776 lines
51 KiB
Plaintext
776 lines
51 KiB
Plaintext
4-02
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Different values: 8
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=====================================
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object {4-02}
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_id : string {4-02._id} (all different values)
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folder : string {4-02.folder} (same value: '4H1sZu3ykUSspA9k')
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img : string {4-02.img} (2 different values)
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'systems/pf2e/icons/default-icons/npc.svg' (x6)
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'systems/pf2e/icons/default-icons/hazard.svg' (x2)
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items : array<object> {4-02.items}
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Length: min=1 max=20
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Value type: object {4-02.items.[]}
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_id : string {4-02.items.[]._id} (60 different values)
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img : string {4-02.items.[].img} (35 different values)
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name : string {4-02.items.[].name} (43 different values)
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sort : integer {4-02.items.[].sort} (21 different values)
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system : object {4-02.items.[].system}
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[acBonus] : integer {4-02.items.[].system.acBonus} (3 different values)
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2 (x2)
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3 (x1)
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4 (x1)
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publication : object {4-02.items.[].system.publication}
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license : string {4-02.items.[].system.publication.license} (2 different values)
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'OGL' (x78)
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'ORC' (x2)
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remaster : boolean {4-02.items.[].system.publication.remaster} (2 different values)
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False (x78)
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True (x2)
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title : string {4-02.items.[].system.publication.title} (5 different values)
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'Pathfinder Core Rulebook' (x39)
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'' (x32)
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'Pathfinder Bestiary 2' (x4)
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'Pathfinder Bestiary' (x3)
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'Pathfinder Player Core' (x2)
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rules : ignored (Foundry rules object) {4-02.items.[].system.rules}
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[actionType] : object {4-02.items.[].system.actionType}
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value : string {4-02.items.[].system.actionType.value} (3 different values)
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'reaction' (x7)
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'passive' (x7)
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'action' (x1)
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[actions] : object {4-02.items.[].system.actions}
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[value] : integer {4-02.items.[].system.actions.value} (same value: 1)
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[area] : object {4-02.items.[].system.area}
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type : string {4-02.items.[].system.area.type} (2 different values)
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'emanation' (x4)
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'burst' (x1)
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value : integer {4-02.items.[].system.area.value} (3 different values)
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5 (x2)
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30 (x2)
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20 (x1)
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[attack] : object {4-02.items.[].system.attack}
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value : string {4-02.items.[].system.attack.value} (same value: '')
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[attackEffects] : object {4-02.items.[].system.attackEffects}
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custom : string {4-02.items.[].system.attackEffects.custom} (same value: '')
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value : array<> {4-02.items.[].system.attackEffects.value}
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Length: min=0 max=0
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Value type: empty
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[autoHeightenLevel] : object {4-02.items.[].system.autoHeightenLevel}
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[value] : empty
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[baseItem] : string {4-02.items.[].system.baseItem} (13 different values)
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[bonus] : object {4-02.items.[].system.bonus}
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value : integer {4-02.items.[].system.bonus.value} (7 different values)
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0 (x11)
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9 (x5)
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10 (x4)
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7 (x2)
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5 (x1)
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3 (x1)
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12 (x1)
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[bonusDamage] : object {4-02.items.[].system.bonusDamage}
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value : integer {4-02.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {4-02.items.[].system.bulk}
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value : mixed
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integer {4-02.items.[].system.bulk.value} (3 different values)
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1 (x5)
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2 (x5)
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0 (x5)
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float {4-02.items.[].system.bulk.value} (same value: 0,1)
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[category] : string {4-02.items.[].system.category} (7 different values)
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'defensive' (x11)
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'simple' (x6)
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'martial' (x5)
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'medium' (x2)
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'ammo' (x2)
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'offensive' (x2)
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'light' (x1)
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[checkPenalty] : integer {4-02.items.[].system.checkPenalty} (2 different values)
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-2 (x2)
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-1 (x1)
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[damage] : object {4-02.items.[].system.damage}
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[0] : object {4-02.items.[].system.damage.0}
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[applyMod] : boolean {4-02.items.[].system.damage.0.applyMod} (2 different values)
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False (x4)
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True (x2)
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[category] : empty
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formula : string {4-02.items.[].system.damage.0.formula} (4 different values)
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'1d4' (x2)
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'2d4' (x2)
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'1d8' (x2)
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'1d6' (x2)
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kinds : array<string> {4-02.items.[].system.damage.0.kinds}
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Length: min=1 max=2
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Value type: string {4-02.items.[].system.damage.0.kinds.[]} (2 different values)
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'damage' (x8)
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'healing' (x2)
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materials : array<> {4-02.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {4-02.items.[].system.damage.0.type} (2 different values)
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'void' (x6)
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'spirit' (x2)
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[damageType] : string {4-02.items.[].system.damage.damageType} (3 different values)
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'piercing' (x6)
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'slashing' (x3)
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'bludgeoning' (x2)
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[dice] : integer {4-02.items.[].system.damage.dice} (same value: 1)
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[die] : string {4-02.items.[].system.damage.die} (3 different values)
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'd8' (x5)
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'd4' (x4)
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'd6' (x2)
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description : object {4-02.items.[].system.description}
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value : string {4-02.items.[].system.description.value} (41 different values)
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[containerId] : empty
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[cost] : object {4-02.items.[].system.cost}
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value : string {4-02.items.[].system.cost.value} (same value: '')
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[counteraction] : boolean {4-02.items.[].system.counteraction} (2 different values)
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False (x19)
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True (x2)
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[damageRolls] : object {4-02.items.[].system.damageRolls}
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[0] : object {4-02.items.[].system.damageRolls.0}
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damage : string {4-02.items.[].system.damageRolls.0.damage} (2 different values)
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'1d6+4' (x2)
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'1d8' (x1)
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damageType : string {4-02.items.[].system.damageRolls.0.damageType} (2 different values)
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'bludgeoning' (x2)
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'piercing' (x1)
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[Qfy1477pTYtEwGoV] : object {4-02.items.[].system.damageRolls.Qfy1477pTYtEwGoV}
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damage : string {4-02.items.[].system.damageRolls.Qfy1477pTYtEwGoV.damage} (same value: '1d4+2')
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damageType : string {4-02.items.[].system.damageRolls.Qfy1477pTYtEwGoV.damageType} (same value: 'slashing')
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[c16oqbic9ep578zkoag35t] : object {4-02.items.[].system.damageRolls.c16oqbic9ep578zkoag35t}
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damage : string {4-02.items.[].system.damageRolls.c16oqbic9ep578zkoag35t.damage} (same value: '1d4+2')
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damageType : string {4-02.items.[].system.damageRolls.c16oqbic9ep578zkoag35t.damageType} (same value: 'bludgeoning')
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[cdxitwq309kjyms51kzb] : object {4-02.items.[].system.damageRolls.cdxitwq309kjyms51kzb}
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damage : string {4-02.items.[].system.damageRolls.cdxitwq309kjyms51kzb.damage} (same value: '1d8+4')
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damageType : string {4-02.items.[].system.damageRolls.cdxitwq309kjyms51kzb.damageType} (same value: 'piercing')
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[cidxh2cn401h6fxihgvw] : object {4-02.items.[].system.damageRolls.cidxh2cn401h6fxihgvw}
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damage : string {4-02.items.[].system.damageRolls.cidxh2cn401h6fxihgvw.damage} (same value: '1d6+4')
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damageType : string {4-02.items.[].system.damageRolls.cidxh2cn401h6fxihgvw.damageType} (same value: 'slashing')
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[k3GyOyCXwywhRbnC] : object {4-02.items.[].system.damageRolls.k3GyOyCXwywhRbnC}
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damage : string {4-02.items.[].system.damageRolls.k3GyOyCXwywhRbnC.damage} (same value: '1d8+2')
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damageType : string {4-02.items.[].system.damageRolls.k3GyOyCXwywhRbnC.damageType} (same value: 'slashing')
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[oiodqohoofafi7fqe4of] : object {4-02.items.[].system.damageRolls.oiodqohoofafi7fqe4of}
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damage : string {4-02.items.[].system.damageRolls.oiodqohoofafi7fqe4of.damage} (same value: '1d6+4')
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damageType : string {4-02.items.[].system.damageRolls.oiodqohoofafi7fqe4of.damageType} (same value: 'bludgeoning')
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ptf36uZrPQY08ncH : object {4-02.items.[].system.damageRolls.ptf36uZrPQY08ncH}
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damage : string {4-02.items.[].system.damageRolls.ptf36uZrPQY08ncH.damage} (same value: '1d8')
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damageType : string {4-02.items.[].system.damageRolls.ptf36uZrPQY08ncH.damageType} (same value: 'piercing')
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[s6jvct401xn2ybrw] : object {4-02.items.[].system.damageRolls.s6jvct401xn2ybrw}
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damage : string {4-02.items.[].system.damageRolls.s6jvct401xn2ybrw.damage} (2 different values)
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'1d4 + 3' (x1)
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'2d4 + 5' (x1)
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damageType : string {4-02.items.[].system.damageRolls.s6jvct401xn2ybrw.damageType} (same value: 'piercing')
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[sy9h6g4i5gc71zj5git3] : object {4-02.items.[].system.damageRolls.sy9h6g4i5gc71zj5git3}
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damage : string {4-02.items.[].system.damageRolls.sy9h6g4i5gc71zj5git3.damage} (same value: '1d8+4')
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damageType : string {4-02.items.[].system.damageRolls.sy9h6g4i5gc71zj5git3.damageType} (same value: 'slashing')
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[uc1s1t4wur5bbofg09gjg] : object {4-02.items.[].system.damageRolls.uc1s1t4wur5bbofg09gjg}
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damage : string {4-02.items.[].system.damageRolls.uc1s1t4wur5bbofg09gjg.damage} (same value: '1d4+2')
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damageType : string {4-02.items.[].system.damageRolls.uc1s1t4wur5bbofg09gjg.damageType} (same value: 'slashing')
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[defense] : object {4-02.items.[].system.defense}
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save : object {4-02.items.[].system.defense.save}
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basic : boolean {4-02.items.[].system.defense.save.basic} (2 different values)
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False (x8)
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True (x4)
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statistic : string {4-02.items.[].system.defense.save.statistic} (2 different values)
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'fortitude' (x8)
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'will' (x4)
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[dexCap] : integer {4-02.items.[].system.dexCap} (3 different values)
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2 (x1)
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1 (x1)
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3 (x1)
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[duration] : object {4-02.items.[].system.duration}
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sustained : boolean {4-02.items.[].system.duration.sustained} (2 different values)
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False (x19)
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True (x2)
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value : string {4-02.items.[].system.duration.value} (4 different values)
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'' (x10)
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'1 minute' (x7)
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'varies' (x2)
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'until the start of your next turn' (x2)
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[equipped] : object {4-02.items.[].system.equipped}
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carryType : string {4-02.items.[].system.equipped.carryType} (2 different values)
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'worn' (x21)
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'held' (x3)
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[handsHeld] : integer {4-02.items.[].system.equipped.handsHeld} (3 different values)
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1 (x8)
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0 (x7)
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2 (x2)
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[inSlot] : boolean {4-02.items.[].system.equipped.inSlot} (2 different values)
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False (x3)
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True (x2)
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[invested] : empty
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[group] : string {4-02.items.[].system.group} (9 different values)
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'knife' (x4)
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'club' (x2)
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'chain' (x2)
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'crossbow' (x1)
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'composite' (x1)
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'spear' (x1)
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'sword' (x1)
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'polearm' (x1)
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'bow' (x1)
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[hardness] : integer {4-02.items.[].system.hardness} (2 different values)
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0 (x23)
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5 (x1)
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[heightening] : object {4-02.items.[].system.heightening}
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damage : object {4-02.items.[].system.heightening.damage}
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0 : string {4-02.items.[].system.heightening.damage.0} (3 different values)
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'1d4' (x4)
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'1d8' (x2)
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'1d6' (x2)
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interval : integer {4-02.items.[].system.heightening.interval} (same value: 1)
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type : string {4-02.items.[].system.heightening.type} (same value: 'interval')
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[hp] : object {4-02.items.[].system.hp}
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max : integer {4-02.items.[].system.hp.max} (2 different values)
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0 (x23)
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20 (x1)
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value : integer {4-02.items.[].system.hp.value} (2 different values)
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0 (x23)
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20 (x1)
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[level] : object {4-02.items.[].system.level}
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value : integer {4-02.items.[].system.level.value} (3 different values)
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0 (x20)
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1 (x20)
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2 (x5)
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[location] : object {4-02.items.[].system.location}
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value : string {4-02.items.[].system.location.value} (2 different values)
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'BcSNcGhcDxvtI9k5' (x19)
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'RpSDL9pRSQiu3lu9' (x2)
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[material] : object {4-02.items.[].system.material}
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[grade] : empty
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[type] : empty
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[mod] : object {4-02.items.[].system.mod}
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value : integer {4-02.items.[].system.mod.value} (2 different values)
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3 (x1)
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6 (x1)
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[overlays] : object {4-02.items.[].system.overlays}
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[4gyp3qlsv5ywdyjq] : object {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq}
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_id : string {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq')
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name : string {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)')
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overlayType : string {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override')
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sort : integer {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
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system : object {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
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damage : object {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
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0 : object {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
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formula : string {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8')
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kinds : array<string> {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
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Length: min=1 max=1
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Value type: string {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing')
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[defense] : empty
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heightening : object {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
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damage : object {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
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0 : string {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8')
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range : object {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
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value : string {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet')
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target : object {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
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value : string {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature')
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time : object {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
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value : string {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2')
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traits : object {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
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value : array<string> {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
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Length: min=3 max=3
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Value type: string {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
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'concentrate' (x2)
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'manipulate' (x2)
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'void' (x2)
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[pq7cxntbz4s8g5ik] : object {4-02.items.[].system.overlays.pq7cxntbz4s8g5ik}
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_id : string {4-02.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik')
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overlayType : string {4-02.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override')
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sort : integer {4-02.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
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system : object {4-02.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
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range : object {4-02.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
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value : string {4-02.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch')
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time : object {4-02.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
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value : string {4-02.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1')
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[rvhoa43rqqqp8izn] : object {4-02.items.[].system.overlays.rvhoa43rqqqp8izn}
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_id : string {4-02.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn')
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overlayType : string {4-02.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override')
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sort : integer {4-02.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
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system : object {4-02.items.[].system.overlays.rvhoa43rqqqp8izn.system}
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area : object {4-02.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
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type : string {4-02.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation')
|
|
value : integer {4-02.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
|
|
range : object {4-02.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
|
|
value : string {4-02.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '')
|
|
target : object {4-02.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
|
|
value : string {4-02.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures')
|
|
time : object {4-02.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
|
|
value : string {4-02.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3')
|
|
traits : object {4-02.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
|
|
value : array<string> {4-02.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
|
|
Length: min=3 max=3
|
|
Value type: string {4-02.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
|
|
'concentrate' (x2)
|
|
'manipulate' (x2)
|
|
'void' (x2)
|
|
[z04svm1cvfcxtplb] : object {4-02.items.[].system.overlays.z04svm1cvfcxtplb}
|
|
_id : string {4-02.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb')
|
|
name : string {4-02.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)')
|
|
overlayType : string {4-02.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override')
|
|
sort : integer {4-02.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
|
|
system : object {4-02.items.[].system.overlays.z04svm1cvfcxtplb.system}
|
|
damage : object {4-02.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
|
|
0 : object {4-02.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
|
|
kinds : array<string> {4-02.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {4-02.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage')
|
|
range : object {4-02.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
|
|
value : string {4-02.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet')
|
|
target : object {4-02.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
|
|
value : string {4-02.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature')
|
|
time : object {4-02.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
|
|
value : string {4-02.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2')
|
|
traits : object {4-02.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
|
|
value : array<string> {4-02.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
|
|
Length: min=3 max=3
|
|
Value type: string {4-02.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
|
|
'concentrate' (x2)
|
|
'manipulate' (x2)
|
|
'void' (x2)
|
|
[prepared] : object {4-02.items.[].system.prepared}
|
|
flexible : boolean {4-02.items.[].system.prepared.flexible} (same value: False)
|
|
value : string {4-02.items.[].system.prepared.value} (2 different values)
|
|
'prepared' (x2)
|
|
'focus' (x2)
|
|
[price] : object {4-02.items.[].system.price}
|
|
[per] : integer {4-02.items.[].system.price.per} (same value: 10)
|
|
value : object {4-02.items.[].system.price.value}
|
|
[cp] : integer {4-02.items.[].system.price.value.cp} (same value: 8)
|
|
[gp] : integer {4-02.items.[].system.price.value.gp} (7 different values)
|
|
28 (x4)
|
|
1 (x3)
|
|
6 (x2)
|
|
3 (x1)
|
|
4 (x1)
|
|
2 (x1)
|
|
5 (x1)
|
|
[sp] : integer {4-02.items.[].system.price.value.sp} (2 different values)
|
|
1 (x5)
|
|
2 (x4)
|
|
[proficiency] : object {4-02.items.[].system.proficiency}
|
|
value : integer {4-02.items.[].system.proficiency.value} (same value: 1)
|
|
[proficient] : object {4-02.items.[].system.proficient}
|
|
value : integer {4-02.items.[].system.proficient.value} (same value: 0)
|
|
[quantity] : integer {4-02.items.[].system.quantity} (3 different values)
|
|
1 (x22)
|
|
10 (x1)
|
|
20 (x1)
|
|
[range] : mixed
|
|
integer {4-02.items.[].system.range} (2 different values)
|
|
120 (x1)
|
|
100 (x1)
|
|
object {4-02.items.[].system.range}
|
|
value : string {4-02.items.[].system.range.value} (5 different values)
|
|
'30 feet' (x8)
|
|
'' (x6)
|
|
'touch' (x4)
|
|
'varies' (x2)
|
|
'120 feet' (x1)
|
|
[reload] : object {4-02.items.[].system.reload}
|
|
value : string {4-02.items.[].system.reload.value} (4 different values)
|
|
'' (x5)
|
|
'-' (x4)
|
|
'1' (x1)
|
|
'0' (x1)
|
|
[requirements] : string {4-02.items.[].system.requirements} (same value: '')
|
|
[runes] : object {4-02.items.[].system.runes}
|
|
[potency] : integer {4-02.items.[].system.runes.potency} (2 different values)
|
|
0 (x13)
|
|
1 (x1)
|
|
[property] : array<> {4-02.items.[].system.runes.property}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
[reinforcing] : integer {4-02.items.[].system.runes.reinforcing} (same value: 0)
|
|
[resilient] : integer {4-02.items.[].system.runes.resilient} (same value: 0)
|
|
[striking] : integer {4-02.items.[].system.runes.striking} (2 different values)
|
|
0 (x10)
|
|
1 (x1)
|
|
[size] : string {4-02.items.[].system.size} (same value: 'med')
|
|
[slots] : object {4-02.items.[].system.slots}
|
|
[slot0] : object {4-02.items.[].system.slots.slot0}
|
|
max : integer {4-02.items.[].system.slots.slot0.max} (same value: 5)
|
|
prepared : array<object> {4-02.items.[].system.slots.slot0.prepared}
|
|
Length: min=5 max=5
|
|
Value type: object {4-02.items.[].system.slots.slot0.prepared.[]}
|
|
id : string {4-02.items.[].system.slots.slot0.prepared.[].id} (5 different values)
|
|
'8MpM5GTg1BL6Paod' (x2)
|
|
'emaYp7kTiz1CRd0R' (x2)
|
|
'LHz3MPPHHBewTA4k' (x2)
|
|
'daGqLkOFBywgASPi' (x2)
|
|
'IDnqpc8F1sBtAIFs' (x2)
|
|
[slot1] : object {4-02.items.[].system.slots.slot1}
|
|
max : integer {4-02.items.[].system.slots.slot1.max} (2 different values)
|
|
6 (x1)
|
|
3 (x1)
|
|
prepared : array<object> {4-02.items.[].system.slots.slot1.prepared}
|
|
Length: min=3 max=6
|
|
Value type: object {4-02.items.[].system.slots.slot1.prepared.[]}
|
|
id : string {4-02.items.[].system.slots.slot1.prepared.[].id} (4 different values)
|
|
'OdbEydDzhVW4dY1u' (x3)
|
|
'nEBTafvOrfV6GX4t' (x2)
|
|
'jfGLR3TVqZ6nitMp' (x2)
|
|
'wMb4PXR3fe5Z5PpT' (x2)
|
|
[slot2] : object {4-02.items.[].system.slots.slot2}
|
|
max : integer {4-02.items.[].system.slots.slot2.max} (same value: 6)
|
|
prepared : array<object> {4-02.items.[].system.slots.slot2.prepared}
|
|
Length: min=6 max=6
|
|
Value type: object {4-02.items.[].system.slots.slot2.prepared.[]}
|
|
id : string {4-02.items.[].system.slots.slot2.prepared.[].id} (3 different values)
|
|
'OdbEydDzhVW4dY1u' (x4)
|
|
'nSl8bcKb7JnH9i79' (x1)
|
|
'jfGLR3TVqZ6nitMp' (x1)
|
|
[slug] : string {4-02.items.[].system.slug} (33 different values)
|
|
[speedPenalty] : integer {4-02.items.[].system.speedPenalty} (2 different values)
|
|
-5 (x2)
|
|
0 (x2)
|
|
[spelldc] : object {4-02.items.[].system.spelldc}
|
|
dc : integer {4-02.items.[].system.spelldc.dc} (2 different values)
|
|
17 (x2)
|
|
20 (x2)
|
|
mod : integer {4-02.items.[].system.spelldc.mod} (same value: 0)
|
|
value : integer {4-02.items.[].system.spelldc.value} (2 different values)
|
|
9 (x2)
|
|
12 (x2)
|
|
[splashDamage] : object {4-02.items.[].system.splashDamage}
|
|
value : integer {4-02.items.[].system.splashDamage.value} (same value: 0)
|
|
[stackGroup] : string {4-02.items.[].system.stackGroup} (2 different values)
|
|
'bolts' (x1)
|
|
'arrows' (x1)
|
|
[strength] : integer {4-02.items.[].system.strength} (3 different values)
|
|
2 (x1)
|
|
3 (x1)
|
|
1 (x1)
|
|
[target] : object {4-02.items.[].system.target}
|
|
value : string {4-02.items.[].system.target.value} (7 different values)
|
|
'1 creature' (x6)
|
|
'' (x5)
|
|
'enemies in the area' (x2)
|
|
'1 living or undead creature' (x2)
|
|
'1 ally and 1 enemy' (x2)
|
|
'1 living creature or 1 willing undead creature' (x2)
|
|
'1 living creature' (x2)
|
|
[time] : object {4-02.items.[].system.time}
|
|
value : string {4-02.items.[].system.time.value} (4 different values)
|
|
'2' (x14)
|
|
'1' (x4)
|
|
'1 to 3' (x2)
|
|
'3' (x1)
|
|
[tradition] : object {4-02.items.[].system.tradition}
|
|
value : string {4-02.items.[].system.tradition.value} (same value: 'divine')
|
|
[traits] : object {4-02.items.[].system.traits}
|
|
rarity : string {4-02.items.[].system.traits.rarity} (2 different values)
|
|
'common' (x68)
|
|
'uncommon' (x6)
|
|
value : array<string> {4-02.items.[].system.traits.value}
|
|
Length: min=0 max=5
|
|
Value type: string {4-02.items.[].system.traits.value.[]} (39 different values)
|
|
[integrated] : empty
|
|
[traditions] : array<string> {4-02.items.[].system.traits.traditions}
|
|
Length: min=0 max=4
|
|
Value type: string {4-02.items.[].system.traits.traditions.[]} (4 different values)
|
|
'divine' (x19)
|
|
'occult' (x15)
|
|
'arcane' (x11)
|
|
'primal' (x5)
|
|
[usage] : object {4-02.items.[].system.usage}
|
|
value : string {4-02.items.[].system.usage.value} (4 different values)
|
|
'held-in-one-hand' (x12)
|
|
'worn' (x4)
|
|
'held-in-two-hands' (x3)
|
|
'held-in-one-plus-hands' (x1)
|
|
[uses] : object {4-02.items.[].system.uses}
|
|
autoDestroy : boolean {4-02.items.[].system.uses.autoDestroy} (same value: True)
|
|
max : integer {4-02.items.[].system.uses.max} (same value: 1)
|
|
value : integer {4-02.items.[].system.uses.value} (same value: 1)
|
|
[weaponType] : object {4-02.items.[].system.weaponType}
|
|
value : string {4-02.items.[].system.weaponType.value} (2 different values)
|
|
'melee' (x10)
|
|
'ranged' (x4)
|
|
type : string {4-02.items.[].type} (10 different values)
|
|
'spell' (x21)
|
|
'action' (x15)
|
|
'melee' (x14)
|
|
'weapon' (x11)
|
|
'equipment' (x7)
|
|
'spellcastingEntry' (x4)
|
|
'armor' (x3)
|
|
'consumable' (x2)
|
|
'lore' (x2)
|
|
'shield' (x1)
|
|
[_stats] : object {4-02.items.[]._stats}
|
|
compendiumSource : string {4-02.items.[]._stats.compendiumSource} (32 different values)
|
|
[flags] : object {4-02.items.[].flags}
|
|
pf2e : object {4-02.items.[].flags.pf2e}
|
|
linkedWeapon : string {4-02.items.[].flags.pf2e.linkedWeapon} (9 different values)
|
|
'LQzprXf7vMvaVP2O' (x2)
|
|
'LmVfAWr0Z44FlbNQ' (x2)
|
|
'tWgRQucN54SKcyMB' (x1)
|
|
'lP5zMAGrvkhhfig2' (x1)
|
|
'UZlHtMydIq06OfJW' (x1)
|
|
'urkJDAyWOlhfr4ST' (x1)
|
|
'aB660wS9natXTx40' (x1)
|
|
'gYGAIsy4s4573vnb' (x1)
|
|
'QLFWCwzBlvlOn6fq' (x1)
|
|
name : string {4-02.name} (all different values)
|
|
[prototypeToken] : object {4-02.prototypeToken}
|
|
name : string {4-02.prototypeToken.name} (2 different values)
|
|
'A Broken Promise' (x2)
|
|
'Seldrick Dralston' (x2)
|
|
system : object {4-02.system}
|
|
abilities : object {4-02.system.abilities}
|
|
cha : object {4-02.system.abilities.cha}
|
|
mod : integer {4-02.system.abilities.cha.mod} (4 different values)
|
|
0 (x2)
|
|
2 (x2)
|
|
-1 (x1)
|
|
1 (x1)
|
|
con : object {4-02.system.abilities.con}
|
|
mod : integer {4-02.system.abilities.con.mod} (4 different values)
|
|
2 (x2)
|
|
1 (x2)
|
|
0 (x1)
|
|
3 (x1)
|
|
dex : object {4-02.system.abilities.dex}
|
|
mod : integer {4-02.system.abilities.dex.mod} (4 different values)
|
|
2 (x3)
|
|
1 (x1)
|
|
3 (x1)
|
|
4 (x1)
|
|
int : object {4-02.system.abilities.int}
|
|
mod : integer {4-02.system.abilities.int.mod} (4 different values)
|
|
0 (x2)
|
|
1 (x2)
|
|
-1 (x1)
|
|
-5 (x1)
|
|
str : object {4-02.system.abilities.str}
|
|
mod : integer {4-02.system.abilities.str.mod} (4 different values)
|
|
4 (x2)
|
|
1 (x2)
|
|
3 (x1)
|
|
2 (x1)
|
|
wis : object {4-02.system.abilities.wis}
|
|
mod : integer {4-02.system.abilities.wis.mod} (5 different values)
|
|
2 (x2)
|
|
1 (x1)
|
|
4 (x1)
|
|
5 (x1)
|
|
0 (x1)
|
|
attributes : object {4-02.system.attributes}
|
|
ac : object {4-02.system.attributes.ac}
|
|
details : string {4-02.system.attributes.ac.details} (2 different values)
|
|
'' (x5)
|
|
'(21 with shield raised)' (x1)
|
|
value : integer {4-02.system.attributes.ac.value} (6 different values)
|
|
0 (x2)
|
|
19 (x2)
|
|
18 (x1)
|
|
13 (x1)
|
|
16 (x1)
|
|
17 (x1)
|
|
allSaves : object {4-02.system.attributes.allSaves}
|
|
value : string {4-02.system.attributes.allSaves.value} (same value: '')
|
|
[emitsSound] : string {4-02.system.attributes.emitsSound} (same value: 'encounter')
|
|
[hardness] : integer {4-02.system.attributes.hardness} (same value: 0)
|
|
hp : object {4-02.system.attributes.hp}
|
|
details : string {4-02.system.attributes.hp.details} (2 different values)
|
|
'' (x4)
|
|
'void healing' (x4)
|
|
max : integer {4-02.system.attributes.hp.max} (7 different values)
|
|
0 (x2)
|
|
20 (x1)
|
|
10 (x1)
|
|
24 (x1)
|
|
47 (x1)
|
|
25 (x1)
|
|
16 (x1)
|
|
temp : integer {4-02.system.attributes.hp.temp} (same value: 0)
|
|
value : integer {4-02.system.attributes.hp.value} (7 different values)
|
|
0 (x2)
|
|
20 (x1)
|
|
10 (x1)
|
|
24 (x1)
|
|
47 (x1)
|
|
25 (x1)
|
|
16 (x1)
|
|
immunities : array<object> {4-02.system.attributes.immunities}
|
|
Length: min=5 max=5
|
|
Value type: object {4-02.system.attributes.immunities.[]}
|
|
type : string {4-02.system.attributes.immunities.[].type} (5 different values)
|
|
'death-effects' (x4)
|
|
'disease' (x4)
|
|
'paralyzed' (x4)
|
|
'poison' (x4)
|
|
'unconscious' (x4)
|
|
resistances : array<object> {4-02.system.attributes.resistances}
|
|
Length: min=5 max=5
|
|
Value type: object {4-02.system.attributes.resistances.[]}
|
|
type : string {4-02.system.attributes.resistances.[].type} (5 different values)
|
|
'cold' (x2)
|
|
'electricity' (x2)
|
|
'fire' (x2)
|
|
'piercing' (x2)
|
|
'slashing' (x2)
|
|
value : integer {4-02.system.attributes.resistances.[].value} (same value: 5)
|
|
speed : object {4-02.system.attributes.speed}
|
|
otherSpeeds : array<> {4-02.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
[special] : string {4-02.system.attributes.speed.special} (same value: '')
|
|
value : integer {4-02.system.attributes.speed.value} (same value: 25)
|
|
[stealth] : object {4-02.system.attributes.stealth}
|
|
details : string {4-02.system.attributes.stealth.details} (same value: '<p>(trained)</p>')
|
|
value : integer {4-02.system.attributes.stealth.value} (2 different values)
|
|
11 (x1)
|
|
15 (x1)
|
|
[creatureType] : string {4-02.system.creatureType} (same value: '')
|
|
details : object {4-02.system.details}
|
|
blurb : string {4-02.system.details.blurb} (5 different values)
|
|
'Variant deathless acolyte' (x2)
|
|
'Variant guard' (x1)
|
|
'Variant commoner' (x1)
|
|
'Variant skeletal champion' (x1)
|
|
'Variant skeletal soldier' (x1)
|
|
[description] : string {4-02.system.details.description} (same value: '<p>The grove, broken and tormented due to the necromantic energy infecting the area it protected, manifests an illusion to warn others of the region\'s plight and plead for help. Pharasmin cleric and Pathfinder Seldrick Dralston trudges into the grove, injured and infected with some kind of evil corruption. He defiles the statue of Erastil in the center of the grove, and the golden light illuminating the grove ceases, revealing the black skies above. Purple magical energy emanating from a nearby tower seeps into the sacred grove, and the life within the grove\'s protection begins to die.</p>')
|
|
[disable] : string {4-02.system.details.disable} (2 different values)
|
|
'<p>@Check[occultism|dc:18] (trained) or @Check[religion|dc:18] (trained) to convince the spirit of the wood the message has been understood</p>' (x1)
|
|
'<p>@Check[occultism|dc:22] (trained) or @Check[religion|dc:22] (trained) to convince the spirit of the wood the message has been understood</p>' (x1)
|
|
[isComplex] : boolean {4-02.system.details.isComplex} (same value: False)
|
|
languages : object {4-02.system.details.languages}
|
|
details : string {4-02.system.details.languages.details} (same value: '')
|
|
value : array<string> {4-02.system.details.languages.value}
|
|
Length: min=1 max=3
|
|
Value type: string {4-02.system.details.languages.value.[]} (3 different values)
|
|
'common' (x5)
|
|
'necril' (x4)
|
|
'osiriani' (x2)
|
|
level : object {4-02.system.details.level}
|
|
value : integer {4-02.system.details.level.value} (4 different values)
|
|
2 (x3)
|
|
4 (x2)
|
|
1 (x2)
|
|
-1 (x1)
|
|
privateNotes : string {4-02.system.details.privateNotes} (same value: '')
|
|
publicNotes : string {4-02.system.details.publicNotes} (5 different values)
|
|
'<p>Deathless acolytes typically arise when a deity or their herald expends a minor amount of power to return a low-ranking priest. Some priests are powerful enough in life to return, greatly lessened, of their own volition.</p>
|
|
<hr />
|
|
<p>Deathless acolytes are an oddity among undead, neither willingly transformed nor, strictly speaking, transformed against their will. The creation of a deathless acolyte is an act of direct intervention by a deity, typically as a double-edged reward and curse granted to a faithful priest who failed in completing a divine mandate due to circumstances beyond their control.</p>' (x2)
|
|
'<p>Guards are rank-and-file members of a town watch or city guard, trained to look for trouble, take down criminals, and follow orders. They are a match for only the most fledgling of adventurers and criminals, but, given time, the settlement can usually muster them in numbers sufficient to neutralize most threats.</p>
|
|
<hr />
|
|
<p>Larger societies rely on those with the authority and the ability to interpret and enforce laws. In good-aligned societies, these officials carry out their duties fairly. In neutral and evil ones, these officials can be harsh and cruel (with an altered alignment to reflect this), imposing severe punishments on those who can\'t pay for mercy.</p>' (x1)
|
|
'<p>Though not every commoner is downtrodden, many live hard lives of toil as they work to keep their families fed and housed in relative comfort. While many commoners are just simple folks who keep to themselves, sometimes commoners rebel, either rising up to face their oppressors or persuaded or even duped into joining nefarious plans and criminal conspiracies. Commoners benefit from power in numbers, and a crowd of commoners can accomplish a great deal more than their rulers often expect.</p>
|
|
<hr />
|
|
<p>Unfortunately, every society has people living on its fringes. While good communities work to grant aid and respite to their downtrodden, sometimes-due to economic downturn, famine, or war-the ranks of the less fortunate exceed the community\'s capacity to support them. In heartless neutral and evil societies, poverty is seen as an inevitability that can never be truly eradicated, or even worse, as a tool to be manipulated for political gain.</p>' (x1)
|
|
'<p>These skeletons retain the cunning they possessed in life.</p>
|
|
<hr />
|
|
<p>Made from bones held together by foul necromancy, skeletons are among the most common types of undead, found haunting old dungeons and forgotten cemeteries.</p>' (x1)
|
|
'<p>These soldiers continue to follow orders in death, still wielding the armaments they spent a lifetime learning how to use. While frequently made from the bones of humans or dwarves, other types of humanoids are quite common, such as bugbears, hobgoblins, and orcs. Often, these soldiers wield the weapons most common among their people instead of those listed here.</p>
|
|
<hr />
|
|
<p>Among the ranks of the dead, none are so numerous, nor so varied, as the skeleton. While most are almost entirely made from bone, some maintain a few scraps of flesh to aid them in movement, such as wing membranes.</p>' (x1)
|
|
publication : object {4-02.system.details.publication}
|
|
license : string {4-02.system.details.publication.license} (same value: 'OGL')
|
|
remaster : boolean {4-02.system.details.publication.remaster} (same value: False)
|
|
title : string {4-02.system.details.publication.title} (same value: 'Pathfinder Society Scenario #4-02: Return to the Grave')
|
|
[reset] : string {4-02.system.details.reset} (same value: '<p>The haunt returns every 10 minutes to retell its tale. The haunting of the sacred grove is permanently put to rest if the shrine is reconsecrated, which is impossible unless the evil forces in the nearby watchtower are defeated.</p>')
|
|
[routine] : string {4-02.system.details.routine} (same value: '')
|
|
initiative : object {4-02.system.initiative}
|
|
statistic : string {4-02.system.initiative.statistic} (same value: 'perception')
|
|
perception : object {4-02.system.perception}
|
|
details : string {4-02.system.perception.details} (2 different values)
|
|
'' (x5)
|
|
'(+8 to find concealed objects)' (x1)
|
|
mod : integer {4-02.system.perception.mod} (5 different values)
|
|
8 (x2)
|
|
7 (x1)
|
|
3 (x1)
|
|
11 (x1)
|
|
5 (x1)
|
|
senses : array<object> {4-02.system.perception.senses}
|
|
Length: min=0 max=1
|
|
Value type: object {4-02.system.perception.senses.[]}
|
|
type : string {4-02.system.perception.senses.[].type} (same value: 'darkvision')
|
|
resources : object {4-02.system.resources}
|
|
[focus] : object {4-02.system.resources.focus}
|
|
max : integer {4-02.system.resources.focus.max} (same value: 1)
|
|
value : integer {4-02.system.resources.focus.value} (same value: 1)
|
|
saves : object {4-02.system.saves}
|
|
fortitude : object {4-02.system.saves.fortitude}
|
|
saveDetail : string {4-02.system.saves.fortitude.saveDetail} (same value: '')
|
|
value : integer {4-02.system.saves.fortitude.value} (4 different values)
|
|
6 (x3)
|
|
0 (x2)
|
|
7 (x2)
|
|
9 (x1)
|
|
reflex : object {4-02.system.saves.reflex}
|
|
saveDetail : string {4-02.system.saves.reflex.saveDetail} (same value: '')
|
|
value : integer {4-02.system.saves.reflex.value} (7 different values)
|
|
0 (x2)
|
|
5 (x1)
|
|
3 (x1)
|
|
6 (x1)
|
|
9 (x1)
|
|
10 (x1)
|
|
7 (x1)
|
|
will : object {4-02.system.saves.will}
|
|
saveDetail : string {4-02.system.saves.will.saveDetail} (same value: '')
|
|
value : integer {4-02.system.saves.will.value} (6 different values)
|
|
0 (x2)
|
|
5 (x2)
|
|
3 (x1)
|
|
10 (x1)
|
|
13 (x1)
|
|
6 (x1)
|
|
skills : object {4-02.system.skills}
|
|
acrobatics : object {4-02.system.skills.acrobatics}
|
|
base : integer {4-02.system.skills.acrobatics.base} (2 different values)
|
|
8 (x1)
|
|
5 (x1)
|
|
[athletics] : object {4-02.system.skills.athletics}
|
|
base : integer {4-02.system.skills.athletics.base} (3 different values)
|
|
7 (x2)
|
|
5 (x1)
|
|
8 (x1)
|
|
[intimidation] : object {4-02.system.skills.intimidation}
|
|
base : integer {4-02.system.skills.intimidation.base} (4 different values)
|
|
5 (x1)
|
|
6 (x1)
|
|
10 (x1)
|
|
7 (x1)
|
|
[occultism] : object {4-02.system.skills.occultism}
|
|
base : integer {4-02.system.skills.occultism.base} (2 different values)
|
|
7 (x1)
|
|
9 (x1)
|
|
[religion] : object {4-02.system.skills.religion}
|
|
base : integer {4-02.system.skills.religion.base} (2 different values)
|
|
8 (x1)
|
|
13 (x1)
|
|
[society] : object {4-02.system.skills.society}
|
|
base : integer {4-02.system.skills.society.base} (same value: 2)
|
|
[stealth] : object {4-02.system.skills.stealth}
|
|
base : integer {4-02.system.skills.stealth.base} (3 different values)
|
|
6 (x1)
|
|
9 (x1)
|
|
5 (x1)
|
|
[statusEffects] : array<> {4-02.system.statusEffects}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
traits : object {4-02.system.traits}
|
|
rarity : string {4-02.system.traits.rarity} (2 different values)
|
|
'unique' (x4)
|
|
'uncommon' (x4)
|
|
size : object {4-02.system.traits.size}
|
|
value : string {4-02.system.traits.size.value} (same value: 'med')
|
|
value : array<string> {4-02.system.traits.value}
|
|
Length: min=1 max=5
|
|
Value type: string {4-02.system.traits.value.[]} (9 different values)
|
|
'evil' (x4)
|
|
'undead' (x4)
|
|
'unholy' (x4)
|
|
'haunt' (x2)
|
|
'chaotic' (x2)
|
|
'human' (x2)
|
|
'humanoid' (x2)
|
|
'skeleton' (x2)
|
|
'mindless' (x1)
|
|
type : string {4-02.type} (2 different values)
|
|
'npc' (x6)
|
|
'hazard' (x2) |