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Pf2eDataScrapper/output/pf2e/packs/Armies.txt
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2025-04-08 17:11:57 +04:00

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Armies
Different values: 22
=====================================
object {Armies}
_id : string {Armies._id} (all different values)
folder : string {Armies.folder} (same value: 'BRkIyvmgOgyA2kq7')
img : string {Armies.img} (same value: 'systems/pf2e/icons/default-icons/army.svg')
items : array<object> {Armies.items}
Length: min=0 max=14
Value type: object {Armies.items.[]}
_id : string {Armies.items.[]._id} (90 different values)
[_stats] : object {Armies.items.[]._stats}
compendiumSource : string {Armies.items.[]._stats.compendiumSource} (44 different values)
[folder] : string {Armies.items.[].folder} (11 different values)
img : string {Armies.items.[].img} (6 different values)
'icons/sundries/books/book-red-exclamation.webp' (x65)
'systems/pf2e/icons/actions/OneAction.webp' (x11)
'systems/pf2e/icons/actions/TwoActions.webp' (x10)
'systems/pf2e/icons/actions/Reaction.webp' (x5)
'icons/skills/movement/arrow-upward-white.webp' (x1)
'systems/pf2e/icons/actions/ThreeActions.webp' (x1)
name : string {Armies.items.[].name} (53 different values)
sort : integer {Armies.items.[].sort} (17 different values)
system : object {Armies.items.[].system}
[actionType] : object {Armies.items.[].system.actionType}
value : string {Armies.items.[].system.actionType.value} (3 different values)
'passive' (x60)
'action' (x25)
'reaction' (x7)
[actions] : object {Armies.items.[].system.actions}
[value] : integer {Armies.items.[].system.actions.value} (3 different values)
1 (x12)
2 (x10)
3 (x3)
[campaign] : string {Armies.items.[].system.campaign} (same value: 'kingmaker')
[category] : string {Armies.items.[].system.category} (3 different values)
'army-tactic' (x64)
'army-war-action' (x27)
'kingdom-activity' (x1)
description : object {Armies.items.[].system.description}
value : string {Armies.items.[].system.description.value} (58 different values)
[level] : object {Armies.items.[].system.level}
value : integer {Armies.items.[].system.level.value} (10 different values)
1 (x20)
12 (x9)
8 (x7)
5 (x7)
7 (x6)
16 (x5)
3 (x4)
10 (x4)
14 (x2)
11 (x1)
[location] : string {Armies.items.[].system.location} (5 different values)
'0' (x20)
'1' (x16)
'2' (x11)
'3' (x3)
'4' (x1)
[prerequisites] : object {Armies.items.[].system.prerequisites}
value : array<> {Armies.items.[].system.prerequisites.value}
Length: min=0 max=0
Value type: empty
publication : object {Armies.items.[].system.publication}
license : string {Armies.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {Armies.items.[].system.publication.remaster} (same value: False)
title : string {Armies.items.[].system.publication.title} (2 different values)
'Pathfinder Kingmaker' (x60)
'' (x33)
rules : ignored (Foundry rules object) {Armies.items.[].system.rules}
[slug] : string {Armies.items.[].system.slug} (19 different values)
traits : object {Armies.items.[].system.traits}
[rarity] : string {Armies.items.[].system.traits.rarity} (same value: 'common')
value : array<string> {Armies.items.[].system.traits.value}
Length: min=0 max=4
Value type: string {Armies.items.[].system.traits.value.[]} (7 different values)
'infantry' (x38)
'skirmisher' (x35)
'cavalry' (x34)
'siege' (x21)
'attack' (x13)
'morale' (x5)
'primal' (x2)
[duration] : object {Armies.items.[].system.duration}
[expiry] : empty
sustained : boolean {Armies.items.[].system.duration.sustained} (same value: False)
unit : string {Armies.items.[].system.duration.unit} (same value: 'unlimited')
value : integer {Armies.items.[].system.duration.value} (same value: -1)
[start] : object {Armies.items.[].system.start}
[initiative] : empty
value : integer {Armies.items.[].system.start.value} (same value: 0)
[tokenIcon] : object {Armies.items.[].system.tokenIcon}
show : boolean {Armies.items.[].system.tokenIcon.show} (same value: False)
type : string {Armies.items.[].type} (2 different values)
'campaignFeature' (x92)
'effect' (x1)
[flags] : object {Armies.items.[].flags}
pf2e : object {Armies.items.[].flags.pf2e}
[grantedBy] : object {Armies.items.[].flags.pf2e.grantedBy}
id : string {Armies.items.[].flags.pf2e.grantedBy.id} (12 different values)
onDelete : string {Armies.items.[].flags.pf2e.grantedBy.onDelete} (same value: 'cascade')
[itemGrants] : object {Armies.items.[].flags.pf2e.itemGrants}
[allOutAssault] : object {Armies.items.[].flags.pf2e.itemGrants.allOutAssault}
id : string {Armies.items.[].flags.pf2e.itemGrants.allOutAssault.id} (6 different values)
'v7wzHu1D3duO4IS2' (x1)
'OrIi052QUBcxEZcU' (x1)
'HS53GdUOKF1mFYXo' (x1)
'dfkhWGWMHIa1bk83' (x1)
'Q0BxNJvtO2wNU03I' (x1)
'j6MA4necWTNznnJ6' (x1)
onDelete : string {Armies.items.[].flags.pf2e.itemGrants.allOutAssault.onDelete} (same value: 'detach')
[counterattack] : object {Armies.items.[].flags.pf2e.itemGrants.counterattack}
id : string {Armies.items.[].flags.pf2e.itemGrants.counterattack.id} (5 different values)
'4IBaD7FuRPjVjJkV' (x1)
'7gxdZ17ZVnIaeQJ0' (x1)
'yDbd3BCYbZULuTwC' (x1)
'7hw1y2QXjnJT1SD6' (x1)
'F9OTvJKp0WMVee5M' (x1)
onDelete : string {Armies.items.[].flags.pf2e.itemGrants.counterattack.onDelete} (same value: 'detach')
[coveringFire] : object {Armies.items.[].flags.pf2e.itemGrants.coveringFire}
id : string {Armies.items.[].flags.pf2e.itemGrants.coveringFire.id} (same value: 'x1no5xGe948GsvRT')
onDelete : string {Armies.items.[].flags.pf2e.itemGrants.coveringFire.onDelete} (same value: 'detach')
[dirtyFighting] : object {Armies.items.[].flags.pf2e.itemGrants.dirtyFighting}
id : string {Armies.items.[].flags.pf2e.itemGrants.dirtyFighting.id} (3 different values)
'5B01aXaes4bLX0P0' (x1)
'dA3qooHGMtiyMWlU' (x1)
'N2toa3SxsMdrC0ni' (x1)
onDelete : string {Armies.items.[].flags.pf2e.itemGrants.dirtyFighting.onDelete} (same value: 'detach')
[feint] : object {Armies.items.[].flags.pf2e.itemGrants.feint}
id : string {Armies.items.[].flags.pf2e.itemGrants.feint.id} (2 different values)
'bywShUI7f26P8Tjb' (x1)
'ZdBXSPvHn6OklfJm' (x1)
onDelete : string {Armies.items.[].flags.pf2e.itemGrants.feint.onDelete} (same value: 'detach')
[liveOffTheLand] : object {Armies.items.[].flags.pf2e.itemGrants.liveOffTheLand}
id : string {Armies.items.[].flags.pf2e.itemGrants.liveOffTheLand.id} (same value: '9G3Wz7utmqU4tjmt')
onDelete : string {Armies.items.[].flags.pf2e.itemGrants.liveOffTheLand.onDelete} (same value: 'detach')
[overwhelmingBombardment] : object {Armies.items.[].flags.pf2e.itemGrants.overwhelmingBombardment}
id : string {Armies.items.[].flags.pf2e.itemGrants.overwhelmingBombardment.id} (same value: '4VhEvG7Plwz0Wszk')
onDelete : string {Armies.items.[].flags.pf2e.itemGrants.overwhelmingBombardment.onDelete} (same value: 'detach')
[reactiveRally] : object {Armies.items.[].flags.pf2e.itemGrants.reactiveRally}
id : string {Armies.items.[].flags.pf2e.itemGrants.reactiveRally.id} (same value: 'DcwThWFY7QvCKCtd')
onDelete : string {Armies.items.[].flags.pf2e.itemGrants.reactiveRally.onDelete} (same value: 'detach')
[revelInBattle] : object {Armies.items.[].flags.pf2e.itemGrants.revelInBattle}
id : string {Armies.items.[].flags.pf2e.itemGrants.revelInBattle.id} (same value: 'ORjJrVGGJUnXrA5q')
onDelete : string {Armies.items.[].flags.pf2e.itemGrants.revelInBattle.onDelete} (same value: 'detach')
[taunt] : object {Armies.items.[].flags.pf2e.itemGrants.taunt}
id : string {Armies.items.[].flags.pf2e.itemGrants.taunt.id} (5 different values)
'XN0yNEBpJrB6PWoD' (x1)
'wNSfDYqhHoxFBePG' (x1)
'2po5Zx1pIbkFlcqf' (x1)
'zxEuPlI4wj8gArdg' (x1)
'ikuuCz9uU4Ubkp1A' (x1)
onDelete : string {Armies.items.[].flags.pf2e.itemGrants.taunt.onDelete} (same value: 'detach')
name : string {Armies.name} (all different values)
[prototypeToken] : object {Armies.prototypeToken}
name : string {Armies.prototypeToken.name} (4 different values)
'Cavalry' (x1)
'Infantry' (x1)
'Siege Engines' (x1)
'Skirmishers' (x1)
system : object {Armies.system}
ac : object {Armies.system.ac}
potency : integer {Armies.system.ac.potency} (same value: 0)
value : integer {Armies.system.ac.value} (15 different values)
attributes : object {Armies.system.attributes}
hp : object {Armies.system.attributes.hp}
max : integer {Armies.system.attributes.hp.max} (4 different values)
4 (x14)
6 (x6)
5 (x1)
8 (x1)
routThreshold : integer {Armies.system.attributes.hp.routThreshold} (5 different values)
2 (x12)
3 (x6)
4 (x2)
0 (x1)
1 (x1)
value : integer {Armies.system.attributes.hp.value} (4 different values)
4 (x12)
6 (x5)
5 (x3)
8 (x2)
[consumption] : integer {Armies.system.consumption} (3 different values)
1 (x10)
2 (x3)
-1 (x1)
details : object {Armies.system.details}
alignment : string {Armies.system.details.alignment} (5 different values)
'N' (x11)
'CN' (x4)
'NG' (x3)
'CE' (x3)
'NE' (x1)
blurb : string {Armies.system.details.blurb} (same value: '')
description : string {Armies.system.details.description} (all different values)
level : object {Armies.system.details.level}
value : integer {Armies.system.details.level.value} (11 different values)
[recruitmentDC] : integer {Armies.system.recruitmentDC} (8 different values)
32 (x3)
20 (x2)
18 (x1)
15 (x1)
23 (x1)
28 (x1)
22 (x1)
26 (x1)
resources : object {Armies.system.resources}
ammunition : object {Armies.system.resources.ammunition}
max : integer {Armies.system.resources.ammunition.max} (same value: 5)
value : integer {Armies.system.resources.ammunition.value} (3 different values)
5 (x18)
7 (x3)
4 (x1)
potions : object {Armies.system.resources.potions}
value : integer {Armies.system.resources.potions.value} (same value: 0)
saves : object {Armies.system.saves}
maneuver : integer {Armies.system.saves.maneuver} (11 different values)
morale : integer {Armies.system.saves.morale} (11 different values)
scouting : integer {Armies.system.scouting} (16 different values)
traits : object {Armies.system.traits}
rarity : string {Armies.system.traits.rarity} (3 different values)
'common' (x14)
'rare' (x4)
'uncommon' (x4)
size : object {Armies.system.traits.size}
value : string {Armies.system.traits.size.value} (same value: 'med')
type : string {Armies.system.traits.type} (4 different values)
'infantry' (x8)
'skirmisher' (x7)
'cavalry' (x4)
'siege' (x3)
value : array<> {Armies.system.traits.value}
Length: min=0 max=0
Value type: empty
weapons : object {Armies.system.weapons}
[melee] : object {Armies.system.weapons.melee}
name : string {Armies.system.weapons.melee.name} (18 different values)
potency : integer {Armies.system.weapons.melee.potency} (3 different values)
0 (x16)
2 (x3)
1 (x1)
[ranged] : object {Armies.system.weapons.ranged}
name : string {Armies.system.weapons.ranged.name} (9 different values)
'Longbows' (x3)
'Siege engine' (x2)
'Javelins' (x2)
'Magic Longbows' (x1)
'Bows and hurled thorns' (x1)
'Siege Engine' (x1)
'Crossbows' (x1)
'' (x1)
'Thrown rock' (x1)
potency : integer {Armies.system.weapons.ranged.potency} (2 different values)
0 (x12)
1 (x1)
type : string {Armies.type} (same value: 'army')