRvc0a0HL' (x1)
'A6Lwe6ZnoGfET44e' (x1)
'7IzhpQTcwOLIAzMe' (x1)
[slot5] : object {Book 3 - Bring the House Down.items.[].system.slots.slot5}
max : integer {Book 3 - Bring the House Down.items.[].system.slots.slot5.max} (same value: 3)
prepared : array<object> {Book 3 - Bring the House Down.items.[].system.slots.slot5.prepared}
Length: min=3 max=3
Value type: object {Book 3 - Bring the House Down.items.[].system.slots.slot5.prepared.[]}
id : string {Book 3 - Bring the House Down.items.[].system.slots.slot5.prepared.[].id} (3 different values)
'h4GJcye0ri07U0U0' (x1)
'wTaE4tUqODbctl1K' (x1)
'U8eRq5vUpNjzhJyV' (x1)
[slot6] : object {Book 3 - Bring the House Down.items.[].system.slots.slot6}
max : integer {Book 3 - Bring the House Down.items.[].system.slots.slot6.max} (same value: 3)
prepared : array<object> {Book 3 - Bring the House Down.items.[].system.slots.slot6.prepared}
Length: min=3 max=3
Value type: object {Book 3 - Bring the House Down.items.[].system.slots.slot6.prepared.[]}
id : string {Book 3 - Bring the House Down.items.[].system.slots.slot6.prepared.[].id} (3 different values)
'2AMsQ0StOuRZxxls' (x1)
'8MpjlfaySmD2F4QS' (x1)
'kyP4ZUlWKzVvIE9Z' (x1)
[slot7] : object {Book 3 - Bring the House Down.items.[].system.slots.slot7}
max : integer {Book 3 - Bring the House Down.items.[].system.slots.slot7.max} (same value: 3)
prepared : array<object> {Book 3 - Bring the House Down.items.[].system.slots.slot7.prepared}
Length: min=3 max=3
Value type: object {Book 3 - Bring the House Down.items.[].system.slots.slot7.prepared.[]}
id : string {Book 3 - Bring the House Down.items.[].system.slots.slot7.prepared.[].id} (3 different values)
'p4pndcv5CmbGD0vI' (x1)
'eeM06I99Qcr1waCo' (x1)
'GdeI23szakrxJMKD' (x1)
[slot8] : object {Book 3 - Bring the House Down.items.[].system.slots.slot8}
max : integer {Book 3 - Bring the House Down.items.[].system.slots.slot8.max} (same value: 3)
prepared : array<object> {Book 3 - Bring the House Down.items.[].system.slots.slot8.prepared}
Length: min=3 max=3
Value type: object {Book 3 - Bring the House Down.items.[].system.slots.slot8.prepared.[]}
id : string {Book 3 - Bring the House Down.items.[].system.slots.slot8.prepared.[].id} (3 different values)
'q4xMeRjyLu4aM67y' (x1)
'Diaax8H7ZLWBqOjG' (x1)
'fOGhVBoA68hfpXJp' (x1)
[slot9] : object {Book 3 - Bring the House Down.items.[].system.slots.slot9}
max : integer {Book 3 - Bring the House Down.items.[].system.slots.slot9.max} (same value: 3)
prepared : array<object> {Book 3 - Bring the House Down.items.[].system.slots.slot9.prepared}
Length: min=3 max=3
Value type: object {Book 3 - Bring the House Down.items.[].system.slots.slot9.prepared.[]}
id : string {Book 3 - Bring the House Down.items.[].system.slots.slot9.prepared.[].id} (3 different values)
'Gb1OKDGRkYQaw97A' (x1)
'9DV1NAYqiHw7b47F' (x1)
'I017icQzxJBgyafX' (x1)
[slug] : string {Book 3 - Bring the House Down.items.[].system.slug} (134 different values)
[specific] : object {Book 3 - Bring the House Down.items.[].system.specific}
material : object {Book 3 - Bring the House Down.items.[].system.specific.material}
[grade] : empty
[type] : empty
runes : object {Book 3 - Bring the House Down.items.[].system.specific.runes}
potency : integer {Book 3 - Bring the House Down.items.[].system.specific.runes.potency} (same value: 3)
property : array<string> {Book 3 - Bring the House Down.items.[].system.specific.runes.property}
Length: min=3 max=3
Value type: string {Book 3 - Bring the House Down.items.[].system.specific.runes.property.[]} (3 different values)
'keen' (x1)
'shifting' (x1)
'wounding' (x1)
striking : integer {Book 3 - Bring the House Down.items.[].system.specific.runes.striking} (same value: 2)
[speedPenalty] : integer {Book 3 - Bring the House Down.items.[].system.speedPenalty} (same value: 0)
[spell] : object {Book 3 - Bring the House Down.items.[].system.spell}
_id : string {Book 3 - Bring the House Down.items.[].system.spell._id} (same value: 'n6hpT8sTeCYZpM1Q')
_stats : object {Book 3 - Bring the House Down.items.[].system.spell._stats}
compendiumSource : string {Book 3 - Bring the House Down.items.[].system.spell._stats.compendiumSource} (same value: 'Compendium.pf2e.spells-srd.Item.10VcmSYNBrvBphu1')
img : string {Book 3 - Bring the House Down.items.[].system.spell.img} (same value: 'systems/pf2e/icons/spells/massacre.webp')
name : string {Book 3 - Bring the House Down.items.[].system.spell.name} (same value: 'Massacre')
sort : integer {Book 3 - Bring the House Down.items.[].system.spell.sort} (same value: 0)
system : object {Book 3 - Bring the House Down.items.[].system.spell.system}
area : object {Book 3 - Bring the House Down.items.[].system.spell.system.area}
type : string {Book 3 - Bring the House Down.items.[].system.spell.system.area.type} (same value: 'line')
value : integer {Book 3 - Bring the House Down.items.[].system.spell.system.area.value} (same value: 60)
cost : object {Book 3 - Bring the House Down.items.[].system.spell.system.cost}
value : string {Book 3 - Bring the House Down.items.[].system.spell.system.cost.value} (same value: '')
counteraction : boolean {Book 3 - Bring the House Down.items.[].system.spell.system.counteraction} (same value: False)
damage : object {Book 3 - Bring the House Down.items.[].system.spell.system.damage}
0 : object {Book 3 - Bring the House Down.items.[].system.spell.system.damage.0}
applyMod : boolean {Book 3 - Bring the House Down.items.[].system.spell.system.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {Book 3 - Bring the House Down.items.[].system.spell.system.damage.0.formula} (same value: '9d6')
kinds : array<string> {Book 3 - Bring the House Down.items.[].system.spell.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Book 3 - Bring the House Down.items.[].system.spell.system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {Book 3 - Bring the House Down.items.[].system.spell.system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 3 - Bring the House Down.items.[].system.spell.system.damage.0.type} (same value: 'void')
defense : object {Book 3 - Bring the House Down.items.[].system.spell.system.defense}
save : object {Book 3 - Bring the House Down.items.[].system.spell.system.defense.save}
basic : boolean {Book 3 - Bring the House Down.items.[].system.spell.system.defense.save.basic} (same value: False)
statistic : string {Book 3 - Bring the House Down.items.[].system.spell.system.defense.save.statistic} (same value: 'fortitude')
description : object {Book 3 - Bring the House Down.items.[].system.spell.system.description}
value : string {Book 3 - Bring the House Down.items.[].system.spell.system.description.value} (same value: '<p>You unleash a wave of death to snuff out the life force of those in its path. Each living creature of 17th level or lower in the line must attempt a Fortitude save. If the damage from massacre reduces a creature to 0 Hit Points, that creature dies instantly. If massacre doesn\'t kill even a single creature, the void energy hungrily turns backward toward you, dealing an additional 30 void damage to every living creature in the line (even those above 17th level) and 30 void damage to you.</p>
<hr />
<p><strong>Critical Success</strong> The creature is unaffected.</p>
<p><strong>Success</strong> The creature takes 9d6 void damage.</p>
<p><strong>Failure</strong> The creature takes 100 void damage.</p>
<p><strong>Critical Failure</strong> The creature dies.</p>
<hr />
<p><strong>Heightened (10th)</strong> The spell can affect living creatures up to 19th level. Increase the damage to 10d6 on a success, and to 115 on a failure.</p>')
duration : object {Book 3 - Bring the House Down.items.[].system.spell.system.duration}
sustained : boolean {Book 3 - Bring the House Down.items.[].system.spell.system.duration.sustained} (same value: False)
value : string {Book 3 - Bring the House Down.items.[].system.spell.system.duration.value} (same value: '')
heightening : object {Book 3 - Bring the House Down.items.[].system.spell.system.heightening}
levels : object {Book 3 - Bring the House Down.items.[].system.spell.system.heightening.levels}
10 : object {Book 3 - Bring the House Down.items.[].system.spell.system.heightening.levels.10}
damage : object {Book 3 - Bring the House Down.items.[].system.spell.system.heightening.levels.10.damage}
0 : object {Book 3 - Bring the House Down.items.[].system.spell.system.heightening.levels.10.damage.0}
applyMod : boolean {Book 3 - Bring the House Down.items.[].system.spell.system.heightening.levels.10.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {Book 3 - Bring the House Down.items.[].system.spell.system.heightening.levels.10.damage.0.formula} (same value: '10d6')
materials : array<> {Book 3 - Bring the House Down.items.[].system.spell.system.heightening.levels.10.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 3 - Bring the House Down.items.[].system.spell.system.heightening.levels.10.damage.0.type} (same value: 'void')
type : string {Book 3 - Bring the House Down.items.[].system.spell.system.heightening.type} (same value: 'fixed')
level : object {Book 3 - Bring the House Down.items.[].system.spell.system.level}
value : integer {Book 3 - Bring the House Down.items.[].system.spell.system.level.value} (same value: 9)
location : object {Book 3 - Bring the House Down.items.[].system.spell.system.location}
heightenedLevel : integer {Book 3 - Bring the House Down.items.[].system.spell.system.location.heightenedLevel} (same value: 9)
[value] : empty
publication : object {Book 3 - Bring the House Down.items.[].system.spell.system.publication}
license : string {Book 3 - Bring the House Down.items.[].system.spell.system.publication.license} (same value: 'ORC')
remaster : boolean {Book 3 - Bring the House Down.items.[].system.spell.system.publication.remaster} (same value: True)
title : string {Book 3 - Bring the House Down.items.[].system.spell.system.publication.title} (same value: 'Pathfinder Player Core')
range : object {Book 3 - Bring the House Down.items.[].system.spell.system.range}
value : string {Book 3 - Bring the House Down.items.[].system.spell.system.range.value} (same value: '')
requirements : string {Book 3 - Bring the House Down.items.[].system.spell.system.requirements} (same value: '')
rules : ignored (Foundry rules object) {Book 3 - Bring the House Down.items.[].system.spell.system.rules}
slug : string {Book 3 - Bring the House Down.items.[].system.spell.system.slug} (same value: 'massacre')
target : object {Book 3 - Bring the House Down.items.[].system.spell.system.target}
value : string {Book 3 - Bring the House Down.items.[].system.spell.system.target.value} (same value: '')
time : object {Book 3 - Bring the House Down.items.[].system.spell.system.time}
value : string {Book 3 - Bring the House Down.items.[].system.spell.system.time.value} (same value: '2')
traits : object {Book 3 - Bring the House Down.items.[].system.spell.system.traits}
rarity : string {Book 3 - Bring the House Down.items.[].system.spell.system.traits.rarity} (same value: 'common')
traditions : array<string> {Book 3 - Bring the House Down.items.[].system.spell.system.traits.traditions}
Length: min=3 max=3
Value type: string {Book 3 - Bring the House Down.items.[].system.spell.system.traits.traditions.[]} (3 different values)
'arcane' (x1)
'divine' (x1)
'primal' (x1)
value : array<string> {Book 3 - Bring the House Down.items.[].system.spell.system.traits.value}
Length: min=4 max=4
Value type: string {Book 3 - Bring the House Down.items.[].system.spell.system.traits.value.[]} (4 different values)
'concentrate' (x1)
'death' (x1)
'manipulate' (x1)
'void' (x1)
type : string {Book 3 - Bring the House Down.items.[].system.spell.type} (same value: 'spell')
[spelldc] : object {Book 3 - Bring the House Down.items.[].system.spelldc}
dc : integer {Book 3 - Bring the House Down.items.[].system.spelldc.dc} (8 different values)
42 (x5)
37 (x5)
41 (x4)
40 (x1)
36 (x1)
44 (x1)
34 (x1)
45 (x1)
[item] : integer {Book 3 - Bring the House Down.items.[].system.spelldc.item} (same value: 0)
[label] : string {Book 3 - Bring the House Down.items.[].system.spelldc.label} (same value: 'Class DC')
[mod] : integer {Book 3 - Bring the House Down.items.[].system.spelldc.mod} (same value: 0)
[type] : string {Book 3 - Bring the House Down.items.[].system.spelldc.type} (same value: 'String')
value : integer {Book 3 - Bring the House Down.items.[].system.spelldc.value} (8 different values)
34 (x5)
29 (x5)
33 (x4)
32 (x1)
28 (x1)
36 (x1)
26 (x1)
37 (x1)
[splashDamage] : object {Book 3 - Bring the House Down.items.[].system.splashDamage}
value : integer {Book 3 - Bring the House Down.items.[].system.splashDamage.value} (same value: 0)
traits : object {Book 3 - Bring the House Down.items.[].system.traits}
[rarity] : string {Book 3 - Bring the House Down.items.[].system.traits.rarity} (4 different values)
'common' (x247)
'uncommon' (x45)
'unique' (x5)
'rare' (x2)
[traditions] : array<string> {Book 3 - Bring the House Down.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {Book 3 - Bring the House Down.items.[].system.traits.traditions.[]} (4 different values)
'occult' (x146)
'arcane' (x130)
'divine' (x116)
'primal' (x49)
[value] : array<string> {Book 3 - Bring the House Down.items.[].system.traits.value}
Length: min=0 max=9
Value type: string {Book 3 - Bring the House Down.items.[].system.traits.value.[]} (81 different values)
[stowing] : boolean {Book 3 - Bring the House Down.items.[].system.stowing} (same value: True)
[strength] : integer {Book 3 - Bring the House Down.items.[].system.strength} (2 different values)
0 (x5)
1 (x2)
[target] : object {Book 3 - Bring the House Down.items.[].system.target}
value : string {Book 3 - Bring the House Down.items.[].system.target.value} (26 different values)
[time] : object {Book 3 - Bring the House Down.items.[].system.time}
value : string {Book 3 - Bring the House Down.items.[].system.time.value} (8 different values)
'2' (x132)
'3' (x15)
'1 day' (x8)
'1 minute' (x7)
'reaction' (x7)
'1 to 3' (x7)
'1' (x7)
'10 minutes' (x6)
[tradition] : object {Book 3 - Bring the House Down.items.[].system.tradition}
value : string {Book 3 - Bring the House Down.items.[].system.tradition.value} (2 different values)
'divine' (x11)
'occult' (x8)
[usage] : object {Book 3 - Bring the House Down.items.[].system.usage}
[canBeAmmo] : boolean {Book 3 - Bring the House Down.items.[].system.usage.canBeAmmo} (same value: False)
value : string {Book 3 - Bring the House Down.items.[].system.usage.value} (6 different values)
'held-in-one-hand' (x22)
'tattooed-on-the-body' (x4)
'other' (x3)
'held-in-two-hands' (x1)
'wornbackpack' (x1)
'worneyepiece' (x1)
[uses] : object {Book 3 - Bring the House Down.items.[].system.uses}
autoDestroy : boolean {Book 3 - Bring the House Down.items.[].system.uses.autoDestroy} (2 different values)
True (x5)
False (x1)
max : integer {Book 3 - Bring the House Down.items.[].system.uses.max} (same value: 1)
value : integer {Book 3 - Bring the House Down.items.[].system.uses.value} (same value: 1)
type : string {Book 3 - Bring the House Down.items.[].type} (10 different values)
'spell' (x189)
'action' (x142)
'melee' (x38)
'spellcastingEntry' (x19)
'lore' (x19)
'weapon' (x14)
'equipment' (x11)
'armor' (x7)
'consumable' (x6)
'backpack' (x1)
[_stats] : object {Book 3 - Bring the House Down.items.[]._stats}
compendiumSource : string {Book 3 - Bring the House Down.items.[]._stats.compendiumSource} (126 different values)
[flags] : object {Book 3 - Bring the House Down.items.[].flags}
pf2e : object {Book 3 - Bring the House Down.items.[].flags.pf2e}
linkedWeapon : string {Book 3 - Bring the House Down.items.[].flags.pf2e.linkedWeapon} (10 different values)
'GyYlN3EO3ypoibYQ' (x4)
'HxBUwaeQ1EoVtu4P' (x2)
'BhtIN3t7iuaUHvTG' (x2)
'thAk82HtEro88Mf9' (x1)
'Mx1gXXtk7s8cRhD2' (x1)
'q032yTP2JdBFOEBv' (x1)
'pRPhaqwchkugk5b4' (x1)
'lwLtUpKScqKXb8wM' (x1)
'ejdoUMUULuF5IDi6' (x1)
'J4bT6i6A76dtqWED' (x1)
name : string {Book 3 - Bring the House Down.name} (all different values)
system : object {Book 3 - Bring the House Down.system}
[abilities] : object {Book 3 - Bring the House Down.system.abilities}
cha : object {Book 3 - Bring the House Down.system.abilities.cha}
mod : integer {Book 3 - Bring the House Down.system.abilities.cha.mod} (6 different values)
6 (x10)
10 (x3)
7 (x3)
9 (x2)
0 (x1)
5 (x1)
[value] : integer {Book 3 - Bring the House Down.system.abilities.cha.value} (same value: 10)
con : object {Book 3 - Bring the House Down.system.abilities.con}
mod : integer {Book 3 - Bring the House Down.system.abilities.con.mod} (7 different values)
6 (x5)
5 (x5)
0 (x3)
7 (x3)
4 (x2)
9 (x1)
10 (x1)
[value] : integer {Book 3 - Bring the House Down.system.abilities.con.value} (same value: 16)
dex : object {Book 3 - Bring the House Down.system.abilities.dex}
mod : integer {Book 3 - Bring the House Down.system.abilities.dex.mod} (4 different values)
7 (x10)
9 (x6)
8 (x3)
4 (x1)
[value] : integer {Book 3 - Bring the House Down.system.abilities.dex.value} (same value: 18)
int : object {Book 3 - Bring the House Down.system.abilities.int}
mod : integer {Book 3 - Bring the House Down.system.abilities.int.mod} (9 different values)
5 (x7)
6 (x4)
8 (x2)
7 (x2)
10 (x1)
-4 (x1)
4 (x1)
0 (x1)
9 (x1)
[value] : integer {Book 3 - Bring the House Down.system.abilities.int.value} (same value: 8)
str : object {Book 3 - Bring the House Down.system.abilities.str}
mod : integer {Book 3 - Bring the House Down.system.abilities.str.mod} (8 different values)
6 (x8)
-5 (x4)
4 (x2)
7 (x2)
8 (x1)
9 (x1)
10 (x1)
11 (x1)
[value] : integer {Book 3 - Bring the House Down.system.abilities.str.value} (same value: 16)
wis : object {Book 3 - Bring the House Down.system.abilities.wis}
mod : integer {Book 3 - Bring the House Down.system.abilities.wis.mod} (7 different values)
6 (x9)
7 (x4)
5 (x2)
8 (x2)
10 (x1)
4 (x1)
9 (x1)
[value] : integer {Book 3 - Bring the House Down.system.abilities.wis.value} (same value: 14)
attributes : object {Book 3 - Bring the House Down.system.attributes}
ac : object {Book 3 - Bring the House Down.system.attributes.ac}
[details] : string {Book 3 - Bring the House Down.system.attributes.ac.details} (same value: '')
value : integer {Book 3 - Bring the House Down.system.attributes.ac.value} (11 different values)
[allSaves] : object {Book 3 - Bring the House Down.system.attributes.allSaves}
value : string {Book 3 - Bring the House Down.system.attributes.allSaves.value} (4 different values)
'' (x17)
'+2 status to all saves vs. magic' (x1)
'+1 status to all saves vs. magic' (x1)
'+1 status vs. magical effects' (x1)
hp : object {Book 3 - Bring the House Down.system.attributes.hp}
details : string {Book 3 - Bring the House Down.system.attributes.hp.details} (2 different values)
'' (x19)
'void healing' (x5)
max : integer {Book 3 - Bring the House Down.system.attributes.hp.max} (15 different values)
temp : integer {Book 3 - Bring the House Down.system.attributes.hp.temp} (same value: 0)
value : integer {Book 3 - Bring the House Down.system.attributes.hp.value} (15 different values)
[adjustment] : string {Book 3 - Bring the House Down.system.attributes.adjustment} (same value: 'elite')
[emitsSound] : string {Book 3 - Bring the House Down.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {Book 3 - Bring the House Down.system.attributes.hardness} (2 different values)
0 (x3)
24 (x1)
[immunities] : array<object> {Book 3 - Bring the House Down.system.attributes.immunities}
Length: min=1 max=6
Value type: object {Book 3 - Bring the House Down.system.attributes.immunities.[]}
[exceptions] : array<> {Book 3 - Bring the House Down.system.attributes.immunities.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {Book 3 - Bring the House Down.system.attributes.immunities.[].type} (19 different values)
[resistances] : array<object> {Book 3 - Bring the House Down.system.attributes.resistances}
Length: min=0 max=3
Value type: object {Book 3 - Bring the House Down.system.attributes.resistances.[]}
[doubleVs] : array<string> {Book 3 - Bring the House Down.system.attributes.resistances.[].doubleVs}
Length: min=0 max=1
Value type: string {Book 3 - Bring the House Down.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical')
[exceptions] : array<string> {Book 3 - Bring the House Down.system.attributes.resistances.[].exceptions}
Length: min=0 max=3
Value type: string {Book 3 - Bring the House Down.system.attributes.resistances.[].exceptions.[]} (4 different values)
'force' (x4)
'ghost-touch' (x4)
'vitality' (x4)
'cold-iron' (x1)
type : string {Book 3 - Bring the House Down.system.attributes.resistances.[].type} (7 different values)
'all-damage' (x4)
'physical' (x1)
'poison' (x1)
'slashing' (x1)
'acid' (x1)
'bludgeoning' (x1)
'fire' (x1)
value : integer {Book 3 - Bring the House Down.system.attributes.resistances.[].value} (2 different values)
15 (x5)
20 (x5)
[speed] : object {Book 3 - Bring the House Down.system.attributes.speed}
otherSpeeds : array<object> {Book 3 - Bring the House Down.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {Book 3 - Bring the House Down.system.attributes.speed.otherSpeeds.[]}
type : string {Book 3 - Bring the House Down.system.attributes.speed.otherSpeeds.[].type} (3 different values)
'fly' (x7)
'climb' (x2)
'swim' (x2)
value : integer {Book 3 - Bring the House Down.system.attributes.speed.otherSpeeds.[].value} (4 different values)
30 (x7)
120 (x2)
75 (x1)
40 (x1)
[special] : string {Book 3 - Bring the House Down.system.attributes.speed.special} (same value: '')
value : integer {Book 3 - Bring the House Down.system.attributes.speed.value} (5 different values)
30 (x7)
40 (x5)
0 (x4)
25 (x3)
35 (x1)
[stealth] : object {Book 3 - Bring the House Down.system.attributes.stealth}
details : string {Book 3 - Bring the House Down.system.attributes.stealth.details} (2 different values)
'<p>(master)</p>' (x2)
'<p>(legendary)</p>' (x2)
value : integer {Book 3 - Bring the House Down.system.attributes.stealth.value} (4 different values)
33 (x1)
32 (x1)
40 (x1)
41 (x1)
[weaknesses] : array<object> {Book 3 - Bring the House Down.system.attributes.weaknesses}
Length: min=0 max=1
Value type: object {Book 3 - Bring the House Down.system.attributes.weaknesses.[]}
[exceptions] : array<> {Book 3 - Bring the House Down.system.attributes.weaknesses.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {Book 3 - Bring the House Down.system.attributes.weaknesses.[].type} (6 different values)
'holy' (x2)
'mental' (x2)
'cold-iron' (x2)
'vulnerable-to-sunlight' (x1)
'unholy' (x1)
'bludgeoning' (x1)
value : integer {Book 3 - Bring the House Down.system.attributes.weaknesses.[].value} (4 different values)
15 (x4)
20 (x3)
50 (x1)
10 (x1)
details : object {Book 3 - Bring the House Down.system.details}
[blurb] : string {Book 3 - Bring the House Down.system.details.blurb} (13 different values)
[languages] : object {Book 3 - Bring the House Down.system.details.languages}
details : string {Book 3 - Bring the House Down.system.details.languages.details} (4 different values)
'Truespeech' (x10)
'' (x8)
'Telepathy 100 feet, Universal language' (x1)
'Telepathy 100 feet, Truespeech' (x1)
value : array<string> {Book 3 - Bring the House Down.system.details.languages.value}
Length: min=0 max=7
Value type: string {Book 3 - Bring the House Down.system.details.languages.value.[]} (19 different values)
level : object {Book 3 - Bring the House Down.system.details.level}
value : integer {Book 3 - Bring the House Down.system.details.level.value} (8 different values)
20 (x10)
16 (x5)
18 (x2)
14 (x2)
19 (x2)
17 (x1)
15 (x1)
22 (x1)
[privateNotes] : string {Book 3 - Bring the House Down.system.details.privateNotes} (same value: '')
[publicNotes] : string {Book 3 - Bring the House Down.system.details.publicNotes} (17 different values)
publication : object {Book 3 - Bring the House Down.system.details.publication}
license : string {Book 3 - Bring the House Down.system.details.publication.license} (same value: 'ORC')
remaster : boolean {Book 3 - Bring the House Down.system.details.publication.remaster} (same value: True)
title : string {Book 3 - Bring the House Down.system.details.publication.title} (same value: 'Pathfinder #206: Bring the House Down')
[description] : string {Book 3 - Bring the House Down.system.details.description} (4 different values)
'<p>A section of ground thrusts up to form what looks like a mountain in which a sword has been impaled, and then the sword lashes out to stab at someone nearby. A successful @Check[religion|dc:15] check to Recall Knowledge is enough to note that the hazard looks very similar to Gorum\'s religious symbol; any character who is at least expert in Religion notes this automatically.</p>' (x1)
'<p>A cloud of invisible sensors in a 10-foot-radius surrounds an invisible floor rune.</p>' (x1)
'<p>Blood sprays from clock\'s straight razor hands, forming a large set of oversized blood red razors that slice out to hew at flesh and bone.</p>' (x1)
'<p>This banquet table is covered with a wide range of delicious-looking snacks and a mix of chilled and piping hot beverages.</p>' (x1)
[disable] : string {Book 3 - Bring the House Down.system.details.disable} (4 different values)
'<p>@Check[thievery|dc:40] (master) to wipe away the faint runes scratched on the floor without activating a blade, or @Check[religion|dc:43] (master) to utter memorial prayers to Gorum to rob from the trap its violent energy</p>' (x1)
'<p>@Check[acrobatics|dc:40] to approach a rune without triggering it followed by @Check[thievery|dc:42] (master) to erase the rune, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (8th rank, counteract DC 34) to counteract the rune.</p>' (x1)
'<p>@Check[thievery|dc:47] once on the clock\'s hands and once on its face to decouple both of the magical sensors in the trap from each other, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (10th rank, counteract DC 39) to counteract the trap</p>' (x1)
'<p>@Check[religion|dc:48] to offer prayers to neutralize the sour reputation of the food and render it safe to eat</p>' (x1)
[isComplex] : boolean {Book 3 - Bring the House Down.system.details.isComplex} (2 different values)
True (x2)
False (x2)
[reset] : string {Book 3 - Bring the House Down.system.details.reset} (4 different values)
'' (x1)
'<p>The trap resets each day at dawn.</p>' (x1)
'<p>The Skinclock resets automatically.</p>' (x1)
'<p>The unfulfilling banquet resets instantly.</p>' (x1)
[routine] : string {Book 3 - Bring the House Down.system.details.routine} (2 different values)
'' (x3)
'<p>(3 actions) If the Gorum\'s epitaph is adjacent to a creature, it uses its three actions to make greatsword Strikes on that creature (determining targets randomly if more than one creature is adjacent). Otherwise, it uses actions to Stride toward the closest visible target, then uses any remaining actions to Strike that target. Gray Master can flank with a Gorum\'s epitaph.</p>' (x1)
[initiative] : object {Book 3 - Bring the House Down.system.initiative}
statistic : string {Book 3 - Bring the House Down.system.initiative.statistic} (same value: 'perception')
[perception] : object {Book 3 - Bring the House Down.system.perception}
details : string {Book 3 - Bring the House Down.system.perception.details} (3 different values)
'' (x13)
'truesight' (x6)
'poison sense (precise) 60 feet' (x1)
mod : integer {Book 3 - Bring the House Down.system.perception.mod} (10 different values)
32 (x4)
35 (x3)
33 (x3)
31 (x2)
34 (x2)
37 (x2)
36 (x1)
26 (x1)
28 (x1)
40 (x1)
senses : array<object> {Book 3 - Bring the House Down.system.perception.senses}
Length: min=1 max=2
Value type: object {Book 3 - Bring the House Down.system.perception.senses.[]}
[acuity] : string {Book 3 - Bring the House Down.system.perception.senses.[].acuity} (2 different values)
'imprecise' (x2)
'precise' (x2)
[range] : integer {Book 3 - Bring the House Down.system.perception.senses.[].range} (3 different values)
30 (x2)
60 (x1)
120 (x1)
type : string {Book 3 - Bring the House Down.system.perception.senses.[].type} (5 different values)
'darkvision' (x12)
'greater-darkvision' (x8)
'scent' (x2)
'truesight' (x1)
'wavesense' (x1)
[value] : integer {Book 3 - Bring the House Down.system.perception.value} (same value: 20)
[resources] : object {Book 3 - Bring the House Down.system.resources}
[focus] : object {Book 3 - Bring the House Down.system.resources.focus}
max : integer {Book 3 - Bring the House Down.system.resources.focus.max} (4 different values)
0 (x3)
1 (x2)
3 (x1)
2 (x1)
value : integer {Book 3 - Bring the House Down.system.resources.focus.value} (4 different values)
0 (x3)
1 (x2)
3 (x1)
2 (x1)
saves : object {Book 3 - Bring the House Down.system.saves}
fortitude : object {Book 3 - Bring the House Down.system.saves.fortitude}
saveDetail : string {Book 3 - Bring the House Down.system.saves.fortitude.saveDetail} (same value: '')
value : integer {Book 3 - Bring the House Down.system.saves.fortitude.value} (13 different values)
reflex : object {Book 3 - Bring the House Down.system.saves.reflex}
saveDetail : string {Book 3 - Bring the House Down.system.saves.reflex.saveDetail} (same value: '')
value : integer {Book 3 - Bring the House Down.system.saves.reflex.value} (12 different values)
will : object {Book 3 - Bring the House Down.system.saves.will}
saveDetail : string {Book 3 - Bring the House Down.system.saves.will.saveDetail} (same value: '')
value : integer {Book 3 - Bring the House Down.system.saves.will.value} (12 different values)
[skills] : object {Book 3 - Bring the House Down.system.skills}
[acrobatics] : object {Book 3 - Bring the House Down.system.skills.acrobatics}
base : integer {Book 3 - Bring the House Down.system.skills.acrobatics.base} (7 different values)
35 (x8)
31 (x4)
32 (x1)
24 (x1)
36 (x1)
34 (x1)
28 (x1)
[special] : array<> {Book 3 - Bring the House Down.system.skills.acrobatics.special}
Length: min=0 max=0
Value type: empty
[athletics] : object {Book 3 - Bring the House Down.system.skills.athletics}
base : integer {Book 3 - Bring the House Down.system.skills.athletics.base} (10 different values)
28 (x4)
37 (x1)
35 (x1)
36 (x1)
38 (x1)
34 (x1)
33 (x1)
22 (x1)
43 (x1)
32 (x1)
[special] : array<> {Book 3 - Bring the House Down.system.skills.athletics.special}
Length: min=0 max=0
Value type: empty
[crafting] : object {Book 3 - Bring the House Down.system.skills.crafting}
base : integer {Book 3 - Bring the House Down.system.skills.crafting.base} (3 different values)
29 (x4)
38 (x1)
39 (x1)
[special] : array<> {Book 3 - Bring the House Down.system.skills.crafting.special}
Length: min=0 max=0
Value type: empty
[deception] : object {Book 3 - Bring the House Down.system.skills.deception}
base : integer {Book 3 - Bring the House Down.system.skills.deception.base} (8 different values)
30 (x4)
40 (x3)
35 (x2)
36 (x2)
39 (x1)
32 (x1)
38 (x1)
34 (x1)
[special] : array<> {Book 3 - Bring the House Down.system.skills.deception.special}
Length: min=0 max=0
Value type: empty
[diplomacy] : object {Book 3 - Bring the House Down.system.skills.diplomacy}
base : integer {Book 3 - Bring the House Down.system.skills.diplomacy.base} (6 different values)
30 (x4)
38 (x3)
37 (x1)
26 (x1)
34 (x1)
36 (x1)
special : array<> {Book 3 - Bring the House Down.system.skills.diplomacy.special}
Length: min=0 max=0
Value type: empty
[intimidate] : object {Book 3 - Bring the House Down.system.skills.intimidate}
base : integer {Book 3 - Bring the House Down.system.skills.intimidate.base} (3 different values)
35 (x1)
38 (x1)
40 (x1)
[intimidation] : object {Book 3 - Bring the House Down.system.skills.intimidation}
base : integer {Book 3 - Bring the House Down.system.skills.intimidation.base} (8 different values)
38 (x4)
30 (x4)
37 (x2)
35 (x1)
40 (x1)
28 (x1)
34 (x1)
27 (x1)
[special] : array<> {Book 3 - Bring the House Down.system.skills.intimidation.special}
Length: min=0 max=0
Value type: empty
[medicine] : object {Book 3 - Bring the House Down.system.skills.medicine}
base : integer {Book 3 - Bring the House Down.system.skills.medicine.base} (2 different values)
37 (x1)
36 (x1)
[special] : array<> {Book 3 - Bring the House Down.system.skills.medicine.special}
Length: min=0 max=0
Value type: empty
[nature] : object {Book 3 - Bring the House Down.system.skills.nature}
base : integer {Book 3 - Bring the House Down.system.skills.nature.base} (same value: 38)
special : array<> {Book 3 - Bring the House Down.system.skills.nature.special}
Length: min=0 max=0
Value type: empty
[occultism] : object {Book 3 - Bring the House Down.system.skills.occultism}
base : integer {Book 3 - Bring the House Down.system.skills.occultism.base} (3 different values)
36 (x2)
38 (x1)
34 (x1)
[special] : array<> {Book 3 - Bring the House Down.system.skills.occultism.special}
Length: min=0 max=0
Value type: empty
[performance] : object {Book 3 - Bring the House Down.system.skills.performance}
base : integer {Book 3 - Bring the House Down.system.skills.performance.base} (same value: 36)
[religion] : object {Book 3 - Bring the House Down.system.skills.religion}
base : integer {Book 3 - Bring the House Down.system.skills.religion.base} (7 different values)
28 (x4)
35 (x2)
33 (x2)
38 (x1)
24 (x1)
36 (x1)
40 (x1)
[special] : array<> {Book 3 - Bring the House Down.system.skills.religion.special}
Length: min=0 max=0
Value type: empty
[society] : object {Book 3 - Bring the House Down.system.skills.society}
base : integer {Book 3 - Bring the House Down.system.skills.society.base} (5 different values)
27 (x4)
34 (x3)
36 (x3)
32 (x1)
31 (x1)
[special] : array<> {Book 3 - Bring the House Down.system.skills.society.special}
Length: min=0 max=0
Value type: empty
[stealth] : object {Book 3 - Bring the House Down.system.skills.stealth}
base : integer {Book 3 - Bring the House Down.system.skills.stealth.base} (6 different values)
33 (x4)
37 (x3)
38 (x3)
35 (x2)
36 (x2)
26 (x1)
[special] : array<object> {Book 3 - Bring the House Down.system.skills.stealth.special}
Length: min=0 max=1
Value type: object {Book 3 - Bring the House Down.system.skills.stealth.special.[]}
base : integer {Book 3 - Bring the House Down.system.skills.stealth.special.[].base} (same value: 42)
label : string {Book 3 - Bring the House Down.system.skills.stealth.special.[].label} (same value: 'in water')
predicate : array<string> {Book 3 - Bring the House Down.system.skills.stealth.special.[].predicate}
Length: min=1 max=1
Value type: string {Book 3 - Bring the House Down.system.skills.stealth.special.[].predicate.[]} (same value: 'terrain:water')
survival : object {Book 3 - Bring the House Down.system.skills.survival}
base : integer {Book 3 - Bring the House Down.system.skills.survival.base} (same value: 33)
[thievery] : object {Book 3 - Bring the House Down.system.skills.thievery}
base : integer {Book 3 - Bring the House Down.system.skills.thievery.base} (4 different values)
31 (x4)
37 (x1)
35 (x1)
36 (x1)
[special] : array<> {Book 3 - Bring the House Down.system.skills.thievery.special}
Length: min=0 max=0
Value type: empty
traits : object {Book 3 - Bring the House Down.system.traits}
rarity : string {Book 3 - Bring the House Down.system.traits.rarity} (3 different values)
'unique' (x12)
'rare' (x10)
'common' (x2)
size : object {Book 3 - Bring the House Down.system.traits.size}
value : string {Book 3 - Bring the House Down.system.traits.size.value} (3 different values)
'med' (x21)
'lg' (x2)
'grg' (x1)
value : array<string> {Book 3 - Bring the House Down.system.traits.value}
Length: min=1 max=5
Value type: string {Book 3 - Bring the House Down.system.traits.value.[]} (all different values)
[spellcasting] : object {Book 3 - Bring the House Down.system.spellcasting}
rituals : object {Book 3 - Bring the House Down.system.spellcasting.rituals}
dc : integer {Book 3 - Bring the House Down.system.spellcasting.rituals.dc} (2 different values)
36 (x1)
26 (x1)
[statusEffects] : array<> {Book 3 - Bring the House Down.system.statusEffects}
Length: min=0 max=0
Value type: empty
type : string {Book 3 - Bring the House Down.type} (2 different values)
'npc' (x20)
'hazard' (x4)
[prototypeToken] : object {Book 3 - Bring the House Down.prototypeToken}
name : string {Book 3 - Bring the House Down.prototypeToken.name} (4 different values)
'Mask of Norgorber (Blackfingers Aspect)' (x1)
'Mask of Norgorber (Aspect of Father Skinsaw)' (x1)
'Mask of Norgorber (Aspect of the Gray Master)' (x1)
'Mask of Norgorber (Aspect of the Reaper)' (x1)