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Pf2eDataScrapper/output/pf2e/packs/Abomination Vaults Hardcover Compilation.txt
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2025-04-08 17:11:57 +04:00

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Abomination Vaults Hardcover Compilation
Different values: 8
=====================================
object {Abomination Vaults Hardcover Compilation}
_id : string {Abomination Vaults Hardcover Compilation._id} (all different values)
folder : string {Abomination Vaults Hardcover Compilation.folder} (same value: 'Bm7GKCOkpDMkuoiA')
img : string {Abomination Vaults Hardcover Compilation.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {Abomination Vaults Hardcover Compilation.items}
Length: min=2 max=17
Value type: object {Abomination Vaults Hardcover Compilation.items.[]}
_id : string {Abomination Vaults Hardcover Compilation.items.[]._id} (81 different values)
img : string {Abomination Vaults Hardcover Compilation.items.[].img} (31 different values)
name : string {Abomination Vaults Hardcover Compilation.items.[].name} (65 different values)
sort : integer {Abomination Vaults Hardcover Compilation.items.[].sort} (17 different values)
system : object {Abomination Vaults Hardcover Compilation.items.[].system}
[acBonus] : integer {Abomination Vaults Hardcover Compilation.items.[].system.acBonus} (2 different values)
6 (x1)
2 (x1)
[actionType] : object {Abomination Vaults Hardcover Compilation.items.[].system.actionType}
value : string {Abomination Vaults Hardcover Compilation.items.[].system.actionType.value} (3 different values)
'passive' (x24)
'action' (x9)
'reaction' (x4)
[actions] : object {Abomination Vaults Hardcover Compilation.items.[].system.actions}
[value] : integer {Abomination Vaults Hardcover Compilation.items.[].system.actions.value} (3 different values)
2 (x5)
1 (x3)
3 (x1)
[area] : object {Abomination Vaults Hardcover Compilation.items.[].system.area}
type : string {Abomination Vaults Hardcover Compilation.items.[].system.area.type} (same value: 'burst')
value : integer {Abomination Vaults Hardcover Compilation.items.[].system.area.value} (2 different values)
20 (x1)
10 (x1)
[attack] : object {Abomination Vaults Hardcover Compilation.items.[].system.attack}
value : string {Abomination Vaults Hardcover Compilation.items.[].system.attack.value} (same value: '')
[attackEffects] : object {Abomination Vaults Hardcover Compilation.items.[].system.attackEffects}
[custom] : string {Abomination Vaults Hardcover Compilation.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {Abomination Vaults Hardcover Compilation.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {Abomination Vaults Hardcover Compilation.items.[].system.attackEffects.value.[]} (3 different values)
'serpent-venom' (x3)
'drain-life' (x1)
'bog-rot' (x1)
[autoHeightenLevel] : object {Abomination Vaults Hardcover Compilation.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {Abomination Vaults Hardcover Compilation.items.[].system.baseItem} (7 different values)
'composite-longbow' (x2)
'greatsword' (x1)
'full-plate' (x1)
'composite-shortbow' (x1)
'shortsword' (x1)
'longsword' (x1)
'chain-shirt' (x1)
[bonus] : object {Abomination Vaults Hardcover Compilation.items.[].system.bonus}
value : integer {Abomination Vaults Hardcover Compilation.items.[].system.bonus.value} (9 different values)
0 (x6)
18 (x3)
23 (x3)
24 (x2)
16 (x2)
21 (x1)
14 (x1)
6 (x1)
19 (x1)
[bonusDamage] : object {Abomination Vaults Hardcover Compilation.items.[].system.bonusDamage}
value : integer {Abomination Vaults Hardcover Compilation.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {Abomination Vaults Hardcover Compilation.items.[].system.bulk}
value : mixed
integer {Abomination Vaults Hardcover Compilation.items.[].system.bulk.value} (3 different values)
1 (x4)
2 (x3)
4 (x1)
float {Abomination Vaults Hardcover Compilation.items.[].system.bulk.value} (same value: 0,1)
[category] : string {Abomination Vaults Hardcover Compilation.items.[].system.category} (7 different values)
'defensive' (x19)
'offensive' (x16)
'martial' (x6)
'ammo' (x3)
'interaction' (x2)
'heavy' (x1)
'light' (x1)
[checkPenalty] : integer {Abomination Vaults Hardcover Compilation.items.[].system.checkPenalty} (2 different values)
-3 (x1)
-1 (x1)
[containerId] : empty
[cost] : object {Abomination Vaults Hardcover Compilation.items.[].system.cost}
value : string {Abomination Vaults Hardcover Compilation.items.[].system.cost.value} (2 different values)
'' (x11)
'black onyx, see Table 7-1' (x1)
[counteraction] : boolean {Abomination Vaults Hardcover Compilation.items.[].system.counteraction} (2 different values)
False (x11)
True (x1)
[damage] : object {Abomination Vaults Hardcover Compilation.items.[].system.damage}
[0] : object {Abomination Vaults Hardcover Compilation.items.[].system.damage.0}
applyMod : boolean {Abomination Vaults Hardcover Compilation.items.[].system.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {Abomination Vaults Hardcover Compilation.items.[].system.damage.0.formula} (same value: '1d8')
kinds : array<string> {Abomination Vaults Hardcover Compilation.items.[].system.damage.0.kinds}
Length: min=2 max=2
Value type: string {Abomination Vaults Hardcover Compilation.items.[].system.damage.0.kinds.[]} (2 different values)
'damage' (x1)
'healing' (x1)
materials : array<> {Abomination Vaults Hardcover Compilation.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Abomination Vaults Hardcover Compilation.items.[].system.damage.0.type} (same value: 'void')
[damageType] : string {Abomination Vaults Hardcover Compilation.items.[].system.damage.damageType} (2 different values)
'piercing' (x4)
'slashing' (x2)
[dice] : integer {Abomination Vaults Hardcover Compilation.items.[].system.damage.dice} (same value: 1)
[die] : string {Abomination Vaults Hardcover Compilation.items.[].system.damage.die} (3 different values)
'd8' (x3)
'd6' (x2)
'd12' (x1)
[damageRolls] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls}
[0] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.0}
damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.0.damage} (3 different values)
'1d8+7' (x2)
'2d10+13' (x1)
'2d6+5' (x1)
damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.0.damageType} (3 different values)
'slashing' (x2)
'bludgeoning' (x1)
'piercing' (x1)
[69q3icwohrlwwe927bd0] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.69q3icwohrlwwe927bd0}
damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.69q3icwohrlwwe927bd0.damage} (same value: '2d12+13')
damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.69q3icwohrlwwe927bd0.damageType} (same value: 'piercing')
[6ofsourtuiris927jxiu] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.6ofsourtuiris927jxiu}
damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.6ofsourtuiris927jxiu.damage} (same value: '1d4+8')
damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.6ofsourtuiris927jxiu.damageType} (same value: 'piercing')
[8vifthuqwag8dw6e4xnl] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.8vifthuqwag8dw6e4xnl}
damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.8vifthuqwag8dw6e4xnl.damage} (same value: '1d6+8')
damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.8vifthuqwag8dw6e4xnl.damageType} (same value: 'piercing')
[ap6ctl2epa8z19yxsmma] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.ap6ctl2epa8z19yxsmma}
damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.ap6ctl2epa8z19yxsmma.damage} (same value: '2d6+11')
damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.ap6ctl2epa8z19yxsmma.damageType} (same value: 'slashing')
[c9q7yk08hwk9j37lggiq] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.c9q7yk08hwk9j37lggiq}
damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.c9q7yk08hwk9j37lggiq.damage} (same value: '1d6')
damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.c9q7yk08hwk9j37lggiq.damageType} (same value: 'cold')
[eohgyhvhtgrdtl2k7kua] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.eohgyhvhtgrdtl2k7kua}
damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.eohgyhvhtgrdtl2k7kua.damage} (same value: '2d12+10')
damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.eohgyhvhtgrdtl2k7kua.damageType} (same value: 'slashing')
[eu9brchkzus9k057651g] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.eu9brchkzus9k057651g}
damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.eu9brchkzus9k057651g.damage} (same value: '1d6')
damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.eu9brchkzus9k057651g.damageType} (same value: 'cold')
[mgs4izgeqgvoi3r4d3r2] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.mgs4izgeqgvoi3r4d3r2}
damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.mgs4izgeqgvoi3r4d3r2.damage} (same value: '2d6+10')
damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.mgs4izgeqgvoi3r4d3r2.damageType} (same value: 'bludgeoning')
[q53yexxuuer5r0apnaa1] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.q53yexxuuer5r0apnaa1}
damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.q53yexxuuer5r0apnaa1.damage} (same value: '1d4+2')
damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.q53yexxuuer5r0apnaa1.damageType} (same value: 'slashing')
[vk7p3e37uiwdoit8louy] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.vk7p3e37uiwdoit8louy}
damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.vk7p3e37uiwdoit8louy.damage} (same value: '1d6+7')
damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.vk7p3e37uiwdoit8louy.damageType} (same value: 'piercing')
x85q3awqsvk8t9klp5di : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.x85q3awqsvk8t9klp5di}
damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.x85q3awqsvk8t9klp5di.damage} (same value: '2d8+13')
damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.x85q3awqsvk8t9klp5di.damageType} (same value: 'slashing')
[xrpg5ubgqwg6hoeo84gu] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.xrpg5ubgqwg6hoeo84gu}
damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.xrpg5ubgqwg6hoeo84gu.damage} (same value: '1d6')
damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.xrpg5ubgqwg6hoeo84gu.damageType} (same value: 'cold')
[ykeryqhp11mn21lxueou] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.ykeryqhp11mn21lxueou}
damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.ykeryqhp11mn21lxueou.damage} (same value: '2d8+6')
damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.ykeryqhp11mn21lxueou.damageType} (same value: 'piercing')
[deathNote] : boolean {Abomination Vaults Hardcover Compilation.items.[].system.deathNote} (same value: True)
[defense] : object {Abomination Vaults Hardcover Compilation.items.[].system.defense}
save : object {Abomination Vaults Hardcover Compilation.items.[].system.defense.save}
basic : boolean {Abomination Vaults Hardcover Compilation.items.[].system.defense.save.basic} (2 different values)
False (x5)
True (x1)
statistic : string {Abomination Vaults Hardcover Compilation.items.[].system.defense.save.statistic} (2 different values)
'will' (x5)
'fortitude' (x1)
[dexCap] : integer {Abomination Vaults Hardcover Compilation.items.[].system.dexCap} (2 different values)
0 (x1)
3 (x1)
[duration] : object {Abomination Vaults Hardcover Compilation.items.[].system.duration}
expiry : string {Abomination Vaults Hardcover Compilation.items.[].system.duration.expiry} (same value: 'turn-start')
sustained : boolean {Abomination Vaults Hardcover Compilation.items.[].system.duration.sustained} (2 different values)
False (x12)
True (x1)
unit : string {Abomination Vaults Hardcover Compilation.items.[].system.duration.unit} (same value: 'unlimited')
value : mixed
string {Abomination Vaults Hardcover Compilation.items.[].system.duration.value} (6 different values)
'' (x4)
'varies' (x3)
'1 minute' (x2)
'10 minutes' (x1)
'1 day' (x1)
'5 minutes' (x1)
integer {Abomination Vaults Hardcover Compilation.items.[].system.duration.value} (same value: -1)
[equipped] : object {Abomination Vaults Hardcover Compilation.items.[].system.equipped}
carryType : string {Abomination Vaults Hardcover Compilation.items.[].system.equipped.carryType} (2 different values)
'held' (x8)
'worn' (x6)
[handsHeld] : integer {Abomination Vaults Hardcover Compilation.items.[].system.equipped.handsHeld} (3 different values)
1 (x7)
0 (x4)
2 (x1)
[inSlot] : boolean {Abomination Vaults Hardcover Compilation.items.[].system.equipped.inSlot} (2 different values)
True (x1)
False (x1)
[invested] : boolean {Abomination Vaults Hardcover Compilation.items.[].system.equipped.invested} (same value: False)
[frequency] : object {Abomination Vaults Hardcover Compilation.items.[].system.frequency}
max : integer {Abomination Vaults Hardcover Compilation.items.[].system.frequency.max} (same value: 1)
per : string {Abomination Vaults Hardcover Compilation.items.[].system.frequency.per} (same value: 'round')
value : integer {Abomination Vaults Hardcover Compilation.items.[].system.frequency.value} (same value: 1)
[group] : string {Abomination Vaults Hardcover Compilation.items.[].system.group} (4 different values)
'bow' (x3)
'sword' (x3)
'plate' (x1)
'chain' (x1)
[hardness] : integer {Abomination Vaults Hardcover Compilation.items.[].system.hardness} (same value: 0)
[heightening] : object {Abomination Vaults Hardcover Compilation.items.[].system.heightening}
damage : object {Abomination Vaults Hardcover Compilation.items.[].system.heightening.damage}
0 : string {Abomination Vaults Hardcover Compilation.items.[].system.heightening.damage.0} (same value: '1d8')
interval : integer {Abomination Vaults Hardcover Compilation.items.[].system.heightening.interval} (same value: 1)
[levels] : object {Abomination Vaults Hardcover Compilation.items.[].system.heightening.levels}
[8] : object {Abomination Vaults Hardcover Compilation.items.[].system.heightening.levels.8}
target : object {Abomination Vaults Hardcover Compilation.items.[].system.heightening.levels.8.target}
value : string {Abomination Vaults Hardcover Compilation.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
7 : object {Abomination Vaults Hardcover Compilation.items.[].system.heightening.levels.7}
target : object {Abomination Vaults Hardcover Compilation.items.[].system.heightening.levels.7.target}
value : string {Abomination Vaults Hardcover Compilation.items.[].system.heightening.levels.7.target.value} (same value: '10 creatures')
type : string {Abomination Vaults Hardcover Compilation.items.[].system.heightening.type} (2 different values)
'fixed' (x3)
'interval' (x1)
[hp] : object {Abomination Vaults Hardcover Compilation.items.[].system.hp}
max : integer {Abomination Vaults Hardcover Compilation.items.[].system.hp.max} (same value: 0)
value : integer {Abomination Vaults Hardcover Compilation.items.[].system.hp.value} (same value: 0)
[level] : object {Abomination Vaults Hardcover Compilation.items.[].system.level}
value : integer {Abomination Vaults Hardcover Compilation.items.[].system.level.value} (7 different values)
0 (x12)
2 (x5)
6 (x2)
4 (x2)
3 (x2)
1 (x2)
9 (x2)
[location] : object {Abomination Vaults Hardcover Compilation.items.[].system.location}
[heightenedLevel] : integer {Abomination Vaults Hardcover Compilation.items.[].system.location.heightenedLevel} (same value: 2)
[value] : string {Abomination Vaults Hardcover Compilation.items.[].system.location.value} (2 different values)
'yI8fil9Hp8Ob0BcY' (x8)
'zYMKuVB2VBXOtrfe' (x3)
[material] : object {Abomination Vaults Hardcover Compilation.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {Abomination Vaults Hardcover Compilation.items.[].system.mod}
value : integer {Abomination Vaults Hardcover Compilation.items.[].system.mod.value} (same value: 20)
[overlays] : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays}
4gyp3qlsv5ywdyjq : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq}
_id : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq')
name : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)')
overlayType : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override')
sort : integer {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
system : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
damage : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
0 : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
formula : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
damage : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
0 : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8')
range : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
value : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet')
target : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
value : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature')
time : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
value : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2')
traits : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
value : array<string> {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
Length: min=3 max=3
Value type: string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
'concentrate' (x1)
'manipulate' (x1)
'void' (x1)
pq7cxntbz4s8g5ik : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.pq7cxntbz4s8g5ik}
_id : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik')
overlayType : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override')
sort : integer {Abomination Vaults Hardcover Compilation.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
system : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
range : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
value : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch')
time : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
value : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1')
rvhoa43rqqqp8izn : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn}
_id : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn')
overlayType : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override')
sort : integer {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
system : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.system}
area : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
type : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation')
value : integer {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
range : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
value : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '')
target : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
value : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures')
time : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
value : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3')
traits : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
value : array<string> {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
Length: min=3 max=3
Value type: string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
'concentrate' (x1)
'manipulate' (x1)
'void' (x1)
z04svm1cvfcxtplb : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb}
_id : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb')
name : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)')
overlayType : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override')
sort : integer {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
system : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system}
damage : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
0 : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
kinds : array<string> {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage')
range : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
value : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet')
target : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
value : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature')
time : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
value : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2')
traits : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
value : array<string> {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
Length: min=3 max=3
Value type: string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
'concentrate' (x1)
'manipulate' (x1)
'void' (x1)
[prepared] : object {Abomination Vaults Hardcover Compilation.items.[].system.prepared}
flexible : boolean {Abomination Vaults Hardcover Compilation.items.[].system.prepared.flexible} (same value: False)
value : string {Abomination Vaults Hardcover Compilation.items.[].system.prepared.value} (same value: 'innate')
[price] : object {Abomination Vaults Hardcover Compilation.items.[].system.price}
[per] : integer {Abomination Vaults Hardcover Compilation.items.[].system.price.per} (same value: 10)
value : object {Abomination Vaults Hardcover Compilation.items.[].system.price.value}
[gp] : integer {Abomination Vaults Hardcover Compilation.items.[].system.price.value.gp} (7 different values)
20 (x2)
2 (x1)
30 (x1)
14 (x1)
1 (x1)
5 (x1)
700 (x1)
[sp] : integer {Abomination Vaults Hardcover Compilation.items.[].system.price.value.sp} (2 different values)
1 (x3)
9 (x1)
[proficiency] : object {Abomination Vaults Hardcover Compilation.items.[].system.proficiency}
value : integer {Abomination Vaults Hardcover Compilation.items.[].system.proficiency.value} (2 different values)
0 (x1)
1 (x1)
description : object {Abomination Vaults Hardcover Compilation.items.[].system.description}
value : string {Abomination Vaults Hardcover Compilation.items.[].system.description.value} (53 different values)
publication : object {Abomination Vaults Hardcover Compilation.items.[].system.publication}
license : string {Abomination Vaults Hardcover Compilation.items.[].system.publication.license} (2 different values)
'OGL' (x78)
'ORC' (x3)
remaster : boolean {Abomination Vaults Hardcover Compilation.items.[].system.publication.remaster} (2 different values)
False (x78)
True (x3)
title : string {Abomination Vaults Hardcover Compilation.items.[].system.publication.title} (7 different values)
'' (x39)
'Pathfinder Core Rulebook' (x21)
'Pathfinder Bestiary' (x12)
'Pathfinder Bestiary 2' (x4)
'Pathfinder Player Core' (x2)
'Pathfinder #165: Eyes of Empty Death' (x2)
'Pathfinder Monster Core' (x1)
[proficient] : object {Abomination Vaults Hardcover Compilation.items.[].system.proficient}
value : integer {Abomination Vaults Hardcover Compilation.items.[].system.proficient.value} (same value: 0)
[range] : mixed
object {Abomination Vaults Hardcover Compilation.items.[].system.range}
value : string {Abomination Vaults Hardcover Compilation.items.[].system.range.value} (6 different values)
'30 feet' (x5)
'120 feet' (x3)
'' (x1)
'10 feet' (x1)
'touch' (x1)
'varies' (x1)
integer {Abomination Vaults Hardcover Compilation.items.[].system.range} (2 different values)
100 (x2)
60 (x1)
[requirements] : string {Abomination Vaults Hardcover Compilation.items.[].system.requirements} (same value: '')
[ritual] : object {Abomination Vaults Hardcover Compilation.items.[].system.ritual}
primary : object {Abomination Vaults Hardcover Compilation.items.[].system.ritual.primary}
check : string {Abomination Vaults Hardcover Compilation.items.[].system.ritual.primary.check} (same value: 'Arcana (expert), Occultism (expert), or Religion (expert)')
secondary : object {Abomination Vaults Hardcover Compilation.items.[].system.ritual.secondary}
casters : integer {Abomination Vaults Hardcover Compilation.items.[].system.ritual.secondary.casters} (same value: 1)
checks : string {Abomination Vaults Hardcover Compilation.items.[].system.ritual.secondary.checks} (same value: 'Religion')
rules : ignored (Foundry rules object) {Abomination Vaults Hardcover Compilation.items.[].system.rules}
[quantity] : integer {Abomination Vaults Hardcover Compilation.items.[].system.quantity} (3 different values)
1 (x11)
20 (x2)
60 (x1)
[reload] : object {Abomination Vaults Hardcover Compilation.items.[].system.reload}
value : string {Abomination Vaults Hardcover Compilation.items.[].system.reload.value} (2 different values)
'0' (x3)
'' (x3)
[runes] : object {Abomination Vaults Hardcover Compilation.items.[].system.runes}
potency : integer {Abomination Vaults Hardcover Compilation.items.[].system.runes.potency} (2 different values)
0 (x5)
1 (x3)
property : array<> {Abomination Vaults Hardcover Compilation.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {Abomination Vaults Hardcover Compilation.items.[].system.runes.resilient} (2 different values)
1 (x1)
0 (x1)
[striking] : integer {Abomination Vaults Hardcover Compilation.items.[].system.runes.striking} (same value: 0)
[showSlotlessLevels] : object {Abomination Vaults Hardcover Compilation.items.[].system.showSlotlessLevels}
value : boolean {Abomination Vaults Hardcover Compilation.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {Abomination Vaults Hardcover Compilation.items.[].system.size} (same value: 'med')
[slots] : object {Abomination Vaults Hardcover Compilation.items.[].system.slots}
[slug] : string {Abomination Vaults Hardcover Compilation.items.[].system.slug} (39 different values)
[speedPenalty] : integer {Abomination Vaults Hardcover Compilation.items.[].system.speedPenalty} (2 different values)
-10 (x1)
0 (x1)
[spelldc] : object {Abomination Vaults Hardcover Compilation.items.[].system.spelldc}
dc : integer {Abomination Vaults Hardcover Compilation.items.[].system.spelldc.dc} (2 different values)
31 (x1)
23 (x1)
mod : integer {Abomination Vaults Hardcover Compilation.items.[].system.spelldc.mod} (same value: 0)
value : integer {Abomination Vaults Hardcover Compilation.items.[].system.spelldc.value} (2 different values)
21 (x1)
15 (x1)
[splashDamage] : object {Abomination Vaults Hardcover Compilation.items.[].system.splashDamage}
value : integer {Abomination Vaults Hardcover Compilation.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {Abomination Vaults Hardcover Compilation.items.[].system.stackGroup} (same value: 'arrows')
[start] : object {Abomination Vaults Hardcover Compilation.items.[].system.start}
[initiative] : empty
value : integer {Abomination Vaults Hardcover Compilation.items.[].system.start.value} (same value: 0)
[strength] : integer {Abomination Vaults Hardcover Compilation.items.[].system.strength} (2 different values)
4 (x1)
1 (x1)
[target] : object {Abomination Vaults Hardcover Compilation.items.[].system.target}
value : string {Abomination Vaults Hardcover Compilation.items.[].system.target.value} (6 different values)
'1 creature' (x4)
'' (x4)
'1 mindless undead creature with a level no greater than bind undead\'s spell rank' (x1)
'1 dead creature' (x1)
'1 living creature that has 0 HP' (x1)
'1 living creature or 1 willing undead creature' (x1)
[time] : object {Abomination Vaults Hardcover Compilation.items.[].system.time}
value : string {Abomination Vaults Hardcover Compilation.items.[].system.time.value} (4 different values)
'2' (x9)
'1 day' (x1)
'1 to 3' (x1)
'3' (x1)
[tokenIcon] : object {Abomination Vaults Hardcover Compilation.items.[].system.tokenIcon}
show : boolean {Abomination Vaults Hardcover Compilation.items.[].system.tokenIcon.show} (same value: True)
[tradition] : object {Abomination Vaults Hardcover Compilation.items.[].system.tradition}
value : string {Abomination Vaults Hardcover Compilation.items.[].system.tradition.value} (2 different values)
'occult' (x1)
'divine' (x1)
[traits] : object {Abomination Vaults Hardcover Compilation.items.[].system.traits}
[rarity] : string {Abomination Vaults Hardcover Compilation.items.[].system.traits.rarity} (3 different values)
'common' (x73)
'uncommon' (x1)
'unique' (x1)
[traditions] : array<string> {Abomination Vaults Hardcover Compilation.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {Abomination Vaults Hardcover Compilation.items.[].system.traits.traditions.[]} (4 different values)
'occult' (x10)
'arcane' (x8)
'divine' (x6)
'primal' (x4)
value : array<string> {Abomination Vaults Hardcover Compilation.items.[].system.traits.value}
Length: min=0 max=7
Value type: string {Abomination Vaults Hardcover Compilation.items.[].system.traits.value.[]} (41 different values)
[usage] : object {Abomination Vaults Hardcover Compilation.items.[].system.usage}
value : string {Abomination Vaults Hardcover Compilation.items.[].system.usage.value} (3 different values)
'held-in-one-hand' (x8)
'held-in-one-plus-hands' (x3)
'held-in-two-hands' (x1)
[uses] : object {Abomination Vaults Hardcover Compilation.items.[].system.uses}
autoDestroy : boolean {Abomination Vaults Hardcover Compilation.items.[].system.uses.autoDestroy} (same value: True)
max : integer {Abomination Vaults Hardcover Compilation.items.[].system.uses.max} (same value: 1)
value : integer {Abomination Vaults Hardcover Compilation.items.[].system.uses.value} (same value: 1)
[weaponType] : object {Abomination Vaults Hardcover Compilation.items.[].system.weaponType}
value : string {Abomination Vaults Hardcover Compilation.items.[].system.weaponType.value} (2 different values)
'melee' (x11)
'ranged' (x3)
type : string {Abomination Vaults Hardcover Compilation.items.[].type} (10 different values)
'action' (x37)
'melee' (x14)
'spell' (x12)
'weapon' (x6)
'equipment' (x3)
'consumable' (x3)
'spellcastingEntry' (x2)
'armor' (x2)
'lore' (x1)
'effect' (x1)
[_stats] : object {Abomination Vaults Hardcover Compilation.items.[]._stats}
compendiumSource : string {Abomination Vaults Hardcover Compilation.items.[]._stats.compendiumSource} (35 different values)
[flags] : object {Abomination Vaults Hardcover Compilation.items.[].flags}
pf2e : object {Abomination Vaults Hardcover Compilation.items.[].flags.pf2e}
linkedWeapon : string {Abomination Vaults Hardcover Compilation.items.[].flags.pf2e.linkedWeapon} (6 different values)
'yfLr23zjUHGPyekK' (x1)
'Usuq1lTFnGGNGmOW' (x1)
'4tat8stpB3Q8gsxD' (x1)
'G0WFBGJRBnL3fapV' (x1)
'GCwWHlv9vvy71XFt' (x1)
'LuDFjIGjFpp0GFmQ' (x1)
name : string {Abomination Vaults Hardcover Compilation.name} (all different values)
system : object {Abomination Vaults Hardcover Compilation.system}
abilities : object {Abomination Vaults Hardcover Compilation.system.abilities}
cha : object {Abomination Vaults Hardcover Compilation.system.abilities.cha}
mod : integer {Abomination Vaults Hardcover Compilation.system.abilities.cha.mod} (5 different values)
0 (x3)
5 (x2)
4 (x1)
-5 (x1)
1 (x1)
con : object {Abomination Vaults Hardcover Compilation.system.abilities.con}
mod : integer {Abomination Vaults Hardcover Compilation.system.abilities.con.mod} (5 different values)
5 (x2)
4 (x2)
0 (x2)
2 (x1)
6 (x1)
dex : object {Abomination Vaults Hardcover Compilation.system.abilities.dex}
mod : integer {Abomination Vaults Hardcover Compilation.system.abilities.dex.mod} (5 different values)
4 (x3)
3 (x2)
0 (x1)
2 (x1)
5 (x1)
int : object {Abomination Vaults Hardcover Compilation.system.abilities.int}
mod : integer {Abomination Vaults Hardcover Compilation.system.abilities.int.mod} (4 different values)
-5 (x3)
0 (x3)
5 (x1)
2 (x1)
str : object {Abomination Vaults Hardcover Compilation.system.abilities.str}
mod : integer {Abomination Vaults Hardcover Compilation.system.abilities.str.mod} (4 different values)
7 (x4)
2 (x2)
5 (x1)
3 (x1)
wis : object {Abomination Vaults Hardcover Compilation.system.abilities.wis}
mod : integer {Abomination Vaults Hardcover Compilation.system.abilities.wis.mod} (6 different values)
3 (x3)
4 (x1)
2 (x1)
1 (x1)
0 (x1)
-5 (x1)
attributes : object {Abomination Vaults Hardcover Compilation.system.attributes}
ac : object {Abomination Vaults Hardcover Compilation.system.attributes.ac}
details : string {Abomination Vaults Hardcover Compilation.system.attributes.ac.details} (2 different values)
'' (x7)
'all-around vision' (x1)
value : integer {Abomination Vaults Hardcover Compilation.system.attributes.ac.value} (6 different values)
31 (x2)
25 (x2)
24 (x1)
21 (x1)
16 (x1)
30 (x1)
allSaves : object {Abomination Vaults Hardcover Compilation.system.attributes.allSaves}
value : string {Abomination Vaults Hardcover Compilation.system.attributes.allSaves.value} (3 different values)
'' (x6)
'+1 status to all saves vs. magic' (x1)
'+1 status to all saves vs. magic, +2 status to all saves vs. mental' (x1)
hp : object {Abomination Vaults Hardcover Compilation.system.attributes.hp}
details : string {Abomination Vaults Hardcover Compilation.system.attributes.hp.details} (4 different values)
'void healing' (x3)
'' (x3)
'(void healing)' (x1)
'void healing, rejuvenation' (x1)
max : integer {Abomination Vaults Hardcover Compilation.system.attributes.hp.max} (5 different values)
175 (x3)
105 (x2)
85 (x1)
4 (x1)
115 (x1)
temp : integer {Abomination Vaults Hardcover Compilation.system.attributes.hp.temp} (same value: 0)
value : integer {Abomination Vaults Hardcover Compilation.system.attributes.hp.value} (5 different values)
175 (x3)
105 (x2)
85 (x1)
4 (x1)
115 (x1)
[immunities] : array<object> {Abomination Vaults Hardcover Compilation.system.attributes.immunities}
Length: min=1 max=6
Value type: object {Abomination Vaults Hardcover Compilation.system.attributes.immunities.[]}
type : string {Abomination Vaults Hardcover Compilation.system.attributes.immunities.[].type} (all different values)
speed : object {Abomination Vaults Hardcover Compilation.system.attributes.speed}
otherSpeeds : array<object> {Abomination Vaults Hardcover Compilation.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {Abomination Vaults Hardcover Compilation.system.attributes.speed.otherSpeeds.[]}
type : string {Abomination Vaults Hardcover Compilation.system.attributes.speed.otherSpeeds.[].type} (3 different values)
'fly' (x1)
'burrow' (x1)
'climb' (x1)
value : integer {Abomination Vaults Hardcover Compilation.system.attributes.speed.otherSpeeds.[].value} (3 different values)
30 (x1)
15 (x1)
20 (x1)
value : integer {Abomination Vaults Hardcover Compilation.system.attributes.speed.value} (4 different values)
30 (x3)
25 (x3)
20 (x1)
40 (x1)
[resistances] : array<object> {Abomination Vaults Hardcover Compilation.system.attributes.resistances}
Length: min=1 max=5
Value type: object {Abomination Vaults Hardcover Compilation.system.attributes.resistances.[]}
type : string {Abomination Vaults Hardcover Compilation.system.attributes.resistances.[].type} (5 different values)
'fire' (x3)
'cold' (x2)
'electricity' (x2)
'piercing' (x2)
'slashing' (x2)
value : integer {Abomination Vaults Hardcover Compilation.system.attributes.resistances.[].value} (same value: 5)
[weaknesses] : array<object> {Abomination Vaults Hardcover Compilation.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {Abomination Vaults Hardcover Compilation.system.attributes.weaknesses.[]}
type : string {Abomination Vaults Hardcover Compilation.system.attributes.weaknesses.[].type} (same value: 'cold')
value : integer {Abomination Vaults Hardcover Compilation.system.attributes.weaknesses.[].value} (same value: 5)
details : object {Abomination Vaults Hardcover Compilation.system.details}
blurb : string {Abomination Vaults Hardcover Compilation.system.details.blurb} (all different values)
languages : object {Abomination Vaults Hardcover Compilation.system.details.languages}
details : string {Abomination Vaults Hardcover Compilation.system.details.languages.details} (same value: '')
value : array<string> {Abomination Vaults Hardcover Compilation.system.details.languages.value}
Length: min=0 max=5
Value type: string {Abomination Vaults Hardcover Compilation.system.details.languages.value.[]} (all different values)
level : object {Abomination Vaults Hardcover Compilation.system.details.level}
value : integer {Abomination Vaults Hardcover Compilation.system.details.level.value} (5 different values)
7 (x3)
10 (x2)
11 (x1)
5 (x1)
-1 (x1)
privateNotes : string {Abomination Vaults Hardcover Compilation.system.details.privateNotes} (same value: '')
publicNotes : string {Abomination Vaults Hardcover Compilation.system.details.publicNotes} (all different values)
publication : object {Abomination Vaults Hardcover Compilation.system.details.publication}
license : string {Abomination Vaults Hardcover Compilation.system.details.publication.license} (same value: 'OGL')
remaster : boolean {Abomination Vaults Hardcover Compilation.system.details.publication.remaster} (same value: False)
title : string {Abomination Vaults Hardcover Compilation.system.details.publication.title} (same value: 'Pathfinder Abomination Vaults Hardcover Compilation')
initiative : object {Abomination Vaults Hardcover Compilation.system.initiative}
statistic : string {Abomination Vaults Hardcover Compilation.system.initiative.statistic} (same value: 'perception')
perception : object {Abomination Vaults Hardcover Compilation.system.perception}
details : string {Abomination Vaults Hardcover Compilation.system.perception.details} (same value: '')
mod : integer {Abomination Vaults Hardcover Compilation.system.perception.mod} (6 different values)
16 (x2)
19 (x2)
22 (x1)
12 (x1)
2 (x1)
10 (x1)
senses : array<object> {Abomination Vaults Hardcover Compilation.system.perception.senses}
Length: min=1 max=2
Value type: object {Abomination Vaults Hardcover Compilation.system.perception.senses.[]}
[acuity] : string {Abomination Vaults Hardcover Compilation.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {Abomination Vaults Hardcover Compilation.system.perception.senses.[].range} (same value: 30)
type : string {Abomination Vaults Hardcover Compilation.system.perception.senses.[].type} (2 different values)
'darkvision' (x8)
'tremorsense' (x1)
resources : object {Abomination Vaults Hardcover Compilation.system.resources}
[focus] : object {Abomination Vaults Hardcover Compilation.system.resources.focus}
max : integer {Abomination Vaults Hardcover Compilation.system.resources.focus.max} (same value: 1)
value : integer {Abomination Vaults Hardcover Compilation.system.resources.focus.value} (same value: 1)
saves : object {Abomination Vaults Hardcover Compilation.system.saves}
fortitude : object {Abomination Vaults Hardcover Compilation.system.saves.fortitude}
saveDetail : string {Abomination Vaults Hardcover Compilation.system.saves.fortitude.saveDetail} (same value: '')
value : integer {Abomination Vaults Hardcover Compilation.system.saves.fortitude.value} (7 different values)
15 (x2)
20 (x1)
17 (x1)
21 (x1)
13 (x1)
2 (x1)
22 (x1)
reflex : object {Abomination Vaults Hardcover Compilation.system.saves.reflex}
saveDetail : string {Abomination Vaults Hardcover Compilation.system.saves.reflex.saveDetail} (same value: '')
value : integer {Abomination Vaults Hardcover Compilation.system.saves.reflex.value} (all different values)
will : object {Abomination Vaults Hardcover Compilation.system.saves.will}
saveDetail : string {Abomination Vaults Hardcover Compilation.system.saves.will.saveDetail} (same value: '')
value : integer {Abomination Vaults Hardcover Compilation.system.saves.will.value} (7 different values)
14 (x2)
24 (x1)
13 (x1)
18 (x1)
2 (x1)
8 (x1)
19 (x1)
skills : object {Abomination Vaults Hardcover Compilation.system.skills}
[acrobatics] : object {Abomination Vaults Hardcover Compilation.system.skills.acrobatics}
base : integer {Abomination Vaults Hardcover Compilation.system.skills.acrobatics.base} (2 different values)
6 (x1)
19 (x1)
special : array<object> {Abomination Vaults Hardcover Compilation.system.skills.acrobatics.special}
Length: min=1 max=1
Value type: object {Abomination Vaults Hardcover Compilation.system.skills.acrobatics.special.[]}
base : integer {Abomination Vaults Hardcover Compilation.system.skills.acrobatics.special.[].base} (same value: 23)
label : string {Abomination Vaults Hardcover Compilation.system.skills.acrobatics.special.[].label} (same value: 'to Squeeze')
predicate : array<string> {Abomination Vaults Hardcover Compilation.system.skills.acrobatics.special.[].predicate}
Length: min=1 max=1
Value type: string {Abomination Vaults Hardcover Compilation.system.skills.acrobatics.special.[].predicate.[]} (same value: 'action:squeeze')
[arcana] : object {Abomination Vaults Hardcover Compilation.system.skills.arcana}
base : integer {Abomination Vaults Hardcover Compilation.system.skills.arcana.base} (same value: 21)
[athletics] : object {Abomination Vaults Hardcover Compilation.system.skills.athletics}
base : integer {Abomination Vaults Hardcover Compilation.system.skills.athletics.base} (5 different values)
23 (x2)
20 (x1)
12 (x1)
3 (x1)
14 (x1)
[deception] : object {Abomination Vaults Hardcover Compilation.system.skills.deception}
base : integer {Abomination Vaults Hardcover Compilation.system.skills.deception.base} (2 different values)
21 (x1)
16 (x1)
[diplomacy] : object {Abomination Vaults Hardcover Compilation.system.skills.diplomacy}
base : integer {Abomination Vaults Hardcover Compilation.system.skills.diplomacy.base} (same value: 14)
[intimidation] : object {Abomination Vaults Hardcover Compilation.system.skills.intimidation}
base : integer {Abomination Vaults Hardcover Compilation.system.skills.intimidation.base} (3 different values)
23 (x1)
17 (x1)
22 (x1)
[nature] : object {Abomination Vaults Hardcover Compilation.system.skills.nature}
base : integer {Abomination Vaults Hardcover Compilation.system.skills.nature.base} (same value: 14)
[occultism] : object {Abomination Vaults Hardcover Compilation.system.skills.occultism}
base : integer {Abomination Vaults Hardcover Compilation.system.skills.occultism.base} (same value: 23)
[religion] : object {Abomination Vaults Hardcover Compilation.system.skills.religion}
base : integer {Abomination Vaults Hardcover Compilation.system.skills.religion.base} (same value: 19)
[stealth] : object {Abomination Vaults Hardcover Compilation.system.skills.stealth}
base : integer {Abomination Vaults Hardcover Compilation.system.skills.stealth.base} (4 different values)
19 (x2)
11 (x1)
16 (x1)
15 (x1)
[special] : array<object> {Abomination Vaults Hardcover Compilation.system.skills.stealth.special}
Length: min=1 max=1
Value type: object {Abomination Vaults Hardcover Compilation.system.skills.stealth.special.[]}
base : integer {Abomination Vaults Hardcover Compilation.system.skills.stealth.special.[].base} (same value: 13)
label : string {Abomination Vaults Hardcover Compilation.system.skills.stealth.special.[].label} (same value: 'while buried in a bog')
predicate : array<string> {Abomination Vaults Hardcover Compilation.system.skills.stealth.special.[].predicate}
Length: min=1 max=1
Value type: string {Abomination Vaults Hardcover Compilation.system.skills.stealth.special.[].predicate.[]} (same value: 'buried')
survival : object {Abomination Vaults Hardcover Compilation.system.skills.survival}
base : integer {Abomination Vaults Hardcover Compilation.system.skills.survival.base} (2 different values)
16 (x1)
17 (x1)
[special] : array<object> {Abomination Vaults Hardcover Compilation.system.skills.survival.special}
Length: min=1 max=1
Value type: object {Abomination Vaults Hardcover Compilation.system.skills.survival.special.[]}
base : integer {Abomination Vaults Hardcover Compilation.system.skills.survival.special.[].base} (same value: 18)
label : string {Abomination Vaults Hardcover Compilation.system.skills.survival.special.[].label} (same value: 'to Subsist')
predicate : array<string> {Abomination Vaults Hardcover Compilation.system.skills.survival.special.[].predicate}
Length: min=1 max=1
Value type: string {Abomination Vaults Hardcover Compilation.system.skills.survival.special.[].predicate.[]} (same value: 'action:subsist')
[spellcasting] : object {Abomination Vaults Hardcover Compilation.system.spellcasting}
rituals : object {Abomination Vaults Hardcover Compilation.system.spellcasting.rituals}
dc : integer {Abomination Vaults Hardcover Compilation.system.spellcasting.rituals.dc} (same value: 31)
traits : object {Abomination Vaults Hardcover Compilation.system.traits}
rarity : string {Abomination Vaults Hardcover Compilation.system.traits.rarity} (3 different values)
'common' (x4)
'unique' (x2)
'uncommon' (x2)
size : object {Abomination Vaults Hardcover Compilation.system.traits.size}
value : string {Abomination Vaults Hardcover Compilation.system.traits.size.value} (4 different values)
'med' (x4)
'sm' (x2)
'huge' (x1)
'lg' (x1)
value : array<string> {Abomination Vaults Hardcover Compilation.system.traits.value}
Length: min=3 max=5
Value type: string {Abomination Vaults Hardcover Compilation.system.traits.value.[]} (12 different values)
type : string {Abomination Vaults Hardcover Compilation.type} (same value: 'npc')
[prototypeToken] : object {Abomination Vaults Hardcover Compilation.prototypeToken}
name : string {Abomination Vaults Hardcover Compilation.prototypeToken.name} (same value: 'Skeleton Guard')