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Pf2eDataScrapper/output/pf2e/packs/Aftermath.txt
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2025-04-08 17:11:57 +04:00

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Aftermath
Different values: 13
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object {Aftermath}
_id : string {Aftermath._id} (all different values)
folder : string {Aftermath.folder} (same value: 'E9ObyMxDmNTulE5a')
img : string {Aftermath.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
name : string {Aftermath.name} (all different values)
system : object {Aftermath.system}
actionType : object {Aftermath.system.actionType}
value : string {Aftermath.system.actionType.value} (3 different values)
'passive' (x11)
'reaction' (x1)
'action' (x1)
actions : object {Aftermath.system.actions}
[value] : integer {Aftermath.system.actions.value} (same value: 2)
category : string {Aftermath.system.category} (same value: 'class')
description : object {Aftermath.system.description}
value : string {Aftermath.system.description.value} (all different values)
level : object {Aftermath.system.level}
value : integer {Aftermath.system.level.value} (6 different values)
4 (x3)
10 (x3)
14 (x2)
6 (x2)
16 (x2)
12 (x1)
prerequisites : object {Aftermath.system.prerequisites}
value : array<object> {Aftermath.system.prerequisites.value}
Length: min=0 max=2
Value type: object {Aftermath.system.prerequisites.value.[]}
value : string {Aftermath.system.prerequisites.value.[].value} (all different values)
publication : object {Aftermath.system.publication}
license : string {Aftermath.system.publication.license} (same value: 'OGL')
remaster : boolean {Aftermath.system.publication.remaster} (same value: False)
title : string {Aftermath.system.publication.title} (2 different values)
'Pathfinder Dark Archive' (x12)
'Pathfinder #180: The Smoking Gun' (x1)
rules : ignored (Foundry rules object) {Aftermath.system.rules}
traits : object {Aftermath.system.traits}
rarity : string {Aftermath.system.traits.rarity} (same value: 'rare')
value : array<string> {Aftermath.system.traits.value}
Length: min=1 max=4
Value type: string {Aftermath.system.traits.value.[]} (10 different values)
'aftermath' (x13)
'magical' (x4)
'fire' (x1)
'healing' (x1)
'primal' (x1)
'cold' (x1)
'water' (x1)
'flourish' (x1)
'void' (x1)
'air' (x1)
type : string {Aftermath.type} (same value: 'feat')