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Pf2eDataScrapper/output/pf2e/packs/Artisan.txt
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2025-04-08 17:11:57 +04:00

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Artisan
Different values: 4
=====================================
object {Artisan}
_id : string {Artisan._id} (all different values)
folder : string {Artisan.folder} (same value: 'OmS9vRxBxeXZCZbB')
img : string {Artisan.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {Artisan.items}
Length: min=8 max=12
Value type: object {Artisan.items.[]}
_id : string {Artisan.items.[]._id} (37 different values)
[_stats] : object {Artisan.items.[]._stats}
compendiumSource : string {Artisan.items.[]._stats.compendiumSource} (8 different values)
'Compendium.pf2e.equipment-srd.Item.zBYEU9E7034ENCmh' (x3)
'Compendium.pf2e.equipment-srd.Item.y34yjumCFakrbtdw' (x3)
'Compendium.pf2e.equipment-srd.Item.FibwLZ12EIEwLGhw' (x2)
'Compendium.pf2e.equipment-srd.Item.rQWaJhI5Bko5x14Z' (x1)
'Compendium.pf2e.equipment-srd.Item.UhcRWtnjU2WLSClx' (x1)
'Compendium.pf2e.equipment-srd.Item.AnwzlOs0njF9Jqnr' (x1)
'Compendium.pf2e.equipment-srd.Item.w4Hd6nunVVqw3GWj' (x1)
'Compendium.pf2e.equipment-srd.Item.c58wczIzH2gzeXQL' (x1)
img : string {Artisan.items.[].img} (13 different values)
name : string {Artisan.items.[].name} (24 different values)
sort : integer {Artisan.items.[].sort} (12 different values)
system : object {Artisan.items.[].system}
[acBonus] : integer {Artisan.items.[].system.acBonus} (2 different values)
1 (x3)
3 (x1)
[actionType] : object {Artisan.items.[].system.actionType}
value : string {Artisan.items.[].system.actionType.value} (3 different values)
'passive' (x4)
'free' (x1)
'action' (x1)
[actions] : object {Artisan.items.[].system.actions}
[value] : integer {Artisan.items.[].system.actions.value} (same value: 1)
[attackEffects] : object {Artisan.items.[].system.attackEffects}
value : array<string> {Artisan.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {Artisan.items.[].system.attackEffects.value.[]} (same value: 'smiths-fury')
description : object {Artisan.items.[].system.description}
value : string {Artisan.items.[].system.description.value} (14 different values)
[baseItem] : string {Artisan.items.[].system.baseItem} (5 different values)
'padded-armor' (x3)
'light-hammer' (x2)
'dagger' (x1)
'hide-armor' (x1)
'club' (x1)
[bonus] : object {Artisan.items.[].system.bonus}
value : integer {Artisan.items.[].system.bonus.value} (6 different values)
4 (x6)
0 (x4)
16 (x2)
10 (x2)
14 (x1)
8 (x1)
[bonusDamage] : object {Artisan.items.[].system.bonusDamage}
value : integer {Artisan.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {Artisan.items.[].system.bulk}
value : mixed
float {Artisan.items.[].system.bulk.value} (same value: 0,1)
integer {Artisan.items.[].system.bulk.value} (3 different values)
2 (x4)
0 (x1)
1 (x1)
[category] : string {Artisan.items.[].system.category} (6 different values)
'offensive' (x4)
'light' (x3)
'simple' (x2)
'martial' (x2)
'interaction' (x2)
'medium' (x1)
[checkPenalty] : integer {Artisan.items.[].system.checkPenalty} (2 different values)
0 (x3)
-2 (x1)
[containerId] : empty
[damage] : object {Artisan.items.[].system.damage}
damageType : string {Artisan.items.[].system.damage.damageType} (2 different values)
'bludgeoning' (x3)
'piercing' (x1)
dice : integer {Artisan.items.[].system.damage.dice} (same value: 1)
die : string {Artisan.items.[].system.damage.die} (2 different values)
'd6' (x3)
'd4' (x1)
[damageRolls] : object {Artisan.items.[].system.damageRolls}
[0] : object {Artisan.items.[].system.damageRolls.0}
damage : string {Artisan.items.[].system.damageRolls.0.damage} (all different values)
damageType : string {Artisan.items.[].system.damageRolls.0.damageType} (2 different values)
'bludgeoning' (x5)
'piercing' (x2)
6E4gX63BMvAt4WVt : object {Artisan.items.[].system.damageRolls.6E4gX63BMvAt4WVt}
damage : string {Artisan.items.[].system.damageRolls.6E4gX63BMvAt4WVt.damage} (same value: '1d4+3')
damageType : string {Artisan.items.[].system.damageRolls.6E4gX63BMvAt4WVt.damageType} (same value: 'bludgeoning')
[NdPGuZ9vvrZ0PFvM] : object {Artisan.items.[].system.damageRolls.NdPGuZ9vvrZ0PFvM}
damage : string {Artisan.items.[].system.damageRolls.NdPGuZ9vvrZ0PFvM.damage} (same value: '1d6+2')
damageType : string {Artisan.items.[].system.damageRolls.NdPGuZ9vvrZ0PFvM.damageType} (same value: 'bludgeoning')
[uD6eH96RXDLFT3iW] : object {Artisan.items.[].system.damageRolls.uD6eH96RXDLFT3iW}
damage : string {Artisan.items.[].system.damageRolls.uD6eH96RXDLFT3iW.damage} (same value: '1d4+1')
damageType : string {Artisan.items.[].system.damageRolls.uD6eH96RXDLFT3iW.damageType} (same value: 'bludgeoning')
[umXy30LylexApvLT] : object {Artisan.items.[].system.damageRolls.umXy30LylexApvLT}
damage : string {Artisan.items.[].system.damageRolls.umXy30LylexApvLT.damage} (same value: '1d4+5')
damageType : string {Artisan.items.[].system.damageRolls.umXy30LylexApvLT.damageType} (same value: 'bludgeoning')
[x0epiuoOEckXonNu] : object {Artisan.items.[].system.damageRolls.x0epiuoOEckXonNu}
damage : string {Artisan.items.[].system.damageRolls.x0epiuoOEckXonNu.damage} (same value: '1d6+2')
damageType : string {Artisan.items.[].system.damageRolls.x0epiuoOEckXonNu.damageType} (same value: 'bludgeoning')
[dexCap] : integer {Artisan.items.[].system.dexCap} (2 different values)
3 (x3)
2 (x1)
[equipped] : object {Artisan.items.[].system.equipped}
carryType : string {Artisan.items.[].system.equipped.carryType} (2 different values)
'worn' (x11)
'held' (x3)
handsHeld : integer {Artisan.items.[].system.equipped.handsHeld} (2 different values)
0 (x11)
1 (x3)
[inSlot] : boolean {Artisan.items.[].system.equipped.inSlot} (same value: True)
[invested] : empty
[frequency] : object {Artisan.items.[].system.frequency}
max : integer {Artisan.items.[].system.frequency.max} (same value: 1)
per : string {Artisan.items.[].system.frequency.per} (same value: 'day')
value : integer {Artisan.items.[].system.frequency.value} (same value: 1)
[group] : string {Artisan.items.[].system.group} (all different values)
[hardness] : integer {Artisan.items.[].system.hardness} (same value: 0)
[hp] : object {Artisan.items.[].system.hp}
max : integer {Artisan.items.[].system.hp.max} (same value: 0)
value : integer {Artisan.items.[].system.hp.value} (same value: 0)
[level] : object {Artisan.items.[].system.level}
value : integer {Artisan.items.[].system.level.value} (2 different values)
0 (x13)
3 (x1)
[material] : object {Artisan.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {Artisan.items.[].system.mod}
value : integer {Artisan.items.[].system.mod.value} (5 different values)
5 (x1)
25 (x1)
19 (x1)
12 (x1)
15 (x1)
[price] : object {Artisan.items.[].system.price}
value : object {Artisan.items.[].system.price.value}
[gp] : integer {Artisan.items.[].system.price.value.gp} (3 different values)
4 (x3)
10 (x1)
2 (x1)
[sp] : integer {Artisan.items.[].system.price.value.sp} (3 different values)
2 (x4)
3 (x2)
1 (x1)
[proficient] : object {Artisan.items.[].system.proficient}
value : integer {Artisan.items.[].system.proficient.value} (same value: 0)
publication : object {Artisan.items.[].system.publication}
license : string {Artisan.items.[].system.publication.license} (same value: 'ORC')
remaster : boolean {Artisan.items.[].system.publication.remaster} (same value: True)
title : string {Artisan.items.[].system.publication.title} (3 different values)
'' (x23)
'Pathfinder Player Core' (x12)
'Pathfinder NPC Core' (x2)
[quantity] : integer {Artisan.items.[].system.quantity} (2 different values)
1 (x13)
3 (x1)
[range] : empty
[reload] : object {Artisan.items.[].system.reload}
value : string {Artisan.items.[].system.reload.value} (same value: '-')
rules : ignored (Foundry rules object) {Artisan.items.[].system.rules}
[runes] : object {Artisan.items.[].system.runes}
potency : integer {Artisan.items.[].system.runes.potency} (2 different values)
0 (x7)
1 (x1)
property : array<> {Artisan.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {Artisan.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {Artisan.items.[].system.runes.striking} (2 different values)
0 (x3)
1 (x1)
[selfEffect] : object {Artisan.items.[].system.selfEffect}
name : string {Artisan.items.[].system.selfEffect.name} (same value: 'Effect: Apprentice\'s Ambition')
uuid : string {Artisan.items.[].system.selfEffect.uuid} (same value: 'Compendium.pf2e.bestiary-effects.Item.Effect: Apprentice\'s Ambition')
[size] : string {Artisan.items.[].system.size} (same value: 'med')
[slug] : string {Artisan.items.[].system.slug} (8 different values)
'padded-armor' (x3)
'artisans-toolkit' (x3)
'club' (x3)
'light-hammer' (x2)
'dagger' (x1)
'survey-map' (x1)
'hide-armor' (x1)
'basic-crafters-book' (x1)
[speedPenalty] : integer {Artisan.items.[].system.speedPenalty} (2 different values)
0 (x3)
-5 (x1)
[splashDamage] : object {Artisan.items.[].system.splashDamage}
value : integer {Artisan.items.[].system.splashDamage.value} (same value: 0)
[strength] : integer {Artisan.items.[].system.strength} (2 different values)
0 (x3)
2 (x1)
traits : object {Artisan.items.[].system.traits}
[rarity] : string {Artisan.items.[].system.traits.rarity} (2 different values)
'common' (x13)
'uncommon' (x1)
[value] : array<string> {Artisan.items.[].system.traits.value}
Length: min=0 max=4
Value type: string {Artisan.items.[].system.traits.value.[]} (13 different values)
[usage] : object {Artisan.items.[].system.usage}
[canBeAmmo] : boolean {Artisan.items.[].system.usage.canBeAmmo} (same value: False)
value : string {Artisan.items.[].system.usage.value} (2 different values)
'held-in-one-hand' (x7)
'other' (x3)
type : string {Artisan.items.[].type} (6 different values)
'melee' (x12)
'equipment' (x6)
'action' (x6)
'lore' (x5)
'weapon' (x4)
'armor' (x4)
[flags] : object {Artisan.items.[].flags}
pf2e : object {Artisan.items.[].flags.pf2e}
linkedWeapon : string {Artisan.items.[].flags.pf2e.linkedWeapon} (3 different values)
'lo1kjTX2r4gJJ3gT' (x2)
'fIMjGs4I2C62EHkG' (x2)
'Rm6J4HPXVTN3FAQC' (x2)
name : string {Artisan.name} (all different values)
system : object {Artisan.system}
abilities : object {Artisan.system.abilities}
cha : object {Artisan.system.abilities.cha}
mod : integer {Artisan.system.abilities.cha.mod} (2 different values)
0 (x2)
3 (x2)
con : object {Artisan.system.abilities.con}
mod : integer {Artisan.system.abilities.con.mod} (3 different values)
1 (x2)
-1 (x1)
2 (x1)
dex : object {Artisan.system.abilities.dex}
mod : integer {Artisan.system.abilities.dex.mod} (3 different values)
1 (x2)
2 (x1)
0 (x1)
int : object {Artisan.system.abilities.int}
mod : integer {Artisan.system.abilities.int.mod} (3 different values)
3 (x2)
4 (x1)
2 (x1)
str : object {Artisan.system.abilities.str}
mod : integer {Artisan.system.abilities.str.mod} (3 different values)
3 (x2)
1 (x1)
2 (x1)
wis : object {Artisan.system.abilities.wis}
mod : integer {Artisan.system.abilities.wis.mod} (2 different values)
0 (x2)
2 (x2)
attributes : object {Artisan.system.attributes}
ac : object {Artisan.system.attributes.ac}
details : string {Artisan.system.attributes.ac.details} (same value: '')
value : integer {Artisan.system.attributes.ac.value} (all different values)
allSaves : object {Artisan.system.attributes.allSaves}
value : string {Artisan.system.attributes.allSaves.value} (same value: '')
hp : object {Artisan.system.attributes.hp}
details : string {Artisan.system.attributes.hp.details} (same value: '')
max : integer {Artisan.system.attributes.hp.max} (all different values)
temp : integer {Artisan.system.attributes.hp.temp} (same value: 0)
value : integer {Artisan.system.attributes.hp.value} (all different values)
speed : object {Artisan.system.attributes.speed}
otherSpeeds : array<> {Artisan.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: empty
value : integer {Artisan.system.attributes.speed.value} (same value: 25)
details : object {Artisan.system.details}
blurb : string {Artisan.system.details.blurb} (same value: '')
languages : object {Artisan.system.details.languages}
details : string {Artisan.system.details.languages.details} (same value: '')
value : array<string> {Artisan.system.details.languages.value}
Length: min=1 max=1
Value type: string {Artisan.system.details.languages.value.[]} (same value: 'common')
level : object {Artisan.system.details.level}
value : integer {Artisan.system.details.level.value} (3 different values)
-1 (x2)
8 (x1)
3 (x1)
privateNotes : string {Artisan.system.details.privateNotes} (same value: '')
publicNotes : string {Artisan.system.details.publicNotes} (all different values)
publication : object {Artisan.system.details.publication}
license : string {Artisan.system.details.publication.license} (same value: 'ORC')
remaster : boolean {Artisan.system.details.publication.remaster} (same value: True)
title : string {Artisan.system.details.publication.title} (same value: 'Pathfinder NPC Core')
initiative : object {Artisan.system.initiative}
statistic : string {Artisan.system.initiative.statistic} (same value: 'perception')
perception : object {Artisan.system.perception}
details : string {Artisan.system.perception.details} (same value: '')
mod : integer {Artisan.system.perception.mod} (all different values)
senses : array<> {Artisan.system.perception.senses}
Length: min=0 max=0
Value type: empty
resources : object {Artisan.system.resources}
saves : object {Artisan.system.saves}
fortitude : object {Artisan.system.saves.fortitude}
saveDetail : string {Artisan.system.saves.fortitude.saveDetail} (same value: '')
value : integer {Artisan.system.saves.fortitude.value} (all different values)
reflex : object {Artisan.system.saves.reflex}
saveDetail : string {Artisan.system.saves.reflex.saveDetail} (same value: '')
value : integer {Artisan.system.saves.reflex.value} (all different values)
will : object {Artisan.system.saves.will}
saveDetail : string {Artisan.system.saves.will.saveDetail} (same value: '')
value : integer {Artisan.system.saves.will.value} (all different values)
skills : object {Artisan.system.skills}
[athletics] : object {Artisan.system.skills.athletics}
base : integer {Artisan.system.skills.athletics.base} (3 different values)
3 (x1)
13 (x1)
8 (x1)
[crafting] : object {Artisan.system.skills.crafting}
base : integer {Artisan.system.skills.crafting.base} (3 different values)
5 (x1)
25 (x1)
15 (x1)
diplomacy : object {Artisan.system.skills.diplomacy}
base : integer {Artisan.system.skills.diplomacy.base} (3 different values)
24 (x1)
12 (x1)
5 (x1)
[intimidation] : object {Artisan.system.skills.intimidation}
base : integer {Artisan.system.skills.intimidation.base} (same value: 22)
society : object {Artisan.system.skills.society}
base : integer {Artisan.system.skills.society.base} (2 different values)
8 (x2)
21 (x1)
[deception] : object {Artisan.system.skills.deception}
base : integer {Artisan.system.skills.deception.base} (same value: 10)
[performance] : object {Artisan.system.skills.performance}
base : integer {Artisan.system.skills.performance.base} (same value: 8)
traits : object {Artisan.system.traits}
rarity : string {Artisan.system.traits.rarity} (same value: 'common')
size : object {Artisan.system.traits.size}
value : string {Artisan.system.traits.size.value} (same value: 'med')
value : array<string> {Artisan.system.traits.value}
Length: min=2 max=2
Value type: string {Artisan.system.traits.value.[]} (2 different values)
'human' (x4)
'humanoid' (x4)
type : string {Artisan.type} (same value: 'npc')